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Command List — D-Chirno.zip ← Back to Overview

;--------------------------------------------------------------------------- ;デフォルト設定 ;--------------------------------------------------------------------------- [Defaults] command.time = 1 command.buffer.time = 1 [Command] Name="AI_00" Command=a,a Time=0 [Command] Name="AI_01" Command=a,b Time=0 [Command] Name="AI_02" Command=a,c Time=0 [Command] Name="AI_03" Command=a,x Time=0 [Command] Name="AI_04" Command=a,y Time=0 [Command] Name="AI_05" Command=a,z Time=0 [Command] Name="AI_06" Command=a,s Time=0 [Command] Name="AI_07" Command=b,a Time=0 [Command] Name="AI_08" Command=b,b Time=0 [Command] Name="AI_09" Command=b,c Time=0 [Command] Name="AI_10" Command=b,x Time=0 [Command] Name="AI_11" Command=b,y Time=0 [Command] Name="AI_12" Command=b,z Time=0 [Command] Name="AI_13" Command=b,s Time=0 [Command] Name="AI_14" Command=c,a Time=0 [Command] Name="AI_15" Command=c,b Time=0 [Command] Name="AI_16" Command=c,c Time=0 [Command] Name="AI_17" Command=c,x Time=0 [Command] Name="AI_18" Command=c,y Time=0 [Command] Name="AI_19" Command=c,z Time=0 [Command] Name="AI_20" Command=c,s Time=0 [Command] Name="AI_21" Command=x,a Time=0 [Command] Name="AI_22" Command=x,b Time=0 [Command] Name="AI_23" Command=x,c Time=0 [Command] Name="AI_24" Command=x,x Time=0 [Command] Name="AI_25" Command=x,y Time=0 [Command] Name="AI_26" Command=x,z Time=0 [Command] Name="AI_27" Command=x,s Time=0 [Command] Name="AI_28" Command=y,a Time=0 [Command] Name="AI_29" Command=y,b Time=0 [Command] Name="AI_30" Command=y,c Time=0 [Command] Name="AI_31" Command=y,x Time=0 [Command] Name="AI_32" Command=y,y Time=0 [Command] Name="AI_33" Command=y,z Time=0 [Command] Name="AI_34" Command=y,s Time=0 [Command] Name="AI_35" Command=s,a Time=0 [Command] Name="AI_36" Command=s,b Time=0 [Command] Name="AI_37" Command=s,c Time=0 [Command] Name="AI_38" Command=s,x Time=0 [Command] Name="AI_39" Command=s,y Time=0 [Command] Name="AI_40" Command=s,z Time=0 [Command] Name="AI_41" Command=s,s Time=0 [Command] Name="AI_42" Command=U,U Time=0 [Command] Name="AI_43" Command=U,F Time=0 [Command] Name="AI_44" Command=U,D Time=0 [Command] Name="AI_45" Command=U,B Time=0 [Command] Name="AI_46" Command=F,U Time=0 [Command] Name="AI_47" Command=F,F Time=0 [Command] Name="AI_48" Command=F,D Time=0 [Command] Name="AI_49" Command=F,B Time=0 ;--------------------------------------------------------------------------- ;超必殺技 ;--------------------------------------------------------------------------- [Command] name="大魔法" command=~D,DF,F,D,DF,F,x+y time=25 [Command] name="ホーリー" command=~D,DF,F,D,DF,F,y time=25 [Command] name="G-魔方陣" command=~D,DF,F,D,DF,F,x time=25 ;--------------------------------------------------------------------------- ;必殺技 ;--------------------------------------------------------------------------- [Command] name="ビームEX" command=~D,DF,F,x+y time=12 [Command] name="ビームV2" command=~D,DF,F,y time=12 [Command] name="ビーム" command=~D,DF,F,x time=12 [Command] name="火柱EX" command=~D,DF,F,b+a time=12 [Command] name="火柱V2" command=~D,DF,F,b time=12 [Command] name="火柱" command=~D,DF,F,a time=12 [Command] name="ブラックホールEX" command=~D,DB,B,y+x time=12 [Command] name="ブラックホールV2" command=~D,DB,B,y time=12 [Command] name="ブラックホール" command=~D,DB,B,x time=12 [Command] name="魔方陣9EX" command=~D,DB,B,a+b time=12 [Command] name="魔方陣9" command=~D,DB,B,a time=12 [Command] name="魔方陣9V2" command=~D,DB,B,b time=12 ;--------------------------------------------------------------------------- ;その他 ;--------------------------------------------------------------------------- [Command] name="recovery" command=a [Command] name="recovery" command=b [Command] name="recovery" command=c [Command] name="recovery" command=z [Command] name="FF" command=F,F time=10 [Command] name="BB" command=B,B time=10 [Command] name="DU" command=D,$U time=10 ;--------------------------------------------------------------------------- ;ボタン単発 ;--------------------------------------------------------------------------- [Command] name="a" command=a [Command] name="b" command=b [Command] name="c" command=c [Command] name="x" command=x [Command] name="y" command=y [Command] name="z" command=z [Command] name="start" command=s [Command] name="holdb" command=/b [Command] name="holdc" command=/c [Command] name="holdz" command=/z ;--------------------------------------------------------------------------- ;方向キー ;--------------------------------------------------------------------------- [Command] name="holdfwd" command=/$F [Command] name="holdback" command=/$B [Command] name="holdup" command=/$U [Command] name="holddown" command=/$D ;--------------------------------------------------------------------------- [Statedef -1] [State -1];AIオン Type=VarSet TriggerAll=Var(59)=0 && !isHelper trigger1=command="AI_01" || command="AI_02" || command="AI_03" || command="AI_04" trigger2=command="AI_05" || command="AI_06" || command="AI_07" || command="AI_08" trigger3=command="AI_09" || command="AI_10" || command="AI_11" || command="AI_12" trigger4=command="AI_13" || command="AI_14" || command="AI_15" || command="AI_16" trigger5=command="AI_17" || command="AI_18" || command="AI_19" || command="AI_20" Trigger6=Command="AI_21" || Command="AI_22" || Command="AI_23" || Command="AI_24" Trigger7=Command="AI_24" || Command="AI_26" || Command="AI_27" || Command="AI_28" Trigger8=Command="AI_29" || Command="AI_30" || Command="AI_31" || Command="AI_32" Trigger9=Command="AI_33" || Command="AI_34" || Command="AI_35" || Command="AI_36" Trigger10=Command="AI_37" || Command="AI_38" || Command="AI_39" || Command="AI_40" Trigger11=Command="AI_41" || Command="AI_42" || Command="AI_43" || Command="AI_44" Trigger12=Command="AI_45" || Command="AI_46" || Command="AI_47" || Command="AI_48" Trigger13=Command="AI_49" || Command="AI_00" V=59 Value=1 IgnoreHitPause=1 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;================================================================================================================================================= ;------------------------------------------------------------------------------------------------------------------------------------------------- ;AI ;------------------------------------------------------------------------------------------------------------------------------------------------- ;================================================================================================================================================= [State -1,G-魔方陣] type=ChangeState value=2200 Triggerall=Random=[600,999] triggerall=StateType!=A triggerall=var(59)!=0 Triggerall=Power>3000 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,G-魔方陣] type=ChangeState value=2100 Triggerall=Random=[301,600] triggerall=StateType!=A triggerall=var(59)!=0 Triggerall=Power>2000 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,G-魔方陣] type=ChangeState value=2000 Triggerall=Random=[0,300] triggerall=StateType!=A triggerall=var(59)!=0 Triggerall=Power>1000 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ビームEX] type=ChangeState value=1110 Triggerall=Random=[901,999] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X>80 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ビームV2] type=ChangeState value=1100 Triggerall=Random=[801,900] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X>80 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ビーム] type=ChangeState value=1090 Triggerall=Random=[701,800] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X>80 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,火柱EX] type=ChangeState value=1080 Triggerall=Random=[601,700] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X=[70,240] triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,火柱] type=ChangeState value=1070 Triggerall=Random=[501,600] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X=[130,210] triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,火柱] type=ChangeState value=1060 Triggerall=Random=[401,500] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X=[60,130] triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ブラックホールV2] type=ChangeState value=1040 Triggerall=Random=[351,400] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X<200 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ブラックホールEX] type=ChangeState value=1050 Triggerall=Random=[301,350] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X<200 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ブラックホール] type=ChangeState value=1030 Triggerall=Random=[251,300] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=P2dist X<150 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,魔方陣9EX] type=ChangeState value=1020 Triggerall=Random=[201,250] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,魔方陣9V2] type=ChangeState value=1010 Triggerall=Random=[101,200] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,魔方陣9] type=ChangeState value=1000 Triggerall=Random=[0,100] triggerall=StateType!=A triggerall=var(59)!=0 triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1];ばっくすてっぽ type=ChangeState value=700 Triggerall=Random=[0,999] triggerall=P2dist X<100 triggerall=StateType!=A triggerall=var(59)!=0 triggerall=Stateno!=700 trigger1 =ctrl ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;================================================================================================================================================= ;------------------------------------------------------------------------------------------------------------------------------------------------- ;超必殺技 ;------------------------------------------------------------------------------------------------------------------------------------------------- ;================================================================================================================================================= ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [State -1,G-魔方陣] type=ChangeState value=2200 triggerall=var(59)=0 triggerall=Power>=3000 triggerall=command="大魔法" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,G-魔方陣] type=ChangeState value=2100 triggerall=var(59)=0 triggerall=Power>=2000 triggerall=command="ホーリー" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,G-魔方陣] type=ChangeState value=2000 triggerall=var(59)=0 triggerall=Power>=1000 triggerall=command="G-魔方陣" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;================================================================================================================================================= ;------------------------------------------------------------------------------------------------------------------------------------------------- ;必殺技 ;------------------------------------------------------------------------------------------------------------------------------------------------- ;================================================================================================================================================= ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [State -1,ビームEX] type=ChangeState value=1110 triggerall=var(59)=0 triggerall=command="ビームEX" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ビームV2] type=ChangeState value=1100 triggerall=var(59)=0 triggerall=command="ビームV2" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ビーム] type=ChangeState value=1090 triggerall=var(59)=0 triggerall=command="ビーム" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,火柱EX] type=ChangeState value=1080 triggerall=var(59)=0 triggerall=command="火柱EX" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,火柱] type=ChangeState value=1070 triggerall=var(59)=0 triggerall=command="火柱V2" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,火柱] type=ChangeState value=1060 triggerall=var(59)=0 triggerall=command="火柱" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ブラックホールEX] type=ChangeState value=1050 triggerall=var(59)=0 triggerall=command="ブラックホールEX" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ブラックホールV2] type=ChangeState value=1040 triggerall=var(59)=0 triggerall=command="ブラックホールV2" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,ブラックホール] type=ChangeState value=1030 triggerall=var(59)=0 triggerall=command="ブラックホール" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,魔方陣9EX] type=ChangeState value=1020 triggerall=var(59)=0 triggerall=command="魔方陣9EX" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,魔方陣9V2] type=ChangeState value=1010 triggerall=var(59)=0 triggerall=command="魔方陣9V2" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact [State -1,魔方陣9] type=ChangeState value=1000 triggerall=var(59)=0 triggerall=command="魔方陣9" triggerall=!isHelper trigger1=ctrl trigger2=Stateno=200 && movecontact trigger2=Stateno=210 && movecontact trigger3=Stateno=220 && movecontact trigger4=Stateno=230 && movecontact trigger5=Stateno=250 && movecontact trigger6=Stateno=400 && movecontact trigger7=Stateno=410 && movecontact trigger8=Stateno=420 && movecontact trigger9=Stateno=430 && movecontact trigger10=Stateno=440 && movecontact trigger14=Stateno=1020 && MoveContact trigger15=Stateno=1030 && MoveContact ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;================================================================================================================================================= ;------------------------------------------------------------------------------------------------------------------------------------------------- ;通常技 ;------------------------------------------------------------------------------------------------------------------------------------------------- ;================================================================================================================================================= ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [State -1, 6C/J6C] type = ChangeState value = 720 triggerall = var(59) = 0 triggerall = command = "c" triggerall = command = "holdfwd" triggerall = fvar(6) >= 22 trigger1 = ctrl trigger2 = (Stateno = [200, 430]) && Stateno != 230 trigger2 = var(10) = [1, 3] trigger3 = (Stateno = [600, 620]) && var(13) = 1 [State -1, 2C/J2C] type = ChangeState value = 710 triggerall = var(59) = 0 triggerall = command = "c" triggerall = command = "holddown" triggerall = fvar(6) >= 22 trigger1 = ctrl trigger2 = (Stateno = [200, 430]) && Stateno != 230 trigger2 = var(10) = [1, 3] trigger3 = (Stateno = [600, 620]) && var(13) = 1 [State -1, C/JC] type = ChangeState value = 700 triggerall = var(59) = 0 triggerall = command = "c" triggerall = fvar(6) >= 22 trigger1 = ctrl trigger2 = (Stateno = [200, 430]) && Stateno != 230 trigger2 = var(10) = [1, 3] trigger3 = (Stateno = [600, 620]) && var(13) = 1 ;--------------------------------------------------------------------------- ;B射 ;--------------------------------------------------------------------------- [State -1, 6B/J6B] type = ChangeState value = 620 triggerall = var(59) = 0 triggerall = command = "b" triggerall = command = "holdfwd" triggerall = fvar(6) >= 22 trigger1 = ctrl trigger2 = (Stateno = [200, 400]) && Stateno != 230 trigger2 = var(10) = [1, 3] [State -1, 2B/J2B] type = ChangeState value = 610 triggerall = var(59) = 0 triggerall = command = "b" triggerall = command = "holddown" triggerall = fvar(6) >= 22 trigger1 = ctrl trigger2 = (Stateno = [200, 430]) && Stateno != 230 trigger2 = var(10) = [1, 3] [State -1, B/JB] type = ChangeState value = 600 triggerall = var(59) = 0 triggerall = command = "b" triggerall = fvar(6) >= 22 trigger1 = ctrl trigger2 = (Stateno = [200, 430]) && Stateno != 230 trigger2 = var(10) = [1, 3] ;--------------------------------------------------------------------------- ;ダッシュ攻撃 ;--------------------------------------------------------------------------- [State -1, DA] type = ChangeState value = 500 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" triggerall = StateType != A trigger1 = Stateno = 100 && time >= 1 [State -1, DB] type = ChangeState value = 510 triggerall = var(59) = 0 triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A trigger1 = Stateno = 100 && time >= 1 [State -1, DC] type = ChangeState value = 520 triggerall = var(59) = 0 triggerall = command = "c" triggerall = command != "holddown" triggerall = StateType != A trigger1 = Stateno = 100 && time >= 1 ;--------------------------------------------------------------------------- ;空中攻撃 ;--------------------------------------------------------------------------- [State -1, J8A] type = ChangeState value = 430 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holdup" triggerall = StateType = A trigger1 = ctrl trigger2 = Stateno = 400 && var(10) = [1, 3] trigger3 = Stateno = 110 || Stateno = 115 trigger3 = AnimElemTime(3) >= 0 [State -1, J6A] type = ChangeState value = 410 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = StateType = A trigger1 = ctrl trigger2 = Stateno = 400 && var(10) = [1, 3] trigger3 = Stateno = 110 || Stateno = 115 trigger3 = AnimElemTime(3) >= 0 [State -1, J2A] type = ChangeState value = 420 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType = A trigger1 = ctrl trigger2 = Stateno = 400 && var(10) = [1, 3] trigger3 = Stateno = 110 || Stateno = 115 trigger3 = AnimElemTime(3) >= 0 [State -1, JA] type = ChangeState value = 400 triggerall = var(59) = 0 triggerall = command = "a" triggerall = StateType = A trigger1 = ctrl trigger2 = Stateno = 110 || Stateno = 115 trigger2 = AnimElemTime(3) >= 0 ;--------------------------------------------------------------------------- ;屈攻撃 ;--------------------------------------------------------------------------- [State -1, 3A] type = ChangeState value = 310 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = command = "holdfwd" triggerall = StateType != A trigger1 = ctrl trigger2 = (Stateno = [200, 210]) || Stateno = 240 || Stateno = 300 trigger2 = var(10) = [1, 3] [State -1, 2A] type = ChangeState value = 300 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType != A trigger1 = ctrl trigger2 = Stateno = 100 && time >= 6 trigger3 = Stateno = 300 && var(10) = [1, 3] ;--------------------------------------------------------------------------- ;立攻撃 ;--------------------------------------------------------------------------- [State -1, 6A] type = ChangeState value = 250 triggerall = var(59) = 0 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = StateType != A trigger1 = ctrl trigger2 = (Stateno = [200, 210]) || Stateno = 240 || Stateno = 300 trigger2 = var(10) = [1, 3] [State -1, AAAA] type = ChangeState value = 230 triggerall = var(59) = 0 triggerall = command = "a" triggerall = StateType != A trigger1 = Stateno = 220 && var(10) = [1, 3] [State -1, AAA] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = command = "a" triggerall = StateType != A trigger1 = Stateno = 210 && var(10) = [1, 3] [State -1, AA] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = command = "a" triggerall = StateType != A trigger1 = Stateno = 200 && var(10) = [1, 3] [State -1, 遠A] type = ChangeState value = 240 triggerall = var(59) = 0 triggerall = command = "a" triggerall = p2BodyDist X > 22 triggerall = StateType != A trigger1 = ctrl [State -1, A] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = command = "a" triggerall = p2BodyDist X <= 22 triggerall = StateType != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;移動 ;--------------------------------------------------------------------------- [State -1, ハイジャンプ] type = ChangeState value = 45 triggerall = var(59) = 0 triggerall = command = "holdup" triggerall = StateType != A trigger1 = ctrl trigger1 = command = "DU" || command = "holdz" trigger2 = Stateno = 100 && time >= 8 trigger3 = (Stateno = [600, 720]) && var(14) = 1 trigger4 = (Stateno = [1000, 2900]) && var(14) = 1 [State -1, 前ダッシュ] type = ChangeState value = 100 triggerall = var(59) = 0 triggerall = command = "FF" || (command = "holdz" && command = "holdfwd") triggerall = command != "holddown" triggerall = StateType != A triggerall = Stateno != [100, 106] trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 triggerall = var(59) = 0 triggerall = command = "BB" || (command = "holdz" && command = "holdback") triggerall = command != "holddown" triggerall = StateType != A triggerall = Stateno != [100, 106] trigger1 = ctrl trigger2 = (Stateno = [600, 720]) && var(14) = 1 trigger3 = (Stateno = [1000, 2900]) && var(14) = 1 [State -1, 飛翔] type = ChangeState value = 80 triggerall = var(59) = 0 triggerall = command = "holdz" triggerall = command = "holdfwd" || command = "holddown" || command = "holdback" || command = "holdup" triggerall = StateType = A triggerall = var(5) < 2 trigger1 = ctrl trigger2 = (Stateno = [600, 720]) && var(14) = 1 [State -1, 空中前ダッシュ] type = ChangeState value = 110 triggerall = var(59) = 0 triggerall = command = "FF" triggerall = StateType = A triggerall = var(5) < 2 trigger1 = ctrl trigger2 = (Stateno = [600, 720]) && var(14) = 1 [State -1, 空中後ろダッシュ] type = ChangeState value = 115 triggerall = var(59) = 0 triggerall = command = "BB" triggerall = StateType = A triggerall = var(5) < 2 trigger1 = ctrl trigger2 = (Stateno = [600, 720]) && var(14) = 1
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