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Command List — ShadowD9000.zip ← Back to Overview

2; The CMD file. ; ; Two parts: 1. Command definition and 2. State entry ; (state entry is after the commands def section) ; ; 1. Command definition ; --------------------- ; Note: The commands are CASE-SENSITIVE, and so are the command names. ; The eight directions are: ; B, DB, D, DF, F, UF, U, UB (all CAPS) ; corresponding to back, down-back, down, downforward, etc. ; The six buttons are: ; a, b, c, x, y, z (all lower case) ; In default key config, abc are are the bottom, and xyz are on the ; top row. For 2 button characters, we recommend you use a and b. ; For 6 button characters, use abc for kicks and xyz for punches. ; ; Each [Command] section defines a command that you can use for ; state entry, as well as in the CNS file. ; The command section should look like: ; ; [Command] ; name = some_name ; command = the_command ; time = time (optional -- defaults to 15 if omitted) ; ; - some_name ; A name to give that command. You'll use this name to refer to ; that command in the state entry, as well as the CNS. It is case- ; sensitive (QCB_a is NOT the same as Qcb_a or QCB_A). ; ; - command ; list of buttons or directions, separated by commas. ; Directions and buttons can be preceded by special characters: ; slash (/) - means the key must be held down ; egs. command = /D ;hold the down direction ; command = /DB, a ;hold down-back while you press a ; tilde (~) - to detect key releases ; egs. command = ~a ;release the a button ; command = ~D, F, a ;release down, press fwd, then a ; If you want to detect "charge moves", you can specify ; the time the key must be held down for (in game-ticks) ; egs. command = ~30a ;hold a for at least 30 ticks, then release ; dollar ($) - Direction-only: detect as 4-way ; egs. command = $D ;will detect if D, DB or DF is held ; command = $B ;will detect if B, DB or UB is held ; plus (+) - Buttons only: simultaneous press ; egs. command = a+b ;press a and b at the same time ; command = x+y+z ;press x, y and z at the same time ; You can combine them: ; eg. command = ~30$D, a+b ;hold D, DB or DF for 30 ticks, release, ; ;then press a and b together ; It's recommended that for most "motion" commads, eg. quarter-circle-fwd, ; you start off with a "release direction". This matches the way most ; popular fighting games implement their command detection. ; ; - time (optional) ; Time allowed to do the command, given in game-ticks. Defaults to 15 ; if omitted ; ; If you have two or more commands with the same name, all of them will ; work. You can use it to allow multiple motions for the same move. ; ; Some common commands examples are given below. ; ; [Command] ;Quarter circle forward + x ; name = "QCF_x" ; command = ~D, DF, F, x ; ; [Command] ;Half circle back + a ; name = "HCB_a" ; command = ~F, DF, D, DB, B, a ; ; [Command] ;Two quarter circles forward + y ; name = "2QCF_y" ; command = ~D, DF, F, D, DF, F, y ; ; [Command] ;Tap b rapidly ; name = "5b" ; command = b, b, b, b, b ; time = 30 ; ; [Command] ;Charge back, then forward + z ; name = "charge_B_F_z" ; command = ~60$B, F, z ; time = 10 ; ; [Command] ;Charge down, then up + c ; name = "charge_D_U_c" ; command = ~60$D, U, c ; time = 10 ; ;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- ; Chaos Control [Command] name = "psuedotimestop" command = ~D,D,D, x+y+z time = 30 [Command] name = "psuedotimestop" command = ~D,D,D, x+y+z time = 30 ; Chaos Lance Lv. 3 [Command] name = "lanceHSDM" command = ~D, DB, B, D, DB, B, x+y+z time = 30 [Command] name = "lanceHSDM" command = ~D, B, D, B, x+y+z time = 30 ; Chaos Punishment Lv. 3 [Command] name = "punishmentHSDM" command = ~D, DB, B, D, DF, F, x+y+z time = 30 [Command] name = "punishmentHSDM" command = ~D, B, D, F, x+y+z time = 30 ; Chaos Blast Lv. 3 [Command] name = "blastHSDM" command = ~D, DF, F, D, DF, F, x+y+z time = 30 [Command] name = "blastHSDM" command = ~D, F, D, F, x+y+z time = 30 ; Chaos Lance Lv. 2 [Command] name = "lanceSDM" command = ~D, DB, B, D, DB, B, x+y time = 30 [Command] name = "lanceSDM" command = ~D, DB, B, D, DB, B, y+z time = 30 [Command] name = "lanceSDM" command = ~D, DB, B, D, DB, B, x+z time = 30 [Command] name = "lanceSDM" command = ~D, B, D, B, x+y time = 30 [Command] name = "lanceSDM" command = ~D, B, D, B, y+z time = 30 [Command] name = "lanceSDM" command = ~D, B, D, B, x+z time = 30 ; Chaos Punishment Lv. 2 [Command] name = "punishmentSDM" command = ~D, DB, B, D, DF, F, x+y time = 30 [Command] name = "punishmentSDM" command = ~D, DB, B, D, DF, F, y+z time = 30 [Command] name = "punishmentSDM" command = ~D, DB, B, D, DF, F, x+z time = 30 [Command] name = "punishmentSDM" command = ~D, B, D, F, x+y time = 30 [Command] name = "punishmentSDM" command = ~D, B, D, F, y+z time = 30 [Command] name = "punishmentSDM" command = ~D, B, D, F, x+z time = 30 ; Chaos Blast Lv. 2 [Command] name = "blastSDM" command = ~D, DF, F, D, DF, F, x+y time = 30 [Command] name = "blastSDM" command = ~D, DF, F, D, DF, F, y+z time = 30 [Command] name = "blastSDM" command = ~D, DF, F, D, DF, F, x+z time = 30 [Command] name = "blastSDM" command = ~D, F, D, F, x+y time = 30 [Command] name = "blastSDM" command = ~D, F, D, F, y+z time = 30 [Command] name = "blastSDM" command = ~D, F, D, F, x+z time = 30 ; Chaos Lance Lv. 1 [Command] name = "lanceDM" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "lanceDM" command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "lanceDM" command = ~D, DB, B, D, DB, B, z time = 30 [Command] name = "lanceDM" command = ~D, B, D, B, x time = 30 [Command] name = "lanceDM" command = ~D, B, D, B, y time = 30 [Command] name = "lanceDM" command = ~D, B, D, B, z time = 30 ; Chaos Punishment Lv. 1 [Command] name = "punishmentDM" command = ~D, DB, B, D, DF, F, x time = 30 [Command] name = "punishmentDM" command = ~D, DB, B, D, DF, F, y time = 30 [Command] name = "punishmentDM" command = ~D, DB, B, D, DF, F, z time = 30 [Command] name = "punishmentDM" command = ~D, B, D, F, x time = 30 [Command] name = "punishmentDM" command = ~D, B, D, F, y time = 30 [Command] name = "punishmentDM" command = ~D, B, D, F, z time = 30 ; Chaos Blast Lv. 1 [Command] name = "blastDM" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "blastDM" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "blastDM" command = ~D, DF, F, D, DF, F, z time = 30 [Command] name = "blastDM" command = ~D, F, D, F, x time = 30 [Command] name = "blastDM" command = ~D, F, D, F, y time = 30 [Command] name = "blastDM" command = ~D, F, D, F, z time = 30 ;-| EX Motions |----------------------------------------------------------- ; EX Roaming Chaos [Command] name = "mineex" command = ~B,D,DB,x+y [Command] name = "mineex" command = ~B,D,DB,y+z [Command] name = "mineex" command = ~B,D,DB,x+z ; Chaos Spear [Command] name = "spear" command = ~D,DB,B,x+y [Command] name = "spear" command = ~D,DB,B,y+z [Command] name = "spear" command = ~D,DB,B,x+z [Command] name = "spear" command = ~D,B,x+y [Command] name = "spear" command = ~D,B,y+z [Command] name = "spear" command = ~D,B,x+z ; EX Chaos Nightmare [Command] name = "nightmareex" command = ~F,D,DF,x+y [Command] name = "nightmareex" command = ~F,D,DF,y+z [Command] name = "nightmareex" command = ~F,D,DF,x+z ; EX Chaos Magic [Command] name = "magicex" command = ~D,DF,F,x+y [Command] name = "magicex" command = ~D,DF,F,y+z [Command] name = "magicex" command = ~D,DF,F,x+z [Command] name = "magicex" command = ~D,F,x+y [Command] name = "magicex" command = ~D,F,y+z [Command] name = "magicex" command = ~D,F,x+z ;-| Special Motions |------------------------------------------------------ ; Roaming Chaos [Command] name = "minex" command = ~B,D,DB,x [Command] name = "miney" command = ~B,D,DB,y [Command] name = "minez" command = ~B,D,DB,z ; Chaos Arrow [Command] name = "arrowx" command = ~D,DB,B,x [Command] name = "arrowy" command = ~D,DB,B,y [Command] name = "arrowz" command = ~D,DB,B,z [Command] name = "arrowx" command = ~D,B,x [Command] name = "arrowy" command = ~D,B,y [Command] name = "arrowz" command = ~D,B,z ; Chaos Nightmare [Command] name = "nightmarex" command = ~F,D,DF,x [Command] name = "nightmarey" command = ~F,D,DF,y [Command] name = "nightmarez" command = ~F,D,DF,z ; Chaos Magic [Command] name = "magicx" command = ~D,DF,F,x [Command] name = "magicy" command = ~D,DF,F,y [Command] name = "magicz" command = ~D,DF,F,z [Command] name = "magicx" command = ~D,F,x [Command] name = "magicy" command = ~D,F,y [Command] name = "magicz" command = ~D,F,z ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" ;Required (do not remove) command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" ;Required (do not remove) command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" ;Required (do not remove) command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" ;Required (do not remove) command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holds" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;----------------------------------------------------------------------------- ; Chaos Control (Ultimate) [State -1] type = ChangeState value = 3300 triggerall = !var(58) triggerall = command = "psuedotimestop" triggerall = statetype != A triggerall = power >= 3000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;----------------------------------------------------------------------------- ; Chaos Lance (lv.3) [State -1] type = ChangeState value = 3220 triggerall = !var(58) triggerall = command = "lanceHSDM" triggerall = statetype != A triggerall = power >= 3000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;----------------------------------------------------------------------------- ; Chaos Punishment (lv.3) [State -1] type = ChangeState value = 3120 triggerall = !var(58) triggerall = command = "punishmentHSDM" triggerall = statetype != A triggerall = power >= 3000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) && stateno = 1000 trigger10 = numtarget(1010) && stateno = 1010 trigger11 = numtarget(1020) && stateno = 1020 trigger12 = numtarget(1052) && stateno = 1050 trigger13 = numtarget(1200) && stateno = 1200 trigger14 = numtarget(1210) && stateno = 1210 trigger15 = numtarget(1220) && stateno = 1220 ;----------------------------------------------------------------------------- ; Chaos Blast (lv.3) [State -1] type = ChangeState value = 3020 triggerall = !var(58) triggerall = command = "blastHSDM" triggerall = statetype != A triggerall = power >= 3000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;----------------------------------------------------------------------------- ; Chaos Lance (lv.2) [State -1] type = ChangeState value = 3210 triggerall = !var(58) triggerall = command = "lanceSDM" triggerall = statetype != A triggerall = power >= 2000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;----------------------------------------------------------------------------- ; Chaos Punishment (lv.2) [State -1] type = ChangeState value = 3110 triggerall = !var(58) triggerall = command = "punishmentSDM" triggerall = statetype != A triggerall = power >= 2000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) && stateno = 1000 trigger10 = numtarget(1010) && stateno = 1010 trigger11 = numtarget(1020) && stateno = 1020 trigger12 = numtarget(1052) && stateno = 1050 trigger13 = numtarget(1200) && stateno = 1200 trigger14 = numtarget(1210) && stateno = 1210 trigger15 = numtarget(1220) && stateno = 1220 ;----------------------------------------------------------------------------- ; Chaos Blast (lv.2) [State -1] type = ChangeState value = 3010 triggerall = !var(58) triggerall = command = "blastSDM" triggerall = statetype != A triggerall = power >= 2000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;----------------------------------------------------------------------------- ; Chaos Lance (lv.1) [State -1] type = ChangeState value = 3200 triggerall = !var(58) triggerall = command = "lanceDM" triggerall = statetype != A triggerall = power >= 1000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;----------------------------------------------------------------------------- ; Chaos Punishment (lv.1) [State -1] type = ChangeState value = 3100 triggerall = !var(58) triggerall = command = "punishmentDM" triggerall = statetype != A triggerall = power >= 1000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) && stateno = 1000 trigger10 = numtarget(1010) && stateno = 1010 trigger11 = numtarget(1020) && stateno = 1020 trigger12 = numtarget(1052) && stateno = 1050 trigger13 = numtarget(1200) && stateno = 1200 trigger14 = numtarget(1210) && stateno = 1210 trigger15 = numtarget(1220) && stateno = 1220 ;----------------------------------------------------------------------------- ; Chaos Blast (lv.1) [State -1] type = ChangeState value = 3000 triggerall = !var(58) triggerall = command = "blastDM" triggerall = statetype != A triggerall = power >= 1000 triggerall = stateno != [3000,3999] trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact trigger9 = numtarget(1000) trigger10 = numtarget(1010) trigger11 = numtarget(1020) trigger12 = numtarget(1052) trigger13 = numtarget(1200) trigger14 = numtarget(1210) trigger15 = numtarget(1220) ;=========================================================================== ;--------------------------------------------------------------------------- ; EX Roaming Chaos [State -1] type = ChangeState value = 1350 triggerall = !var(58) triggerall = command = "mineex" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Roaming Chaos z [State -1] type = ChangeState value = 1320 triggerall = !var(58) triggerall = command = "minez" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Roaming Chaos y [State -1] type = ChangeState value = 1310 triggerall = !var(58) triggerall = command = "miney" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Roaming Chaos x [State -1] type = ChangeState value = 1300 triggerall = !var(58) triggerall = command = "minex" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ;--------------------------------------------------------------------------- ; Chaos Spear [State -1] type = ChangeState value = 1250 triggerall = !var(58) triggerall = numprojid(1200) = 0 triggerall = numprojid(1210) = 0 triggerall = numprojid(1220) = 0 triggerall = numprojid(1250) = 0 triggerall = command = "spear" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Arrow z [State -1] type = ChangeState value = 1220 triggerall = !var(58) triggerall = numprojid(1200) = 0 triggerall = numprojid(1210) = 0 triggerall = numprojid(1220) = 0 triggerall = numprojid(1250) = 0 triggerall = command = "arrowz" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Arrow y [State -1] type = ChangeState value = 1210 triggerall = !var(58) triggerall = numprojid(1200) = 0 triggerall = numprojid(1210) = 0 triggerall = numprojid(1220) = 0 triggerall = numprojid(1250) = 0 triggerall = command = "arrowy" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Arrow x [State -1] type = ChangeState value = 1200 triggerall = !var(58) triggerall = numprojid(1200) = 0 triggerall = numprojid(1210) = 0 triggerall = numprojid(1220) = 0 triggerall = numprojid(1250) = 0 triggerall = command = "arrowx" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ;--------------------------------------------------------------------------- ; EX Chaos Nightmare [State -1] type = ChangeState value = 1150 triggerall = !var(58) triggerall = command = "nightmareex" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Nightmare z [State -1] type = ChangeState value = 1120 triggerall = !var(58) triggerall = command = "nightmarez" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Nightmare y [State -1] type = ChangeState value = 1110 triggerall = !var(58) triggerall = command = "nightmarey" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Nightmare x [State -1] type = ChangeState value = 1100 triggerall = !var(58) triggerall = command = "nightmarex" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ;--------------------------------------------------------------------------- ; EX Chaos Magic [State -1] type = ChangeState value = 1050 triggerall = !var(58) triggerall = command = "magicex" triggerall = statetype != A triggerall = power >= 500 trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Magic z [State -1] type = ChangeState value = 1020 triggerall = !var(58) triggerall = command = "magicz" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Magic y [State -1] type = ChangeState value = 1010 triggerall = !var(58) triggerall = command = "magicy" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ; Chaos Magic x [State -1] type = ChangeState value = 1000 triggerall = !var(58) triggerall = command = "magicx" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ;=========================================================================== ; Spindash [State -1] type = ChangeState value = 950 triggerall = !var(58) triggerall = command = "a" && command = "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = [100,101] trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 225 trigger8 = movecontact ;--------------------------------------------------------------------------- ; Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Chaos Burst [State -1, Chaos Burst] type = ChangeState value = 900 triggerall = !var(58) triggerall = command = "a" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Throw [State -1, Throw] type = ChangeState value = 800 triggerall = !var(58) triggerall = command = "y" && command = "z" || command = "c" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ; Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Backward Dodge [State -1] type = ChangeState value = 257 triggerall = !var(58) triggerall = command = "x" && command = "y" || command = "b" triggerall = command = "holdback" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Forward Dodge [State -1] type = ChangeState value = 256 triggerall = !var(58) triggerall = command = "x" && command = "y" || command = "b" triggerall = command = "holdfwd" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Stand Dodge [State -1] type = ChangeState value = 255 triggerall = !var(58) triggerall = command = "x" && command = "y" || command = "b" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,101] ;--------------------------------------------------------------------------- ;Stand_Weak_Attack [State -1] type = ChangeState value = 200 triggerall = !var(58) triggerall = command = "x" ;Place name of command here triggerall = command != "holddown" ;Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand_Weak_Attack [State -1] type = ChangeState value = 200 triggerall = !var(58) triggerall = command = "x" ;Place name of command here triggerall = command != "holddown" ;Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand_Medium_Attack [State -1] type = ChangeState value = 210 triggerall = !var(58) triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ;--------------------------------------------------------------------------- ;Stand_Strong_Attack [State -1] type = ChangeState value = 220 triggerall = !var(58) triggerall = command = "z" triggerall = command != "holddown" triggerall = command != "holdfwd" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;--------------------------------------------------------------------------- ;EX_Strong_Attack [State -1] type = ChangeState value = 225 triggerall = !var(58) triggerall = command = "z" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;--------------------------------------------------------------------------- ; Crouch_Light_Attack [State -1] type = ChangeState value = 400 triggerall = !var(58) triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ; Crouch_Medium_Attack [State -1] type = ChangeState value = 410 triggerall = !var(58) triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ;--------------------------------------------------------------------------- ;Crouch_Strong_Attack [State -1] type = ChangeState value = 420 triggerall = !var(58) triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;--------------------------------------------------------------------------- ;Jump_Light_Punch [State -1] type = ChangeState value = 600 triggerall = !var(58) triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump_Hard_Punch [State -1] type = ChangeState value = 610 triggerall = !var(58) triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;-------------------------------------------------------------------------- ;Jump_Light_Kick [State -1] type = ChangeState value = 620 triggerall = !var(58) triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact ;--------------------------------------------------------------------------
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