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DJB MUGEN & IKEMEN Community

Command List — drive.zip ← Back to Overview

;〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓 ; Win版専用パート ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| ボタンリマップ(ボタンコンフィグ) |━━━━━━━━━━━━━━━━━━ [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;━| デフォルト設定 |━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Defaults] Command.time = 15 ;標準のコマンド入力受付時間。 ;各コマンドで省略している場合に有効。 ;このパラメータを消した場合、デフォルトは1フレームになる。 ;( M.U.G.E.Nでの1フレーム = 1/60秒 ) Command.buffer.time = 1 ;標準のコマンド入力記憶時間。 ;入力した直後にコマンドを記憶し、 ;指を離してもコマンドが成功している状態を ;ここで設定した時間の分維持する。 ;1〜30フレームまでの間で設定可能。 ;デフォルトは1フレーム。 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; コマンド定義 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| < AI > |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "AI0" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" Command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" Command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" Command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" Command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" Command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" Command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" Command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" Command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| 超必殺技 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;スピードロップ [Command] name = "DFDF_a" Command = ~D, F, D, F, a time = 20 buffer.time = 5 ;デッドヒートドロップ [Command] name = "DBDB_a" Command = ~D, B, D, B, a time = 20 buffer.time = 5 ;トレーラービッグインパクト [Command] name = "DBDF_a" Command = ~D, B, D, F, a time = 20 buffer.time = 5 ;カラフルコマーシャル [Command] name = "DFDB_a" Command = ~D, F, D, B, a time = 20 buffer.time = 5 ;スピードロップ [Command] name = "DFDF_b" Command = ~D, F, D, F, b time = 20 buffer.time = 5 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| 必殺技 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;シフトスピード [Command] name = "DD_a" Command = D, D, a time = 20 ;ファンキースパイク [Command] name = "FDB_a" Command = F, D, B, a time = 20 ;ミッドナイトシャドー1 [Command] name = "DF_a" Command = D, F, a time = 20 ;ミッドナイトシャドー2 [Command] name = "DF_a2" command = a time = 30 ;ミッドナイトシャドー3 [Command] name = "DF_a3" command = a time = 30 ;ランブルダンプ [Command] name = "DF_b" Command = D, F, b time = 20 ;ファイヤーブレイバー [Command] name = "DF_c" Command = D, F, c time = 20 ;ロードウィンター [Command] name = "DB_c" Command = D, B, c time = 20 ;マックスフレア [Command] name = "DB_a" Command = D, B, a time = 20 ;マックスフレアキック [Command] name = "DB_a2" command = a time = 20 [Command] name = "DB_b" Command = D, B, b time = 20 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| 特殊技・サブシステム |━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "recovery" Command = a+b time = 1 [Command];ハイジャンプ name = "HJ" Command = ~$D, $U time = 8 [Command];ハイジャンプ暴発阻止 name = "NHJ" Command = ~12$D, $U time = 8 [Command];ハイジャンプ暴発阻止 name = "NHJ" Command = /$D time = 12 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| キー2回連続入力 |━━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "FF" Command = F, F time = 10 [Command] name = "BB" Command = B, B time = 10 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| 方向キー+ボタン |━━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "down_a" Command = /$D,a time = 1 [Command] name = "down_b" Command = /$D,b time = 1 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| ボタン単発 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "a" Command = a time = 1 [Command] name = "b" Command = b time = 1 [Command] name = "c" Command = c time = 1 [Command] name = "x" Command = x time = 1 [Command] name = "y" Command = y time = 1 [Command] name = "z" Command = z time = 1 [Command] name = "start" Command = s time = 1 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;━| 押しっぱなし設定 |━━━━━━━━━━━━━━━━━━━━━━━━━ [Command] name = "holdfwd" Command = /$F time = 1 [Command] name = "holdback" Command = /$B time = 1 [Command] name = "holdup" Command = /$U time = 1 [Command] name = "holddown" Command = /$D time = 1 [Command] name = "holda" Command = /a time = 1 [Command] name = "holdb" Command = /b time = 1 [Command] name = "holdc" Command = /c time = 1 [Command] name = "holdx" Command = /x time = 1 [Command] name = "holdy" Command = /y time = 1 [Command] name = "holdz" Command = /z time = 1 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ステートエントリーパート ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; ■準常時監視ステート(−1)■ ; 通常の食らい状態以外の「P2StateNo」や「TargetState」等で制御された、 ; 作成者が任意に指定した相手側の食らいステートに限り、 ; 登録したステートコントローラが有効にはなりません。 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Statedef -1] ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 超必殺技 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ;トレーラービッグインパクト [State -1, Super Arts] type = ChangeState value = 3100 triggerAll = !numhelper(3101) triggerAll = Var(59) <= 0 && var(30)>0 triggerAll = Command = "DFDF_a" triggerAll = power >= 2000 triggerAll = StateType != A trigger1 = Ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー trigger2 = MoveContact trigger2 = StateNo != [3200,3203] trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000) trigger3 = MoveContact ;デッドヒートドロップ [State -1, Super Arts] type = ChangeState value = 13200 triggerAll = Var(59) <= 0 && var(30)>0 triggerAll = Command = "DBDB_a" triggerAll = StateType != A triggerAll = power >= 1000 trigger1 = Ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー trigger2 = MoveContact trigger2 = StateNo != [13200,13203] trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000) trigger3 = MoveContact ;========================================================================= ;デッドヒートドロップ [State -1, Super Arts] type = ChangeState value = 3400 triggerAll = Var(59) <= 0 && var(30)<=0 triggerAll = Command = "DFDF_b" triggerAll = StateType != A triggerAll = power >= 2000 trigger1 = Ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー trigger2 = MoveContact trigger2 = StateNo != [3200,3203] trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000) trigger3 = MoveContact ;運転交代 [State -1, Super Arts] type = ChangeState value = 13350 triggerAll = Var(59) <= 0 && var(30)>0 && power >= 1000 triggerAll = Command = "y" && command = "holdback" triggerAll = StateType != A trigger1 = Ctrl = 1 ;カラフルコマーシャル [State -1, Super Arts] type = ChangeState value = 3300 triggerAll = Var(59) <= 0 triggerAll = Command = "y" triggerAll = (var(30)<=0&&power >= 1000) || (var(30)>0&&power >= 500) triggerAll = StateType != A trigger1 = Ctrl = 1 [State -1, Super Arts] type = ChangeState value = 3000 triggerall = var(30)<=0 triggerAll = Var(59) <= 0 triggerAll = Command = "DFDF_a" triggerAll = power >= 1000 triggerAll = StateType != A triggerAll= numhelper(9000) = 0 || stateno = 1110 trigger1 = Ctrl||stateno=3301 ;フォームチェンジ [State -1, Super Arts] type = ChangeState value = 3151 triggerAll = Var(59) <= 0 && var(30)>0 triggerAll = Command = "x" triggerAll = StateType != A trigger1 = Ctrl = 1 ;フォームチェンジ [State -1, Super Arts] type = ChangeState value = 3150 triggerAll = Var(59) <= 0 && var(30)<=0 && var(31)>=var(34) triggerAll = Command = "x" triggerAll = StateType != A && power >= 1000 trigger1 = Ctrl = 1 ;========================================================================= ;デッドヒートドロップ [State -1, Super Arts] type = ChangeState value = 3200 triggerAll = Var(59) <= 0 && var(30)<=0 triggerAll = Command = "DBDB_a" triggerAll = StateType != A triggerAll = power >= 1000 trigger1 = Ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー trigger2 = MoveContact trigger2 = StateNo != [3200,3203] trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000) trigger3 = MoveContact ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 必殺技 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ;ファンキースパイク [State -1, Arts] type = ChangeState value = 1300 triggerAll = Var(59) <= 0 triggerAll = Command = "FDB_a" triggerAll = StateType != A trigger1 = Ctrl trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveHit ;シフトスピード [State -1, Arts] type = ChangeState value = 1000 triggerAll = Var(59) <= 0 triggerAll = Command = "DD_a" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveContact ;マックスフレア [State -1, Arts] type = ChangeState value = 1100 triggerAll = Var(59) <= 0 triggerAll = Command = "DB_a" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000) trigger2 = MoveContact ;マックスフレアキック [State -1, A-Rush] type = ChangeState value = 1101 triggerAll = Var(59) <= 0 && numhelper(1150) triggerall = (command = "DB_a2" ) triggerall = stateno = 1100 trigger1 = helper(1150),movecontact trigger1 = time >= 12 && time <= 25 ;ミッドナイトシャドー1 [State -1, Arts] type = ChangeState value = 1200 triggerAll = Var(59) <= 0 triggerAll = Command = "DF_a" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveContact ;ミッドナイトシャドー2 [State -1, A-Rush] type = ChangeState value = 1201 triggerall = (command = "DF_a2" ) triggerall = stateno = 1200 trigger1 = time = [21,30] trigger2 = movecontact trigger2 = time <= 25 ;ミッドナイトシャドー3 [State -1, A-Rush] type = ChangeState value = 1202 triggerall = (command = "DF_a3" ) triggerall = stateno = 1201 trigger1 = time = [18,30] trigger2 = movecontact trigger2 = time <= 25 ;ランブルダンプ [State -1, Arts] type = ChangeState value = 1400 triggerAll = Var(59) <= 0 triggerAll = Command = "DF_b" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveContact ;ファイヤーブレイバー [State -1, Arts] type = ChangeState value = 1500 triggerAll = Var(59) <= 0 triggerAll = Command = "DF_c" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveContact ;ロードウィンター [State -1, Arts] type = ChangeState value = 1600 triggerAll = Var(59) <= 0 && var(16)=0 triggerAll = Command = "DB_c" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 ;フッキングレッカー [State -1, Arts] type = ChangeState value = 1700 triggerAll = Var(59) <= 0 triggerAll = Command = "DB_b" triggerAll = StateType = A trigger1 = Ctrl trigger2 = (StateNo = [600,699]) trigger2 = MoveContact ;フッキングレッカー [State -1, Arts] type = ChangeState value = 1702 triggerAll = Var(59) <= 0 triggerAll = Command = "DB_b" triggerAll = StateType != A trigger1 = Ctrl trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) trigger2 = MoveContact ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 特殊行動 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; くらい抜け [State -1] type = ChangeState value = ifelse(StateType!=A,910,915) triggerAll = Var(59) <= 0 triggerAll = Alive triggerAll = (Command = "b" && Command = "c") triggerAll = Power >= 2000 trigger1 = StateNo = 5000 && time > 0 trigger2 = StateNo = 5010 && time > 0 trigger3 = StateNo = 5020 && time > 0 trigger4 = StateNo = 5070 && time > 0 trigger5 = StateNo = 5030 && time > 0 trigger6 = StateNo = 5035 && time > 0 trigger7 = StateNo = 5040 && time > 0 ;ジャスティスハンター [State -1, Stand Light Punch3] type = ChangeState value = 1900 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = Command != "holddown" triggerAll = StateType != A trigger1 = StateNo =200 && MoveContact ;ディメンションキャブ [State -1, Stand Light Punch2] type = ChangeState value = 1800 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = Command != "holddown" triggerAll = StateType != A trigger1 = StateNo = 1900 && MoveContact ;マッシブモンスター [State -1, ] type = ChangeState value = 2000 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = Command != "holddown" triggerAll = StateType != A trigger1 = StateNo = 1800 && MoveContact [State -1];ハイジャンプ type = ChangeState value = 199 triggerAll = Var(59) <= 0 trigger1 = Command = "HJ" trigger1 = Command != "NHJ";不正入力排除 trigger1 = StateType != A trigger1 = Ctrl ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerAll = Var(59) <= 0 trigger1 = Command = "FF" trigger1 = StateType != A trigger1 = Ctrl ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerAll = Var(59) <= 0 trigger1 = Command = "BB" trigger1 = StateType != A trigger1 = Ctrl [State -1, 回り込み] type = ChangeState triggerall = Var(59) <= 0 triggerall = RoundState = 2 trigger1 = statetype != A && ctrl trigger1 = command = "recovery" value = 700 ;投げ [State -1, Throw] type = ChangeState value = 800 triggerAll = Var(59) <= 0 triggerAll = Command = "b" triggerAll = StateType != A triggerAll = Ctrl triggerAll = StateNo != 100 trigger1 = Command = "holdfwd" trigger1 = p2bodydist X < 8 trigger1 = (P2StateType = S) || (P2StateType = C) trigger1 = p2movetype != H trigger2 = Command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (P2StateType = S) || (P2StateType = C) trigger2 = p2movetype != H ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 通常攻撃 ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 立ち攻撃 ;━━━━━━━━━━━━━━━━ ;立ちタイプスピード [State -1, Stand Light Punch] type = ChangeState value = 200 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = Command != "holddown" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 ;立ちタイプワイルド [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerAll = Var(59) <= 0 triggerAll = Command = "b" triggerAll = Command != "holddown" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 400 && MoveContact trigger4 = StateNo = 220 && MoveContact ;立ちタイプテクニック [State -1, Stand Light Kick] type = ChangeState value = 220 TriggerAll = Var(59) <= 0 triggerall = command = "c" triggerall = command != "holddown" triggerAll = StateType != A trigger1 = Ctrl||stateno=3301 trigger2 = StateNo = 220 && MoveContact ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; しゃがみ攻撃 ;━━━━━━━━━━━━━━━━ ;しゃがみタイプスピード [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = Command = "holddown" triggerAll = StateType != A trigger1 = Ctrl trigger2 = StateNo = 400 && MoveContact ;しゃがみタイプワイルド [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerAll = Var(59) <= 0 triggerAll = Command = "b" triggerAll = Command = "holddown" triggerAll = StateType != A trigger1 = Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 400 && MoveContact trigger4 = StateNo = 220 && MoveContact ;しゃがみタイプテクニック [State -1, Crouching Light Kick] type = ChangeState value = 420 triggerAll = Var(59) <= 0 triggerAll = Command = "c" triggerAll = Command = "holddown" triggerAll = StateType != A trigger1 = Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 400 && MoveContact trigger4 = StateNo = 220 && MoveContact ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 空中攻撃 ;━━━━━━━━━━━━━━━━ ;空中タイプスピード [State -1, Jump Light Punch] type = ChangeState value = 600 triggerAll = Var(59) <= 0 triggerAll = Command = "a" triggerAll = StateType = A trigger1 = Ctrl ;空中タイプワイルド [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerAll = Var(59) <= 0 triggerAll = Command = "b" triggerAll = StateType = A trigger1 = Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 620 && MoveContact ;空中タイプテクニック [State -1, Jump Light Kick] type = ChangeState value = 620 triggerAll = Var(59) <= 0 triggerAll = Command = "c" triggerAll = StateType = A trigger1 = Ctrl ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 挑発 ;━━━━━━━━━━━━━━━━ [State -1, ] type = ChangeState value = 900+(command="holddown") triggerAll = Var(59) <= 0 && var(30)<=0 triggerAll = Command = "start" triggerAll = StateType != A trigger1 = Ctrl [State -1, ] type = ChangeState value = 900 triggerAll = Var(59) <= 0 && var(30)>0 triggerAll = Command = "start" triggerAll = StateType != A trigger1 = Ctrl
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