2; The CMD file.
;
; Two parts: 1. Command definition and 2. State entry
; (state entry is after the commands def section)
;
; 1. Command definition
; ---------------------
; Note: The commands are CASE-SENSITIVE, and so are the command names.
; The eight directions are:
; B, DB, D, DF, F, UF, U, UB (all CAPS)
; corresponding to back, down-back, down, downforward, etc.
; The six buttons are:
; a, b, c, x, y, z (all lower case)
; In default key config, abc are are the bottom, and xyz are on the
; top row. For 2 button characters, we recommend you use a and b.
; For 6 button characters, use abc for kicks and xyz for punches.
;
; Each [Command] section defines a command that you can use for
; state entry, as well as in the CNS file.
; The command section should look like:
;
; [Command]
; name = some_name
; command = the_command
; time = time (optional -- defaults to 15 if omitted)
;
; - some_name
; A name to give that command. You'll use this name to refer to
; that command in the state entry, as well as the CNS. It is case-
; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A).
;
; - command
; list of buttons or directions, separated by commas.
; Directions and buttons can be preceded by special characters:
; slash (/) - means the key must be held down
; egs. command = /D ;hold the down direction
; command = /DB, a ;hold down-back while you press a
; tilde (~) - to detect key releases
; egs. command = ~a ;release the a button
; command = ~D, F, a ;release down, press fwd, then a
; If you want to detect "charge moves", you can specify
; the time the key must be held down for (in game-ticks)
; egs. command = ~30a ;hold a for at least 30 ticks, then release
; dollar ($) - Direction-only: detect as 4-way
; egs. command = $D ;will detect if D, DB or DF is held
; command = $B ;will detect if B, DB or UB is held
; plus (+) - Buttons only: simultaneous press
; egs. command = a+b ;press a and b at the same time
; command = x+y+z ;press x, y and z at the same time
; You can combine them:
; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release,
; ;then press a and b together
; It's recommended that for most "motion" commads, eg. quarter-circle-fwd,
; you start off with a "release direction". This matches the way most
; popular fighting games implement their command detection.
;
; - time (optional)
; Time allowed to do the command, given in game-ticks. Defaults to 15
; if omitted
;
; If you have two or more commands with the same name, all of them will
; work. You can use it to allow multiple motions for the same move.
;
; Some common commands examples are given below.
;
; [Command] ;Quarter circle forward + x
; name = "QCF_x"
; command = ~D, DF, F, x
;
; [Command] ;Half circle back + a
; name = "HCB_a"
; command = ~F, DF, D, DB, B, a
;
; [Command] ;Two quarter circles forward + y
; name = "2QCF_y"
; command = ~D, DF, F, D, DF, F, y
;
; [Command] ;Tap b rapidly
; name = "5b"
; command = b, b, b, b, b
; time = 30
;
; [Command] ;Charge back, then forward + z
; name = "charge_B_F_z"
; command = ~60$B, F, z
; time = 10
;
; [Command] ;Charge down, then up + c
; name = "charge_D_U_c"
; command = ~60$D, U, c
; time = 10
;
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
; old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15
; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1
;-| Super Motions |--------------------------------------------------------
; Chaos Control
[Command]
name = "psuedotimestop"
command = ~D,D,D, x+y+z
time = 30
[Command]
name = "psuedotimestop"
command = ~D,D,D, x+y+z
time = 30
; Chaos Lance Lv. 3
[Command]
name = "lanceHSDM"
command = ~D, DB, B, D, DB, B, x+y+z
time = 30
[Command]
name = "lanceHSDM"
command = ~D, B, D, B, x+y+z
time = 30
; Chaos Punishment Lv. 3
[Command]
name = "punishmentHSDM"
command = ~D, DB, B, D, DF, F, x+y+z
time = 30
[Command]
name = "punishmentHSDM"
command = ~D, B, D, F, x+y+z
time = 30
; Chaos Blast Lv. 3
[Command]
name = "blastHSDM"
command = ~D, DF, F, D, DF, F, x+y+z
time = 30
[Command]
name = "blastHSDM"
command = ~D, F, D, F, x+y+z
time = 30
; Chaos Lance Lv. 2
[Command]
name = "lanceSDM"
command = ~D, DB, B, D, DB, B, x+y
time = 30
[Command]
name = "lanceSDM"
command = ~D, DB, B, D, DB, B, y+z
time = 30
[Command]
name = "lanceSDM"
command = ~D, DB, B, D, DB, B, x+z
time = 30
[Command]
name = "lanceSDM"
command = ~D, B, D, B, x+y
time = 30
[Command]
name = "lanceSDM"
command = ~D, B, D, B, y+z
time = 30
[Command]
name = "lanceSDM"
command = ~D, B, D, B, x+z
time = 30
; Chaos Punishment Lv. 2
[Command]
name = "punishmentSDM"
command = ~D, DB, B, D, DF, F, x+y
time = 30
[Command]
name = "punishmentSDM"
command = ~D, DB, B, D, DF, F, y+z
time = 30
[Command]
name = "punishmentSDM"
command = ~D, DB, B, D, DF, F, x+z
time = 30
[Command]
name = "punishmentSDM"
command = ~D, B, D, F, x+y
time = 30
[Command]
name = "punishmentSDM"
command = ~D, B, D, F, y+z
time = 30
[Command]
name = "punishmentSDM"
command = ~D, B, D, F, x+z
time = 30
; Chaos Blast Lv. 2
[Command]
name = "blastSDM"
command = ~D, DF, F, D, DF, F, x+y
time = 30
[Command]
name = "blastSDM"
command = ~D, DF, F, D, DF, F, y+z
time = 30
[Command]
name = "blastSDM"
command = ~D, DF, F, D, DF, F, x+z
time = 30
[Command]
name = "blastSDM"
command = ~D, F, D, F, x+y
time = 30
[Command]
name = "blastSDM"
command = ~D, F, D, F, y+z
time = 30
[Command]
name = "blastSDM"
command = ~D, F, D, F, x+z
time = 30
; Chaos Lance Lv. 1
[Command]
name = "lanceDM"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command]
name = "lanceDM"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "lanceDM"
command = ~D, DB, B, D, DB, B, z
time = 30
[Command]
name = "lanceDM"
command = ~D, B, D, B, x
time = 30
[Command]
name = "lanceDM"
command = ~D, B, D, B, y
time = 30
[Command]
name = "lanceDM"
command = ~D, B, D, B, z
time = 30
; Chaos Punishment Lv. 1
[Command]
name = "punishmentDM"
command = ~D, DB, B, D, DF, F, x
time = 30
[Command]
name = "punishmentDM"
command = ~D, DB, B, D, DF, F, y
time = 30
[Command]
name = "punishmentDM"
command = ~D, DB, B, D, DF, F, z
time = 30
[Command]
name = "punishmentDM"
command = ~D, B, D, F, x
time = 30
[Command]
name = "punishmentDM"
command = ~D, B, D, F, y
time = 30
[Command]
name = "punishmentDM"
command = ~D, B, D, F, z
time = 30
; Chaos Blast Lv. 1
[Command]
name = "blastDM"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "blastDM"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "blastDM"
command = ~D, DF, F, D, DF, F, z
time = 30
[Command]
name = "blastDM"
command = ~D, F, D, F, x
time = 30
[Command]
name = "blastDM"
command = ~D, F, D, F, y
time = 30
[Command]
name = "blastDM"
command = ~D, F, D, F, z
time = 30
;-| EX Motions |-----------------------------------------------------------
; EX Roaming Chaos
[Command]
name = "mineex"
command = ~B,D,DB,x+y
[Command]
name = "mineex"
command = ~B,D,DB,y+z
[Command]
name = "mineex"
command = ~B,D,DB,x+z
; Chaos Spear
[Command]
name = "spear"
command = ~D,DB,B,x+y
[Command]
name = "spear"
command = ~D,DB,B,y+z
[Command]
name = "spear"
command = ~D,DB,B,x+z
[Command]
name = "spear"
command = ~D,B,x+y
[Command]
name = "spear"
command = ~D,B,y+z
[Command]
name = "spear"
command = ~D,B,x+z
; EX Chaos Nightmare
[Command]
name = "nightmareex"
command = ~F,D,DF,x+y
[Command]
name = "nightmareex"
command = ~F,D,DF,y+z
[Command]
name = "nightmareex"
command = ~F,D,DF,x+z
; EX Chaos Magic
[Command]
name = "magicex"
command = ~D,DF,F,x+y
[Command]
name = "magicex"
command = ~D,DF,F,y+z
[Command]
name = "magicex"
command = ~D,DF,F,x+z
[Command]
name = "magicex"
command = ~D,F,x+y
[Command]
name = "magicex"
command = ~D,F,y+z
[Command]
name = "magicex"
command = ~D,F,x+z
;-| Special Motions |------------------------------------------------------
; Roaming Chaos
[Command]
name = "minex"
command = ~B,D,DB,x
[Command]
name = "miney"
command = ~B,D,DB,y
[Command]
name = "minez"
command = ~B,D,DB,z
; Chaos Arrow
[Command]
name = "arrowx"
command = ~D,DB,B,x
[Command]
name = "arrowy"
command = ~D,DB,B,y
[Command]
name = "arrowz"
command = ~D,DB,B,z
[Command]
name = "arrowx"
command = ~D,B,x
[Command]
name = "arrowy"
command = ~D,B,y
[Command]
name = "arrowz"
command = ~D,B,z
; Chaos Nightmare
[Command]
name = "nightmarex"
command = ~F,D,DF,x
[Command]
name = "nightmarey"
command = ~F,D,DF,y
[Command]
name = "nightmarez"
command = ~F,D,DF,z
; Chaos Magic
[Command]
name = "magicx"
command = ~D,DF,F,x
[Command]
name = "magicy"
command = ~D,DF,F,y
[Command]
name = "magicz"
command = ~D,DF,F,z
[Command]
name = "magicx"
command = ~D,F,x
[Command]
name = "magicy"
command = ~D,F,y
[Command]
name = "magicz"
command = ~D,F,z
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "back_x"
command = /$B,x
time = 1
[Command]
name = "back_y"
command = /$B,y
time = 1
[Command]
name = "back_z"
command = /$B,z
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "fwd_x"
command = /$F,x
time = 1
[Command]
name = "fwd_y"
command = /$F,y
time = 1
[Command]
name = "fwd_z"
command = /$F,z
time = 1
[Command]
name = "up_x"
command = /$U,x
time = 1
[Command]
name = "up_y"
command = /$U,y
time = 1
[Command]
name = "up_z"
command = /$U,z
time = 1
[Command]
name = "back_a"
command = /$B,a
time = 1
[Command]
name = "back_b"
command = /$B,b
time = 1
[Command]
name = "back_c"
command = /$B,c
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "fwd_a"
command = /$F,a
time = 1
[Command]
name = "fwd_b"
command = /$F,b
time = 1
[Command]
name = "fwd_c"
command = /$F,c
time = 1
[Command]
name = "up_a"
command = /$U,a
time = 1
[Command]
name = "up_b"
command = /$U,b
time = 1
[Command]
name = "up_c"
command = /$U,c
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
;-| Single Dir |------------------------------------------------------------
[Command]
name = "fwd" ;Required (do not remove)
command = $F
time = 1
[Command]
name = "downfwd"
command = $DF
time = 1
[Command]
name = "down" ;Required (do not remove)
command = $D
time = 1
[Command]
name = "downback"
command = $DB
time = 1
[Command]
name = "back" ;Required (do not remove)
command = $B
time = 1
[Command]
name = "upback"
command = $UB
time = 1
[Command]
name = "up" ;Required (do not remove)
command = $U
time = 1
[Command]
name = "upfwd"
command = $UF
time = 1
;-| Hold Button |--------------------------------------------------------------
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
name = "holds"
command = /s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1
[Command]
name = "holddownfwd"
command = /$DF
time = 1
[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1
[Command]
name = "holddownback"
command = /$DB
time = 1
[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdupback"
command = /$UB
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holdupfwd"
command = /$UF
time = 1
;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
; [State -1, Label] ;Change Label to any name you want to use to
; ;identify the state with.
; type = ChangeState ;Don't change this
; value = new_state_number
; trigger1 = command = command_name
; . . . (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
; - statetype
; S, C or A : current state-type of player (stand, crouch, air)
; - ctrl
; 0 or 1 : 1 if player has control. Unless "interrupting" another
; move, you'll want ctrl = 1
; - stateno
; number of state player is in - useful for "move interrupts"
; - movecontact
; 0 or 1 : 1 if player's last attack touched the opponent
; useful for "move interrupts"
;
; Note: The order of state entry is important.
; State entry with a certain command must come before another state
; entry with a command that is the subset of the first.
; For example, command "fwd_a" must be listed before "a", and
; "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in.
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================
;-----------------------------------------------------------------------------
; Chaos Control (Ultimate)
[State -1]
type = ChangeState
value = 3300
triggerall = !var(58)
triggerall = command = "psuedotimestop"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;-----------------------------------------------------------------------------
; Chaos Lance (lv.3)
[State -1]
type = ChangeState
value = 3220
triggerall = !var(58)
triggerall = command = "lanceHSDM"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;-----------------------------------------------------------------------------
; Chaos Punishment (lv.3)
[State -1]
type = ChangeState
value = 3120
triggerall = !var(58)
triggerall = command = "punishmentHSDM"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000) && stateno = 1000
trigger10 = numtarget(1010) && stateno = 1010
trigger11 = numtarget(1020) && stateno = 1020
trigger12 = numtarget(1052) && stateno = 1050
trigger13 = numtarget(1200) && stateno = 1200
trigger14 = numtarget(1210) && stateno = 1210
trigger15 = numtarget(1220) && stateno = 1220
;-----------------------------------------------------------------------------
; Chaos Blast (lv.3)
[State -1]
type = ChangeState
value = 3020
triggerall = !var(58)
triggerall = command = "blastHSDM"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;-----------------------------------------------------------------------------
; Chaos Lance (lv.2)
[State -1]
type = ChangeState
value = 3210
triggerall = !var(58)
triggerall = command = "lanceSDM"
triggerall = statetype != A
triggerall = power >= 2000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;-----------------------------------------------------------------------------
; Chaos Punishment (lv.2)
[State -1]
type = ChangeState
value = 3110
triggerall = !var(58)
triggerall = command = "punishmentSDM"
triggerall = statetype != A
triggerall = power >= 2000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000) && stateno = 1000
trigger10 = numtarget(1010) && stateno = 1010
trigger11 = numtarget(1020) && stateno = 1020
trigger12 = numtarget(1052) && stateno = 1050
trigger13 = numtarget(1200) && stateno = 1200
trigger14 = numtarget(1210) && stateno = 1210
trigger15 = numtarget(1220) && stateno = 1220
;-----------------------------------------------------------------------------
; Chaos Blast (lv.2)
[State -1]
type = ChangeState
value = 3010
triggerall = !var(58)
triggerall = command = "blastSDM"
triggerall = statetype != A
triggerall = power >= 2000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;-----------------------------------------------------------------------------
; Chaos Lance (lv.1)
[State -1]
type = ChangeState
value = 3200
triggerall = !var(58)
triggerall = command = "lanceDM"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;-----------------------------------------------------------------------------
; Chaos Punishment (lv.1)
[State -1]
type = ChangeState
value = 3100
triggerall = !var(58)
triggerall = command = "punishmentDM"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000) && stateno = 1000
trigger10 = numtarget(1010) && stateno = 1010
trigger11 = numtarget(1020) && stateno = 1020
trigger12 = numtarget(1052) && stateno = 1050
trigger13 = numtarget(1200) && stateno = 1200
trigger14 = numtarget(1210) && stateno = 1210
trigger15 = numtarget(1220) && stateno = 1220
;-----------------------------------------------------------------------------
; Chaos Blast (lv.1)
[State -1]
type = ChangeState
value = 3000
triggerall = !var(58)
triggerall = command = "blastDM"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = stateno != [3000,3999]
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
trigger9 = numtarget(1000)
trigger10 = numtarget(1010)
trigger11 = numtarget(1020)
trigger12 = numtarget(1052)
trigger13 = numtarget(1200)
trigger14 = numtarget(1210)
trigger15 = numtarget(1220)
;===========================================================================
;---------------------------------------------------------------------------
; EX Roaming Chaos
[State -1]
type = ChangeState
value = 1350
triggerall = !var(58)
triggerall = command = "mineex"
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Roaming Chaos z
[State -1]
type = ChangeState
value = 1320
triggerall = !var(58)
triggerall = command = "minez"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Roaming Chaos y
[State -1]
type = ChangeState
value = 1310
triggerall = !var(58)
triggerall = command = "miney"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Roaming Chaos x
[State -1]
type = ChangeState
value = 1300
triggerall = !var(58)
triggerall = command = "minex"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
;---------------------------------------------------------------------------
; Chaos Spear
[State -1]
type = ChangeState
value = 1250
triggerall = !var(58)
triggerall = numprojid(1200) = 0
triggerall = numprojid(1210) = 0
triggerall = numprojid(1220) = 0
triggerall = numprojid(1250) = 0
triggerall = command = "spear"
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Arrow z
[State -1]
type = ChangeState
value = 1220
triggerall = !var(58)
triggerall = numprojid(1200) = 0
triggerall = numprojid(1210) = 0
triggerall = numprojid(1220) = 0
triggerall = numprojid(1250) = 0
triggerall = command = "arrowz"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Arrow y
[State -1]
type = ChangeState
value = 1210
triggerall = !var(58)
triggerall = numprojid(1200) = 0
triggerall = numprojid(1210) = 0
triggerall = numprojid(1220) = 0
triggerall = numprojid(1250) = 0
triggerall = command = "arrowy"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Arrow x
[State -1]
type = ChangeState
value = 1200
triggerall = !var(58)
triggerall = numprojid(1200) = 0
triggerall = numprojid(1210) = 0
triggerall = numprojid(1220) = 0
triggerall = numprojid(1250) = 0
triggerall = command = "arrowx"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
;---------------------------------------------------------------------------
; EX Chaos Nightmare
[State -1]
type = ChangeState
value = 1150
triggerall = !var(58)
triggerall = command = "nightmareex"
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Nightmare z
[State -1]
type = ChangeState
value = 1120
triggerall = !var(58)
triggerall = command = "nightmarez"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Nightmare y
[State -1]
type = ChangeState
value = 1110
triggerall = !var(58)
triggerall = command = "nightmarey"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Nightmare x
[State -1]
type = ChangeState
value = 1100
triggerall = !var(58)
triggerall = command = "nightmarex"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
;---------------------------------------------------------------------------
; EX Chaos Magic
[State -1]
type = ChangeState
value = 1050
triggerall = !var(58)
triggerall = command = "magicex"
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Magic z
[State -1]
type = ChangeState
value = 1020
triggerall = !var(58)
triggerall = command = "magicz"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Magic y
[State -1]
type = ChangeState
value = 1010
triggerall = !var(58)
triggerall = command = "magicy"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
; Chaos Magic x
[State -1]
type = ChangeState
value = 1000
triggerall = !var(58)
triggerall = command = "magicx"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
;===========================================================================
; Spindash
[State -1]
type = ChangeState
value = 950
triggerall = !var(58)
triggerall = command = "a" && command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
trigger6 = stateno = 220
trigger6 = movecontact
trigger7 = stateno = 420
trigger7 = movecontact
trigger8 = stateno = 225
trigger8 = movecontact
;---------------------------------------------------------------------------
; Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; Chaos Burst
[State -1, Chaos Burst]
type = ChangeState
value = 900
triggerall = !var(58)
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Throw
[State -1, Throw]
type = ChangeState
value = 800
triggerall = !var(58)
triggerall = command = "y" && command = "z" || command = "c"
trigger1 = statetype != A
trigger1 = ctrl
;===========================================================================
;---------------------------------------------------------------------------
; Taunt
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Backward Dodge
[State -1]
type = ChangeState
value = 257
triggerall = !var(58)
triggerall = command = "x" && command = "y" || command = "b"
triggerall = command = "holdback"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Forward Dodge
[State -1]
type = ChangeState
value = 256
triggerall = !var(58)
triggerall = command = "x" && command = "y" || command = "b"
triggerall = command = "holdfwd"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Stand Dodge
[State -1]
type = ChangeState
value = 255
triggerall = !var(58)
triggerall = command = "x" && command = "y" || command = "b"
trigger1 = statetype != A
trigger1 = ctrl || stateno = [100,101]
;---------------------------------------------------------------------------
;Stand_Weak_Attack
[State -1]
type = ChangeState
value = 200
triggerall = !var(58)
triggerall = command = "x" ;Place name of command here
triggerall = command != "holddown" ;Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stand_Weak_Attack
[State -1]
type = ChangeState
value = 200
triggerall = !var(58)
triggerall = command = "x" ;Place name of command here
triggerall = command != "holddown" ;Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stand_Medium_Attack
[State -1]
type = ChangeState
value = 210
triggerall = !var(58)
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
;---------------------------------------------------------------------------
;Stand_Strong_Attack
[State -1]
type = ChangeState
value = 220
triggerall = !var(58)
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = command != "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
;---------------------------------------------------------------------------
;EX_Strong_Attack
[State -1]
type = ChangeState
value = 225
triggerall = !var(58)
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
;---------------------------------------------------------------------------
; Crouch_Light_Attack
[State -1]
type = ChangeState
value = 400
triggerall = !var(58)
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;---------------------------------------------------------------------------
; Crouch_Medium_Attack
[State -1]
type = ChangeState
value = 410
triggerall = !var(58)
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
;---------------------------------------------------------------------------
;Crouch_Strong_Attack
[State -1]
type = ChangeState
value = 420
triggerall = !var(58)
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
;---------------------------------------------------------------------------
;Jump_Light_Punch
[State -1]
type = ChangeState
value = 600
triggerall = !var(58)
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;Jump_Hard_Punch
[State -1]
type = ChangeState
value = 610
triggerall = !var(58)
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
;--------------------------------------------------------------------------
;Jump_Light_Kick
[State -1]
type = ChangeState
value = 620
triggerall = !var(58)
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
;--------------------------------------------------------------------------