;-| Super Motions |--------------------------------------------------------
; QCF x 2
[Command]
name = "2QCF_a"
command = ~D, DF, F, D, DF, F, a
time = 30
[Command]
name = "2QCF_b"
command = ~D, DF, F, D, DF, F, b
time = 30
[Command]
name = "2QCF_c"
command = ~D, DF, F, D, DF, F, c
time = 30
[Command]
name = "2QCF_x"
command = ~D, DF, F, D, DF, F, x
time = 30
[Command]
name = "2QCF_y"
command = ~D, DF, F, D, DF, F, y
time = 30
[Command]
name = "2QCF_z"
command = ~D, DF, F, D, DF, F, z
time = 30
[Command]
name = "2QCB_x"
command = ~D, DB, B, D, DB, B, x
time = 30
[Command]
name = "2QCB_y"
command = ~D, DB, B, D, DB, B, y
time = 30
[Command]
name = "2QCB_z"
command = ~D, DB, B, D, DB, B, z
time = 30
;-| Special Motions |------------------------------------------------------
;-----------------
; QCF
[Command]
name = "QCF_a"
command = ~D, DF, F, a
[Command]
name = "QCF_b"
command = ~D, DF, F, b
[Command]
name = "QCF_c"
command = ~D, DF, F, c
[Command]
name = "QCF_x"
command = ~D, DF, F, x
[Command]
name = "QCF_y"
command = ~D, DF, F, y
[Command]
name = "QCF_z"
command = ~D, DF, F, z
;-----------------
; QCB
[Command]
name = "QCB_a"
command = ~D, DB, B, a
[Command]
name = "QCB_b"
command = ~D, DB, B, b
[Command]
name = "QCB_c"
command = ~D, DB, B, c
[Command]
name = "QCB_x"
command = ~D, DB, B, x
[Command]
name = "QCB_y"
command = ~D, DB, B, y
[Command]
name = "QCB_z"
command = ~D, DB, B, z
;-----------------
; Uppercut
[Command]
name = "uppercut_a"
command = ~F, D, DF, a
[Command]
name = "uppercut_b"
command = ~F, D, DF, b
[Command]
name = "uppercut_c"
command = ~F, D, DF, c
[Command]
name = "uppercut_x"
command = ~F, D, DF, x
time = 30
[Command]
name = "uppercut_y"
command = ~F, D, DF, y
time = 30
[Command]
name = "uppercut_z"
command = ~F, D, DF, z
time = 30
;--------------------
;Charge_Down_up
[Command]
name = "chargedownup_a"
command = ~60$D, U, a
time = 10
[Command]
name = "chargedownup_b"
command = ~60$D, U, b
time = 10
[Command]
name = "chargedownup_c"
command = ~60$D, U, c
time = 10
[Command]
name = "chargedownup_x"
command = ~60$D, U, x
time = 10
[Command]
name = "chargedownup_y"
command = ~60$D, U, y
time = 10
[Command]
name = "chargedownup_z"
command = ~60$D, U, z
time = 10
;--------------------
;Charge_Back_fwd
[Command]
name = "chargebackfwd_a"
command = ~60$B, F, a
time = 10
[Command]
name = "chargebackfwd_b"
command = ~60$B, F, b
time = 10
[Command]
name = "chargedownup_c"
command = ~60$D, U, c
time = 10
[Command]
name = "chargedownup_x"
command = ~60$D, U, x
time = 10
[Command]
name = "chargedownup_y"
command = ~60$D, U, y
time = 10
[Command]
name = "chargedownup_z"
command = ~60$D, U, z
time = 10
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1
[Command]
name = "ab"
command = a+b
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_c"
command = /F,c
time = 1
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "fwd_z"
command = /F,z
time = 1
[Command]
name = "back_a"
command = /B,a
time = 1
[Command]
name = "back_b"
command = /B,b
time = 1
[Command]
name = "back_c"
command = /B,c
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "down_x"
command = /$D,x
time = 1
[Command]
name = "down_y"
command = /$D,y
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "fwd_ab"
command = /F, a+b
time = 1
[Command]
name = "back_ab"
command = /B, a+b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;Super Red Shell Kick
[State -1]
type = ChangeState
value = 3000
triggerall = command = "2QCF_c"
triggerall = power >= 1000
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Mario Kart
[State -1]
type = ChangeState
value = 3800
triggerall = numhelper(3801) = 0
triggerall = command = "2QCF_x"
triggerall = power >= 1000
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Explosive Bullet
[State -1]
type = ChangeState
value = 3500
triggerall = command = "2QCB_y"
triggerall = power >= 1000
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Bullet Rain
[State -1]
type = ChangeState
value = 3600
triggerall = command = "2QCB_x"
triggerall = power >= 2000
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Super Warzone
[State -1]
type = ChangeState
value = 3700
triggerall = command = "2QCB_z"
triggerall = power >= 3000
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Stand_Throw (close dir+b)
; Complicated? Skip the throws and look at stand_a, etc, first.
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 900
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2bodydist X < 5 ;Near P2
trigger1 = command = "fwd_b";p2 stand
trigger1 = stateno != 100 ;Not running
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = "fwd_b";p2 crouch
trigger2 = stateno != 100 ;Not running
trigger2 = p2statetype = C
trigger2 = p2movetype != H
trigger3 = command = "back_b";p2 stand
trigger3 = p2statetype = S
trigger3 = p2movetype != H
trigger4 = command = "back_b";p2 crouch
trigger4 = p2statetype = C
trigger4 = p2movetype != H
;---------------------------------------------------------------------------
;Air_Throw1 (close dir+b)
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 950
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = p2bodydist X < 9
triggerall = p2bodydist Y > -22
triggerall = p2bodydist Y < 22
triggerall = p2statetype = A
triggerall = p2movetype != H
trigger1 = command = "fwd_b"
trigger2 = command = "back_b"
;===========================================================================
;---------------------------------------------------------------------------
;Fly - X
[State -1]
type = ChangeState
value = 1500
triggerall = command = "uppercut_x";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 215 ;Stand Z
trigger6 = movecontact = 1
trigger7 = stateno = 220 ;Stand fwZ
trigger7 = movecontact = 1
trigger8 = stateno = 400 ;Crouch X
trigger8 = movecontact = 1
trigger9 = stateno = 430 ;Crouch A
trigger9 = movecontact = 1
trigger10 = stateno = 410 ;Crouch Y
trigger10 = movecontact = 1
trigger11 = stateno = 440 ;Crouch B
trigger11 = movecontact = 1
trigger12 = stateno = 420 ;Crouch Z
trigger12 = movecontact = 1
;---------------------------------------------------------------------------
;Fly - Y
[State -1]
type = ChangeState
value = 1600
triggerall = command = "uppercut_y";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 215 ;Stand Z
trigger6 = movecontact = 1
trigger7 = stateno = 220 ;Stand fwZ
trigger7 = movecontact = 1
trigger8 = stateno = 400 ;Crouch X
trigger8 = movecontact = 1
trigger9 = stateno = 430 ;Crouch A
trigger9 = movecontact = 1
trigger10 = stateno = 410 ;Crouch Y
trigger10 = movecontact = 1
trigger11 = stateno = 440 ;Crouch B
trigger11 = movecontact = 1
trigger12 = stateno = 420 ;Crouch Z
trigger12 = movecontact = 1
;---------------------------------------------------------------------------
;Fly - Z
[State -1]
type = ChangeState
value = 1700
triggerall = command = "uppercut_z";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 215 ;Stand Z
trigger6 = movecontact = 1
trigger7 = stateno = 220 ;Stand fwZ
trigger7 = movecontact = 1
trigger8 = stateno = 400 ;Crouch X
trigger8 = movecontact = 1
trigger9 = stateno = 430 ;Crouch A
trigger9 = movecontact = 1
trigger10 = stateno = 410 ;Crouch Y
trigger10 = movecontact = 1
trigger11 = stateno = 440 ;Crouch B
trigger11 = movecontact = 1
trigger12 = stateno = 420 ;Crouch Z
trigger12 = movecontact = 1
;---------------------------------------------------------------------------
;Float - X
[State -1]
type = ChangeState
value = 1780
triggerall = command = "down_x";Place name of command here
triggerall = statetype = A
triggerall = stateno != 1780
triggerall = stateno != 1790
triggerall = stateno != 1800
trigger1 = stateno = 1700
trigger2 = stateno = 1600
trigger3 = stateno = 1500
;---------------------------------------------------------------------------
;Float - Y
[State -1]
type = ChangeState
value = 1790
triggerall = command = "down_y";Place name of command here
triggerall = statetype = A
triggerall = stateno != 1780
triggerall = stateno != 1790
triggerall = stateno != 1800
trigger1 = stateno = 1700
trigger2 = stateno = 1600
trigger3 = stateno = 1500
;---------------------------------------------------------------------------
;Float - Z
[State -1]
type = ChangeState
value = 1800
triggerall = command = "down_z";Place name of command here
triggerall = statetype = A
trigger1 = stateno = 1700
trigger2 = stateno = 1600
trigger3 = stateno = 1500
trigger4 = stateno = 1700
triggerall = stateno != 1780
triggerall = stateno != 1790
triggerall = stateno != 1800
trigger4 = movecontact = 1
trigger5 = stateno = 1600
trigger5 = movecontact = 1
trigger6 = stateno = 1500
trigger6 = movecontact = 1
;---------------------------------------------------------------------------
;Shell kick - RED
[State -1]
type = ChangeState
value = 1100
triggerall = command = "QCF_c";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
;Uncomment the following if you want to be able to do a Stand_A rapidly
;trigger2 = stateno = 200
;trigger2 = time >= 7
;---------------------------------------------------------------------------
;Shell kick cancel - RED
[State -1]
type = ChangeState
value = 1150
triggerall = command = "QCF_c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = stateno = 250
trigger1 = movecontact = 1
;---------------------------------------------------------------------------
;Shell kick - GREEN
[State -1]
type = ChangeState
value = 1200
triggerall = command = "QCF_b";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Shell kick cancel - GREEN
[State -1]
type = ChangeState
value = 1250
triggerall = command = "QCF_b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = stateno = 240
trigger1 = movecontact = 1
;---------------------------------------------------------------------------
;Shell kick - BLUE
[State -1]
type = ChangeState
value = 1300
triggerall = command = "QCF_a";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 215 ;Stand Z
trigger6 = movecontact = 1
trigger7 = stateno = 220 ;Stand fwZ
trigger7 = movecontact = 1
trigger8 = stateno = 400 ;Crouch X
trigger8 = movecontact = 1
trigger9 = stateno = 430 ;Crouch A
trigger9 = movecontact = 1
trigger10 = stateno = 410 ;Crouch Y
trigger10 = movecontact = 1
trigger11 = stateno = 440 ;Crouch B
trigger11 = movecontact = 1
trigger12 = stateno = 420 ;Crouch Z
trigger12 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;Stand_X
[State -1]
type = ChangeState
value = 200
triggerall = command = "x";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
;===========================================================================
;---------------------------------------------------------------------------
;Stand_Y
[State -1]
type = ChangeState
value = 210
triggerall = command = "y";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 400 ;Crouch X
trigger4 = movecontact = 1
trigger5 = stateno = 430 ;Crouch A
trigger5 = movecontact = 1
;---------------------------------------------------------------------------
;Stand_Fwd-Z
[State -1]
type = ChangeState
value = 220
triggerall = power >= 200
triggerall = command = "fwd_z";Place name of command here
triggerall = command != "holddown";Standing moves should have this line
;The following is true if Player is in stand state, and has control
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 400 ;Crouch X
trigger6 = movecontact = 1
trigger7 = stateno = 430 ;Crouch A
trigger7 = movecontact = 1
trigger8 = stateno = 410 ;Crouch Y
trigger8 = movecontact = 1
trigger9 = stateno = 440 ;Crouch B
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;Stand_Z
[State -1]
type = ChangeState
value = 215
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 400 ;Crouch X
trigger6 = movecontact = 1
trigger7 = stateno = 430 ;Crouch A
trigger7 = movecontact = 1
trigger8 = stateno = 410 ;Crouch Y
trigger8 = movecontact = 1
trigger9 = stateno = 440 ;Crouch B
trigger9 = movecontact = 1
;---------------------------------------------------------------------------
;Stand_A
[State -1]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 400 ;Crouch X
trigger3 = movecontact = 1
;---------------------------------------------------------------------------
;Stand_B
[State -1]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 400 ;Crouch X
trigger5 = movecontact = 1
trigger6 = stateno = 430 ;Crouch A
trigger6 = movecontact = 1
trigger7 = stateno = 410 ;Crouch Y
trigger7 = movecontact = 1
;---------------------------------------------------------------------------
;Stand_C
[State -1]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
trigger3 = stateno = 230 ;Stand A
trigger3 = movecontact = 1
trigger4 = stateno = 210 ;Stand Y
trigger4 = movecontact = 1
trigger5 = stateno = 240 ;Stand B
trigger5 = movecontact = 1
trigger6 = stateno = 215 ;Stand Z
trigger6 = movecontact = 1
trigger7 = stateno = 220 ;Stand fwZ
trigger7 = movecontact = 1
trigger8 = stateno = 400 ;Crouch X
trigger8 = movecontact = 1
trigger9 = stateno = 430 ;Crouch A
trigger9 = movecontact = 1
trigger10 = stateno = 410 ;Crouch Y
trigger10 = movecontact = 1
trigger11 = stateno = 440 ;Crouch B
trigger11 = movecontact = 1
trigger12 = stateno = 420 ;Crouch Z
trigger12 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_X
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand X
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_Y
[State -1]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400 ;Crouch X
trigger2 = movecontact = 1
trigger3 = stateno = 430 ;Crouch A
trigger3 = movecontact = 1
trigger4 = stateno = 200 ;Stand X
trigger4 = movecontact = 1
trigger5 = stateno = 230 ;Stand A
trigger5 = movecontact = 1
trigger6 = stateno = 210 ;Stand Y
trigger6 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_Z
[State -1]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400 ;Crouch X
trigger2 = movecontact = 1
trigger3 = stateno = 430 ;Crouch A
trigger3 = movecontact = 1
trigger4 = stateno = 410 ;Crouch Y
trigger4 = movecontact = 1
trigger5 = stateno = 440 ;Crouch B
trigger5 = movecontact = 1
trigger6 = stateno = 200 ;Stand X
trigger6 = movecontact = 1
trigger7 = stateno = 230 ;Stand A
trigger7 = movecontact = 1
trigger8 = stateno = 210 ;Stand Y
trigger8 = movecontact = 1
trigger9 = stateno = 240 ;Stand B
trigger9 = movecontact = 1
trigger10 = stateno = 220 ;Stand Z
trigger10 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_A
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400 ;Crouch X
trigger2 = movecontact = 1
trigger3 = stateno = 200 ;Stand X
trigger3 = movecontact = 1
trigger4 = stateno = 230 ;Stand A
trigger4 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_B
[State -1]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400 ;Crouch X
trigger2 = movecontact = 1
trigger3 = stateno = 430 ;Crouch A
trigger3 = movecontact = 1
trigger4 = stateno = 410 ;Crouch Y
trigger4 = movecontact = 1
trigger5 = stateno = 200 ;Stand X
trigger5 = movecontact = 1
trigger6 = stateno = 230 ;Stand A
trigger6 = movecontact = 1
trigger7 = stateno = 210 ;Stand Y
trigger7 = movecontact = 1
trigger8 = stateno = 240 ;Stand B
trigger8 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_C
[State -1]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400 ;Crouch X
trigger2 = movecontact = 1
trigger3 = stateno = 430 ;Crouch A
trigger3 = movecontact = 1
trigger4 = stateno = 410 ;Crouch Y
trigger4 = movecontact = 1
trigger5 = stateno = 440 ;Crouch B
trigger5 = movecontact = 1
trigger6 = stateno = 420 ;Crouch Z
trigger6 = movecontact = 1
trigger7 = stateno = 200 ;Stand X
trigger7 = movecontact = 1
trigger8 = stateno = 230 ;Stand A
trigger8 = movecontact = 1
trigger9 = stateno = 210 ;Stand Y
trigger9 = movecontact = 1
trigger10 = stateno = 240 ;Stand B
trigger10 = movecontact = 1
trigger11 = stateno = 220 ;Stand Z
trigger11 = movecontact = 1
trigger12 = stateno = 250 ;Stand C
trigger12 = movecontact = 1
;---------------------------------------------------------------------------
;Jump_X
[State -1]
type = ChangeState
value = 620
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 610 ;Jump_down
trigger4 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_Y
[State -1]
type = ChangeState
value = 630
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 650 ;Jump_A
trigger3 = movecontact = 1
trigger4 = stateno = 610 ;Jump_down
trigger5 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_fwd-Z
[State -1]
type = ChangeState
value = 640
triggerall = power >= 200
triggerall = command = "fwd_z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 650 ;Jump_A
trigger3 = movecontact = 1
trigger4 = stateno = 630 ;Jump_Y
trigger4 = movecontact = 1
trigger5 = stateno = 660 ;Jump_B
trigger5 = movecontact = 1
trigger6 = stateno = 610 ;Jump_down
trigger7 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_Z
[State -1]
type = ChangeState
value = 635
triggerall = command ="z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 650 ;Jump_A
trigger3 = movecontact = 1
trigger4 = stateno = 630 ;Jump_Y
trigger4 = movecontact = 1
trigger5 = stateno = 660 ;Jump_B
trigger5 = movecontact = 1
trigger5 = stateno = 640 ;Jump_fwZ
trigger5 = movecontact = 1
trigger6 = stateno = 610 ;Jump_down
trigger7 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 650
triggerall = command ="a"
triggerall = Pos Y < -40
trigger1 = statetype = A
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 610 ;Jump_down
trigger4 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_B
[State -1]
type = ChangeState
value = 660
triggerall = command ="b"
triggerall = Pos Y < -40
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 650 ;Jump_A
trigger3 = movecontact = 1
trigger4 = stateno = 630 ;Jump_Y
trigger4 = movecontact = 1
trigger5 = stateno = 610 ;Jump_down
trigger6 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_C
[State -1]
type = ChangeState
value = 670
triggerall = command ="c"
triggerall = Pos Y < -40
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 620 ;Jump_X
trigger2 = movecontact = 1
trigger3 = stateno = 650 ;Jump_A
trigger3 = movecontact = 1
trigger4 = stateno = 630 ;Jump_Y
trigger4 = movecontact = 1
trigger5 = stateno = 660 ;Jump_B
trigger5 = movecontact = 1
trigger5 = stateno = 635 ;Jump_Z
trigger5 = movecontact = 1
trigger6 = stateno = 610 ;Jump_down
trigger7 = stateno = 600 ;Jump_up
;---------------------------------------------------------------------------
;Jump_up
[State -1]
type = ChangeState
value = 600
triggerall = stateno != 620
triggerall = stateno != 630
triggerall = stateno != 635
triggerall = stateno != 640
triggerall = stateno != 650
triggerall = stateno != 660
triggerall = stateno != 670
triggerall = stateno != 3800
triggerall = Vel Y < 0
triggerall = statetype = A
triggerall = ctrl = 1
trigger1 = Anim = 41
trigger2 = Anim = 42
trigger3 = Anim = 43
;---------------------------------------------------------------------------
;Jump_down
[State -1]
type = ChangeState
value = 610
triggerall = stateno != 620
triggerall = stateno != 630
triggerall = stateno != 635
triggerall = stateno != 640
triggerall = stateno != 650
triggerall = stateno != 660
triggerall = stateno != 670
triggerall = Vel Y > 0
triggerall = statetype = A
triggerall = ctrl = 1
trigger1 = Anim = 44
trigger2 = Anim = 45
trigger3 = Anim = 46