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Command List — beyond.zip ← Back to Overview

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;--------------------------------------------------------------------------- ;-|-AI-|-------------------------------------------------------------------- [Command] name = "CPU1" command = U, D, F time = 1 [Command] name = "CPU2" command = U, B, F time = 1 [Command] name = "CPU3" command = U, D, D time = 1 [Command] name = "CPU4" command = F, B, U time = 1 [Command] name = "CPU5" command = U, F, U, B time = 1 [Command] name = "CPU6" command = U, D, B time = 1 [Command] name = "CPU7" command = F, F, B time = 1 [Command] name = "CPU8" command = U, D, U time = 1 [Command] name = "CPU9" command = F, B, B time = 1 [Command] name = "CPU10" command = F, F, B, B time = 1 [Command] name = "CPU11" command = U, U, F time = 1 [Command] name = "CPU12" command = U, B, B time = 1 [Command] name = "CPU13" command = U, B, F, F time = 1 [Command] name = "CPU14" command = U, F, B, U time = 1 [Command] name = "CPU15" command = U, B, F, U time = 1 ;-| Super Motions |----------------------------- [Command] name = "Electric-Flight" command = ~D, DB, B, a+b time = 20 [Command] name = "Electric-Flight" command = ~D, DB, B, b+c time = 20 [Command] name = "Electric-Flight" command = ~D, DB, B, a+c time = 20 [Command] name = "Bat-Armor" command = ~D, DF, F, a+b time = 20 [Command] name = "Bat-Armor" command = ~D, DF, F, b+c time = 20 [Command] name = "Bat-Armor" command = ~D, DF, F, c+a time = 20 [Command] name = "Explosive-Attack" command = ~$D, DB, B, x+y time = 20 [Command] name = "Explosive-Attack" command = ~$D, DB, B, x+z time = 20 [Command] name = "Explosive-Attack" command = ~$D, DB, B, y+z time = 20 [Command] name = "Maximus-Bat" command = ~D, DF, F, x+y [Command] name = "Maximus-Bat" command = ~D, DF, F, x+z [Command] name = "Maximus-Bat" command = ~D, DF, F, y+z [command] name = "Hyper-Electric" command = ~D,DF,F,x+a time = 30 [command] name = "Hyper-Electric" command = ~D,DF,F,y+b time = 30 [command] name = "Hyper-Electric" command = ~D,DF,F,z+c time = 30 ;-| Special Batarang |------------------------------------------------------ [Command] name = "Batarangx" command = ~D, DF, F, x [Command] name = "duobatarang" command = ~D, DF, F, y [Command] name = "tribatarang" command = ~D, DF, F, z [Command] name = "D-Batarangx" command = ~F, DF, D, x [Command] name = "D-Batarangy" command = ~F, DF, D, y [Command] name = "D-Batarangz" command = ~F, DF, D, z [Command] name = "batarang_up" command = ~F, DF, D, z [Command] name = "airbatarang" command = ~D, DB, B, x time = 15 [Command] name = "airbatarang" command = ~D, DB, B, y time = 15 [Command] name = "airbatarang" command = ~D, DB, B, z time = 15 ;-| EX Batarang |------------------------------------------------------ [Command] name = "electricbatarang" command = ~D, DF, F, a time = 15 [Command] name = "firebatarang" command = ~D, DF, F, b time = 15 [Command] name = "freezbatarang" command = ~D, DF, F, c time = 15 ;-| EX Motions |------------------------------------------------------ [Command] name = "GrapplingHook1" command = ~$D, DB, B, x time = 15 [Command] name = "GrapplingHook1" command = ~$D, DB, B, y time = 15 [Command] name = "GrapplingHook1" command = ~$D, DB, B, z time = 15 [Command] name = "Flight-Attack-a" command = ~$D, DB, B, a time = 15 [Command] name = "Flight-Attack-b" command = ~$D, DB, B, b time = 15 [Command] name = "Flight-Attack-c" command = ~$D, DB, B, c time = 15 [Command] name = "Weak Electricity" command = ~a, a, a time = 40 ;[Command] ;name = "Medium Electricity" ;command = ~b, b, b ;time = 30 ;[Command] ;name = "Strong Electricity" ;command = ~c, c, c ;time = 25 [Command] name = "Invisible" command = y+z time = 15 [command] name = "Fly" command = a+b time = 30 ;-|Joker EX Motions |------------------------------------------------------ [Command] name = "Joker-Bomb" command = ~D, DF, F, x time = 15 [Command] name = "Joker-Bomb y" command = ~D, DF, F, y time = 15 [Command] name = "Joker-Bomb-2" command = ~D, DF, F, z time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 30 [Command] name = "BB" ;Required (do not remove) command = B, B time = 30 [Command] name = "BBB" ;Required (do not remove) command = U, U time = 30 ;-| Super Jump Commands |--------------------------------------------------- [command] name = "superjump" command = $D, $U time = 20 [command] name = "superjump" command = a+b+c time = 20 ;---------------------------------------------------------------------------- ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery";Required (do not remove) command = x+z time = 1 [Command] name = "recovery";Required (do not remove) command = z+y time = 1 [Command] name = "guardpush" command = x+y time = 1 [Command] name = "guardpush" command = x+z time = 1 [Command] name = "guardpush" command = y+z time = 1 [Command] name = "DU" command = a+b+c time = 1 [Command] name = "3P" command = x+y+z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ;Artificial Intelligence ;--------------------------------------------------------------------------- [Statedef -1] ;-|-AI-|-------------------------------------------------------------------- [State -1, AI] type = VarSet triggerall = RoundState != 3 trigger1 = command = "CPU1" trigger2 = command = "CPU2" trigger3 = command = "CPU3" trigger4 = command = "CPU4" trigger5 = command = "CPU5" trigger6 = command = "CPU6" trigger7 = command = "CPU7" trigger8 = command = "CPU8" trigger9 = command = "CPU9" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" var(59) = 1 ;--------------------------------------------------------------------------- ; AI Defense ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;crouch Strong punch (launcher) [State -1, Crouch launcher] type = ChangeState value = 420 triggerall = var(59) && ctrl triggerall = StateType != A && MoveType != H && RoundState = 2 && !IsHelper trigger1 = p2bodydist X <= 20 && (enemynear, anim = 5300) && (StateNo = 420) && movehit trigger2 = p2bodydist X <= 20 && (enemynear, statetype != A) && Random = [150,850] ;&& (StateNo = 420) && (MoveHit = ;--------------------------------------------------------------------------- ;Super Jump [State -1, Super Jump] type = ChangeState value = 700 triggerall = (StateType != A) && Var(59) triggerall = roundstate = 2 trigger1 = (StateNo = 420) && (MoveHit = 1) trigger2 = (enemynear, Vel X >= 4) && ctrl ;---------------------------------------------------------------------- ; Fwd Dash [State -1, FwdDash] type = ChangeState triggerall = var(59) =1=1&& StateType != A && Ctrl triggerall = Random <= 500 && RoundState = 2 trigger1 = P2bodydist X >= 75 && P2StateType != A value = 104 persistent = 0 [State -1] type = ChangeState triggerall = var(59) =1 =1 && StateType != A && P2moveType = A triggerall = Random <= 50 triggerall = roundstate = 2 trigger1 = Ctrl value = 105 persistent = 0 [State -1, Air Dash Forward] type = ChangeState value = 102 triggerall = statetype = A triggerall = numproj =0 triggerall = Var(59) triggerall = roundstate = 2 trigger1 = ctrl ;trigger1 = random = [950,1000] trigger1 = random < 20 [State -1, Air Dash Back] type = ChangeState value = 103 triggerall = statetype = A triggerall = numproj =0 triggerall = Var(59) triggerall = roundstate = 2 trigger1 = ctrl ;trigger1 = random = [950,1000] trigger1 = random < 20 ;==================================================================== ;GUARD/BLOCK CODE ;==================================================================== ;Guard (ChangeToCrouching) [State -1, Guard (ChangeToCrouching)] type = ChangeState value = 152 triggerall = (var(59) = 1) || (var(59) = 4) triggerall = roundstate = 2 triggerall = stateno = 150 triggerall = p2statetype = C trigger1 = p2movetype = A trigger2 = enemy, NumProj != 0 ;--------------------------------------------------------------------------- ;Guard (ChangeToStanding) [State -1, Guard (ChangeToStanding)] type = ChangeState value = 150 triggerall = (var(59) = 1) ;|| (var(59) = 4) triggerall = roundstate = 2 triggerall = stateno = 152 triggerall = p2statetype = A trigger1 = p2movetype = A trigger2 = enemy, NumProj != 0 ;--------------------------------------------------------------------------- ;Guard (Crouching) [State -1, Guard (Crouching)] type = ChangeState value = 131 triggerall = (var(59) = 1) ;|| (var(59) = 4) triggerall = statetype != A triggerall = ctrl triggerall = roundstate = 2 triggerall = p2statetype = C trigger1 = p2movetype = A trigger1 = enemy, MoveGuarded = 0 trigger2 = enemy, NumProj != 0 ;--------------------------------------------------------------------------- ;Guard (Standing) [State -1, Guard (Standing)] type = ChangeState value = 130 triggerall = (var(59) = 1) ;|| (var(59) = 4) triggerall = statetype != A triggerall = ctrl triggerall = roundstate = 2 triggerall = p2statetype != C trigger1 = p2movetype = A trigger1 = enemy, MoveGuarded = 0 trigger2 = enemy, NumProj != 0 ;--------------------------------------------------------------------------- ;Guard (Air) [State -1, Guard (Air)] type = ChangeState value = 132 triggerall = (var(59) = 1) ;|| (var(59) = 4) triggerall = statetype = A triggerall = ctrl triggerall = roundstate = 2 trigger1 = p2movetype = A trigger1 = enemy, MoveGuarded = 0 trigger2 = enemy, NumProj != 0 ;==================================================================== ; Stand, Crouch, Jump / Punch, Kick - NORMAL (only 3 punches/kicks) ;==================================================================== ;--------------------------------------------------------------------------- ; Standing basics ; ; Punches: 200, 210, 220 ; Kicks: 230, 240, 250 ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = (statetype = S) && var(59) && p2statetype != L && RoundState = 2 trigger1 = ctrl = 1 trigger1 = (enemynear, p2dist x <= 60 && enemynear, movetype != A && Random <= 200) ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall =(statetype = S) && var(59) && p2statetype != L && RoundState = 2 ; (chain combos) trigger1 = (stateno = 200) && (movecontact = 1) ;--------------------------------------------------------------------------- ; Stand Hard Punch [State -1, Stand Hard Punch] type = ChangeState value = 220 triggerall = var(59) && p2statetype != L && RoundState = 2 triggerall = statetype = S ; (chain combos) trigger1 = ((stateno = 200) || (stateno = 210)) && (movecontact = 1) ;--------------------------------------------------------------------------- ; Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall =(statetype = S) && var(59) && p2statetype != L && RoundState = 2 trigger1 = (enemynear, p2dist x <= 60 && enemynear, movetype != A && (Random <= 400&& random >200)) && ctrl ;--------------------------------------------------------------------------- ; Stand Medium Kick [State -1, Stand Medium Kick] type = ChangeState value = 240 triggerall = var(59) && p2statetype != L && RoundState = 2 triggerall = statetype = S ; (chain combos) trigger1= (stateno = 230) && (movecontact = 1) ;--------------------------------------------------------------------------- ; Stand Hard Kick [State -1, Stand Hard Kick] type = ChangeState value = 250 triggerall = var(59) && enemynear, statetype != L && RoundState = 2 ; (chain combos) trigger1 = ((stateno = 230) || (stateno = 240)) && (movecontact = 1) ;--------------------------------------------------------------------------- ; Throws [State -1, throw ai] type = ChangeState value = 819 triggerall = MoveType != H && RoundState = 2 && !IsHelper triggerall = (p2bodydist x <= 15) && (p2bodydist y <= 10) triggerall = Random <= 200 && (statetype = S) && Var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = ctrl = 1 [State -1, throw ai] type = ChangeState value = 820 triggerall = MoveType != H && RoundState = 2 && !IsHelper triggerall = (p2bodydist x <= 15) && (p2bodydist y <= 10) triggerall = Random <= 200 && (statetype = S) && Var(59) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Crouching basics ; Punches: 400, 410, 420 ; Kicks: 430, 440, 450 ;--------------------------------------------------------------------------- ; Crouch Light Punch [State -1, Crouch Light Punch] type = ChangeState value = 400 triggerall = var(59) && statetype = C && RoundState = 2 && ctrl trigger1 = (enemynear, p2dist x <= 60 && enemynear, movetype != A && (Random <= 600&& random >400)) ;--------------------------------------------------------------------------- ; Crouch Medium Punch [State -1, Crouch Medium Punch] type = ChangeState value = 410 triggerall = var(59) && statetype = C && RoundState = 2 && ctrl ; (chain combos) trigger1 = (stateno = 400) && movecontact ;--------------------------------------------------------------------------- ; Crouch Hard Punch [State -1, Crouch Hard Punch] type = ChangeState value = 420 triggerall = var(59) && statetype != A && RoundState = 2 ; (chain combos) trigger1 = (stateno = 410) && movecontact ;--------------------------------------------------------------------------- ; Crouch Light Kick [State -1, Crouch Light Kick] type = ChangeState value = 430 triggerall = var(59) && statetype = C && RoundState = 2 && ctrl trigger1 = (enemynear, p2dist x <= 65 && enemynear, movetype != A && (Random <= 900&& random >600)) ;--------------------------------------------------------------------------- ; Crouch Medium Kick [State -1, Crouch Medium Kick] type = ChangeState value = 440 triggerall = var(59) && statetype = C && RoundState = 2 && ctrl ; (chain combos) trigger1 = (stateno = 430) && movecontact ;--------------------------------------------------------------------------- ; Crouch Hard Kick [State -1, Crouch Hard Kick] type = ChangeState value = 450 triggerall = var(59) && statetype != A && RoundState = 2 ; (chain combos) trigger1 = (stateno = 440) && movecontact ;--------------------------------------------------------------------------- ; Air basics ; Punches: 600, 610, 620 ; Kicks: 630, 640, 650 ;--------------------------------------------------------------------------- ; Air Light Punch [State -1, Air Light Punch] type = ChangeState value = 600 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A && ctrl trigger1 = p2dist X < 60 && (p2dist Y > -3 && p2dist Y < 3) ;--------------------------------------------------------------------------- ; Air Medium Punch [State -1, Air Medium Punch] type = ChangeState value = 610 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A ; (chain combos) trigger1 = stateno = 600 && (movecontact = 1) trigger2 = stateno = 630 && (movecontact = 1) ;--------------------------------------------------------------------------- ; Air Hard Punch [State -1, Air Hard Punch] type = ChangeState value = 620 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A ; (chain combos) trigger1 = stateno = 600 && (movecontact = 1) trigger2 = stateno = 630 && (movecontact = 1) trigger3 = stateno = 610 && (movecontact = 1) trigger4 = stateno = 640 && (movecontact = 1) ;--------------------------------------------------------------------------- ; Air Light Kick [State -1, Air Light Kick] type = ChangeState value = 630 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A ; (chain combos) trigger1 = stateno = 600 && (movecontact = 1) ;--------------------------------------------------------------------------- ; Air Medium Kick [State -1, Air Medium Kick] type = ChangeState value = 640 triggerall = var(59) && RoundState = 2 && stateno != 100 && statetype = A ; (chain combos) trigger1 = stateno = 600 && (movecontact = 1) trigger2 = stateno = 610 && (movecontact = 1) trigger3 = stateno = 630 && (movecontact = 1) ;--------------------------------------------------------------------------- ; Air Hard Kick [State -1, Air Hard Kick] type = ChangeState value = 650 triggerall = var(59) && RoundState = 2 && stateno != 100 triggerall = statetype = A && ctrl ; (chain combos) trigger1 = stateno = 600 && (movecontact = 1) trigger2 = stateno = 610 && (movecontact = 1) trigger3 = stateno = 630 && (movecontact = 1) trigger4 = stateno = 640 && (movecontact = 1) ;---------------------------------------------------------------------- ; Air combo [State -1, ChangeState] type = ChangeState triggerall = Var(59) && StateType = A trigger1 = (StateNo = [600,620]) && (MoveContact) value = IfElse(StateNo = 600,630,IfElse(StateNo = 610,640,650)) persistent = 0 [State -1, ChangeState] type = ChangeState triggerall = Var(59) && StateType = A trigger1 = (StateNo = [630,640]) && (MoveContact) value = IfElse(StateNo = 630,610,620) ;-|-AI Special Attempt-|---------------------------------------------- ;------------------------------------------------------------------------------- ;Standing duobatarang y ;-------------------------------------------------------------------------------; [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && NumHelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 10012 ;------------------------------------------------------------------------------- ;Air duo Batarang x ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && numhelper(1005) < 1 triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (p2movetype != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 10013 ;------------------------------------------------------------------------------- ;Standing Batrange z ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && NumHelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 10014 ;------------------------------------------------------------------------------- ;freez Batarang a ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && NumHelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 10006 ;------------------------------------------------------------------------------- ;air freez Batarang a ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1005) < 1 triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (p2movetype != H) && (statetype = A) triggerall = p2stateno != 11120 trigger1 = P2bodydist Y > 30 value = 10007 ;------------------------------------------------------------------------------ ;Electric Batarang b ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && NumHelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 10008 ;------------------------------------------------------------------------------- ;Air Electric Batarang b ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && numhelper(1005) < 1 triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (p2movetype != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 10009 ;------------------------------------------------------------------------------- ; Fire Batarang c ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && NumHelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 10010 ;------------------------------------------------------------------------------- ;Air Fire Batarang c ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && numhelper(1005) < 1 triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (p2movetype != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 10011 ;------------------------------------------------------------------------------- ;Standing Batarang x ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && numhelper(1005) < 1 trigger1 = (p2bodydist x <= 35) && (prevstateno != 5120) && (statetype != A) value = 10000 ;------------------------------------------------------------------------------- ;Crouching Batrange x ;------------------------------------------------------------------------------ [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && numhelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 10001 ;------------------------------------------------------------------------------- ;Air Batrange ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && numhelper(1005) < 1 triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (p2movetype != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 10002 ;------------------------------------------------------------------------------- ;Air Batarang xyz ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) && numprojid(1005) < 1 triggerall = (prevstateno != 5120) && (p2movetype != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 10003 ;------------------------------------------------------------------------------- ;Upward Batrang ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) && NumHelper(1005) < 1 trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 10004 ;------------------------------------------------------------------------------- ;Grappling Hook ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) trigger1 = (p2bodydist x < 70) && (prevstateno != 5120) && (statetype != A) value = 10025 ;------------------------------------------------------------------------------- ;torpe fly a ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 12100 ;------------------------------------------------------------------------------- ; torpe air fly a ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (MoveType != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 111130 ;------------------------------------------------------------------------------ ;torpe fly b ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 1440 ;------------------------------------------------------------------------------ ;torpe air fly b ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (MoveType != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 1450 ;------------------------------------------------------------------------------- ;torpe fly c ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype != A) value = 1460 ;------------------------------------------------------------------------------- ;torpe air fly c ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = (prevstateno != 5120) && (MoveType != H) && (statetype = A) trigger1 = P2bodydist Y > 30 value = 1470 ;AI Hyper attempt--------------------------------------------------------------- ;BATMAN BEYOND AI HYPERS ;------------------------------------------------------------------------------- ;Finishing Shower ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (statetype != A) && (p2statetype != L) && NumHelper(3305) < 1 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = (p2bodydist x <= 35) && (prevstateno != 5120) && (statetype != A) trigger1 = (power >= 1000) && (random = [0,300]) value = 3304 ;------------------------------------------------------------------------------- ;Hyper Electric Thunder ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && (p2statetype != A) triggerall = (Ctrl) && (Statetype != A) && (p2statetype != L) && numhelper(3014) < 1 trigger1 = (p2bodydist x <= 35) && (prevstateno != 5120) && (statetype != A) trigger1 = (power >= 1000) && (random = [0,300]) value = 3012 ;------------------------------------------------------------------------------- ;Electric Flight ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (statetype != A) triggerall = (prevstateno != 5120) && numhelper(3021) < 1 trigger1 = (power >= 1000) && (random = [0,300]) value = 3015 ;------------------------------------------------------------------------------- ;Bat Armor ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && (p2statetype != A) triggerall = (Ctrl) && (Statetype = S) && (p2statetype != L) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = (p2bodydist x <= 65) && (prevstateno != 5120) && (statetype != A) trigger1 = (power >= 1000) && (random = [0,300]) value = 3022 ;------------------------------------------------------------------------------- ;Maximum Bat ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (statetype != A) triggerall = (prevstateno != 5120) trigger1 = (power >= 1000) && (random = [0,300]) value = 3500 ;-|-AI Combo Attempt-|---------------------------------------------- ;Joker AI SUPERS ;------------------------------------------------------------------------------- ;Gas ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1551) < 1 triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 1557 ;------------------------------------------------------------------------------- ;Acid ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1551) < 1 triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 1550 ;------------------------------------------------------------------------------- ;Acid ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1551) < 1 triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 1556 ;------------------------------------------------------------------------------- ; Joker Bomb x ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1551) < 1 triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 53566 ;------------------------------------------------------------------------------- ;Joker Bomb y ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1551) < 1 triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 10223 ;------------------------------------------------------------------------------- ; Joker Bomb z ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) && NumHelper(1551) < 1 triggerall = (Ctrl) && (Statetype != A) && (random = [0,15]) triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (Statetype != A) value = 53567 ;------------------------------------------------------------------------------- ;Electric Shock ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = MoveType != H && RoundState = 2 && (var(59) != 0) && !IsHelper && (random = [0,15]) triggerall = (p2bodydist x <= 15) && (p2bodydist y <= 10) triggerall = (palno = [7,9]) triggerall = Random <= 200 && (statetype = S) trigger1 = ctrl = 1 value = 81110 ;------------------------------------------------------------------------------- ;Joker Glove ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && statetype != A triggerall = (palno = [7,9]) trigger1 = p2bodydist Y > -50 && p2bodydist Y < 50 && (random = [0,15]) value = 22833 ;------------------------------------------------------------------------------- ;Jumping Boxing Glove ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) && (Statetype = A) && (random = [0,15]) triggerall = numhelper(21240) = 0 triggerall = (palno = [7,9]) trigger1 = (p2bodydist x > 50) && (prevstateno != 5120) && (statetype = A) trigger1 = p2bodydist y >-70 && p2bodydist y <70 value = 24833 ;Joker AI HYPERS ;------------------------------------------------------------------------------- ;Flag Shot ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) &&(random = [0,300]) && (power >= 2000) triggerall = (palno = [7,9]) trigger1 = (prevstateno != 5120) && (StateType != A) trigger1 = (p2bodydist x > 50) && p2bodydist y >-70 && p2bodydist y <70 value = 3600 ;------------------------------------------------------------------------------- ;Bomb Hyper ;------------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = (roundstate = 2) && (var(59) != 0) triggerall = (Ctrl) &&(random = [0,300]) && NumHelper(1551) < 1 triggerall = (palno = [7,9]) trigger1 = (prevstateno != 5120) && (StateType != A) && (power >= 1000) value = 3602 ;------------------------------------------------------------------------------- ; -[ User Command Definitions ]- ;------------------------------------------------------------------------------- ;--{Batman Beyond Super Attacks}------------------------------------------------ [State -1, Electric Flight] type = ChangeState value = 3015 triggerall = command = "Electric-Flight" && !var(59) triggerall = power >= 1000 && numhelper(3021) < 1 trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,Bat Armor] type = ChangeState value = 3022 triggerall = command = "Bat-Armor" && !var(59) triggerall = power >= 1000 && NumHelper(1005) < 1 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Maximum Bat] type = ChangeState value = 3500 triggerall = !var(59) triggerall = command = "Maximus-Bat" triggerall = power >= 1000 trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, finishingshower] type = ChangeState value = 3304 triggerall = !var(59) triggerall = command = "Explosive-Attack" triggerall = power >= 1000 && numhelper(3305) = 0 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Hyper Electric Thunder] type = ChangeState value = 3012 triggerall = command = "Hyper-Electric" && !var(59) triggerall = power >= 1000 && numhelper(3014) = 0 trigger1 = Statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;--{Joker Mode Super Attacks}--------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Flag Shot] type = ChangeState value = 3600 triggerall = command = "Bat-Armor" && !var(59) triggerall = power >= 2000 && NumHelper(1551) = 0 triggerall = (palno = [7,9]) trigger1 = ctrl && statetype != A trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Bomb Hyper] type = ChangeState value = 3602 triggerall = command = "Explosive-Attack" triggerall = power >= 1000 && NumHelper(1551) = 0 && !var(59) triggerall = (palno = [7,9]) trigger1 = ctrl && statetype != A trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;--{Batman Beyond Super Attacks}------------------------------------------------ ;------------------------------------------------------------------------------- [State -1, Standing Batarang x] type = ChangeState value = 10000 triggerall = command = "Batarangx" && !var(59) && numhelper(1005) < 1 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 450 ;Except for sweep kick trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Crouching Batrange x] type = ChangeState value = 10001 triggerall = command = "D-Batarangx" || command = "D-Batarangy" && !var(59) triggerall = numhelper(1005) < 1 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = ctrl && statetype != A trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,Standing duobatarang y] type = ChangeState value = 10012 triggerall = command = "duobatarang" && !var(59) && NumHelper(1005) < 1 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = ctrl && statetype != A trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Standing Batrange z] type = ChangeState value = 10014 triggerall = command = "tribatarang" && !var(59) && NumHelper(1005) < 1 triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air duo Batarang x] type = ChangeState value = 10013 triggerall = command = "duobatarang" && NumHelper(1005) < 1 && !var(59) trigger1 = statetype = A && ctrl && stateno != 105 trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air duo Batarang y] type = ChangeState value = 10113 triggerall = command = "tribatarang" && NumHelper(1005) < 1 && !var(59) trigger1 = statetype = A && stateno != 105 && ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, freez Batarang a] type = Changestate value = 10006 triggerall = command = "freezbatarang" && NumHelper(1005) < 1 && !var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = ctrl && statetype != A trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air freez Batarang a] type = Changestate value = 10007 triggerall = command = "freezbatarang" && NumHelper(1005) < 1 && !var(59) trigger1 = ctrl && statetype = A triggerall = p2stateno != 11120 trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Electric Batarang b] type = ChangeState value = 10008 triggerall = command = "electricbatarang" && NumHelper(1005) < 1 && !var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air Electric Batarang b] type = ChangeState value = 10009 triggerall = command = "electricbatarang" && NumHelper(1005) < 1 && !var(59) trigger1 = statetype = A && stateno != 105 && ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Fire Batarang c] type = ChangeState value = 10010 triggerall = command = "firebatarang" && NumHelper(1005) < 1 && !var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air Fire Batarang c] type = ChangeState value = 10011 triggerall = command = "firebatarang" && NumHelper(1005) < 1 && !var(59) trigger1 = statetype = A && stateno != 105 && ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air Batarang] type = ChangeState value = 10002 triggerall = command = "Batarangx" && !var(59) triggerall = numhelper(1005) < 1 trigger1 = statetype = A && ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Air Batarang xyz] type = ChangeState value = 10003 triggerall = command = "airbatarang" || command = "airbatarang" || command = "airbatarang" triggerall = numprojid(1005) < 1 && !var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype = A && ctrl trigger1 = stateno != [100, 105] trigger2 = (stateno = [600,699]) trigger2 = stateno != 620 || stateno !=650 trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1; Upward Batrang] type = ChangeState value = 10004 triggerall = command = "batarang_up" && NumHelper(1005) < 1 && !var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [State -1, torpe fly a] type = ChangeState value = 12100 triggerall = command = "Flight-Attack-a" && !var(59) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1,torpe air fly a] type = ChangeState value = 111130 triggerall = command = "Flight-Attack-a" && !var(59) trigger1 = pos y < -10 && StateType = A && ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;torpe fly [State -1, torpe fly b] type = ChangeState value = 1440 triggerall = command = "Flight-Attack-b" && !var(59) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,torpe air fly b] type = ChangeState value = 1450 triggerall = command = "Flight-Attack-b" && !var(59) trigger1 = pos y < -10 && StateType = A && Ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,torpe fly c] type = ChangeState value = 1460 triggerall = command = "Flight-Attack-c" && !var(59) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,torpe air fly c] type = ChangeState value = 1470 triggerall = command = "Flight-Attack-c" && !var(59) trigger1 = pos y < -10 && StateType = A && Ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Grappling Hook] type = ChangeState value = 10025 triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = command = "GrapplingHook1" && !var(59) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Invisible] type = ChangeState value = 3010 triggerall = var(17) = 0 && !var(59) trigger1 = command = "Invisible" trigger1 = statetype != A trigger1 = ctrl [State -1, Visible] type = ChangeState value = 3011 triggerall = var(17) = 1 && !var(59) trigger1 = command = "Invisible" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------- ;--{Joker Mode Special Attacks}------------------------------------------------ ;------------------------------------------------------------------------------- [State -1, Joker Glove] type = ChangeState value = 22833 triggerall = command = "GrapplingHook1" && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,gas] type = Changestate value = 1557 triggerall = command = "electricbatarang" && NumHelper(1551) < 1 && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,Acid] type = Changestate value = 1550 triggerall = command = "firebatarang" && NumHelper(1551) < 1 && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1,Acid] type = Changestate value = 1556 triggerall = command = "freezbatarang" && NumHelper(1551) < 1 && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, joker bomb x] type = ChangeState value = 53566 triggerall = command = "Joker-Bomb" && NumHelper(1551) < 1 && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, joker bomb y] type = ChangeState value = 10223 triggerall = command = "Joker-Bomb y" && NumHelper(1551) < 1 && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, joker bomb z] type = ChangeState value = 53567 triggerall = command = "Joker-Bomb-2" && NumHelper(1551) < 1 && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;Jump boxing glove [State -1, Jump boxing glove] type = ChangeState value = 24833 triggerall = command = "airbatarang" && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype = A && ctrl trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) trigger2 = stateno != 620 || stateno !=650 ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Crouch Boxing Glove xy] type = ChangeState value = 23833 triggerall = command = "D-Batarangx" || command = "D-Batarangy" && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- [State -1, Crouch Boxing Glove z] type = ChangeState value = 23833 triggerall = command = "batarang_up" && !var(59) triggerall = (palno = [7,9]) trigger1 = statetype != A && ctrl trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- ;Flight Mode Specials ;------------------------------------------------------------------------------- [State -1, fly batarang] type = ChangeState value = 2011 triggerall = (stateno >2000) && (stateno <2100) triggerall = numhelper(2012) < 1 && !var(59) trigger1 = command = "Batarangx" || command = "duobatarang" || command = "tribatarang" trigger1= (Movetype = I) trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1, Freeze Batrange] type = ChangeState value = 2014 triggerall = (stateno >2000) && (stateno <2100) triggerall = numhelper(1005) < 1 && !var(59) trigger1 = command = "freezbatarang" && (Movetype = I) trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1, Fire Batrange] type = ChangeState value = 2015 triggerall = (stateno >2000) && (stateno <2100) triggerall = numprojid(1005) < 1 && !var(59) trigger1 = command = "firebatarang" && (Movetype = I) trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1, Electric Batrange] type = ChangeState value = 2016 triggerall = (stateno >2000) && (stateno <2100) triggerall = numprojid(1005) < 1 && !var(59) trigger1 = command = "electricbatarang" && (Movetype = I) trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1, Fury] type = ChangeState value = 2017 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "Flight-Attack-a" || command = "Flight-Attack-b" || command = "Flight-Attack-c" trigger1 = !var(59) && numhelper(2020) = 0 trigger1= Movetype = I trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1, Fury 2] type = ChangeState value = 2018 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "GrapplingHook1" trigger1= Movetype = I trigger1 = !var(59) trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) [State -1, Electricity] type = ChangeState value = 2019 triggerall = (stateno >2000) && (stateno <2100) triggerall = prevstateno !=2019 trigger1= Movetype = I trigger1 = command = "Weak Electricity" && !var(59) trigger2 = (StateType = A) && (HitdefAttr = SC, NA) && (MoveContact) ;------------------------------------------------------------------------------- [state -1, super_jump] type = changestate triggerall = !Var(59) triggerall = statetype = S || statetype = C trigger1 = command = "superjump" trigger1 = ctrl trigger2 = command = "superjump" || command = "holdup" trigger2 = MoveHit trigger2 = Stateno = 420 value = 700 ;------------------------------------------------------------------------------- [State -1, Flight] type = ChangeState value = ifelse((stateno >2000) && (stateno <2100),50,2000) triggerall=var(59) != 1 trigger1 = command = "Fly" trigger1 = ctrl [State -1, Flight Cancel] type = ChangeState value =50 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) trigger1 = command = "Fly" ;------------------------------------------------------------------------------- ;Dash Forward [State -1, Dash Fwd] type = ChangeState value = 104 triggerall = command != "holdback" && !Var(59) triggerall = statetype = S triggerall = ctrl trigger1 = command = "FF" trigger2 = command = "3P" ;Back Dash [State -1, BackDash] type = ChangeState value = 103 triggerall = statetype = S && !Var(59) triggerall = ctrl trigger1 = command = "BB" trigger2 = command = "holdback" trigger2 = command = "3P" [State -1, Air Dash Forward] type = ChangeState value = 102 triggerall = !Var(59) triggerall = StateType = A triggerall = (Ctrl) triggerall =(StateNo != 102) triggerall = (StateNo != 103) triggerall = (prevStateNo != 102) triggerall = (prevStateNo != 103) trigger1 = Command = "FF" [State -1, Air Dash Back] type = ChangeState value = 103 triggerall = !Var(59) triggerall = StateType = A triggerall = (Ctrl) triggerall =(StateNo != 102) triggerall = (StateNo != 103) triggerall = (prevStateNo != 102) triggerall = (prevStateNo != 103) trigger1 = Command = "BB" [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" && !var(59) trigger1 = statetype = S trigger1 = ctrl ; Bounce With Wall [State -1] type = ChangeState value = 48 triggerall = statetype = A && !var(59) trigger1 = command = "holdfwd" trigger1 = backedgebodydist <= 20 trigger1 = ctrl trigger1 = anim = 41 || anim = 43 trigger2 = command = "holdback" trigger2 = frontedgebodydist <= 20 trigger2 = ctrl trigger2 = anim = 42 || anim = 44 ;------------------------------------------------------------------------------- ;Batman Beyond Throws ;------------------------------------------------------------------------------- [State -1, Throw K] type = ChangeState value = 819 triggerall = command = "y" || command = "z" triggerall = statetype = S && !var(59) triggerall = (palno = [1,6]) || (palno = [10,12]) triggerall = ctrl trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 5 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;------------------------------------------------------------------------------- [State -1, Throw K] type = ChangeState value = 820 triggerall = command = "b" || command = "c" triggerall = statetype = S && !var(59) triggerall = ctrl trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 5 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;------------------------------------------------------------------------------- ;Joker Mode Throw ;------------------------------------------------------------------------------- [State -1, Electric Shock] type = ChangeState value = 81110 triggerall = command = "y" || command = "z" triggerall = statetype = S && !var(59) triggerall = ctrl triggerall = (palno = [7,9]) trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 5 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ; Standing basics ; ; Punches: 200, 210, 220 ; Kicks: 230, 240, 250 ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = (command = "x") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = (command = "y") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) trigger3 = movecontact trigger3 = (stateno = 230) trigger4 = movecontact trigger4 = (stateno = 400) trigger5 = movecontact trigger5 = (stateno = 430) ;--------------------------------------------------------------------------- ; Stand Hard Punch [State -1, Stand Hard Punch] type = ChangeState value = 220 triggerall = (command = "z") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) || (stateno = 210) trigger3 = movecontact trigger3 = (stateno = 230) || (stateno = 240) trigger4 = movecontact trigger4 = (stateno = 400) || (stateno = 410) trigger5 = movecontact trigger5 = (stateno = 430) || (stateno = 440) ;--------------------------------------------------------------------------- ; Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = (command = "a") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) trigger3 = movecontact trigger3 = (stateno = 400) ;--------------------------------------------------------------------------- ; Stand Medium Kick [State -1, Stand Medium Kick] type = ChangeState value = 240 triggerall = (command = "b") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) || (stateno = 210) trigger3 = movecontact trigger3 = (stateno = 230) trigger4 = movecontact trigger4 = (stateno = 400) || (stateno = 410) trigger5 = movecontact trigger5 = (stateno = 430) ;--------------------------------------------------------------------------- ; Stand Hard Kick [State -1, Stand Hard Kick] type = ChangeState value = 250 triggerall = (command = "c") && (command != "holddown") && (statetype != A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) || (stateno = 210) trigger3 = movecontact trigger3 = (stateno = 230) || (stateno = 240) trigger4 = movecontact trigger4 = (stateno = 400) || (stateno = 410) trigger5 = movecontact trigger5 = (stateno = 430) || (stateno = 440) ;--------------------------------------------------------------------------- ; Crouching basics ;--------------------------------------------------------------------------- ; Crouch Light Punch [State -1, Crouch Light Punch] type = ChangeState value = 400 triggerall = (command = "x") && (command = "holddown") && (statetype = C) && !Var(59) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Crouch Medium Punch [State -1, Crouch Medium Punch] type = ChangeState value = 410 triggerall = (command = "y") && (command = "holddown") && (statetype = C) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) trigger3 = movecontact trigger3 = (stateno = 230) trigger4 = movecontact trigger4 = (stateno = 400) trigger5 = movecontact trigger5 = (stateno = 430) ;--------------------------------------------------------------------------- ; Crouch Hard Punch [State -1, Crouch Hard Punch] type = ChangeState value = 420 triggerall = (command = "z") && (command = "holddown") && (statetype = C) && !Var(59) trigger1 = ctrl = 1 ; (chain combos) trigger2 = ((stateno = [200, 440])) && movecontact = 1 && stateno != 420 && stateno !=220 && stateno !=250 && var(18) < 7 ;--------------------------------------------------------------------------- ; Crouch Light Kick [State -1, Crouch Light Kick] type = ChangeState value = 430 triggerall = (command = "a") && (command = "holddown") && (statetype = C) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) trigger3 = movecontact trigger3 = (stateno = 400) ;--------------------------------------------------------------------------- ; Crouch Medium Kick [State -1, Crouch Medium Kick] type = ChangeState value = 440 triggerall = (command = "b") && (command = "holddown") && (statetype = C) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) || (stateno = 210) trigger3 = movecontact trigger3 = (stateno = 230) trigger4 = movecontact trigger4 = (stateno = 400) || (stateno = 410) trigger5 = movecontact trigger5 = (stateno = 430) ;--------------------------------------------------------------------------- ; Crouch Hard Kick [State -1, Crouch Hard Kick] type = ChangeState value = 450 triggerall = (command = "c") && (command = "holddown") && (statetype = C) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = (stateno = 200) || (stateno = 210) trigger3 = movecontact trigger3 = (stateno = 230) || (stateno = 240) trigger4 = movecontact trigger4 = (stateno = 400) || (stateno = 410) trigger5 = movecontact trigger5 = (stateno = 430) || (stateno = 440) ;--------------------------------------------------------------------------- ; Air basics ;--------------------------------------------------------------------------- ; Air Light Punch [State -1, Air Light Punch] type = ChangeState value = 600 triggerall = (command = "x") && (statetype = A) && !Var(59) trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Air Medium Punch [State -1, Air Medium Punch] type = ChangeState value = 610 triggerall = (command = "y") && (statetype = A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 600 trigger3 = movecontact trigger3 = stateno = 630 ;--------------------------------------------------------------------------- ; Air Hard Punch [State -1, Air Hard Punch] type = ChangeState value = 620 triggerall = (command = "z") && (statetype = A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 600 || stateno = 610 trigger3 = movecontact trigger3 = stateno = 630 || stateno = 640 ;--------------------------------------------------------------------------- ; Air Light Kick [State -1, Air Light Kick] type = ChangeState value = 630 triggerall = (command = "a") && (statetype = A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 600 ;--------------------------------------------------------------------------- ; Air Medium Kick [State -1, Air Medium Kick] type = ChangeState value = 640 triggerall = (command = "b") && (statetype = A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 600 || stateno = 610 trigger3 = movecontact trigger3 = stateno = 630 ;--------------------------------------------------------------------------- ; Air Hard Kick [State -1, Air Hard Kick] type = ChangeState value = 650 triggerall = (command = "c") && (statetype = A) && !Var(59) trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 600 || stateno = 610 trigger3 = movecontact trigger3 = stateno = 630 || stateno = 640 [State -1, Roll Forward] type = ChangeState value = 8300 triggerall = !Var(59) triggerall = command = "holdfwd" triggerall = time = 1 trigger1 = (stateno = 5120) && (alive = 1) ;Roll Back [State -1, Roll Back] type = ChangeState value = 8305 triggerall = !Var(59) triggerall = command = "holdback" triggerall = time = 1 trigger1 = (stateno = 5120) && (alive = 1) [State -1, FM LP] type = ChangeState value = 2005 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "x" trigger1= Movetype = I trigger2= (HitdefAttr = A, NA) && (MoveContact) [State -1, FM MP] type = ChangeState value = 2006 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "y" trigger1= Movetype = I trigger2= (HitdefAttr = A, NA) && (MoveContact) [State -1, FM SP] type = ChangeState value = 2007 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "z" trigger1= Movetype = I trigger2= (HitdefAttr = A, NA) && (MoveContact) [State -1, FM LK] type = ChangeState value = 2008 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "a" trigger1= Movetype = I trigger2= (HitdefAttr = A, NA) && (MoveContact) [State -1, FM MK] type = ChangeState value = 2009 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "b" trigger1= (Movetype = I) trigger2= (HitdefAttr = A, NA) && (MoveContact) [State -1, FM SK] type = ChangeState value = 2010 triggerall=var(59) != 1 triggerall = (stateno >2000) && (stateno <2100) triggerall = command = "c" trigger1= Movetype = I
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