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Command List — 586_ikumi.zip ← Back to Overview

;====================================================================== ;====================================================================== ; Commands file for "Ikumi Amasawa" ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Button remapping and default initialize ;---------------------------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 15 command.buffer.time = 1 ;---------------------------------------------------------------------- ; Final Memory ;---------------------------------------------------------------------- [Command] name = "236236236c" command = ~D, F, D, F, D, F, c time = 45 ;---------------------------------------------------------------------- ; Eterny Special ;---------------------------------------------------------------------- [Command] name = "4123641236c" command = ~B, D, F, B, D, F, c time = 40 [Command] name = "4123641236b" command = ~B, D, F, B, D, F, b time = 40 [Command] name = "4123641236a" command = ~B, D, F, B, D, F, a time = 40 [Command] name = "2141236c" command = ~D, B, D, F, c time = 30 [Command] name = "2141236b" command = ~D, B, D, F, b time = 30 [Command] name = "2141236a" command = ~D, B, D, F, a time = 30 [Command] name = "214214c" command = ~D, B, D, B, c time = 20 [Command] name = "214214b" command = ~D, B, D, B, b time = 20 [Command] name = "214214a" command = ~D, B, D, B, a time = 20 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [Command] name = "41236c" command = ~B, D, F, c time = 15 [Command] name = "41236c_2" command = ~B, DB, D, DF, F, c time = 15 [Command] name = "623c" command = ~F, D, DF, c time = 20 [Command] name = "623b" command = ~F, D, DF, b time = 20 [Command] name = "623a" command = ~F, D, DF, a time = 20 [Command] name = "214c" command = ~D, B, c time = 10 [Command] name = "214b" command = ~D, B, b time = 10 [Command] name = "214a" command = ~D, B, a time = 10 [Command] name = "236c" command = ~D, F, c time = 10 [Command] name = "236b" command = ~D, F, b time = 10 [Command] name = "236a" command = ~D, F, a time = 10 [Command] name = "22c" command = ~D, D, c time = 15 [Command] name = "22b" command = ~D, D, b time = 15 [Command] name = "22a" command = ~D, D, a time = 15 ;---------------------------------------------------------------------- ; Single Button ;---------------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 ;---------------------------------------------------------------------- ; Directions ;---------------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "up" command = $U time = 1 ;---------------------------------------------------------------------- ; Single Button - Hold ;---------------------------------------------------------------------- [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 ;---------------------------------------------------------------------- ; Others ;---------------------------------------------------------------------- [Command] name = "ab" command = a+b time = 1 [Command] name = "bc" command = b+c time = 1 [Command] name = "ac" command = a+c time = 1 ;---------------------------------------------------------------------- ; System Required ;---------------------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "FF_2" command = F, F time = 15 [Command] name = "BB_2" command = B, B time = 15 [Command] name = "DD" command = D, D time = 10 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 ;====================================================================== ;====================================================================== ; Statedef -1 ;====================================================================== ;====================================================================== [Statedef -1] ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, 236236236C] type = ChangeState triggerall = command = "236236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) value = 7000 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 4123641236A] type = ChangeState triggerall = command = "4123641236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6000 [State -1, 4123641236A] type = ChangeState triggerall = command = "4123641236b" || command = "4123641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6000 [State -1, 4123641236B] type = ChangeState triggerall = command = "4123641236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6010 [State -1, 4123641236B] type = ChangeState triggerall = command = "4123641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6010 [State -1, 4123641236B] type = ChangeState triggerall = command = "4123641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6020 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 66100 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236b" || command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power = [1000,1999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 66100 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power >= 2000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 66110 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power = [2000,2999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 66110 [State -1, 2141236C] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 66120 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6100 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236b" || command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power = [1000,1999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6100 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power >= 2000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6110 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power = [2000,2999] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6110 [State -1, 2141236C] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power >= 3000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6120 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6101 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6101 [State -1, 2141236C] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6101 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6111 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6111 [State -1, 2141236C] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 2 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6111 [State -1, 2141236A] type = ChangeState triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6121 [State -1, 2141236B] type = ChangeState triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6121 [State -1, 2141236C] type = ChangeState triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6121 [State -1, 214214A] type = ChangeState triggerall = command = "214214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6200 [State -1, 214214B] type = ChangeState triggerall = command = "214214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6210 [State -1, 214214C] type = ChangeState triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = Power >= 1000 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 6220 ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 41236C] type = ChangeState triggerall = command = "41236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1300 [State -1, 623A] type = ChangeState triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1100 [State -1, 623B] type = ChangeState triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1120,ifelse(fvar(23) = 2,1110,1105)) [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1120,ifelse(fvar(23) = 2,1110,1100)) [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1170,ifelse(fvar(23) = 2,1160,1150)) [State -1, 623A] type = ChangeState triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1100 [State -1, 623B] type = ChangeState triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 61120 [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 61120 [State -1, 623C] type = ChangeState triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 61170 [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1000 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1020,ifelse(fvar(23) = 2,1010,1000)) [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1020,ifelse(fvar(23) = 2,1010,1000)) [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1070,ifelse(fvar(23) = 2,1060,1050)) [State -1, 236A] type = ChangeState triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1000 [State -1, 236B] type = ChangeState triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1020 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = fvar(16) != [2,3] trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1020 [State -1, 236C] type = ChangeState triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1070 [State -1, 214A] type = ChangeState triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1260,ifelse(fvar(23) = 2,1230,1200)) [State -1, 214B] type = ChangeState triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1270,ifelse(fvar(23) = 2,1240,1210)) [State -1, 214C] type = ChangeState triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = ifelse(fvar(23) >= 3,1280,ifelse(fvar(23) = 2,1250,1220)) [State -1, 214A] type = ChangeState triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1260 [State -1, 214B] type = ChangeState triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1270 [State -1, 214C] type = ChangeState triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = (StateNo = [200,370]) && (StateNo != 270) && (var(1) = [1,3]) trigger3 = StateNo = [100,101] trigger4 = (StateNo = [60200,60370]) && (var(1) = [1,3]) value = 1280 ;---------------------------------------------------------------------- ; Special Moves ;---------------------------------------------------------------------- [State -1, Instant Charge] type = ChangeState triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1000,1299]) && (var(1) >= 1) && command = "22c" trigger3 = (StateNo = [6100,7999]) && (var(1) >= 1) && command = "22c" trigger4 = (StateNo = [60200,60420]) && (var(1) >= 1) && command = "22c" trigger5 = (StateNo = [61000,61299]) && (var(1) >= 1) && command = "22c" trigger6 = (StateNo = [66100,67999]) && (var(1) >= 1) && command = "22c" trigger7 = (StateNo = [1000,7999]) && var(16) = 1 trigger8 = (StateNo = [61000,67999]) && var(16) = 1 value = 600 [State -1, Instant Charge] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = (StateNo = [200,420]) && (var(1) >= 1) && command = "22c" trigger2 = (StateNo = [1000,1299]) && (var(1) >= 1) && command = "22c" trigger3 = (StateNo = [6100,7999]) && (var(1) >= 1) && command = "22c" trigger4 = (StateNo = [60200,60420]) && (var(1) >= 1) && command = "22c" trigger5 = (StateNo = [61000,61299]) && (var(1) >= 1) && command = "22c" trigger6 = (StateNo = [66100,67999]) && (var(1) >= 1) && command = "22c" trigger7 = (StateNo = [1000,7999]) && var(16) = 1 trigger8 = (StateNo = [61000,67999]) && var(16) = 1 value = 610 [State -1, Dash] type = ChangeState triggerall = command = "FF" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != 100 triggerall = StateNo != 105 trigger1 = Ctrl trigger2 = (StateNo = 101) || (StateNo = 106) value = 100 [State -1, Back Dash] type = ChangeState triggerall = command = "BB" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != 100 triggerall = StateNo != 105 trigger1 = Ctrl trigger2 = (StateNo = 101) || (StateNo = 106) value = 105 [State -1, Air Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != 110 triggerall = StateNo != 115 triggerall = Pos Y <= -40 triggerall = var(6) < 2 trigger1 = Ctrl && command = "FF" trigger2 = (StateNo = [400,420]) && (var(1) >= 1) && command = "FF" trigger3 = (StateNo = [400,420]) && (var(1) >= 1) && var(27) = 1 trigger4 = StateNo = 111 && command = "FF" trigger5 = StateNo = 116 && command = "FF" trigger6 = (StateNo = [60400,60420]) && (var(1) >= 1) && command = "FF" trigger7 = (StateNo = [60400,60420]) && (var(1) >= 1) && var(27) = 1 value = 110 [State -1, Air Jump] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(5) < 1 triggerall = ctrl trigger1 = var(7) = 1 value = 45 [State -1, Air Back Dash] type = ChangeState triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = StateNo != 110 triggerall = StateNo != 115 triggerall = Pos Y <= -40 triggerall = var(6) < 2 trigger1 = Ctrl && command = "BB" trigger2 = (StateNo = [400,420]) && (var(1) >= 1) && command = "BB" trigger3 = (StateNo = [400,420]) && (var(1) >= 1) && var(27) = 2 trigger4 = StateNo = 111 && command = "BB" trigger5 = StateNo = 116 && command = "BB" trigger6 = (StateNo = [60400,60420]) && (var(1) >= 1) && command = "BB" trigger7 = (StateNo = [60400,60420]) && (var(1) >= 1) && var(27) = 2 value = 115 [State -1, Jump Cancel - in Ground] type = ChangeState triggerall = command = "up" || command = "holdup" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = (StateNo = 200) && (var(1) = [1,3]) trigger2 = (StateNo = 210) && (var(1) = 1) trigger3 = (StateNo = 220) && (var(1) = 1) trigger4 = (StateNo = 230) && (var(1) = [1,3]) trigger5 = (StateNo = 260) && (var(1) = 1) trigger6 = (StateNo = 300) && (var(1) = [1,3]) trigger7 = (StateNo = 310) && (var(1) = [1,3]) trigger8 = (StateNo = 60200) && (var(1) = [1,3]) trigger9 = (StateNo = 60210) && (var(1) = [1,3]) trigger10 = (StateNo = 60220) && (var(1) = 1) trigger11 = (StateNo = 60230) && (var(1) = [1,3]) trigger12 = (StateNo = 60260) && (var(1) = 1) trigger13 = (StateNo = 60300) && (var(1) = [1,3]) trigger14 = (StateNo = 60310) && (var(1) = [1,3]) value = 40 [State -1, Dash Jump] type = ChangeState triggerall = command = "up" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = [100,101] value = 40 [State -1, Jump Cancel - in Air] type = ChangeState triggerall = command = "up" || command = "holdup" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(5) < 1 triggerall = var(1) = [1,3] trigger1 = (StateNo = 370) && (var(1) = 1) trigger2 = StateNo = [400,420] trigger3 = (StateNo = 60370) && (var(1) = 1) trigger4 = StateNo = [60400,60420] value = 45 [State -1, Throw - in Ground] type = ChangeState triggerall = command = "c" triggerall = StateType = S triggerall = MoveType = I triggerall = P2BodyDist X < 20 triggerall = P2MoveType != H triggerall = P2StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = P2StateNo != [120,155] triggerall = command = "holdfwd" || command = "holdback" trigger1 = ctrl trigger2 = StateNo = 101 value = 500 [State -1, Throw - in Ariel] type = ChangeState triggerall = command = "c" triggerall = StateType = A triggerall = P2StateType = A triggerall = P2BodyDist X < 50 triggerall = Alive triggerall = !isHelper triggerall = P2StateNo != [120,155] triggerall = ctrl trigger1 = command = "holdfwd" value = 520 ;---------------------------------------------------------------------- ; Basic Attacks (Awaken) ;---------------------------------------------------------------------- [State -1, Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60300 && (var(1) = [1,3]) trigger4 = StateNo = 101 value = 60200 [State -1, Dash Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 100 value = 60250 [State -1, Stand Medium Attack(Near)] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = P2BodyDist X <= 35 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60300 && (var(1) = [1,3]) trigger4 = StateNo = 101 value = 60210 [State -1, Dash Stand Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 100 value = 60260 [State -1, Stand Medium Attack(far)] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = P2BodyDist X > 35 trigger1 = Ctrl || var(14) = 1 trigger2 = P2BodyDist X > 35 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60210 && (var(1) = [1,3]) trigger4 = P2BodyDist X > 35 trigger4 = StateNo = 60300 && (var(1) = [1,3]) trigger5 = P2BodyDist X > 35 trigger5 = StateNo = 101 value = 60220 [State -1, Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60210 && (var(1) = [1,3]) trigger4 = StateNo = 60220 && (var(1) = [1,3]) trigger5 = StateNo = 60300 && (var(1) = [1,3]) trigger6 = StateNo = 60310 && (var(1) = [1,3]) trigger7 = StateNo = 101 value = 60230 [State -1, Dash Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 100 value = 60270 [State -1, Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60300 && (var(1) = [1,3]) trigger4 = StateNo = 101 value = 60300 [State -1, Dash Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = [100,101] value = 60350 [State -1, Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60210 && (var(1) = [1,3]) trigger4 = StateNo = 60300 && (var(1) = [1,3]) trigger5 = StateNo = 101 value = 60310 [State -1, Dash Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = [100,101] value = 60360 [State -1, Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60200 && (var(1) = [1,3]) trigger3 = StateNo = 60210 && (var(1) = [1,3]) trigger4 = StateNo = 60220 && (var(1) = [1,3]) trigger5 = StateNo = 60300 && (var(1) = [1,3]) trigger6 = StateNo = 60310 && (var(1) = [1,3]) trigger7 = StateNo = 101 value = 60320 [State -1, Dash Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = [100,101] value = 60370 [State -1, Ariel Light Attack] type = ChangeState triggerall = command = "a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60400 && (var(1) = [1,3]) value = 60400 [State -1, Ariel Medium Attack] type = ChangeState triggerall = command = "b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60400 && (var(1) = [1,3]) value = 60410 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 60400 && (var(1) = [1,3]) trigger3 = StateNo = 60410 && (var(1) = [1,3]) value = 60420 ;---------------------------------------------------------------------- ; Basic Attacks ;---------------------------------------------------------------------- [State -1, Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 60200 && (var(1) = [1,3]) trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = StateNo = 60300 && (var(1) = [1,3]) trigger6 = StateNo = 101 value = 200 [State -1, Dash Stand Light Attack] type = ChangeState triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 100 value = 250 [State -1, Stand Medium Attack(Near)] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = P2BodyDist X <= 35 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 300 && (var(1) = [1,3]) trigger4 = StateNo = 60200 && (var(1) = [1,3]) trigger5 = StateNo = 60300 && (var(1) = [1,3]) trigger6 = StateNo = 101 value = 210 [State -1, Dash Stand Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 100 value = 260 [State -1, Stand Medium Attack(far)] type = ChangeState triggerall = command = "b" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = P2BodyDist X > 35 trigger1 = Ctrl || var(14) = 1 trigger2 = P2BodyDist X > 35 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = P2BodyDist X > 35 trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = P2BodyDist X > 35 trigger5 = StateNo = 60200 && (var(1) = [1,3]) trigger6 = StateNo = 60210 && (var(1) = [1,3]) trigger7 = P2BodyDist X > 35 trigger7 = StateNo = 60300 && (var(1) = [1,3]) trigger8 = P2BodyDist X > 35 trigger8 = StateNo = 101 value = 220 [State -1, Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) trigger7 = StateNo = 60200 && (var(1) = [1,3]) trigger8 = StateNo = 60210 && (var(1) = [1,3]) trigger9 = StateNo = 60220 && (var(1) = [1,3]) trigger10 = StateNo = 60300 && (var(1) = [1,3]) trigger11 = StateNo = 60310 && (var(1) = [1,3]) trigger12 = StateNo = 101 value = 230 [State -1, Dash Stand Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command != "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 100 value = 270 [State -1, Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 60200 && (var(1) = [1,3]) trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = StateNo = 60300 && (var(1) = [1,3]) trigger6 = StateNo = 101 value = 300 [State -1, Dash Crouch Light Attack] type = ChangeState triggerall = command = "a" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = [100,101] value = 350 [State -1, Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 300 && (var(1) = [1,3]) trigger5 = StateNo = 60200 && (var(1) = [1,3]) trigger6 = StateNo = 60210 && (var(1) = [1,3]) trigger7 = StateNo = 60300 && (var(1) = [1,3]) trigger8 = StateNo = 101 value = 310 [State -1, Dash Crouch Medium Attack] type = ChangeState triggerall = command = "b" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = [100,101] value = 360 [State -1, Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 200 && (var(1) = [1,3]) trigger3 = StateNo = 210 && (var(1) = [1,3]) trigger4 = StateNo = 220 && (var(1) = [1,3]) trigger5 = StateNo = 300 && (var(1) = [1,3]) trigger6 = StateNo = 310 && (var(1) = [1,3]) trigger7 = StateNo = 60200 && (var(1) = [1,3]) trigger8 = StateNo = 60210 && (var(1) = [1,3]) trigger9 = StateNo = 60220 && (var(1) = [1,3]) trigger10 = StateNo = 60300 && (var(1) = [1,3]) trigger11 = StateNo = 60310 && (var(1) = [1,3]) trigger12 = StateNo = 101 value = 320 [State -1, Dash Crouch Strong Attack] type = ChangeState triggerall = command = "c" triggerall = command = "holddown" triggerall = command != "holdback" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = [100,101] value = 370 [State -1, Ariel Light Attack] type = ChangeState triggerall = command = "a" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 60400 && (var(1) = [1,3]) value = 400 [State -1, Ariel Medium Attack] type = ChangeState triggerall = command = "b" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 60400 && (var(1) = [1,3]) value = 410 [State -1, Ariel Strong Attack] type = ChangeState triggerall = command = "c" triggerall = StateType = A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = Ctrl || var(14) = 1 trigger2 = StateNo = 400 && (var(1) = [1,3]) trigger3 = StateNo = 410 && (var(1) = [1,3]) trigger4 = StateNo = 60400 && (var(1) = [1,3]) trigger5 = StateNo = 60410 && (var(1) = [1,3]) value = 420 ;====================================================================== ;====================================================================== ; Early Input ;====================================================================== ;====================================================================== ;---------------------------------------------------------------------- ; Super Moves ;---------------------------------------------------------------------- [State -1, 623A] type = VarSet triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = 1100 [State -1, 623B] type = VarSet triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1120,ifelse(fvar(23) = 2,1110,1105)) [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1120,ifelse(fvar(23) = 2,1110,1100)) [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1170,ifelse(fvar(23) = 2,1160,1150)) [State -1, 623A] type = VarSet triggerall = command = "623a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 1100 [State -1, 623B] type = VarSet triggerall = command = "623b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 61120 [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 61120 [State -1, 623C] type = VarSet triggerall = command = "623c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 61170 [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = 1000 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1020,ifelse(fvar(23) = 2,1010,1000)) [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = fvar(16) != [2,3] triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1020,ifelse(fvar(23) = 2,1010,1000)) [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1070,ifelse(fvar(23) = 2,1060,1050)) [State -1, 236A] type = VarSet triggerall = command = "236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 1000 [State -1, 236B] type = VarSet triggerall = command = "236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 1020 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = fvar(16) != [2,3] trigger1 = StateNo = 125 var(18) = 1020 [State -1, 236C] type = VarSet triggerall = command = "236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = (fvar(16) = 2 && fvar(15) > 100) || fvar(16) = 3 trigger1 = StateNo = 125 var(18) = 1070 [State -1, 214A] type = VarSet triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1260,ifelse(fvar(23) = 2,1230,1200)) [State -1, 214B] type = VarSet triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1270,ifelse(fvar(23) = 2,1240,1210)) [State -1, 214C] type = VarSet triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 trigger1 = StateNo = 125 var(18) = ifelse(fvar(23) >= 3,1280,ifelse(fvar(23) = 2,1250,1220)) [State -1, 214A] type = VarSet triggerall = command = "214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 1260 [State -1, 214B] type = VarSet triggerall = command = "214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 1270 [State -1, 214C] type = VarSet triggerall = command = "214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 trigger1 = StateNo = 125 var(18) = 1280 [State -1, 41236C] type = VarSet triggerall = command = "41236c_2" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper trigger1 = StateNo = 125 var(18) = 1300 ;---------------------------------------------------------------------- ; Super Special Moves ;---------------------------------------------------------------------- [State -1, 4123641236A] type = VarSet triggerall = command = "4123641236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6000 [State -1, 4123641236A] type = VarSet triggerall = command = "4123641236b" || command = "4123641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [1000,1999] trigger1 = StateNo = 125 var(18) = 6000 [State -1, 4123641236B] type = VarSet triggerall = command = "4123641236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 2000 trigger1 = StateNo = 125 var(18) = 6010 [State -1, 4123641236B] type = VarSet triggerall = command = "4123641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power = [2000,2999] trigger1 = StateNo = 125 var(18) = 6010 [State -1, 4123641236B] type = VarSet triggerall = command = "4123641236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 6020 [State -1, 2141236A] type = VarSet triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 66100 [State -1, 2141236A] type = VarSet triggerall = command = "2141236b" || command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power = [1000,1999] trigger1 = StateNo = 125 var(18) = 66100 [State -1, 2141236B] type = VarSet triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power >= 2000 trigger1 = StateNo = 125 var(18) = 66110 [State -1, 2141236B] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power = [2000,2999] trigger1 = StateNo = 125 var(18) = 66110 [State -1, 2141236C] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 1 triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 66120 [State -1, 2141236A] type = VarSet triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6100 [State -1, 2141236A] type = VarSet triggerall = command = "2141236b" || command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power = [1000,1999] trigger1 = StateNo = 125 var(18) = 6100 [State -1, 2141236B] type = VarSet triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power >= 2000 trigger1 = StateNo = 125 var(18) = 6110 [State -1, 2141236B] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power = [2000,2999] trigger1 = StateNo = 125 var(18) = 6110 [State -1, 2141236C] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 0 triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 6120 [State -1, 2141236A] type = VarSet triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 1 trigger1 = StateNo = 125 var(18) = 6101 [State -1, 2141236B] type = VarSet triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 1 trigger1 = StateNo = 125 var(18) = 6101 [State -1, 2141236C] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 1 trigger1 = StateNo = 125 var(18) = 6101 [State -1, 2141236A] type = VarSet triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 2 trigger1 = StateNo = 125 var(18) = 6111 [State -1, 2141236B] type = VarSet triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 2 trigger1 = StateNo = 125 var(18) = 6111 [State -1, 2141236C] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 2 trigger1 = StateNo = 125 var(18) = 6111 [State -1, 2141236A] type = VarSet triggerall = command = "2141236a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 3 trigger1 = StateNo = 125 var(18) = 6121 [State -1, 2141236B] type = VarSet triggerall = command = "2141236b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 3 trigger1 = StateNo = 125 var(18) = 6121 [State -1, 2141236C] type = VarSet triggerall = command = "2141236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = var(31)%10 = 3 trigger1 = StateNo = 125 var(18) = 6121 [State -1, 214214A] type = VarSet triggerall = command = "214214a" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6200 [State -1, 214214B] type = VarSet triggerall = command = "214214b" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6210 [State -1, 214214C] type = VarSet triggerall = command = "214214c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = Power >= 1000 trigger1 = StateNo = 125 var(18) = 6220 ;---------------------------------------------------------------------- ; Hyper Special Moves ;---------------------------------------------------------------------- [State -1, 236236236C] type = VarSet triggerall = command = "236236236c" triggerall = StateType != A triggerall = Alive triggerall = RoundState = 2 triggerall = !isHelper triggerall = var(30) = 0 triggerall = ((Life*100)/LifeMax) <= 33 triggerall = Power >= 3000 trigger1 = StateNo = 125 var(18) = 7000
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