Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — UMVC3_Ryu.zip ← Back to Overview

[Command] name = "AI1" command = B,B,B,B,B,B time = 0 [Command] name = "AI2" command = B,B,B,B,B,F time = 0 [Command] name = "AI3" command = B,B,B,B,F,F time = 0 [Command] name = "AI4" command = B,B,B,F,F,F time = 0 [Command] name = "AI5" command = B,B,F,F,F,F time = 0 [Command] name = "AI6" command = B,F,F,F,F,F time = 0 [Command] name = "AI7" command = F,F,F,F,F,F time = 0 [Command] name = "AI8" command = F,F,F,F,F,B time = 0 [Command] name = "AI9" command = F,F,F,F,B,B time = 0 [Command] name = "AI10" command = F,F,F,B,B,B time = 0 [Command] name = "AI11" command = F,F,B,B,B,B time = 0 [Command] name = "AI12" command = F,B,B,B,B,B time = 0 [Command] name = "AI13" command = B,B,B,B,F,B time = 0 [Command] name = "AI14" command = B,B,B,F,B,B time = 0 [Command] name = "AI15" command = B,B,F,B,B,B time = 0 [Command] name = "AI16" command = B,F,B,B,B,B time = 0 [Command] name = "AI17" command = F,F,F,F,B,F time = 0 [Command] name = "AI18" command = F,F,F,B,F,F time = 0 [Command] name = "AI19" command = F,F,B,F,F,F time = 0 [Command] name = "AI20" command = F,B,F,F,F,F time = 0 ;-|超必殺技|------------------------------------------------------------ [Command] name = "S_shouryu" command = F, D, DF, a+c time = 25 [Command] name = "S_shouryu" command = F, D, DF, b+c time = 25 [Command] name = "S_shouryu" command = F, D, DF, a+b time = 25 [Command] name = "HadouKakusei" command = D,D,a+b time = 25 [Command] name = "HadouKakusei" command = D,D,a+c time = 25 [Command] name = "HadouKakusei" command = D,D,b+c time = 25 [Command] name = "SHadou" command = ~D,DF,F,a+b time = 20 [Command] name = "SHadou" command = ~D,DF,F,a+c time = 20 [Command] name = "SHadou" command = ~D,DF,F,b+c time = 20 [Command] name = "S-Tatsumaki" command = ~D,DB,B,b+c time = 20 [Command] name = "S-Tatsumaki" command = ~D,DB,B,a+c time = 20 [Command] name = "S-Tatsumaki" command = ~D,DB,B,a+b time = 20 ;-|必殺技|-------------------------------------------------------- [Command] name = "Hadouken_A" command = ~D,DF,F,a time = 12 [Command] name = "Hadouken_B" command = ~D,DF,F,b time = 12 [Command] name = "Hadouken_C" command = ~D,DF,F,c time = 12 [Command] name = "Hadouken_Z" command = ~D,DF,F,z time = 15 ;------------------------------------------------- [Command] name = "JodanA" command = ~B,D,DB,a time = 15 [Command] name = "JodanB" command = ~B,D,DB,b time = 15 [Command] name = "JodanC" command = ~B,D,DB,c time = 15 ;----------------------------------------- [Command] name = "Shouryuuken_X" command = ~F,D,DF,a time = 15 [Command] name = "Shouryuuken_Y" command = ~F,D,DF,b time = 15 [Command] name = "Shouryuuken_C" command = ~F,D,DF,c time = 15 [Command] name = "Shouryuuken_Z" command = ~F,D,DF,z time = 15 [Command] name = "Tatsumaki_A" command = ~D,DB,B,a time = 15 [Command] name = "Tatsumaki_B" command = ~D,DB,B,b time = 15 [Command] name = "Tatsumaki_C" command = ~D,DB,B,c time = 15 ;-|移動|--------------------------------------------------------- [Command] name = "SuperJump" command = $D, $U time = 5 [Command] name = "WaveDush" command = a+b time = 5 [Command] name = "WaveDushBack" command = /B, a+b time = 5 [Command] name = "Up" command = U time = 5 [Command] name = "Forward" command = F time = 5 [Command] name = "Down" command = D time = 5 [Command] name = "Back" command = B time = 1 ;-[Other]------------------------------------------------------ [Command] name = "PowerUp" command = y+b time = 3 [Command] name = "factor" command = a+z time = 3 ;-| Advance Guard |-------------------------------------------------------- [Command] name = "Advance" command = a+b time = 6 [Command] name = "Advance" command = a+c time = 6 [Command] name = "Advance" command = b+c time = 6 [Command] name = "GRN_Advance" command = DF, y+z time = 6 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "DU" command = D, U time = 18 [Command] name = "DU" command = DB, UF time = 18 [Command] name = "DU" command = DF, UB time = 18 [Command] name = "DU" command = $D, UF time = 18 [Command] name = "DU" command = $D, UB time = 18 ;-| 2/3 Button Combination |---------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery";Required (do not remove) command = y+z time = 1 [Command] name = "recovery";Required (do not remove) command = x+z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "Callibreaker" command = /$F, b time = 1 [Command] name = "RushingFierce" command = /$F, z time = 1 [Command] name = "6C" command = /$F, c time = 1 ;-| Single Button |-------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;-| Hold Button |---------------------------------------------------------- [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_s" command = /s time = 1 [Command] name ="ha" command = /a time = 1 [Command] name ="hb" command = /b time = 1 [Command] name ="hc" command = /c time = 1 [Command] name ="hx" command = /x time = 1 [Command] name ="hy" command = /y time = 1 [Command] name ="hz" command = /z time = 1 [Command] name ="hs" command = /s time = 1 ;=========================================================================== [Statedef -1] ;========================================================================== ;AIチェック(仮組み) ;=========================================================================== [State -1, AI] type = VarSet triggerall=!var(10) trigger1 = command = "AI1" || command = "AI2" || command = "AI3" trigger2 = command = "AI4" || command = "AI5" || command = "AI6" trigger3 = command = "AI7" || command = "AI8" || command = "AI9" trigger4 = command = "AI10" || command = "AI11" || command = "AI12" trigger5 = command = "AI13" || command = "AI14" || command = "AI15" trigger6 = command = "AI16" || command = "AI17" || command = "AI18" trigger7 = command = "AI19" || command = "AI20" var(10)=1 ;=========================================================================== ;移動 ;=========================================================================== [State -1] type = ChangeState value = 100 trigger1 = command = "FF" ;&& (var(10) != 1) triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- [State ] type = ChangeState value = 105 trigger1 = command = "BB" ;&& (var(10) != 1) triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------- [State ] type = ChangeState value = 123 trigger1 = command = "DU" trigger1 = ctrl triggerall = statetype != A trigger2 = (stateno = 404) && (movehit) && (command = "holdup") ;=========================================================================== ;超必殺 ;=========================================================================== ;真空竜巻 [State -1] type = ChangeState value = 3102 triggerall = command = "S-Tatsumaki" triggerall = power >= 1000 triggerall = Statetype != A triggerall=var(48)=0 trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = [400,405]) && movecontact trigger4 = (stateno = [1500,1502]) && movecontact trigger5 = (stateno = 720) && movecontact trigger6 = (stateno = 1200) && movecontact ;真・竜巻(覚醒中) [State -1] type = ChangeState value = 3103 triggerall = command = "S-Tatsumaki" triggerall = power >= 1000 triggerall = Statetype != A triggerall=var(48)>=1 trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = [400,405]) && movecontact trigger4 = (stateno = [1500,1502]) && movecontact trigger5 = (stateno = 720) && movecontact trigger6 = (stateno = 1200) && movecontact ;真昇龍 [State -1] type = ChangeState value = 3450 triggerall = command = "S_shouryu" triggerall = power >= 3000 triggerall = statetype != A trigger1 = stateno != 402 trigger1 = stateno != [600,699] trigger1 = stateno != [1000,4999] trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = [400,405]) && movecontact trigger4 = (stateno = [1500,1502]) && movecontact trigger5 = (stateno = 720) && movecontact trigger6 = (stateno = 1200) && movecontact ;波動覚醒 [State ] type = ChangeState value = 6407 triggerall = command = "HadouKakusei" triggerall = Power >= 1000 triggerall = var(48) = 0 triggerall = statetype != A trigger1 = stateno != [1000,4999] trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = [400,405]) && movecontact trigger4 = (stateno = [1500,1502]) && movecontact trigger5 = (stateno = [1000,1003]) && time >= 11 trigger6 = (stateno = 1200) && movecontact ;真空波動(地上) [State -1, EX_ST_L3] type = ChangeState value = 3002 triggerall = command = "SHadou" triggerall = (numproj = 0) && (power >= 1000) triggerall = Statetype != A triggerall = var(48) = 0 trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = [400,405]) && movecontact trigger4 = (stateno = [1500,1502]) && movecontact trigger5 = (stateno = 720) && movecontact trigger6 = (stateno = 1200) && movecontact trigger7 = (stateno = [1000,1003]) && Time>=10 ;真・波動(覚醒中) [State -1, EX_ST_L3] type = ChangeState value = 3008 triggerall = command = "SHadou" triggerall = (numproj = 0) && (power >= 1000) triggerall = Statetype != A triggerall = var(48) >= 1 trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact trigger3 = (stateno = [400,405]) && movecontact trigger4 = (stateno = [1500,1502]) && movecontact trigger5 = (stateno = 720) && movecontact trigger6 = (stateno = 1200) && movecontact trigger7 = (stateno = [1000,1003]) && Time>=10 ;真空波動(空中) [State ] type = ChangeState value = 3052 triggerall = command = "SHadou" triggerall = power >= 1000 triggerall = statetype = A triggerall = Pos Y <= -5 triggerall=var(48)=0 trigger1 = stateno != [200,599] trigger1 = stateno != [1000,4999] trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact trigger3 = (stateno = 2300) && time >= 12 trigger4 = (stateno = 1150) && movecontact trigger5 = (stateno = 1151) && movecontact trigger6 = (stateno = 1152) && movecontact trigger7 = (stateno = 2301) && time >= 12 trigger8 = (stateno = [1100,1102]) && movecontact ;真・波動(覚醒空中) [State ] type = ChangeState value = 3004 triggerall = command = "SHadou" triggerall = power >= 1000 triggerall = statetype = A triggerall = Pos Y <= -5 triggerall=var(48)>=1 trigger1 = stateno != [200,599] trigger1 = stateno != [1000,4999] trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact trigger3 = (stateno = 2300) && time >= 12 trigger4 = (stateno = 1150) && movecontact trigger5 = (stateno = 1151) && movecontact trigger6 = (stateno = 1152) && movecontact trigger7 = (stateno = 2301) && time >= 12 trigger8 = (stateno = [1100,1102]) && movecontact ;空中波動a [State ] type = ChangeState value = 2300 triggerall = command = "Hadouken_A" triggerall = power >= 0 triggerall = numproj = 0 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact ;空中波動b [State ] type = ChangeState value = 2302 triggerall = command = "Hadouken_B" triggerall = power >= 0 triggerall = numproj = 0 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact ;空中波動c [State ] type = ChangeState value = 2303 triggerall = command = "Hadouken_C" triggerall = power >= 0 triggerall = numproj = 0 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact ;空中連波動 [State ] type = ChangeState value = 2301 triggerall = command = "Hadouken_Z" triggerall = power >= 0 triggerall = Pos Y <= -10 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact ;空中連波動(持続用) [State ] type = ChangeState value = 2301 triggerall = command = "z" triggerall = statetype = A trigger1 = (stateno = 2301) && Time >= 10 trigger1 = Time <= 29 && Var(49) <= 4 ;=========================================================================== ;必殺技 ;=========================================================================== ;昇龍弱 [State -1, Shouryuuken_x] type = ChangeState value = 1200 triggerall=!var(58) triggerall = command = "Shouryuuken_X" triggerall = statetype != A trigger1 = ctrl trigger1 = stateno != [800,899] trigger1 = stateno != [1000,4999] trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (Stateno = 700) && Movecontact trigger13 = (Stateno = 720) && Movecontact ;昇龍中 [State -1, Shouryuuken_y] type = ChangeState value = 1202 triggerall=!var(58) triggerall = command = "Shouryuuken_Y" triggerall = statetype != A trigger1 = ctrl trigger1 = stateno != [800,899] trigger1 = stateno != [1000,4999] trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (Stateno = 700) && Movecontact trigger13 = (Stateno = 720) && Movecontact ;昇龍強 [State -1, Shouryuuken_c] type = ChangeState value = 1207 triggerall=!var(58) triggerall = command = "Shouryuuken_C" triggerall = statetype != A trigger1 = ctrl trigger1 = stateno != [800,899] trigger1 = stateno != [1000,4999] trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (Stateno = 700) && Movecontact trigger13 = (Stateno = 720) && Movecontact ;波動昇龍 [State -1, Shouryuuken_z] type = ChangeState value = 1204 triggerall=!var(58) triggerall = command = "Shouryuuken_Z" triggerall = statetype != A trigger1 = ctrl trigger1 = stateno != [800,899] trigger1 = stateno != [1000,4999] trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (Stateno = 700) && Movecontact trigger13 = (Stateno = 720) && Movecontact ;波動弱 [State -1, Hadouken] type = ChangeState value = 1000 triggerall=!var(58) triggerall = command = "Hadouken_A" triggerall = numproj = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (Stateno = 700) && Movecontact trigger14 = (Stateno = 720) && Movecontact ;波動中 [State -1, Hadouken] type = ChangeState value = 1001 triggerall=!var(58) triggerall = command = "Hadouken_B" triggerall = numproj = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (Stateno = 700) && Movecontact trigger14 = (Stateno = 720) && Movecontact ;波動強 [State -1, Hadouken_y] type = ChangeState value = 1003 triggerall=!var(58) triggerall = command = "Hadouken_C" triggerall = numproj = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (Stateno = 700) && Movecontact trigger14 = (Stateno = 720) && Movecontact ;連波動 [State -1, Hadouken_z] type = ChangeState value = 1002 triggerall=!var(58) triggerall = command = "Hadouken_Z" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 203) && movecontact trigger8 = (stateno = 403) && movecontact trigger9 = (stateno = 204) && movecontact trigger10 = (stateno = 205) && movecontact trigger11 = (stateno = 405) && movecontact trigger12 = (Stateno = 700) && Movecontact ;連波動(持続用) [State ] type = ChangeState value = 1002 triggerall=!var(58) triggerall = command = "z" triggerall = statetype != A trigger1 = (stateno = 1002) && Time >= 10 trigger1 = Time <= 29 && Var(49) <= 4 ;足刀弱 [State -] type = ChangeState value = 1500 triggerall=!var(58) triggerall = command = "JodanA" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12= (stateno=720) && Movecontact trigger13 = (Stateno = 700) && Movecontact trigger14 = (stateno = 405) && movecontact ;足刀中 [State ] type = ChangeState value = 1501 triggerall=!var(58) triggerall = command = "JodanB" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12= (stateno=720) && Movecontact trigger13 = (Stateno = 700) && Movecontact trigger14 = (stateno = 405) && movecontact ;足刀強 [State ] type = ChangeState value = 1502 triggerall=!var(58) triggerall = command = "JodanC" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12= (stateno=720) && Movecontact trigger13 = (Stateno = 700) && Movecontact trigger14 = (stateno = 405) && movecontact ;竜巻弱 [State -1, Tatsumaki_a] type = ChangeState value = 1100 triggerall=!var(58) triggerall = command = "Tatsumaki_A" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (stateno = 720) && movecontact trigger14 = (Stateno = 700) && Movecontact ;竜巻中 [State -1, Tatsumaki_b] type = ChangeState value = 1101 triggerall=!var(58) triggerall = command = "Tatsumaki_B" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (stateno = 720) && movecontact trigger14 = (Stateno = 700) && Movecontact ;竜巻強 [State -1, Tatsumaki_c] type = ChangeState value = 1102 triggerall=!var(58) triggerall = command = "Tatsumaki_C" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 404) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (stateno = 720) && movecontact trigger14 = (Stateno = 700) && Movecontact ;空竜巻弱 [State ] type = ChangeState value = 1150 triggerall=!var(58) triggerall = command = "Tatsumaki_A" triggerall = statetype = A triggerall = Pos Y <= -20 trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 601) && movecontact trigger4 = (stateno = 602) && movecontact trigger5 = (stateno = 603) && movecontact trigger6 = (stateno = 604) && movecontact trigger7 = (stateno = 605) && movecontact ;空竜巻中 [State ] type = ChangeState value = 1151 triggerall=!var(58) triggerall = command = "Tatsumaki_B" triggerall = statetype = A triggerall = Pos Y <= -20 trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 601) && movecontact trigger4 = (stateno = 602) && movecontact trigger5 = (stateno = 603) && movecontact trigger6 = (stateno = 604) && movecontact trigger7 = (stateno = 605) && movecontact ;空竜巻強 [State ] type = ChangeState value = 1152 triggerall=!var(58) triggerall = command = "Tatsumaki_C" triggerall = statetype = A triggerall = Pos Y <= -20 trigger1 = ctrl trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 601) && movecontact trigger4 = (stateno = 602) && movecontact trigger5 = (stateno = 603) && movecontact trigger6 = (stateno = 604) && movecontact trigger7 = (stateno = 605) && movecontact ;ファクター地上 [State -1, Falling] type = ChangeState triggerall=!var(58) triggerall = command = "factor" triggerall = statetype = s || statetype = c triggerall =var(55)=0 trigger1 = ctrl trigger2 = Stateno = [400,450] trigger3 = Stateno = [1000,1052] trigger4 = Stateno = [1500,1502] trigger5 = Stateno = 3002 trigger6 = Stateno = [200,205] trigger7 = stateno = [700,730] trigger8= stateno = [150,155] trigger9 = stateno = 3008 value = 6405 ;ファクター空中 [State -1, DX_KSSH] type = ChangeState value = 6406 triggerall=!var(58) triggerall = command = "factor" triggerall = statetype = A triggerall = Pos Y <= -15 triggerall =var(55)=0 trigger1 = ctrl trigger2 = Stateno = [600,605] trigger3 = stateno = [2300,2301] trigger4 = Stateno = [1150,1152] trigger5 = stateno = 3600 trigger6 = stateno = 3052 trigger7 = stateno = [1200,1208] trigger8 = Stateno = 3004 ;前転復帰 [State -1, Falling] type = ChangeState triggerall=!var(58) triggerall = command = "Forward" trigger1 = stateno=5110 value = 7000 ;後方復帰 [State -1, Falling] type = ChangeState triggerall=!var(58) triggerall = command = "Back" trigger1 = stateno=5110 value = 7001 [State ];投げ(前方) type = ChangeState value = 800 triggerall=!var(58) triggerall = command = "holdfwd" triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "c" && ctrl triggerall = p2bodydist X < 10 && p2movetype != H triggerall = stateno != 100 && statetype = S trigger1 = ctrl [State ];投げ(後方) type = ChangeState value = 801 triggerall=!var(58) triggerall = command = "holdback" triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "c" && ctrl triggerall = p2bodydist X < 10 && p2movetype != H triggerall = stateno != 100 && statetype = S trigger1 = ctrl [State ];空中投げ(前方) type = ChangeState value = 850 triggerall=!var(58) triggerall = command = "holdfwd" triggerall = command = "c" triggerall = p2bodydist X < 10 && (p2bodydist y = [-30,30]) && p2movetype != A triggerall = statetype = A triggerall = command != "holddown" trigger1 = ctrl [State ];空中投げ(後方) type = ChangeState value = 851 triggerall=!var(58) triggerall = command = "holdback" triggerall = command = "c" triggerall = p2bodydist X < 10 && (p2bodydist y= [-30,30]) && p2movetype != A triggerall = statetype = A triggerall = command != "holddown" trigger1 = ctrl [State -1, Guard Push];アドバガード type = ChangeState value = 166 triggerall=!var(58) triggerall = command = "GRN_Advance" triggerall = statetype = C trigger1 = stateno = [150,153] [State ];アドバガード type = ChangeState value = 167 triggerall=!var(58) triggerall = command = "Advance" triggerall = statetype = A trigger1 = stateno = [154,155] [State -1, Guard Push] type = ChangeState value = 105 triggerall=!var(58) triggerall = command = "WaveDushBack" triggerall = Statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 100 triggerall=!var(58) triggerall = command = "WaveDush" triggerall = command != "Back" triggerall = Statetype = S trigger1 = ctrl [State -1, Overhead] type = ChangeState value = 700 triggerall=!var(58) triggerall = command = "Callibreaker" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl [State -1, Senpuu] type = ChangeState value = 720 triggerall=!var(58) triggerall = command = "6C" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Stateno=205 && Movecontact trigger3 = Stateno=405 && Movecontact trigger4 = Stateno=203 && Movecontact trigger5 = Stateno=403 && Movecontact ;=========================================================================== ;N攻撃 ;=========================================================================== [State -1, 5A] type = ChangeState value = 201 triggerall=!var(58) triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 100) trigger5 = (stateno = 201) && movecontact [State -1, 5B] type = ChangeState value = 203 triggerall=!var(58) triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 402) && movecontact trigger8 = (stateno = 100) [State -1, 5C] type = ChangeState value = 205 triggerall=!var(58) triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 402) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 404) && movecontact trigger12 = (stateno = 100) [State -1, 5S] type = ChangeState value = 210 triggerall=!var(58) triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 402) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 100) trigger11 = (stateno = 205) && movecontact trigger12 = (stateno = 405) && movecontact trigger13 = (stateno = 720) && movecontact [State -1];挑発 type = ChangeState value = 195 triggerall=!var(58) triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl [State -1, 2A] type = ChangeState value = 401 triggerall=!var(58) triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && movecontact trigger3 = (stateno = 100) trigger4 = (stateno = 200) && movecontact trigger5 = (stateno = 401) && movecontact [State -1, 2B] type = ChangeState value = 403 triggerall=!var(58) triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 402) && movecontact trigger8 = (stateno = 100) [State -1, 2C] type = ChangeState value = 405 triggerall=!var(58) triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = 201) && movecontact trigger5 = (stateno = 401) && movecontact trigger6 = (stateno = 202) && movecontact trigger7 = (stateno = 402) && movecontact trigger8 = (stateno = 203) && movecontact trigger9 = (stateno = 403) && movecontact trigger10 = (stateno = 204) && movecontact trigger11 = (stateno = 404) && movecontact trigger12 = (stateno = 100) [State -1, JA] type = ChangeState value = 601 triggerall=!var(58) triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && movecontact [State -1, JB] type = ChangeState value = 603 triggerall=!var(58) triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,602]) && movecontact trigger3=stateno=603 && movecontact && time>=9 [State -1, JS] type = ChangeState value = 610 triggerall=!var(58) triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,605]) && movecontact [State -1, JC] type = ChangeState value = 605 triggerall=!var(58) triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,603]) && movecontact [State ];コウリュウモードの竜巻Jキャン type = ChangeState triggerall=!var(58) triggerall = palno=12 triggerall=stateno=[1100,1102] trigger1=command="Up" trigger2=command="holdfwd" && command="Up" trigger3=command="holdback" && command="Up" value = 40
Back
Top