;http://mugenexus.mgbr.net
;-| Supers |-----------------------------------------------------------
[Command]
name = "body3"
command = ~D, F, D, F, z
time = 30
[Command]
name = "supfarpas3"
command = ~D, B, D, B, z
time = 30
[Command]
name = "bocao1"
command = ~D, F, B, x
time = 30
[Command]
name = "bocao2"
command = ~D, F, B, y
time = 30
[Command]
name = "bocao3"
command = ~D, F, B, z
time = 30
[Command]
name = "scorp1"
command = ~D, B, F, x
time = 30
[Command]
name = "scorp2"
command = ~D, B, F, y
time = 30
[Command]
name = "scorp3"
command = ~D, B, F, z
time = 30
;-| Especiais |-----------------------------------------------------------
[Command]
name = "Some"
command = ~D,D,D
time = 20
[Command]
name = "cal12-1"
command = ~B,F,x
time = 20
[Command]
name = "cal12-2"
command = ~B,F,y
time = 20
[Command]
name = "cal12-3"
command = ~B,F,z
time = 20
[Command]
name = "axe-1"
command = ~D,B,x
time = 20
[Command]
name = "axe-2"
command = ~D,B,y
time = 20
[Command]
name = "axe-3"
command = ~D,B,z
time = 20
[Command]
name = "axe-4"
command = z+c
time = 10
[Command]
name = "farpa-1"
command = ~D,B,x
time = 20
[Command]
name = "farpa-2"
command = ~D,B,y
time = 20
[Command]
name = "farpa-3"
command = ~D,B,z
time = 20
[command]
name = "alpha counter"
command = y+z
time = 20
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "launcher"
command = z+c ;/$F,z
time = 4
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "holdx"; para onetwo
command = /$x
time = 1
[Command]
name = "holdy"; para onetwo
command = /$y
time = 1
[Command]
name = "holdz";
command = /$z
time = 1
[Command]
name = "superPulo"
command = ~D, $U
time = 5
[Command]
name = "parry"
command = ~F
time = 2
[Statedef -1];=================================================
;------------------------------ parry by Inferis --------------
[State -1,parry ticks]
type = VarSet
triggerAll = enemynear, Movetype = A
triggerAll = statetype !=A
triggerAll = Movetype !=H
trigger1 = Command = "parry" && stateno != 751
var(21) = 6
[State -1,parry ticks diminui]
type = VarAdd
triggerAll = var(21) > 0
trigger1 = time >= 0 && TimeMod = 2,1
var(21) = -1
[State -1, muda state]
type = hitoverride
trigger1 = var(21) > 0
attr = SCA, HA, SA, NA, HP, SP, NP, AP, AA
stateno = 751
ignorehitPause = 1
;------------------------------ fim parry by Inferis --------------
;"explosion farpas"
;[State -1, farpas]
;type = ChangeState
;value = 3500
;triggerall = statetype = A
;triggerall = ctrl
;trigger1 = command = "supfarpas3" && power >= 3000
;trigger2 = command = "supfarpas3" && power >= 3000
;trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = ;150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"explosion body"
[State -1, ShinHad]
type = ChangeState
value = 3400
triggerall = statetype = A
triggerall = ctrl
trigger1 = command = "body3" && power >= 3000
trigger2 = command = "body3" && power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"bocao3"
[State -1, ShinHad]
type = ChangeState
value = 3300
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "bocao3" && power >= 3000
trigger2 = command = "bocao3" && power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"bocao2"
[State -1, ShinHad]
type = ChangeState
value = 3200
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "bocao2" && power >= 2000
trigger2 = command = "bocao2" && power >= 2000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"bocao1"
[State -1, ShinHad]
type = ChangeState
value = 3100
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "bocao1" && power >= 1000
trigger2 = command = "bocao1" && power >= 1000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"scorpiao1"
[State -1, ShinHad]
type = ChangeState
value = 3000
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "scorp1" && power >= 1000
trigger2 = command = "scorp1" && power >= 1000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"scorpiao2"
[State -1, ShinHad]
type = ChangeState
value = 3005
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "scorp2" && power >= 2000
trigger2 = command = "scorp2" && power >= 2000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;"scorpiao3"
[State -1, ShinHad]
type = ChangeState
value = 3005
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "scorp3" && power >= 3000
trigger2 = command = "scorp3" && power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
;farpas
[State -1, onetwo1]
type = ChangeState
value = 1500
triggerAll = command = "farpa-1" || command = "farpa-2" || command = "farpa-3"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movecontact
trigger2 = time > 10
;axe
[State -1, onetwo1]
type = ChangeState
value = 1300
;triggerall = NumHelper(1301) = 0
triggerAll = command = "axe-1" || command = "axe-2" || command = "axe-3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 215 || stateno = 216 || stateno = 220
trigger2 = movecontact
trigger2 = time > 10
[State -1] ;teleport
type = ChangeState
value = 1250
triggerall = command = "Some"
trigger1 = statetype = S
trigger1 = ctrl = 1
;cal 12
[State -1, onetwo1]
type = ChangeState
value = 1200
triggerAll = command = "cal12-1" || command = "cal12-2" || command = "cal12-3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 215 || stateno = 216 || stateno = 220
trigger2 = movecontact
trigger2 = time > 4
;SuperPulo --------------------------------
[State -1, PulaAlto]
type = ChangeState
value = 855
triggerall = command = "superPulo"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger2 = command = "holdup"
[State -1, alphacounter]
type = ChangeState
value = 801
triggerall = command = "alpha counter"
trigger1 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
trigger1 = StateType = S
;agarra pelo pesco輟
[State -1, onetwo1]
type = ChangeState
value = 955 ;800
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = stateno != 100
triggerall = p2bodydist X < 8
trigger1 = statetype = S
trigger1 = ctrl
;agarra e joga
[State -1, onetwo1]
type = ChangeState
value = 866
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = stateno != 100
triggerall = p2bodydist X < 8
trigger1 = statetype = S
trigger1 = ctrl
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;Stand Light Punch close
[State -1, Stand Light Punch]
type = ChangeState
value = 202
triggerall = command = "x"
triggerall = p2bodydist X < 10
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 202
trigger2 = time > 10
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 10
trigger3 = stateno = 202
trigger3 = movecontact
trigger3 = p2bodydist X > 10
trigger4 = stateno = 100
trigger4 = command = "x"
;forte roda
[State -1, forte roda]
type = ChangeState
value = 216
triggerall = command != "holddown"
triggerall = p2bodydist X < 10
triggerall = command = "z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 202 && movecontact
;trigger3 = stateno = 210 && movecontact
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 230 || stateno = 240
trigger4 = movecontact
trigger5 = stateno = 215 && movecontact
;Stand quebra telha
[State -1, Stand med Punch]
type = ChangeState
value = 215
triggerall = command != "holddown"
triggerall = p2bodydist X < 10
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 202 && movecontact
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 230 && movecontact
;Stand medio Punch
[State -1, Stand med Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4 = stateno = 202 && movecontact
;Stand strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 215 && movecontact
trigger7 = stateno = 216 && movecontact
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodydist X < 15
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact && time > 8
trigger4 = stateno = 205 || stateno = 210
trigger4 = movecontact
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact && time > 10
trigger4 = stateno = 205
trigger4 = movecontact
;Standing Nedio kick frente
[State -1, Standing Strong Kick]
type = ChangeState
value = 242
triggerall = command = "b"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 235
trigger5 = movecontact
trigger6 = stateno = 215 && movecontact
;Standing Nedio kick tras
[State -1, Standing Strong Kick]
type = ChangeState
value = 241
triggerall = command = "b"
triggerall = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 235
trigger5 = movecontact
trigger6 = stateno = 215 && movecontact
;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 220 || stateno = 235
trigger5 = movecontact
trigger6 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430
trigger6 = movecontact
trigger7 = stateno = 215 || stateno = 216
trigger7 = movecontact
;Standing Nedio kick frente
[State -1, Standing Strong Kick]
type = ChangeState
value = 255
triggerall = command = "c"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 220 || stateno = 235
trigger5 = movecontact
trigger6 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430
trigger6 = movecontact
trigger7 = stateno = 215 || stateno = 216
trigger7 = movecontact
;Standing medio Kick
[State -1, Standing medio Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230 && movecontact
trigger3 = stateno = 240 && movecontact && time >= 30
trigger4 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 235
trigger4 = movecontact
trigger5 = stateno = 400 || stateno = 410 || stateno = 420
trigger5 = movecontact
trigger6 = stateno = 215 || stateno = 216
trigger6 = movecontact
;Provocacao
;[State -1, Taunt]
;type = ChangeState
;value = 195
;triggerall = command = "start"
;trigger1 = random > 500
;trigger1 = statetype != A
;trigger1 = ctrl
;;Provocacao insetos
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = time > 7
trigger2 = movecontact
;Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = movecontact
trigger3 = stateno = 420
trigger3 = movecontact
;Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
;Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 430
trigger2 = movecontact
trigger2 = time > 6
trigger3 = stateno = 420 || stateno = 410
trigger3 = movecontact
;Crouching medio Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 430
trigger2 = movecontact
trigger3 = stateno = 410 || stateno = 420
trigger3 = movecontact
;Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = movecontact
trigger3 = stateno = 420 || stateno = 410
trigger3 = movecontact
trigger4 = stateno = 440
trigger4 = movecontact
;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;Jump medio Punch
[State -1, Jump meio Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 630 || stateno = 640 || stateno = 650
trigger3 = movecontact
;Jump forte Punch
[State -1, Jump meio Punch]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610
trigger2 = movecontact
trigger3 = stateno = 630 || stateno = 640 || stateno = 650
trigger3 = movecontact
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 620 || stateno = 610
trigger2 = movecontact
;Jump medio Kick
[State -1, Jump medio Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630
trigger2 = movecontact
trigger3 = stateno = 600 || stateno = 620 || stateno = 610
trigger3 = movecontact
;Jump strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 || stateno = 640
trigger2 = movecontact
trigger3 = stateno = 600 || stateno = 620 || stateno = 610
trigger3 = movecontact