- Images
- Two stocks of energy are now required to enter Level 2 Gettaaaaa!!super (1110).
- AI no longer needs to be at or below 500 hit points to enter Level 2Gettaaaaa!! super (1110).
- Three stocks of energy are now required for AI to enter Level 3 giantbeam super (15000).
- AI no longer needs to be at or below 250 hit points to enter Level 3giant beam super (15000).
- One stock of energy is now required for AI to enter Level 1 blackbeam super (50000).
- AI no longer needs to be at or below 500 hit points to enter Level 1black beam super (50000).
- Removed code that drained an additional 1000 energy points during super pause of Level 1 black beam super (50000).
- Medium jab (200)now does 30 damage instead of 40.
- Decreased ground.hittime of medium jab (200) from 12 to 6.
- Changed animtype of medium jab (200) from Light to Medium.
- Added stateno = 210and trigger2 = movecontact = 1 triggers to the command of medium jab (200) so that the light jab (210) can combo into it.
- Light jab (210) now does 10 damage instead of 70.
- Sped up light jab(210) so that it only takes 2 ticks to hit opponent instead of 4.
- Decreased wind downtime of light jab (210) so that it only takes 3tick to recover instead of 7 in order to make comboing easier.
- Changed animtype of light jab (210) from Hard to Light.
- Changed ground.hittime of light jab (210) from 12 to 6.
- Changed ground.velocity of light jab (210) from -4 to -6 so GikoNeko can't get an infinite combo.
- Giant sword chop(220) now does 100 damage.
- Light spin kick(250) now does 20 damage instead of 50.
- Corrected animtype of light spin kick (250) by changing it from Heavy to Hard.
- Changed ground.type of light spin kick (250) from High to Low.
- Hard spin kick(260) now does 35 damage instead of 68.
- Changed fall of hard spin kick (260) from 0 to 1, so that kick no longer knocks down opponent.
- Changed ground.velocity of hard spin kick (260) from -3.5, -6.6 to-10, 0, so that kick no longer sends opponent airborne.
- Corrected animtype of hard spin kick (260) by changing it from High to Hard.
- Changed ground.type of hard spin kick (260) from High to Low.
- Hard jab (270) now does 45 damage instead of 85.
- Corrected animtype of hard spin kick (270) by changing it from Heavy to Hard.
- Changed fall of hard jab (270) from 0 to 1, so that kick no longer knocks down opponent.
- Changed ground.velocity of hard jab (270) from -1.3, -4.1 to -5, 0,so that kick no longer sends opponent airborne.
- Switched commands of hard jab (270) and giant sword chop (220), so that hard jab is performed with "z", and giant sword chop is performed with "c".
- Added stateno = 200and trigger2 = movecontact = 1 triggers to the command of hard jab (270) so that the medium jab (200) can combo into it.
- Sped up hard jab(270) so that it only takes 7 ticks to hit opponent instead of 11.
- Crouching medium jab (400) now does 20 damage instead of 45.
- Increased wind downtime of crouching medium jab (400) so that it takes 6 ticks to recover instead of 4.
- Changed first sprite of crouching medium jab (400) from 11, 0 to 40,1.
- Added stateno = 430and trigger2 = movecontact = 1 triggers to the command of crouching medium jab (400) so that the crouching light jab(430) can combo into it.
- Crouching hard jab(410) now does 40 damage instead of 65.
- Slowed down crouching hard jab (410) so that it takes 6 ticks to hit opponent instead of 4.
- Increased wind downtime of crouching hard jab (410) so that it takes20 ticks to recover instead of 6.
- Added stateno = 400and trigger2 = movecontact = 1 triggers to the command of crouching hard jab (410) so that the crouching medium jab(400) can combo into it.
- Crouching knockdown jab (420) now does 40 damage instead of 100.
- Crouching light jab(430) now does 10 damage instead of 23.
- Changedground.hittime of crouching light jab (430) from 12 to 10.
- Crouching head butt(440) now does 50 damage instead of 65.
- Added stateno = 410and trigger2 = movecontact = 1 triggers to the command of crouching head butt (440) so that the crouching hard jab(410) can combo into it.
- Uppercut (450) now does 50 damage instead of 100.
- Aerial light jab(700) now does 10 damage instead of 40.
- Aerial hard jab(710) now does 30 damage instead of 70.
- Aerial pounce (720)now does 20 damage instead of 100.
- Aerial turnaround light jab (730) now does 10 damage instead of 40.
- Aerial turnaround hard jab (740) now does 30 damage instead of 70.
- Aerial turnaround pounce (750) now does 20 damage instead of 100.
- Running tackle(110) now does up to 50 damage total instead of 280.
- Level 2 Gettaaaaa!!super (1110) now does up to 360 damage total instead of 450.
- Sign jump (1100) now does 20 damage instead of 35.
- Rapid hits of lightsign spin jump (2160) now do 5 damage each instead of 8.
- Final hit of lightsign spin jump (2160) now does 30 damage instead of 45.
- Rapid hits of hardsign spin jump (2170) now do 5 damage each instead of 8.
- Final hit of hardsign spin jump (2170) now does 40 damage instead of55.
- Sign drop (2100)now does 20 damage instead of 35.
- Rapid hits of lightsign spin drop (2110) now do 5 damage each instead of 8.
- Final hit of lightsign spin drop (2110) now does 15 damage instead of 45.
- Rapid hits of hardsign spin drop (2120) now do 5 damage each instead of 8.
- Final hit of hard sign spin drop (2120) now does 20 damage instead of55.
- Light sign trap(2000) now does 20 damage instead of 70.
- Medium sign trap(2010) now does 40 damage instead of 135.
- Hard sign trap(2020) now does 60 damage instead of 180.
- All speech balloons now do 15 damage per hit.
- Fireball (10000)now hits only once and disappears, doing only 30damage instead of hitting five or six times, doing 18 damage per hit.
- Level 3 giant beamsuper (15000) now does up to 400 damage totalinstead of 600.
- Level 1 black beam super (50000) now does up to 180 damage total instead of 252.
- Doubled allgetpower parameters so that GikoNeko gains energy twice as fast.
- Created five new palettes; yellow, orange, red, green, and blue.
- Replaced portrait(9000, 1)with one of an image I found on Google Images.
- Increased airjuggle from 15 to 25.
- Decreased the random trigger of Level 1 black beam super (50000) from333 to 50, giving GikoNeko a 5% chance of using the super when available instead of a 33% chance.
-Increased the random trigger of Level 2 Gettaaaaa!! super (1110) from333 to 500, giving GikoNeko a 50% chance of using the super when available instead of a 33% chance.
