;---------------------------------------------------
;Hyper Moves
;---------------------------------------------------
[Command]
name = "Hyper1"
command = ~D, DF, F, x+y
[Command]
name = "Hyper1"
command = ~D, DF, F, x+z
[Command]
name = "Hyper1"
command = ~D, DF, F, y+z
;---------------------------------------------------
;Special Moves
;---------------------------------------------------
[Command]
name = "Special1_X"
command = ~D, DF, F, x
[Command]
name = "Special1_Y"
command = ~D, DF, F, y
[Command]
name = "Special1_Z"
command = ~D, DF, F, z
;---------------------------------------------------
;Super Jump
;---------------------------------------------------
[Command]
name = "highjump"
command = $D, $U
time = 10
;---------------------------------------------------
;Recovery
;---------------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
;---------------------------------------------------
;Double Tap
;---------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;---------------------------------------------------
;Single Buttons
;---------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;---------------------------------------------------
;Hold Directions
;---------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
;---------------------------------------------------
;Hold Buttons
;---------------------------------------------------
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_start"
command = /s
time = 1
;---------------------------------------------------
;Dashing
;---------------------------------------------------
[Command]
name = "dash"
command = x+y
time = 1
[Command]
name = "dash"
command = x+z
time = 1
[Command]
name = "dash"
command = y+z
time = 1
;---------------------------------------------------------------------------
; 2. State entry
;---------------------------------------------------------------------------
[Statedef -1]
;---------------------------------------------------
;Hyper Moves
;---------------------------------------------------
;---------------------------------------------------
;Special Moves
;---------------------------------------------------
[State 10, 1]
type = Null
trigger1 = 1
ignorehitpause = 1
supermovetime = 9999999999999999999999999999999999
pausemovetime = 999999999999999999999999999999999999