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DJB MUGEN & IKEMEN Community

Command List — Madness Goomba.zip ← Back to Overview

;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;@AIƒtƒ‰ƒO ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª [Command] name = "AI" command = B,B,B,B,a+b+s time = 0 [Command] name = "AI1" command = B,B,B,B,a+b+c+s time = 0 [Command] name = "AI2" command = B,B,B,B,a+b+c time = 0 [Command] name = "AI3" command = B,B,B,B,a+c time = 0 [Command] name = "AI4" command = B,B,B,a+b+c time = 0 [Command] name = "AI5" command = B,B,B,F,a+b+c time = 0 [Command] name = "AI6" command = B,B,B,U,a+b+c time = 0 [Command] name = "AI7" command = B,B,B,D,a+b+c time = 0 [Command] name = "AI8" command = B,B,D,B,a+b+c time = 0 [Command] name = "AI9" command = B,U,B,B,a+b+c time = 0 [Command] name = "AI10" command = B,D,B,B,a+b+c time = 0 [Command] name = "AI11" command = F,B,B,B,a+b+c time = 0 [Command] name = "AI12" command = B,B,F,B,a+b+c time = 0 [Command] name = "AI13" command = B,F,B,F,a+b+c time = 0 [Command] name = "AI14" command = B,B,D,B,a+b+s time = 0 [Command] name = "AI15" command = F,B,B,B,a+b+c time = 0 [Command] name = "AI16" command = B,B,D,F,a+b+c+s time = 0 [Command] name = "AI17" command = B,B,D,F,x+y+b+s time = 0 [Command] name = "AI18" command = B,B,D,F,x+y+b+s time = 0 [Command] name = "AI19" command = B,B,D,F,x+a+b+s time = 0 [Command] name = "AI20" command = B,B,D,F,x+y+s time = 0 [Command] name = "AI21" command = B,B,D,F,x+y+c+s time = 0 [Command] name = "AI22" command = U,F,B,B,B,a+b+c+s time = 0 [Command] name = "AI23" command = U,B,B,D,F,a+b+c+s time = 0 [Command] name = "AI24" command = U,B,B,D,F,x+y+b+s time = 0 [Command] name = "AI25" command = U,B,B,D,F,x+y+b time = 0 [Command] name = "AI26" command = U,B,B,D,F,x+a+b+s time = 0 [Command] name = "AI27" command = U,B,B,D,F,x+y+s time = 0 [Command] name = "AI28" command = U,B,B,D,F,x+y+c+s time = 0 ;-| ‚Q‰ñ‰Ÿ‚µ‹Z |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| ‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 ;-| •ûŒü‚ƃ{ƒ^ƒ“‚ŏo‚·‹Z |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "DDa+b" command = ~D,D,a+b time = 40 [Command] name = "DDb+c" command = ~D,D,b+c time = 40 ;-| ƒ{ƒ^ƒ“Ý’èi‚¢‚¶‚ç‚È‚¢j|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "/z" command = /z time = 1 [Command] name = "start" command = s time = 1 ;-| ‰Ÿ‚µ‚Á‚ςȂµÝ’èi‚¢‚¶‚ç‚È‚¢j------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "sparry" command = F time = 1 Buffer.time = 3 [Statedef -1] ;--------------------------------------------------------------------------- ; Parry [State -1, StandParry] type = hitoverride triggerAll = statetype = S triggerall = Movetype != H trigger1 = !var(0) trigger1 = command = "sparry" attr = SA,NA,SA,HA,NP,SP,HP stateno = 230 ignorehitPause = 1 ; Air Parry [State -1, StandParry] type = hitoverride triggerAll = statetype = A triggerall = Movetype != H trigger1 = !var(0) trigger1 = command = "sparry" attr = SA,NA,SA,HA,NP,SP,HP stateno = 230 ignorehitPause = 1 [State -1] type = ChangeState value = 1600 triggerall = command = "DDa+b" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 1709 triggerall = command = "DDb+c" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 200 triggerall = command = "a" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl [State -1] type = ChangeState value = 210 triggerall = command = "b" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 610 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl [State -1] type = ChangeState value = 230 triggerall = command = "x" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 630 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl [State -1] type = ChangeState value = 240 triggerall = command = "y" trigger1 = statetype = S trigger1 = ctrl [State -1] type = ChangeState value = 640 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl [State -1] type = ChangeState value = 6000 triggerall = var(59) = 0 triggerall = command = "z" triggerall = statetype != A trigger1 = ctrl [State -1] type = ChangeState value = 6001 triggerall = var(59) = 0 triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl [State -1];LVUP type = ChangeState value = 6200 triggerall = var(59) = 0 triggerall = command = "c" triggerall = statetype = S triggerall = power >= 1000 trigger1 = ctrl [State -1, Burst] type = ChangeState value = 8000 triggerall = command = "z" triggerall = !ishelper triggerall = var(59) = 0 triggerall = movetype = H triggerall = enemy,hitdefattr != SCA,HA,HP,AT triggerall = enemy,stateno != [120,155] triggerall = enemy,stateno != [800,899] triggerall = enemy,stateno != [3000,4999] triggerall = power >= 500 trigger1 = enemy,life != 0 trigger1 = !ctrl trigger2 = numenemy trigger2 = enemy,movehit && p2stateno != [3000,4999] trigger3 = enemy,numhelper trigger3 = movetype = H && p2stateno != [3000,4999] trigger4 = numenemy trigger4 = enemy,movehit && p2stateno != [800,899] ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;@@@@@@@@@@@@@@@@@@@@AI ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;AI VarSet [State -1, AI] type = VarSet triggerall = var(59) >= -1 trigger1 = command = "AI" trigger2 = command = "AI1" trigger3 = command = "AI2" trigger4 = command = "AI3" trigger5 = command = "AI4" trigger6 = command = "AI5" trigger7 = command = "AI6" trigger8 = command = "AI7" trigger9 = command = "AI8" trigger10 = command = "AI9" trigger11 = command = "AI10" trigger12 = command = "AI11" trigger13 = command = "AI12" trigger14 = command = "AI13" trigger15 = command = "AI14" trigger16 = command = "AI15" trigger17 = command = "AI16" trigger18 = command = "AI17" trigger19 = command = "AI18" trigger20 = command = "AI19" trigger21 = command = "AI20" trigger22 = command = "AI21" trigger23 = command = "AI22" trigger24 = command = "AI23" trigger25 = command = "AI24" trigger26 = command = "AI25" trigger27 = command = "AI26" trigger28 = command = "AI27" trigger29 = command = "AI28" var(59) = 42927 ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ; Šî–{s“® ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª [State -1, StandParry] type = hitoverride triggerall = var(59) >= 8 trigger1 = statetype = S attr = SCA,NA,SA,HA,NP,SP,HP stateno = 230 ignorehitPause = 1 [State -1, AirParry] type = hitoverride triggerall = var(59) >= 8 trigger1 = statetype = A attr = SCA,NA,SA,HA,NP,SP,HP stateno = 230 ignorehitPause = 1 ;ƒWƒƒƒ“ƒv [State -1] type = ChangeState value = 41 triggerall = var(59) triggerall = p2life > 1 triggerall = statetype != A triggerall = p2statetype != L trigger1 = ctrl trigger1 = random < 50 trigger1 = p2bodydist X > 120 [State AI, 700|710 (Evade)] Type = ChangeState Value = 6000 ;IfElse(FrontEdgeBodyDist < 6000,6000,6000) IgnoreHitPause = 1 TriggerAll = HitPauseTime = 0 TriggerAll = Var(59) TriggerAll = RoundState = 2 TriggerAll = StateType != A TriggerAll = P2BodyDist X = [-300,300] TriggerAll = Ctrl || (StateNo = [0,20]) || (StateNo = [100,101]) || (PalNo > 6 && (StateNo = [200,220]) || (StateNo = [400,420])) || StateNo = 800 TriggerAll = Random <= Var(59)*75 Trigger1 = InGuardDist [State AI, 700|710 (Evade)] Type = ChangeState Value = 6001 ;IfElse(FrontEdgeBodyDist < 6000,6000,6000) IgnoreHitPause = 1 TriggerAll = HitPauseTime = 0 TriggerAll = Var(59) TriggerAll = RoundState = 2 TriggerAll = StateType != S TriggerAll = P2BodyDist X = [-300,300] TriggerAll = Ctrl || (StateNo = [0,20]) || (StateNo = [100,101]) || (PalNo > 6 && (StateNo = [200,220]) || (StateNo = [400,420])) || StateNo = 800 TriggerAll = Random <= Var(59)*75 Trigger1 = InGuardDist [State -1, Burst] type = ChangeState value = 8000 triggerall = !ishelper triggerall = var(59) triggerall = movetype = H triggerall = enemy,hitdefattr != SCA,HA,HP,AT triggerall = enemy,stateno != [120,155] triggerall = enemy,stateno != [800,899] triggerall = enemy,stateno != [3000,4999] triggerall = power >= 500 trigger1 = alive trigger1 = !ctrl trigger2 = numenemy trigger2 = enemy,movehit && p2stateno != [3000,4999] trigger3 = enemy,numhelper trigger3 = movetype = H && p2stateno != [3000,4999] trigger4 = numenemy trigger4 = enemy,movehit && p2stateno != [800,899] [State -1];LVUP type = ChangeState value = 6200 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 triggerall = power >= 1000 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ; ”ò‚Ñ“¹‹ï ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª [State -1] type = ChangeState value = 200 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 [State -1] type = ChangeState value = 600 triggerall = var(59) triggerall = statetype = A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ; ’ʏíUŒ‚ ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;—§‚¿ŽãƒLƒbƒN [State -1] type = ChangeState value = 230 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 200 trigger1 = p2bodydist X < 30 trigger1 = p2bodydist X > 0 ;—§‚¿‹­ƒLƒbƒN [State -1] type = ChangeState value = 240 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;—§‚¿‹­ƒpƒ“ƒ` [State -1] type = ChangeState value = 210 triggerall = var(59) triggerall = statetype != A triggerall = p2stateno != 5120 trigger1 = p2statetype != L trigger1 = p2statetype != A trigger1 = ctrl trigger1 = random < 70 trigger1 = p2bodydist X > 80 trigger1 = p2bodydist X < 110 trigger2 = p2statetype != L trigger2 = p2statetype != A trigger2 = ctrl trigger2 = random < 200 trigger2 = p2bodydist X > 120 ;‹ó’†‹­ƒpƒ“ƒ` [State -1] type = ChangeState value = 610 triggerall = var(59) triggerall = statetype = A triggerall = stateno !=1500 triggerall = stateno !=1580 triggerall = ctrl trigger1 = p2movetype = A trigger1 = p2statetype != A trigger1 = p2bodydist X < 80 trigger1 = p2bodydist X > 0 trigger1 = movetype != H trigger1 = p2bodydist y > -0 trigger1 = p2bodydist y < 60 ;;;trigger1 = random < 100 trigger2 = p2movetype = A trigger2 = p2statetype = A trigger2 = p2bodydist X < 70 trigger2 = p2bodydist X > 0 trigger2 = p2bodydist y > -0 trigger2 = p2bodydist y < 70 trigger2 = movetype != H ;‹ó’†ŽãƒLƒbƒN [State -1] type = ChangeState value = 630 triggerall = var(59) triggerall = statetype = A triggerall = ctrl trigger1 = random < 100 trigger1 = p2bodydist X < 50 trigger1 = p2bodydist X > -0 ;‹ó’†‹­ƒLƒbƒN [State -1] type = ChangeState value = 640 triggerall = var(59) triggerall = statetype = A triggerall = stateno !=1500 triggerall = stateno !=1580 triggerall = ctrl trigger1 = p2movetype = A trigger1 = p2statetype != A trigger1 = p2bodydist X < 80 trigger1 = p2bodydist X > 0 trigger1 = movetype != H trigger1 = p2bodydist y > -0 trigger1 = p2bodydist y < 60 ;;;trigger1 = random < 100 trigger2 = p2movetype = A trigger2 = p2statetype = A trigger2 = p2bodydist X < 70 trigger2 = p2bodydist X > 0 trigger2 = p2bodydist y > -0 trigger2 = p2bodydist y < 70 trigger2 = movetype != H
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