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DJB MUGEN & IKEMEN Community

Command List — AdonEX.zip ← Back to Overview

[Command] name = "CPU0" command = U,U,D,D,B,F,B,F,s,s time = 0 [Command] name = "CPU1" command = U,U,D,D,B,F,B,F,a,a time = 0 [Command] name = "CPU2" command = U,U,D,D,B,F,B,F,b,b time = 0 [Command] name = "CPU3" command = U,U,D,D,B,F,B,F,c,c time = 0 [Command] name = "CPU4" command = U,U,D,D,B,F,B,F,x,x time = 0 [Command] name = "CPU5" command = U,U,D,D,B,F,B,F,y,y time = 0 [Command] name = "CPU6" command = U,U,D,D,B,F,B,F,z,z time = 0 [Command] name = "CPU7" command = U,U,D,D,B,F,B,F,a,b time = 0 [Command] name = "CPU8" command = U,U,D,D,B,F,B,F,b,c time = 0 [Command] name = "CPU9" command = U,U,D,D,B,F,B,F,a,c time = 0 [Command] name = "CPU10" command = U,U,D,D,B,F,B,F,x,y time = 0 [Command] name = "CPU11" command = U,U,D,D,B,F,B,F,y,z time = 0 [Command] name = "CPU12" command = U,U,D,D,B,F,B,F,x,z time = 0 [Command] name = "CPU13" command = U,U,D,D,B,F,B,F,a,x time = 0 [Command] name = "CPU14" command = U,U,D,D,B,F,B,F,a,y time = 0 [Command] name = "CPU15" command = U,U,D,D,B,F,B,F,a,z time = 0 [Command] name = "CPU16" command = U,U,D,D,B,F,B,F,b,x time = 0 [Command] name = "CPU17" command = U,U,D,D,B,F,B,F,b,y time = 0 [Command] name = "CPU18" command = U,U,D,D,B,F,B,F,b,z time = 0 [Command] name = "CPU19" command = U,U,D,D,B,F,B,F,c,x time = 0 [Command] name = "CPU20" command = U,U,D,D,B,F,B,F,c,y time = 0 [Command] name = "CPU21" command = U,U,D,D,B,F,B,F,c,z time = 0 [Command] name = "CPU22" command = U,U,D,D,B,F,B,F,x,a time = 0 [Command] name = "CPU23" command = U,U,D,D,B,F,B,F,x,b time = 0 [Command] name = "CPU24" command = U,U,D,D,B,F,B,F,x,c time = 0 [Command] name = "CPU25" command = U,U,D,D,B,F,B,F,y,a time = 0 [Command] name = "CPU26" command = U,U,D,D,B,F,B,F,y,b time = 0 [Command] name = "CPU27" command = U,U,D,D,B,F,B,F,y,c time = 0 [Command] name = "CPU28" command = U,U,D,D,B,F,B,F,z,a time = 0 [Command] name = "CPU29" command = U,U,D,D,B,F,B,F,z,b time = 0 [Command] name = "CPU30" command = U,U,D,D,B,F,B,F,z,c time = 0 [Command] name = "CPU31" command = U,U,D,D,B,F,B,F,s,s,s time = 0 [Command] name = "Spunches_x" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "Spunches_y" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "Spunches_z" command = ~D, DF, F, D, DF, F, z time = 30 [Command] name = "Skick_a" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "Skick_b" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "Skick_c" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "Jaguar_Bane" command = ~D, DB, B, D, DB, B, c+b+a time = 30 [Command] name = "jag_rage" command = ~D, DB, B, D, DB, B, z+y+x time = 40 [Command] name = "Jagkick_a" command = ~D, DB, B, a [Command] name = "Jagkick_b" command = ~D, DB, B, b [Command] name = "Jagkick_c" command = ~D, DB, B, c [Command] name = "Jagtooth_a" command = ~B, DB, D, DF, F, a time = 20 [Command] name = "Jagtooth_b" command = ~B, DB, D, DF, F, b time = 20 [Command] name = "Jagtooth_c" command = ~B, DB, D, DF, F, c time = 20 [Command] name = "jag_wave" command = ~D, DF, F, a time = 20 [Command] name = "jag_wave" command = ~D, DF, F, b time = 20 [Command] name = "jag_wave" command = ~D, DF, F, c time = 20 [Command] name = "Dash_E" command = ~F, DF, D, DB, B, x time = 30 [Command] name = "Dash_E" command = ~F, DF, D, DB, B, y time = 30 [Command] name = "Dash_E" command = ~F, DF, D, DB, B, z time = 30 [Command] name = "jag_upp_y" command = ~F, D, DF, y time = 20 [Command] name = "jag_upp_y" command = ~F, D, DF, x time = 20 [Command] name = "jag_upp_y" command = ~F, D, DF, z time = 20 [Command] name = "Jag_Pounce" command = ~D, DB, B, x time = 30 [Command] name = "Jag_Pounce" command = ~D, DB, B, y time = 30 [Command] name = "Jag_Pounce" command = ~D, DB, B, z time = 30 [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "uppercut_a" command = ~F, D, DF, a [Command] name = "uppercut_b" command = ~F, D, DF, b [Command] name = "uppercut_c" command = ~F, D, DF, c [Command] name = "ff_a" command = F, F, a time = 15 [Command] name = "ff_b" command = F, F, b time = 15 [Command] name = "ff_c" command = F, F, c time = 15 [Command] name = "ff_x" command = F, F, x time = 15 [Command] name = "ff_y" command = F, F, y time = 15 [Command] name = "ff_z" command = F, F, z time = 15 [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "uppercut_a" command = ~F, D, DF, a [Command] name = "uppercut_b" command = ~F, D, DF, b [Command] name = "uppercut_c" command = ~F, D, DF, c [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "recovery" command = c+z time = 1 [Command] name = "ab" command = a+b time = 1 [Command] name = "fab" command = /F, a+b time = 3 [Command] name = "ab" command = /B, a+b time = 3 [Command] name = "bc" command = b+c time = 1 [Command] name = "fbc" command = /F, b+c time = 3 [Command] name = "bc" command = /B, b+c time = 3 [Command] name = "xy" command = x+y time = 1 [Command] name = "yz" command = y+z time = 1 [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "back_x" command = /B,x time = 1 [Command] name = "back_y" command = /B,y time = 1 [Command] name = "back_z" command = /B,z time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Statedef -1] ;AI ;---------------------------------------- [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU0" trigger2 = command = "CPU1" trigger3 = command = "CPU2" trigger4 = command = "CPU3" trigger5 = command = "CPU4" trigger6 = command = "CPU5" trigger7 = command = "CPU6" trigger8 = command = "CPU7" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU8" trigger2 = command = "CPU9" trigger3 = command = "CPU10" trigger4 = command = "CPU11" trigger5 = command = "CPU12" trigger6 = command = "CPU13" trigger7 = command = "CPU14" trigger8 = command = "CPU15" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU16" trigger2 = command = "CPU17" trigger3 = command = "CPU18" trigger4 = command = "CPU19" trigger5 = command = "CPU20" trigger6 = command = "CPU21" trigger7 = command = "CPU22" trigger8 = command = "CPU23" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU24" trigger2 = command = "CPU25" trigger3 = command = "CPU26" trigger4 = command = "CPU27" trigger5 = command = "CPU28" trigger6 = command = "CPU29" trigger7 = command = "CPU30" trigger8 = command = "CPU31" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU0" trigger2 = command = "CPU1" trigger3 = command = "CPU2" trigger4 = command = "CPU3" trigger5 = command = "CPU4" trigger6 = command = "CPU5" trigger7 = command = "CPU6" trigger8 = command = "CPU7" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU8" trigger2 = command = "CPU9" trigger3 = command = "CPU10" trigger4 = command = "CPU11" trigger5 = command = "CPU12" trigger6 = command = "CPU13" trigger7 = command = "CPU14" trigger8 = command = "CPU15" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU16" trigger2 = command = "CPU17" trigger3 = command = "CPU18" trigger4 = command = "CPU19" trigger5 = command = "CPU20" trigger6 = command = "CPU21" trigger7 = command = "CPU22" trigger8 = command = "CPU23" v = 50 value = 1 [State -1] type = VarSet triggerall = roundstate = 2 trigger1 = command = "CPU24" trigger2 = command = "CPU25" trigger3 = command = "CPU26" trigger4 = command = "CPU27" trigger5 = command = "CPU28" trigger6 = command = "CPU29" trigger7 = command = "CPU30" trigger8 = command = "CPU31" v = 50 value = 1 [State -1,-1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,0] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,1] type = ChangeState value = 2500 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 10 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "back_a" trigger2 = command = "back_b" trigger3 = command = "back_c" [State -1,2] type = ChangeState value = 2505 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 5 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "fwd_a" trigger2 = command = "fwd_b" trigger3 = command = "fwd_c" [State -1,3] type = ChangeState value = 2510 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 5 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "fwd_x" trigger2 = command = "fwd_y" trigger3 = command = "fwd_z" [State -1,4] type = ChangeState value = 2515 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 10 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "back_x" trigger2 = command = "back_y" trigger3 = command = "back_z" [State -1,5] type = ChangeState value = 3020 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = power >= 1000 trigger1 = command = "Spunches_x" trigger2 = power >= 1000 trigger2 = power < 2000 trigger2 = command = "Spunches_y" trigger3 = power >= 1000 trigger3 = power < 2000 trigger3 = command = "Spunches_z" [State -1,6] type = ChangeState value = 3010 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = power >= 2000 trigger1 = command = "Spunches_y" trigger2 = power >= 2000 trigger2 = power < 3000 trigger2 = command = "Spunches_z" [State -1,7] type = ChangeState value = 3000 triggerall = command = "Spunches_z" trigger1 = statetype = S trigger1 = ctrl = 1 trigger1 = power = 3000 [State -1, AI Punches] type = ChangeState value = 3000 triggerall = Var(50) = 1 triggerall = random >= 100 && random < 299 || random >= 800 && random <= 959 triggerall = statetype = S triggerall = power = 3000 triggerall = ctrl = 1 trigger1 = p2bodydist X > 10 && p2bodydist X < 90 [State -1,8] type = ChangeState value = 3120 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = power >= 1000 trigger1 = command = "Skick_a" trigger2 = power >= 1000 trigger2 = power < 2000 trigger2 = command = "Skick_b" trigger3 = power >= 1000 trigger3 = power < 2000 trigger3 = command = "Skick_c" [State -1,9] type = ChangeState value = 3110 triggerall = statetype = S triggerall = ctrl = 1 trigger1 = power >= 2000 trigger1 = command = "Skick_b" trigger2 = power >= 2000 trigger2 = power < 3000 trigger2 = command = "Skick_c" [State -1,10] type = ChangeState value = 3100 triggerall = command = "Skick_c" trigger1 = statetype = S trigger1 = ctrl = 1 trigger1 = power = 3000 [State -1, Kick] type = ChangeState value = 3100 triggerall = Var(50) = 1 triggerall = random >= 100 && random < 299 || random >= 800 && random <= 959 triggerall = statetype = S triggerall = power = 3000 triggerall = ctrl = 1 trigger1 = p2bodydist X > 30 && p2bodydist X < 190 [State -1,11] type = ChangeState value = 9200 triggerall = command = "Jaguar_Bane" trigger1 = statetype = S trigger1 = ctrl = 1 trigger1 = power = 3000 [State -1, AI Jaguar Bane] type = ChangeState value = 9200 triggerall = Var(50) = 1 triggerall = random >= 100 && random < 299 || random >= 800 && random <= 959 triggerall = statetype = S triggerall = power = 3000 triggerall = ctrl = 1 trigger1 = p2bodydist X > 100 && p2bodydist X < 130 ;Jaguar Rage [State -1,21] type = ChangeState value = 4010 triggerall = command = "jag_rage" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger1 = power = 3000 trigger2 = stateno = [200,412] trigger2 = movecontact [State -1, AI Jaguar Rage] type = ChangeState value = 4010 triggerall = Var(50) = 1 triggerall = random >= 100 && random < 299 || random >= 950 && random <= 959 triggerall = statetype = S triggerall = power = 3000 triggerall = ctrl = 1 trigger1 = p2bodydist X < 80 [State -1,12] type = ChangeState value = 2000 triggerall = command = "Jagtooth_a" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,13] type = ChangeState value = 2100 triggerall = command = "Jagtooth_b" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,14] type = ChangeState value = 2200 triggerall = command = "Jagtooth_c" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,15] type = ChangeState value = 1000 triggerall = command = "uppercut_a" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,16] type = ChangeState value = 1100 triggerall = command = "uppercut_b" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,17] type = ChangeState value = 1200 triggerall = command = "uppercut_c" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1, AI Uppercut] type = ChangeState value = 1200 triggerall = Var(50) = 1 triggerall = random >= 100 && random < 299 || random >= 950 && random <= 959 triggerall = statetype = S triggerall = p2statetype = A triggerall = ctrl = 1 trigger1 = p2bodydist X < 20 [State -1,18] type = ChangeState value = 1001 triggerall = command = "Jagkick_a" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact [State -1,aerial] type = ChangeState value = 4300 triggerall = command = "Jagkick_a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [600,612] trigger2 = movecontact [State -1,19] type = ChangeState value = 1101 triggerall = command = "Jagkick_b" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact [State -1,Aerial] type = ChangeState value = 4301 triggerall = command = "Jagkick_b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [600,612] trigger2 = movecontact [State -1,20] type = ChangeState value = 1201 triggerall = command = "Jagkick_c" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact [State -1,Aerial] type = ChangeState value = 4302 triggerall = command = "Jagkick_c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [600,612] trigger2 = movecontact [State -1,12] type = ChangeState value = 2000 triggerall = command = "Jagtooth_a" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact ;Jag_Wave [State -1,21] type = ChangeState value = 4200;10300 triggerall = command = "jag_wave";Place name of command here triggerall = command != "holddown";Standing moves should have this line triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact ;Dash Elbow [State -1,330] type = ChangeState value = 20500 triggerall = command = "Dash_E" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,Jaguar Upper] type = ChangeState value = 4210 triggerall = command = "jag_upp_y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact ;Jaguar Pounce [State -1,331] type = ChangeState value = 70500 triggerall = command = "Jag_Pounce" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,412] trigger2 = movecontact ;------------------------------------| run / taunt |------------------------------------------ [State -1,Run foward] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,run backward] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,42] type = ChangeState value = 195 trigger1 = command = "s" trigger1 = statetype = S trigger1 = ctrl = 1 ;------------------------------------| throws |------------------------------------------ [State -1,1] type = ChangeState value = 2500 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 10 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "back_a" trigger2 = command = "back_b" trigger3 = command = "back_c" [State -1, AI Throw1] type = ChangeState value = 2500 triggerall = Var(50) = 1 triggerall = random >= 100 && random < 299 || random >= 300 && random <= 959 triggerall = statetype = S triggerall = p2statetype = A triggerall = ctrl = 1 triggerall = p2life > 2 trigger1 = p2bodydist X < 10 [State -1,2] type = ChangeState value = 2505 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 5 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "fwd_a" trigger2 = command = "fwd_b" trigger3 = command = "fwd_c" [State -1,3] type = ChangeState value = 2510 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 5 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "fwd_x" trigger2 = command = "fwd_y" trigger3 = command = "fwd_z" [State -1,4] type = ChangeState value = 2515 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 10 triggerall = stateno != 100 triggerall = p2statetype = S triggerall = p2statetype != A triggerall = p2statetype != C triggerall = p2movetype != H trigger1 = command = "back_x" trigger2 = command = "back_y" trigger3 = command = "back_z" [State -1,22] type = ChangeState value = 210 triggerall = command = "a";Place name of command here triggerall = command != "holddown";Standing moves should have this line triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = MoveContact [State -1,23] type = ChangeState value = 211 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 210 trigger2 = MoveContact ;If move hits, or is guarded by opponent trigger3 = stateno = 200 trigger3 = MoveContact trigger4 = stateno = 201 trigger4 = MoveContact [State -1,24] type = ChangeState value = 215 triggerall = command = "c" triggerall = command != "holddown" triggerall = P2bodydist X <= 36 triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 211 trigger2 = MoveContact trigger3 = stateno = 201 trigger3 = MoveContact [State -1,25] type = ChangeState value = 212 triggerall = command = "c" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 211 trigger2 = MoveContact trigger3 = stateno = 201 trigger3 = MoveContact [State -1,32] type = ChangeState value = 200 triggerall = command = "x";Place name of command here triggerall = command != "holddown";Standing moves should have this line triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 210 trigger2 = MoveContact [State -1,33] type = ChangeState value = 205 triggerall = command = "fwd_y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1,34] type = ChangeState value = 201 triggerall = command = "y";Place name of command here triggerall = command != "holddown";Standing moves should have this line triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = MoveContact trigger3 = stateno = 210 trigger3 = MoveContact trigger4 = stateno = 211 trigger4 = MoveContact [State -1,35] type = ChangeState value = 202 triggerall = command = "z";Place name of command here triggerall = command != "holddown";Standing moves should have this line trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 201 trigger2 = MoveContact trigger3 = stateno = 211 trigger3 = MoveContact ;------------------------------------| Crouched |------------------------------------------ [State -1,36] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 [State -1,37] type = ChangeState value = 401 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = MoveContact [State -1,38] type = ChangeState value = 402 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 401 trigger2 = MoveContact [State -1,26] type = ChangeState value = 410 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 [State -1,27] type = ChangeState value = 411 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 410 trigger2 = MoveContact [State -1,28] type = ChangeState value = 412 triggerall = command = "c" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 411 trigger2 = MoveContact ;------------------------------------| Aerial |------------------------------------------ [State -1,39] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 610 trigger2 = movecontact [State -1,40] type = ChangeState value = 601 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 601 trigger2 = movecontact trigger3 = stateno = 610 || stateno = 611 trigger3 = movecontact [State -1,41] type = ChangeState value = 602 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 601 trigger2 = movecontact trigger3 = stateno = 610 || stateno = 611 trigger3 = movecontact [State -1,29] type = ChangeState value = 610 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger2 = movecontact [State -1,30] type = ChangeState value = 611 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 601 trigger2 = movecontact trigger3 = stateno = 610 || stateno = 612 trigger3 = movecontact [State -1,31] type = ChangeState value = 612 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 601 trigger2 = movecontact trigger3 = stateno = 610 || stateno = 611 trigger3 = movecontact ;------------------------------------| Counter and Roll |-------------------------------------- [State -1,43] type = ChangeState value = 900 triggerall = StateNo >= 150 triggerall = StateNo <= 153 trigger1 = Command = "QCB_a" trigger2 = Command = "QCB_b" trigger3 = Command = "QCB_c" trigger4 = Command = "ff_a" trigger5 = Command = "ff_b" trigger6 = Command = "ff_c" [State -1,44] type = ChangeState value = 910 triggerall = command = "fbc" triggerall = alive = 1 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1,45] type = ChangeState value = 915 triggerall = command = "bc" triggerall = alive = 1 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1,46] type = ChangeState value = 910 triggerall = command = "fab" triggerall = alive = 1 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1,47] type = ChangeState value = 915 triggerall = command = "ab" triggerall = alive = 1 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1,48] type = ChangeState value = 910 triggerall = StateNo >= 150 triggerall = StateNo <= 153 trigger1 = Command = "QCB_x" trigger2 = Command = "QCB_y" trigger3 = Command = "QCB_z" trigger4 = Command = "ff_x" trigger5 = Command = "ff_y" trigger6 = Command = "ff_z" ;------------------------------------| Super Jump |-------------------------------------- [State -1, Super Jump] type = ChangeState value = 1400 triggerall = command = "holdup" trigger1 = MoveContact trigger1 = stateno = 215
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