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DJB MUGEN & IKEMEN Community

Command List — Janperson.zip ← Back to Overview

;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;ジャンパーソン (Ver.β) コマンド設定 ;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ;〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓 ; Win版専用パート ;━| ボタンリマップ(ボタンコンフィグ) |━━━━━━━━━━━━━━━━━━ [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Defaults] command.time = 15 command.buffer.time = 1 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; コマンド定義 ;━| < AI > .1 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 [command] name="start" command=start time=1 ;━| < AI > .2 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI51" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,x time = 0 [Command] name = "AI52" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,x time = 0 [Command] name = "AI53" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI54" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,x time = 0 [Command] name = "AI55" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,x time = 0 [Command] name = "AI56" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,x time = 0 [Command] name = "AI57" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x time = 0 [Command] name = "AI58" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,x time = 0 [Command] name = "AI59" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,x time = 0 [Command] name = "AI60" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,x time = 0 ;-| 超必殺技 |----------------------------------------------------------------- ;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "TripleKFPalm" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "SmashKFUpper" command = ~D, DB, B, D, DB, B, x;~F, D, DF, F, D, DF, x time = 20 [Command] name = "SmashKFUpper" command = ~D, DB, B, D, DB, B, y;~F, D, DF, F, D, DF, y time = 20 [Command] name = "DD_y" command = ~D, D, a+b [Command] name = "DD_y" command = ~D, D, y [Command] name = "QCF_y" command = ~D, DF, F, a+b [Command] name = "Blitz Kugel SP" command = ~$B, F, y [Command] name = "Blitz Kugel SP" command = ~$B, F, a+b [Command] name = "Flak Turret SP" command = ~$D, $U, y [Command] name = "Flak Turret SP" command = ~$D, $U, a+b ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "Blitz Kugel A" command = ~$B, F, a [Command] name = "Blitz Kugel B" command = ~$B, F, b [Command] name = "Blitz Kugel C" command = ~$B, F, c [Command] name = "Flak Turret A" command = ~$D, $U, a [Command] name = "Flak Turret B" command = ~$D, $U, b [Command] name = "Flak Turret C" command = ~$D, $U, c [Command] name = "upper_x" command = ~F, D, DF, x [Command] name = "upper_y" command = ~F, D, DF, y [Command] name = "upper_xy" command = ~F, D, DF, x+y [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_y" command = ~D, DB, B, a+b [Command] name = "QCB_xy" command = ~D, DB, B, x+y [Command] name = "DD_a" command = ~D, D, a [Command] name = "DD_b" command = ~D, D, b [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b ;--------------------------- ;(「板投げ」用にコマンドを追加してます) [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------- ;(「パワー溜め」用にコマンドを追加してます) [Command] name = "hold_c" command = /c ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 [State -1, ジックキャノン] type = ChangeState value = 3000 triggerall = command = "TripleKFPalm" triggerall = (StateType != A) triggerall = power >= 3000 trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 trigger5 = (stateno = [1200,1212]) trigger5 = movecontact = [1,5] trigger6 = stateno = 1000 || stateno = 1011 trigger6 = movecontact = [1,5] [State -1, ジャンバルカン] type = ChangeState value = 2300 triggerall = command = "QCF_c" triggerall = (StateType != A) triggerall = power >= 1000 trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 trigger5 = (stateno = [1200,1212]) trigger5 = movecontact = [1,5] trigger6 = stateno = 1000 || stateno = 1011 trigger6 = movecontact = [1,5] [State -1, ジャンブレーダー] type = ChangeState value = 2200 triggerall = command = "QCB_y" triggerall = (StateType != A) triggerall = power >= 1000 trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 trigger5 = (stateno = [1200,1212]) trigger5 = movecontact = [1,5] trigger6 = stateno = 1000 || stateno = 1011 trigger6 = movecontact = [1,5] [State -1, ニーキックミサイル] type = ChangeState value = 2100 triggerall = command = "DD_y" triggerall = (StateType != A) triggerall = power >= 1000 trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 trigger5 = (stateno = [1200,1212]) trigger5 = movecontact = [1,5] trigger6 = stateno = 1000 || stateno = 1011 trigger6 = movecontact = [1,5] [State -1, ブレイクナックル] type = ChangeState value = 2000 triggerall = command = "QCF_y" triggerall = (StateType != A) triggerall = power >= 1000 trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 trigger5 = (stateno = [1200,1212]) trigger5 = movecontact = [1,5] trigger6 = stateno = 1000 || stateno = 1011 trigger6 = movecontact = [1,5] [State -1, スティック] type = ChangeState value = 1212 triggerall = command = "b" trigger1 = statetype != A trigger1 = stateno = 1201 || stateno = 1211 trigger1 = time > 10 trigger1 = time < 20 [State -1, スティック] type = ChangeState value = 1211 triggerall = command = "b" trigger1 = statetype != A trigger1 = stateno = 1200 || stateno = 1210 trigger1 = time > 10 trigger1 = time < 20 [State -1, スティック] type = ChangeState value = 1210 triggerall = command = "QCB_b" triggerall = (StateType != A) trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 [State -1, スティック] type = ChangeState value = 1202 triggerall = command = "a" trigger1 = statetype != A trigger1 = stateno = 1201 || stateno = 1211 trigger1 = time > 10 trigger1 = time < 20 [State -1, スティック] type = ChangeState value = 1201 triggerall = command = "a" trigger1 = statetype != A trigger1 = stateno = 1200 || stateno = 1210 trigger1 = time > 10 trigger1 = time < 20 [State -1, スティック] type = ChangeState value = 1200 triggerall = command = "QCB_a" triggerall = (StateType != A) trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 [State -1, アークファイヤー] type = ChangeState value = 1110 triggerall = command = "DD_b" triggerall = (StateType != A) trigger1 = Ctrl || stateno = 12 || stateno = 40 trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 [State -1, デュアル] type = ChangeState value = 1100 triggerall = command = "DD_a" triggerall = (StateType != A) trigger1 = Ctrl || stateno = 12 || stateno = 40 trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 [State -1, ワイヤー弱] type = ChangeState value = 1010 triggerall = command = "QCF_b" triggerall = (StateType != A) trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 [State -1, ワイヤー弱] type = ChangeState value = 1000 triggerall = command = "QCF_a" triggerall = (StateType != A) trigger1 = Ctrl trigger2 = stateno = 200 || stateno = 210 trigger2 = movecontact = [1,5] trigger3 = (stateno = 700) || (stateno = 710) trigger3 = time > 14 trigger3 = time < 25 trigger4 = (stateno = 701) || (stateno = 711) trigger4 = time > 3 trigger4 = time < 14 [State -1, 走る] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;============================================================================== ; 特殊技 ;============================================================================== [State -1, ];投げ技 type = ChangeState value = 800 triggerall = command = "x" triggerall = statetype != A trigger1 = ctrl trigger1 = stateno != 100 ;============================================================================== ; 通常攻撃技 ;============================================================================== [State -1, 立ち弱] type = ChangeState value = 200 triggerall = command = "a" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact = 0 trigger2 = time > 8 trigger3 = (stateno = 200) && movecontact = [1,5] [State -1, 立ち強] type = ChangeState value = 210 triggerall = command = "b" triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact = [1,5] [State -1, 弱] type = ChangeState value = 700 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact = 0 trigger2 = time > 8 trigger3 = (stateno = 200) && movecontact = [1,5] trigger4 = (stateno = 210) && movecontact = [1,5] [State -1, 弱] type = ChangeState value = 701 triggerall = command = "c" triggerall = command != "holddown" triggerall = var(13) < 5 trigger1 = (stateno = 700) || (stateno = 710) trigger1 = time > 14 trigger1 = time < 25 trigger2 = (stateno = 701) || (stateno = 711) trigger2 = time > 3 trigger2 = time < 14 [State -1, 弱] type = ChangeState value = 710 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && movecontact = 0 trigger2 = time > 8 trigger3 = (stateno = 200) && movecontact = [1,5] trigger4 = (stateno = 210) && movecontact = [1,5] [State -1, 弱] type = ChangeState value = 711 triggerall = command = "c" triggerall = command = "holddown" triggerall = var(13) < 5 trigger1 = (stateno = 700) || (stateno = 710) trigger1 = time > 14 trigger1 = time < 25 trigger2 = (stateno = 701) || (stateno = 711) trigger2 = time > 3 trigger2 = time < 14 [State -1, 弱] type = ChangeState value = 720 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && movecontact = [1,5] [State -1, 弱] type = ChangeState value = 721 triggerall = command = "c" triggerall = statetype = A triggerall = var(13) < 5 trigger1 = (stateno = 720) trigger1 = time > 14 trigger1 = time < 25 trigger2 = (stateno = 721) trigger2 = time > 3 trigger2 = time < 14 ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, ジャンプ弱] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl [State -1, ジャンプ強] type = ChangeState value = 600 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------
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