Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — bomberman.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "dangerous" command = ~F, B, DB, D, DF, F, x+y+z time = 30 [Command] name = "rocket" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "rocket" command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "rocket" command = ~D, DB, B, D, DB, B, z time = 30 [Command] name = "linebomb" command = ~D, DB, B, D, DF, F, x time = 30 [Command] name = "linebomb" command = ~D, DB, B, D, DF, F, y time = 30 [Command] name = "linebomb" command = ~D, DB, B, D, DF, F, z time = 30 [Command] name = "bpunch" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "bpunch" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "bpunch" command = ~D, DF, F, D, DF, F, z time = 30 ;-| EX Motions |----------------------------------------------------------- [Command] name = "bthrowex" command = ~B,D,DB,x+y [Command] name = "bthrowex" command = ~B,D,DB,y+z [Command] name = "bthrowex" command = ~B,D,DB,x+z [Command] name = "bjumpex" command = ~F,D,DF,x+y [Command] name = "bjumpex" command = ~F,D,DF,y+z [Command] name = "bjumpex" command = ~F,D,DF,x+z [Command] name = "btackleex" command = ~B,F,x+y [Command] name = "btackleex" command = ~B,F,y+z [Command] name = "btackleex" command = ~B,F,x+z [Command] name = "bkickex" command = ~D,DB,B,x+y [Command] name = "bkickex" command = ~D,DB,B,y+z [Command] name = "bkickex" command = ~D,DB,B,x+z [Command] name = "bawayex" command = ~D,DF,F,x+y [Command] name = "bawayex" command = ~D,DF,F,y+z [Command] name = "bawayex" command = ~D,DF,F,x+z ;-| Special Motions |------------------------------------------------------ [Command] name = "bthrowx" command = ~B,D,DB,x [Command] name = "bthrowy" command = ~B,D,DB,y [Command] name = "bthrowz" command = ~B,D,DB,z [Command] name = "bjump" command = ~F,D,DF,x [Command] name = "bjump" command = ~F,D,DF,y [Command] name = "bjump" command = ~F,D,DF,z [Command] name = "remote" command = ~D,D,a [Command] name = "btackle" command = ~B,F,x [Command] name = "btackle" command = ~B,F,y [Command] name = "btackle" command = ~B,F,z [Command] name = "bkickx" command = ~D,DB,B,x [Command] name = "bkicky" command = ~D,DB,B,y [Command] name = "bkickz" command = ~D,DB,B,z [Command] name = "bawayx" command = ~D,DF,F,x [Command] name = "bawayy" command = ~D,DF,F,y [Command] name = "bawayz" command = ~D,DF,F,z ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holda" ;Required (do not remove) command = /a time = 1 [Command] name = "longjump" command = D, $U time = 18 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Dangerous Bomb [State -1] type = ChangeState value = 3500 triggerall = command = "dangerous" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Bomb Rocket [State -1] type = ChangeState value = 3100 triggerall = command = "rocket" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = [1000,1020] trigger9 = stateno = [1100,1120] ;Line Bomb [State -1] type = ChangeState value = 3000 triggerall = command = "linebomb" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = [1000,1020] trigger9 = stateno = [1100,1120] ;Bomb Punch [State -1] type = ChangeState value = 3200 triggerall = command = "bpunch" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = [1000,1020] trigger9 = stateno = [1100,1120] ;----------------------------------------------------------------------------- ;Ex Bomberman Throw [State -1] type = ChangeState value = 1550 triggerall = command = "bthrowex" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Ex Bomb Jump [State -1] type = ChangeState value = 1450 triggerall = command = "bjumpex" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Ex Bomb Tackle [State -1] type = ChangeState value = 1250 triggerall = command = "btackleex" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Ex Bomb Kick [State -1] type = ChangeState value = 1150 triggerall = command = "bkickex" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Ex Bomb Away [State -1] type = ChangeState value = 1050 triggerall = command = "bawayex" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ; Bomb Throw [State -1] type = ChangeState value = 1500 triggerall = command = "bthrowx" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact [State -1] type = ChangeState value = 1510 triggerall = command = "bthrowy" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact [State -1] type = ChangeState value = 1520 triggerall = command = "bthrowz" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ; Bomb Jump [State -1] type = ChangeState value = 1400 triggerall = command = "bjump" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Remote Bomb [State -1] type = ChangeState value = 1300 ;triggerall = !numhelper triggerall = command = "remote" triggerall = statetype != A triggerall = NumHelper(1305) >= 0 && NumHelper(1305) < 5 trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Tackle 1 [State -1] type = ChangeState value = 1200 ;triggerall = !numhelper triggerall = command = "btackle" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Kick 1 [State -1] type = ChangeState value = 1100 triggerall = NumHelper(1305) < 5 triggerall = command = "bkickx" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Kick 2 [State -1] type = ChangeState value = 1110 triggerall = NumHelper(1305) < 5 triggerall = command = "bkicky" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Kick 3 [State -1] type = ChangeState value = 1120 triggerall = NumHelper(1305) < 5 triggerall = command = "bkickz" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Away 1 [State -1] type = ChangeState value = 1000 triggerall = NumHelper(1305) < 5 triggerall = command = "bawayx" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Away 2 [State -1] type = ChangeState value = 1010 triggerall = NumHelper(1305) < 5 triggerall = command = "bawayy" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;----------------------------------------------------------------------------- ;Bomb Away 3 [State -1] type = ChangeState value = 1020 triggerall = NumHelper(1305) < 5 triggerall = command = "bawayz" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact trigger6 = stateno = 220 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact ;--------------------------------------------------------------------------- ;Throw [State -1, Throw] type = ChangeState value = 800 triggerall = !var(58) triggerall = command = "y" && command = "z" || command = "c" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Taunt [State -1] type = ChangeState value = 195 triggerall = !var(58) triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Backward Dodge [State -1] type = ChangeState value = 256 triggerall = !var(58) triggerall = command = "x" && command = "y" || command = "b" triggerall = command = "holdback" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Forward Dodge [State -1] type = ChangeState value = 255 triggerall = !var(58) triggerall = command = "x" && command = "y" || command = "b" trigger1 = statetype != A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Stand_Weak_Attack [State -1] type = ChangeState value = 200 triggerall = !var(58) triggerall = command = "x" ;Place name of command here triggerall = command != "holddown" ;Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand_Medium_Attack [State -1] type = ChangeState value = 210 triggerall = !var(58) triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact ;trigger3 = stateno = 400 ;trigger3 = movecontact ;--------------------------------------------------------------------------- ;Stand_Strong_Attack [State -1] type = ChangeState value = 220 triggerall = !var(58) triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;--------------------------------------------------------------------------- ;Stand_Special_Attack [State -1] type = ChangeState value = 230 triggerall = !var(58) triggerall = command = "a" triggerall = command != "holddown" triggerall = !NumHelper(1305) = 0 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ; Crouch_Light_Attack [State -1] type = ChangeState value = 400 triggerall = !var(58) triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ; Crouch_Medium_Attack [State -1] type = ChangeState value = 410 triggerall = !var(58) triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ;--------------------------------------------------------------------------- ;Crouch_Strong_Attack [State -1] type = ChangeState value = 420 triggerall = !var(58) triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;--------------------------------------------------------------------------- ;Crouch_Special_Attack [State -1] type = ChangeState value = 430 triggerall = !var(58) triggerall = command = "a" triggerall = command = "holddown" ;triggerall = NumHelper(235) = 0 trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump_Light_Punch [State -1] type = ChangeState value = 600 triggerall = !var(58) triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump_Hard_Punch [State -1] type = ChangeState value = 610 triggerall = !var(58) triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;-------------------------------------------------------------------------- ;Jump_Light_Kick [State -1] type = ChangeState value = 620 triggerall = !var(58) triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact ;-------------------------------------------------------------------------- ;Jump_Special_Attack [State -1] type = ChangeState value = 630 triggerall = !var(58) triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------
Back
Top