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Command List — hikkoshi.zip ← Back to Overview

;AI [Command] name = "cpu1" command = ~D,B,F,D,F,DF,B, a time = 1 [Command] name = "cpu2" command = ~D,B,F,D,F,DF,B,DF,B,B,F,B, a time = 1 [Command] name = "cpu3" command = ~D,B,F,D,F,DF,B,DF,B,B,F,F, a time = 1 [Command] name = "cpu4" command = ~D,B,F,D,B,DF,B,DF,B,B,U,B, a time = 1 [Command] name = "cpu5" command = ~D,B,F,D,F,DF,B,DF,B,B,U,B, a time = 1 [Command] name = "cpu6" command = ~D,B,F,D,F,DF,B,DF,B,B,D,F, a time = 1 [Command] name = "cpu7" command = ~D,F,F,D,F,DF,B,DF,B,B,D,F, a time = 1 [Command] name = "cpu8" command = ~D,F,F,D,F,DF,U,DF,B,B,D,F, a time = 1 [Command] name = "cpu9" command = ~D,DF,B,BU,U,UF,F,DF,D,F, a time = 1 [Command] name = "cpu10" command = ~D,DF,B,DB,U,UF,F,DF,D,F, a time = 1 [Command] name = "cpu11" command = ~D,B,F,D,F,DF,B,DF,B,B,U,F, b time = 1 [Command] name = "cpu12" command = ~D,B,F,D,F,DF,B,DF,B,B,F,B, b time = 1 [Command] name = "cpu13" command = ~D,B,F,D,F,DF,B,DF,B,B,F,F, b time = 1 [Command] name = "cpu14" command = ~D,B,F,D,B,DF,B,DF,B,B,U,B, b time = 1 [Command] name = "cpu15" command = ~D,B,F,D,F,DF,B,DF,B,B,U,B, b time = 1 [Command] name = "cpu16" command = ~D,B,F,D,F,DF,B,DF,B,B,D,F, b time = 1 [Command] name = "cpu17" command = ~D,F,F,D,F,DF,B,DF,B,B,D,F, b time = 1 [Command] name = "cpu18" command = ~D,F,F,D,F,DF,U,DF,B,B,D,F, b time = 1 [Command] name = "cpu19" command = ~D,DF,B,BU,U,UF,F,DF,D,F, b time = 1 [Command] name = "cpu20" command = ~D,DF,B,DB,U,UF,F,DF,D,F, b time = 1 [Command] name = "cpu21" command = ~D,B,F,D,F,DF,B,DF,B,B,U,F, c time = 1 [Command] name = "cpu22" command = ~D,B,F,D,F,DF,B,DF,B,B,F,B, c time = 1 [Command] name = "cpu23" command = ~D,B,F,D,F,DF,B,DF,B,B,F,F, c time = 1 [Command] name = "cpu24" command = ~D,B,F,D,B,DF,B,DF,B,B,U,B, c time = 1 [Command] name = "cpu25" command = ~D,B,F,D,F,DF,B,DF,B,B,U,B, c time = 1 [Command] name = "cpu26" command = ~D,B,F,D,F,DF,B,DF,B,B,D,F, c time = 1 [Command] name = "cpu27" command = ~D,F,F,D,F,DF,B,DF,B,B,D,F, c time = 1 [Command] name = "cpu28" command = ~D,F,F,D,F,DF,U,DF,B,B,D,F, c time = 1 [Command] name = "cpu29" command = ~D,DF,B,BU,U,UF,F,DF,D,F, c time = 1 [Command] name = "cpu30" command = ~D,DF,B,DB,U,UF,F,DF,D,F, c time = 1 [Command] name = "cpu31" command = ~U,UB,B,UB,U,UF,F,UF,U, a time = 1 [Command] name = "cpu32" command = ~U,UF,F,UF,U,UB,B,UB,U, a time = 1 [Command] name = "cpu33" command = ~U,D,U,D,U,D,U,D,U,D,U, a time = 1 [Command] name = "cpu34" command = ~U,UF,F,DF,D,DB,B,UB,U,UB,B,DB,D,DF,F,UF,U,a time = 1 [Command] name = "cpu35" command = ~U,UB,B,DB,D,DF,F,UF,U,UF,F,DF,D,DB,B,UB,U,a time = 1 [Command] name = "cpu36" command = ~U,UB,B,UB,U,UF,F,UF,U, b time = 1 [Command] name = "cpu37" command = ~U,UF,F,UF,U,UB,B,UB,U, b time = 1 [Command] name = "cpu38" command = ~U,D,U,D,U,D,U,D,U,D,U, b time = 1 [Command] name = "cpu39" command = ~U,UF,F,DF,D,DB,B,UB,U,UB,B,DB,D,DF,F,UF,U,b time = 1 [Command] name = "cpu40" command = ~U,UB,B,DB,D,DF,F,UF,U,UF,F,DF,D,DB,B,UB,U,b time = 1 [Command] name = "cpu41" command = ~U,UB,B,UB,U,UF,F,UF,U, c time = 1 [Command] name = "cpu42" command = ~U,UF,F,UF,U,UB,B,UB,U, c time = 1 [Command] name = "cpu43" command = ~U,D,U,D,U,D,U,D,U,D,U, c time = 1 [Command] name = "cpu44" command = ~U,UF,F,DF,D,DB,B,UB,U,UB,B,DB,D,DF,F,UF,U,c time = 1 [Command] name = "cpu45" command = ~U,UB,B,DB,D,DF,F,UF,U,UF,F,DF,D,DB,B,UB,U,c time = 1 [Command] name = "cpu46" command = ~U,a,a,a,a,a,a,a,a,a,a,a,U,a,a,a,a,a,a,a,a,a,a,a,D,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "cpu47" command = ~U,b,b,b,b,b,b,b,b,b,b,b,U,b,b,b,b,b,b,b,b,b,b,b,D,b,b,b,b,b,b,b,b,b,b time = 1 [Command] name = "cpu48" command = ~U,c,c,c,c,c,c,c,c,c,c,c,U,c,c,c,c,c,c,c,c,c,c,c,D,c,c,c,c,c,c,c,c,c,c time = 1 [Command] name = "cpu49" command = ~U,UF,a,a,a,a,a,a,a,a,a,a,a,U,a,a,a,a,a,a,a,a,a,a,a,D,a,a,a,a,a,a,a,a,a,a time = 1 [Command] name = "cpu50" command = ~U,UF,b,b,b,b,b,b,b,b,b,b,b,U,b,b,b,b,b,b,b,b,b,b,b,D,b,b,b,b,b,b,b,b,b,b time = 1 [Command] name = "cpu51" command = ~U,UF,c,c,c,c,c,c,c,c,c,c,c,U,c,c,c,c,c,c,c,c,c,c,c,D,c,c,c,c,c,c,c,c,c,c time = 1 [Command] name = "cpu52" command = ~a+b,a+b,a+b,a+b,a+b time = 1 [Command] name = "cpu53" command = ~U,a+b,D,a+b,U,a+b,D,a+b,a+b time = 1 [Command] name = "cpu54" command = ~a,b,a,b,a,b,a,b,a,b time = 1 ;-| 超必殺技 |-------------------------------------------------------- ;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが ;コマンドは絶対に違ったものにしてください。 ;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで ;内容が弱と強になっています。 ;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。 [Command] name = "syungoku" command = x, x, F, a, y time = 37 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "TripleKFPalm" ;Same name as above command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "futon4" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "futon4" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "upper" command = ~D, DB, B, D, DB, B, x time = 20 [Command] name = "upper" command = ~D, DB, B, D, DB, B, y time = 20 [Command] name = "volmax" command = ~F, D, B, F, D, B, x+y time = 40 [Command] name = "kuruma" command = ~D, DB, B, D, DB, B, a time = 20 [Command] name = "kuruma" command = ~D, DB, B, D, DB, B, b time = 20 ;++++++++++++++++++++ビギナーコマンド用スペース ;++++++++++++++++++++ビギナー書き換え用ここまで ;-| 必殺技 |------------------------------------------------------ [Command] name = "laser" command = ~F,y,x,a,F time = 30 [Command] name = "FDF_x" command = ~F, D, DF, x [Command] name = "FDF_y" command = ~F, D, DF, y [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "214_a" command = ~D, DF, F, a [Command] name = "214_b" command = ~D, DF, F, b [Command] name = "atemi" command = ~D, DB, B, a+b [Command] name = "lightningkick_a" command = x, x, x, x time = 30 [Command] name = "lightningkick_aa" command = x, x, x time = 17 [Command] name = "lightningkick_c" command = y, y, y, y time = 30 [Command] name = "lightningkick_cc" command = y, y, y time = 17 [Command] name = "kemuri" command = ~D,D,D,a+b time = 25 [Command] name = "kemuri" command = /D,s ;time = 10 ;※※※※※※※※※※※※※※※※※※※※ハイジャンプコマンド ;下をちょっと押して上を押す、と言う意味。 [Command] name = "jump" command = ~D,$U time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;前を押しながらA+B、という意味 [Command] name = "away-f" command = /F,a+b time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;後を押しながらA+B、という意味 [Command] name = "away-b" command = /B,a+b time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け [Command] name = "away-n" command = a+b time = 1 [Command] name = "QCF" command = ~D, DF, F ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "chudan" command = y+b time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "slide" command = /DF,b time = 1 [Command] name = "stomp" command = /D,b time = 1 [Command] name = "oiuti" command = /DF,y time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdx" command = /$x time = 1 [Command] name = "holdy" command = /$y time = 1 [Command] name = "holda" command = /$a time = 1 [Command] name = "holdb" command = /$b time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;AI ;=================================================================== [State -1,AI発動1] type = Varset triggerall = var(0) = 0 triggerall = !ishelper trigger1 = command = "cpu1" trigger2 = command = "cpu2" trigger3 = command = "cpu3" trigger4 = command = "cpu4" trigger5 = command = "cpu5" trigger6 = command = "cpu6" trigger7 = command = "cpu7" trigger8 = command = "cpu8" trigger9 = command = "cpu9" trigger10 = command = "cpu10" trigger11 = command = "cpu11" trigger12 = command = "cpu12" trigger13 = command = "cpu13" trigger14 = command = "cpu14" trigger15 = command = "cpu15" trigger16 = command = "cpu16" trigger17 = command = "cpu17" trigger18 = command = "cpu18" trigger19 = command = "cpu19" trigger20 = command = "cpu20" trigger21 = command = "cpu21" trigger22 = command = "cpu22" trigger23 = command = "cpu23" trigger24 = command = "cpu24" trigger25 = command = "cpu25" var(0) = 1 [State -1,AI発動2] type = Varset triggerall = var(0) = 1 trigger1 = command = "cpu26" trigger2 = command = "cpu27" trigger3 = command = "cpu28" trigger4 = command = "cpu29" trigger5 = command = "cpu30" trigger6 = command = "cpu31" trigger7 = command = "cpu32" trigger8 = command = "cpu33" trigger9 = command = "cpu34" trigger10 = command = "cpu35" trigger11 = command = "cpu36" trigger12 = command = "cpu37" trigger13 = command = "cpu38" trigger14 = command = "cpu39" trigger15 = command = "cpu40" trigger16 = command = "cpu41" trigger17 = command = "cpu42" trigger18 = command = "cpu43" trigger19 = command = "cpu44" var(10) = 0 [State -1,AI発動3] type = Varset triggerall = var(0) = 1 trigger1 = command = "cpu45" trigger2 = command = "cpu46" trigger3 = command = "cpu47" trigger4 = command = "cpu48" trigger5 = command = "cpu49" trigger6 = command = "cpu50" trigger7 = command = "cpu51" trigger8 = command = "cpu52" var(10) = 1 [State -1,AI発動4] type = Varset triggerall = var(0) = 1 trigger1 = command = "cpu53" trigger1 = command = "cpu54" var(10) = 2 ;--------------------------------------------------------------------------- ;AI Ground Combo 1 [State -1] type = ChangeState value = 200 triggerall = var(0) >= 1 trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random < 75 [State -1] type = ChangeState value = 230 triggerall = var(0) >= 1 trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random = [75,150] [State -1] type = ChangeState value = 210 triggerall = var(0) >= 1 trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random = [150,225] [State -1] type = ChangeState value = 240 triggerall = var(0) >= 1 trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random = [225,300] [State -1] type = ChangeState value = 400 triggerall = var(0) >= 1 triggerall = p2statetype != A trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random = [300,375] [State -1] type = ChangeState value = 410 triggerall = var(0) >= 1 ;trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random = [375,450] [State -1] type = ChangeState value = 430 triggerall = var(0) >= 1 triggerall = p2statetype != A ;trigger1 = P2Movetype != A triggerall = ctrl triggerall = statetype != A triggerall = P2BodyDist X <= 50 trigger1 = random = [450,525] trigger2 = stateno = 2000 trigger2 = P2movetype = A trigger3 = P2movetype = A [State -1] type = ChangeState value = 440 triggerall = var(0) >= 1 triggerall = p2statetype != A trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random = [525,600] [State -1] type = ChangeState value = 450 triggerall = var(0) >= 1 trigger1 = P2Movetype != A triggerall = ctrl triggerall = p2statetype != A triggerall = statetype != A trigger1 = P2BodyDist X <= 50 trigger1 = random > 675 trigger2 = stateno = 2000 trigger2 = P2movetype = A trigger3 = P2movetype = A ;----- [State -1] type = ChangeState value = 225 triggerall = var(0) >= 1 triggerall = ctrl triggerall = statetype != A triggerall = P2BodyDist X <= 50 trigger1 = P2Movetype != A trigger1 = p2statetype = C trigger2 = p2stateno = 9300 [State -1] type = ChangeState value = 200 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 200) && time > 6 trigger1 = random < 500 [State -1] type = ChangeState value = 210 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 200) && time > 5 || (stateno = 230) && time > 6 trigger1 = random < 500 [State -1] type = ChangeState value = 230 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 200) && time > 7 || (stateno = 230) && time > 9 trigger1 = random < 500 [State -1] type = ChangeState value = 240 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 200) && time > 5 || (stateno = 230) && time > 6 trigger1 = random < 500 [State -1] type = ChangeState value = 410 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 400) || (stateno = 430) trigger1 = (time > 9) || (movecontact && time > 5) trigger1 = random < 500 [State -1] type = ChangeState value = 430 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 400) || (stateno = 430) trigger1 = (time > 9) || (movecontact && time > 5) trigger1 = random < 500 [State -1] type = ChangeState value = 440 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = (stateno = 400) || (stateno = 430) trigger1 = (time > 9) || (movecontact && time > 5) trigger1 = random < 500 [State -1] type = ChangeState value = 1100 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = stateno = 200 || stateno = 210 || stateno = 230 ||stateno = 400 || stateno = 410 || stateno = 430 trigger1 = random < 500 trigger2 = stateno = 130 || stateno = 131 trigger2 = P2dist X < 50 [State -1] type = ChangeState value = 1120 triggerall = var(0) >= 1 triggerall = var(10) = 0 triggerall = movecontact && prevstateno != [200,499] trigger1 = stateno = 200 || stateno = 210 || stateno = 230 ||stateno = 400 || stateno = 410 || stateno = 430 trigger1 = random >= 500 trigger2 = stateno = 130 || stateno = 131 trigger2 = P2dist X < 50 [State -1] type = ChangeState value = 1000 triggerall = var(0) >= 1 triggerall = movecontact && prevstateno != [200,499] trigger1 = stateno = 200 || stateno = 210 || stateno = 230 ||stateno = 400 || stateno = 410 || stateno = 430 trigger1 = random < 500 trigger2 = stateno = 130 || stateno = 131 [State -1] type = ChangeState value = 1010 triggerall = var(0) >= 1 triggerall = var(10) = 0 triggerall = movecontact && prevstateno != [200,499] trigger1 = stateno = 200 || stateno = 210 || stateno = 230 ||stateno = 400 || stateno = 410 || stateno = 430 trigger1 = random >= 500 trigger2 = stateno = 130 || stateno = 131 ;AI Air Combo 1 [State -1] type = ChangeState value = 600 triggerall = var(0) = 1 trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype = A trigger1 = P2BodyDist X <= 50 trigger1 = random < 150 [State -1] type = ChangeState value = 630 triggerall = var(0) = 1 trigger1 = P2Movetype != A trigger1 = ctrl trigger1 = statetype = A trigger1 = P2BodyDist X <= 50 trigger1 = random = [150,300] [State -1] type = ChangeState value = 600 triggerall = var(0) = 1 triggerall = movecontact trigger1 = stateno = 600 trigger1 = random < 500 [State -1] type = ChangeState value = 610 triggerall = var(0) = 1 triggerall = movecontact trigger1 = stateno = 600 || stateno = 630 trigger1 = random >= 500 [State -1] type = ChangeState value = 640 triggerall = var(0) = 1 triggerall = movecontact trigger1 = stateno = 600 || stateno = 630 trigger1 = random < 500 ;--------------------------------------------------------------------------- [State -1,瞬獄] type = ChangeState value = 3300 triggerall = var(0) >= 1 triggerall = RoundState >= 2 triggerall = Power >= 3000 triggerall = statetype != A triggerall = P2bodydist Y >= 0 triggerall = ctrl trigger1 = var(10) = 1 trigger1 = P2statetype = S || P2statetype = C trigger1 = P2bodydist X = [0,floor(Power * 0.06)] trigger1 = enemy,HitDefAttr = SC, NA, NT, ST, HT trigger1 = var(10) = 1 trigger2 = stateno = [200,799] trigger2 = enemy,HitDefAttr = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT || enemy,Numproj trigger3 = p2stateno = 130 || p2stateno = 131 trigger3 = P2bodydist X < 50 trigger3 = life < 300 trigger4 = P2statetype = S || P2statetype = C trigger4 = P2bodydist X < 80 trigger4 = (p2life)-(life) >= 300 trigger5 = stateno = 5120 trigger5 = P2Movetype = A trigger6 = p2stateno = 9300 [State -1,折檻] type = ChangeState value = 1400 triggerall = var(0) >= 1 triggerall = Power >= 2000 triggerall = statetype != A triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 triggerall = P2bodydist X = [0,60] trigger1 = (stateno = [220,230]) || (stateno = [420,450]) trigger1 = stateno != 440 ;Except for sweep kick trigger1 = Movehit trigger1 = p2statetype != L trigger1 = P2bodydist X <= 15 trigger1 = P2bodydist Y > -60 trigger2 = ctrl trigger2 = enemy,HitDefAttr = SCA, NA, NT, ST, HT trigger3 = ctrl trigger3 = (Prevstateno = [150,155]) || (Prevstateno = [5000,5011]) trigger4 = p2stateno = 9300 [State -1,ミュージック] type = ChangeState value = 3200 triggerall = var(0) >= 1 triggerall = var(10) = 1 triggerall = RoundState >= 2 triggerall = Power >= 3000 triggerall = statetype != A triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 triggerall = ctrl triggerall = P2dist X > 90 trigger1 = P2bodydist Y < -100 trigger2 = P2Life >= 200 trigger3 = gametime % 120 = [10,40] trigger3 = P2movetype != H [State -1,車] type = ChangeState value = 3100 triggerall = var(0) >= 1 triggerall = Power >= 1000 triggerall = Power < 3000 triggerall = life < 400 triggerall = ctrl trigger1 = P2stateno > 3000 trigger2 = P2bodydist Y < -100 trigger2 = var(10) = 0 trigger3 = P2movetype != H trigger3 = var(10) = 0 triggerall = gametime % 120 = [10,40] trigger4 =stateno= 660 trigger4 =time >= 80 trigger5 = stateno = 2000 trigger5 = P2movetype = A trigger6 = stateno = 132 triggerall = p2stateno != 9300 trigger7 = statetype = A [State -1,布団4] type = ChangeState value = 4000 triggerall = var(0) >= 1 ;triggerall = var(10) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = life > 300 triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 trigger1 = p2movetype!= H trigger1 = p2statetype! = C trigger1 = p2statetype != L triggerall = p2stateno != 5120;player is not in getup state trigger1 = P2dist X > 200 trigger1 = random <= 120 trigger1 = ctrl trigger2 = stateno = 225 trigger2 = movehit trigger3 = stateno = 2000 trigger3 = ctrl trigger4 = p2movetype = A || p2movetype = I trigger4 = P2dist X > 200 trigger4 = ctrl trigger5 = P2dist X > 200 trigger5 = enemy,HitDefAttr = SA, NA, SA, HA, NP, SP, HP trigger5 = enemy,moveguarded = 0 trigger5 = ctrl trigger6 = p2stateno = 9300 trigger6 = ctrl trigger7 = stateno = 1210 || stateno = 1220 trigger7 = movehit trigger7 = ctrl trigger8 = enemy,Numproj = 0 trigger8 =life < 500 trigger8 = ctrl [State -1,S引越し] type = ChangeState value = 3000 triggerall = var(0) >= 1 triggerall = statetype != A triggerall = Power >= 1000 triggerall = life < 700 triggerall = P2stateno < 3000 triggerall = ctrl triggerall = P2bodydist Y >= 0 triggerall = P2dist X < 100 triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 trigger1 = P2movetype != H trigger1 = var(10) = 0 trigger1 = ctrl trigger2 = movecontact && prevstateno != [200,499] trigger2 = stateno != 440 ;Except for sweep kick trigger3 = stateno = 1010|| stateno = 3000 trigger4 = stateno = 2000 trigger4 = ctrl trigger5 = stateno = 225 trigger5 = movehit trigger6 = p2stateno = 1025||p2stateno = 1027 trigger6 = stateno = 1010 trigger6 = (animtime >= 56) trigger7 = p2stateno = 9300 trigger7 = ctrl trigger8 = enemy,Numproj trigger8 =life < 500 trigger8 = ctrl trigger9 = p2stateno = 1025||p2stateno = 1027 trigger9 = stateno = 3000 trigger9 = (animtime >= 74) ;--------------------------------------------------------------------------- ;中距離対空 [State -1] type = ChangeState value = 1100 triggerall = var(0) >= 1 triggerall = p2bodydist X < 70 triggerall = ctrl trigger1 = P2Movetype = A trigger1 = P2stateno < 3000 triggerall = statetype != A trigger1 = P2BodyDist Y < -50 trigger2 = stateno = 2000 trigger2 = P2Movetype = A trigger3 = stateno = [150,153] trigger4 = stateno = 5120 trigger4 = P2Movetype = A [State -1] type = ChangeState value = 1120 triggerall = var(0) >= 1 triggerall = p2bodydist X < 50 triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 triggerall = ctrl trigger1 = P2Movetype = A trigger1 = P2stateno < 3000 triggerall = statetype != A trigger1 = P2BodyDist Y < -70 trigger2 = power>=3000 trigger2 = p2stateno = [5030,5100] trigger3 = stateno = [150,153] trigger4 = power = 3000 trigger5 = p2stateno = 9300 [State -1,引越し弱] type = ChangeState value = 1000 triggerall = var(0) >= 1 triggerall = var(10) = 0 triggerall = RoundState = 2 triggerall = statetype != A triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 triggerall = p2bodydist X < 50 trigger1 = stateno = 430 trigger1 = movehit = 1 trigger2 = stateno = 230 trigger2 = movehit = 1 trigger3 = stateno = [200,450] trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact = 1 trigger3 = Enemy,Hitover = 0 trigger3 = random >= 800 + (movehit * 180) trigger4 = P2movetype! = H triggerall = ctrl trigger5 = stateno = 225 trigger5 = movehit trigger6 = stateno = [150,153] trigger7 = enemy,Numproj trigger7 = ctrl [State -1,引越し強] type = ChangeState value = 1010 triggerall = var(0) >= 1 triggerall = var(10) = 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = p2stateno != 130 || p2stateno != 131|| p2stateno != 132 triggerall = p2bodydist X < 70 trigger1 = stateno = 430 trigger1 = movehit = 1 trigger2 = stateno = 230 trigger2 = movehit = 1 trigger3 = stateno = [200,450] trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact = 1 trigger3 = Enemy,Hitover = 0 trigger3 = random >= 800 + (movehit * 180) trigger4 = P2movetype! = H triggerall = ctrl trigger5 = stateno = 225 trigger5 = movehit trigger6 = stateno = [150,153] trigger7 = enemy,Numproj trigger7 = ctrl [State -1,引越しEX] type = ChangeState value = 1020 triggerall = var(0) >= 1 triggerall =power>330 triggerall = RoundState = 2 triggerall = statetype != A triggerall = p2bodydist X < 70 trigger1 = stateno = 430 trigger1 = movehit = 1 trigger2 = stateno = 230 trigger2 = movehit = 1 trigger3 = stateno = [200,450] trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact = 1 trigger3 = Enemy,Hitover = 0 trigger3 = random >= 800 + (movehit * 180) trigger4 = P2statetype = L triggerall = ctrl trigger5 = stateno = 225 trigger5 = movehit trigger6 = stateno = 5120 trigger6 = P2Movetype = A [State -1] type = ChangeState value = 500 triggerall = var(0) >= 1 trigger1 = var(10) = 2 triggerall = p2bodydist X < 100 ;trigger1 = P2Movetype = A trigger1 = P2stateno < 3000 triggerall = ctrl triggerall = statetype != A trigger2 = stateno = 2000 triggerall = p2stateno = 130 || p2stateno = 131|| p2stateno = 132 [State -1] type = ChangeState value = 1050 triggerall = var(0) >= 1 triggerall = p2bodydist X < 60 triggerall = ctrl trigger1 = P2stateno < 3000 trigger1 = statetype != A trigger1 = P2BodyDist Y < -50 trigger2 = stateno = 2000 [State -1] type = ChangeState value = 1052 triggerall = var(0) >= 1 trigger1 = var(10) = 1 triggerall = p2bodydist X < 60 triggerall = ctrl trigger1 = P2stateno < 3000 trigger1 = statetype != A trigger1 = P2BodyDist Y < -50 trigger2 = stateno = 2000 ;--------------------------------------------------------------------------- ;追い討ち [State -1] type = ChangeState value = 650 triggerall = var(0) = 1 triggerall = statetype != A triggerall = P2movetype != A triggerall = RoundState = 2 triggerall = ctrl = 1 triggerall = p2bodydist X < 50 trigger1 = p2stateno = [5030,5100] trigger2 = p2movetype = H trigger3 = p2stateno = 5101 || p2stateno = 5110|| p2stateno = 5150|| p2stateno = 5170 [State -1] type = ChangeState value = 650 + 1120 * (power>=2000) + 100 * (power>=3000 && p2bodydist X < 70) triggerall = var(0) = 1 triggerall = statetype != A triggerall = P2movetype != A triggerall = RoundState = 2 triggerall = ctrl = 1 triggerall = p2bodydist X < 50 trigger1 = p2stateno = [5030,5100] trigger2 = p2movetype = H trigger3 = p2stateno = 5101 || p2stateno = 5110|| p2stateno = 5150|| p2stateno = 5170 ;--------------------------------------------------------------------------- [State -1,投げ] type = ChangeState value = ifelse(P2bodydist X <= 30,300,800) triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = p2statetype = S || p2statetype = C triggerall = P2movetype = I triggerall = P2bodydist X = [0,5] trigger1 = ctrl trigger2 = stateno = 2000 [State -1] type = varset trigger1 = var(10) = 0 var(2)=4 [State -1] type = varset trigger1 = var(10) = 1 var(2)=0 ;--------------------------------------------------------------------------- ;回避 [State -1,回避] type = ChangeState value = 2200 triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = ctrl trigger1 = stateno = 2000 trigger1 = P2movetype = A [State -1,スライド] type = ChangeState value = 450 triggerall = var(0) >= 1 triggerall = life < 500 triggerall = RoundState = 2 triggerall = p2movetype != H triggerall = p2statetype != A triggerall = statetype != A triggerall = ctrl trigger1 = stateno = 2000 trigger1 = P2movetype = A || p2movetype = I triggerall = P2bodydist Y <= 60 trigger2 = P2bodydist X <= 100 triggerall = p2stateno != 131 trigger3 = stateno = 100 triggerall = p2stateno != 5120 [State -1,当身] type = ChangeState value = 500 triggerall = var(0) >= 1 triggerall = p2statetype = S || p2statetype != C triggerall = p2stateno >= 200 || p2stateno < 400 triggerall = RoundState = 2 triggerall = statetype != A triggerall = P2bodydist X = [10,30] triggerall = ctrl trigger1 = stateno = 2000 trigger1 = P2movetype = A ;カウンター [State -1] type = ChangeState value = 1100 triggerall = var(0) >= 1 triggerall = P2BodyDist X <= 50 triggerall = statetype != A triggerall = p2movetype = A triggerall = random < 5 trigger1 = ctrl trigger2 = stateno = [150,153] [State -1] type = ChangeState value = 1120 triggerall = var(0) >= 1 triggerall = P2BodyDist X <= 50 triggerall = statetype != A triggerall = p2movetype = A triggerall = random = [5,10] trigger1 = ctrl trigger2 = stateno = [150,153] [State -1] type = ChangeState value = 1010 triggerall = var(0) >= 1 triggerall = P2BodyDist X <= 50 triggerall = statetype != A triggerall = p2movetype = A triggerall = random = [10,15] trigger1 = ctrl trigger2 = stateno = [150,153] ;--------------------------------------------------------------------------- ;遠距離での牽制 [State -1,ダッシュ] type = ChangeState value = 100 triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = p2statetype != L triggerall = P2bodydist Y >= 0 triggerall = statetype != A triggerall = ctrl triggerall = stateno != 100 triggerall = enemy,Numproj trigger1 = random < P2bodydist X * 2 trigger2 = p2stateno = 9300 trigger3 = p2movetype! = A [State -1,空中ダッシュ] type = ChangeState value = 2300 triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = p2statetype != L triggerall = P2bodydist Y >= 0 triggerall = statetype = A triggerall = ctrl triggerall = stateno != 2300 trigger1 = random < P2bodydist X * 2 trigger2 =stateno= 660 trigger2 =time = 70 [State -1,百烈] type = ChangeState value = 1050 triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = p2statetype = S || p2statetype = C triggerall = P2movetype = A triggerall = P2bodydist X = [0,50] trigger1 = ctrl trigger2 = stateno = 2000 trigger3 = stateno = 5120 [State -1,百烈] type = ChangeState value = 1210 triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = p2statetype = S || p2statetype = C triggerall = P2movetype = A triggerall = P2bodydist X >= 60 trigger1 = ctrl trigger2 = stateno = 2000 [State -1,布団] type = ChangeState value = 1210 triggerall = var(0) >= 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 triggerall = Frontedgebodydist > 70 trigger1 = stateno = 430 trigger1 = movehit = 1 trigger2 = stateno = 230 trigger2 = movehit = 1 trigger3 = stateno = [200,450] trigger3 = stateno != 225 trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact = 1 trigger3 = Enemy,Hitover = 0 trigger3 = random >= 800 + (movehit * 180) trigger4 = P2statetype = L triggerall = ctrl trigger5 = p2movetype = A || p2movetype = I trigger5 = P2dist X > 70 trigger6 = stateno = 225 trigger6 = movehit trigger7 = stateno = 1210 trigger7 = movehit [State -1,布団] type = ChangeState value = 1220 triggerall = var(0) >= 1 triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 triggerall = RoundState = 2 triggerall = statetype != A triggerall = Frontedgebodydist > 100 trigger1 = stateno = 430 trigger1 = movehit = 1 trigger2 = stateno = 230 trigger2 = movehit = 1 trigger3 = stateno = [200,450] trigger3 = stateno != 225 trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact = 1 trigger3 = Enemy,Hitover = 0 trigger3 = random >= 800 + (movehit * 180) trigger4 = P2statetype = L triggerall = ctrl trigger5 = stateno = 225 trigger5 = movehit trigger6 = stateno = 1210 trigger6 = movehit [State -1,水] type = ChangeState value = 1300 triggerall = var(0) >= 1 triggerall = var(10) = 1 triggerall = RoundState = 2 triggerall = statetype != A triggerall = Frontedgebodydist > 130 triggerall = P2dist X > 130 triggerall = p2statetype = S || p2statetype = C triggerall = P2movetype = I trigger1 = P2statetype != L trigger2 = Enemy,Hitover = 0 trigger2 = random >= 800 + (movehit * 180) trigger3 = enemy,moveguarded = 1 triggerall = ctrl [State -1,挑発] type = ChangeState value = 195 triggerall = var(0) >= 1 triggerall = var(10) = 1 triggerall = RoundState = 2 triggerall = Frontedgebodydist > 130 triggerall = Pos y = 0 triggerall = statetype != A trigger1 = statetype = S trigger1 = P2MoveType = H trigger1 = p2life >= 500 trigger1 = life >= 500 triggerall = ctrl [State -1,煙] type = ChangeState value = 660 triggerall = var(0) >= 1 triggerall = life < 700|| life > 300 triggerall = P2stateno < 2999 triggerall = NumHelper(661) = 0 triggerall = NumProjID(661) = 0 triggerall = RoundState = 2 triggerall = statetype != A triggerall = P2stateno != 9300 triggerall = ctrl trigger1 = P2stateno > 400||P2stateno < 700 trigger2 = P2bodydist Y < -100 trigger2 = var(10) = 0 triggerall = gametime % 120 = [10,40] trigger3 = stateno = 2000 trigger3 = P2movetype != A trigger4 = P2movetype != A trigger4 = P2bodydist X < 110 || P2bodydist X < 50 [State -1,パワー] type = ChangeState value = 2000 triggerall = var(0) >= 1 triggerall = var(10) = 2 triggerall = RoundState = 2 triggerall = Frontedgebodydist > 130 triggerall = Pos y = 0 triggerall = p2statetype != A || p2statetype != S || p2statetype != C triggerall = p2movetype != A triggerall = P2bodydist X > 110 triggerall = statetype != A trigger1 = statetype = S trigger1 = P2MoveType = H trigger1 = p2life >= 500 trigger1 = life >= 500 triggerall = ctrl ;超必========================================================================= ;------ syungoku ------ [State -1] type = ChangeState value = 3300 triggerall = power >= 3000 triggerall = statetype= S triggerall = command = "syungoku" trigger1 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = Ctrl = 1 ;--------------------------------------------------------------------------- ;ミュージックタイム [State -1, ] type = ChangeState value = 3200 triggerall = command = "volmax" triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 225 trigger2 = stateno != 440 ;Except for sweep kick trigger2 = stateno != 450 trigger2 = movecontact ;--------------------------------------------------------------------------- ;スーパー引越しアタック(ゲージレベル1) [State -1, Triple Kung Fu Palm] type = ChangeState value = 3000 triggerall = command = "TripleKFPalm" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = stateno = 1010 trigger3 = animelem = 7,>=0 trigger4 = stateno = 3000 trigger4 = animelem = 7,>=0 ;-------------------------------------------------------------------------- ;============================ ; 9時から布団4枚!(ゲージ1) [State -1] type = ChangeState value = 4000 triggerall = Var(45) = 0 triggerall = command = "futon4" triggerall = power >= 1000 trigger1 = StateType != A && (Ctrl = 1 || StateNo = 100 || StateNo = 110) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 225 trigger2 = stateno != 440 ;Except for sweep kick trigger2 = stateno != 450 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = 225 trigger3 = movehit ;=========================================================================== ;スーパー折檻落とし ;--------------------------------------------------------------------------- [State -1, upper] type = ChangeState value = 1400 triggerall = command = "upper" triggerall = Power >= 2000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA trigger2 = movecontact trigger2 = stateno != 225 trigger2 = stateno != 440 trigger2 = stateno != 450 trigger3 = stateno = 450 trigger3 = movehit trigger4 = stateno = 225 trigger4 = movehit ;============================================================== ;車 ;=========================================================================== [State -1,車] type = ChangeState value = 3100 triggerall = power >= 1000 ;triggerall = statetype != A triggerall = command = "kuruma" trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 225 trigger2 = stateno != 440 ;Except for sweep kick trigger2 = stateno != 450 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = 40 ;必========================================================================== ;--------------------------------------------------------------------------- ;Laser [State -1] type = ChangeState triggerall = Command = "laser" triggerall = statetype= S trigger1 = StateType != A trigger1 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = Ctrl = 1 ignorehitpause = 1 value = 1300 ;--------------------------------------------------------------------------- ;kogetuzan [State -1] type = ChangeState value = 1100 triggerall = command = "FDF_x" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = (stateno = [200,299]) || (stateno = [400,499]) trigger3 = stateno != 225 trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact [State -1] type = ChangeState value = 1120 triggerall = command = "FDF_y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = (stateno = [200,299]) || (stateno = [400,499]) trigger3 = stateno != 225 trigger3 = stateno != 440 ;Except for sweep kick trigger3 = stateno != 450 ;Except for sweep kick trigger3 = movecontact ;--------------------------------------------------------------------------- ;速いカンフー突き手(ゲージレベル1/3) [State -1, Fast Kung Fu Palm] type = ChangeState value = 1020 triggerall = command = "QCF_xy" triggerall = power >= 330 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) ;Cancel ground moves trigger2 = stateno != 225 trigger2 = stateno != 440 ;Except for sweep kick trigger2 = stateno != 450 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = 225 trigger3 = movehit ;--------------------------------------------------------------------------- ;カンフー突き手(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1000 triggerall = command = "QCF_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 225 trigger2 = stateno != 440 ;Except for sweep kick trigger2 = stateno != 450 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = 225 trigger3 = movehit ;--------------------------------------------------------------------------- ;カンフー突き手(強) [State -1, Strong Kung Fu Palm] type = ChangeState value = 1010 triggerall = command = "QCF_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 225 trigger2 = stateno != 440 ;Except for sweep kick trigger2 = stateno != 450 ;Except for sweep kick trigger2 = movecontact trigger3 = stateno = 225 trigger3 = movehit ;------------------------------------------------------------------------------ ;布団 [State -1, Wood-Board Throw] type = ChangeState value = 1200 triggerall = (command = "214_a") || (command = "214_b") triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = stateno != 225 trigger2 = stateno != 440 trigger2 = stateno != 450 trigger2 = movecontact trigger3 = stateno = 225 trigger3 = movehit ;--------------------------------------------------------------------------- ;当身 [State -1,atemi] type = ChangeState value = 500 triggerall = command = "atemi" triggerall = command != "holddown" trigger1 = statetype = s trigger1 = ctrl ;-------------------------------------------------------------------------- ;煙 [State -1, Taunt] type = ChangeState value = 660 triggerall = command = "kemuri" triggerall = NumHelper(661) = 0 triggerall = NumProjID(661) = 0 triggerall = statetype != A triggerall = ctrl = 1 trigger1 = statetype = S trigger2 = statetype = C ;--------------------------------------------------------------------------- ;LightningKick_A [State -1] type = ChangeState value = 1050 triggerall = command = "lightningkick_a" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno <= 440 trigger2 = movecontact = 1 trigger3 = stateno = 200 ;--------------------------------------------------------------------------- ;LightningKick_A (continue) [State -1] type = ChangeState value = 1054 triggerall = command = "lightningkick_aa" triggerall = command != "holddown" trigger1 = stateno = 1050 trigger1 = animelem = 8, >=0 trigger2 = stateno = 1054 trigger2 = animelem = 7, >=0 ;--------------------------------------------------------------------------- ;LightningKick_C [State -1] type = ChangeState value = 1052 ;1002 triggerall = command = "lightningkick_c" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno >= 200 trigger2 = stateno <= 440 trigger2 = movecontact = 1 trigger3 = stateno = 210 ;--------------------------------------------------------------------------- ;LightningKick_C (continue) [State -1] type = ChangeState value = 1053 ;1003 triggerall = command = "lightningkick_cc" triggerall = command != "holddown" trigger1 = stateno = 1052 trigger1 = animelem = 11, >=0 trigger2 = stateno = 1053 trigger2 = animelem = 8, >=0 ;----------------------------------------------------------------------------- ;GrabY [State -1, GrabY ] type = ChangeState value = 300 triggerall = command = "b" triggerall = statetype = S && ctrl && stateno != 100 trigger1 = command = "holdfwd" && p2bodydist X < 3 && p2movetype != H trigger1 = (p2statetype = S) || (p2statetype != A) trigger2 = command = "holdback" && p2bodydist X < 10 && p2movetype != H trigger2 = (p2statetype = S) || (p2statetype != A) ;=========================================================================== ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中前ダッシュ ;普通のステート、この中では一番簡単なステート ;ただし空中ダッシュを連続でできないように「stateno ! = 2300」としています ;詳細はairdash.cnsで [State -1, airrun] type = ChangeState value = 2300 trigger1 = command = "FF" triggerall = statetype = A trigger1 = ctrl trigger1 = stateno != 2300 ;--------------------------------------------------------------------------- ;パワー溜め ;新しく「holdx」「holdy」というコマンドを作ります ;あわせるとXとYを同時に押すとってことです。 ;パワーがMAXなのに溜めるのは変なのでトリガーにpower != 3000を付けます。 ;詳細はpower.cnsで [State -1, Run Back] type = ChangeState value = 2000 triggerall = power != 3000 trigger1 = command = "holdx" trigger1 = command = "holdy" trigger1 = statetype = S trigger1 = ctrl trigger1 = command != "QCF_xy" trigger1 = command != "holdfwd" trigger1 = command != "holddown" trigger1 = command != "QCF" ;--------------------------------------------------------------------------- ;前避け ;とても簡単なステートです。 ;ここでやってる特殊なことは「効率化」です。 ;詳細はaway.cnsで [State -1, Run Back] type = ChangeState value = 2200 triggerall = command = "away-f" triggerall = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;後避け ;とても簡単なステートです。 ;ここでやってる特殊なことは「効率化」です。 ;詳細はaway.cnsで [State -1, Run Back] type = ChangeState value = 2250 triggerall = command = "away-b" triggerall = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Run Back] type = ChangeState value = 2200 triggerall = command = "away-n" triggerall = statetype = S trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;スライディング [State -1, slide] type = ChangeState value = 450 triggerall = command = "slide" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;中段 [State -1] type = ChangeState value = 225 triggerall = command = "chudan" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump_STOMP [State -1] type = ChangeState value = 617 triggerall = command = "holddown" trigger1 = command = "b" triggerall = statetype = A triggerall = ctrl = 1 ;trigger1 = Vel X = 0 ;--------------------------------------------------------------------------- ;Jump_STOMP (moving) [State -1] type = ChangeState value = 617 trigger1 = command = "stomp" trigger1 = statetype = A trigger1 = ctrl = 1 trigger1 = Vel X != 0 ;---------------------------------------------------------------------------- ;追い打ち(近距離) [State -1] type = ChangeState value = 650 triggerall = statetype != A triggerall = ctrl = 1 triggerall = p2bodydist X < 70 triggerall = command = "oiuti" trigger1 = p2stateno = 5100 trigger2 = p2stateno = 5170 trigger3 = p2stateno = 5110 ;=========================================================================== ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 ;--------------------------------------------------------------------------- ;立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;--------------------------------------------------------------------------- ;立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 7 trigger3 = (stateno = 230) && time > 9 ;--------------------------------------------------------------------------- ;立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- ;空中強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact
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