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Command List — N_Shana.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| default values |------------------------------------------------------- [defaults] command.time = 15 command.buffer.time = 1 ;--------------------------------------------------------------------------- [command] name = "hcf" command = ~B,DB,$D,DF,$F time = 24 [command] name = "hcb" command = ~F,DF,$D,DB,$B time = 24 [command] name = "dp" command = ~F, D, DF time = 12 [command] name = "dp" command = ~F, D, F time = 12 [command] name = "rdp" command = ~B, D, DB time = 12 [command] name = "rdp" command = ~B, D, B time = 12 [command] name = "qcf" command = ~D, DF, F time = 20 [command] name = "qcb" command = ~D, DB, B time = 20 [command] name = "dd" command = ~D, >D time = 12 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = ~F, >F time = 5 buffer.time = 3 [Command] name = "BB" ;Required (do not remove) command = ~B, >B time = 5 buffer.time = 3 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = /x time = 1 [Command] name = "recovery";Required (do not remove) command = /y time = 1 [Command] name = "recovery";Required (do not remove) command = /z time = 1 [Command] name = "recovery";Required (do not remove) command = x time = 1 [Command] name = "recovery";Required (do not remove) command = y time = 1 [Command] name = "recovery";Required (do not remove) command = z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 buffer.time = 1 [Command] name = "b" command = b time = 1 buffer.time = 1 [Command] name = "c" command = c time = 1 buffer.time = 1 [Command] name = "x" command = x time = 1 buffer.time = 1 [Command] name = "y" command = y time = 1 buffer.time = 1 [Command] name = "z" command = z time = 1 buffer.time = 1 [Command] name = "start" command = s time = 1 buffer.time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;-| Release Dir |----------------------------------------------------------- [Command] name = "release_fwd" command = ~F time = 1 [Command] name = "release_down" command = ~D time = 1 [Command] name = "release_back" command = ~B time = 1 [Command] name = "release_up" command = ~U time = 1 ;-| Tap Direction |--------------------------------------------------------- [Command] name = "fwd" command = $F time = 1 [Command] name = "back" command = $B time = 1 [Command] name = "up" command = $U time = 1 [Command] name = "down" command = $D time = 1 ;-| Release Button |--------------------------------------------------------- [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "release_a" command = ~a time = 1 [Command] name = "release_b" command = ~b time = 1 [Command] name = "release_c" command = ~c time = 1 [Command] name = "release_x" command = ~x time = 1 [Command] name = "release_y" command = ~y time = 1 [Command] name = "release_z" command = ~z time = 1 ;-| Jump |--------------------------------------------------------- [Command] name = "DU" command = $D, $U time = 10 [command] name = "up" command = $U time = 1 ;=========================================================================== [Statedef -1] ;--------------------------------------------------------------------------- [State -1, Tick Fix] type = CtrlSet triggerAll = !ctrl trigger1 = (StateNo = 52 || StateNo = 101 || StateNo = 5120) && !AnimTime trigger2 = (StateNo = [200,430]) && !AnimTime trigger3 = StateNo = 800 && !AnimTime trigger4 = (StateNo = 5001 || StateNo = 5011 || StateNo = 151 || StateNo = 153) && HitOver value = 1 ;--------------------------------------------------------------------------- [state -1, Kessen Ougi] type = ChangeState value = 3400 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 3000 triggerall = stateno != [3000,4999] triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(0) = [1,3]) && (helper(10371),var(1) = [1,3]) && (helper(10371),var(2) = [1,3]) || (helper(10371),var(4) = [1,3]) ;triggerall = command = "QCF_x+y+z" trigger1 = ctrl trigger2 = stateno = [200,500] trigger2 = movecontact trigger3 = stateno = 430 trigger3 = movecontact trigger4 = stateno = [1000,1320] trigger4 = movecontact trigger5 = stateno = 1330 && animelemtime(10)>1 trigger6 = stateno = [1400,1420] trigger6 = numhelper(1400) trigger6 = helper(1400),movecontact trigger7 = stateno = [1100,1110] trigger7 = numhelper(1100) trigger7 = helper(1100),movecontact trigger8 = stateno = 1120 trigger8 = numhelper(1101) trigger8 = helper(1101),movecontact ;--------------------------------------------------------------------------- [State -1, Shinpan no Hien] type = ChangeState value = 3100 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,4999] triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "QCF_x+y" || command = "QCF_y+z" || command = "QCF_x+z" trigger1 = ctrl trigger2 = stateno = [200,500] trigger2 = movecontact trigger3 = stateno = 430 trigger3 = movecontact trigger4 = stateno = [1000,1320] trigger4 = movecontact trigger5 = stateno = 1330 && animelemtime(10)>1 trigger6 = stateno = [1400,1420] trigger6 = numhelper(1400) trigger6 = helper(1400),movecontact trigger7 = stateno = [1100,1110] trigger7 = numhelper(1100) trigger7 = helper(1100),movecontact trigger8 = stateno = 1120 trigger8 = numhelper(1101) trigger8 = helper(1101),movecontact ;--------------------------------------------------------------------------- [State -1, Guren no Souyoku] type = ChangeState value = 3000 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,4999] triggerall = numhelper(10371) triggerall = helper(10371),var(24) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "QCB_x+y" || command = "QCB_y+z" || command = "QCB_x+z" trigger1 = ctrl trigger2 = stateno = [200,500] trigger2 = movecontact trigger3 = stateno = 430 trigger3 = movecontact trigger4 = stateno = [1000,1320] trigger4 = movecontact trigger5 = stateno = 1330 && animelemtime(10)>1 trigger6 = stateno = [1400,1420] trigger6 = numhelper(1400) trigger6 = helper(1400),movecontact trigger7 = stateno = [1100,1110] trigger7 = numhelper(1100) trigger7 = helper(1100),movecontact trigger8 = stateno = 1120 trigger8 = numhelper(1101) trigger8 = helper(1101),movecontact ;--------------------------------------------------------------------------- [State -1, Nietono no Shana] type = ChangeState value = 3200 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000 triggerall = stateno != [3000,4999] triggerall = numhelper(10371) triggerall = helper(10371),var(25) triggerall = (helper(10371),var(14) = [1,3]) || (helper(10371),var(15) = [1,3]) || (helper(10371),var(16) = [1,3]) ;triggerall = command = "DD_x+y" || command = "DD_y+z" || command = "DD_x+z" trigger1 = ctrl trigger2 = stateno = [200,500] trigger2 = movecontact trigger3 = stateno = 430 trigger3 = movecontact trigger4 = stateno = [1000,1320] trigger4 = movecontact trigger5 = stateno = 1330 && animelemtime(10)>1 trigger6 = stateno = [1400,1420] trigger6 = numhelper(1400) trigger6 = helper(1400),movecontact trigger7 = stateno = [1100,1110] trigger7 = numhelper(1100) trigger7 = helper(1100),movecontact trigger8 = stateno = 1120 trigger8 = numhelper(1101) trigger8 = helper(1101),movecontact ;--------------------------------------------------------------------------- [State -1, Shinku 1] type = ChangeState value = 1300 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(21) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "HCB_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Shinku 2] type = ChangeState value = 1310 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(21) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "HCB_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Shinku 3] type = ChangeState value = 1320 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(21) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "HCB_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) ;--------------------------------------------------------------------------- [State -1, Gouka 1] type = ChangeState value = 1000 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "DP_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Gouka 2] type = ChangeState value = 1010 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "DP_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Gouka 2] type = ChangeState value = 1020 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(22) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "DP_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) ;--------------------------------------------------------------------------- [State -1, Hien 1] type = ChangeState value = 1100 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "QCF_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Hien 2] type = ChangeState value = 1110 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "QCF_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Hien 2] type = ChangeState value = 1120 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = cond(numhelper(1101)>0,cond((helper(1101),stateno = 1150),0,1),1) triggerall = numhelper(10371) triggerall = helper(10371),var(23) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "QCF_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) ;--------------------------------------------------------------------------- [State -1, Gurren no Odachi 1] type = ChangeState value = 1200 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(24) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "QCB_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Gurren no Odachi 2] type = ChangeState value = 1210 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(24) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "QCB_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Gurren no Odachi 3] type = ChangeState value = 1220 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = numhelper(10371) triggerall = helper(10371),var(24) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "QCB_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) ;-------------------------------------------------------------------------- [State -1, Danzai 1] type = ChangeState value = 1400 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = cond(numhelper(1400)>0,cond((helper(1400),stateno = 6666),1,0),1) triggerall = numhelper(10371) triggerall = helper(10371),var(25) triggerall = (helper(10371),var(0) = [1,3]) ;triggerall = command = "DD_x" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Danzai 2] type = ChangeState value = 1410 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = cond(numhelper(1400)>0,cond((helper(1400),stateno = 6666),1,0),1) triggerall = numhelper(10371) triggerall = helper(10371),var(25) triggerall = (helper(10371),var(1) = [1,3]) ;triggerall = command = "DD_y" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) [State -1, Danzai 3] type = ChangeState value = 1420 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = cond(numhelper(1400)>0,cond((helper(1400),stateno = 6666),1,0),1) triggerall = numhelper(10371) triggerall = helper(10371),var(25) triggerall = (helper(10371),var(2) = [1,3]) ;triggerall = command = "DD_z" trigger1 = ctrl trigger2 = stateno = [200,420] trigger2 = movecontact trigger3 = stateno = 430 && statetype != A trigger3 = movecontact && numtarget(431) ;-------------------------------------------------------------------------- [State -1, Blast] type = ChangeState value = 2500 triggerall = !AIlevel triggerall = !ishelper triggerall = !var(49) && var(48) <= 0 triggerall = numhelper(10371) triggerall = (helper(10371),var(0) = [1,3]) && (helper(10371),var(3) = [1,3]) ;triggerall = (command = "a" && command = "x") trigger1 = ctrl trigger2 = stateno = [200,500] trigger2 = movecontact trigger3 = stateno = 430 trigger3 = movecontact trigger4 = stateno = [1000,1320] trigger4 = movecontact trigger5 = stateno = 1330 && animelemtime(10)>1 trigger6 = stateno = [1400,1420] trigger6 = numhelper(1400) trigger6 = helper(1400),movecontact trigger7 = stateno = [1100,1110] trigger7 = numhelper(1100) trigger7 = helper(1100),movecontact trigger8 = stateno = 1120 trigger8 = numhelper(1101) trigger8 = helper(1101),movecontact ;--------------------------------------------------------------------------- [State -1, Burst] type = ChangeState value = 5960 triggerall = !AIlevel triggerall = !ishelper triggerall = var(48) <= 0 triggerall = var(31) <= 0 triggerall = numhelper(8000) triggerall = helper(8000),var(3) <= 0 triggerall = numhelper(10371) triggerall = (helper(10371),var(1) = [1,3]) && (helper(10371),var(4) = [1,3]) ;triggerall = command = "Burst" triggerall = alive && roundstate = 2 triggerall = stateno != [120,155] triggerall = stateno != [800,899] triggerall = stateno != [3000,4999] triggerall = statetype != L trigger1 = ctrl trigger2 = movetype = H ;--------------------------------------------------------------------------- [State -1, Shinpan] type = ChangeState value = 1800 triggerall = !ishelper triggerall = !AIlevel triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = fvar(15) >= 100 triggerall = numhelper(10371) triggerall = (helper(10371),var(5) = [1,3]) ;triggerall = command = "c" trigger1 = ctrl trigger2 = stateno = [200,500] trigger3 = stateno = 800 || stateno = 830 trigger4 = stateno = 430 trigger5 = stateno = [1000,1220] trigger6 = stateno = [1300,1320] trigger7 = stateno = 1330 && animelemtime(10)>1 trigger8 = stateno = [1400,1420] trigger9 = stateno = 3000 && time >= 65 || stateno = 3001 trigger10 = stateno = 3100 && time >= 65 trigger11 = stateno = 3200 && time >= 38 || stateno = 3210 ;--------------------------------------------------------------------------- [State -1, Guard Cancel Counter] type = ChangeState value = 2000 triggerall = !AIlevel triggerall = !ishelper triggerall = numprojid(131035) = 0 triggerall = statetype != A triggerall = Power >= 1000-(500*(life < p2life)) triggerall = numhelper(10371) triggerall = (helper(10371),var(3) = [1,3]) && (helper(10371),var(4) = [1,3]) ;triggerall = (command = "a" && command = "b") trigger1 = (StateNo = [150,155]) ignorehitpause = 1 [State -1, Roll] type = ChangeState value = 900+1*(helper(10371),sysvar(1)&4 && !(StateNo = [150,155])) triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(3) = [1,3] triggerall = helper(10371),var(0) = 0 ;triggerall = (command = "a") || (command = "holdfwd" && command = "a") trigger1 = ctrl trigger2 = Power >= 1000-(500*(life < p2life)) && (StateNo = [150,155]) ignorehitpause = 1 [State -1, Air Dodge] type = ChangeState value = 902 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype = A triggerall = numhelper(10371) triggerall = helper(10371),var(3) = [1,3] ;triggerall = command = "a" trigger1 = ctrl trigger2 = Power >= 1000-(500*(life < p2life)) && (StateNo = [150,155]) ignorehitpause = 1 ;-------------------------------------------------------------------------- [State -1, Fast Fall] type = ChangeState value = 55 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(25) ;triggerall = command = "DD" triggerall = cond((vel Y < 0),(pos y <= -45),(pos y <= 0)) triggerall = stateno != 55 trigger1 = (statetype = A) && ctrl ;-------------------------------------------------------------------------- [State -1, Air Dash Forward] type = ChangeState value = 110 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype = A triggerall = command = "FF" triggerall = var(2) < 2 triggerall = cond(vel y < 0,pos y <= -40,1) trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact [State -1, Air Dash Backward] type = ChangeState value = 115 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype = A triggerall = command = "BB" triggerall = var(2) < 2 triggerall = cond(vel y < 0,pos y <= -40,1) trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Run Fwd] type = ChangeState value = 100 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = helper(10371), sysvar(0) = 1 ;triggerall = command = "FF" triggerall = stateno!=[100,101] trigger1 = statetype = S trigger1 = ctrl [State -1, Run Back] type = ChangeState value = 105 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = !((helper(10371),sysvar(1))&8) triggerall = helper(10371), sysvar(0) = -1 ;triggerall = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Super Jump] type = ChangeState value = 54 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A trigger1 = command = "DU" trigger1 = ctrl ;--------------------------------------------------------------------------- ; Air Throw [State -1, Air Throw] type = ChangeState value = 830 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(4) = [1,3] ;triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact ; Throw [State -1, Throw] type = ChangeState value = 800 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(4) = [1,3] ;triggerall = command = "b" triggerall = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, Dash Attack] type = ChangeState value = 500 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (stateno = 100 || stateno = 10 && prevstateno = 100) trigger1 = helper(10371),var(2) = [1,3] ;trigger1 = command = "z" trigger2 = helper(10371),var(2) = [1,3] trigger2 = (helper(10371),sysvar(1)&2) ;trigger2 = command = "z" && command = "holddown" ;--------------------------------------------------------------------------- [State -1, Crouch Light] type = ChangeState value = 300 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (helper(10371),var(0) = [1,3]) && (helper(10371),sysvar(1)&8) ;triggerall = (command = "x" && command = "holddown") trigger1 = ctrl trigger2 = stateno = 300 trigger2 = time > 12 trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 300 trigger4 = movecontact ;--------------------------------------------------------------------------- [State -1, Crouch Medium] type = ChangeState value = 310 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (helper(10371),var(1) = [1,3]) && (helper(10371),sysvar(1)&8) ;triggerall = (command = "y" && command = "holddown") trigger1 = ctrl trigger2 = stateno = [200,210] trigger2 = movecontact trigger3 = stateno = 300 trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Crouch Heavy] type = ChangeState value = 320 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = (helper(10371),var(2) = [1,3]) && ((helper(10371),sysvar(1)&8)) ;triggerall = (command = "z" && command = "holddown") trigger1 = ctrl trigger2 = stateno = [200,230] trigger2 = movecontact trigger3 = stateno = [300,310] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Light Attack] type = ChangeState value = 200 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(0) = [1,3] ;triggerall = command = "x" trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time >= 12 trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 300 trigger4 = movecontact ;--------------------------------------------------------------------------- [State -1, Medium Attack] type = ChangeState value = 210 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(1) = [1,3] ;triggerall = command = "y" trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 300 trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Heavy Attack 2] type = ChangeState value = 230 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),sysvar(1)&2 triggerall = helper(10371),var(2) = [1,3] ;triggerall = (command = "holdfwd" && command = "z") trigger1 = ctrl trigger2 = stateno = [200,220] trigger2 = movecontact trigger3 = stateno = [300,310] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Heavy Attack] type = ChangeState value = 220 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype != A triggerall = numhelper(10371) triggerall = helper(10371),var(2) = [1,3] ;triggerall = command = "z" trigger1 = ctrl trigger2 = stateno = [200,210] trigger2 = movecontact trigger3 = stateno = [300,310] trigger3 = movecontact ;--------------------------------------------------------------------------- [State -1, Air Heavy 2] type = ChangeState value = 430 triggerall = !AIlevel triggerall = !ishelper triggerall = statetype = A triggerall = numhelper(10371) triggerall = (helper(10371),var(2) = [1,3]) && ((helper(10371),sysvar(1)&8)) ;triggerall = (command = "z" && command = "holddown") trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Light Air] type = ChangeState value = 400 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(0) = [1,3] ;triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = time >= 10 ;--------------------------------------------------------------------------- [State -1, Medium Air] type = ChangeState value = 410 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(1) = [1,3] ;triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Heavy Air] type = ChangeState value = 420 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(2) = [1,3] ;triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [400,410] trigger2 = movecontact ;--------------------------------------------------------------------------- [State -1, Taunt] type = ChangeState value = 195 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),var(6) = [1,3] ;triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [state -1, Jump] type = changestate value = 40 triggerall = !AIlevel triggerall = !ishelper triggerall = stateno != 40 triggerall = command = "holdup" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [200,210] trigger2 = movecontact trigger3 = stateno = 220 trigger3 = movehit trigger4 = stateno = 300 trigger4 = movecontact trigger5 = stateno = [310,320] trigger5 = movehit trigger6 = stateno = 1022 && animelemtime(1)>0 trigger6 = movehit [state -1, Mid-Air Jump] type = changestate value = 45 triggerall = !AIlevel triggerall = !ishelper triggerall = numhelper(10371) triggerall = helper(10371),fvar(39) = 0 triggerall = command = "holdup" triggerall = var(6) < 1 triggerall = statetype = A triggerall = stateno != 105 triggerall = stateno != [110,116] triggerall = prevstateno != 54 trigger1 = ctrl trigger2 = stateno = [400,420] trigger2 = movecontact ignorehitpause = 1
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