;---------------------------------------------------------------------------
;デフォルト設定
;---------------------------------------------------------------------------
[Defaults]
command.time = 1
command.buffer.time = 1
[Command]
Name="AI_00"
Command=a,a
Time=0
[Command]
Name="AI_01"
Command=a,b
Time=0
[Command]
Name="AI_02"
Command=a,c
Time=0
[Command]
Name="AI_03"
Command=a,x
Time=0
[Command]
Name="AI_04"
Command=a,y
Time=0
[Command]
Name="AI_05"
Command=a,z
Time=0
[Command]
Name="AI_06"
Command=a,s
Time=0
[Command]
Name="AI_07"
Command=b,a
Time=0
[Command]
Name="AI_08"
Command=b,b
Time=0
[Command]
Name="AI_09"
Command=b,c
Time=0
[Command]
Name="AI_10"
Command=b,x
Time=0
[Command]
Name="AI_11"
Command=b,y
Time=0
[Command]
Name="AI_12"
Command=b,z
Time=0
[Command]
Name="AI_13"
Command=b,s
Time=0
[Command]
Name="AI_14"
Command=c,a
Time=0
[Command]
Name="AI_15"
Command=c,b
Time=0
[Command]
Name="AI_16"
Command=c,c
Time=0
[Command]
Name="AI_17"
Command=c,x
Time=0
[Command]
Name="AI_18"
Command=c,y
Time=0
[Command]
Name="AI_19"
Command=c,z
Time=0
[Command]
Name="AI_20"
Command=c,s
Time=0
[Command]
Name="AI_21"
Command=x,a
Time=0
[Command]
Name="AI_22"
Command=x,b
Time=0
[Command]
Name="AI_23"
Command=x,c
Time=0
[Command]
Name="AI_24"
Command=x,x
Time=0
[Command]
Name="AI_25"
Command=x,y
Time=0
[Command]
Name="AI_26"
Command=x,z
Time=0
[Command]
Name="AI_27"
Command=x,s
Time=0
[Command]
Name="AI_28"
Command=y,a
Time=0
[Command]
Name="AI_29"
Command=y,b
Time=0
[Command]
Name="AI_30"
Command=y,c
Time=0
[Command]
Name="AI_31"
Command=y,x
Time=0
[Command]
Name="AI_32"
Command=y,y
Time=0
[Command]
Name="AI_33"
Command=y,z
Time=0
[Command]
Name="AI_34"
Command=y,s
Time=0
[Command]
Name="AI_35"
Command=s,a
Time=0
[Command]
Name="AI_36"
Command=s,b
Time=0
[Command]
Name="AI_37"
Command=s,c
Time=0
[Command]
Name="AI_38"
Command=s,x
Time=0
[Command]
Name="AI_39"
Command=s,y
Time=0
[Command]
Name="AI_40"
Command=s,z
Time=0
[Command]
Name="AI_41"
Command=s,s
Time=0
[Command]
Name="AI_42"
Command=U,U
Time=0
[Command]
Name="AI_43"
Command=U,F
Time=0
[Command]
Name="AI_44"
Command=U,D
Time=0
[Command]
Name="AI_45"
Command=U,B
Time=0
[Command]
Name="AI_46"
Command=F,U
Time=0
[Command]
Name="AI_47"
Command=F,F
Time=0
[Command]
Name="AI_48"
Command=F,D
Time=0
[Command]
Name="AI_49"
Command=F,B
Time=0
;---------------------------------------------------------------------------
;超必殺技
;---------------------------------------------------------------------------
[Command]
name="大魔法"
command=~D,DF,F,D,DF,F,x+y
time=25
[Command]
name="ホーリー"
command=~D,DF,F,D,DF,F,y
time=25
[Command]
name="G-魔方陣"
command=~D,DF,F,D,DF,F,x
time=25
;---------------------------------------------------------------------------
;必殺技
;---------------------------------------------------------------------------
[Command]
name="ビームEX"
command=~D,DF,F,x+y
time=12
[Command]
name="ビームV2"
command=~D,DF,F,y
time=12
[Command]
name="ビーム"
command=~D,DF,F,x
time=12
[Command]
name="火柱EX"
command=~D,DF,F,b+a
time=12
[Command]
name="火柱V2"
command=~D,DF,F,b
time=12
[Command]
name="火柱"
command=~D,DF,F,a
time=12
[Command]
name="ブラックホールEX"
command=~D,DB,B,y+x
time=12
[Command]
name="ブラックホールV2"
command=~D,DB,B,y
time=12
[Command]
name="ブラックホール"
command=~D,DB,B,x
time=12
[Command]
name="魔方陣9EX"
command=~D,DB,B,a+b
time=12
[Command]
name="魔方陣9"
command=~D,DB,B,a
time=12
[Command]
name="魔方陣9V2"
command=~D,DB,B,b
time=12
;---------------------------------------------------------------------------
;その他
;---------------------------------------------------------------------------
[Command]
name="recovery"
command=a
[Command]
name="recovery"
command=b
[Command]
name="recovery"
command=c
[Command]
name="recovery"
command=z
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="DU"
command=D,$U
time=10
;---------------------------------------------------------------------------
;ボタン単発
;---------------------------------------------------------------------------
[Command]
name="a"
command=a
[Command]
name="b"
command=b
[Command]
name="c"
command=c
[Command]
name="x"
command=x
[Command]
name="y"
command=y
[Command]
name="z"
command=z
[Command]
name="start"
command=s
[Command]
name="holdb"
command=/b
[Command]
name="holdc"
command=/c
[Command]
name="holdz"
command=/z
;---------------------------------------------------------------------------
;方向キー
;---------------------------------------------------------------------------
[Command]
name="holdfwd"
command=/$F
[Command]
name="holdback"
command=/$B
[Command]
name="holdup"
command=/$U
[Command]
name="holddown"
command=/$D
;---------------------------------------------------------------------------
[Statedef -1]
[State -1];AIオン
Type=VarSet
TriggerAll=Var(59)=0 && !isHelper
trigger1=command="AI_01" || command="AI_02" || command="AI_03" || command="AI_04"
trigger2=command="AI_05" || command="AI_06" || command="AI_07" || command="AI_08"
trigger3=command="AI_09" || command="AI_10" || command="AI_11" || command="AI_12"
trigger4=command="AI_13" || command="AI_14" || command="AI_15" || command="AI_16"
trigger5=command="AI_17" || command="AI_18" || command="AI_19" || command="AI_20"
Trigger6=Command="AI_21" || Command="AI_22" || Command="AI_23" || Command="AI_24"
Trigger7=Command="AI_24" || Command="AI_26" || Command="AI_27" || Command="AI_28"
Trigger8=Command="AI_29" || Command="AI_30" || Command="AI_31" || Command="AI_32"
Trigger9=Command="AI_33" || Command="AI_34" || Command="AI_35" || Command="AI_36"
Trigger10=Command="AI_37" || Command="AI_38" || Command="AI_39" || Command="AI_40"
Trigger11=Command="AI_41" || Command="AI_42" || Command="AI_43" || Command="AI_44"
Trigger12=Command="AI_45" || Command="AI_46" || Command="AI_47" || Command="AI_48"
Trigger13=Command="AI_49" || Command="AI_00"
V=59
Value=1
IgnoreHitPause=1
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;=================================================================================================================================================
;-------------------------------------------------------------------------------------------------------------------------------------------------
;AI
;-------------------------------------------------------------------------------------------------------------------------------------------------
;=================================================================================================================================================
[State -1,G-魔方陣]
type=ChangeState
value=2200
Triggerall=Random=[600,999]
triggerall=StateType!=A
triggerall=var(59)!=0
Triggerall=Power>3000
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,G-魔方陣]
type=ChangeState
value=2100
Triggerall=Random=[301,600]
triggerall=StateType!=A
triggerall=var(59)!=0
Triggerall=Power>2000
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,G-魔方陣]
type=ChangeState
value=2000
Triggerall=Random=[0,300]
triggerall=StateType!=A
triggerall=var(59)!=0
Triggerall=Power>1000
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ビームEX]
type=ChangeState
value=1110
Triggerall=Random=[901,999]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X>80
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ビームV2]
type=ChangeState
value=1100
Triggerall=Random=[801,900]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X>80
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ビーム]
type=ChangeState
value=1090
Triggerall=Random=[701,800]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X>80
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,火柱EX]
type=ChangeState
value=1080
Triggerall=Random=[601,700]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X=[70,240]
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,火柱]
type=ChangeState
value=1070
Triggerall=Random=[501,600]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X=[130,210]
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,火柱]
type=ChangeState
value=1060
Triggerall=Random=[401,500]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X=[60,130]
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ブラックホールV2]
type=ChangeState
value=1040
Triggerall=Random=[351,400]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X<200
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ブラックホールEX]
type=ChangeState
value=1050
Triggerall=Random=[301,350]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X<200
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ブラックホール]
type=ChangeState
value=1030
Triggerall=Random=[251,300]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=P2dist X<150
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,魔方陣9EX]
type=ChangeState
value=1020
Triggerall=Random=[201,250]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,魔方陣9V2]
type=ChangeState
value=1010
Triggerall=Random=[101,200]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,魔方陣9]
type=ChangeState
value=1000
Triggerall=Random=[0,100]
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1];ばっくすてっぽ
type=ChangeState
value=700
Triggerall=Random=[0,999]
triggerall=P2dist X<100
triggerall=StateType!=A
triggerall=var(59)!=0
triggerall=Stateno!=700
trigger1 =ctrl
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;=================================================================================================================================================
;-------------------------------------------------------------------------------------------------------------------------------------------------
;超必殺技
;-------------------------------------------------------------------------------------------------------------------------------------------------
;=================================================================================================================================================
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[State -1,G-魔方陣]
type=ChangeState
value=2200
triggerall=var(59)=0
triggerall=Power>=3000
triggerall=command="大魔法"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,G-魔方陣]
type=ChangeState
value=2100
triggerall=var(59)=0
triggerall=Power>=2000
triggerall=command="ホーリー"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,G-魔方陣]
type=ChangeState
value=2000
triggerall=var(59)=0
triggerall=Power>=1000
triggerall=command="G-魔方陣"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;=================================================================================================================================================
;-------------------------------------------------------------------------------------------------------------------------------------------------
;必殺技
;-------------------------------------------------------------------------------------------------------------------------------------------------
;=================================================================================================================================================
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[State -1,ビームEX]
type=ChangeState
value=1110
triggerall=var(59)=0
triggerall=command="ビームEX"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ビームV2]
type=ChangeState
value=1100
triggerall=var(59)=0
triggerall=command="ビームV2"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ビーム]
type=ChangeState
value=1090
triggerall=var(59)=0
triggerall=command="ビーム"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,火柱EX]
type=ChangeState
value=1080
triggerall=var(59)=0
triggerall=command="火柱EX"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,火柱]
type=ChangeState
value=1070
triggerall=var(59)=0
triggerall=command="火柱V2"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,火柱]
type=ChangeState
value=1060
triggerall=var(59)=0
triggerall=command="火柱"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ブラックホールEX]
type=ChangeState
value=1050
triggerall=var(59)=0
triggerall=command="ブラックホールEX"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ブラックホールV2]
type=ChangeState
value=1040
triggerall=var(59)=0
triggerall=command="ブラックホールV2"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,ブラックホール]
type=ChangeState
value=1030
triggerall=var(59)=0
triggerall=command="ブラックホール"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,魔方陣9EX]
type=ChangeState
value=1020
triggerall=var(59)=0
triggerall=command="魔方陣9EX"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,魔方陣9V2]
type=ChangeState
value=1010
triggerall=var(59)=0
triggerall=command="魔方陣9V2"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
[State -1,魔方陣9]
type=ChangeState
value=1000
triggerall=var(59)=0
triggerall=command="魔方陣9"
triggerall=!isHelper
trigger1=ctrl
trigger2=Stateno=200 && movecontact
trigger2=Stateno=210 && movecontact
trigger3=Stateno=220 && movecontact
trigger4=Stateno=230 && movecontact
trigger5=Stateno=250 && movecontact
trigger6=Stateno=400 && movecontact
trigger7=Stateno=410 && movecontact
trigger8=Stateno=420 && movecontact
trigger9=Stateno=430 && movecontact
trigger10=Stateno=440 && movecontact
trigger14=Stateno=1020 && MoveContact
trigger15=Stateno=1030 && MoveContact
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;=================================================================================================================================================
;-------------------------------------------------------------------------------------------------------------------------------------------------
;通常技
;-------------------------------------------------------------------------------------------------------------------------------------------------
;=================================================================================================================================================
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[State -1, 6C/J6C]
type = ChangeState
value = 720
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = fvar(6) >= 22
trigger1 = ctrl
trigger2 = (Stateno = [200, 430]) && Stateno != 230
trigger2 = var(10) = [1, 3]
trigger3 = (Stateno = [600, 620]) && var(13) = 1
[State -1, 2C/J2C]
type = ChangeState
value = 710
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = fvar(6) >= 22
trigger1 = ctrl
trigger2 = (Stateno = [200, 430]) && Stateno != 230
trigger2 = var(10) = [1, 3]
trigger3 = (Stateno = [600, 620]) && var(13) = 1
[State -1, C/JC]
type = ChangeState
value = 700
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = fvar(6) >= 22
trigger1 = ctrl
trigger2 = (Stateno = [200, 430]) && Stateno != 230
trigger2 = var(10) = [1, 3]
trigger3 = (Stateno = [600, 620]) && var(13) = 1
;---------------------------------------------------------------------------
;B射
;---------------------------------------------------------------------------
[State -1, 6B/J6B]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = fvar(6) >= 22
trigger1 = ctrl
trigger2 = (Stateno = [200, 400]) && Stateno != 230
trigger2 = var(10) = [1, 3]
[State -1, 2B/J2B]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = fvar(6) >= 22
trigger1 = ctrl
trigger2 = (Stateno = [200, 430]) && Stateno != 230
trigger2 = var(10) = [1, 3]
[State -1, B/JB]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = fvar(6) >= 22
trigger1 = ctrl
trigger2 = (Stateno = [200, 430]) && Stateno != 230
trigger2 = var(10) = [1, 3]
;---------------------------------------------------------------------------
;ダッシュ攻撃
;---------------------------------------------------------------------------
[State -1, DA]
type = ChangeState
value = 500
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = Stateno = 100 && time >= 1
[State -1, DB]
type = ChangeState
value = 510
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = Stateno = 100 && time >= 1
[State -1, DC]
type = ChangeState
value = 520
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = Stateno = 100 && time >= 1
;---------------------------------------------------------------------------
;空中攻撃
;---------------------------------------------------------------------------
[State -1, J8A]
type = ChangeState
value = 430
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holdup"
triggerall = StateType = A
trigger1 = ctrl
trigger2 = Stateno = 400 && var(10) = [1, 3]
trigger3 = Stateno = 110 || Stateno = 115
trigger3 = AnimElemTime(3) >= 0
[State -1, J6A]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = StateType = A
trigger1 = ctrl
trigger2 = Stateno = 400 && var(10) = [1, 3]
trigger3 = Stateno = 110 || Stateno = 115
trigger3 = AnimElemTime(3) >= 0
[State -1, J2A]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = StateType = A
trigger1 = ctrl
trigger2 = Stateno = 400 && var(10) = [1, 3]
trigger3 = Stateno = 110 || Stateno = 115
trigger3 = AnimElemTime(3) >= 0
[State -1, JA]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = StateType = A
trigger1 = ctrl
trigger2 = Stateno = 110 || Stateno = 115
trigger2 = AnimElemTime(3) >= 0
;---------------------------------------------------------------------------
;屈攻撃
;---------------------------------------------------------------------------
[State -1, 3A]
type = ChangeState
value = 310
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = ctrl
trigger2 = (Stateno = [200, 210]) || Stateno = 240 || Stateno = 300
trigger2 = var(10) = [1, 3]
[State -1, 2A]
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = StateType != A
trigger1 = ctrl
trigger2 = Stateno = 100 && time >= 6
trigger3 = Stateno = 300 && var(10) = [1, 3]
;---------------------------------------------------------------------------
;立攻撃
;---------------------------------------------------------------------------
[State -1, 6A]
type = ChangeState
value = 250
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = StateType != A
trigger1 = ctrl
trigger2 = (Stateno = [200, 210]) || Stateno = 240 || Stateno = 300
trigger2 = var(10) = [1, 3]
[State -1, AAAA]
type = ChangeState
value = 230
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = StateType != A
trigger1 = Stateno = 220 && var(10) = [1, 3]
[State -1, AAA]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = StateType != A
trigger1 = Stateno = 210 && var(10) = [1, 3]
[State -1, AA]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = StateType != A
trigger1 = Stateno = 200 && var(10) = [1, 3]
[State -1, 遠A]
type = ChangeState
value = 240
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = p2BodyDist X > 22
triggerall = StateType != A
trigger1 = ctrl
[State -1, A]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = p2BodyDist X <= 22
triggerall = StateType != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;移動
;---------------------------------------------------------------------------
[State -1, ハイジャンプ]
type = ChangeState
value = 45
triggerall = var(59) = 0
triggerall = command = "holdup"
triggerall = StateType != A
trigger1 = ctrl
trigger1 = command = "DU" || command = "holdz"
trigger2 = Stateno = 100 && time >= 8
trigger3 = (Stateno = [600, 720]) && var(14) = 1
trigger4 = (Stateno = [1000, 2900]) && var(14) = 1
[State -1, 前ダッシュ]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = command = "FF" || (command = "holdz" && command = "holdfwd")
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Stateno != [100, 106]
trigger1 = ctrl
[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = command = "BB" || (command = "holdz" && command = "holdback")
triggerall = command != "holddown"
triggerall = StateType != A
triggerall = Stateno != [100, 106]
trigger1 = ctrl
trigger2 = (Stateno = [600, 720]) && var(14) = 1
trigger3 = (Stateno = [1000, 2900]) && var(14) = 1
[State -1, 飛翔]
type = ChangeState
value = 80
triggerall = var(59) = 0
triggerall = command = "holdz"
triggerall = command = "holdfwd" || command = "holddown" || command = "holdback" || command = "holdup"
triggerall = StateType = A
triggerall = var(5) < 2
trigger1 = ctrl
trigger2 = (Stateno = [600, 720]) && var(14) = 1
[State -1, 空中前ダッシュ]
type = ChangeState
value = 110
triggerall = var(59) = 0
triggerall = command = "FF"
triggerall = StateType = A
triggerall = var(5) < 2
trigger1 = ctrl
trigger2 = (Stateno = [600, 720]) && var(14) = 1
[State -1, 空中後ろダッシュ]
type = ChangeState
value = 115
triggerall = var(59) = 0
triggerall = command = "BB"
triggerall = StateType = A
triggerall = var(5) < 2
trigger1 = ctrl
trigger2 = (Stateno = [600, 720]) && var(14) = 1