;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
; old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 30
; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1
;-| Super Motions |--------------------------------------------------------
[Command]
name = "Standing_Getsuga_Tenshou"
command = ~D,DF,F,x
time = 20
[Command]
name = "Standing_Getsuga_Tenshou"
command = ~D,DF,F,y
time = 20
[Command]
name = "Standing_Getsuga_Tenshou"
command = ~D,DF,F,z
time = 20
;======================
[Command]
name = "EX_Standing_Getsuga_Tenshou"
command = ~D,DF,F,x+y
time = 20
[Command]
name = "EX_Standing_Getsuga_Tenshou"
command = ~D,DF,F,y+z
time = 20
[Command]
name = "EX_Standing_Getsuga_Tenshou"
command = ~D,DF,F,z+x
time = 20
;======================
[Command]
name = "Standing_Getsuga_Tenshou_Tilt"
command = ~F,D,DF,F,x
time = 20
[Command]
name = "Standing_Getsuga_Tenshou_Tilt"
command = ~F,D,DF,F,y
time = 20
[Command]
name = "Standing_Getsuga_Tenshou_Tilt"
command = ~F,D,DF,F,z
time = 20
;======================
[Command]
name = "EX_Standing_Getsuga_Tenshou_Tilt_Up"
command = ~F,D,DF,F,x+y
time = 20
[Command]
name = "EX_Standing_Getsuga_Tenshou_Tilt_Up"
command = ~F,D,DF,F,y+z
time = 20
[Command]
name = "EX_Standing_Getsuga_Tenshou_Tilt_Up"
command = ~F,D,DF,F,z+x
time = 20
;======================
[Command]
name = "Jumping_Getsuga_Tenshou_Tilt_Down"
command = ~D,DF,F,x
time = 32
[Command]
name = "Jumping_Getsuga_Tenshou_Tilt_Down"
command = ~D,DF,F,y
time = 32
[Command]
name = "Jumping_Getsuga_Tenshou_Tilt_Down"
command = ~D,DF,F,z
time = 32
;======================
[Command]
name = "EX_Air_Getsuga_Tenshou_Tilt_Down"
command = ~D,DF,F,x+y
time = 32
[Command]
name = "EX_Air_Getsuga_Tenshou_Tilt_Down"
command = ~D,DF,F,y+z
time = 32
[Command]
name = "EX_Air_Getsuga_Tenshou_Tilt_Down"
command = ~D,DF,F,z+x
time = 32
;======================
[Command]
name = "Reiatsu Bomb"
command = ~D,DB,B,x
time = 20
[Command]
name = "Reiatsu Bomb"
command = ~D,DB,B,y
time = 20
[Command]
name = "Reiatsu Bomb"
command = ~D,DB,B,z
time = 20
;======================
[Command]
name = "EX_Reiatsu Bomb"
command = ~D,DB,B,x+y
time = 20
[Command]
name = "EX_Reiatsu Bomb"
command = ~D,DB,B,y+z
time = 20
[Command]
name = "EX_Reiatsu Bomb"
command = ~D,DB,B,z+x
time = 20
;======================
[Command]
name = "Running Attack"
command = ~B,D,DB,B,x
time = 20
[Command]
name = "Running Attack"
command = ~B,D,DB,B,y
time = 20
[Command]
name = "Running Attack"
command = ~B,D,DB,B,z
time = 20
;======================
[Command]
name = "Falling Sword"
command = ~D,DB,B,x
time = 32
[Command]
name = "Falling Sword"
command = ~D,DB,B,y
time = 32
[Command]
name = "Falling Sword"
command = ~D,DB,B,z
time = 32
;-| Special Motions |------------------------------------------------------
[Command]
name = "Super Getsuga Tenshou"
command = ~D,DF,F,D,DF,F,x
time = 32
[Command]
name = "Super Getsuga Tenshou"
command = ~D,DF,F,D,DF,F,y
time = 32
[Command]
name = "Super Getsuga Tenshou"
command = ~D,DF,F,D,DF,F,z
time = 32
;======================
[Command]
name = "Super Getsuga Tenshou Tilt Up"
command = ~D,DB,B,D,DB,B,x
time = 32
[Command]
name = "Super Getsuga Tenshou Tilt Up"
command = ~D,DB,B,D,DB,B,y
time = 32
[Command]
name = "Super Getsuga Tenshou Tilt Up"
command = ~D,DB,B,D,DB,B,z
time = 32
;======================
;====================<OTHER>====================
[Command]
name = "highjump"
command = $D, $U
time = 15
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 15
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 15
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "back_x"
command = /$B,x
time = 1
[Command]
name = "back_y"
command = /$B,y
time = 1
[Command]
name = "back_z"
command = /$B,z
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "fwd_x"
command = /$F,x
time = 1
[Command]
name = "fwd_y"
command = /$F,y
time = 1
[Command]
name = "fwd_z"
command = /$F,z
time = 1
[Command]
name = "up_x"
command = /$U,x
time = 1
[Command]
name = "up_y"
command = /$U,y
time = 1
[Command]
name = "up_z"
command = /$U,z
time = 1
[Command]
name = "back_a"
command = /$B,a
time = 1
[Command]
name = "back_b"
command = /$B,b
time = 1
[Command]
name = "back_c"
command = /$B,c
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "fwd_a"
command = /$F,a
time = 1
[Command]
name = "fwd_b"
command = /$F,b
time = 1
[Command]
name = "fwd_c"
command = /$F,c
time = 1
[Command]
name = "up_a"
command = /$U,a
time = 1
[Command]
name = "up_b"
command = /$U,b
time = 1
[Command]
name = "up_c"
command = /$U,c
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 10
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd" ;Required (do not remove)
command = $F
time = 1
[Command]
name = "downfwd"
command = $DF
time = 1
[Command]
name = "down" ;Required (do not remove)
command = $D
time = 1
[Command]
name = "downback"
command = $DB
time = 1
[Command]
name = "back" ;Required (do not remove)
command = $B
time = 1
[Command]
name = "upback"
command = $UB
time = 1
[Command]
name = "up" ;Required (do not remove)
command = $U
time = 1
[Command]
name = "upfwd"
command = $UF
time = 1
;-| Hold Button |--------------------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
[Command]
name = "hold_s"
command = /s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1
[Command]
name = "holddownfwd"
command = /$DF
time = 1
[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1
[Command]
name = "holddownback"
command = /$DB
time = 1
[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdupback"
command = /$UB
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holdupfwd"
command = /$UF
time = 1
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
; Flash_Step_Ground
[State -1, Flash_Step_Ground]
type = ChangeState
value = 1200
triggerall = power >= 500
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl || (stateno=[100,100])
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
trigger6 = (stateno = 400) && movecontact
trigger7 = (stateno = 410) && movecontact
;--------------------------------------------------------------------------
; Super Air Getsuga Tenshou Tilt Down
[State -1, Super Getsuga Tenshou]
type = ChangeState
value = 3300
triggerall = power >= 2000
triggerall = !numhelper(3300) && !numhelper(3305) && !numhelper(3320)
triggerall = command = "Super Getsuga Tenshou"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = statetype != S
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 610) && movecontact
trigger4 = (stateno = 620) && movecontact
trigger5 = (stateno = 1006) && movecontact
trigger6 = (stateno = 2010) && movecontact
;--------------------------------------------------------------------------
; Super Getsuga Tenshou Tilt Up
[State -1, Super Getsuga Tenshou]
type = ChangeState
value = 3100
triggerall = power >= 2000
triggerall = !numhelper(3200) && !numhelper(3205) && !numhelper(3005)
triggerall = command = "Super Getsuga Tenshou Tilt Up"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
trigger6 = (stateno = 1000) && movecontact
trigger7 = (stateno = 1005) && movecontact
trigger8 = (stateno = 2005) && movecontact
trigger9 = (stateno = 2000) && movecontact
;--------------------------------------------------------------------------
; Super Getsuga Tenshou
[State -1, Super Getsuga Tenshou]
type = ChangeState
value = 3000
triggerall = power >= 2000
triggerall = !numhelper(3005) && !numhelper(3004) && !numhelper(3006)
triggerall = command = "Super Getsuga Tenshou"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
trigger6 = (stateno = 1000) && movecontact
trigger7 = (stateno = 1005) && movecontact
trigger8 = (stateno = 2005) && movecontact
trigger9 = (stateno = 2000) && movecontact
;--------------------------------------------------------------------------
; Reiatsu Bomb
[State -1, Reiatsu Bomb]
type = ChangeState
value = 2100
triggerall = power >= 500
triggerall = !numhelper(1110) && !numhelper(2100) && !numhelper(3320)
triggerall = command = "EX_Reiatsu Bomb"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;--------------------------------------------------------------------------
; EX_Air_Getsuga_Tenshou_Tilt_Down
[State -1, EX_Air_Getsuga_Tenshou_Tilt_Down]
type = ChangeState
value = 2010
triggerall = power >= 500
triggerall = command = "EX_Air_Getsuga_Tenshou_Tilt_Down"
triggerall = command != "holddown"
triggerall = !numhelper(1016) && !numhelper(2056)
triggerall = numhelper <1
trigger1 = statetype != S
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 610) && movecontact
trigger4 = (stateno = 620) && movecontact
;--------------------------------------------------------------------------
; EX_Standing_Getsuga_Tenshou_Tilt_Up
[State -1, EX_Standing_Getsuga_Tenshou_Tilt_Up]
type = ChangeState
value = 2005
triggerall = power >= 500
triggerall = command = "EX_Standing_Getsuga_Tenshou_Tilt_Up"
triggerall = command != "holddown"
triggerall = numhelper <1
trigger1 = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;--------------------------------------------------------------------------
; EX_Standing_Getsuga_Tenshou
[State -1, EX_Standing_Getsuga_Tenshou]
type = ChangeState
value = 2000
triggerall = power >= 500
triggerall = !numhelper(2000) && !numhelper(2050) && !numhelper(2051)
triggerall = command = "EX_Standing_Getsuga_Tenshou"
triggerall = command != "holddown"
triggerall = numhelper <1
trigger1 = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;--------------------------------------------------------------------------
; Falling Sword
[State -1, Falling Sword]
type = ChangeState
value = 1045
triggerall = command = "Falling Sword"
triggerall = command != "holddown"
trigger1 = statetype = A
trigger1 = statetype != S
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 610) && movecontact
trigger4 = (stateno = 620) && movecontact
;--------------------------------------------------------------------------
; Power Charge
[State -1, Power Charge]
type=changestate
value=1060
triggerall = VAR(20) != 1
triggerall = power < 3000
trigger1= command="hold_a"
trigger1= roundstate=2 && statetype!=A
trigger1= ctrl || (stateno=[100,101])
;--------------------------------------------------------------------------
; Running Attack
[State -1, Running Attack]
type = ChangeState
value = 1035
triggerall = command = "Running Attack"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;--------------------------------------------------------------------------
; Reiatsu Bomb
[State -1, Reiatsu Bomb]
type = ChangeState
value = 1100
triggerall = command = "Reiatsu Bomb"
triggerall = command != "holddown"
triggerall = !numhelper(1110) && !numhelper(2100) && !numhelper(1115)
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;--------------------------------------------------------------------------
; Jumping_Getsuga_Tenshou_Tilt_Down
[State -1, Jumping_Getsuga_Tenshou_Tilt_Down]
type = ChangeState
value = 1006
;triggerall = numhelper <1
triggerall = command = "Jumping_Getsuga_Tenshou_Tilt_Down"
triggerall = command != "holddown"
triggerall = !numhelper(1006) && !numhelper(2056)
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 610) && movecontact
trigger4 = (stateno = 620) && movecontact
;--------------------------------------------------------------------------
; Standing_Getsuga_Tenshou_Tilt
[State -1, Standing_Getsuga_Tenshou_Tilt]
type = ChangeState
value = 1005
;triggerall = numhelper <1
triggerall = command = "Standing_Getsuga_Tenshou_Tilt"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;--------------------------------------------------------------------------
; Standing_Getsuga_Tenshou
[State -1, Standing_Getsuga_Tenshou]
type = ChangeState
value = 1000
;triggerall = numhelper <1
triggerall = command = "Standing_Getsuga_Tenshou"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 210) && movecontact
trigger4 = (stateno = 220) && movecontact
trigger5 = (stateno = 225) && movecontact
;---------------------------------------------------------------------------
; Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1= ctrl
;---------------------------------------------------------------------------
; Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;;---------------------------------------------------------------------------
;; Throw
;[State -1, Throw]
;type = ChangeState
;value = 800
;triggerall = command = "y" || command = "z"
;triggerall = statetype = S
;triggerall = ctrl
;triggerall = stateno != 100
;trigger1 = command = "holdfwd"
;trigger1 = p2bodydist X < 10
;trigger1 = (p2statetype = S) || (p2statetype = C)
;trigger1 = p2movetype != H
;trigger2 = command = "holdback"
;trigger2 = p2bodydist X < 10
;trigger2 = (p2statetype = S) || (p2statetype = C)
;trigger2 = p2movetype != H
;---------------------------------------------------------------------------
; Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stand Weak punch
[State -1: Stand Weak Slice]
type = ChangeState
value = 200
triggerall = VAR(0) != 75
triggerall = command="x"
triggerall = (statetype = S)
trigger1 = ctrl || (stateno=[100,100])
trigger2 = (stateno = 200) && animelemtime(4)>0 && movecontact
;---------------------------------------------------------------------------
;Stand Medium punch
[State -1: Stand Medium Slice]
type = ChangeState
value = 210
triggerall = VAR(0) != 75
triggerall = command="y"
triggerall = (statetype = S)
trigger1 = ctrl || (stateno=[100,100])
trigger2 = (stateno = 200) && movecontact
;---------------------------------------------------------------------------
;Stand Strong punch
[State -1: Stand Strong Slice]
type = ChangeState
value = 220
triggerall = VAR(0) != 75
triggerall = command = "z"
triggerall = (statetype = S)
trigger1 = ctrl || (stateno=[100,100])
trigger2 = (stateno = 210) && movecontact
trigger3 = stateno = 200 && animelemtime(2)>0 && movecontact
;---------------------------------------------------------------------------
; Stand Stong Slice #2
[state -1, Stand Strong Punch #2]
type = ChangeState
value = 225
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = stateno = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || (stateno=[100,100])
trigger1 = time >= 1 && movecontact
;---------------------------------------------------------------------------
; Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl || (stateno=[100,100])
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 220) && movecontact
trigger4 = stateno = 400 && animelemtime(3)>0 && movehit
;---------------------------------------------------------------------------
; Crouching Medium Punch
[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl || (stateno=[100,101])
trigger2 = (stateno = 400) && movecontact
trigger3 = (stateno = 210) && movecontact
;---------------------------------------------------------------------------
; Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 225;420
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl || (stateno=[100,101])
trigger2 = stateno = 410 && movecontact
trigger3 = stateno = 220 && movecontact
trigger4 = stateno = 400 && movecontact
;---------------------------------------------------------------------------
; Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && animelemtime(3)>0 && movecontact
;---------------------------------------------------------------------------
; Jump Medium Punch
[State -1, Jump Medium Punch]
type = ChangeState
value = 610
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 && movecontact
;---------------------------------------------------------------------------
; Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 620;620
triggerall = VAR(20) != 1
triggerall = VAR(0) != 75
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 610 && movecontact
trigger3 = stateno = 600 && movecontact