;-| AIƒXƒCƒbƒ` (“ü‚ê‚Ă邾‚¯)|--------------------------------------------------------
[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0
[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0
[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0
[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0
[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0
[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0
[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0
[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0
[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0
[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0
[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0
[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0
[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0
[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0
[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0
[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0
[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0
[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0
[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0
[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0
[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0
[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0
[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0
[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0
[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0
[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0
[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0
[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0
[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0
[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0
[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0
[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0
[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0
[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0
[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0
[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0
[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0
[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0
[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0
[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0
[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0
[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0
[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0
[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0
[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0
[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0
[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0
[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0
[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0
[Command];‚±‚̃Rƒ}ƒ“ƒh‚í‚©‚él‚¢‚é‚©‚ÈH
name = "CPU_50"
command = ~y,a,b,a,y,a,b,a
time = 0
;-| ’´•KŽE‹Z |--------------------------------------------------------
[Command]
name = "ƒIƒƒ`MAX25"
command = ~D,B,c
time = 30
[Command]
name = "ƒIƒƒ`MAX2"
command = ~D,F,c
time = 30
[Command]
name = "ƒIƒƒ`MAX15"
command = ~D,F,z
time = 30
[Command]
name = "¹âÖùɨÆÁ"
command = ~D,B,z
time = 30
[Command]
name = "ƒIƒƒ`MAX"
command = ~D,DB,B,D,DB,B, x
time = 30
[Command]
name = "´óÉñ"
command = ~D,DB,B,D,DB,B, y
time = 30
[Command]
name = "³¬É±ÂÒÎè¼¼"
command = ~D,DF,F,D,DF,F, b
time = 30
[Command]
name = "‹z‚¢Šñ‚¹"
command = ~D,DF,F,D,DF,F, a
time = 30
[Command]
name = "ȓ"
command = ~D,DF,F,D,DF,F, y
time = 30
[Command]
name = "¬"
command = ~D,DF,F,D,DF,F, x
time = 30
[Command]
name = "MC-Chirs"
command = ~D,DB,B,D,DB,B, b
time = 30
[Command]
name = "HMIZUCHI"
command = ~D,DB,B,D,DB,B, a
time = 30
;-| •KŽE‹Z |------------------------------------------------------
[Command]
name = "Ž€âM"
command = ~D,DF,F, s
[Command]
name = "‹Œä‘å"
command = ~D,DB,B, y
[Command]
name = "ŽãŒä‘å"
command = ~D,DB,B, x
[Command]
name = "‹âû"
command = ~D,F,a
time = 25
[Command]
name = "Žãâû"
command = ~c
time = 25
[Command]
name = "‰ÎèŒ~4"
command = ~F,B, z
time = 25
[Command]
name = "‰ÎèŒ~3"
command = ~F,B, b
time = 25
[Command]
name = "‰ÎèŒ~2"
command = ~F,B, y
time = 25
[Command]
name = "‰ÎèŒ~1"
command = ~F,B, a
time = 25
[Command]
name = "‰ÎèŒ~0"
command = ~F,B, x
time = 25
[Command]
name = "‹Œ°Ö"
command = ~F,D,DF, y
[Command]
name = "ŽãŒ°Ö"
command = ~F,D,DF, x
[Command]
name = "¾–ñ"
command = ~B,F, a
[Command]
name = "¾–ñ1"
command = ~B,F, b
[Command]
name = "‹‰ðœ"
command = ~F,B,DB,D,DF,F, y
time = 25
[Command]
name = "Žã‰ðœ"
command = ~F,B,DB,D,DF,F, x
time = 25
[Command]
name = "ƒJƒEƒ“ƒ^[1"
command = B,F, z
[Command]
name = "ƒJƒEƒ“ƒ^["
command = B,F, c
[Command]
name = "¹âÖùɨ"
command = ~D,B, b
[Command]
name = "ƒIƒƒ`‹¾ŽÎ‚ß"
command = ~D,B, a
[Command]
name = "”ò‚Ñ“¹‹ï"
command = ~D,DF,F, y
[Command]
name = "ƒIƒƒ`”ò‚Ñ“¹‹ï"
command = ~D,DF,F, x
[Command]
name = "ƒ[ƒv"
command = ~D,D, x
[Command]
name = "ƒ[ƒv"
command = ~D,D, a
[Command]
name = "ƒ[ƒv"
command = ~D,D, y
[Command]
name = "ƒ[ƒv"
command = ~D,D, b
[Command]
name = "ƒ[ƒv"
command = ~D,D, z
[Command]
name = "ƒ[ƒv"
command = ~D,D, c
[Command]
name = "‹Ù‹}‰ñ”ð‘O"
command = D,F,b
time = 25
;[Command]
;name = "‹Ù‹}‰ñ”ð‘O"
;command = z
;time = 1
[Command]
name = "‹Ù‹}‰ñ”ðŒã"
command = /$B,x+a
time = 1
[Command]
name = "‹Ù‹}‰ñ”ðŒã"
command = /$B,z
time = 1
;-| ‚Q‰ñ‰Ÿ‚µ‹Z |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| ‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z |-----------------------------------------------
[Command]
name = "ƒQ[ƒW—‚ß”“®"
command = z+c
time = 1
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "“Š‚°"
command = x+a
time = 1
[Command]
name = "‚Ó‚Á”ò‚΂µ"
command = c
time = 1
[Command]
name = "MAX"
command = y+b
time = 1
[Command]
name = "ƒXƒgƒ‰ƒCƒJ["
command = a+y
time = 1
[Command]
name = "‚¨‚µ‚Á‚ςȂµx"
command = /$x
time = 1
[Command]
name = "‚¨‚µ‚Á‚ςȂµy"
command = /$y
time = 1
[Command]
name = "‚¨‚µ‚Á‚ςȂµa"
command = /$a
time = 1
[Command]
name = "‚¨‚µ‚Á‚ςȂµb"
command = /$b
time = 1
[Command]
name = "‚¨‚µ‚Á‚ςȂµz"
command = /$z
time = 1
[Command]
name = "‚¨‚µ‚Á‚ςȂµc"
command = /$c
time = 1
;-| •ûŒü‚ƃ{ƒ^ƒ“‚Åo‚·‹Z |---------------------------------------------------------
[Command]
name = "ƒ[ƒLƒbƒN"
command = /$F,a
time = 1
[Command]
name = "ƒXƒ‰ƒCƒfƒBƒ“ƒO"
command = /$DF,a
time = 1
[Command]
name = "‰Ä‚ÌŽv‚ЂÅ"
command = /$D,b
time = 1
[Command]
name = "•X’ŒŠ„‚è"
command = /$F,x
time = 1
[Command]
name = "‰º’iŽó‚¯"
command = /$DF,a
time = 1
[Command]
name = "ã’iŽó‚¯"
command = /$F,a
time = 1
[Command]
name = "”ð‚¯UŒ‚"
command = /$B,x
time = 1
[Command]
name = "ƒ_ƒbƒLƒ“ƒOUŒ‚"
command = /$B,a
time = 1
[Command]
name = "‘å‰ñ“]R‚è"
command = /$F,x
time = 1
[Command]
name = "–_‚’µ‚ÑR‚è"
command = /$F,a
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| ƒ{ƒ^ƒ“Ý’èi‚¢‚¶‚ç‚È‚¢j|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| ‰Ÿ‚µ‚Á‚ςȂµÝ’èi‚¢‚¶‚ç‚È‚¢j-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
; ‰º‚Ì‹Lq«‚Íâ‘΂ÉÁ‚³‚È‚¢‚Å‚‚¾‚³‚¢B
[Statedef -1]
;E•Ï”Žg—p
;@1 = ƒLƒƒƒ‰ƒNƒ^[‚̃‚[ƒh•ÏX
;@2 = Ÿ—˜ƒ|[ƒY•ÏX
;@3 = ƒNƒCƒbƒNMAX”»’è
;@4 = ƒXƒ[ˆ—
;@5 = ‹Žãƒ{ƒ^ƒ“”»’è
;@6 = ’ÊíUŒ‚ƒ{ƒCƒXA—”Žw’è
;@7 = ‰ÎèŒ~ƒRƒ}ƒ“ƒhŽó•t”»’è
;@8 = MAX”“®”»’è
;@9 = MAX”“®Žž‚̃pƒ[ƒZƒbƒg(‰¼)
; 10 = ƒvƒŒƒCƒ„[‚ÌŒü‚«Ý’è
; 11 = MAX”“®ƒRƒ}ƒ“ƒh”»’è
; 12 = KOƒTƒEƒ“ƒh
; 13 = ‰ÎèŒ~˜A‘±ƒ_ƒ[ƒW‹K§
; 14 = ¬ƒqƒbƒgƒJƒEƒ“ƒgŠÖŒW
; 15 = ƒnƒCƒWƒƒƒ“ƒv
; 16 = ¬ƒWƒƒƒ“ƒv
; 17 = ƒ_ƒ[ƒW•ⳂɎg—p
; 18 = ƒIƒƒ`‰Î’Œ‰ñ”
; 19 = ”wŒi‚̃tƒF[ƒhƒCƒ“AƒtƒF[ƒhƒAƒEƒg
; 20 = MAX’´ƒqƒbƒg”»’è
;
; 30 = AI”»’è(‚É‚µ‚½‚¢‚Èc)
;AI—pƒXƒCƒbƒ`
[State -1, AIflg]
type = VarSet
triggerall = var(30) != 1
trigger1 = command = "CPU_01"
trigger2 = command = "CPU_02"
trigger3 = command = "CPU_03"
trigger4 = command = "CPU_04"
trigger5 = command = "CPU_05"
trigger6 = command = "CPU_06"
trigger7 = command = "CPU_07"
trigger8 = command = "CPU_08"
trigger9 = command = "CPU_09"
trigger10= command = "CPU_10"
trigger11= command = "CPU_11"
trigger12= command = "CPU_12"
trigger13= command = "CPU_13"
trigger14= command = "CPU_14"
trigger15= command = "CPU_15"
trigger16= command = "CPU_16"
trigger17= command = "CPU_17"
trigger18= command = "CPU_18"
trigger19= command = "CPU_19"
trigger20= command = "CPU_20"
trigger21= command = "CPU_21"
trigger22= command = "CPU_22"
trigger23= command = "CPU_23"
trigger24= command = "CPU_24"
trigger25= command = "CPU_25"
trigger26= command = "CPU_26"
trigger27= command = "CPU_27"
trigger28= command = "CPU_28"
trigger29= command = "CPU_29"
trigger30= command = "CPU_30"
trigger31= command = "CPU_31"
trigger32= command = "CPU_32"
trigger33= command = "CPU_33"
trigger34= command = "CPU_34"
trigger35= command = "CPU_35"
trigger36= command = "CPU_36"
trigger37= command = "CPU_37"
trigger38= command = "CPU_38"
trigger39= command = "CPU_39"
trigger40= command = "CPU_40"
trigger41= command = "CPU_41"
trigger42= command = "CPU_42"
trigger43= command = "CPU_43"
trigger44= command = "CPU_44"
trigger45= command = "CPU_45"
trigger46= command = "CPU_46"
trigger47= command = "CPU_47"
trigger48= command = "CPU_48"
trigger49= command = "CPU_49"
trigger50= command = "CPU_50"
v = 30
value = 1 ;AIƒXƒCƒbƒ`@@1‚ŃIƒ“@0‚ŃIƒt
;===========================================================================
;AI“®ì
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 3250
triggerall = Alive = 1
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 4000
trigger1 = Ctrl = 1
trigger1 = Random <= 20
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 2999
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 4000
triggerall = p2movetype != H
trigger1 = Ctrl = 1
trigger1 = Random <= 30
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 22075
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 3000
trigger1 = Ctrl = 1
trigger1 = Random <= 4
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 22075
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 3000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1 = Ctrl = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900
[State -1]
type = ChangeState
value = 22132
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 3000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1 = Ctrl = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900
[State -1]
type = ChangeState
value = 2200
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = Power >= 1000
triggerall = statetype != A
triggerall = p2statetype = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1 = Ctrl = 1
trigger1 = Random <= 10
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 2200
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2statetype = A
triggerall = Power >= 1000
trigger1 = Ctrl = 1
trigger1 = Random <= 5
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 22140
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2statetype = A
triggerall = Power >= 2000
trigger1 = Ctrl = 1
trigger1 = Random <= 5
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 2300
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2statetype != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power >= 1000
trigger1 = Ctrl = 1
trigger1 = Random <= 30
trigger1 = p2life > 0
[State -1]
type = ChangeState
value = 22135
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2statetype != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power >= 2000
trigger1 = Ctrl = 1
trigger1 = Random <= 30
trigger1 = p2life > 0
[State -3]
type = ChangeState
value = 11101
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2bodydist X >= 80
triggerall = statetype != A
triggerall = numhelper(11100) = 0
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 10
[State -3]
Type = ChangeState
Value = 11101
triggerall = Alive = 1
triggerall = var(30) = 1
triggerAll = StateType != A
triggerAll = Ctrl = 1
triggerAll = P2StateType != C
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = EnemyNear,MoveType = A
trigger1 = InGuardDist
trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA
trigger1 = P2MoveType = A
trigger1 = Random <= 500
[State -3]
type = ChangeState
value = 1050
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2bodydist X >= 80
triggerall = statetype != A
triggerall = numhelper(1050) = 0
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 5
[State -3]
type = ChangeState
value = 1350
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2bodydist X >= 80
triggerall = statetype != A
triggerall = numhelper(1050) = 0
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 5
[State -3]
type = ChangeState
value = 1800
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 30
[State -3]
type = ChangeState
value = 1800
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,60]
trigger1 = prevstateno = 5120
trigger1 = Ctrl = 1
trigger1 = Random <= 999
[State -3]
type = ChangeState
value = 22115
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-90,0]
trigger1 = Ctrl = 1
trigger1 = Random <= 50
[State -3]
type = ChangeState
value = 22115
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
triggerall = p2bodydist X >= 250
trigger1 = Ctrl = 1
trigger1 = Random <= 100
[State -3]
type = ChangeState
value = 1301
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl = 1
trigger1 = Random <= 40
[State -3]
type = ChangeState
value = 1301
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,70]
triggerall = p2movetype = H
trigger1 = Ctrl = 1
trigger1 = prevstateno = 22121
trigger1 = Random <= 300
[State -3]
type = ChangeState
value = 1301
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= 500
[State -3]
Type = ChangeState
Value = 1301
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= 999
[State -3]
type = ChangeState
value = 11600
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 7
[State -3]
type = ChangeState
value = 11500
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl = 1
trigger1 = Random <= 7
[State -3]
type = ChangeState
value = 1450
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = p2bodydist X >= 220
trigger1 = Ctrl = 1
trigger1 = Random <= 25
[State -3]
type = ChangeState
value = 240
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl = 1
trigger1 = Random <= 50
[State -3]
type = ChangeState
value = 210
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl = 1
trigger1 = Random <= 50
[State -3]
type = ChangeState
value = 800
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2life > 0
;triggerall = P2MoveType != H
triggerall = P2statetype = S
triggerall = P2BodyDist X = [0,20]
trigger1 = Ctrl = 1
trigger1 = Random <= 300
[State -3]
Type = ChangeState
Value = 130
triggerall = Alive = 1
triggerall = var(30) = 1
Triggerall = StateType != A
Trigger1 = Ctrl = 1
Trigger1 = P2MoveType = A
Trigger1 = P2BodyDist X = [0,75]
trigger1 = Random <= 900
;===========================================================================
;Šî–{ƒRƒ}ƒ“ƒh
;---------------------------------------------------------------------------
;HHHHHHHHEƒIƒƒ`MAX2.5
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3250
triggerall = command = "ƒIƒƒ`MAX25"
triggerall = var(29) <= 1
;triggerall = life <= 250
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;HHHHHHHHEƒIƒƒ`MAX2
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2999
triggerall = command = "ƒIƒƒ`MAX2"
;triggerall = life <= 250
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHHHEƒIƒƒ`MAX15
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22075
triggerall = command = "ƒIƒƒ`MAX15"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHHHEƒIƒƒ`MAX15
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22132
triggerall = command = "¹âÖùɨÆÁ"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHHHEƒIƒƒ`MAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = command = "ƒIƒƒ`MAX"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHHHEƒIƒƒ`MAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "´óÉñ"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHHE‹z‚¢Šñ‚¹
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22160
triggerall = command = "³¬É±ÂÒÎè¼¼"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHHE‹z‚¢Šñ‚¹
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "‹z‚¢Šñ‚¹"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHE–³‚Ɋ҂낤
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "¬"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHE–³‚Ɋ҂낤
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "ȓ"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHE–³‚Ɋ҂낤
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22135
triggerall = command = "HMIZUCHI"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;HHHHHHE–³‚Ɋ҂낤
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22140
triggerall = command = "MC-Chirs"
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;HHHHH
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = (command = "‰ÎèŒ~0")||(command = "‰ÎèŒ~1")||(command = "‰ÎèŒ~2")||(command = "‰ÎèŒ~3")||(command = "‰ÎèŒ~4")
;triggerall = numhelper(1050) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹HH
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11500
triggerall = command = "‹Œ°Ö"
;triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹HH
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22170
triggerall = command = "¹âÖùɨ"
;triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;ŽãHH
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11600
triggerall = command = "ŽãŒ°Ö"
;triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;H
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = command = "ƒIƒƒ`”ò‚Ñ“¹‹ï"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;H
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = command = "ŽãŒä‘å"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;H
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1350
triggerall = command = "‹Œä‘å"
;triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;H
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11101
triggerall = command = "”ò‚Ñ“¹‹ï"
;triggerall = numhelper(11100) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;EEE
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "ƒ[ƒv"
triggerall = var(1) = 1
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;b
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = command = "‹âû"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;ba
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22115
triggerall = command = "ƒIƒƒ`‹¾ŽÎ‚ß"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;h
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = command = "Žãâû"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 21805
triggerall = command = "¾–ñ"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 21805
triggerall = command = "¾–ñ1"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1310
triggerall = command = "ƒJƒEƒ“ƒ^["
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;k
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 13100
triggerall = command = "ƒJƒEƒ“ƒ^[1"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;–å‹ql
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "“Š‚°"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‚Ó‚Á”ò‚΂µUŒ‚
[State -1, Stand Light Punch]
type = null;ChangeState
value = 290
triggerall = command = "‚Ó‚Á”ò‚΂µ"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹ó’†‚Ó‚Á”ò‚΂µUŒ‚
[State -1, Stand Light Punch]
type = null;ChangeState
value = 690
triggerall = command = "‚Ó‚Á”ò‚΂µ"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹‚Ó‚Á”ò‚΂µUŒ‚
[State -1, 290]
type = null;ChangeState
value = 291
triggerall = command = "‚Ó‚Á”ò‚΂µ"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹ƒtƒƒ“ƒgƒXƒeƒbƒv
[State -1, 700]
type = ChangeState
value = 100
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ƒ_ƒbƒVƒ…
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Œã‘Þƒ_ƒbƒVƒ…
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;‰“‹——£—§‚¿Žãƒpƒ“ƒ`
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹ß‹——£—§‚¿Žãƒpƒ“ƒ`
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‰“‹——£—§‚¿‹ƒpƒ“ƒ`
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹ß‹——£—§‚¿‹ƒpƒ“ƒ`
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‰“‹——£—§‚¿ŽãƒLƒbƒN
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹ß‹——£—§‚¿ŽãƒLƒbƒN
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‰“‹——£—§‚¿‹ƒLƒbƒN1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹ß‹——£—§‚¿‹ƒLƒbƒN
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;’§”
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝŽãƒpƒ“ƒ`
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý‹ƒpƒ“ƒ`
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝŽãƒLƒbƒN
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý‹ƒLƒbƒN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;‹ó’†Žãƒpƒ“ƒ`
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;‹ó’†‹ƒpƒ“ƒ`
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;‹ó’†ŽãƒLƒbƒN
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;‹ó’†‹ƒLƒbƒN
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl