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Command List — Ryouma.zip ← Back to Overview

[Command] name = "AQ1" command = D,s,s,s time = 56 [Command] name = "AQ2" command = D,F,s,s,s time = 56 [Command] name = "AI1" command = a,c,y,a, time = 1 [Command] name = "AI2" command = ~x,y,z,z,c time = 1 [Command] name = "AI3" command = a,b,b,c,b,a,a time = 1 [Command] name = "AI4" command = a,a,a,a,a,a,a time = 1 [Command] name = "AI5" command = F,F,F,F,F,F time = 1 [Command] name = "AI6" command = U,U,D,D,B,a time = 1 [Command] name = "AI7" command = x,x,y,b,c,U,a time = 1 [Command] name = "AI8" command = x,y,y,y,a,a,y time = 1 [Command] name = "AI9" command = F,F,B,B,D,D,a time = 1 [Command] name = "AI10" command = B,B,a,x,y time = 1 [Command] name = "AI11" command = x,U,c,D, time = 1 [Command] name = "AI12" command = ~x,U,c,F time = 1 [Command] name = "AI13" command = x,U,c,B time = 1 [Command] name = "AI14" command = x,U,c,U time = 1 [Command] name = "AI15" command = x,D,c,U time = 1 [Command] name = "AI16" command = x,D,c,D time = 1 [Command] name = "AI17" command = x,D,c,F time = 1 [Command] name = "AI18" command = x,D,c,B time = 1 [Command] name = "AI19" command = x,F,c,U time = 1 [Command] name = "AI20" command = x,F,c,D time = 1 [Command] name = "AI21" command = x,F,c,F,B time = 1 [Command] name = "AI22" command = x,F,c,B time = 1 [Command] name = "AI23" command = x,B,c,U time = 1 [Command] name = "AI24" command = x,B,c,D time = 1 [Command] name = "AI25" command = x,B,c,z time = 1 [Command] name = "AI26" command = s,s,s time = 20 [Command] name = "AI27" command = D, D, x,z,a,c time = 1 [Command] name = "AI28" command = D, D, x,y,z time = 1 [Command] name = "AI29" command = D, D,F, x,y,z time = 1 [Command] name = "AI30" command = D, U,D,U x,z,a,c time = 1 [Command] name = "AI31" command = D,B,B,B D, x,y,z time = 1 [Command] name = "AI32" command = D,B,B,B D, x,y,z+a time = 1 [Command] name = "AI33" command = D,B,x,B,B D, x,y,z time = 1 [Command] name = "AI34" command = D,s,B,B,B D, x,y,z time = 1 [Command] name = "AI35" command = D,B,B,B D, x,y,z,F,B time = 1 [Command] name = "AI36" command = D,B,B,y D, x,y,z,F,B time = 1 [Command] name = "AI37" command = D,s,B,s D, x,y,z,F,B time = 1 [Command] name = "AI38" command = s,B,B,x B, x,y,z,F,B time = 1 [Command] name = "AI39" command = s,B,B,x D, s,y,F,F,B time = 1 [Command] name = "AI40" command = s,B,B,x D, x,y,s,F,x time = 1 [Command] name = "AI41" command = D,B,B,x, D, x,x,z,F,B time = 1 [Command] name = "AI42" command = B,x,B,s D, x,y,z,F,B time = 1 [Command] name = "AI43" command = s,s,B,x B, x,a,z,F,B time = 1 [Command] name = "AI44" command = s,B,B,x D, s,a,F,F,B time = 1 [Command] name = "AI45" command = s,B,B,x D, x,a,B,s,c time = 1 ;-| 超必殺技 |-------------------------------------------------------- [Command] name = "Daisetu" command = F, D, B, x+y time = 30 [Command] name = "KarateSappou" command = D, D, x+y time = 30 [Command] name = "Getter1" command = D, B, a+b+c time = 20 [Command] name = "OffGetter1" command = s + a+b time = 20 [Command] name = "GetterBeam" command = D, DF, F, a+b time = 20 [Command] name = "SGetterT" command = ~D, DF, F, y+z time = 20 [Command] name = "GetterT" command = ~D, DF, F, x+y time = 20 [Command] name = "GetterDrill" command = ~D, DB, B, x+y time = 20 [Command] name = "RaigarDrill" command = ~D, DB, B, y+z time = 20 ;-| 必殺技 |------------------------------------------------------ [Command] name = "41236a" command = ~B, DB, D,DF,F, a [Command] name = "41236b" command = ~B, DB, D,DF,F, b [Command] name = "senaka" command = ~B, D, B, x time = 30 [Command] name = "senaka" command = ~B, D, B, y time = 30 [Command] name = "412a" command = ~B, DB, D, a [Command] name = "412b" command = ~B, DB, D, b [Command] name = "214y" command = ~D, DB, B, y [Command] name = "214x" command = ~D, DB, B, x [Command] name = "GB" command = c+z [Command] name = "Houtai2" command = ~35$B,F, y [Command] name = "Houtai" command = ~25$B, F, x [Command] name = "AirAtack" command = F, DF, D, y [Command] name = "236b" command = ~D, DF, F, b [Command] name = "236a" command = ~D, DF, F, a [Command] name = "236x" command = ~D, DF, F, x [Command] name = "236y" command = ~D, DF, F, y [Command] name = "214b" command = ~D, DB, B, b [Command] name = "214a" command = ~D, DB, B, a [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "QCB_a" command = ~D, DF, F, a [Command] name = "QCB_b" command = ~D, DF, F, b [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b [Command] name = "Roll" command = B,DB,D,x [Command] name = "Roll" command = B,DB,D,y [Command] name = "Roll" command = B,DB,D,z [Command] name = "Roll" command = B,DB,D,a [Command] name = "Roll" command = B,DB,D,b [Command] name = "Roll" command = B,DB,D,c [Command] name = "S_Jump" command = a+b time = 4 [Command] name = "S_Jump" command = D, U time = 10 [Command] name = "xyz" command = z+y+z time = 3 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "xy" command = x+y time = 4 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "fw_x" command = /$F,x time = 1 [Command] name = "ba_x" command = /$B,x time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_y" command = /D,y time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "GP" command = x time = 1 [Command] name = "GP" command = y time = 1 [Command] name = "Beam1" command = a [Command] name = "Beam2" command = b [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdx" command = /x [Command] name = "holdy" command = /y [Command] name = "holda" command = /a [Command] name = "holdb" command = /b [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] [state 0] type = varset trigger1 = time = 0 var(50) = 0 ;=========================================================================== ; 立ち攻撃コマンドvar [State x] type = varset var(50) = 200 trigger1 = command = "x" trigger1 = command != "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State y] type = varset var(50) = 220 trigger1 = command = "y" trigger1 = command != "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State a] type = varset var(50) = 210 trigger1 = command = "a" trigger1 = command != "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State b] type = varset var(50) = 230 trigger1 = command = "b" trigger1 = command != "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 ; 座コマンドvar [State x] type = varset var(50) = 400 trigger1 = command = "x" trigger1 = command = "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State y] type = varset var(50) = 420 trigger1 = command = "y" trigger1 = command = "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State a] type = varset var(50) = 410 trigger1 = command = "a" trigger1 = command = "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State b] type = varset var(50) = 450 trigger1 = command = "b" trigger1 = command = "holddown" trigger1 = statetype != A trigger1 = var(40) = 0 ignorehitpause = 1 [State a] type = varset var(50) = 610 trigger1 = command = "a" trigger1 = var(40) = 0 trigger1 = statetype = A ignorehitpause = 1 [State b] type = varset var(50) = 650 trigger1 = command = "b" trigger1 = var(40) = 0 trigger1 = statetype = A ignorehitpause = 1 [State x] type = varset var(50) = 600 trigger1 = command = "x" trigger1 = var(40) = 0 trigger1 = statetype = A ignorehitpause = 1 [State y] type = varset var(50) = 640 trigger1 = command = "y" trigger1 = var(40) = 0 trigger1 = statetype = A ignorehitpause = 1 ;--------------------------------------------------------------------------- [State daiset] type = varset var(50) = 53000 trigger1 = command = "Daisetu" trigger1 = var(40) = 0 ignorehitpause = 1 [State Daisetu] type = ChangeState value = 53000 triggerall = var(50) = 53000 triggerall = power >= 1000 trigger1 = NumHelper(30000) = 0 triggerall = statetype != A triggerall = var(14) < 3 trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 [State -1] type = null;ChangeState value = 9000 triggerall = command = "KarateSappou" triggerall = power >= 1000 triggerall = IsHelper(30000) = 0 triggerall = var(25) = 0 trigger1 = ctrl trigger2 = hitdefattr = SCA, NA, SA trigger2 = movecontact ;ChangeGetter1 [State CG1] type = ChangeState value = 29999 triggerall = command = "Getter1" triggerall = power >= 3000 trigger1 = NumHelper(30000) = 0 trigger1 = statetype != A trigger1 = ctrl ;ゲッタービーム(初代 [State GB] type = varset var(50) = 3500 trigger1 = command = "GetterBeam" trigger1 = var(40) = 0 ignorehitpause = 1 [State GetterBeam] type = ChangeState value = 3500 triggerall = var(50) = 3500 triggerall = var(14) < 3 triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = stateno = 1510 trigger3 = movecontact trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact) [State SGT] type = varset var(50) = 3700 trigger1 = command = "SGetterT" trigger1 = var(40) = 0 ignorehitpause = 1 ;真ゲッタートマホーク(ゲージレベル2) [State SGetterT] type = ChangeState value = 3700 triggerall = var(50) = 3700 triggerall = var(14) < 3 triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = stateno = 1510 trigger3 = movecontact trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact) [State GT] type = varset var(50) = 3000 trigger1 = command = "GetterT" trigger1 = var(40) = 0 ignorehitpause = 1 ;ゲッタートマホーク [State GetterT] type = ChangeState value = 3000 triggerall = var(50) = 3000 triggerall = var(14) < 3 triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = stateno = 1510 trigger3 = movecontact trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact) ;ゲッタードリル [State GD] type = varset var(50) = 4000 trigger1 = command = "GetterDrill" trigger1 = var(40) = 0 ignorehitpause = 1 [State GetterDrill] type = ChangeState value = 4000 triggerall = var(50) = 4000 triggerall = var(14) < 2 triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = stateno = 1510 trigger3 = movecontact trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact) ;ライガードリル [State GD] type = varset var(50) = 4500 trigger1 = command = "RaigarDrill" trigger1 = var(40) = 0 ignorehitpause = 1 [State RaigarDrill] type = ChangeState value = 4500 triggerall = var(50) = 4500 triggerall = var(14) < 2 triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = stateno = 3000 ;=========================================================================== [State 当身] type = ChangeState value = 1800 triggerall = command = "senaka" triggerall = power > 1000 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = ctrl [state v] type = varset trigger1 = command = "214x" ignorehitpause = 1 var(50) = 2930 [State 殴り殺し] type = ChangeState value = 2930 triggerall = var(50) = 2930 triggerall = var(14) < 3 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = (stateno = [200,451]) && (stateno %10 = 1) trigger1 = time >= 10 trigger2 = ctrl [state v] type = varset trigger1 = command = "214y" trigger1 = var(40) = 0 ignorehitpause = 1 var(50) = 2920 [State 殴り殺し];包帯から type = ChangeState value = 2920 triggerall = var(50) = 2920 triggerall = var(14) < 3 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = stateno = 2530 [State 殴り殺し] type = ChangeState value = 2900 triggerall = var(50) = 2920 triggerall = var(14) < 3 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = (stateno = [200,451]) && (stateno %10 = 1) trigger1 = time >= 10 trigger2 = ctrl ;--------------------------------------------------------------------------- ;包帯 [state v] type = varset trigger1 = command = "Houtai" ignorehitpause = 1 var(50) = 2500 [State Houtai] type = ChangeState value = 2500 triggerall = var(50) = 2500 triggerall = var(14) < 3 triggerall = var(40) = 0 triggerall = statetype != A triggerall = IsHelper(30000) = 0 triggerall = var(26) = 0 trigger1 = (stateno = [200,451]) && (stateno %10 = 1) trigger1 = time >= 10 trigger2 = ctrl trigger3 = movecontact = 1 trigger3 = stateno = 1510 trigger3 = random < 400 trigger4 = movecontact = 1 trigger4 = stateno = 1560 trigger4 = random < 250 [state v] type = varset trigger1 = command = "Houtai2" ignorehitpause = 1 var(50) = 2600 [State Houtai] type = ChangeState value = 2600 triggerall = var(50) = 2600 triggerall = var(14) < 3 triggerall = var(40) = 0 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = (stateno = [200,451]) && (stateno %10 = 1) trigger1 = time >= 10 trigger2 = ctrl ;永井パンチ [state v] type = varset trigger1 = command = "236y" || command = "236x" trigger1 = var(40) = 0 var(50) = 1000 ignorehitpause = 1 [State LongPanch] type = ChangeState value = 1000 triggerall = var(50) = 1000 triggerall = var(14) < 3 triggerall = var(40) = 0 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = (stateno = [200,451]) && (stateno %10 = 1) trigger1 = time >= 10 trigger2 = ctrl trigger3 = movecontact trigger3 = stateno = 1510 trigger4 = var(25) >= 1 trigger4 = MoveContact trigger4 = Hitdefattr = SCA, NA,SA ;------------------------------------------------------------------ [State senpu] type = ChangeState value = 2220 triggerall = command = "41236a" triggerall = var(14) < 3 triggerall = IsHelper(30000) = 0 trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 240 || stateno = 210 || stateno = 640 || stateno = 650 || stateno = 610 [State senpu] type = ChangeState value = 2230 triggerall = command = "41236b" triggerall = var(14) < 3 triggerall = IsHelper(30000) = 0 trigger1 = ctrl trigger2 = movecontact trigger2 = stateno = 240 || stateno = 210 || stateno = 640 || stateno = 650 || stateno = 610 ;-------------------------------------------------------------------- ;不意打ち [state v] type = varset trigger1 = command = "214b" var(50) = 1500 ignorehitpause = 1 [State FuiuchiHK];後ろに回り込み type = ChangeState value = 1500 triggerall = var(50) = 1500 triggerall = statetype != A triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = var(25) >= 1 trigger3 = MoveContact trigger3 = Hitdefattr = SCA, NA,SA ;------------------前方出現 [state v] type = varset trigger1 = command = "236b" var(50) = 1550 ignorehitpause = 1 [State FuiuchiFHK];ダッシュ(強Kになる type = ChangeState value = 1550 triggerall = var(50) = 1550 triggerall = statetype != A triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = var(25) >= 1 trigger3 = MoveContact trigger3 = Hitdefattr = SCA, NA,SA [state v] type = varset trigger1 = command = "236a" var(50) = 1650 ignorehitpause = 1 [State FuiuchiFJK];跳び蹴り type = ChangeState value = 1650 triggerall = var(50) = 1650 triggerall = statetype != A triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = ctrl trigger2 = (stateno = [200,451]) && (stateno %10 = 1) trigger2 = time >= 10 trigger3 = var(25) >= 1 trigger3 = MoveContact trigger3 = Hitdefattr = SCA, NA,SA ;------------------------------------------------------- [State AirAttack] type = ChangeState value = 2000 triggerall = command = "AirAtack" triggerall = var(14) < 3 triggerall = statetype = A triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = (stateno = [600,651]) && (stateno %10 = 1) trigger1 = time >= 10 trigger2 = Movetype = I trigger3 = movecontact = 1 trigger3 = stateno = 1610 trigger4 = movecontact = 1 trigger4 = stateno = 1660 trigger5 = stateno = 1500 trigger6 = stateno = 1501 trigger7 = stateno = 1600 trigger8 = stateno = 1601 trigger9 = stateno = 1550 trigger10 = stateno = 1551 trigger11 = stateno = 1650 trigger12 = stateno = 1651 trigger13 = var(25) >= 1 trigger13 = MoveContact trigger13 = Hitdefattr = SCA, NA,SA ;=========================================================================== ;--------------------------------------------------------------------------- ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = statetype = S triggerall = stateno != 100 triggerall = ctrl trigger1 = command = "xy" trigger1 = command != "holdback" trigger1 = command != "holddown" trigger2 = command = "FF" ;Run Back ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = statetype = S triggerall = stateno != 105 triggerall = ctrl trigger1 = command = "BB" trigger2 = command = "xy" trigger2 = command = "holdback" ;----------------------------------------------------------------- [State S_Jump] type = ChangeState value = 5400 triggerall = command = "S_Jump" triggerall = var(40) = 0 triggerall = statetype != A triggerall = IsHelper(30000) = 0 trigger1 = ctrl trigger2 = time = [10,20] trigger2 = stateno = 241 || stateno = 451 [State r0ll] type = VarSet triggerall = command = "Roll" triggerall = alive trigger1 = (stateno = 5050) || (stateno = 5071) var(50) = 6200 [State roll] type = ChangeState value = 6200 triggerall = Var(50) = 6200 trigger1 = statetype = L ;--------------------------------------------------------------------------- ;投げ [State Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype != A triggerall = ctrl triggerall = stateno != 100 triggerall = var(40) = 0 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 9 trigger1 = p2bodydist y > -90 trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = p2bodydist y > -90 trigger2 = p2movetype != H ;投げ [State Throw] type = ChangeState value = 900 triggerall = command = "y" triggerall = statetype = A triggerall = var(40) = 0 triggerall = ctrl trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 9 trigger1 = p2bodydist y = [-90,90] trigger1 = pos y < -80 ;=========================================================================== [State SA] type = ChangeState triggerall = var(50) = [200,250] trigger1 = statetype = S trigger1 = ctrl trigger2 = var(25) >= 1 trigger2 = (stateno = [200,450]) && (stateno % 10 = 1) trigger2 = Hitdefattr = SCA, NA,SA value = var(50) [State SLP] type = ChangeState value = 200 triggerall = var(50) = 200 triggerall = statetype = S trigger1 = (anim = [200,201]) && animelem = 3, > 2 [State SSP] type = ChangeState value = 220 triggerall = var(50) = 220 triggerall = statetype = S trigger1 = (anim = [200,201]) && animelem = 3, > 2 trigger2 = (anim = 230) && animelem = 4, > 2 [State SLK] type = ChangeState value = 210 triggerall = var(50) = 210 triggerall = var(40) = 0 trigger1= (stateno = 200) || (stateno = 230) trigger1 = time > 8 [State SSK] type = ChangeState value = 240 triggerall = var(50) = 240 triggerall = var(40) = 0 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 211 || stateno = 201 trigger2 = time >= 10 ;--------------------------------------------------------------------------- ;挑発 [State Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State CLP] type = null;ChangeState value = 400 triggerall = var(50) = 400 triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = statetype = C [State -1] type = ChangeState triggerall = var(50) = [400,450] trigger1 = statetype = C trigger1 = ctrl value = var(50) [State CSP] type = ChangeState value = 420 triggerall = var(50) = 420 triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 triggerall = statetype = C trigger1 = (stateno = 401) || (stateno = 411) trigger1 = time >= 10 [State CLK] type = ChangeState value = 410 triggerall = var(50) = 410 triggerall = statetype = C trigger1 = (stateno = 401) || (stateno = 411) trigger1 = time > 10 [State CMK] type = ChangeState value = 430 triggerall = var(50) = 410 triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 triggerall = statetype != A trigger1 = stateno = 411 trigger1 = time >= 10 [State CSK] type = ChangeState value = 450 triggerall = var(50) = 450 triggerall = IsHelper(30000) = 0 triggerall = statetype != A trigger1 = (stateno = 401) || (stateno = 411) || (stateno = 211) trigger1 = time >= 10 ;--------------------------------------------------------------------------- [State -1] type = ChangeState triggerall = var(50) = [600,650] triggerall = statetype = A trigger1 = ctrl trigger2 = var(25) >= 1 trigger2 = (stateno % 10 = 1) && ( time >= 10) trigger2 = Hitdefattr = SCA, NA,SA value = var(50) [State JLP] type = ChangeState value = 600 triggerall = var(50) = 600 triggerall = statetype = a trigger1 = stateno = 1610 || stateno = 1660 trigger1 = movecontact [State JMP] type = ChangeState value = 620 triggerall = var(50) = 600 triggerall = var(40) = 0 trigger1 = stateno = 601 || stateno = 611 trigger1 = time >= 10 [State JSP] type = ChangeState value = 640 triggerall = var(50) = 640 triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 triggerall = statetype = A trigger1 = stateno = 601 || stateno = 611 || stateno = 621 || stateno = 631 trigger1 = time >= 10 trigger2 = stateno = 1610 || stateno = 1660 trigger2 = movecontact [State JLK] type = ChangeState value = 610 triggerall = var(50) = 610 triggerall = var(40) = 0 triggerall = statetype = A trigger1 = stateno = 601 trigger1 = time >= 10 trigger2 = ctrl [State JMK] type = ChangeState value = 630 triggerall = var(50) = 610 triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 trigger1 = stateno = 611 || stateno = 621 trigger1 = time >= 10 ;空中強キック [State JSK] type = ChangeState value = 650 triggerall = var(50) = 650 triggerall = var(40) = 0 triggerall = IsHelper(30000) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 601 || stateno = 611 || stateno = 621 || stateno = 631 || stateno = 641 trigger2 = time >= 10 trigger3 = stateno = 1610 trigger3 = movecontact trigger4 = stateno = 1660 trigger4 = movecontact ;------------------------------------------------- [State SJ(Launcher)] Type = Changestate value = 5400 triggerall = var(50) = 5400 triggerall = IsHelper(30000) = 0 trigger1 = stateno = 451 trigger1 = time > 10 [state 0] type = varset trigger1 = time = 0 var(50) = 0
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