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Command List — Ravenous.zip ← Back to Overview

;Supers [Command] ;GIU Phoenix name = "phoe" command = ~D,B, y time = 30 [Command] ;GIU Hadouk name = "hadou" command = ~D,B, x time = 30 [Command] ;GIU Rota name = "rota" command = ~D,B, y time = 30 [Command] ;GIU Tetsuo name = "tetsuo" command = ~D,B, c time = 30 [Command] ;Vira KRIZ name = "kriz" command = ~D, B, F, y time = 30 [Command] ;GIU come Jenet name = "come" command = y+b time = 15 [Command] ;GIU come come name = "pacman1" command = ~F, B, x time = 15 [Command] ;Explosao do SOL name = "solexplod" command = ~F, B, a time = 15 [Command] ;Hands of Jedah name = "hands" command = ~F, B, b time = 15 [Command] ;meteoros de fogo name = "meteor" command = ~F, B, y time = 15 [Command] name = "aurora_d" command = ~D, F, D, F, y time = 30 ;especiais [Command] ;GIU teleporta name = "Some" command = ~D,D, x time = 20 [Command] ;GIU faca aerea name = "MagiaAe" command = z time = 15 [Command] ;GIU ESCOPETA name = "escopeta" command = ~B, F, y time = 15 [Command] ;GIU pistola name = "pistol" command = ~B, F, a time = 15 [Command] ;GIU metranca name = "metralha" command = ~B, F, b time = 30 [Command] ;GIU chamas name = "chamas" command = ~D, B, a time = 30 [Command] ;GIU Lamina Basara name = "LamiBasa" command = ~B, F, x time = 15 [Command] ;ILU Blade name = "hidden_blade" command = ~B, F, z time = 15 [Command] ;GIU solta FERAS! name = "corvos" command = x+a time = 15 [Command] ;GIU chama zumbi mulher name = "zumbim" command = y+a time = 10 [Command] ;GIU chama CHOI name = "choi" command = x+b time = 10 ;-|Alpha Counter|---- [command] name = "alpha counter" command = b+y [Command] name = "harrier_d" ;Espeta command = ~F, D, DF, y time = 30 [Command] name = "harrier_b" ;espeta command = ~F, D, DF, b time = 30 [Command] name = "crazy_c" ;Axe command = ~D, F, x time = 15 [Command] name = "crazy_a" ; Axe command = ~D, F, a time = 15 ;ƒNƒƒE d [Command] name = "tomahawk_d" command = ~D, DB, B, y time = 15 ;ƒNƒƒE b [Command] name = "tomahawk_b" command = ~D, DB, B, b time = 15 ;-| AI |--------------------------------------------------------------- [Command] name = "AI1" command = a, a, a time = 1 [Command] name = "AI2" command = b, b, b time = 1 [Command] name = "AI3" command = c, c, c time = 1 [Command] name = "AI4" command = x, x, x time = 1 [Command] name = "AI5" command = y, y, y time = 1 [Command] name = "AI6" command = z, z, z time = 1 [Command] name = "AI7" command = a, b, c time = 1 [Command] name = "AI8" command = a, c, b time = 1 [Command] name = "AI9" command = b, a, c time = 1 [Command] name = "AI10" command = b, c, a time = 1 [Command] name = "AI11" command = c, b, a time = 1 [Command] name = "AI12" command = c, a, b time = 1 [Command] name = "AI13" command = x, y, z time = 1 [Command] name = "AI14" command = x, z, y time = 1 [Command] name = "AI15" command = y, z, x time = 1 [Command] name = "AI16" command = y, x, z time = 1 [Command] name = "AI17" command = z, y, x time = 1 [Command] name = "AI18" command = z, x, y time = 1 [Command] name = "AI19" command = a, b, a time = 1 [Command] name = "AI20" command = a, c, a time = 1 [Command] name = "AI21" command = b, a, b time = 1 [Command] name = "AI22" command = b, c, b time = 1 [Command] name = "AI23" command = c, a, c time = 1 [Command] name = "AI24" command = c, b, c time = 1 [Command] name = "AI25" command = x, y, x time = 1 [Command] name = "AI26" command = x, z, x time = 1 [Command] name = "AI27" command = y, x, y time = 1 [Command] name = "AI28" command = y, z, y time = 1 [Command] name = "AI29" command = z, x, z time = 1 [Command] name = "AI30" command = z, y, z time = 1 [Command] name = "AI1" command = a, a, a, a time = 1 [Command] name = "AI2" command = b, b, b, a time = 1 [Command] name = "AI3" command = c, c, c, a time = 1 [Command] name = "AI4" command = x, x, x, a time = 1 [Command] name = "AI5" command = y, y, y, a time = 1 [Command] name = "AI6" command = z, z, z, a time = 1 [Command] name = "AI7" command = a, b, c, a time = 1 [Command] name = "AI8" command = a, c, b, a time = 1 [Command] name = "AI9" command = b, a, c, a time = 1 [Command] name = "AI10" command = b, c, a, a time = 1 [Command] name = "AI11" command = c, b, a, a time = 1 [Command] name = "AI12" command = c, a, b, a time = 1 [Command] name = "AI13" command = x, y, z, a time = 1 [Command] name = "AI14" command = x, z, y, a time = 1 [Command] name = "AI15" command = y, z, x, a time = 1 [Command] name = "AI16" command = y, x, z, a time = 1 [Command] name = "AI17" command = z, y, x, a time = 1 [Command] name = "AI18" command = z, x, y, a time = 1 [Command] name = "AI19" command = a, b, a, a time = 1 [Command] name = "AI20" command = a, c, a, a time = 1 [Command] name = "AI21" command = b, a, b, a time = 1 [Command] name = "AI22" command = b, c, b, a time = 1 [Command] name = "AI23" command = c, a, c, a time = 1 [Command] name = "AI24" command = c, b, c, a time = 1 [Command] name = "AI25" command = x, y, x, a time = 1 [Command] name = "AI26" command = x, z, x, a time = 1 [Command] name = "AI27" command = y, x, y, a time = 1 [Command] name = "AI28" command = y, z, y, a time = 1 [Command] name = "AI29" command = z, x, z, a time = 1 [Command] name = "AI30" command = z, y, z, a time = 1 [Command] name = "AI1" command = a, a, a, b time = 1 [Command] name = "AI2" command = b, b, b, b time = 1 [Command] name = "AI3" command = c, c, c, b time = 1 [Command] name = "AI4" command = x, x, x, b time = 1 [Command] name = "AI5" command = y, y, y, b time = 1 [Command] name = "AI6" command = z, z, z, b time = 1 [Command] name = "AI7" command = a, b, c, b time = 1 [Command] name = "AI8" command = a, c, b, b time = 1 [Command] name = "AI9" command = b, a, c, b time = 1 [Command] name = "AI10" command = b, c, a, b time = 1 [Command] name = "AI11" command = c, b, a, b time = 1 [Command] name = "AI12" command = c, a, b, b time = 1 [Command] name = "AI13" command = x, y, z, b time = 1 [Command] name = "AI14" command = x, z, y, b time = 1 [Command] name = "AI15" command = y, z, x, b time = 1 [Command] name = "AI16" command = y, x, z, b time = 1 [Command] name = "AI17" command = z, y, x, b time = 1 [Command] name = "AI18" command = z, x, y, b time = 1 [Command] name = "AI19" command = a, b, a, b time = 1 [Command] name = "AI20" command = a, c, a, b time = 1 [Command] name = "AI21" command = b, a, b, b time = 1 [Command] name = "AI22" command = b, c, b, b time = 1 [Command] name = "AI23" command = c, a, c, b time = 1 [Command] name = "AI24" command = c, b, c, b time = 1 [Command] name = "AI25" command = x, y, x, b time = 1 [Command] name = "AI26" command = x, z, x, b time = 1 [Command] name = "AI27" command = y, x, y, b time = 1 [Command] name = "AI28" command = y, z, y, b time = 1 [Command] name = "AI29" command = z, x, z, b time = 1 [Command] name = "AI30" command = z, y, z, b time = 1 [Command] name = "AI1" command = a, a, a, a, b time = 1 [Command] name = "AI2" command = b, b, b, a, b time = 1 [Command] name = "AI3" command = c, c, c, a, b time = 1 [Command] name = "AI4" command = x, x, x, a, b time = 1 [Command] name = "AI5" command = y, y, y, a, b time = 1 [Command] name = "AI6" command = z, z, z, a, b time = 1 [Command] name = "AI7" command = a, b, c, a, b time = 1 [Command] name = "AI8" command = a, c, b, a, b time = 1 [Command] name = "AI9" command = b, a, c, a, b time = 1 [Command] name = "AI10" command = b, c, a, a, b time = 1 [Command] name = "AI11" command = c, b, a, a, b time = 1 [Command] name = "AI12" command = c, a, b, a, b time = 1 [Command] name = "AI13" command = x, y, z, a, b time = 1 [Command] name = "AI14" command = x, z, y, a, b time = 1 [Command] name = "AI15" command = y, z, x, a, b time = 1 [Command] name = "AI16" command = y, x, z, a, b time = 1 [Command] name = "AI17" command = z, y, x, a, b time = 1 [Command] name = "AI18" command = z, x, y, a, b time = 1 [Command] name = "AI19" command = a, b, a, a, b time = 1 [Command] name = "AI20" command = a, c, a, a, b time = 1 [Command] name = "AI21" command = b, a, b, a, b time = 1 [Command] name = "AI22" command = b, c, b, a, b time = 1 [Command] name = "AI23" command = c, a, c, a, b time = 1 [Command] name = "AI24" command = c, b, c, a, b time = 1 [Command] name = "AI25" command = x, y, x, a, b time = 1 [Command] name = "AI26" command = x, z, x, a, b time = 1 [Command] name = "AI27" command = y, x, y, a, b time = 1 [Command] name = "AI28" command = y, z, y, a, b time = 1 [Command] name = "AI29" command = z, x, z, a, b time = 1 [Command] name = "AI30" command = z, y, z, a, b time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = z+c time = 1 [Command] name = "ab" command = c time = 1 [Command] name = "ZAto" command = z time = 1 ;-| •ûŒüƒ{ƒ^ƒ“ + UŒ‚ƒ{ƒ^ƒ“ |---------------------------------------------- ;ƒSƒAƒtƒFƒXƒgi“Š‚°j [Command] name = "byebye_F" command = /F, x time = 1 [Command] name = "byebye_B" command = /B, x time = 1 ;ƒtƒFƒCƒ“ƒg‹Z [Command] name = "feint_a" command = F, a+x time = 5 [Command] name = "feint_b" command = D, a+x time = 5 ;-| ’ʏíUŒ‚ |------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "back" command = B time = 1 [Command] name = "upback" command = UB time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Statedef -1] ;-------------------------------------------------------------- ; =========================================================================== ; AI ; =========================================================================== [State -1, Aciona AI] type = Varset trigger1 = command = "AI1" trigger2 = command = "AI2" trigger3 = command = "AI3" trigger4 = command = "AI4" trigger5 = command = "AI5" trigger6 = command = "AI6" trigger7 = command = "AI7" trigger8 = command = "AI8" trigger9 = command = "AI9" trigger10 = command = "AI10" trigger11 = command = "AI11" trigger12 = command = "AI12" trigger13 = command = "AI13" trigger14 = command = "AI14" trigger15 = command = "AI15" trigger16 = command = "AI16" trigger17 = command = "AI17" trigger18 = command = "AI18" trigger19 = command = "AI19" trigger20 = command = "AI20" trigger21 = command = "AI21" trigger22 = command = "AI22" trigger23 = command = "AI23" trigger24 = command = "AI24" trigger25 = command = "AI25" trigger26 = command = "AI26" trigger27 = command = "AI27" trigger28 = command = "AI28" trigger29 = command = "AI29" trigger30 = command = "AI30" v = 30 value = 1 ; helper invisivel pra colocar P2 em tonteio [State -1] type = Helper triggerall = P2Life <= 1 ; P2 deve estar prestes a morrer! triggerall = NumHelper(9010) = 0 ; Sem outros invisiveis na tela! triggerall = p2stateno != 90100 ; P2 não pode estar neste state! tonto triggerall = RoundNo != 1 ; Round não pode ser o primeiro! triggerall = var(57) >= 1 ; Você deve ter vencido um round antes! trigger1 = ctrl = 1 trigger1 = statetype = S ; Você não pode estar voando! trigger1 = (p2statetype = S) || (p2statetype = C) ; P2 também não! ID = 9010 pos = 0,0 postype = left stateno = 901001 helpertype = normal name = "invisivel" keyctrl = 0 ownpal = 1 [State -1] ;Alien Tanq FATAL 1 type = ChangeState value = 6661 triggerall = command = "x" triggerall = NumHelper(6661) = 0 triggerall = P2BodyDist X >= 120 triggerall = P2BodyDist X <= 170 triggerall = var(57) = 1 triggerall = P2stateno = 90100 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;Bazzoca FATAL 2 type = ChangeState value = 1570 triggerall = command = "y" triggerall = var(57) = 1 triggerall = P2stateno = 90100 triggerall = P2BodyDist X >= 120 triggerall = P2BodyDist X <= 170 trigger1 = statetype = S trigger1 = ctrl = 1 ; Desperate KRIZ [State -1] type = ChangeState value = 4112 triggerall = command = "kriz" triggerall = NumHelper(8270) = 0 triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 201 trigger3 = movecontact = 1 trigger4 = stateno = 202 trigger4 = movecontact = 1 trigger5 = stateno = 203 trigger5 = movecontact = 1 trigger6 = stateno = 204 trigger6 = movecontact = 1 trigger7 = stateno = 205 trigger7 = movecontact = 1 trigger8 = stateno = 206 trigger8 = movecontact = 1 trigger9 = stateno = 705 trigger9 = movecontact = 1 trigger10 = stateno = 221 trigger10 = movecontact = 1 [State -1] ;Super MAGIA type = ChangeState value = 141299 triggerall = command = "hadou" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;Super Morph type = ChangeState value = 60301 triggerall = command = "tetsuo" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;Super Natural type = ChangeState value = 4860 triggerall = power >= 2000 triggerall = command = "phoe" trigger1 = statetype = A trigger1 = ctrl = 1 [State -1] ;Hidden Blade type = ChangeState value = 4861 triggerall = power >= 1000 triggerall = command = "hidden_blade" trigger1 = statetype = S trigger1 = ctrl [State -1] ;Super Natural type = ChangeState value = 666520 triggerall = command = "rota" && NumHelper(66521) =0 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;Super NATURAL type = ChangeState value = 75751 triggerall = command = "meteor" triggerall = life <= 900 triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;Super DARK type = ChangeState value = 3000 triggerall = command = "hands" triggerall = life <= 1000 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ; Super DARK type = ChangeState value = 98981 triggerall = command = "pacman1" triggerall = life <= 900 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ; Super DARK type = ChangeState value = 666220 triggerall = command = "solexplod" triggerall = power >= 2000 triggerall = life <= 800 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;come cadaver DESPERATE type = ChangeState value = 9556 triggerall = command = "come" triggerall = power >= 3000 triggerall = life <= 200 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special WEAPON no chao type = ChangeState value = 66800 triggerall = p2Life >= 100 triggerall = command = "chamas" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;;special WEAPON no AR CHAMAS type = ChangeState value = 67800 triggerall = p2Life >= 100 triggerall = power >= 1000 triggerall = command = "chamas" trigger1 = StateType = A trigger1 = ctrl = 1 trigger2 = StateNo = 600 trigger2 = MoveContact trigger3 = StateNo = 610 trigger3 = MoveContact trigger4 = StateNo = 630 trigger4 = MoveContact trigger5 = StateNo = 640 trigger5 = MoveContact [State -1] ;special WEAPON type = ChangeState value = 6670 triggerall = command = "metralha" triggerall = power >= 500 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special WEAPON type = ChangeState value = 69691 triggerall = command = "escopeta" triggerall = power >= 300 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special WEAPON type = ChangeState value = 9920 triggerall = command = "pistol" triggerall = power >= 200 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special WEAPON type = ChangeState value = 9191 triggerall = command = "LamiBasa" && NumHelper(9192) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special WEAPON type = ChangeState value = 4861 triggerall = command = "hidden_blade" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special WEAPON type = ChangeState value = 666300 triggerall = command = "MagiaAe" trigger1 = statetype = A trigger1 = ctrl = 1 ;-------------- [State -1] ;special DARK type = ChangeState value = 665121 triggerall = command = "Some" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special DARK CORVOS type = ChangeState value = 9494 triggerall = command = "corvos" ;triggerall = P2statetype = A trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special DARK type = ChangeState value = 8270 triggerall = command = "zumbim" triggerall = NumHelper(8270) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] ;special DARK type = ChangeState value = 16512 triggerall = command = "choi" triggerall = NumHelper(1651) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 ;------------------------------------------------------- [State -1] ;Super Antigo type = ChangeState value = 2010 triggerall = power >= 2000 triggerall = command = "aurora_d" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger14 = anim = 9902 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1110 triggerall = command = "tomahawk_d" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1100 triggerall = command = "tomahawk_b" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1310 triggerall = command = "crazy_c" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1300 triggerall = command = "crazy_a" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 ;--------------------------------------------------------------------------- [State -1, alphacounter] type = ChangeState value = 801 triggerall = command = "alpha counter" trigger1 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 trigger1 = StateType = S [State -1] type = ChangeState value = 1210 triggerall = command = "harrier_d" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1200 triggerall = command = "harrier_b" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 trigger1 = stateno != 100 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- [State -1] type = VarSet v = 13 value = 1 triggerall = command = "a" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1] type = VarSet v = 13 value = 2 triggerall = command = "b" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 ;--------------------------------------------------------------------------- [State -1] type = VarSet v = 13 value = 3 triggerall = command = "x" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1] type = VarSet v = 13 value = 4 triggerall = command = "y" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1] type = ChangeState value = 800 triggerall = p2Life >= 200 triggerall = command = "ZAto" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 [State -1] type = ChangeState value = 500 triggerall = command = "ab" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 2 trigger3 = stateno = 910 trigger3 = Time >= 2 [State -1] type = ChangeState value = 510 triggerall = command = "ab" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 2 trigger3 = stateno = 910 trigger3 = Time >= 2 [State -1] type = ChangeState value = 900 triggerall = command = "feint_a" triggerall = stateno != 900 triggerall = stateno != 910 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 910 triggerall = command = "feint_b" triggerall = stateno != 910 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = time < 16 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = time < 16 trigger3 = movecontact = 1 trigger4 = stateno = 211 trigger4 = time < 16 trigger4 = movecontact = 1 trigger5 = stateno = 221 trigger5 = time < 15 trigger5 = movecontact = 1 trigger6 = stateno = 231 trigger6 = time < 6 trigger6 = movecontact = 1 trigger7 = stateno = 200 trigger7 = time < 19 trigger7 = movecontact = 1 trigger8 = stateno = 400 trigger8 = time < 15 trigger8 = movecontact = 1 trigger9 = stateno = 410 trigger9 = time < 15 trigger9 = movecontact = 1 trigger10 = stateno = 420 trigger10 = time < 17 trigger10 = movecontact = 1 trigger11 = stateno = 430 trigger11 = time < 17 trigger11 = movecontact = 1 trigger12 = stateno = 500 trigger12 = time < 15 trigger12 = movecontact = 1 trigger13 = anim = 9901 trigger13 = stateno = 150 trigger14 = anim = 9902 trigger14 = stateno = 152 trigger15 = stateno = 10 trigger15 = stateno != 900 [State -1] type = ChangeState value = 1500 triggerall = P2BodyDist X < 5 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = command = "byebye_F" trigger1 = stateno != 100 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 1520 triggerall = P2BodyDist X < 5 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = command = "byebye_B" [State -1] type = ChangeState value = 201 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2BodyDist X < 20 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 211 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2BodyDist X < 16 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 221 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S triggerall = P2BodyDist X < 25 trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 [State -1] type = ChangeState value = 231 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2BodyDist X < 30 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 220 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 230 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 900 trigger2 = Time >= 4 trigger3 = stateno = 910 trigger3 = Time >= 4 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 910 trigger2 = Time >= 4 [State -1] type = ChangeState value = 410 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 910 trigger2 = Time >= 4 [State -1] type = ChangeState value = 420 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 910 trigger2 = Time >= 4 [State -1] type = ChangeState value = 430 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 910 trigger2 = Time >= 4 [State -1] type = ChangeState value = 600 trigger1 = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 [State -1] type = ChangeState value = 610 trigger1 = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 [State -1] type = ChangeState value = 620 trigger1 = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 [State -1] type = ChangeState value = 630 trigger1 = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 [State -1] type = ChangeState value = 196 trigger1 = command = "holdfwd" trigger1 = command = "s" trigger1 = Win = 1 trigger1 = P2life = 0 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 197 trigger1 = command = "holdback" trigger1 = command = "s" trigger1 = Win = 1 trigger1 = P2life = 0 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 195 triggerall = power < 6000 trigger1 = command = "s" trigger1 = statetype = S trigger1 = stateno != 195 trigger1 = ctrl = 1
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