[Command]
name = "AI1"
command = B,B,B,B,B,B
time = 0
[Command]
name = "AI2"
command = B,B,B,B,B,F
time = 0
[Command]
name = "AI3"
command = B,B,B,B,F,F
time = 0
[Command]
name = "AI4"
command = B,B,B,F,F,F
time = 0
[Command]
name = "AI5"
command = B,B,F,F,F,F
time = 0
[Command]
name = "AI6"
command = B,F,F,F,F,F
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = F,F,F,F,F,B
time = 0
[Command]
name = "AI9"
command = F,F,F,F,B,B
time = 0
[Command]
name = "AI10"
command = F,F,F,B,B,B
time = 0
[Command]
name = "AI11"
command = F,F,B,B,B,B
time = 0
[Command]
name = "AI12"
command = F,B,B,B,B,B
time = 0
[Command]
name = "AI13"
command = B,B,B,B,F,B
time = 0
[Command]
name = "AI14"
command = B,B,B,F,B,B
time = 0
[Command]
name = "AI15"
command = B,B,F,B,B,B
time = 0
[Command]
name = "AI16"
command = B,F,B,B,B,B
time = 0
[Command]
name = "AI17"
command = F,F,F,F,B,F
time = 0
[Command]
name = "AI18"
command = F,F,F,B,F,F
time = 0
[Command]
name = "AI19"
command = F,F,B,F,F,F
time = 0
[Command]
name = "AI20"
command = F,B,F,F,F,F
time = 0
;-|超必殺技|------------------------------------------------------------
[Command]
name = "S_shouryu"
command = F, D, DF, a+c
time = 25
[Command]
name = "S_shouryu"
command = F, D, DF, b+c
time = 25
[Command]
name = "S_shouryu"
command = F, D, DF, a+b
time = 25
[Command]
name = "HadouKakusei"
command = D,D,a+b
time = 25
[Command]
name = "HadouKakusei"
command = D,D,a+c
time = 25
[Command]
name = "HadouKakusei"
command = D,D,b+c
time = 25
[Command]
name = "SHadou"
command = ~D,DF,F,a+b
time = 20
[Command]
name = "SHadou"
command = ~D,DF,F,a+c
time = 20
[Command]
name = "SHadou"
command = ~D,DF,F,b+c
time = 20
[Command]
name = "S-Tatsumaki"
command = ~D,DB,B,b+c
time = 20
[Command]
name = "S-Tatsumaki"
command = ~D,DB,B,a+c
time = 20
[Command]
name = "S-Tatsumaki"
command = ~D,DB,B,a+b
time = 20
;-|必殺技|--------------------------------------------------------
[Command]
name = "Hadouken_A"
command = ~D,DF,F,a
time = 12
[Command]
name = "Hadouken_B"
command = ~D,DF,F,b
time = 12
[Command]
name = "Hadouken_C"
command = ~D,DF,F,c
time = 12
[Command]
name = "Hadouken_Z"
command = ~D,DF,F,z
time = 15
;-------------------------------------------------
[Command]
name = "JodanA"
command = ~B,D,DB,a
time = 15
[Command]
name = "JodanB"
command = ~B,D,DB,b
time = 15
[Command]
name = "JodanC"
command = ~B,D,DB,c
time = 15
;-----------------------------------------
[Command]
name = "Shouryuuken_X"
command = ~F,D,DF,a
time = 15
[Command]
name = "Shouryuuken_Y"
command = ~F,D,DF,b
time = 15
[Command]
name = "Shouryuuken_C"
command = ~F,D,DF,c
time = 15
[Command]
name = "Shouryuuken_Z"
command = ~F,D,DF,z
time = 15
[Command]
name = "Tatsumaki_A"
command = ~D,DB,B,a
time = 15
[Command]
name = "Tatsumaki_B"
command = ~D,DB,B,b
time = 15
[Command]
name = "Tatsumaki_C"
command = ~D,DB,B,c
time = 15
;-|移動|---------------------------------------------------------
[Command]
name = "SuperJump"
command = $D, $U
time = 5
[Command]
name = "WaveDush"
command = a+b
time = 5
[Command]
name = "WaveDushBack"
command = /B, a+b
time = 5
[Command]
name = "Up"
command = U
time = 5
[Command]
name = "Forward"
command = F
time = 5
[Command]
name = "Down"
command = D
time = 5
[Command]
name = "Back"
command = B
time = 1
;-[Other]------------------------------------------------------
[Command]
name = "PowerUp"
command = y+b
time = 3
[Command]
name = "factor"
command = a+z
time = 3
;-| Advance Guard |--------------------------------------------------------
[Command]
name = "Advance"
command = a+b
time = 6
[Command]
name = "Advance"
command = a+c
time = 6
[Command]
name = "Advance"
command = b+c
time = 6
[Command]
name = "GRN_Advance"
command = DF, y+z
time = 6
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
[Command]
name = "DU"
command = D, U
time = 18
[Command]
name = "DU"
command = DB, UF
time = 18
[Command]
name = "DU"
command = DF, UB
time = 18
[Command]
name = "DU"
command = $D, UF
time = 18
[Command]
name = "DU"
command = $D, UB
time = 18
;-| 2/3 Button Combination |----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
[Command]
name = "recovery";Required (do not remove)
command = y+z
time = 1
[Command]
name = "recovery";Required (do not remove)
command = x+z
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "Callibreaker"
command = /$F, b
time = 1
[Command]
name = "RushingFierce"
command = /$F, z
time = 1
[Command]
name = "6C"
command = /$F, c
time = 1
;-| Single Button |--------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |-------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;-| Hold Button |----------------------------------------------------------
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_b"
command = /b
time = 1
[Command]
name = "hold_c"
command = /c
time = 1
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
[Command]
name = "hold_z"
command = /z
time = 1
[Command]
name = "hold_s"
command = /s
time = 1
[Command]
name ="ha"
command = /a
time = 1
[Command]
name ="hb"
command = /b
time = 1
[Command]
name ="hc"
command = /c
time = 1
[Command]
name ="hx"
command = /x
time = 1
[Command]
name ="hy"
command = /y
time = 1
[Command]
name ="hz"
command = /z
time = 1
[Command]
name ="hs"
command = /s
time = 1
;===========================================================================
[Statedef -1]
;==========================================================================
;AIチェック(仮組み)
;===========================================================================
[State -1, AI]
type = VarSet
triggerall=!var(10)
trigger1 = command = "AI1" || command = "AI2" || command = "AI3"
trigger2 = command = "AI4" || command = "AI5" || command = "AI6"
trigger3 = command = "AI7" || command = "AI8" || command = "AI9"
trigger4 = command = "AI10" || command = "AI11" || command = "AI12"
trigger5 = command = "AI13" || command = "AI14" || command = "AI15"
trigger6 = command = "AI16" || command = "AI17" || command = "AI18"
trigger7 = command = "AI19" || command = "AI20"
var(10)=1
;===========================================================================
;移動
;===========================================================================
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF" ;&& (var(10) != 1)
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
[State ]
type = ChangeState
value = 105
trigger1 = command = "BB" ;&& (var(10) != 1)
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------
[State ]
type = ChangeState
value = 123
trigger1 = command = "DU"
trigger1 = ctrl
triggerall = statetype != A
trigger2 = (stateno = 404) && (movehit) && (command = "holdup")
;===========================================================================
;超必殺
;===========================================================================
;真空竜巻
[State -1]
type = ChangeState
value = 3102
triggerall = command = "S-Tatsumaki"
triggerall = power >= 1000
triggerall = Statetype != A
triggerall=var(48)=0
trigger1 = ctrl
trigger2 = (stateno = [200,210]) && movecontact
trigger3 = (stateno = [400,405]) && movecontact
trigger4 = (stateno = [1500,1502]) && movecontact
trigger5 = (stateno = 720) && movecontact
trigger6 = (stateno = 1200) && movecontact
;真・竜巻(覚醒中)
[State -1]
type = ChangeState
value = 3103
triggerall = command = "S-Tatsumaki"
triggerall = power >= 1000
triggerall = Statetype != A
triggerall=var(48)>=1
trigger1 = ctrl
trigger2 = (stateno = [200,210]) && movecontact
trigger3 = (stateno = [400,405]) && movecontact
trigger4 = (stateno = [1500,1502]) && movecontact
trigger5 = (stateno = 720) && movecontact
trigger6 = (stateno = 1200) && movecontact
;真昇龍
[State -1]
type = ChangeState
value = 3450
triggerall = command = "S_shouryu"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = stateno != 402
trigger1 = stateno != [600,699]
trigger1 = stateno != [1000,4999]
trigger1 = ctrl
trigger2 = (stateno = [200,210]) && movecontact
trigger3 = (stateno = [400,405]) && movecontact
trigger4 = (stateno = [1500,1502]) && movecontact
trigger5 = (stateno = 720) && movecontact
trigger6 = (stateno = 1200) && movecontact
;波動覚醒
[State ]
type = ChangeState
value = 6407
triggerall = command = "HadouKakusei"
triggerall = Power >= 1000
triggerall = var(48) = 0
triggerall = statetype != A
trigger1 = stateno != [1000,4999]
trigger1 = ctrl
trigger2 = (stateno = [200,210]) && movecontact
trigger3 = (stateno = [400,405]) && movecontact
trigger4 = (stateno = [1500,1502]) && movecontact
trigger5 = (stateno = [1000,1003]) && time >= 11
trigger6 = (stateno = 1200) && movecontact
;真空波動(地上)
[State -1, EX_ST_L3]
type = ChangeState
value = 3002
triggerall = command = "SHadou"
triggerall = (numproj = 0) && (power >= 1000)
triggerall = Statetype != A
triggerall = var(48) = 0
trigger1 = ctrl
trigger2 = (stateno = [200,210]) && movecontact
trigger3 = (stateno = [400,405]) && movecontact
trigger4 = (stateno = [1500,1502]) && movecontact
trigger5 = (stateno = 720) && movecontact
trigger6 = (stateno = 1200) && movecontact
trigger7 = (stateno = [1000,1003]) && Time>=10
;真・波動(覚醒中)
[State -1, EX_ST_L3]
type = ChangeState
value = 3008
triggerall = command = "SHadou"
triggerall = (numproj = 0) && (power >= 1000)
triggerall = Statetype != A
triggerall = var(48) >= 1
trigger1 = ctrl
trigger2 = (stateno = [200,210]) && movecontact
trigger3 = (stateno = [400,405]) && movecontact
trigger4 = (stateno = [1500,1502]) && movecontact
trigger5 = (stateno = 720) && movecontact
trigger6 = (stateno = 1200) && movecontact
trigger7 = (stateno = [1000,1003]) && Time>=10
;真空波動(空中)
[State ]
type = ChangeState
value = 3052
triggerall = command = "SHadou"
triggerall = power >= 1000
triggerall = statetype = A
triggerall = Pos Y <= -5
triggerall=var(48)=0
trigger1 = stateno != [200,599]
trigger1 = stateno != [1000,4999]
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
trigger3 = (stateno = 2300) && time >= 12
trigger4 = (stateno = 1150) && movecontact
trigger5 = (stateno = 1151) && movecontact
trigger6 = (stateno = 1152) && movecontact
trigger7 = (stateno = 2301) && time >= 12
trigger8 = (stateno = [1100,1102]) && movecontact
;真・波動(覚醒空中)
[State ]
type = ChangeState
value = 3004
triggerall = command = "SHadou"
triggerall = power >= 1000
triggerall = statetype = A
triggerall = Pos Y <= -5
triggerall=var(48)>=1
trigger1 = stateno != [200,599]
trigger1 = stateno != [1000,4999]
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
trigger3 = (stateno = 2300) && time >= 12
trigger4 = (stateno = 1150) && movecontact
trigger5 = (stateno = 1151) && movecontact
trigger6 = (stateno = 1152) && movecontact
trigger7 = (stateno = 2301) && time >= 12
trigger8 = (stateno = [1100,1102]) && movecontact
;空中波動a
[State ]
type = ChangeState
value = 2300
triggerall = command = "Hadouken_A"
triggerall = power >= 0
triggerall = numproj = 0
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
;空中波動b
[State ]
type = ChangeState
value = 2302
triggerall = command = "Hadouken_B"
triggerall = power >= 0
triggerall = numproj = 0
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
;空中波動c
[State ]
type = ChangeState
value = 2303
triggerall = command = "Hadouken_C"
triggerall = power >= 0
triggerall = numproj = 0
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
;空中連波動
[State ]
type = ChangeState
value = 2301
triggerall = command = "Hadouken_Z"
triggerall = power >= 0
triggerall = Pos Y <= -10
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
;空中連波動(持続用)
[State ]
type = ChangeState
value = 2301
triggerall = command = "z"
triggerall = statetype = A
trigger1 = (stateno = 2301) && Time >= 10
trigger1 = Time <= 29 && Var(49) <= 4
;===========================================================================
;必殺技
;===========================================================================
;昇龍弱
[State -1, Shouryuuken_x]
type = ChangeState
value = 1200
triggerall=!var(58)
triggerall = command = "Shouryuuken_X"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno != [800,899]
trigger1 = stateno != [1000,4999]
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (Stateno = 700) && Movecontact
trigger13 = (Stateno = 720) && Movecontact
;昇龍中
[State -1, Shouryuuken_y]
type = ChangeState
value = 1202
triggerall=!var(58)
triggerall = command = "Shouryuuken_Y"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno != [800,899]
trigger1 = stateno != [1000,4999]
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (Stateno = 700) && Movecontact
trigger13 = (Stateno = 720) && Movecontact
;昇龍強
[State -1, Shouryuuken_c]
type = ChangeState
value = 1207
triggerall=!var(58)
triggerall = command = "Shouryuuken_C"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno != [800,899]
trigger1 = stateno != [1000,4999]
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (Stateno = 700) && Movecontact
trigger13 = (Stateno = 720) && Movecontact
;波動昇龍
[State -1, Shouryuuken_z]
type = ChangeState
value = 1204
triggerall=!var(58)
triggerall = command = "Shouryuuken_Z"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno != [800,899]
trigger1 = stateno != [1000,4999]
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (Stateno = 700) && Movecontact
trigger13 = (Stateno = 720) && Movecontact
;波動弱
[State -1, Hadouken]
type = ChangeState
value = 1000
triggerall=!var(58)
triggerall = command = "Hadouken_A"
triggerall = numproj = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (Stateno = 700) && Movecontact
trigger14 = (Stateno = 720) && Movecontact
;波動中
[State -1, Hadouken]
type = ChangeState
value = 1001
triggerall=!var(58)
triggerall = command = "Hadouken_B"
triggerall = numproj = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (Stateno = 700) && Movecontact
trigger14 = (Stateno = 720) && Movecontact
;波動強
[State -1, Hadouken_y]
type = ChangeState
value = 1003
triggerall=!var(58)
triggerall = command = "Hadouken_C"
triggerall = numproj = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (Stateno = 700) && Movecontact
trigger14 = (Stateno = 720) && Movecontact
;連波動
[State -1, Hadouken_z]
type = ChangeState
value = 1002
triggerall=!var(58)
triggerall = command = "Hadouken_Z"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 203) && movecontact
trigger8 = (stateno = 403) && movecontact
trigger9 = (stateno = 204) && movecontact
trigger10 = (stateno = 205) && movecontact
trigger11 = (stateno = 405) && movecontact
trigger12 = (Stateno = 700) && Movecontact
;連波動(持続用)
[State ]
type = ChangeState
value = 1002
triggerall=!var(58)
triggerall = command = "z"
triggerall = statetype != A
trigger1 = (stateno = 1002) && Time >= 10
trigger1 = Time <= 29 && Var(49) <= 4
;足刀弱
[State -]
type = ChangeState
value = 1500
triggerall=!var(58)
triggerall = command = "JodanA"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12= (stateno=720) && Movecontact
trigger13 = (Stateno = 700) && Movecontact
trigger14 = (stateno = 405) && movecontact
;足刀中
[State ]
type = ChangeState
value = 1501
triggerall=!var(58)
triggerall = command = "JodanB"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12= (stateno=720) && Movecontact
trigger13 = (Stateno = 700) && Movecontact
trigger14 = (stateno = 405) && movecontact
;足刀強
[State ]
type = ChangeState
value = 1502
triggerall=!var(58)
triggerall = command = "JodanC"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12= (stateno=720) && Movecontact
trigger13 = (Stateno = 700) && Movecontact
trigger14 = (stateno = 405) && movecontact
;竜巻弱
[State -1, Tatsumaki_a]
type = ChangeState
value = 1100
triggerall=!var(58)
triggerall = command = "Tatsumaki_A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (stateno = 720) && movecontact
trigger14 = (Stateno = 700) && Movecontact
;竜巻中
[State -1, Tatsumaki_b]
type = ChangeState
value = 1101
triggerall=!var(58)
triggerall = command = "Tatsumaki_B"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (stateno = 720) && movecontact
trigger14 = (Stateno = 700) && Movecontact
;竜巻強
[State -1, Tatsumaki_c]
type = ChangeState
value = 1102
triggerall=!var(58)
triggerall = command = "Tatsumaki_C"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 404) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (stateno = 720) && movecontact
trigger14 = (Stateno = 700) && Movecontact
;空竜巻弱
[State ]
type = ChangeState
value = 1150
triggerall=!var(58)
triggerall = command = "Tatsumaki_A"
triggerall = statetype = A
triggerall = Pos Y <= -20
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 601) && movecontact
trigger4 = (stateno = 602) && movecontact
trigger5 = (stateno = 603) && movecontact
trigger6 = (stateno = 604) && movecontact
trigger7 = (stateno = 605) && movecontact
;空竜巻中
[State ]
type = ChangeState
value = 1151
triggerall=!var(58)
triggerall = command = "Tatsumaki_B"
triggerall = statetype = A
triggerall = Pos Y <= -20
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 601) && movecontact
trigger4 = (stateno = 602) && movecontact
trigger5 = (stateno = 603) && movecontact
trigger6 = (stateno = 604) && movecontact
trigger7 = (stateno = 605) && movecontact
;空竜巻強
[State ]
type = ChangeState
value = 1152
triggerall=!var(58)
triggerall = command = "Tatsumaki_C"
triggerall = statetype = A
triggerall = Pos Y <= -20
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
trigger3 = (stateno = 601) && movecontact
trigger4 = (stateno = 602) && movecontact
trigger5 = (stateno = 603) && movecontact
trigger6 = (stateno = 604) && movecontact
trigger7 = (stateno = 605) && movecontact
;ファクター地上
[State -1, Falling]
type = ChangeState
triggerall=!var(58)
triggerall = command = "factor"
triggerall = statetype = s || statetype = c
triggerall =var(55)=0
trigger1 = ctrl
trigger2 = Stateno = [400,450]
trigger3 = Stateno = [1000,1052]
trigger4 = Stateno = [1500,1502]
trigger5 = Stateno = 3002
trigger6 = Stateno = [200,205]
trigger7 = stateno = [700,730]
trigger8= stateno = [150,155]
trigger9 = stateno = 3008
value = 6405
;ファクター空中
[State -1, DX_KSSH]
type = ChangeState
value = 6406
triggerall=!var(58)
triggerall = command = "factor"
triggerall = statetype = A
triggerall = Pos Y <= -15
triggerall =var(55)=0
trigger1 = ctrl
trigger2 = Stateno = [600,605]
trigger3 = stateno = [2300,2301]
trigger4 = Stateno = [1150,1152]
trigger5 = stateno = 3600
trigger6 = stateno = 3052
trigger7 = stateno = [1200,1208]
trigger8 = Stateno = 3004
;前転復帰
[State -1, Falling]
type = ChangeState
triggerall=!var(58)
triggerall = command = "Forward"
trigger1 = stateno=5110
value = 7000
;後方復帰
[State -1, Falling]
type = ChangeState
triggerall=!var(58)
triggerall = command = "Back"
trigger1 = stateno=5110
value = 7001
[State ];投げ(前方)
type = ChangeState
value = 800
triggerall=!var(58)
triggerall = command = "holdfwd"
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = command = "c" && ctrl
triggerall = p2bodydist X < 10 && p2movetype != H
triggerall = stateno != 100 && statetype = S
trigger1 = ctrl
[State ];投げ(後方)
type = ChangeState
value = 801
triggerall=!var(58)
triggerall = command = "holdback"
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = command = "c" && ctrl
triggerall = p2bodydist X < 10 && p2movetype != H
triggerall = stateno != 100 && statetype = S
trigger1 = ctrl
[State ];空中投げ(前方)
type = ChangeState
value = 850
triggerall=!var(58)
triggerall = command = "holdfwd"
triggerall = command = "c"
triggerall = p2bodydist X < 10 && (p2bodydist y = [-30,30]) && p2movetype != A
triggerall = statetype = A
triggerall = command != "holddown"
trigger1 = ctrl
[State ];空中投げ(後方)
type = ChangeState
value = 851
triggerall=!var(58)
triggerall = command = "holdback"
triggerall = command = "c"
triggerall = p2bodydist X < 10 && (p2bodydist y= [-30,30]) && p2movetype != A
triggerall = statetype = A
triggerall = command != "holddown"
trigger1 = ctrl
[State -1, Guard Push];アドバガード
type = ChangeState
value = 166
triggerall=!var(58)
triggerall = command = "GRN_Advance"
triggerall = statetype = C
trigger1 = stateno = [150,153]
[State ];アドバガード
type = ChangeState
value = 167
triggerall=!var(58)
triggerall = command = "Advance"
triggerall = statetype = A
trigger1 = stateno = [154,155]
[State -1, Guard Push]
type = ChangeState
value = 105
triggerall=!var(58)
triggerall = command = "WaveDushBack"
triggerall = Statetype = S
trigger1 = ctrl
[State -1]
type = ChangeState
value = 100
triggerall=!var(58)
triggerall = command = "WaveDush"
triggerall = command != "Back"
triggerall = Statetype = S
trigger1 = ctrl
[State -1, Overhead]
type = ChangeState
value = 700
triggerall=!var(58)
triggerall = command = "Callibreaker"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
[State -1, Senpuu]
type = ChangeState
value = 720
triggerall=!var(58)
triggerall = command = "6C"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = Stateno=205 && Movecontact
trigger3 = Stateno=405 && Movecontact
trigger4 = Stateno=203 && Movecontact
trigger5 = Stateno=403 && Movecontact
;===========================================================================
;N攻撃
;===========================================================================
[State -1, 5A]
type = ChangeState
value = 201
triggerall=!var(58)
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 100)
trigger5 = (stateno = 201) && movecontact
[State -1, 5B]
type = ChangeState
value = 203
triggerall=!var(58)
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 402) && movecontact
trigger8 = (stateno = 100)
[State -1, 5C]
type = ChangeState
value = 205
triggerall=!var(58)
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 402) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 404) && movecontact
trigger12 = (stateno = 100)
[State -1, 5S]
type = ChangeState
value = 210
triggerall=!var(58)
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 402) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 100)
trigger11 = (stateno = 205) && movecontact
trigger12 = (stateno = 405) && movecontact
trigger13 = (stateno = 720) && movecontact
[State -1];挑発
type = ChangeState
value = 195
triggerall=!var(58)
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
[State -1, 2A]
type = ChangeState
value = 401
triggerall=!var(58)
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && movecontact
trigger3 = (stateno = 100)
trigger4 = (stateno = 200) && movecontact
trigger5 = (stateno = 401) && movecontact
[State -1, 2B]
type = ChangeState
value = 403
triggerall=!var(58)
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 402) && movecontact
trigger8 = (stateno = 100)
[State -1, 2C]
type = ChangeState
value = 405
triggerall=!var(58)
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact
trigger3 = (stateno = 400) && movecontact
trigger4 = (stateno = 201) && movecontact
trigger5 = (stateno = 401) && movecontact
trigger6 = (stateno = 202) && movecontact
trigger7 = (stateno = 402) && movecontact
trigger8 = (stateno = 203) && movecontact
trigger9 = (stateno = 403) && movecontact
trigger10 = (stateno = 204) && movecontact
trigger11 = (stateno = 404) && movecontact
trigger12 = (stateno = 100)
[State -1, JA]
type = ChangeState
value = 601
triggerall=!var(58)
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact
[State -1, JB]
type = ChangeState
value = 603
triggerall=!var(58)
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,602]) && movecontact
trigger3=stateno=603 && movecontact && time>=9
[State -1, JS]
type = ChangeState
value = 610
triggerall=!var(58)
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,605]) && movecontact
[State -1, JC]
type = ChangeState
value = 605
triggerall=!var(58)
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,603]) && movecontact
[State ];コウリュウモードの竜巻Jキャン
type = ChangeState
triggerall=!var(58)
triggerall = palno=12
triggerall=stateno=[1100,1102]
trigger1=command="Up"
trigger2=command="holdfwd" && command="Up"
trigger3=command="holdback" && command="Up"
value = 40