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Command List — StormEX--Kurosaki.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 30 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "Standing_Getsuga_Tenshou" command = ~D,DF,F,x time = 20 [Command] name = "Standing_Getsuga_Tenshou" command = ~D,DF,F,y time = 20 [Command] name = "Standing_Getsuga_Tenshou" command = ~D,DF,F,z time = 20 ;====================== [Command] name = "EX_Standing_Getsuga_Tenshou" command = ~D,DF,F,x+y time = 20 [Command] name = "EX_Standing_Getsuga_Tenshou" command = ~D,DF,F,y+z time = 20 [Command] name = "EX_Standing_Getsuga_Tenshou" command = ~D,DF,F,z+x time = 20 ;====================== [Command] name = "Standing_Getsuga_Tenshou_Tilt" command = ~F,D,DF,F,x time = 20 [Command] name = "Standing_Getsuga_Tenshou_Tilt" command = ~F,D,DF,F,y time = 20 [Command] name = "Standing_Getsuga_Tenshou_Tilt" command = ~F,D,DF,F,z time = 20 ;====================== [Command] name = "EX_Standing_Getsuga_Tenshou_Tilt_Up" command = ~F,D,DF,F,x+y time = 20 [Command] name = "EX_Standing_Getsuga_Tenshou_Tilt_Up" command = ~F,D,DF,F,y+z time = 20 [Command] name = "EX_Standing_Getsuga_Tenshou_Tilt_Up" command = ~F,D,DF,F,z+x time = 20 ;====================== [Command] name = "Jumping_Getsuga_Tenshou_Tilt_Down" command = ~D,DF,F,x time = 32 [Command] name = "Jumping_Getsuga_Tenshou_Tilt_Down" command = ~D,DF,F,y time = 32 [Command] name = "Jumping_Getsuga_Tenshou_Tilt_Down" command = ~D,DF,F,z time = 32 ;====================== [Command] name = "EX_Air_Getsuga_Tenshou_Tilt_Down" command = ~D,DF,F,x+y time = 32 [Command] name = "EX_Air_Getsuga_Tenshou_Tilt_Down" command = ~D,DF,F,y+z time = 32 [Command] name = "EX_Air_Getsuga_Tenshou_Tilt_Down" command = ~D,DF,F,z+x time = 32 ;====================== [Command] name = "Reiatsu Bomb" command = ~D,DB,B,x time = 20 [Command] name = "Reiatsu Bomb" command = ~D,DB,B,y time = 20 [Command] name = "Reiatsu Bomb" command = ~D,DB,B,z time = 20 ;====================== [Command] name = "EX_Reiatsu Bomb" command = ~D,DB,B,x+y time = 20 [Command] name = "EX_Reiatsu Bomb" command = ~D,DB,B,y+z time = 20 [Command] name = "EX_Reiatsu Bomb" command = ~D,DB,B,z+x time = 20 ;====================== [Command] name = "Running Attack" command = ~B,D,DB,B,x time = 20 [Command] name = "Running Attack" command = ~B,D,DB,B,y time = 20 [Command] name = "Running Attack" command = ~B,D,DB,B,z time = 20 ;====================== [Command] name = "Falling Sword" command = ~D,DB,B,x time = 32 [Command] name = "Falling Sword" command = ~D,DB,B,y time = 32 [Command] name = "Falling Sword" command = ~D,DB,B,z time = 32 ;-| Special Motions |------------------------------------------------------ [Command] name = "Super Getsuga Tenshou" command = ~D,DF,F,D,DF,F,x time = 32 [Command] name = "Super Getsuga Tenshou" command = ~D,DF,F,D,DF,F,y time = 32 [Command] name = "Super Getsuga Tenshou" command = ~D,DF,F,D,DF,F,z time = 32 ;====================== [Command] name = "Super Getsuga Tenshou Tilt Up" command = ~D,DB,B,D,DB,B,x time = 32 [Command] name = "Super Getsuga Tenshou Tilt Up" command = ~D,DB,B,D,DB,B,y time = 32 [Command] name = "Super Getsuga Tenshou Tilt Up" command = ~D,DB,B,D,DB,B,z time = 32 ;====================== ;====================<OTHER>==================== [Command] name = "highjump" command = $D, $U time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 15 [Command] name = "BB" ;Required (do not remove) command = B, B time = 15 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 10 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" ;Required (do not remove) command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" ;Required (do not remove) command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" ;Required (do not remove) command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" ;Required (do not remove) command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ; Flash_Step_Ground [State -1, Flash_Step_Ground] type = ChangeState value = 1200 triggerall = power >= 500 triggerall = command = "b" trigger1 = statetype = S trigger1 = ctrl || (stateno=[100,100]) trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 400) && movecontact trigger7 = (stateno = 410) && movecontact ;-------------------------------------------------------------------------- ; Super Air Getsuga Tenshou Tilt Down [State -1, Super Getsuga Tenshou] type = ChangeState value = 3300 triggerall = power >= 2000 triggerall = !numhelper(3300) && !numhelper(3305) && !numhelper(3320) triggerall = command = "Super Getsuga Tenshou" triggerall = command != "holddown" trigger1 = statetype = A trigger1 = statetype != S trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 610) && movecontact trigger4 = (stateno = 620) && movecontact trigger5 = (stateno = 1006) && movecontact trigger6 = (stateno = 2010) && movecontact ;-------------------------------------------------------------------------- ; Super Getsuga Tenshou Tilt Up [State -1, Super Getsuga Tenshou] type = ChangeState value = 3100 triggerall = power >= 2000 triggerall = !numhelper(3200) && !numhelper(3205) && !numhelper(3005) triggerall = command = "Super Getsuga Tenshou Tilt Up" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 1000) && movecontact trigger7 = (stateno = 1005) && movecontact trigger8 = (stateno = 2005) && movecontact trigger9 = (stateno = 2000) && movecontact ;-------------------------------------------------------------------------- ; Super Getsuga Tenshou [State -1, Super Getsuga Tenshou] type = ChangeState value = 3000 triggerall = power >= 2000 triggerall = !numhelper(3005) && !numhelper(3004) && !numhelper(3006) triggerall = command = "Super Getsuga Tenshou" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact trigger6 = (stateno = 1000) && movecontact trigger7 = (stateno = 1005) && movecontact trigger8 = (stateno = 2005) && movecontact trigger9 = (stateno = 2000) && movecontact ;-------------------------------------------------------------------------- ; Reiatsu Bomb [State -1, Reiatsu Bomb] type = ChangeState value = 2100 triggerall = power >= 500 triggerall = !numhelper(1110) && !numhelper(2100) && !numhelper(3320) triggerall = command = "EX_Reiatsu Bomb" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;-------------------------------------------------------------------------- ; EX_Air_Getsuga_Tenshou_Tilt_Down [State -1, EX_Air_Getsuga_Tenshou_Tilt_Down] type = ChangeState value = 2010 triggerall = power >= 500 triggerall = command = "EX_Air_Getsuga_Tenshou_Tilt_Down" triggerall = command != "holddown" triggerall = !numhelper(1016) && !numhelper(2056) triggerall = numhelper <1 trigger1 = statetype != S trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 610) && movecontact trigger4 = (stateno = 620) && movecontact ;-------------------------------------------------------------------------- ; EX_Standing_Getsuga_Tenshou_Tilt_Up [State -1, EX_Standing_Getsuga_Tenshou_Tilt_Up] type = ChangeState value = 2005 triggerall = power >= 500 triggerall = command = "EX_Standing_Getsuga_Tenshou_Tilt_Up" triggerall = command != "holddown" triggerall = numhelper <1 trigger1 = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;-------------------------------------------------------------------------- ; EX_Standing_Getsuga_Tenshou [State -1, EX_Standing_Getsuga_Tenshou] type = ChangeState value = 2000 triggerall = power >= 500 triggerall = !numhelper(2000) && !numhelper(2050) && !numhelper(2051) triggerall = command = "EX_Standing_Getsuga_Tenshou" triggerall = command != "holddown" triggerall = numhelper <1 trigger1 = statetype != A trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;-------------------------------------------------------------------------- ; Falling Sword [State -1, Falling Sword] type = ChangeState value = 1045 triggerall = command = "Falling Sword" triggerall = command != "holddown" trigger1 = statetype = A trigger1 = statetype != S trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 610) && movecontact trigger4 = (stateno = 620) && movecontact ;-------------------------------------------------------------------------- ; Power Charge [State -1, Power Charge] type=changestate value=1060 triggerall = VAR(20) != 1 triggerall = power < 3000 trigger1= command="hold_a" trigger1= roundstate=2 && statetype!=A trigger1= ctrl || (stateno=[100,101]) ;-------------------------------------------------------------------------- ; Running Attack [State -1, Running Attack] type = ChangeState value = 1035 triggerall = command = "Running Attack" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;-------------------------------------------------------------------------- ; Reiatsu Bomb [State -1, Reiatsu Bomb] type = ChangeState value = 1100 triggerall = command = "Reiatsu Bomb" triggerall = command != "holddown" triggerall = !numhelper(1110) && !numhelper(2100) && !numhelper(1115) trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;-------------------------------------------------------------------------- ; Jumping_Getsuga_Tenshou_Tilt_Down [State -1, Jumping_Getsuga_Tenshou_Tilt_Down] type = ChangeState value = 1006 ;triggerall = numhelper <1 triggerall = command = "Jumping_Getsuga_Tenshou_Tilt_Down" triggerall = command != "holddown" triggerall = !numhelper(1006) && !numhelper(2056) trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 610) && movecontact trigger4 = (stateno = 620) && movecontact ;-------------------------------------------------------------------------- ; Standing_Getsuga_Tenshou_Tilt [State -1, Standing_Getsuga_Tenshou_Tilt] type = ChangeState value = 1005 ;triggerall = numhelper <1 triggerall = command = "Standing_Getsuga_Tenshou_Tilt" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;-------------------------------------------------------------------------- ; Standing_Getsuga_Tenshou [State -1, Standing_Getsuga_Tenshou] type = ChangeState value = 1000 ;triggerall = numhelper <1 triggerall = command = "Standing_Getsuga_Tenshou" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 210) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 225) && movecontact ;--------------------------------------------------------------------------- ; Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1= ctrl ;--------------------------------------------------------------------------- ; Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;;--------------------------------------------------------------------------- ;; Throw ;[State -1, Throw] ;type = ChangeState ;value = 800 ;triggerall = command = "y" || command = "z" ;triggerall = statetype = S ;triggerall = ctrl ;triggerall = stateno != 100 ;trigger1 = command = "holdfwd" ;trigger1 = p2bodydist X < 10 ;trigger1 = (p2statetype = S) || (p2statetype = C) ;trigger1 = p2movetype != H ;trigger2 = command = "holdback" ;trigger2 = p2bodydist X < 10 ;trigger2 = (p2statetype = S) || (p2statetype = C) ;trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ; Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "s" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand Weak punch [State -1: Stand Weak Slice] type = ChangeState value = 200 triggerall = VAR(0) != 75 triggerall = command="x" triggerall = (statetype = S) trigger1 = ctrl || (stateno=[100,100]) trigger2 = (stateno = 200) && animelemtime(4)>0 && movecontact ;--------------------------------------------------------------------------- ;Stand Medium punch [State -1: Stand Medium Slice] type = ChangeState value = 210 triggerall = VAR(0) != 75 triggerall = command="y" triggerall = (statetype = S) trigger1 = ctrl || (stateno=[100,100]) trigger2 = (stateno = 200) && movecontact ;--------------------------------------------------------------------------- ;Stand Strong punch [State -1: Stand Strong Slice] type = ChangeState value = 220 triggerall = VAR(0) != 75 triggerall = command = "z" triggerall = (statetype = S) trigger1 = ctrl || (stateno=[100,100]) trigger2 = (stateno = 210) && movecontact trigger3 = stateno = 200 && animelemtime(2)>0 && movecontact ;--------------------------------------------------------------------------- ; Stand Stong Slice #2 [state -1, Stand Strong Punch #2] type = ChangeState value = 225 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = stateno = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl || (stateno=[100,100]) trigger1 = time >= 1 && movecontact ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || (stateno=[100,100]) trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 220) && movecontact trigger4 = stateno = 400 && animelemtime(3)>0 && movehit ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || (stateno=[100,101]) trigger2 = (stateno = 400) && movecontact trigger3 = (stateno = 210) && movecontact ;--------------------------------------------------------------------------- ; Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 225;420 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || (stateno=[100,101]) trigger2 = stateno = 410 && movecontact trigger3 = stateno = 220 && movecontact trigger4 = stateno = 400 && movecontact ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && animelemtime(3)>0 && movecontact ;--------------------------------------------------------------------------- ; Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 620;620 triggerall = VAR(20) != 1 triggerall = VAR(0) != 75 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 610 && movecontact trigger3 = stateno = 600 && movecontact
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