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DJB MUGEN & IKEMEN Community

Command List — RaveEx.zip ← Back to Overview

;http://mugenexus.mgbr.net ;-| Supers |----------------------------------------------------------- [Command] name = "body3" command = ~D, F, D, F, z time = 30 [Command] name = "supfarpas3" command = ~D, B, D, B, z time = 30 [Command] name = "bocao1" command = ~D, F, B, x time = 30 [Command] name = "bocao2" command = ~D, F, B, y time = 30 [Command] name = "bocao3" command = ~D, F, B, z time = 30 [Command] name = "scorp1" command = ~D, B, F, x time = 30 [Command] name = "scorp2" command = ~D, B, F, y time = 30 [Command] name = "scorp3" command = ~D, B, F, z time = 30 ;-| Especiais |----------------------------------------------------------- [Command] name = "Some" command = ~D,D,D time = 20 [Command] name = "cal12-1" command = ~B,F,x time = 20 [Command] name = "cal12-2" command = ~B,F,y time = 20 [Command] name = "cal12-3" command = ~B,F,z time = 20 [Command] name = "axe-1" command = ~D,B,x time = 20 [Command] name = "axe-2" command = ~D,B,y time = 20 [Command] name = "axe-3" command = ~D,B,z time = 20 [Command] name = "axe-4" command = z+c time = 10 [Command] name = "farpa-1" command = ~D,B,x time = 20 [Command] name = "farpa-2" command = ~D,B,y time = 20 [Command] name = "farpa-3" command = ~D,B,z time = 20 [command] name = "alpha counter" command = y+z time = 20 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "launcher" command = z+c ;/$F,z time = 4 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holdx"; para onetwo command = /$x time = 1 [Command] name = "holdy"; para onetwo command = /$y time = 1 [Command] name = "holdz"; command = /$z time = 1 [Command] name = "superPulo" command = ~D, $U time = 5 [Command] name = "parry" command = ~F time = 2 [Statedef -1];================================================= ;------------------------------ parry by Inferis -------------- [State -1,parry ticks] type = VarSet triggerAll = enemynear, Movetype = A triggerAll = statetype !=A triggerAll = Movetype !=H trigger1 = Command = "parry" && stateno != 751 var(21) = 6 [State -1,parry ticks diminui] type = VarAdd triggerAll = var(21) > 0 trigger1 = time >= 0 && TimeMod = 2,1 var(21) = -1 [State -1, muda state] type = hitoverride trigger1 = var(21) > 0 attr = SCA, HA, SA, NA, HP, SP, NP, AP, AA stateno = 751 ignorehitPause = 1 ;------------------------------ fim parry by Inferis -------------- ;"explosion farpas" ;[State -1, farpas] ;type = ChangeState ;value = 3500 ;triggerall = statetype = A ;triggerall = ctrl ;trigger1 = command = "supfarpas3" && power >= 3000 ;trigger2 = command = "supfarpas3" && power >= 3000 ;trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = ;150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"explosion body" [State -1, ShinHad] type = ChangeState value = 3400 triggerall = statetype = A triggerall = ctrl trigger1 = command = "body3" && power >= 3000 trigger2 = command = "body3" && power >= 3000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"bocao3" [State -1, ShinHad] type = ChangeState value = 3300 triggerall = statetype = S triggerall = ctrl trigger1 = command = "bocao3" && power >= 3000 trigger2 = command = "bocao3" && power >= 3000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"bocao2" [State -1, ShinHad] type = ChangeState value = 3200 triggerall = statetype = S triggerall = ctrl trigger1 = command = "bocao2" && power >= 2000 trigger2 = command = "bocao2" && power >= 2000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"bocao1" [State -1, ShinHad] type = ChangeState value = 3100 triggerall = statetype = S triggerall = ctrl trigger1 = command = "bocao1" && power >= 1000 trigger2 = command = "bocao1" && power >= 1000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"scorpiao1" [State -1, ShinHad] type = ChangeState value = 3000 triggerall = statetype = S triggerall = ctrl trigger1 = command = "scorp1" && power >= 1000 trigger2 = command = "scorp1" && power >= 1000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"scorpiao2" [State -1, ShinHad] type = ChangeState value = 3005 triggerall = statetype = S triggerall = ctrl trigger1 = command = "scorp2" && power >= 2000 trigger2 = command = "scorp2" && power >= 2000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;"scorpiao3" [State -1, ShinHad] type = ChangeState value = 3005 triggerall = statetype = S triggerall = ctrl trigger1 = command = "scorp3" && power >= 3000 trigger2 = command = "scorp3" && power >= 3000 trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 ;farpas [State -1, onetwo1] type = ChangeState value = 1500 triggerAll = command = "farpa-1" || command = "farpa-2" || command = "farpa-3" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 620 trigger2 = movecontact trigger2 = time > 10 ;axe [State -1, onetwo1] type = ChangeState value = 1300 ;triggerall = NumHelper(1301) = 0 triggerAll = command = "axe-1" || command = "axe-2" || command = "axe-3" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 210 || stateno = 215 || stateno = 216 || stateno = 220 trigger2 = movecontact trigger2 = time > 10 [State -1] ;teleport type = ChangeState value = 1250 triggerall = command = "Some" trigger1 = statetype = S trigger1 = ctrl = 1 ;cal 12 [State -1, onetwo1] type = ChangeState value = 1200 triggerAll = command = "cal12-1" || command = "cal12-2" || command = "cal12-3" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 || stateno = 210 || stateno = 215 || stateno = 216 || stateno = 220 trigger2 = movecontact trigger2 = time > 4 ;SuperPulo -------------------------------- [State -1, PulaAlto] type = ChangeState value = 855 triggerall = command = "superPulo" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 215 && movecontact trigger2 = command = "holdup" [State -1, alphacounter] type = ChangeState value = 801 triggerall = command = "alpha counter" trigger1 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153 trigger1 = StateType = S ;agarra pelo pesco輟 [State -1, onetwo1] type = ChangeState value = 955 ;800 triggerall = command = "c" triggerall = command != "holddown" triggerall = command = "holdfwd" || command = "holdback" triggerall = stateno != 100 triggerall = p2bodydist X < 8 trigger1 = statetype = S trigger1 = ctrl ;agarra e joga [State -1, onetwo1] type = ChangeState value = 866 triggerall = command = "z" triggerall = command != "holddown" triggerall = command = "holdfwd" || command = "holdback" triggerall = stateno != 100 triggerall = p2bodydist X < 8 trigger1 = statetype = S trigger1 = ctrl ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;Stand Light Punch close [State -1, Stand Light Punch] type = ChangeState value = 202 triggerall = command = "x" triggerall = p2bodydist X < 10 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 202 trigger2 = time > 10 ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 10 trigger3 = stateno = 202 trigger3 = movecontact trigger3 = p2bodydist X > 10 trigger4 = stateno = 100 trigger4 = command = "x" ;forte roda [State -1, forte roda] type = ChangeState value = 216 triggerall = command != "holddown" triggerall = p2bodydist X < 10 triggerall = command = "z" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 202 && movecontact ;trigger3 = stateno = 210 && movecontact trigger3 = stateno = 200 && movecontact trigger4 = stateno = 230 || stateno = 240 trigger4 = movecontact trigger5 = stateno = 215 && movecontact ;Stand quebra telha [State -1, Stand med Punch] type = ChangeState value = 215 triggerall = command != "holddown" triggerall = p2bodydist X < 10 triggerall = command = "y" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 202 && movecontact trigger3 = stateno = 200 && movecontact trigger4 = stateno = 230 && movecontact ;Stand medio Punch [State -1, Stand med Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 230 && movecontact trigger4 = stateno = 202 && movecontact ;Stand strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 215 && movecontact trigger7 = stateno = 216 && movecontact ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 235 triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodydist X < 15 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 235 && movecontact && time > 8 trigger4 = stateno = 205 || stateno = 210 trigger4 = movecontact ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 230 && movecontact && time > 10 trigger4 = stateno = 205 trigger4 = movecontact ;Standing Nedio kick frente [State -1, Standing Strong Kick] type = ChangeState value = 242 triggerall = command = "b" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 235 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 205 || stateno = 210 || stateno = 235 trigger5 = movecontact trigger6 = stateno = 215 && movecontact ;Standing Nedio kick tras [State -1, Standing Strong Kick] type = ChangeState value = 241 triggerall = command = "b" triggerall = command = "holdback" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 235 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 205 || stateno = 210 || stateno = 235 trigger5 = movecontact trigger6 = stateno = 215 && movecontact ;Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 235 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 205 || stateno = 210 || stateno = 220 || stateno = 235 trigger5 = movecontact trigger6 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 trigger6 = movecontact trigger7 = stateno = 215 || stateno = 216 trigger7 = movecontact ;Standing Nedio kick frente [State -1, Standing Strong Kick] type = ChangeState value = 255 triggerall = command = "c" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 235 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 205 || stateno = 210 || stateno = 220 || stateno = 235 trigger5 = movecontact trigger6 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 trigger6 = movecontact trigger7 = stateno = 215 || stateno = 216 trigger7 = movecontact ;Standing medio Kick [State -1, Standing medio Kick] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 && movecontact trigger3 = stateno = 240 && movecontact && time >= 30 trigger4 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 235 trigger4 = movecontact trigger5 = stateno = 400 || stateno = 410 || stateno = 420 trigger5 = movecontact trigger6 = stateno = 215 || stateno = 216 trigger6 = movecontact ;Provocacao ;[State -1, Taunt] ;type = ChangeState ;value = 195 ;triggerall = command = "start" ;trigger1 = random > 500 ;trigger1 = statetype != A ;trigger1 = ctrl ;;Provocacao insetos [State -1, Taunt] type = ChangeState value = 196 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = time > 7 trigger2 = movecontact ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = movecontact trigger3 = stateno = 420 trigger3 = movecontact ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 || stateno = 430 trigger2 = movecontact trigger2 = time > 6 trigger3 = stateno = 420 || stateno = 410 trigger3 = movecontact ;Crouching medio Kick [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 || stateno = 430 trigger2 = movecontact trigger3 = stateno = 410 || stateno = 420 trigger3 = movecontact ;Crouching Strong Kick [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = movecontact trigger3 = stateno = 420 || stateno = 410 trigger3 = movecontact trigger4 = stateno = 440 trigger4 = movecontact ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;Jump medio Punch [State -1, Jump meio Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 630 || stateno = 640 || stateno = 650 trigger3 = movecontact ;Jump forte Punch [State -1, Jump meio Punch] type = ChangeState value = 620 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 trigger2 = movecontact trigger3 = stateno = 630 || stateno = 640 || stateno = 650 trigger3 = movecontact ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 620 || stateno = 610 trigger2 = movecontact ;Jump medio Kick [State -1, Jump medio Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 trigger2 = movecontact trigger3 = stateno = 600 || stateno = 620 || stateno = 610 trigger3 = movecontact ;Jump strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 || stateno = 640 trigger2 = movecontact trigger3 = stateno = 600 || stateno = 620 || stateno = 610 trigger3 = movecontact
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