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Command List — American_idiotV2.zip ← Back to Overview

; The CMD file. ; ; Two parts: 1. Command definition and 2. State entry ; (state entry is after the commands def section) ; ; 1. Command definition ; --------------------- ;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 [Command] name = "cpu1" command = U, D, F time = 1 [Command] name = "cpu2" command = U, U, F time = 1 [Command] name = "cpu3" command = U, U, U time = 1 [Command] name = "cpu4" command = D, D, D time = 1 [Command] name = "cpu5" command = D, D, B time = 1 [Command] name = "cpu6" command = U, D, D time = 1 [Command] name = "cpu7" command = F, F, F time = 1 [Command] name = "cpu8" command = F, D, F time = 1 [Command] name = "cpu9" command = D, D, F time = 1 [Command] name = "cpu10" command = B, B, B time = 1 [Command] name = "cpu1" command = U, F, B, U, B time = 1 [Command] name = "cpu2" command = U, U, F, F, U time = 1 [Command] name = "cpu3" command = D, F, B, U time = 1 [Command] name = "cpu4" command = D, F, U, F time = 1 [Command] name = "cpu5" command = U, F, F, F time = 1 [Command] name = "cpu6" command = D, D, D, U time = 1 [Command] name = "cpu7" command = F, F, F, D time = 1 [Command] name = "cpu8" command = D, F, F, D time = 1 [Command] name = "cpu9" command = D, F, F, B time = 1 [Command] name = "cpu10" command = D, F, B, B time = 1 [Command] name = "cpu11" command = F, F, B, D time = 0 [Command] name = "cpu" command = B, B, U, U time = 0 [Command] name = "cpu" command = U, D, a, B, z time = 1 [Command] name = "cpu" command = U, D, F, F time = 1 [Command] name = "cpu" command = U, U, F, U time = 1 [Command] name = "cpu" command = U, D, D, D time = 1 [Command] name = "cpu" command = U, c, c, F time = 1 [Command] name = "cpu" command = U, b, F, x time = 1 [Command] name = "cpu" command = U, U, F, F, B time = 1 [Command] name = "cpu" command = U, D, F, U, F time = 1 [Command] name = "cpu" command = U, D, F, B, U, U time = 1 [Command] name = "cpu" command = U, D, F, B, B, B time = 1 [Command] name = "cpu" command = U, D, F, B, F, B time = 1 [Command] name = "cpu" command = U, D, F, F, F, B time = 1 [Command] name = "cpu" command = U, D, F, a, D, D time = 1 [Command] name = "cpu" command = U, D, F, b, U, D time = 1 [Command] name = "cpu" command = U, D, F, c, c, a time = 1 [Command] name = "cpu" command = U, D, F, x, F, B time = 1 [Command] name = "cpu" command = U, D, F, y, D, D time = 1 [Command] name = "cpu" command = U, D, F, z, B, B time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "SmashKFUpper" command = ~D, DB, B, D, DB, B, x time = 20 [Command] name = "SmashKFUpper" ;Same name as above command = ~D, DB, B, D, DB, B, y time = 20 ;-| Special Motions |------------------------------------------------------ [Command] name = "upper_x" command = ~F, D, DF, x [Command] name = "upper_y" command = ~F, D, DF, y [Command] name = "upper_z" command = ~F, D, DF, z [Command] name = "upper_s" command = ~F, D, DF, s [Command] name = "upper_xy" command = ~F, D, DF, x+y [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c [Command] name = "QCF_s" command = ~D, DF, F, s [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "QCF_yz" command = ~D, DF, F, y+z [Command] name = "QCF_xz" command = ~D, DF, F, x+z [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "QCB-x" command = ~D, DB, B, ~x [Command] name = "QCB-y" command = ~D, DB, B, ~y [Command] name = "QCB-z" command = ~D, DB, B, ~z [Command] name = "QCB_s" command = ~D, DB, B, s [Command] name = "QCB_xy" command = ~D, DB, B, x+y [Command] name = "QCB_yz" command = ~D, DB, B, y+z [Command] name = "QCB_xz" command = ~D, DB, B, x+z [Command] name = "QCB_xyz" command = ~D, DB, B, x+y+z [Command] name = "rd_x" command = ~60$B, F, x [Command] name = "rd_y" command = ~60$B, F, y [Command] name = "rd_z" command = ~60$B, F, z [Command] name = "rd_x2" command = B, F, x [Command] name = "rd_y2" command = B, F, y [Command] name = "rd_z2" command = B, F, z [Command] name = "ss_x" command = ~60$D, U, x [Command] name = "ss_y" command = ~60$D, U, y [Command] name = "ss_z" command = ~60$D, U, z [Command] name = "ss_x2" command = ~D, U, x [Command] name = "ss_y2" command = ~D, U, y [Command] name = "ss_z2" command = ~D, U, z [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_a" command = F, F, a [Command] name = "ax" command = a+x time = 1 [Command] name = "ay" command = a+y time = 1 [Command] name = "az" command = a+z time = 1 [Command] name = "bx" command = b+x time = 1 [Command] name = "by" command = b+y time = 1 [Command] name = "bz" command = b+z time = 1 [Command] name = "xxx" command = x,x,x time = 17 [Command] name = "yyy" command = y,y,y time = 17 [Command] name = "zzz" command = z,z,z time = 17 [Command] name = "xx" command = x,x time = 17 [Command] name = "yy" command = y,y time = 17 [Command] name = "zz" command = z,z time = 17 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a+b time = 1 [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "xyz" command = x+y+z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 ;[Command] ;name = "fwd_c" ;command = /F,c ;time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "downfwd_a" command = /DF,a time = 1 [Command] name = "upfwd_a" command = /UF,a time = 1 [Command] name = "downfwd_b" command = /DF,b time = 1 [Command] name = "sla" command = /DF,y time = 1 [Command] name = "downfwd_z" command = /DF,z time = 1 [Command] name = "downfwd_x" command = /DF,x time = 2 [Command] name = "downb_x" command = /DB,x time = 1 [Command] name = "downb_z" command = /DB,z time = 2 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "back_z" command = /B,z time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 ;[Command] ;name = "back_ab" ;command = /B, a+b ;time = 1 [Command] name = "DU" command = $D, $U time = 15 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holdf";Required (do not remove) command = /F time = 1 [Command] name = "holddf";Required (do not remove) command = /DF time = 20 [Command] name = "d" command = /D time = 1 [Command] name = "db" command = /DB time = 1 [Command] name = "ub" command = /UB time = 1 [Command] name = "u" command = /U time = 1 [Command] name = "uf" command = /UF time = 1 [Command] name = "df";Required (do not remove) command = /DF time = 1 [Command] name = "holdba";Required (do not remove) command = /B time = 1 [Command] name = "holdx";Required (do not remove) command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holds" command = /s time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- [Statedef -1] ;========スーパーアタック============== ;スーバーアタックその7 (uses one super bar) [State -1, Wake Me Up When September Ends] type = ChangeState value = 3400 triggerall = command = "upper_xy" triggerall = power >= 1000 && numhelper(100) = 1 && var(14) = 0 triggerall = statetype != A && numhelper(500) = 0 && numhelper(1) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,3050) trigger2 = movecontact [State -1, 約束の地] type = ChangeState value = 3920 triggerall = command = "upper_xy" triggerall = power >= 1000 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = (stateno != [700,3050)) && stateno != 244 trigger2 = movecontact ;スーバーアタックその1 (uses one super bar) [State -1, 蛇轍] type = ChangeState value = 3050 triggerall = command = "QCB-z" || command = "QCB-x" || command = "QCB-y" || command = "QCB_xyz" triggerall = power >= 1000 && numhelper(1) = 0; && numhelper(3) = 0 && var(59) = 0 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact [State -1, 蛇轍] type = ChangeState value = 3050 triggerall = command = "QCB_xy" || command = "QCB_yz" || command = "QCB_xz" triggerall = power >= 1000 && numhelper(1) = 0 && var(59) = 0; && numhelper(3) = 0 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact [State -1, 超絶バイク] type = ChangeState triggerall = command = "upper_xy" && power >= 1000 triggerall = statetype != A && numhelper(100) = 0 && numhelper(1) = 0 && var(14) = 0 && numhelper(3821) = 0 trigger1 = ctrl trigger2 = (stateno = [200,243]) || (stateno = [400,499]) trigger2 = movecontact value = 3320 ;--------------------------------------------------------------------------- ;スーパーアタックその2 (uses one super bar) [State -1, 遠距離百足砲] type = ChangeState value = 3000 triggerall = command = "QCF_yz" || command = "QCF_xy" || command = "QCF_xz" triggerall = power >= 1000 && numhelper(100) = 0 triggerall = numhelper(500) = 0 && numhelper(1) = 0 trigger1 = numhelper(100) = 0 && statetype != A && ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact [State -1, 遠距離百足砲] type = ChangeState value = 3020 triggerall = command = "TripleKFPalm" || command = "QCF_xy" triggerall = power >= 1000 && numhelper(100) = 1 && var(14) = 0 triggerall = numhelper(500) = 0 && numhelper(1) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact [State -1, 遠距離百足砲] type = ChangeState value = 2518 triggerall = command = "TripleKFPalm" || command = "QCF_xy" triggerall = power >= 1000 && numhelper(100) = 1 && var(14) = 5 triggerall = numhelper(500) = 0 && numhelper(1) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact ;--------------------------------------------------------------------------- ;スーパーアタックその3 (uses one super bar) [State -1, 百禍繚乱] type = ChangeState value = 3015 triggerall = command = "QCF_yz" triggerall = power >= 1000 triggerall = numhelper(100) = 1 && numhelper(500) = 0 && numhelper(1) = 0 && var(14) = 0 trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact [State -1, 百禍繚乱] type = ChangeState value = 2521 triggerall = command = "QCF_yz" triggerall = power >= 1000 triggerall = numhelper(100) = 1 && numhelper(500) = 0 && numhelper(1) = 0 && var(14) = 5 trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact ;--------------------------------------------------------------------------- ;スーパーアタックその4 (uses one super bar) [State -1, 幻瞑十身剥] type = ChangeState value = 1749 triggerall = command = "QCF_yz" || command = "QCF_xy" || command = "QCF_xz" triggerall = power >= 1000 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = (stateno != [700,4000)) && stateno != 244 trigger2 = movecontact [State -1, 幻瞑十身剥] type = ChangeState value = 2070 triggerall = command = "QCF_yz" || command = "QCF_xy" || command = "QCF_xz" triggerall = power >= 1000 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 6 trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = (stateno != [700,4000)) && stateno != 244 trigger2 = movecontact ;--------------------------------------------------------------------------- ;スーパーアタックその5 (uses one super bar) [State -1, コロニー落とし] type = ChangeState value = 3600 triggerall = command = "QCB_xy" || command = "QCB_yz" || command = "QCB_xz" triggerall = power >= 1000 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl ;スーパーアタックその5 (uses one super bar) [State -1, 飛剣] type = ChangeState value = 2075+(command = "QCB_xz" && StateType != A)+6*(StateType = A) triggerall = command = "QCB_xy" || command = "QCB_yz" || command = "QCB_xz" triggerall = power >= 1000 triggerall = numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 6 trigger1 = ctrl ;--------------------------------------------------------------------------- ;スーパーアタックその6 (uses one super bar) [State -1, 蛇轍] type = ChangeState value = 3100-581*(var(14) = 5) triggerall = command = "QCB_xy" || command = "QCB_yz" || command = "QCB_xz" triggerall = numhelper(100) = 1 && power >= 1000 && statetype != A && var(59) = 0 triggerall = numhelper(500) = 0 && numhelper(1) = 0 && var(14) != 1 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,4000) trigger2 = movecontact ;--------------------------------------------------------------------------- ;スーパーアタックその8 (uses one super bar) [State -1, 罪と罰] type = ChangeState value = 3300-780*(var(14) = 5) triggerall = var(25) = 4 triggerall = power >= 1000 && statetype != A && numhelper(100) = 1 && (var(14) = 0 || var(14) = 5) trigger1 = ctrl trigger2 = (stateno = [200,243]) || (stateno = [400,499]) || (stateno = [2501,2510]) ;==========スペシャルアタック==================== [State -1, 海老切] type = ChangeState value = 1726+(stateno = [150,153]) triggerall = command = "upper_x" || command = "upper_y" || command = "upper_z" triggerall = statetype != A && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl trigger2 = (stateno = [200,243]) || (stateno = [400,499]) trigger2 = movecontact && stateno != 229 && stateno != 244 trigger3 = stateno = [150,153] [State -1, Guard Cancel] type = ChangeState value = 900+(numhelper(100) = 0) triggerall = command = "upper_x" || command = "upper_y" || command = "upper_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(500) = 0 && var(14) = 0 trigger1 = stateno = [150,153] [State -1, 百足砲] type = ChangeState value = 1000 + 600*(numhelper(100) = 1) triggerall = command = "QCF_x" || command = "QCF_y" || command = "QCF_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(500) = 0 && var(14) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;trigger3 = (stateno = [150,153]) && numhelper(100) = 0 [State -1, 疾風] type = ChangeState value = ifelse(command = "QCF_x",1710,ifelse(command = "QCF_y",1713,1714)) triggerall = command = "QCF_x" || command = "QCF_y" || command = "QCF_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = (stateno = [150,153]) && numhelper(100) = 0 [State -1, 疾風] type = ChangeState value = ifelse(command = "QCF_x",2056,ifelse(command = "QCF_y",2059,2060)) triggerall = command = "QCF_x" || command = "QCF_y" || command = "QCF_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 6 trigger1 = ctrl trigger2 = (stateno = [2530,2543]) && movecontact [State -1, 百足砲] type = ChangeState value = 1605 triggerall = command = "QCF_x" || command = "QCF_y" || command = "QCF_z" triggerall = statetype = A && numhelper(1) = 0 && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 0 trigger1 = ctrl [State -1, 百足砲] type = ChangeState value = 2515 triggerall = command = "QCF_x" || command = "QCF_y" || command = "QCF_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 5 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact [State -1, 百足砲] type = ChangeState value = 2516 triggerall = command = "QCF_x" || command = "QCF_y" || command = "QCF_z" triggerall = statetype = A && numhelper(1) = 0 && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 5 trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 不意打ちアタック] type = ChangeState value = 1430 triggerall = command = "QCF_a" || command = "QCF_b" triggerall = numhelper(500) = 0 && numhelper(1) = 0 && statetype != A && numhelper(100) = 0 trigger1 = ctrl && var(59) = 0 [State -1, 不意打ちアタック] type = ChangeState value = 1420 triggerall = command = "holdfwd" && command = "recovery" triggerall = numhelper(500) = 0 && numhelper(1) = 0 && statetype != A && numhelper(100) = 1 && var(14) = 0 trigger1 = ctrl && var(59) = 0 [State -1, 不意打ちアタック] type = ChangeState value = 1421 triggerall = command = "holdfwd" && command = "recovery" triggerall = numhelper(500) = 0 && numhelper(1) = 0 && statetype != A && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl && var(59) = 0 ;--------------------------------------------------------------------------- [State -1, 百足絡] type = ChangeState value = 1100 triggerall = command = "QCB_x" || command = "QCB_y"|| command = "QCB_z" triggerall = statetype != A && numhelper(100) = 0 && numhelper(500) = 0 && numhelper(1) = 0 && numhelper(2) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact [State -1, 百足網] type = ChangeState value = 1200 triggerall = (command = "QCB_x" && numhelper(300) = 0) || (command = "QCB_y" && numhelper(301) = 0) || (command = "QCB_z" && numhelper(302) = 0) triggerall = statetype != A && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 0 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact [State -1, 百足網] type = ChangeState value = 1210 triggerall = (command = "QCB_x" && numhelper(300) = 0) || (command = "QCB_y" && numhelper(301) = 0) || (command = "QCB_z" && numhelper(302) = 0) triggerall = statetype = A && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 0 trigger1 = ctrl trigger2 = (stateno = [635,640]) && movecontact [State -1, 百足網] type = ChangeState value = 2517 triggerall = (command = "QCB_x" && numhelper(300) = 0) || (command = "QCB_y" && numhelper(301) = 0) || (command = "QCB_z" && numhelper(302) = 0) triggerall = numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 5 trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = statetype != A && movecontact [State -1, 竜巻] type = ChangeState value = ifelse(command = "QCB_x",1720,ifelse(command = "QCB_y",1721,1722)) triggerall = command = "QCB_x" || command = "QCB_y" || command = "QCB_z" triggerall = statetype != A && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 1 trigger1 = ctrl trigger2 = (stateno = [200,243]) || (stateno = [400,499]) trigger2 = movecontact && stateno != 229 && stateno != 244 [State -1, 竜巻] type = ChangeState value = ifelse(command = "QCB_x",2062,ifelse(command = "QCB_y",2063,2064)) triggerall = command = "QCB_x" || command = "QCB_y" || command = "QCB_z" triggerall = statetype != A && numhelper(100) = 1 && numhelper(500) = 0 && var(14) = 6 trigger1 = ctrl trigger2 = (stateno = [2530,2542]) && movecontact && stateno != 2541 ;プログラムアタック [State -1] type = ChangeState value = 280 triggerall = (numhelper(200) = 0 && numhelper(100) = 0) || (numhelper(100) = 1) triggerall = numhelper(500) = 0 && numhelper(1) = 0 && var(14) < 5 triggerall = command = "QCB_a" && power >= 1000 && statetype != A trigger1 = ctrl trigger2 = stateno != [700,3050) trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1] type = ChangeState value = 1436 triggerall = var(14) > 4 triggerall = numhelper(500) = 0 && numhelper(1) = 0 triggerall = command = "QCB_a" && power >= 1000 && statetype != A trigger1 = ctrl trigger2 = stateno = [2000,3050) trigger2 = hitdefattr = SC, NA trigger2 = movecontact [State -1, 烈風] type = ChangeState value = 1700 + (command = "rd_y") + 2*(command = "rd_z" && command != "rd_y") triggerall = command = "rd_x" || command = "rd_y" || command = "rd_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl trigger2 = (stateno = [200,243]) || (stateno = [400,499]) trigger2 = movecontact && stateno != 229 && stateno != 244 trigger3 = (stateno = [150,153]) && numhelper(100) = 0 [State -1, 烈風] type = ChangeState value = 2047 + (command = "rd_y") + 2*(command = "rd_z" && command != "rd_y") triggerall = command = "rd_x" || command = "rd_y" || command = "rd_z" triggerall = statetype != A && numhelper(1) = 0 && numhelper(500) = 0 && numhelper(100) = 1 && var(14) = 6 trigger1 = ctrl trigger2 = (stateno = [2530,2542]) && movecontact && stateno != 2541 [State -1, 旋風] type = ChangeState value = 1730+6*(command = "ss_z") triggerall = command = "ss_x" || command = "ss_y" || command = "ss_z" triggerall = statetype != A && numhelper(100) = 1 && var(14) = 1 trigger1 = ctrl trigger2 = (stateno = [200,243]) || (stateno = [400,499]) trigger2 = movecontact && stateno != 229 && stateno != 244 trigger3 = stateno = 40 && movetype != H [State -1, 旋風] type = ChangeState value = 2051+4*(command = "ss_z") triggerall = command = "ss_x" || command = "ss_y" || command = "ss_z" triggerall = statetype != A && numhelper(100) = 1 && var(14) = 6 trigger1 = ctrl trigger2 = (stateno = [2530,2542]) && movecontact && stateno != 2541 trigger3 = stateno = 40 && movetype != H [State -1] type = ChangeState value = 194 triggerall = numhelper(111) = 0 && var(14) < 2 triggerall = command = "QCB_c" && power >= 1000 trigger1 = statetype != A && ctrl ;=========================================================================== ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = command = "FF" && ctrl trigger1 = statetype = S && ((var(14) = 0 && numhelper(100) = 0) || (var(14) != 0 && numhelper(100) = 1)) trigger2 = statetype = A && numhelper(100) = 1 && (var(14) = 0 || var(14) = 5) [State -1, Run Fwd] type = ChangeState value = 108 triggerall = command = "FF" && ctrl trigger1 = statetype = S && var(14) = 0 && numhelper(100) = 1 ;--------------------------------------------------------------------------- ;Run Back ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = command = "BB" && ctrl trigger1 = statetype = S && ((var(14) = 0 && numhelper(100) = 0) || (var(14) != 0 && numhelper(100) = 1)) trigger2 = statetype = A && numhelper(100) = 1 && (var(14) = 0 || var(14) = 5) [State -1, Run Back] type = ChangeState value = 109 triggerall = command = "BB" && ctrl trigger1 = statetype = S && var(14) = 0 && numhelper(100) = 1 ;中大ジャンプ [State -1] type = varset trigger1 = command = "holddown" trigger1 = time > 5 trigger1 = statetype != A && ctrl var(4) = 1 [State -1] type = varset trigger1 = command = "DU" trigger1 = statetype = S && ctrl var(3) = 1 [State -1] type = ChangeState trigger1 = command = "DU" trigger1 = statetype != A && ctrl value = 40 [State -1] type = HitOverride trigger1 = (var(14) = [5,6]) && (stateno != [130,155]) time = 1 attr = SCA, AA, AP, AT slot = 0 stateno = 5000 [State -1] type = ChangeAnim trigger1 = var(14) = 5 && anim = [5,6] value = 1228 [State -1] type = ChangeAnim trigger1 = var(14) = 6 && anim = [5,6] value = 1462 [State -1] type = ChangeState value = 751 triggerall = var(14) > 4 && stateno != 751 trigger1 = var(12) <= 0 trigger2 = parent,var(33) = 2 trigger3 = parent,stateno = 4000 [State -1] type = VarSet trigger1 = roundstate = 2 fvar(1) = 0.05*(10-ceil(10*enemy,life/enemy,const(data.life))) [State -1] type = VarSet trigger1 = roundstate = 2 fvar(2) = 0.05*(10-ceil(10*life/1000)) [State -1] type = VarSet trigger1 = var(14) > 4 fvar(3) = parent,fvar(3) [State -1] type = VarSet trigger1 = roundstate = 2 fvar(0) = fvar(3)*(1.0-fvar(1)+fvar(2)-ifelse((var(23) = [1,22]),0.08*ceil(var(23)/2),ifelse(var(23) > 22,0.9,0))) [state -1] type = VarSet trigger1 = stateno != 0 && stateno != 195 && stateno != 200 && (stateno != [210,215]) && (stateno != [800,900]) trigger1 = (stateno != [1000,1200]) && (stateno != [1400,1450]) && (stateno != [1600,3405]) && (stateno != 3900) ;trigger2 = numhelper(100) = 1 && var(14) = 2 var(15) = 0 [State -1] type = VarSet triggerall = RoundState = 2 trigger1 = enemy,movetype != H var(23) = 0 ignorehitpause = 1 [State -3x] type = VarAdd triggerall = RoundState = 2 trigger1 = movehit = 1 var(23) = 1 [State -1] type = VarSet trigger1 = !alive var(33) = 2 [State -1] type = VarSet trigger1 = (var(14) = [5,6]) && var(34) != 9 && movetype = H var(34) = 9 [State -1] type = VarSet trigger1 = (var(14) = [5,6]) && var(34) != 0 && movetype != H var(34) = 0 [State -1] type = VarSet trigger1 = command = "xx" && var(25) = 0 && power >= 1000 trigger1 = (var(14) = 0 && numhelper(100) = 1) || var(14) = 5 var(25) = 1 [State -1] type = VarSet trigger1 = command = "holdf" && var(25) = 1 && power >= 1000 trigger1 = (var(14) = 0 && numhelper(100) = 1) || var(14) = 5 var(25) = 2 [State -1] type = VarSet trigger1 = command = "y" && var(25) = 2 && power >= 1000 trigger1 = (var(14) = 0 && numhelper(100) = 1) || var(14) = 5 var(25) = 3 [State -1] type = VarSet trigger1 = command = "z" && var(25) = 3 && power >= 1000 trigger1 = (var(14) = 0 && numhelper(100) = 1) || var(14) = 5 var(25) = 4 [State -1] type = VarSet trigger1 = command = "xx" && var(25) = 0 && power >= 1000 trigger1 = (var(14) = 1 && numhelper(100) = 1) || var(14) = 6 var(25) = 5 [State -1] type = VarSet trigger1 = command = "holdf" && var(25) = 5 && power >= 1000 trigger1 = (var(14) = 1 && numhelper(100) = 1) || var(14) = 6 var(25) = 6 [State -1] type = VarSet trigger1 = command = "y" && var(25) = 6 && power >= 1000 trigger1 = (var(14) = 1 && numhelper(100) = 1) || var(14) = 6 var(25) = 7 [State -1] type = VarSet trigger1 = command = "z" && var(25) = 7 && power >= 1000 trigger1 = (var(14) = 1 && numhelper(100) = 1) || var(14) = 6 var(25) = 8 [State -1] type = VarSet trigger1 = time > 25 && (var(25) = 1 || var(25) = 5) trigger2 = time > 10 && (var(25) = 2 || var(25) = 6) trigger3 = time > 10 && (var(25) = 3 || var(25) = 7) trigger4 = (stateno = 3300 || stateno = 2520) && var(25) = 4 trigger5 = (stateno = 3900 || stateno = 2520) && var(25) = 8 var(25) = 0 [State -1] type = NotHitBy trigger1 = var(14) = [5,6] value = , AT [State -1] type = ParentVarSet trigger1 = var(14) = [5,6] trigger1 = abs(parentdist X) < 45 && parent,var(30) != 2 var(30) = 2 [State -1] type = ParentVarSet triggerall = var(14) = [5,6] triggerall = parent,var(30) != 0 trigger1 = parentdist X < -45 trigger2 = vel x > 0 var(30) = 0 [State -1] type = ParentVarAdd trigger1 = (var(14) = [5,6]) && stateno = [150,153] trigger1 = time%2 = 0 && parent,var(12) = [0,1000] var(12) = -2 [State -1] type = ScreenBound trigger1 = var(14) = [5,6] value = 1 movecamera = 0,0 [State -1] type = ParentVarSet trigger1 = var(14) = [5,6] fvar(11) = parentdist X [State -1] type = PlayerPush trigger1 = var(14) = [5,6] trigger1 = stateno != [1434,1435] value = 1 [State -1] type = turn trigger1 = var(14) = [5,6] trigger1 = p2dist X < 0 && (stateno != [2052, 3000]) && stateno != 1750 && stateno != [100,102] ;[2052, 2055] [State -1] type = ChangeState triggerall = var(14) = [5,6] triggerall = stateno != 1434 && ctrl trigger1 = command = "a" && command != "x" && command != "y" && command != "z" trigger2 = parent,var(59) = 1 value = 1434 [State -1] type = parentvarset triggerall = var(14) = [5,6] triggerall = parent,var(59) = 0 && roundstate < 3 trigger1 = command = "cpu1" || command = "cpu2" || command = "cpu3" || command = "cpu4" || command = "cpu5" trigger2 = command = "cpu6" || command = "cpu7" || command = "cpu8" || command = "cpu9" || command = "cpu10" trigger3 = command = "cpu" var(59) = 1 [State -1] type = VarSet var(8) = 100 triggerall = numhelper(500) = 1 && command = "a" && var(59) = 0 trigger1 = (helper(500),stateno = [2224,2225]) trigger2 = (helper(500),stateno = [3331,3390]) [State -1] type = VarSet var(8) = 100 triggerall = numhelper(500) = 1 && command = "a" && var(59) = 1 && p2movetype != H trigger1 = (helper(500),stateno = [2224,2225]) trigger2 = (helper(500),stateno = [3331,3390]) ;========召還============================ ;海老参上 [State -1] type = ChangeState value = 1460 triggerall = numhelper(100) = 0 && numhelper(10) = 0 triggerall = numhelper(2) = 0 && numhelper(5) = 0 triggerall = numhelper(1) = 0 && numhelper(500) = 0 triggerall = statetype != A && ctrl trigger1 = command = "bx" || command = "by" || command = "bz" trigger2 = command = "b" [State -1] type = ChangeState value = 1470 triggerall = numhelper(100) = 0 && numhelper(10) = 0 triggerall = numhelper(2) = 0 && numhelper(5) = 0 triggerall = numhelper(1) = 0 && numhelper(500) = 0 triggerall = statetype = A && ctrl trigger1 = command = "b" ;百足推参 [State -1] type = ChangeState value = 1400 triggerall = numhelper(100) = 0 && numhelper(10) = 0 triggerall = numhelper(2) = 0 && numhelper(5) = 0 triggerall = numhelper(1) = 0 && numhelper(500) = 0 triggerall = statetype != A && ctrl trigger1 = command = "ax" || command = "ay" || command = "az" trigger2 = command = "a" [State -1] type = ChangeState value = 1410 triggerall = numhelper(100) = 0 && numhelper(10) = 0 triggerall = numhelper(2) = 0 && numhelper(5) = 0 triggerall = numhelper(1) = 0 && numhelper(500) = 0 triggerall = statetype = A && ctrl trigger1 = command = "a" ;vanish [State -1] type = changestate triggerall = numhelper(100) = 1 triggerall = Movetype != A && statetype != A && ctrl trigger1 = command = "a" && command != "x" && command != "y" && command != "z" && var(14) = 0 trigger2 = command = "b" && command != "x" && command != "y" && command != "z" && var(14) = 1 value = 1450 ;------------------------- ;advancing guard [State -1] type = ChangeState value = 1180 trigger1 = command = "xyz" trigger1 = stateno = [150,153] ;転がる男 [State -1] type = ChangeState value = 700 triggerall = numhelper(100) = 0 triggerall = statetype != A triggerall = command = "xyz"; || command = "c" trigger1 = ctrl [State -1] type = varset triggerall = var(0) = 1 trigger1 = command = "x" || command = "y" || command = "z" var(2) = 1 [State -1] type = VarSet trigger1 = stateno != 100 trigger1 = stateno != [10,11] trigger1 = var(0) != 10 var(0) = 0 ;--------------------------------------------------------------------------- ;Sliding Kick [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "sla" && (stateno != [100,106]) && numhelper(100) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;Normal Throw ;投げ [State -1, Throw] type = ChangeState value = 800 -590*(numhelper(500) = 1 && p2bodydist X > 30)-585*(numhelper(500) = 1 && p2bodydist X <= 30) triggerall = command = "z" && statetype = S && ctrl triggerall = stateno != 100 && numhelper(1) = 0 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 30 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H [State -1, Throw] type = ChangeState value = 801 -591*(numhelper(500) = 1 && p2bodydist X > 30)-585*(numhelper(500) = 1 && p2bodydist X <= 30) triggerall = command = "z" && statetype = S && ctrl triggerall = stateno != 100 && numhelper(1) = 0 trigger1 = command = "holdback" trigger1 = p2bodydist X < 30 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;===========ノーマルアタック======================== ;Stand Light Attack ;立ち弱 [State -1, Stand Light Attack] type = ChangeState value = 200 triggerall = command = "x" && numhelper(100) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 207 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holdf" || var(2) = 1 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 205 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 0 && var(2) = 0 triggerall = command != "holddown" && command != "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 2507 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holdf";|| var(2) = 1 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 2501 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 5 triggerall = command != "holddown" && command != "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 206 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 1 triggerall = command != "holddown" && p2bodydist X > 30 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 2531 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 6 triggerall = command != "holddown" && p2bodydist X > 30 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 208 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 1 triggerall = command != "holddown" && (p2bodydist X <= 30 || var(2) = 1) trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Light Attack] type = ChangeState value = 2530 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 6 triggerall = command != "holddown" && (p2bodydist X <= 30 || var(2) = 1) trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand Middle Attack ;立ち中 [State -1, Stand Middle Attack] type = ChangeState value = 210 triggerall = command = "y" && p2bodydist X > 30 && numhelper(100) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 [State -1, Stand Middle Attack] type = ChangeState value = 215 triggerall = command = "y" && p2bodydist X <= 30 && numhelper(100) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 [State -1, Stand Middle Attack] type = ChangeState value = 227 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 1 triggerall = command = "holdba" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 2537 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 6 triggerall = command = "holdba" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 228 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 1 triggerall = command = "holdf" && stateno != 100 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 2538 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 6 triggerall = command = "holdf" && stateno != 100 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 230 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 0 && var(2) = 0 triggerall = command = "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 225 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 0 triggerall = command != "holddown" && command != "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 2509 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 2502 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 5 triggerall = command != "holddown" && command != "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 226 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 1 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Middle Attack] type = ChangeState value = 2532 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 6 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Stand Strong Attack ;立ち強 [State -1, Stand Strong Attack] type = ChangeState value = 220-10*((numhelper(1) = 1 || numhelper(500) = 1) && p2bodydist X > 30)-5*((numhelper(1) = 1 || numhelper(500) = 1) && p2bodydist X <= 30) triggerall = command = "z" && numhelper(100) = 0 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 245 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holdba" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 243 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 1 triggerall = var(2) = 1 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 2540 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 6 triggerall = var(2) = 1 trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 242 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 1 triggerall = command = "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 2539 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 6 triggerall = command = "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 240 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 0 triggerall = command != "holddown" && command != "holdba" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 2508 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holdba" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 2503 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 5 triggerall = command != "holddown" && command != "holdba" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 241 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 1 triggerall = command != "holddown" && command != "holdf" trigger1 = statetype = S trigger1 = ctrl [State -1, Stand Strong Attack] type = ChangeState value = 2533 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 6 triggerall = command != "holddown" && command != "holdf" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Taunt ;挑発 [State -1, Taunt] type = ChangeState value = 3610 triggerall = command = "upper_s" triggerall = power >= 1000 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 0 && numhelper(1) = 0 && numhelper(3) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [700,3100) trigger2 = movecontact [State -1, Taunt] type = ChangeState value = 3800 triggerall = command = "QCB_s" triggerall = power >= 1000 triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 0 && numhelper(1) = 0 && numhelper(3) = 0 trigger1 = ctrl [State -1, Taunt] type = ChangeState value = 3611;3850 triggerall = command = "QCF_s" triggerall = power >= 1000 && (PalNo = 2 || PalNo = 5) triggerall = statetype != A && numhelper(500) = 0 && numhelper(100) = 0 && numhelper(1) = 0 && numhelper(3) = 0 trigger1 = ctrl [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" && var(14) < 5 trigger1 = statetype != A && ctrl [State -1, Taunt] type = VarSet var(24) = 195 triggerall = command = "start" && var(14) > 4 trigger1 = statetype != A && ctrl && var(24) != 195 [State -1, Taunt] type = VarSet var(24) = 0 triggerall = var(14) > 4 && var(24) = 195 trigger1 = parent,stateno = 1449 ;--------------------------------------------------------------------------- ;Crouching Light Attack ;しゃがみ弱 [State -1, Crouching Light Attack] type = ChangeState value = 400 triggerall = command = "x" && numhelper(100) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Light Attack] type = ChangeState value = 405 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Light Attack] type = ChangeState value = 2504 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Light Attack] type = ChangeState value = 406 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 1 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Light Attack] type = ChangeState value = 2534 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 6 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Middle Attack ;しゃがみ中 [State -1, Crouching Middle Attack] type = ChangeState value = 410 triggerall = (command = "y" || ((stateno = [100,106]) && command = "sla")) && numhelper(100) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Middle Attack] type = ChangeState value = 415 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Middle Attack] type = ChangeState value = 2505 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Middle Attack] type = ChangeState value = 416 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 1 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Middle Attack] type = ChangeState value = 2535 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 6 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Crouching Strong Attack ;しゃがみ強 [State -1, Crouching Strong Attack] type = ChangeState value = 420 triggerall = command = "z" && numhelper(100) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Strong Attack] type = ChangeState value = 425 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Strong Attack] type = ChangeState value = 2506 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Strong Attack] type = ChangeState value = 426 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 1 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl [State -1, Crouching Strong Attack] type = ChangeState value = 2536 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 6 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Light Attack ;空中弱 [State -1, Jump Light Attack] type = ChangeState value = 635 triggerall = (command = "x" || command = "y" || command = "z") && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holdf" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Attack] type = ChangeState value = 2510 triggerall = (command = "x" || command = "y" || command = "z") && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holdf" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Kick] type = ChangeState value = 640 triggerall = (command = "x" || command = "y" || command = "z") && numhelper(100) = 1 && var(14) = 0 triggerall = command = "holddf" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Kick] type = ChangeState value = 2514 triggerall = (command = "x" || command = "y" || command = "z") && numhelper(100) = 1 && var(14) = 5 triggerall = command = "holddf" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Attack] type = ChangeState value = 600 triggerall = command = "x" && numhelper(100) = 0 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Attack] type = ChangeState value = 605 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 0 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Attack] type = ChangeState value = 2511 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 5 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Attack] type = ChangeState value = 606 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 1 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Attack] type = ChangeState value = 2544 triggerall = command = "x" && numhelper(100) = 1 && var(14) = 6 trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;Jump Middle Attack [State -1, Jump Middle Attack] type = ChangeState value = 610 triggerall = command = "y" && numhelper(100) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact [State -1, Jump Middle Attack] type = ChangeState value = 615 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 605 trigger2 = movecontact [State -1, Jump Middle Attack] type = ChangeState value = 2512 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 5 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 2511 trigger2 = movecontact [State -1, Jump Middle Attack] type = ChangeState value = 616 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 1 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 605 trigger2 = movecontact [State -1, Jump Middle Attack] type = ChangeState value = 2545 triggerall = command = "y" && numhelper(100) = 1 && var(14) = 6 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 2544 trigger2 = movecontact ;--------------------------------------------------------------------------- ;Jump Strong Attack [State -1, Jump Strong Attack] type = ChangeState value = 620 triggerall = command = "z" && numhelper(100) = 0 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Attack] type = ChangeState value = 630 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 0 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Attack] type = ChangeState value = 2513 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 5 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Attack] type = ChangeState value = 631 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 1 trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Attack] type = ChangeState value = 2546 triggerall = command = "z" && numhelper(100) = 1 && var(14) = 6 trigger1 = statetype = A trigger1 = ctrl ;---------------------------------------------------------------------------
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