[Command]
name = "AQ1"
command = D,s,s,s
time = 56
[Command]
name = "AQ2"
command = D,F,s,s,s
time = 56
[Command]
name = "AI1"
command = a,c,y,a,
time = 1
[Command]
name = "AI2"
command = ~x,y,z,z,c
time = 1
[Command]
name = "AI3"
command = a,b,b,c,b,a,a
time = 1
[Command]
name = "AI4"
command = a,a,a,a,a,a,a
time = 1
[Command]
name = "AI5"
command = F,F,F,F,F,F
time = 1
[Command]
name = "AI6"
command = U,U,D,D,B,a
time = 1
[Command]
name = "AI7"
command = x,x,y,b,c,U,a
time = 1
[Command]
name = "AI8"
command = x,y,y,y,a,a,y
time = 1
[Command]
name = "AI9"
command = F,F,B,B,D,D,a
time = 1
[Command]
name = "AI10"
command = B,B,a,x,y
time = 1
[Command]
name = "AI11"
command = x,U,c,D,
time = 1
[Command]
name = "AI12"
command = ~x,U,c,F
time = 1
[Command]
name = "AI13"
command = x,U,c,B
time = 1
[Command]
name = "AI14"
command = x,U,c,U
time = 1
[Command]
name = "AI15"
command = x,D,c,U
time = 1
[Command]
name = "AI16"
command = x,D,c,D
time = 1
[Command]
name = "AI17"
command = x,D,c,F
time = 1
[Command]
name = "AI18"
command = x,D,c,B
time = 1
[Command]
name = "AI19"
command = x,F,c,U
time = 1
[Command]
name = "AI20"
command = x,F,c,D
time = 1
[Command]
name = "AI21"
command = x,F,c,F,B
time = 1
[Command]
name = "AI22"
command = x,F,c,B
time = 1
[Command]
name = "AI23"
command = x,B,c,U
time = 1
[Command]
name = "AI24"
command = x,B,c,D
time = 1
[Command]
name = "AI25"
command = x,B,c,z
time = 1
[Command]
name = "AI26"
command = s,s,s
time = 20
[Command]
name = "AI27"
command = D, D, x,z,a,c
time = 1
[Command]
name = "AI28"
command = D, D, x,y,z
time = 1
[Command]
name = "AI29"
command = D, D,F, x,y,z
time = 1
[Command]
name = "AI30"
command = D, U,D,U x,z,a,c
time = 1
[Command]
name = "AI31"
command = D,B,B,B D, x,y,z
time = 1
[Command]
name = "AI32"
command = D,B,B,B D, x,y,z+a
time = 1
[Command]
name = "AI33"
command = D,B,x,B,B D, x,y,z
time = 1
[Command]
name = "AI34"
command = D,s,B,B,B D, x,y,z
time = 1
[Command]
name = "AI35"
command = D,B,B,B D, x,y,z,F,B
time = 1
[Command]
name = "AI36"
command = D,B,B,y D, x,y,z,F,B
time = 1
[Command]
name = "AI37"
command = D,s,B,s D, x,y,z,F,B
time = 1
[Command]
name = "AI38"
command = s,B,B,x B, x,y,z,F,B
time = 1
[Command]
name = "AI39"
command = s,B,B,x D, s,y,F,F,B
time = 1
[Command]
name = "AI40"
command = s,B,B,x D, x,y,s,F,x
time = 1
[Command]
name = "AI41"
command = D,B,B,x, D, x,x,z,F,B
time = 1
[Command]
name = "AI42"
command = B,x,B,s D, x,y,z,F,B
time = 1
[Command]
name = "AI43"
command = s,s,B,x B, x,a,z,F,B
time = 1
[Command]
name = "AI44"
command = s,B,B,x D, s,a,F,F,B
time = 1
[Command]
name = "AI45"
command = s,B,B,x D, x,a,B,s,c
time = 1
;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "Daisetu"
command = F, D, B, x+y
time = 30
[Command]
name = "KarateSappou"
command = D, D, x+y
time = 30
[Command]
name = "Getter1"
command = D, B, a+b+c
time = 20
[Command]
name = "OffGetter1"
command = s + a+b
time = 20
[Command]
name = "GetterBeam"
command = D, DF, F, a+b
time = 20
[Command]
name = "SGetterT"
command = ~D, DF, F, y+z
time = 20
[Command]
name = "GetterT"
command = ~D, DF, F, x+y
time = 20
[Command]
name = "GetterDrill"
command = ~D, DB, B, x+y
time = 20
[Command]
name = "RaigarDrill"
command = ~D, DB, B, y+z
time = 20
;-| 必殺技 |------------------------------------------------------
[Command]
name = "41236a"
command = ~B, DB, D,DF,F, a
[Command]
name = "41236b"
command = ~B, DB, D,DF,F, b
[Command]
name = "senaka"
command = ~B, D, B, x
time = 30
[Command]
name = "senaka"
command = ~B, D, B, y
time = 30
[Command]
name = "412a"
command = ~B, DB, D, a
[Command]
name = "412b"
command = ~B, DB, D, b
[Command]
name = "214y"
command = ~D, DB, B, y
[Command]
name = "214x"
command = ~D, DB, B, x
[Command]
name = "GB"
command = c+z
[Command]
name = "Houtai2"
command = ~35$B,F, y
[Command]
name = "Houtai"
command = ~25$B, F, x
[Command]
name = "AirAtack"
command = F, DF, D, y
[Command]
name = "236b"
command = ~D, DF, F, b
[Command]
name = "236a"
command = ~D, DF, F, a
[Command]
name = "236x"
command = ~D, DF, F, x
[Command]
name = "236y"
command = ~D, DF, F, y
[Command]
name = "214b"
command = ~D, DB, B, b
[Command]
name = "214a"
command = ~D, DB, B, a
[Command]
name = "QCF_xy"
command = ~D, DF, F, x+y
[Command]
name = "QCB_a"
command = ~D, DF, F, a
[Command]
name = "QCB_b"
command = ~D, DF, F, b
[Command]
name = "FF_ab"
command = F, F, a+b
[Command]
name = "FF_a"
command = F, F, a
[Command]
name = "FF_b"
command = F, F, b
[Command]
name = "Roll"
command = B,DB,D,x
[Command]
name = "Roll"
command = B,DB,D,y
[Command]
name = "Roll"
command = B,DB,D,z
[Command]
name = "Roll"
command = B,DB,D,a
[Command]
name = "Roll"
command = B,DB,D,b
[Command]
name = "Roll"
command = B,DB,D,c
[Command]
name = "S_Jump"
command = a+b
time = 4
[Command]
name = "S_Jump"
command = D, U
time = 10
[Command]
name = "xyz"
command = z+y+z
time = 3
;-| 2回押し技 |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "xy"
command = x+y
time = 4
;-| 2・3個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "fw_x"
command = /$F,x
time = 1
[Command]
name = "ba_x"
command = /$B,x
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_y"
command = /D,y
time = 1
;-| ボタン設定(いじらない)|---------------------------------------------------------
[Command]
name = "GP"
command = x
time = 1
[Command]
name = "GP"
command = y
time = 1
[Command]
name = "Beam1"
command = a
[Command]
name = "Beam2"
command = b
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| 押しっぱなし設定(いじらない)-------------------------------------------------------
[Command]
name = "holdx"
command = /x
[Command]
name = "holdy"
command = /y
[Command]
name = "holda"
command = /a
[Command]
name = "holdb"
command = /b
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
; 下の記述↓は絶対に消さないでください。
[Statedef -1]
[state 0]
type = varset
trigger1 = time = 0
var(50) = 0
;===========================================================================
; 立ち攻撃コマンドvar
[State x]
type = varset
var(50) = 200
trigger1 = command = "x"
trigger1 = command != "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State y]
type = varset
var(50) = 220
trigger1 = command = "y"
trigger1 = command != "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State a]
type = varset
var(50) = 210
trigger1 = command = "a"
trigger1 = command != "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State b]
type = varset
var(50) = 230
trigger1 = command = "b"
trigger1 = command != "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
; 座コマンドvar
[State x]
type = varset
var(50) = 400
trigger1 = command = "x"
trigger1 = command = "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State y]
type = varset
var(50) = 420
trigger1 = command = "y"
trigger1 = command = "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State a]
type = varset
var(50) = 410
trigger1 = command = "a"
trigger1 = command = "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State b]
type = varset
var(50) = 450
trigger1 = command = "b"
trigger1 = command = "holddown"
trigger1 = statetype != A
trigger1 = var(40) = 0
ignorehitpause = 1
[State a]
type = varset
var(50) = 610
trigger1 = command = "a"
trigger1 = var(40) = 0
trigger1 = statetype = A
ignorehitpause = 1
[State b]
type = varset
var(50) = 650
trigger1 = command = "b"
trigger1 = var(40) = 0
trigger1 = statetype = A
ignorehitpause = 1
[State x]
type = varset
var(50) = 600
trigger1 = command = "x"
trigger1 = var(40) = 0
trigger1 = statetype = A
ignorehitpause = 1
[State y]
type = varset
var(50) = 640
trigger1 = command = "y"
trigger1 = var(40) = 0
trigger1 = statetype = A
ignorehitpause = 1
;---------------------------------------------------------------------------
[State daiset]
type = varset
var(50) = 53000
trigger1 = command = "Daisetu"
trigger1 = var(40) = 0
ignorehitpause = 1
[State Daisetu]
type = ChangeState
value = 53000
triggerall = var(50) = 53000
triggerall = power >= 1000
trigger1 = NumHelper(30000) = 0
triggerall = statetype != A
triggerall = var(14) < 3
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
[State -1]
type = null;ChangeState
value = 9000
triggerall = command = "KarateSappou"
triggerall = power >= 1000
triggerall = IsHelper(30000) = 0
triggerall = var(25) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SCA, NA, SA
trigger2 = movecontact
;ChangeGetter1
[State CG1]
type = ChangeState
value = 29999
triggerall = command = "Getter1"
triggerall = power >= 3000
trigger1 = NumHelper(30000) = 0
trigger1 = statetype != A
trigger1 = ctrl
;ゲッタービーム(初代
[State GB]
type = varset
var(50) = 3500
trigger1 = command = "GetterBeam"
trigger1 = var(40) = 0
ignorehitpause = 1
[State GetterBeam]
type = ChangeState
value = 3500
triggerall = var(50) = 3500
triggerall = var(14) < 3
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = stateno = 1510
trigger3 = movecontact
trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact)
[State SGT]
type = varset
var(50) = 3700
trigger1 = command = "SGetterT"
trigger1 = var(40) = 0
ignorehitpause = 1
;真ゲッタートマホーク(ゲージレベル2)
[State SGetterT]
type = ChangeState
value = 3700
triggerall = var(50) = 3700
triggerall = var(14) < 3
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = stateno = 1510
trigger3 = movecontact
trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact)
[State GT]
type = varset
var(50) = 3000
trigger1 = command = "GetterT"
trigger1 = var(40) = 0
ignorehitpause = 1
;ゲッタートマホーク
[State GetterT]
type = ChangeState
value = 3000
triggerall = var(50) = 3000
triggerall = var(14) < 3
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = stateno = 1510
trigger3 = movecontact
trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact)
;ゲッタードリル
[State GD]
type = varset
var(50) = 4000
trigger1 = command = "GetterDrill"
trigger1 = var(40) = 0
ignorehitpause = 1
[State GetterDrill]
type = ChangeState
value = 4000
triggerall = var(50) = 4000
triggerall = var(14) < 2
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = stateno = 1510
trigger3 = movecontact
trigger4 = (numhelper(1010) != 0) && (helper(1010),movecontact)
;ライガードリル
[State GD]
type = varset
var(50) = 4500
trigger1 = command = "RaigarDrill"
trigger1 = var(40) = 0
ignorehitpause = 1
[State RaigarDrill]
type = ChangeState
value = 4500
triggerall = var(50) = 4500
triggerall = var(14) < 2
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = stateno = 3000
;===========================================================================
[State 当身]
type = ChangeState
value = 1800
triggerall = command = "senaka"
triggerall = power > 1000
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
[state v]
type = varset
trigger1 = command = "214x"
ignorehitpause = 1
var(50) = 2930
[State 殴り殺し]
type = ChangeState
value = 2930
triggerall = var(50) = 2930
triggerall = var(14) < 3
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = (stateno = [200,451]) && (stateno %10 = 1)
trigger1 = time >= 10
trigger2 = ctrl
[state v]
type = varset
trigger1 = command = "214y"
trigger1 = var(40) = 0
ignorehitpause = 1
var(50) = 2920
[State 殴り殺し];包帯から
type = ChangeState
value = 2920
triggerall = var(50) = 2920
triggerall = var(14) < 3
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = stateno = 2530
[State 殴り殺し]
type = ChangeState
value = 2900
triggerall = var(50) = 2920
triggerall = var(14) < 3
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = (stateno = [200,451]) && (stateno %10 = 1)
trigger1 = time >= 10
trigger2 = ctrl
;---------------------------------------------------------------------------
;包帯
[state v]
type = varset
trigger1 = command = "Houtai"
ignorehitpause = 1
var(50) = 2500
[State Houtai]
type = ChangeState
value = 2500
triggerall = var(50) = 2500
triggerall = var(14) < 3
triggerall = var(40) = 0
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
triggerall = var(26) = 0
trigger1 = (stateno = [200,451]) && (stateno %10 = 1)
trigger1 = time >= 10
trigger2 = ctrl
trigger3 = movecontact = 1
trigger3 = stateno = 1510
trigger3 = random < 400
trigger4 = movecontact = 1
trigger4 = stateno = 1560
trigger4 = random < 250
[state v]
type = varset
trigger1 = command = "Houtai2"
ignorehitpause = 1
var(50) = 2600
[State Houtai]
type = ChangeState
value = 2600
triggerall = var(50) = 2600
triggerall = var(14) < 3
triggerall = var(40) = 0
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = (stateno = [200,451]) && (stateno %10 = 1)
trigger1 = time >= 10
trigger2 = ctrl
;永井パンチ
[state v]
type = varset
trigger1 = command = "236y" || command = "236x"
trigger1 = var(40) = 0
var(50) = 1000
ignorehitpause = 1
[State LongPanch]
type = ChangeState
value = 1000
triggerall = var(50) = 1000
triggerall = var(14) < 3
triggerall = var(40) = 0
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = (stateno = [200,451]) && (stateno %10 = 1)
trigger1 = time >= 10
trigger2 = ctrl
trigger3 = movecontact
trigger3 = stateno = 1510
trigger4 = var(25) >= 1
trigger4 = MoveContact
trigger4 = Hitdefattr = SCA, NA,SA
;------------------------------------------------------------------
[State senpu]
type = ChangeState
value = 2220
triggerall = command = "41236a"
triggerall = var(14) < 3
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 240 || stateno = 210 || stateno = 640 || stateno = 650 || stateno = 610
[State senpu]
type = ChangeState
value = 2230
triggerall = command = "41236b"
triggerall = var(14) < 3
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
trigger2 = movecontact
trigger2 = stateno = 240 || stateno = 210 || stateno = 640 || stateno = 650 || stateno = 610
;--------------------------------------------------------------------
;不意打ち
[state v]
type = varset
trigger1 = command = "214b"
var(50) = 1500
ignorehitpause = 1
[State FuiuchiHK];後ろに回り込み
type = ChangeState
value = 1500
triggerall = var(50) = 1500
triggerall = statetype != A
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = var(25) >= 1
trigger3 = MoveContact
trigger3 = Hitdefattr = SCA, NA,SA
;------------------前方出現
[state v]
type = varset
trigger1 = command = "236b"
var(50) = 1550
ignorehitpause = 1
[State FuiuchiFHK];ダッシュ(強Kになる
type = ChangeState
value = 1550
triggerall = var(50) = 1550
triggerall = statetype != A
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = var(25) >= 1
trigger3 = MoveContact
trigger3 = Hitdefattr = SCA, NA,SA
[state v]
type = varset
trigger1 = command = "236a"
var(50) = 1650
ignorehitpause = 1
[State FuiuchiFJK];跳び蹴り
type = ChangeState
value = 1650
triggerall = var(50) = 1650
triggerall = statetype != A
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
trigger2 = (stateno = [200,451]) && (stateno %10 = 1)
trigger2 = time >= 10
trigger3 = var(25) >= 1
trigger3 = MoveContact
trigger3 = Hitdefattr = SCA, NA,SA
;-------------------------------------------------------
[State AirAttack]
type = ChangeState
value = 2000
triggerall = command = "AirAtack"
triggerall = var(14) < 3
triggerall = statetype = A
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = (stateno = [600,651]) && (stateno %10 = 1)
trigger1 = time >= 10
trigger2 = Movetype = I
trigger3 = movecontact = 1
trigger3 = stateno = 1610
trigger4 = movecontact = 1
trigger4 = stateno = 1660
trigger5 = stateno = 1500
trigger6 = stateno = 1501
trigger7 = stateno = 1600
trigger8 = stateno = 1601
trigger9 = stateno = 1550
trigger10 = stateno = 1551
trigger11 = stateno = 1650
trigger12 = stateno = 1651
trigger13 = var(25) >= 1
trigger13 = MoveContact
trigger13 = Hitdefattr = SCA, NA,SA
;===========================================================================
;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = statetype = S
triggerall = stateno != 100
triggerall = ctrl
trigger1 = command = "xy"
trigger1 = command != "holdback"
trigger1 = command != "holddown"
trigger2 = command = "FF"
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = statetype = S
triggerall = stateno != 105
triggerall = ctrl
trigger1 = command = "BB"
trigger2 = command = "xy"
trigger2 = command = "holdback"
;-----------------------------------------------------------------
[State S_Jump]
type = ChangeState
value = 5400
triggerall = command = "S_Jump"
triggerall = var(40) = 0
triggerall = statetype != A
triggerall = IsHelper(30000) = 0
trigger1 = ctrl
trigger2 = time = [10,20]
trigger2 = stateno = 241 || stateno = 451
[State r0ll]
type = VarSet
triggerall = command = "Roll"
triggerall = alive
trigger1 = (stateno = 5050) || (stateno = 5071)
var(50) = 6200
[State roll]
type = ChangeState
value = 6200
triggerall = Var(50) = 6200
trigger1 = statetype = L
;---------------------------------------------------------------------------
;投げ
[State Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != 100
triggerall = var(40) = 0
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 9
trigger1 = p2bodydist y > -90
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 10
trigger2 = p2bodydist y > -90
trigger2 = p2movetype != H
;投げ
[State Throw]
type = ChangeState
value = 900
triggerall = command = "y"
triggerall = statetype = A
triggerall = var(40) = 0
triggerall = ctrl
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 9
trigger1 = p2bodydist y = [-90,90]
trigger1 = pos y < -80
;===========================================================================
[State SA]
type = ChangeState
triggerall = var(50) = [200,250]
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = var(25) >= 1
trigger2 = (stateno = [200,450]) && (stateno % 10 = 1)
trigger2 = Hitdefattr = SCA, NA,SA
value = var(50)
[State SLP]
type = ChangeState
value = 200
triggerall = var(50) = 200
triggerall = statetype = S
trigger1 = (anim = [200,201]) && animelem = 3, > 2
[State SSP]
type = ChangeState
value = 220
triggerall = var(50) = 220
triggerall = statetype = S
trigger1 = (anim = [200,201]) && animelem = 3, > 2
trigger2 = (anim = 230) && animelem = 4, > 2
[State SLK]
type = ChangeState
value = 210
triggerall = var(50) = 210
triggerall = var(40) = 0
trigger1= (stateno = 200) || (stateno = 230)
trigger1 = time > 8
[State SSK]
type = ChangeState
value = 240
triggerall = var(50) = 240
triggerall = var(40) = 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 211 || stateno = 201
trigger2 = time >= 10
;---------------------------------------------------------------------------
;挑発
[State Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State CLP]
type = null;ChangeState
value = 400
triggerall = var(50) = 400
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = statetype = C
[State -1]
type = ChangeState
triggerall = var(50) = [400,450]
trigger1 = statetype = C
trigger1 = ctrl
value = var(50)
[State CSP]
type = ChangeState
value = 420
triggerall = var(50) = 420
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
triggerall = statetype = C
trigger1 = (stateno = 401) || (stateno = 411)
trigger1 = time >= 10
[State CLK]
type = ChangeState
value = 410
triggerall = var(50) = 410
triggerall = statetype = C
trigger1 = (stateno = 401) || (stateno = 411)
trigger1 = time > 10
[State CMK]
type = ChangeState
value = 430
triggerall = var(50) = 410
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
triggerall = statetype != A
trigger1 = stateno = 411
trigger1 = time >= 10
[State CSK]
type = ChangeState
value = 450
triggerall = var(50) = 450
triggerall = IsHelper(30000) = 0
triggerall = statetype != A
trigger1 = (stateno = 401) || (stateno = 411) || (stateno = 211)
trigger1 = time >= 10
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
triggerall = var(50) = [600,650]
triggerall = statetype = A
trigger1 = ctrl
trigger2 = var(25) >= 1
trigger2 = (stateno % 10 = 1) && ( time >= 10)
trigger2 = Hitdefattr = SCA, NA,SA
value = var(50)
[State JLP]
type = ChangeState
value = 600
triggerall = var(50) = 600
triggerall = statetype = a
trigger1 = stateno = 1610 || stateno = 1660
trigger1 = movecontact
[State JMP]
type = ChangeState
value = 620
triggerall = var(50) = 600
triggerall = var(40) = 0
trigger1 = stateno = 601 || stateno = 611
trigger1 = time >= 10
[State JSP]
type = ChangeState
value = 640
triggerall = var(50) = 640
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
triggerall = statetype = A
trigger1 = stateno = 601 || stateno = 611 || stateno = 621 || stateno = 631
trigger1 = time >= 10
trigger2 = stateno = 1610 || stateno = 1660
trigger2 = movecontact
[State JLK]
type = ChangeState
value = 610
triggerall = var(50) = 610
triggerall = var(40) = 0
triggerall = statetype = A
trigger1 = stateno = 601
trigger1 = time >= 10
trigger2 = ctrl
[State JMK]
type = ChangeState
value = 630
triggerall = var(50) = 610
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
trigger1 = stateno = 611 || stateno = 621
trigger1 = time >= 10
;空中強キック
[State JSK]
type = ChangeState
value = 650
triggerall = var(50) = 650
triggerall = var(40) = 0
triggerall = IsHelper(30000) = 0
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 601 || stateno = 611 || stateno = 621 || stateno = 631 || stateno = 641
trigger2 = time >= 10
trigger3 = stateno = 1610
trigger3 = movecontact
trigger4 = stateno = 1660
trigger4 = movecontact
;-------------------------------------------------
[State SJ(Launcher)]
Type = Changestate
value = 5400
triggerall = var(50) = 5400
triggerall = IsHelper(30000) = 0
trigger1 = stateno = 451
trigger1 = time > 10
[state 0]
type = varset
trigger1 = time = 0
var(50) = 0