- Images
Description:
-Adds a glow effect to your character. Very customizable.
Installation:
-Add Glow.zss to your characters st files. It will work right away.
Known issues:
-Custom States/Animations, currently not available. Due to the fact that the custom anims cannot be accessed by explods.
-Some weirdness is expected on some hardcoded changestates( such as landing when physicstype = A ) and during some hitpauses (wich can be fixed by playing around with the "updatehitpause"/"ignorehitpause" arguments)
Explanation on the arguments are inside the function.
This is unfortunately a Nightly only module, currently.
But... it has a forced compatibility version for 0.99.
modules
Glow Effect Module
Needs Ikemenversion to be set on the def file of your character.
-Adds a glow effect to your character. Very customizable.
Installation:
-Add Glow.zss to your characters st files. It will work right away.
Known issues:
-Custom States/Animations, currently not available. Due to the fact that the custom anims cannot be accessed by explods.
-Some weirdness is expected on some hardcoded changestates( such as landing when physicstype = A ) and during some hitpauses (wich can be fixed by playing around with the "updatehitpause"/"ignorehitpause" arguments)
Explanation on the arguments are inside the function.
This is unfortunately a Nightly only module, currently.
But... it has a forced compatibility version for 0.99.
modules
Glow Effect Module
Needs Ikemenversion to be set on the def file of your character.
- the 0.99 version, NEEDS your character to have Ikemenversion to work properly (larger than 0)
- since many explod features only work with Ikemenversion on 0.99. Still has a lot of bugs, that were fixed with newer triggers in nightly version.
- it's either that, or refactor the whole system with helpers instead...