;Supers
[Command] ;GIU Phoenix
name = "phoe"
command = ~D,B, y
time = 30
[Command] ;GIU Hadouk
name = "hadou"
command = ~D,B, x
time = 30
[Command] ;GIU Rota
name = "rota"
command = ~D,B, y
time = 30
[Command] ;GIU Tetsuo
name = "tetsuo"
command = ~D,B, c
time = 30
[Command] ;Vira KRIZ
name = "kriz"
command = ~D, B, F, y
time = 30
[Command] ;GIU come Jenet
name = "come"
command = y+b
time = 15
[Command] ;GIU come come
name = "pacman1"
command = ~F, B, x
time = 15
[Command] ;Explosao do SOL
name = "solexplod"
command = ~F, B, a
time = 15
[Command] ;Hands of Jedah
name = "hands"
command = ~F, B, b
time = 15
[Command] ;meteoros de fogo
name = "meteor"
command = ~F, B, y
time = 15
[Command]
name = "aurora_d"
command = ~D, F, D, F, y
time = 30
;especiais
[Command] ;GIU teleporta
name = "Some"
command = ~D,D, x
time = 20
[Command] ;GIU faca aerea
name = "MagiaAe"
command = z
time = 15
[Command] ;GIU ESCOPETA
name = "escopeta"
command = ~B, F, y
time = 15
[Command] ;GIU pistola
name = "pistol"
command = ~B, F, a
time = 15
[Command] ;GIU metranca
name = "metralha"
command = ~B, F, b
time = 30
[Command] ;GIU chamas
name = "chamas"
command = ~D, B, a
time = 30
[Command] ;GIU Lamina Basara
name = "LamiBasa"
command = ~B, F, x
time = 15
[Command] ;ILU Blade
name = "hidden_blade"
command = ~B, F, z
time = 15
[Command] ;GIU solta FERAS!
name = "corvos"
command = x+a
time = 15
[Command] ;GIU chama zumbi mulher
name = "zumbim"
command = y+a
time = 10
[Command] ;GIU chama CHOI
name = "choi"
command = x+b
time = 10
;-|Alpha Counter|----
[command]
name = "alpha counter"
command = b+y
[Command]
name = "harrier_d" ;Espeta
command = ~F, D, DF, y
time = 30
[Command]
name = "harrier_b" ;espeta
command = ~F, D, DF, b
time = 30
[Command]
name = "crazy_c" ;Axe
command = ~D, F, x
time = 15
[Command]
name = "crazy_a" ; Axe
command = ~D, F, a
time = 15
;NE d
[Command]
name = "tomahawk_d"
command = ~D, DB, B, y
time = 15
;NE b
[Command]
name = "tomahawk_b"
command = ~D, DB, B, b
time = 15
;-| AI |---------------------------------------------------------------
[Command]
name = "AI1"
command = a, a, a
time = 1
[Command]
name = "AI2"
command = b, b, b
time = 1
[Command]
name = "AI3"
command = c, c, c
time = 1
[Command]
name = "AI4"
command = x, x, x
time = 1
[Command]
name = "AI5"
command = y, y, y
time = 1
[Command]
name = "AI6"
command = z, z, z
time = 1
[Command]
name = "AI7"
command = a, b, c
time = 1
[Command]
name = "AI8"
command = a, c, b
time = 1
[Command]
name = "AI9"
command = b, a, c
time = 1
[Command]
name = "AI10"
command = b, c, a
time = 1
[Command]
name = "AI11"
command = c, b, a
time = 1
[Command]
name = "AI12"
command = c, a, b
time = 1
[Command]
name = "AI13"
command = x, y, z
time = 1
[Command]
name = "AI14"
command = x, z, y
time = 1
[Command]
name = "AI15"
command = y, z, x
time = 1
[Command]
name = "AI16"
command = y, x, z
time = 1
[Command]
name = "AI17"
command = z, y, x
time = 1
[Command]
name = "AI18"
command = z, x, y
time = 1
[Command]
name = "AI19"
command = a, b, a
time = 1
[Command]
name = "AI20"
command = a, c, a
time = 1
[Command]
name = "AI21"
command = b, a, b
time = 1
[Command]
name = "AI22"
command = b, c, b
time = 1
[Command]
name = "AI23"
command = c, a, c
time = 1
[Command]
name = "AI24"
command = c, b, c
time = 1
[Command]
name = "AI25"
command = x, y, x
time = 1
[Command]
name = "AI26"
command = x, z, x
time = 1
[Command]
name = "AI27"
command = y, x, y
time = 1
[Command]
name = "AI28"
command = y, z, y
time = 1
[Command]
name = "AI29"
command = z, x, z
time = 1
[Command]
name = "AI30"
command = z, y, z
time = 1
[Command]
name = "AI1"
command = a, a, a, a
time = 1
[Command]
name = "AI2"
command = b, b, b, a
time = 1
[Command]
name = "AI3"
command = c, c, c, a
time = 1
[Command]
name = "AI4"
command = x, x, x, a
time = 1
[Command]
name = "AI5"
command = y, y, y, a
time = 1
[Command]
name = "AI6"
command = z, z, z, a
time = 1
[Command]
name = "AI7"
command = a, b, c, a
time = 1
[Command]
name = "AI8"
command = a, c, b, a
time = 1
[Command]
name = "AI9"
command = b, a, c, a
time = 1
[Command]
name = "AI10"
command = b, c, a, a
time = 1
[Command]
name = "AI11"
command = c, b, a, a
time = 1
[Command]
name = "AI12"
command = c, a, b, a
time = 1
[Command]
name = "AI13"
command = x, y, z, a
time = 1
[Command]
name = "AI14"
command = x, z, y, a
time = 1
[Command]
name = "AI15"
command = y, z, x, a
time = 1
[Command]
name = "AI16"
command = y, x, z, a
time = 1
[Command]
name = "AI17"
command = z, y, x, a
time = 1
[Command]
name = "AI18"
command = z, x, y, a
time = 1
[Command]
name = "AI19"
command = a, b, a, a
time = 1
[Command]
name = "AI20"
command = a, c, a, a
time = 1
[Command]
name = "AI21"
command = b, a, b, a
time = 1
[Command]
name = "AI22"
command = b, c, b, a
time = 1
[Command]
name = "AI23"
command = c, a, c, a
time = 1
[Command]
name = "AI24"
command = c, b, c, a
time = 1
[Command]
name = "AI25"
command = x, y, x, a
time = 1
[Command]
name = "AI26"
command = x, z, x, a
time = 1
[Command]
name = "AI27"
command = y, x, y, a
time = 1
[Command]
name = "AI28"
command = y, z, y, a
time = 1
[Command]
name = "AI29"
command = z, x, z, a
time = 1
[Command]
name = "AI30"
command = z, y, z, a
time = 1
[Command]
name = "AI1"
command = a, a, a, b
time = 1
[Command]
name = "AI2"
command = b, b, b, b
time = 1
[Command]
name = "AI3"
command = c, c, c, b
time = 1
[Command]
name = "AI4"
command = x, x, x, b
time = 1
[Command]
name = "AI5"
command = y, y, y, b
time = 1
[Command]
name = "AI6"
command = z, z, z, b
time = 1
[Command]
name = "AI7"
command = a, b, c, b
time = 1
[Command]
name = "AI8"
command = a, c, b, b
time = 1
[Command]
name = "AI9"
command = b, a, c, b
time = 1
[Command]
name = "AI10"
command = b, c, a, b
time = 1
[Command]
name = "AI11"
command = c, b, a, b
time = 1
[Command]
name = "AI12"
command = c, a, b, b
time = 1
[Command]
name = "AI13"
command = x, y, z, b
time = 1
[Command]
name = "AI14"
command = x, z, y, b
time = 1
[Command]
name = "AI15"
command = y, z, x, b
time = 1
[Command]
name = "AI16"
command = y, x, z, b
time = 1
[Command]
name = "AI17"
command = z, y, x, b
time = 1
[Command]
name = "AI18"
command = z, x, y, b
time = 1
[Command]
name = "AI19"
command = a, b, a, b
time = 1
[Command]
name = "AI20"
command = a, c, a, b
time = 1
[Command]
name = "AI21"
command = b, a, b, b
time = 1
[Command]
name = "AI22"
command = b, c, b, b
time = 1
[Command]
name = "AI23"
command = c, a, c, b
time = 1
[Command]
name = "AI24"
command = c, b, c, b
time = 1
[Command]
name = "AI25"
command = x, y, x, b
time = 1
[Command]
name = "AI26"
command = x, z, x, b
time = 1
[Command]
name = "AI27"
command = y, x, y, b
time = 1
[Command]
name = "AI28"
command = y, z, y, b
time = 1
[Command]
name = "AI29"
command = z, x, z, b
time = 1
[Command]
name = "AI30"
command = z, y, z, b
time = 1
[Command]
name = "AI1"
command = a, a, a, a, b
time = 1
[Command]
name = "AI2"
command = b, b, b, a, b
time = 1
[Command]
name = "AI3"
command = c, c, c, a, b
time = 1
[Command]
name = "AI4"
command = x, x, x, a, b
time = 1
[Command]
name = "AI5"
command = y, y, y, a, b
time = 1
[Command]
name = "AI6"
command = z, z, z, a, b
time = 1
[Command]
name = "AI7"
command = a, b, c, a, b
time = 1
[Command]
name = "AI8"
command = a, c, b, a, b
time = 1
[Command]
name = "AI9"
command = b, a, c, a, b
time = 1
[Command]
name = "AI10"
command = b, c, a, a, b
time = 1
[Command]
name = "AI11"
command = c, b, a, a, b
time = 1
[Command]
name = "AI12"
command = c, a, b, a, b
time = 1
[Command]
name = "AI13"
command = x, y, z, a, b
time = 1
[Command]
name = "AI14"
command = x, z, y, a, b
time = 1
[Command]
name = "AI15"
command = y, z, x, a, b
time = 1
[Command]
name = "AI16"
command = y, x, z, a, b
time = 1
[Command]
name = "AI17"
command = z, y, x, a, b
time = 1
[Command]
name = "AI18"
command = z, x, y, a, b
time = 1
[Command]
name = "AI19"
command = a, b, a, a, b
time = 1
[Command]
name = "AI20"
command = a, c, a, a, b
time = 1
[Command]
name = "AI21"
command = b, a, b, a, b
time = 1
[Command]
name = "AI22"
command = b, c, b, a, b
time = 1
[Command]
name = "AI23"
command = c, a, c, a, b
time = 1
[Command]
name = "AI24"
command = c, b, c, a, b
time = 1
[Command]
name = "AI25"
command = x, y, x, a, b
time = 1
[Command]
name = "AI26"
command = x, z, x, a, b
time = 1
[Command]
name = "AI27"
command = y, x, y, a, b
time = 1
[Command]
name = "AI28"
command = y, z, y, a, b
time = 1
[Command]
name = "AI29"
command = z, x, z, a, b
time = 1
[Command]
name = "AI30"
command = z, y, z, a, b
time = 1
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = z+c
time = 1
[Command]
name = "ab"
command = c
time = 1
[Command]
name = "ZAto"
command = z
time = 1
;-| ûü{^ + U{^ |----------------------------------------------
;SAtFXgi°j
[Command]
name = "byebye_F"
command = /F, x
time = 1
[Command]
name = "byebye_B"
command = /B, x
time = 1
;tFCgZ
[Command]
name = "feint_a"
command = F, a+x
time = 5
[Command]
name = "feint_b"
command = D, a+x
time = 5
;-| ÊíU |-------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "back"
command = B
time = 1
[Command]
name = "upback"
command = UB
time = 1
[Command]
name = "downback"
command = DB
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Statedef -1]
;--------------------------------------------------------------
; ===========================================================================
; AI
; ===========================================================================
[State -1, Aciona AI]
type = Varset
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = command = "AI25"
trigger26 = command = "AI26"
trigger27 = command = "AI27"
trigger28 = command = "AI28"
trigger29 = command = "AI29"
trigger30 = command = "AI30"
v = 30
value = 1
; helper invisivel pra colocar P2 em tonteio
[State -1]
type = Helper
triggerall = P2Life <= 1 ; P2 deve estar prestes a morrer!
triggerall = NumHelper(9010) = 0 ; Sem outros invisiveis na tela!
triggerall = p2stateno != 90100 ; P2 não pode estar neste state! tonto
triggerall = RoundNo != 1 ; Round não pode ser o primeiro!
triggerall = var(57) >= 1 ; Você deve ter vencido um round antes!
trigger1 = ctrl = 1
trigger1 = statetype = S ; Você não pode estar voando!
trigger1 = (p2statetype = S) || (p2statetype = C) ; P2 também não!
ID = 9010
pos = 0,0
postype = left
stateno = 901001
helpertype = normal
name = "invisivel"
keyctrl = 0
ownpal = 1
[State -1] ;Alien Tanq FATAL 1
type = ChangeState
value = 6661
triggerall = command = "x"
triggerall = NumHelper(6661) = 0
triggerall = P2BodyDist X >= 120
triggerall = P2BodyDist X <= 170
triggerall = var(57) = 1
triggerall = P2stateno = 90100
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;Bazzoca FATAL 2
type = ChangeState
value = 1570
triggerall = command = "y"
triggerall = var(57) = 1
triggerall = P2stateno = 90100
triggerall = P2BodyDist X >= 120
triggerall = P2BodyDist X <= 170
trigger1 = statetype = S
trigger1 = ctrl = 1
; Desperate KRIZ
[State -1]
type = ChangeState
value = 4112
triggerall = command = "kriz"
triggerall = NumHelper(8270) = 0
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 201
trigger3 = movecontact = 1
trigger4 = stateno = 202
trigger4 = movecontact = 1
trigger5 = stateno = 203
trigger5 = movecontact = 1
trigger6 = stateno = 204
trigger6 = movecontact = 1
trigger7 = stateno = 205
trigger7 = movecontact = 1
trigger8 = stateno = 206
trigger8 = movecontact = 1
trigger9 = stateno = 705
trigger9 = movecontact = 1
trigger10 = stateno = 221
trigger10 = movecontact = 1
[State -1] ;Super MAGIA
type = ChangeState
value = 141299
triggerall = command = "hadou"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;Super Morph
type = ChangeState
value = 60301
triggerall = command = "tetsuo"
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;Super Natural
type = ChangeState
value = 4860
triggerall = power >= 2000
triggerall = command = "phoe"
trigger1 = statetype = A
trigger1 = ctrl = 1
[State -1] ;Hidden Blade
type = ChangeState
value = 4861
triggerall = power >= 1000
triggerall = command = "hidden_blade"
trigger1 = statetype = S
trigger1 = ctrl
[State -1] ;Super Natural
type = ChangeState
value = 666520
triggerall = command = "rota" && NumHelper(66521) =0
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;Super NATURAL
type = ChangeState
value = 75751
triggerall = command = "meteor"
triggerall = life <= 900
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;Super DARK
type = ChangeState
value = 3000
triggerall = command = "hands"
triggerall = life <= 1000
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ; Super DARK
type = ChangeState
value = 98981
triggerall = command = "pacman1"
triggerall = life <= 900
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ; Super DARK
type = ChangeState
value = 666220
triggerall = command = "solexplod"
triggerall = power >= 2000
triggerall = life <= 800
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;come cadaver DESPERATE
type = ChangeState
value = 9556
triggerall = command = "come"
triggerall = power >= 3000
triggerall = life <= 200
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special WEAPON no chao
type = ChangeState
value = 66800
triggerall = p2Life >= 100
triggerall = command = "chamas"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;;special WEAPON no AR CHAMAS
type = ChangeState
value = 67800
triggerall = p2Life >= 100
triggerall = power >= 1000
triggerall = command = "chamas"
trigger1 = StateType = A
trigger1 = ctrl = 1
trigger2 = StateNo = 600
trigger2 = MoveContact
trigger3 = StateNo = 610
trigger3 = MoveContact
trigger4 = StateNo = 630
trigger4 = MoveContact
trigger5 = StateNo = 640
trigger5 = MoveContact
[State -1] ;special WEAPON
type = ChangeState
value = 6670
triggerall = command = "metralha"
triggerall = power >= 500
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special WEAPON
type = ChangeState
value = 69691
triggerall = command = "escopeta"
triggerall = power >= 300
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special WEAPON
type = ChangeState
value = 9920
triggerall = command = "pistol"
triggerall = power >= 200
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special WEAPON
type = ChangeState
value = 9191
triggerall = command = "LamiBasa" && NumHelper(9192) = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special WEAPON
type = ChangeState
value = 4861
triggerall = command = "hidden_blade"
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special WEAPON
type = ChangeState
value = 666300
triggerall = command = "MagiaAe"
trigger1 = statetype = A
trigger1 = ctrl = 1
;--------------
[State -1] ;special DARK
type = ChangeState
value = 665121
triggerall = command = "Some"
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special DARK CORVOS
type = ChangeState
value = 9494
triggerall = command = "corvos"
;triggerall = P2statetype = A
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special DARK
type = ChangeState
value = 8270
triggerall = command = "zumbim"
triggerall = NumHelper(8270) = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
[State -1] ;special DARK
type = ChangeState
value = 16512
triggerall = command = "choi"
triggerall = NumHelper(1651) = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
;-------------------------------------------------------
[State -1] ;Super Antigo
type = ChangeState
value = 2010
triggerall = power >= 2000
triggerall = command = "aurora_d"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger14 = anim = 9902
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1110
triggerall = command = "tomahawk_d"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1100
triggerall = command = "tomahawk_b"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1310
triggerall = command = "crazy_c"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1300
triggerall = command = "crazy_a"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
;---------------------------------------------------------------------------
[State -1, alphacounter]
type = ChangeState
value = 801
triggerall = command = "alpha counter"
trigger1 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
trigger1 = StateType = S
[State -1]
type = ChangeState
value = 1210
triggerall = command = "harrier_d"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1200
triggerall = command = "harrier_b"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = stateno != 100
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1]
type = VarSet
v = 13
value = 1
triggerall = command = "a"
triggerall = Pos Y < 8
trigger1 = stateno = 5050
trigger2 = stateno = 5071
[State -1]
type = VarSet
v = 13
value = 2
triggerall = command = "b"
triggerall = Pos Y < 8
trigger1 = stateno = 5050
trigger2 = stateno = 5071
;---------------------------------------------------------------------------
[State -1]
type = VarSet
v = 13
value = 3
triggerall = command = "x"
triggerall = Pos Y < 8
trigger1 = stateno = 5050
trigger2 = stateno = 5071
[State -1]
type = VarSet
v = 13
value = 4
triggerall = command = "y"
triggerall = Pos Y < 8
trigger1 = stateno = 5050
trigger2 = stateno = 5071
[State -1]
type = ChangeState
value = 800
triggerall = p2Life >= 200
triggerall = command = "ZAto"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
[State -1]
type = ChangeState
value = 500
triggerall = command = "ab"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 2
trigger3 = stateno = 910
trigger3 = Time >= 2
[State -1]
type = ChangeState
value = 510
triggerall = command = "ab"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 2
trigger3 = stateno = 910
trigger3 = Time >= 2
[State -1]
type = ChangeState
value = 900
triggerall = command = "feint_a"
triggerall = stateno != 900
triggerall = stateno != 910
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 910
triggerall = command = "feint_b"
triggerall = stateno != 910
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 201
trigger2 = time < 16
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = time < 16
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = time < 16
trigger4 = movecontact = 1
trigger5 = stateno = 221
trigger5 = time < 15
trigger5 = movecontact = 1
trigger6 = stateno = 231
trigger6 = time < 6
trigger6 = movecontact = 1
trigger7 = stateno = 200
trigger7 = time < 19
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = time < 15
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = time < 15
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = time < 17
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = time < 17
trigger11 = movecontact = 1
trigger12 = stateno = 500
trigger12 = time < 15
trigger12 = movecontact = 1
trigger13 = anim = 9901
trigger13 = stateno = 150
trigger14 = anim = 9902
trigger14 = stateno = 152
trigger15 = stateno = 10
trigger15 = stateno != 900
[State -1]
type = ChangeState
value = 1500
triggerall = P2BodyDist X < 5
triggerall = statetype = S
triggerall = ctrl = 1
trigger1 = command = "byebye_F"
trigger1 = stateno != 100
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1520
triggerall = P2BodyDist X < 5
triggerall = statetype = S
triggerall = ctrl = 1
trigger1 = command = "byebye_B"
[State -1]
type = ChangeState
value = 201
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2BodyDist X < 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 211
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2BodyDist X < 16
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 221
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
triggerall = P2BodyDist X < 25
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
[State -1]
type = ChangeState
value = 231
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2BodyDist X < 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 200
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 220
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 230
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 900
trigger2 = Time >= 4
trigger3 = stateno = 910
trigger3 = Time >= 4
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 910
trigger2 = Time >= 4
[State -1]
type = ChangeState
value = 410
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 910
trigger2 = Time >= 4
[State -1]
type = ChangeState
value = 420
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 910
trigger2 = Time >= 4
[State -1]
type = ChangeState
value = 430
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 910
trigger2 = Time >= 4
[State -1]
type = ChangeState
value = 600
trigger1 = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 610
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 620
trigger1 = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 630
trigger1 = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
[State -1]
type = ChangeState
value = 196
trigger1 = command = "holdfwd"
trigger1 = command = "s"
trigger1 = Win = 1
trigger1 = P2life = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 197
trigger1 = command = "holdback"
trigger1 = command = "s"
trigger1 = Win = 1
trigger1 = P2life = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 195
triggerall = power < 6000
trigger1 = command = "s"
trigger1 = statetype = S
trigger1 = stateno != 195
trigger1 = ctrl = 1