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DJB MUGEN & IKEMEN Community

Command List — golden_butterfly.zip ← Back to Overview

;-| AIƒXƒCƒbƒ` (“ü‚ê‚Ă邾‚¯)|-------------------------------------------------------- [Command] name = "CPU_01" command = ~U,U,U,U,U,U,U,U,U,U,x time = 0 [Command] name = "CPU_02" command = ~U,U,U,U,U,U,U,U,U,U,y time = 0 [Command] name = "CPU_03" command = ~U,U,U,U,U,U,U,U,U,U,z time = 0 [Command] name = "CPU_04" command = ~U,U,U,U,U,U,U,U,U,U,a time = 0 [Command] name = "CPU_05" command = ~U,U,U,U,U,U,U,U,U,U,b time = 0 [Command] name = "CPU_06" command = ~U,U,U,U,U,U,U,U,U,U,c time = 0 [Command] name = "CPU_07" command = ~F,F,F,F,F,F,F,F,F,F,x time = 0 [Command] name = "CPU_08" command = ~F,F,F,F,F,F,F,F,F,F,y time = 0 [Command] name = "CPU_09" command = ~F,F,F,F,F,F,F,F,F,F,z time = 0 [Command] name = "CPU_10" command = ~F,F,F,F,F,F,F,F,F,F,a time = 0 [Command] name = "CPU_11" command = ~F,F,F,F,F,F,F,F,F,F,b time = 0 [Command] name = "CPU_12" command = ~F,F,F,F,F,F,F,F,F,F,c time = 0 [Command] name = "CPU_13" command = ~D,D,D,D,D,D,D,D,D,D,x time = 0 [Command] name = "CPU_14" command = ~D,D,D,D,D,D,D,D,D,D,y time = 0 [Command] name = "CPU_15" command = ~D,D,D,D,D,D,D,D,D,D,z time = 0 [Command] name = "CPU_16" command = ~D,D,D,D,D,D,D,D,D,D,a time = 0 [Command] name = "CPU_17" command = ~D,D,D,D,D,D,D,D,D,D,b time = 0 [Command] name = "CPU_18" command = ~D,D,D,D,D,D,D,D,D,D,c time = 0 [Command] name = "CPU_19" command = ~B,B,B,B,B,B,B,B,B,B,x time = 0 [Command] name = "CPU_20" command = ~B,B,B,B,B,B,B,B,B,B,y time = 0 [Command] name = "CPU_21" command = ~B,B,B,B,B,B,B,B,B,B,z time = 0 [Command] name = "CPU_22" command = ~B,B,B,B,B,B,B,B,B,B,a time = 0 [Command] name = "CPU_23" command = ~B,B,B,B,B,B,B,B,B,B,b time = 0 [Command] name = "CPU_24" command = ~B,B,B,B,B,B,B,B,B,B,c time = 0 [Command] name = "CPU_25" command = ~U,x,D,b,B,y,F,a time = 0 [Command] name = "CPU_26" command = ~U,U,U,U,U,U,U,U,U,U,x+y time = 0 [Command] name = "CPU_27" command = ~U,U,U,U,U,U,U,U,U,U,y+z time = 0 [Command] name = "CPU_28" command = ~U,U,U,U,U,U,U,U,U,U,z+x time = 0 [Command] name = "CPU_29" command = ~U,U,U,U,U,U,U,U,U,U,a+b time = 0 [Command] name = "CPU_30" command = ~U,U,U,U,U,U,U,U,U,U,b+c time = 0 [Command] name = "CPU_31" command = ~U,U,U,U,U,U,U,U,U,U,c+a time = 0 [Command] name = "CPU_32" command = ~F,F,F,F,F,F,F,F,F,F,x+y time = 0 [Command] name = "CPU_33" command = ~F,F,F,F,F,F,F,F,F,F,y+z time = 0 [Command] name = "CPU_34" command = ~F,F,F,F,F,F,F,F,F,F,z+x time = 0 [Command] name = "CPU_35" command = ~F,F,F,F,F,F,F,F,F,F,a+b time = 0 [Command] name = "CPU_36" command = ~F,F,F,F,F,F,F,F,F,F,b+c time = 0 [Command] name = "CPU_37" command = ~F,F,F,F,F,F,F,F,F,F,c+a time = 0 [Command] name = "CPU_38" command = ~D,D,D,D,D,D,D,D,D,D,x+y time = 0 [Command] name = "CPU_39" command = ~D,D,D,D,D,D,D,D,D,D,y+z time = 0 [Command] name = "CPU_40" command = ~D,D,D,D,D,D,D,D,D,D,z+x time = 0 [Command] name = "CPU_41" command = ~D,D,D,D,D,D,D,D,D,D,a+b time = 0 [Command] name = "CPU_42" command = ~D,D,D,D,D,D,D,D,D,D,b+c time = 0 [Command] name = "CPU_43" command = ~D,D,D,D,D,D,D,D,D,D,c+a time = 0 [Command] name = "CPU_44" command = ~B,B,B,B,B,B,B,B,B,B,x+y time = 0 [Command] name = "CPU_45" command = ~B,B,B,B,B,B,B,B,B,B,y+z time = 0 [Command] name = "CPU_46" command = ~B,B,B,B,B,B,B,B,B,B,z+x time = 0 [Command] name = "CPU_47" command = ~B,B,B,B,B,B,B,B,B,B,a+b time = 0 [Command] name = "CPU_48" command = ~B,B,B,B,B,B,B,B,B,B,b+c time = 0 [Command] name = "CPU_49" command = ~B,B,B,B,B,B,B,B,B,B,c+a time = 0 [Command];‚±‚̃Rƒ}ƒ“ƒh‚í‚©‚él‚¢‚é‚©‚ȁH name = "CPU_50" command = ~y,a,b,a,y,a,b,a time = 0 ;-| ’´•KŽE‹Z |-------------------------------------------------------- [Command] name = "ƒIƒƒ`MAX25" command = ~D,B,c time = 30 [Command] name = "ƒIƒƒ`MAX2" command = ~D,F,c time = 30 [Command] name = "ƒIƒƒ`MAX15" command = ~D,F,z time = 30 [Command] name = "¹âÖùɨÆÁ" command = ~D,B,z time = 30 [Command] name = "ƒIƒƒ`MAX" command = ~D,DB,B,D,DB,B, x time = 30 [Command] name = "´óÉñ" command = ~D,DB,B,D,DB,B, y time = 30 [Command] name = "³¬É±ÂÒÎè¼¼" command = ~D,DF,F,D,DF,F, b time = 30 [Command] name = "‹z‚¢Šñ‚¹" command = ~D,DF,F,D,DF,F, a time = 30 [Command] name = "»ì" command = ~D,DF,F,D,DF,F, y time = 30 [Command] name = "¬" command = ~D,DF,F,D,DF,F, x time = 30 [Command] name = "MC-Chirs" command = ~D,DB,B,D,DB,B, b time = 30 [Command] name = "HMIZUCHI" command = ~D,DB,B,D,DB,B, a time = 30 ;-| •KŽE‹Z |------------------------------------------------------ [Command] name = "Ž€âM" command = ~D,DF,F, s [Command] name = "‹­Œä‘å" command = ~D,DB,B, y [Command] name = "ŽãŒä‘å" command = ~D,DB,B, x [Command] name = "‹­âû" command = ~D,F,a time = 25 [Command] name = "Žãâû" command = ~c time = 25 [Command] name = "‰Î茍~4" command = ~F,B, z time = 25 [Command] name = "‰Î茍~3" command = ~F,B, b time = 25 [Command] name = "‰Î茍~2" command = ~F,B, y time = 25 [Command] name = "‰Î茍~1" command = ~F,B, a time = 25 [Command] name = "‰Î茍~0" command = ~F,B, x time = 25 [Command] name = "‹­Œ°Ö" command = ~F,D,DF, y [Command] name = "ŽãŒ°Ö" command = ~F,D,DF, x [Command] name = "¾–ñ" command = ~B,F, a [Command] name = "¾–ñ1" command = ~B,F, b [Command] name = "‹­‰ðœ" command = ~F,B,DB,D,DF,F, y time = 25 [Command] name = "Žã‰ðœ" command = ~F,B,DB,D,DF,F, x time = 25 [Command] name = "ƒJƒEƒ“ƒ^[1" command = B,F, z [Command] name = "ƒJƒEƒ“ƒ^[" command = B,F, c [Command] name = "¹âÖùɨ" command = ~D,B, b [Command] name = "ƒIƒƒ`‹¾ŽÎ‚ß" command = ~D,B, a [Command] name = "”ò‚Ñ“¹‹ï" command = ~D,DF,F, y [Command] name = "ƒIƒƒ`”ò‚Ñ“¹‹ï" command = ~D,DF,F, x [Command] name = "ƒ[ƒv" command = ~D,D, x [Command] name = "ƒ[ƒv" command = ~D,D, a [Command] name = "ƒ[ƒv" command = ~D,D, y [Command] name = "ƒ[ƒv" command = ~D,D, b [Command] name = "ƒ[ƒv" command = ~D,D, z [Command] name = "ƒ[ƒv" command = ~D,D, c [Command] name = "‹Ù‹}‰ñ”ð‘O" command = D,F,b time = 25 ;[Command] ;name = "‹Ù‹}‰ñ”ð‘O" ;command = z ;time = 1 [Command] name = "‹Ù‹}‰ñ”ðŒã" command = /$B,x+a time = 1 [Command] name = "‹Ù‹}‰ñ”ðŒã" command = /$B,z time = 1 ;-| ‚Q‰ñ‰Ÿ‚µ‹Z |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| ‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z |----------------------------------------------- [Command] name = "ƒQ[ƒW—­‚ß”­“®" command = z+c time = 1 [Command] name = "recovery" command = x+y time = 1 [Command] name = "“Š‚°" command = x+a time = 1 [Command] name = "‚Ó‚Á”ò‚΂µ" command = c time = 1 [Command] name = "MAX" command = y+b time = 1 [Command] name = "ƒXƒgƒ‰ƒCƒJ[" command = a+y time = 1 [Command] name = "‚¨‚µ‚Á‚ςȂµx" command = /$x time = 1 [Command] name = "‚¨‚µ‚Á‚ςȂµy" command = /$y time = 1 [Command] name = "‚¨‚µ‚Á‚ςȂµa" command = /$a time = 1 [Command] name = "‚¨‚µ‚Á‚ςȂµb" command = /$b time = 1 [Command] name = "‚¨‚µ‚Á‚ςȂµz" command = /$z time = 1 [Command] name = "‚¨‚µ‚Á‚ςȂµc" command = /$c time = 1 ;-| •ûŒü‚ƃ{ƒ^ƒ“‚ŏo‚·‹Z |--------------------------------------------------------- [Command] name = "ƒ[ƒLƒbƒN" command = /$F,a time = 1 [Command] name = "ƒXƒ‰ƒCƒfƒBƒ“ƒO" command = /$DF,a time = 1 [Command] name = "‰Ä‚ÌŽv‚ЂÅ" command = /$D,b time = 1 [Command] name = "•X’ŒŠ„‚è" command = /$F,x time = 1 [Command] name = "‰º’iŽó‚¯" command = /$DF,a time = 1 [Command] name = "ã’iŽó‚¯" command = /$F,a time = 1 [Command] name = "”ð‚¯UŒ‚" command = /$B,x time = 1 [Command] name = "ƒ_ƒbƒLƒ“ƒOUŒ‚" command = /$B,a time = 1 [Command] name = "‘å‰ñ“]R‚è" command = /$F,x time = 1 [Command] name = "–_‚’µ‚яR‚è" command = /$F,a time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ƒ{ƒ^ƒ“Ý’èi‚¢‚¶‚ç‚È‚¢j|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| ‰Ÿ‚µ‚Á‚ςȂµÝ’èi‚¢‚¶‚ç‚È‚¢j------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; ‰º‚Ì‹Lq«‚͐â‘΂ɏÁ‚³‚È‚¢‚Å‚­‚¾‚³‚¢B [Statedef -1] ;E•ϐ”Žg—p ;@1 = ƒLƒƒƒ‰ƒNƒ^[‚̃‚[ƒh•ύX ;@2 = Ÿ—˜ƒ|[ƒY•ύX ;@3 = ƒNƒCƒbƒNMAX”»’è ;@4 = ƒXƒ[ˆ— ;@5 = ‹­Žãƒ{ƒ^ƒ“”»’è ;@6 = ’ʏíUŒ‚ƒ{ƒCƒXA—”Žw’è ;@7 = ‰Î茍~ƒRƒ}ƒ“ƒhŽó•t”»’è ;@8 = MAX”­“®”»’è ;@9 = MAX”­“®Žž‚̃pƒ[ƒZƒbƒg(‰¼) ; 10 = ƒvƒŒƒCƒ„[‚ÌŒü‚«Ý’è ; 11 = MAX”­“®ƒRƒ}ƒ“ƒh”»’è ; 12 = KOƒTƒEƒ“ƒh ; 13 = ‰Î茍~˜A‘±ƒ_ƒ[ƒW‹K§ ; 14 = ¬ƒqƒbƒgƒJƒEƒ“ƒgŠÖŒW ; 15 = ƒnƒCƒWƒƒƒ“ƒv ; 16 = ¬ƒWƒƒƒ“ƒv ; 17 = ƒ_ƒ[ƒW•␳‚ÉŽg—p ; 18 = ƒIƒƒ`‰Î’Œ‰ñ” ; 19 = ”wŒi‚̃tƒF[ƒhƒCƒ“AƒtƒF[ƒhƒAƒEƒg ; 20 = MAX’´ƒqƒbƒg”»’è ; ; 30 = AI”»’è(‚É‚µ‚½‚¢‚ȁc) ;AI—pƒXƒCƒbƒ` [State -1, AIflg] type = VarSet triggerall = var(30) != 1 trigger1 = command = "CPU_01" trigger2 = command = "CPU_02" trigger3 = command = "CPU_03" trigger4 = command = "CPU_04" trigger5 = command = "CPU_05" trigger6 = command = "CPU_06" trigger7 = command = "CPU_07" trigger8 = command = "CPU_08" trigger9 = command = "CPU_09" trigger10= command = "CPU_10" trigger11= command = "CPU_11" trigger12= command = "CPU_12" trigger13= command = "CPU_13" trigger14= command = "CPU_14" trigger15= command = "CPU_15" trigger16= command = "CPU_16" trigger17= command = "CPU_17" trigger18= command = "CPU_18" trigger19= command = "CPU_19" trigger20= command = "CPU_20" trigger21= command = "CPU_21" trigger22= command = "CPU_22" trigger23= command = "CPU_23" trigger24= command = "CPU_24" trigger25= command = "CPU_25" trigger26= command = "CPU_26" trigger27= command = "CPU_27" trigger28= command = "CPU_28" trigger29= command = "CPU_29" trigger30= command = "CPU_30" trigger31= command = "CPU_31" trigger32= command = "CPU_32" trigger33= command = "CPU_33" trigger34= command = "CPU_34" trigger35= command = "CPU_35" trigger36= command = "CPU_36" trigger37= command = "CPU_37" trigger38= command = "CPU_38" trigger39= command = "CPU_39" trigger40= command = "CPU_40" trigger41= command = "CPU_41" trigger42= command = "CPU_42" trigger43= command = "CPU_43" trigger44= command = "CPU_44" trigger45= command = "CPU_45" trigger46= command = "CPU_46" trigger47= command = "CPU_47" trigger48= command = "CPU_48" trigger49= command = "CPU_49" trigger50= command = "CPU_50" v = 30 value = 1 ;AIƒXƒCƒbƒ`@@1‚ŃIƒ“@0‚ŃIƒt ;=========================================================================== ;AI“®ì ;--------------------------------------------------------------------------- [State -1] type = ChangeState value = 3250 triggerall = Alive = 1 triggerall = var(29) <= 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = Power >= 4000 trigger1 = Ctrl = 1 trigger1 = Random <= 20 trigger1 = p2life > 0 [State -1] type = ChangeState value = 2999 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = Power >= 4000 triggerall = p2movetype != H trigger1 = Ctrl = 1 trigger1 = Random <= 30 trigger1 = p2life > 0 [State -1] type = ChangeState value = 22075 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = Power >= 3000 trigger1 = Ctrl = 1 trigger1 = Random <= 4 trigger1 = p2life > 0 [State -1] type = ChangeState value = 22075 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = Power >= 3000 triggerall = P2BodyDist X >= 50 triggerall = P2BodyDist Y = [-120,0] triggerall = p2movetype = H trigger1 = p2life > 0 trigger1 = Ctrl = 1 trigger1 = prevstateno = 1301 trigger1 = Random <= 900 [State -1] type = ChangeState value = 22132 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = Power >= 3000 triggerall = P2BodyDist X >= 50 triggerall = P2BodyDist Y = [-120,0] triggerall = p2movetype = H trigger1 = p2life > 0 trigger1 = Ctrl = 1 trigger1 = prevstateno = 1301 trigger1 = Random <= 900 [State -1] type = ChangeState value = 2200 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = Power >= 1000 triggerall = statetype != A triggerall = p2statetype = A triggerall = p2movetype = H triggerall = P2BodyDist Y = [-100,0] trigger1 = Ctrl = 1 trigger1 = Random <= 10 trigger1 = p2life > 0 [State -1] type = ChangeState value = 2200 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2statetype = A triggerall = Power >= 1000 trigger1 = Ctrl = 1 trigger1 = Random <= 5 trigger1 = p2life > 0 [State -1] type = ChangeState value = 22140 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2statetype = A triggerall = Power >= 2000 trigger1 = Ctrl = 1 trigger1 = Random <= 5 trigger1 = p2life > 0 [State -1] type = ChangeState value = 2300 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2statetype != A triggerall = P2BodyDist X = [0,60] triggerall = Power >= 1000 trigger1 = Ctrl = 1 trigger1 = Random <= 30 trigger1 = p2life > 0 [State -1] type = ChangeState value = 22135 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2statetype != A triggerall = P2BodyDist X = [0,60] triggerall = Power >= 2000 trigger1 = Ctrl = 1 trigger1 = Random <= 30 trigger1 = p2life > 0 [State -3] type = ChangeState value = 11101 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2bodydist X >= 80 triggerall = statetype != A triggerall = numhelper(11100) = 0 triggerall = p2life > 0 trigger1 = Ctrl = 1 trigger1 = Random <= 10 [State -3] Type = ChangeState Value = 11101 triggerall = Alive = 1 triggerall = var(30) = 1 triggerAll = StateType != A triggerAll = Ctrl = 1 triggerAll = P2StateType != C trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0 trigger1 = EnemyNear,MoveType = A trigger1 = InGuardDist trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA trigger1 = P2MoveType = A trigger1 = Random <= 500 [State -3] type = ChangeState value = 1050 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2bodydist X >= 80 triggerall = statetype != A triggerall = numhelper(1050) = 0 triggerall = p2life > 0 trigger1 = Ctrl = 1 trigger1 = Random <= 5 [State -3] type = ChangeState value = 1350 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2bodydist X >= 80 triggerall = statetype != A triggerall = numhelper(1050) = 0 triggerall = p2life > 0 trigger1 = Ctrl = 1 trigger1 = Random <= 5 [State -3] type = ChangeState value = 1800 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 trigger1 = Ctrl = 1 trigger1 = Random <= 30 [State -3] type = ChangeState value = 1800 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 triggerall = P2BodyDist X = [0,60] trigger1 = prevstateno = 5120 trigger1 = Ctrl = 1 trigger1 = Random <= 999 [State -3] type = ChangeState value = 22115 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 triggerall = p2movetype = H triggerall = P2BodyDist Y = [-90,0] trigger1 = Ctrl = 1 trigger1 = Random <= 50 [State -3] type = ChangeState value = 22115 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 triggerall = p2bodydist X >= 250 trigger1 = Ctrl = 1 trigger1 = Random <= 100 [State -3] type = ChangeState value = 1301 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 triggerall = p2movetype = A triggerall = P2BodyDist X = [0,60] trigger1 = Ctrl = 1 trigger1 = Random <= 40 [State -3] type = ChangeState value = 1301 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 triggerall = P2BodyDist X = [0,70] triggerall = p2movetype = H trigger1 = Ctrl = 1 trigger1 = prevstateno = 22121 trigger1 = Random <= 300 [State -3] type = ChangeState value = 1301 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2life > 0 triggerall = P2statetype = A triggerall = P2BodyDist X = [0,50] triggerall = P2BodyDist Y = [-130,0] triggerall = statetype != A trigger1 = ctrl trigger1 = Random <= 500 [State -3] Type = ChangeState Value = 1301 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = StateType != A trigger1 = Ctrl = 1 trigger1 = EnemyNear,MoveType = A trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT trigger1 = P2BodyDist X = [0,40] trigger1 = P2BodyDist Y = [-40,0] trigger1 = Random <= 999 [State -3] type = ChangeState value = 11600 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = numhelper(11500) = 0 triggerall = p2life > 0 trigger1 = Ctrl = 1 trigger1 = Random <= 7 [State -3] type = ChangeState value = 11500 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = numhelper(11500) = 0 triggerall = p2life > 0 trigger1 = Ctrl = 1 trigger1 = Random <= 7 [State -3] type = ChangeState value = 1450 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2life > 0 triggerall = statetype != A triggerall = p2bodydist X >= 220 trigger1 = Ctrl = 1 trigger1 = Random <= 25 [State -3] type = ChangeState value = 240 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [0,50] trigger1 = Ctrl = 1 trigger1 = Random <= 50 [State -3] type = ChangeState value = 210 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [0,50] trigger1 = Ctrl = 1 trigger1 = Random <= 50 [State -3] type = ChangeState value = 800 triggerall = Alive = 1 triggerall = var(30) = 1 triggerall = statetype != A triggerall = p2life > 0 ;triggerall = P2MoveType != H triggerall = P2statetype = S triggerall = P2BodyDist X = [0,20] trigger1 = Ctrl = 1 trigger1 = Random <= 300 [State -3] Type = ChangeState Value = 130 triggerall = Alive = 1 triggerall = var(30) = 1 Triggerall = StateType != A Trigger1 = Ctrl = 1 Trigger1 = P2MoveType = A Trigger1 = P2BodyDist X = [0,75] trigger1 = Random <= 900 ;=========================================================================== ;Šî–{ƒRƒ}ƒ“ƒh ;--------------------------------------------------------------------------- ;HHHHHHHHEƒIƒƒ`MAX2.5 [State -1, Strong Kung Fu Palm] type = ChangeState value = 3250 triggerall = command = "ƒIƒƒ`MAX25" triggerall = var(29) <= 1 ;triggerall = life <= 250 triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;HHHHHHHHEƒIƒƒ`MAX2 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2999 triggerall = command = "ƒIƒƒ`MAX2" ;triggerall = life <= 250 triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHHHEƒIƒƒ`MAX15 [State -1, Strong Kung Fu Palm] type = ChangeState value = 22075 triggerall = command = "ƒIƒƒ`MAX15" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHHHEƒIƒƒ`MAX15 [State -1, Strong Kung Fu Palm] type = ChangeState value = 22132 triggerall = command = "¹âÖùɨÆÁ" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHHHEƒIƒƒ`MAX [State -1, Strong Kung Fu Palm] type = ChangeState value = 2400 triggerall = command = "ƒIƒƒ`MAX" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHHHEƒIƒƒ`MAX [State -1, Strong Kung Fu Palm] type = ChangeState value = 2000 triggerall = command = "´óÉñ" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHHE‹z‚¢Šñ‚¹ [State -1, Strong Kung Fu Palm] type = ChangeState value = 22160 triggerall = command = "³¬É±ÂÒÎè¼¼" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHHE‹z‚¢Šñ‚¹ [State -1, Strong Kung Fu Palm] type = ChangeState value = 2300 triggerall = command = "‹z‚¢Šñ‚¹" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHE–³‚Ɋ҂낤 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2200 triggerall = command = "¬" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHE–³‚Ɋ҂낤 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2100 triggerall = command = "»ì" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHE–³‚Ɋ҂낤 [State -1, Strong Kung Fu Palm] type = ChangeState value = 22135 triggerall = command = "HMIZUCHI" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;HHHHHHE–³‚Ɋ҂낤 [State -1, Strong Kung Fu Palm] type = ChangeState value = 22140 triggerall = command = "MC-Chirs" triggerall = power >= 0 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 trigger12= stateno = 1150 && movecontact trigger13= stateno = 1250 && movecontact ;--------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;HHHHH [State -1, Strong Kung Fu Palm] type = ChangeState value = 1450 triggerall = (command = "‰Î茍~0")||(command = "‰Î茍~1")||(command = "‰Î茍~2")||(command = "‰Î茍~3")||(command = "‰Î茍~4") ;triggerall = numhelper(1050) = 0 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹­HH [State -1, Strong Kung Fu Palm] type = ChangeState value = 11500 triggerall = command = "‹­Œ°Ö" ;triggerall = numhelper(11500) = 0 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹­HH [State -1, Strong Kung Fu Palm] type = ChangeState value = 22170 triggerall = command = "¹âÖùɨ" ;triggerall = numhelper(11500) = 0 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;ŽãHH [State -1, Strong Kung Fu Palm] type = ChangeState value = 11600 triggerall = command = "ŽãŒ°Ö" ;triggerall = numhelper(11500) = 0 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;H [State -1, Strong Kung Fu Palm] type = ChangeState value = 1050 triggerall = command = "ƒIƒƒ`”ò‚Ñ“¹‹ï" ;triggerall = numhelper(1050) = 0 triggerall = enemy,stateno != 1205 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;H [State -1, Strong Kung Fu Palm] type = ChangeState value = 1250 triggerall = command = "ŽãŒä‘å" ;triggerall = numhelper(1050) = 0 triggerall = enemy,stateno != 1205 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;H [State -1, Strong Kung Fu Palm] type = ChangeState value = 1350 triggerall = command = "‹­Œä‘å" ;triggerall = numhelper(1050) = 0 triggerall = enemy,stateno != 1205 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;H [State -1, Strong Kung Fu Palm] type = ChangeState value = 11101 triggerall = command = "”ò‚Ñ“¹‹ï" ;triggerall = numhelper(11100) = 0 triggerall = enemy,stateno != 1205 triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;EEE [State -1, Strong Kung Fu Palm] type = ChangeState value = 1800 triggerall = command = "ƒ[ƒv" triggerall = var(1) = 1 ;triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;b [State -1, Strong Kung Fu Palm] type = ChangeState value = 1301 triggerall = command = "‹­âû" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;ba [State -1, Strong Kung Fu Palm] type = ChangeState value = 22115 triggerall = command = "ƒIƒƒ`‹¾ŽÎ‚ß" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;h [State -1, Strong Kung Fu Palm] type = ChangeState value = 1300 triggerall = command = "Žãâû" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;k [State -1, Strong Kung Fu Palm] type = ChangeState value = 21805 triggerall = command = "¾–ñ" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;k [State -1, Strong Kung Fu Palm] type = ChangeState value = 21805 triggerall = command = "¾–ñ1" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;k [State -1, Strong Kung Fu Palm] type = ChangeState value = 1310 triggerall = command = "ƒJƒEƒ“ƒ^[" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;k [State -1, Strong Kung Fu Palm] type = ChangeState value = 13100 triggerall = command = "ƒJƒEƒ“ƒ^[1" triggerall = var(1) = 1 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger3 = stateno = 205 trigger4 = stateno = 235 trigger5 = stateno = 240 trigger6 = stateno = 245 trigger7 = stateno = 400 trigger8 = stateno = 410 trigger9 = stateno = 430 trigger10= stateno = 440 trigger11= stateno = 700 && animelem = 3,>=0 ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;–å‹ql [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "“Š‚°" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‚Ó‚Á”ò‚΂µUŒ‚ [State -1, Stand Light Punch] type = null;ChangeState value = 290 triggerall = command = "‚Ó‚Á”ò‚΂µ" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹ó’†‚Ó‚Á”ò‚΂µUŒ‚ [State -1, Stand Light Punch] type = null;ChangeState value = 690 triggerall = command = "‚Ó‚Á”ò‚΂µ" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹‚Ó‚Á”ò‚΂µUŒ‚ [State -1, 290] type = null;ChangeState value = 291 triggerall = command = "‚Ó‚Á”ò‚΂µ" triggerall = power >= 500 trigger1 = stateno = 150 trigger2 = stateno = 151 ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹ƒtƒƒ“ƒgƒXƒeƒbƒv [State -1, 700] type = ChangeState value = 100 triggerall = command = "FF" triggerall = power >= 500 trigger1 = stateno = 150 trigger2 = stateno = 151 ;--------------------------------------------------------------------------- ;ƒ_ƒbƒVƒ… [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Œã‘Þƒ_ƒbƒVƒ… [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;‰“‹——£—§‚¿Žãƒpƒ“ƒ` [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹ß‹——£—§‚¿Žãƒpƒ“ƒ` [State -1, Stand Light Punch] type = ChangeState value = 205 triggerall = command = "x" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‰“‹——£—§‚¿‹­ƒpƒ“ƒ` [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹ß‹——£—§‚¿‹­ƒpƒ“ƒ` [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = command = "y" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‰“‹——£—§‚¿ŽãƒLƒbƒN [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹ß‹——£—§‚¿ŽãƒLƒbƒN [State -1, Stand Light Kick] type = ChangeState value = 235 triggerall = command = "a" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‰“‹——£—§‚¿‹­ƒLƒbƒN1 [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2dist X >50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹ß‹——£—§‚¿‹­ƒLƒbƒN [State -1, Standing Strong Kick] type = ChangeState value = 245 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2dist X <=50 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;’§”­ [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚ÝŽãƒpƒ“ƒ` [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚Ý‹­ƒpƒ“ƒ` [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚ÝŽãƒLƒbƒN [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚Ý‹­ƒLƒbƒN [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype = C trigger1 = ctrl trigger2 = stateno = 700 && animelem = 3,>=0 ;--------------------------------------------------------------------------- ;‹ó’†Žãƒpƒ“ƒ` [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;‹ó’†‹­ƒpƒ“ƒ` [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;‹ó’†ŽãƒLƒbƒN [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;‹ó’†‹­ƒLƒbƒN [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl
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