;〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
; Win版専用パート
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| ボタンリマップ(ボタンコンフィグ) |━━━━━━━━━━━━━━━━━━
[Remap]
x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。
y = y ;Yボタン 〃
z = z ;Zボタン 〃
a = a ;Aボタン 〃
b = b ;Bボタン 〃
c = c ;Cボタン 〃
s = s ;スタートボタン 〃
;━| デフォルト設定 |━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Defaults]
Command.time = 15 ;標準のコマンド入力受付時間。
;各コマンドで省略している場合に有効。
;このパラメータを消した場合、デフォルトは1フレームになる。
;( M.U.G.E.Nでの1フレーム = 1/60秒 )
Command.buffer.time = 1 ;標準のコマンド入力記憶時間。
;入力した直後にコマンドを記憶し、
;指を離してもコマンドが成功している状態を
;ここで設定した時間の分維持する。
;1〜30フレームまでの間で設定可能。
;デフォルトは1フレーム。
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; コマンド定義
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| < AI > |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "AI0"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
Command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
Command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
Command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
Command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
Command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
Command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
Command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
Command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| 超必殺技 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;スピードロップ
[Command]
name = "DFDF_a"
Command = ~D, F, D, F, a
time = 20
buffer.time = 5
;デッドヒートドロップ
[Command]
name = "DBDB_a"
Command = ~D, B, D, B, a
time = 20
buffer.time = 5
;トレーラービッグインパクト
[Command]
name = "DBDF_a"
Command = ~D, B, D, F, a
time = 20
buffer.time = 5
;カラフルコマーシャル
[Command]
name = "DFDB_a"
Command = ~D, F, D, B, a
time = 20
buffer.time = 5
;スピードロップ
[Command]
name = "DFDF_b"
Command = ~D, F, D, F, b
time = 20
buffer.time = 5
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| 必殺技 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;シフトスピード
[Command]
name = "DD_a"
Command = D, D, a
time = 20
;ファンキースパイク
[Command]
name = "FDB_a"
Command = F, D, B, a
time = 20
;ミッドナイトシャドー1
[Command]
name = "DF_a"
Command = D, F, a
time = 20
;ミッドナイトシャドー2
[Command]
name = "DF_a2"
command = a
time = 30
;ミッドナイトシャドー3
[Command]
name = "DF_a3"
command = a
time = 30
;ランブルダンプ
[Command]
name = "DF_b"
Command = D, F, b
time = 20
;ファイヤーブレイバー
[Command]
name = "DF_c"
Command = D, F, c
time = 20
;ロードウィンター
[Command]
name = "DB_c"
Command = D, B, c
time = 20
;マックスフレア
[Command]
name = "DB_a"
Command = D, B, a
time = 20
;マックスフレアキック
[Command]
name = "DB_a2"
command = a
time = 20
[Command]
name = "DB_b"
Command = D, B, b
time = 20
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| 特殊技・サブシステム |━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "recovery"
Command = a+b
time = 1
[Command];ハイジャンプ
name = "HJ"
Command = ~$D, $U
time = 8
[Command];ハイジャンプ暴発阻止
name = "NHJ"
Command = ~12$D, $U
time = 8
[Command];ハイジャンプ暴発阻止
name = "NHJ"
Command = /$D
time = 12
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| キー2回連続入力 |━━━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "FF"
Command = F, F
time = 10
[Command]
name = "BB"
Command = B, B
time = 10
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| 方向キー+ボタン |━━━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "down_a"
Command = /$D,a
time = 1
[Command]
name = "down_b"
Command = /$D,b
time = 1
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| ボタン単発 |━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "a"
Command = a
time = 1
[Command]
name = "b"
Command = b
time = 1
[Command]
name = "c"
Command = c
time = 1
[Command]
name = "x"
Command = x
time = 1
[Command]
name = "y"
Command = y
time = 1
[Command]
name = "z"
Command = z
time = 1
[Command]
name = "start"
Command = s
time = 1
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;━| 押しっぱなし設定 |━━━━━━━━━━━━━━━━━━━━━━━━━
[Command]
name = "holdfwd"
Command = /$F
time = 1
[Command]
name = "holdback"
Command = /$B
time = 1
[Command]
name = "holdup"
Command = /$U
time = 1
[Command]
name = "holddown"
Command = /$D
time = 1
[Command]
name = "holda"
Command = /a
time = 1
[Command]
name = "holdb"
Command = /b
time = 1
[Command]
name = "holdc"
Command = /c
time = 1
[Command]
name = "holdx"
Command = /x
time = 1
[Command]
name = "holdy"
Command = /y
time = 1
[Command]
name = "holdz"
Command = /z
time = 1
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; ステートエントリーパート
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; ■準常時監視ステート(−1)■
; 通常の食らい状態以外の「P2StateNo」や「TargetState」等で制御された、
; 作成者が任意に指定した相手側の食らいステートに限り、
; 登録したステートコントローラが有効にはなりません。
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Statedef -1]
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 超必殺技
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
;トレーラービッグインパクト
[State -1, Super Arts]
type = ChangeState
value = 3100
triggerAll = !numhelper(3101)
triggerAll = Var(59) <= 0 && var(30)>0
triggerAll = Command = "DFDF_a"
triggerAll = power >= 2000
triggerAll = StateType != A
trigger1 = Ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー
trigger2 = MoveContact
trigger2 = StateNo != [3200,3203]
trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000)
trigger3 = MoveContact
;デッドヒートドロップ
[State -1, Super Arts]
type = ChangeState
value = 13200
triggerAll = Var(59) <= 0 && var(30)>0
triggerAll = Command = "DBDB_a"
triggerAll = StateType != A
triggerAll = power >= 1000
trigger1 = Ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー
trigger2 = MoveContact
trigger2 = StateNo != [13200,13203]
trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000)
trigger3 = MoveContact
;=========================================================================
;デッドヒートドロップ
[State -1, Super Arts]
type = ChangeState
value = 3400
triggerAll = Var(59) <= 0 && var(30)<=0
triggerAll = Command = "DFDF_b"
triggerAll = StateType != A
triggerAll = power >= 2000
trigger1 = Ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー
trigger2 = MoveContact
trigger2 = StateNo != [3200,3203]
trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000)
trigger3 = MoveContact
;運転交代
[State -1, Super Arts]
type = ChangeState
value = 13350
triggerAll = Var(59) <= 0 && var(30)>0 && power >= 1000
triggerAll = Command = "y" && command = "holdback"
triggerAll = StateType != A
trigger1 = Ctrl = 1
;カラフルコマーシャル
[State -1, Super Arts]
type = ChangeState
value = 3300
triggerAll = Var(59) <= 0
triggerAll = Command = "y"
triggerAll = (var(30)<=0&&power >= 1000) || (var(30)>0&&power >= 500)
triggerAll = StateType != A
trigger1 = Ctrl = 1
[State -1, Super Arts]
type = ChangeState
value = 3000
triggerall = var(30)<=0
triggerAll = Var(59) <= 0
triggerAll = Command = "DFDF_a"
triggerAll = power >= 1000
triggerAll = StateType != A
triggerAll= numhelper(9000) = 0 || stateno = 1110
trigger1 = Ctrl||stateno=3301
;フォームチェンジ
[State -1, Super Arts]
type = ChangeState
value = 3151
triggerAll = Var(59) <= 0 && var(30)>0
triggerAll = Command = "x"
triggerAll = StateType != A
trigger1 = Ctrl = 1
;フォームチェンジ
[State -1, Super Arts]
type = ChangeState
value = 3150
triggerAll = Var(59) <= 0 && var(30)<=0 && var(31)>=var(34)
triggerAll = Command = "x"
triggerAll = StateType != A && power >= 1000
trigger1 = Ctrl = 1
;=========================================================================
;デッドヒートドロップ
[State -1, Super Arts]
type = ChangeState
value = 3200
triggerAll = Var(59) <= 0 && var(30)<=0
triggerAll = Command = "DBDB_a"
triggerAll = StateType != A
triggerAll = power >= 1000
trigger1 = Ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA ;スパキャン用トリガー
trigger2 = MoveContact
trigger2 = StateNo != [3200,3203]
trigger3 = (StateNo = [1100,1101]) || (StateNo = [1200,1202]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000)
trigger3 = MoveContact
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 必殺技
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;ファンキースパイク
[State -1, Arts]
type = ChangeState
value = 1300
triggerAll = Var(59) <= 0
triggerAll = Command = "FDB_a"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveHit
;シフトスピード
[State -1, Arts]
type = ChangeState
value = 1000
triggerAll = Var(59) <= 0
triggerAll = Command = "DD_a"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact
;マックスフレア
[State -1, Arts]
type = ChangeState
value = 1100
triggerAll = Var(59) <= 0
triggerAll = Command = "DB_a"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499]) || (StateNo = 1800) || (StateNo = 1900) || (StateNo = 2000)
trigger2 = MoveContact
;マックスフレアキック
[State -1, A-Rush]
type = ChangeState
value = 1101
triggerAll = Var(59) <= 0 && numhelper(1150)
triggerall = (command = "DB_a2" )
triggerall = stateno = 1100
trigger1 = helper(1150),movecontact
trigger1 = time >= 12 && time <= 25
;ミッドナイトシャドー1
[State -1, Arts]
type = ChangeState
value = 1200
triggerAll = Var(59) <= 0
triggerAll = Command = "DF_a"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact
;ミッドナイトシャドー2
[State -1, A-Rush]
type = ChangeState
value = 1201
triggerall = (command = "DF_a2" )
triggerall = stateno = 1200
trigger1 = time = [21,30]
trigger2 = movecontact
trigger2 = time <= 25
;ミッドナイトシャドー3
[State -1, A-Rush]
type = ChangeState
value = 1202
triggerall = (command = "DF_a3" )
triggerall = stateno = 1201
trigger1 = time = [18,30]
trigger2 = movecontact
trigger2 = time <= 25
;ランブルダンプ
[State -1, Arts]
type = ChangeState
value = 1400
triggerAll = Var(59) <= 0
triggerAll = Command = "DF_b"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact
;ファイヤーブレイバー
[State -1, Arts]
type = ChangeState
value = 1500
triggerAll = Var(59) <= 0
triggerAll = Command = "DF_c"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact
;ロードウィンター
[State -1, Arts]
type = ChangeState
value = 1600
triggerAll = Var(59) <= 0 && var(16)=0
triggerAll = Command = "DB_c"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
;フッキングレッカー
[State -1, Arts]
type = ChangeState
value = 1700
triggerAll = Var(59) <= 0
triggerAll = Command = "DB_b"
triggerAll = StateType = A
trigger1 = Ctrl
trigger2 = (StateNo = [600,699])
trigger2 = MoveContact
;フッキングレッカー
[State -1, Arts]
type = ChangeState
value = 1702
triggerAll = Var(59) <= 0
triggerAll = Command = "DB_b"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = MoveContact
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 特殊行動
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; くらい抜け
[State -1]
type = ChangeState
value = ifelse(StateType!=A,910,915)
triggerAll = Var(59) <= 0
triggerAll = Alive
triggerAll = (Command = "b" && Command = "c")
triggerAll = Power >= 2000
trigger1 = StateNo = 5000 && time > 0
trigger2 = StateNo = 5010 && time > 0
trigger3 = StateNo = 5020 && time > 0
trigger4 = StateNo = 5070 && time > 0
trigger5 = StateNo = 5030 && time > 0
trigger6 = StateNo = 5035 && time > 0
trigger7 = StateNo = 5040 && time > 0
;ジャスティスハンター
[State -1, Stand Light Punch3]
type = ChangeState
value = 1900
triggerAll = Var(59) <= 0
triggerAll = Command = "a"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = StateNo =200 && MoveContact
;ディメンションキャブ
[State -1, Stand Light Punch2]
type = ChangeState
value = 1800
triggerAll = Var(59) <= 0
triggerAll = Command = "a"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = StateNo = 1900 && MoveContact
;マッシブモンスター
[State -1, ]
type = ChangeState
value = 2000
triggerAll = Var(59) <= 0
triggerAll = Command = "a"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = StateNo = 1800 && MoveContact
[State -1];ハイジャンプ
type = ChangeState
value = 199
triggerAll = Var(59) <= 0
trigger1 = Command = "HJ"
trigger1 = Command != "NHJ";不正入力排除
trigger1 = StateType != A
trigger1 = Ctrl
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerAll = Var(59) <= 0
trigger1 = Command = "FF"
trigger1 = StateType != A
trigger1 = Ctrl
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerAll = Var(59) <= 0
trigger1 = Command = "BB"
trigger1 = StateType != A
trigger1 = Ctrl
[State -1, 回り込み]
type = ChangeState
triggerall = Var(59) <= 0
triggerall = RoundState = 2
trigger1 = statetype != A && ctrl
trigger1 = command = "recovery"
value = 700
;投げ
[State -1, Throw]
type = ChangeState
value = 800
triggerAll = Var(59) <= 0
triggerAll = Command = "b"
triggerAll = StateType != A
triggerAll = Ctrl
triggerAll = StateNo != 100
trigger1 = Command = "holdfwd"
trigger1 = p2bodydist X < 8
trigger1 = (P2StateType = S) || (P2StateType = C)
trigger1 = p2movetype != H
trigger2 = Command = "holdback"
trigger2 = p2bodydist X < 10
trigger2 = (P2StateType = S) || (P2StateType = C)
trigger2 = p2movetype != H
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 通常攻撃
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 立ち攻撃
;━━━━━━━━━━━━━━━━
;立ちタイプスピード
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerAll = Var(59) <= 0
triggerAll = Command = "a"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
;立ちタイプワイルド
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerAll = Var(59) <= 0
triggerAll = Command = "b"
triggerAll = Command != "holddown"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = StateNo = 200 && MoveContact
trigger3 = StateNo = 400 && MoveContact
trigger4 = StateNo = 220 && MoveContact
;立ちタイプテクニック
[State -1, Stand Light Kick]
type = ChangeState
value = 220
TriggerAll = Var(59) <= 0
triggerall = command = "c"
triggerall = command != "holddown"
triggerAll = StateType != A
trigger1 = Ctrl||stateno=3301
trigger2 = StateNo = 220 && MoveContact
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; しゃがみ攻撃
;━━━━━━━━━━━━━━━━
;しゃがみタイプスピード
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerAll = Var(59) <= 0
triggerAll = Command = "a"
triggerAll = Command = "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = StateNo = 400 && MoveContact
;しゃがみタイプワイルド
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerAll = Var(59) <= 0
triggerAll = Command = "b"
triggerAll = Command = "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = StateNo = 200 && MoveContact
trigger3 = StateNo = 400 && MoveContact
trigger4 = StateNo = 220 && MoveContact
;しゃがみタイプテクニック
[State -1, Crouching Light Kick]
type = ChangeState
value = 420
triggerAll = Var(59) <= 0
triggerAll = Command = "c"
triggerAll = Command = "holddown"
triggerAll = StateType != A
trigger1 = Ctrl
trigger2 = StateNo = 200 && MoveContact
trigger3 = StateNo = 400 && MoveContact
trigger4 = StateNo = 220 && MoveContact
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 空中攻撃
;━━━━━━━━━━━━━━━━
;空中タイプスピード
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerAll = Var(59) <= 0
triggerAll = Command = "a"
triggerAll = StateType = A
trigger1 = Ctrl
;空中タイプワイルド
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerAll = Var(59) <= 0
triggerAll = Command = "b"
triggerAll = StateType = A
trigger1 = Ctrl
trigger2 = StateNo = 600 && MoveContact
trigger3 = StateNo = 620 && MoveContact
;空中タイプテクニック
[State -1, Jump Light Kick]
type = ChangeState
value = 620
triggerAll = Var(59) <= 0
triggerAll = Command = "c"
triggerAll = StateType = A
trigger1 = Ctrl
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
; 挑発
;━━━━━━━━━━━━━━━━
[State -1, ]
type = ChangeState
value = 900+(command="holddown")
triggerAll = Var(59) <= 0 && var(30)<=0
triggerAll = Command = "start"
triggerAll = StateType != A
trigger1 = Ctrl
[State -1, ]
type = ChangeState
value = 900
triggerAll = Var(59) <= 0 && var(30)>0
triggerAll = Command = "start"
triggerAll = StateType != A
trigger1 = Ctrl