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;ジャンパーソン (Ver.β) コマンド設定
;■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
;〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
; Win版専用パート
;━| ボタンリマップ(ボタンコンフィグ) |━━━━━━━━━━━━━━━━━━
[Remap]
x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。
y = y ;Yボタン 〃
z = z ;Zボタン 〃
a = a ;Aボタン 〃
b = b ;Bボタン 〃
c = c ;Cボタン 〃
s = s ;スタートボタン 〃
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Defaults]
command.time = 15
command.buffer.time = 1
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; コマンド定義
;━| < AI > .1 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[command]
name="start"
command=start
time=1
;━| < AI > .2 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI51"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,x
time = 0
[Command]
name = "AI52"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,x
time = 0
[Command]
name = "AI53"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI54"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,x
time = 0
[Command]
name = "AI55"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,x
time = 0
[Command]
name = "AI56"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,x
time = 0
[Command]
name = "AI57"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x
time = 0
[Command]
name = "AI58"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,x
time = 0
[Command]
name = "AI59"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,x
time = 0
[Command]
name = "AI60"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,x
time = 0
;-| 超必殺技 |-----------------------------------------------------------------
;※名前が同じならば、違うコマンドでも同じステートの技を出す事が可能。
[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, b
time = 20
[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, a
time = 20
[Command]
name = "SmashKFUpper"
command = ~D, DB, B, D, DB, B, x;~F, D, DF, F, D, DF, x
time = 20
[Command]
name = "SmashKFUpper"
command = ~D, DB, B, D, DB, B, y;~F, D, DF, F, D, DF, y
time = 20
[Command]
name = "DD_y"
command = ~D, D, a+b
[Command]
name = "DD_y"
command = ~D, D, y
[Command]
name = "QCF_y"
command = ~D, DF, F, a+b
[Command]
name = "Blitz Kugel SP"
command = ~$B, F, y
[Command]
name = "Blitz Kugel SP"
command = ~$B, F, a+b
[Command]
name = "Flak Turret SP"
command = ~$D, $U, y
[Command]
name = "Flak Turret SP"
command = ~$D, $U, a+b
;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "Blitz Kugel A"
command = ~$B, F, a
[Command]
name = "Blitz Kugel B"
command = ~$B, F, b
[Command]
name = "Blitz Kugel C"
command = ~$B, F, c
[Command]
name = "Flak Turret A"
command = ~$D, $U, a
[Command]
name = "Flak Turret B"
command = ~$D, $U, b
[Command]
name = "Flak Turret C"
command = ~$D, $U, c
[Command]
name = "upper_x"
command = ~F, D, DF, x
[Command]
name = "upper_y"
command = ~F, D, DF, y
[Command]
name = "upper_xy"
command = ~F, D, DF, x+y
[Command]
name = "QCF_x"
command = ~D, DF, F, x
[Command]
name = "QCF_y"
command = ~D, DF, F, y
[Command]
name = "QCF_a"
command = ~D, DF, F, a
[Command]
name = "QCF_b"
command = ~D, DF, F, b
[Command]
name = "QCF_c"
command = ~D, DF, F, c
[Command]
name = "QCF_xy"
command = ~D, DF, F, x+y
[Command]
name = "QCB_x"
command = ~D, DB, B, x
[Command]
name = "QCB_y"
command = ~D, DB, B, y
[Command]
name = "QCB_a"
command = ~D, DB, B, a
[Command]
name = "QCB_b"
command = ~D, DB, B, b
[Command]
name = "QCB_y"
command = ~D, DB, B, a+b
[Command]
name = "QCB_xy"
command = ~D, DB, B, x+y
[Command]
name = "DD_a"
command = ~D, D, a
[Command]
name = "DD_b"
command = ~D, D, b
[Command]
name = "FF_ab"
command = F, F, a+b
[Command]
name = "FF_a"
command = F, F, a
[Command]
name = "FF_b"
command = F, F, b
;---------------------------
;(「板投げ」用にコマンドを追加してます)
[Command]
name = "QCB_a"
command = ~D, DB, B, a
[Command]
name = "QCB_b"
command = ~D, DB, B, b
;------------------------------------------------------------------------------
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;必須コマンド名
command = F, F
time = 10
[Command]
name = "BB" ;必須コマンド名
command = B, B
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1
;------------------------------------------------------------------------------
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;---------------------------
;(「パワー溜め」用にコマンドを追加してます)
[Command]
name = "hold_c"
command = /c
;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------
[Command]
name = "holdfwd" ;必須コマンド名
command = /$F
time = 1
[Command]
name = "holdback" ;必須コマンド名
command = /$B
time = 1
[Command]
name = "holdup" ;必須コマンド名
command = /$U
time = 1
[Command]
name = "holddown" ;必須コマンド名
command = /$D
time = 1
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。
[State -1, ジックキャノン]
type = ChangeState
value = 3000
triggerall = command = "TripleKFPalm"
triggerall = (StateType != A)
triggerall = power >= 3000
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
trigger5 = (stateno = [1200,1212])
trigger5 = movecontact = [1,5]
trigger6 = stateno = 1000 || stateno = 1011
trigger6 = movecontact = [1,5]
[State -1, ジャンバルカン]
type = ChangeState
value = 2300
triggerall = command = "QCF_c"
triggerall = (StateType != A)
triggerall = power >= 1000
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
trigger5 = (stateno = [1200,1212])
trigger5 = movecontact = [1,5]
trigger6 = stateno = 1000 || stateno = 1011
trigger6 = movecontact = [1,5]
[State -1, ジャンブレーダー]
type = ChangeState
value = 2200
triggerall = command = "QCB_y"
triggerall = (StateType != A)
triggerall = power >= 1000
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
trigger5 = (stateno = [1200,1212])
trigger5 = movecontact = [1,5]
trigger6 = stateno = 1000 || stateno = 1011
trigger6 = movecontact = [1,5]
[State -1, ニーキックミサイル]
type = ChangeState
value = 2100
triggerall = command = "DD_y"
triggerall = (StateType != A)
triggerall = power >= 1000
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
trigger5 = (stateno = [1200,1212])
trigger5 = movecontact = [1,5]
trigger6 = stateno = 1000 || stateno = 1011
trigger6 = movecontact = [1,5]
[State -1, ブレイクナックル]
type = ChangeState
value = 2000
triggerall = command = "QCF_y"
triggerall = (StateType != A)
triggerall = power >= 1000
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
trigger5 = (stateno = [1200,1212])
trigger5 = movecontact = [1,5]
trigger6 = stateno = 1000 || stateno = 1011
trigger6 = movecontact = [1,5]
[State -1, スティック]
type = ChangeState
value = 1212
triggerall = command = "b"
trigger1 = statetype != A
trigger1 = stateno = 1201 || stateno = 1211
trigger1 = time > 10
trigger1 = time < 20
[State -1, スティック]
type = ChangeState
value = 1211
triggerall = command = "b"
trigger1 = statetype != A
trigger1 = stateno = 1200 || stateno = 1210
trigger1 = time > 10
trigger1 = time < 20
[State -1, スティック]
type = ChangeState
value = 1210
triggerall = command = "QCB_b"
triggerall = (StateType != A)
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
[State -1, スティック]
type = ChangeState
value = 1202
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = stateno = 1201 || stateno = 1211
trigger1 = time > 10
trigger1 = time < 20
[State -1, スティック]
type = ChangeState
value = 1201
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = stateno = 1200 || stateno = 1210
trigger1 = time > 10
trigger1 = time < 20
[State -1, スティック]
type = ChangeState
value = 1200
triggerall = command = "QCB_a"
triggerall = (StateType != A)
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
[State -1, アークファイヤー]
type = ChangeState
value = 1110
triggerall = command = "DD_b"
triggerall = (StateType != A)
trigger1 = Ctrl || stateno = 12 || stateno = 40
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
[State -1, デュアル]
type = ChangeState
value = 1100
triggerall = command = "DD_a"
triggerall = (StateType != A)
trigger1 = Ctrl || stateno = 12 || stateno = 40
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
[State -1, ワイヤー弱]
type = ChangeState
value = 1010
triggerall = command = "QCF_b"
triggerall = (StateType != A)
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
[State -1, ワイヤー弱]
type = ChangeState
value = 1000
triggerall = command = "QCF_a"
triggerall = (StateType != A)
trigger1 = Ctrl
trigger2 = stateno = 200 || stateno = 210
trigger2 = movecontact = [1,5]
trigger3 = (stateno = 700) || (stateno = 710)
trigger3 = time > 14
trigger3 = time < 25
trigger4 = (stateno = 701) || (stateno = 711)
trigger4 = time > 3
trigger4 = time < 14
[State -1, 走る]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
[State -1, バックステップ]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;==============================================================================
; 特殊技
;==============================================================================
[State -1, ];投げ技
type = ChangeState
value = 800
triggerall = command = "x"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = stateno != 100
;==============================================================================
; 通常攻撃技
;==============================================================================
[State -1, 立ち弱]
type = ChangeState
value = 200
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact = 0
trigger2 = time > 8
trigger3 = (stateno = 200) && movecontact = [1,5]
[State -1, 立ち強]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact = [1,5]
[State -1, 弱]
type = ChangeState
value = 700
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact = 0
trigger2 = time > 8
trigger3 = (stateno = 200) && movecontact = [1,5]
trigger4 = (stateno = 210) && movecontact = [1,5]
[State -1, 弱]
type = ChangeState
value = 701
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = var(13) < 5
trigger1 = (stateno = 700) || (stateno = 710)
trigger1 = time > 14
trigger1 = time < 25
trigger2 = (stateno = 701) || (stateno = 711)
trigger2 = time > 3
trigger2 = time < 14
[State -1, 弱]
type = ChangeState
value = 710
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && movecontact = 0
trigger2 = time > 8
trigger3 = (stateno = 200) && movecontact = [1,5]
trigger4 = (stateno = 210) && movecontact = [1,5]
[State -1, 弱]
type = ChangeState
value = 711
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = var(13) < 5
trigger1 = (stateno = 700) || (stateno = 710)
trigger1 = time > 14
trigger1 = time < 25
trigger2 = (stateno = 701) || (stateno = 711)
trigger2 = time > 3
trigger2 = time < 14
[State -1, 弱]
type = ChangeState
value = 720
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && movecontact = [1,5]
[State -1, 弱]
type = ChangeState
value = 721
triggerall = command = "c"
triggerall = statetype = A
triggerall = var(13) < 5
trigger1 = (stateno = 720)
trigger1 = time > 14
trigger1 = time < 25
trigger2 = (stateno = 721)
trigger2 = time > 3
trigger2 = time < 14
;------------------------------------------------------------------------------
[State -1, 挑発]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1, ジャンプ弱]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
[State -1, ジャンプ強]
type = ChangeState
value = 600
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------