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Command List — SMW_Mario.zip ← Back to Overview

;-| Super Motions |-------------------------------------------------------- ; QCF x 2 [Command] name = "2QCF_a" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "2QCF_b" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "2QCF_c" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "2QCF_x" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "2QCF_y" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "2QCF_z" command = ~D, DF, F, D, DF, F, z time = 30 [Command] name = "2QCB_x" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "2QCB_y" command = ~D, DB, B, D, DB, B, y time = 30 [Command] name = "2QCB_z" command = ~D, DB, B, D, DB, B, z time = 30 ;-| Special Motions |------------------------------------------------------ ;----------------- ; QCF [Command] name = "QCF_a" command = ~D, DF, F, a [Command] name = "QCF_b" command = ~D, DF, F, b [Command] name = "QCF_c" command = ~D, DF, F, c [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z ;----------------- ; QCB [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z ;----------------- ; Uppercut [Command] name = "uppercut_a" command = ~F, D, DF, a [Command] name = "uppercut_b" command = ~F, D, DF, b [Command] name = "uppercut_c" command = ~F, D, DF, c [Command] name = "uppercut_x" command = ~F, D, DF, x time = 30 [Command] name = "uppercut_y" command = ~F, D, DF, y time = 30 [Command] name = "uppercut_z" command = ~F, D, DF, z time = 30 ;-------------------- ;Charge_Down_up [Command] name = "chargedownup_a" command = ~60$D, U, a time = 10 [Command] name = "chargedownup_b" command = ~60$D, U, b time = 10 [Command] name = "chargedownup_c" command = ~60$D, U, c time = 10 [Command] name = "chargedownup_x" command = ~60$D, U, x time = 10 [Command] name = "chargedownup_y" command = ~60$D, U, y time = 10 [Command] name = "chargedownup_z" command = ~60$D, U, z time = 10 ;-------------------- ;Charge_Back_fwd [Command] name = "chargebackfwd_a" command = ~60$B, F, a time = 10 [Command] name = "chargebackfwd_b" command = ~60$B, F, b time = 10 [Command] name = "chargedownup_c" command = ~60$D, U, c time = 10 [Command] name = "chargedownup_x" command = ~60$D, U, x time = 10 [Command] name = "chargedownup_y" command = ~60$D, U, y time = 10 [Command] name = "chargedownup_z" command = ~60$D, U, z time = 10 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a+b time = 1 [Command] name = "ab" command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;Super Red Shell Kick [State -1] type = ChangeState value = 3000 triggerall = command = "2QCF_c" triggerall = power >= 1000 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Super Mario Kart [State -1] type = ChangeState value = 3800 triggerall = numhelper(3801) = 0 triggerall = command = "2QCF_x" triggerall = power >= 1000 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Super Explosive Bullet [State -1] type = ChangeState value = 3500 triggerall = command = "2QCB_y" triggerall = power >= 1000 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Super Bullet Rain [State -1] type = ChangeState value = 3600 triggerall = command = "2QCB_x" triggerall = power >= 2000 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Super Warzone [State -1] type = ChangeState value = 3700 triggerall = command = "2QCB_z" triggerall = power >= 3000 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;RunFwd [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;RunBack [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Stand_Throw (close dir+b) ; Complicated? Skip the throws and look at stand_a, etc, first. ; This is disabled right now. Remove the "null;" below when you ; want to use it. [State -1] type = null; ChangeState value = 900 triggerall = statetype = S triggerall = ctrl = 1 triggerall = p2bodydist X < 5 ;Near P2 trigger1 = command = "fwd_b";p2 stand trigger1 = stateno != 100 ;Not running trigger1 = p2statetype = S trigger1 = p2movetype != H trigger2 = command = "fwd_b";p2 crouch trigger2 = stateno != 100 ;Not running trigger2 = p2statetype = C trigger2 = p2movetype != H trigger3 = command = "back_b";p2 stand trigger3 = p2statetype = S trigger3 = p2movetype != H trigger4 = command = "back_b";p2 crouch trigger4 = p2statetype = C trigger4 = p2movetype != H ;--------------------------------------------------------------------------- ;Air_Throw1 (close dir+b) ; This is disabled right now. Remove the "null;" below when you ; want to use it. [State -1] type = null; ChangeState value = 950 triggerall = statetype = A triggerall = ctrl = 1 triggerall = p2bodydist X < 9 triggerall = p2bodydist Y > -22 triggerall = p2bodydist Y < 22 triggerall = p2statetype = A triggerall = p2movetype != H trigger1 = command = "fwd_b" trigger2 = command = "back_b" ;=========================================================================== ;--------------------------------------------------------------------------- ;Fly - X [State -1] type = ChangeState value = 1500 triggerall = command = "uppercut_x";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 215 ;Stand Z trigger6 = movecontact = 1 trigger7 = stateno = 220 ;Stand fwZ trigger7 = movecontact = 1 trigger8 = stateno = 400 ;Crouch X trigger8 = movecontact = 1 trigger9 = stateno = 430 ;Crouch A trigger9 = movecontact = 1 trigger10 = stateno = 410 ;Crouch Y trigger10 = movecontact = 1 trigger11 = stateno = 440 ;Crouch B trigger11 = movecontact = 1 trigger12 = stateno = 420 ;Crouch Z trigger12 = movecontact = 1 ;--------------------------------------------------------------------------- ;Fly - Y [State -1] type = ChangeState value = 1600 triggerall = command = "uppercut_y";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 215 ;Stand Z trigger6 = movecontact = 1 trigger7 = stateno = 220 ;Stand fwZ trigger7 = movecontact = 1 trigger8 = stateno = 400 ;Crouch X trigger8 = movecontact = 1 trigger9 = stateno = 430 ;Crouch A trigger9 = movecontact = 1 trigger10 = stateno = 410 ;Crouch Y trigger10 = movecontact = 1 trigger11 = stateno = 440 ;Crouch B trigger11 = movecontact = 1 trigger12 = stateno = 420 ;Crouch Z trigger12 = movecontact = 1 ;--------------------------------------------------------------------------- ;Fly - Z [State -1] type = ChangeState value = 1700 triggerall = command = "uppercut_z";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 215 ;Stand Z trigger6 = movecontact = 1 trigger7 = stateno = 220 ;Stand fwZ trigger7 = movecontact = 1 trigger8 = stateno = 400 ;Crouch X trigger8 = movecontact = 1 trigger9 = stateno = 430 ;Crouch A trigger9 = movecontact = 1 trigger10 = stateno = 410 ;Crouch Y trigger10 = movecontact = 1 trigger11 = stateno = 440 ;Crouch B trigger11 = movecontact = 1 trigger12 = stateno = 420 ;Crouch Z trigger12 = movecontact = 1 ;--------------------------------------------------------------------------- ;Float - X [State -1] type = ChangeState value = 1780 triggerall = command = "down_x";Place name of command here triggerall = statetype = A triggerall = stateno != 1780 triggerall = stateno != 1790 triggerall = stateno != 1800 trigger1 = stateno = 1700 trigger2 = stateno = 1600 trigger3 = stateno = 1500 ;--------------------------------------------------------------------------- ;Float - Y [State -1] type = ChangeState value = 1790 triggerall = command = "down_y";Place name of command here triggerall = statetype = A triggerall = stateno != 1780 triggerall = stateno != 1790 triggerall = stateno != 1800 trigger1 = stateno = 1700 trigger2 = stateno = 1600 trigger3 = stateno = 1500 ;--------------------------------------------------------------------------- ;Float - Z [State -1] type = ChangeState value = 1800 triggerall = command = "down_z";Place name of command here triggerall = statetype = A trigger1 = stateno = 1700 trigger2 = stateno = 1600 trigger3 = stateno = 1500 trigger4 = stateno = 1700 triggerall = stateno != 1780 triggerall = stateno != 1790 triggerall = stateno != 1800 trigger4 = movecontact = 1 trigger5 = stateno = 1600 trigger5 = movecontact = 1 trigger6 = stateno = 1500 trigger6 = movecontact = 1 ;--------------------------------------------------------------------------- ;Shell kick - RED [State -1] type = ChangeState value = 1100 triggerall = command = "QCF_c";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 ;Uncomment the following if you want to be able to do a Stand_A rapidly ;trigger2 = stateno = 200 ;trigger2 = time >= 7 ;--------------------------------------------------------------------------- ;Shell kick cancel - RED [State -1] type = ChangeState value = 1150 triggerall = command = "QCF_c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = stateno = 250 trigger1 = movecontact = 1 ;--------------------------------------------------------------------------- ;Shell kick - GREEN [State -1] type = ChangeState value = 1200 triggerall = command = "QCF_b";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Shell kick cancel - GREEN [State -1] type = ChangeState value = 1250 triggerall = command = "QCF_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = stateno = 240 trigger1 = movecontact = 1 ;--------------------------------------------------------------------------- ;Shell kick - BLUE [State -1] type = ChangeState value = 1300 triggerall = command = "QCF_a";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 215 ;Stand Z trigger6 = movecontact = 1 trigger7 = stateno = 220 ;Stand fwZ trigger7 = movecontact = 1 trigger8 = stateno = 400 ;Crouch X trigger8 = movecontact = 1 trigger9 = stateno = 430 ;Crouch A trigger9 = movecontact = 1 trigger10 = stateno = 410 ;Crouch Y trigger10 = movecontact = 1 trigger11 = stateno = 440 ;Crouch B trigger11 = movecontact = 1 trigger12 = stateno = 420 ;Crouch Z trigger12 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand_X [State -1] type = ChangeState value = 200 triggerall = command = "x";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;Stand_Y [State -1] type = ChangeState value = 210 triggerall = command = "y";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 400 ;Crouch X trigger4 = movecontact = 1 trigger5 = stateno = 430 ;Crouch A trigger5 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_Fwd-Z [State -1] type = ChangeState value = 220 triggerall = power >= 200 triggerall = command = "fwd_z";Place name of command here triggerall = command != "holddown";Standing moves should have this line ;The following is true if Player is in stand state, and has control trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 400 ;Crouch X trigger6 = movecontact = 1 trigger7 = stateno = 430 ;Crouch A trigger7 = movecontact = 1 trigger8 = stateno = 410 ;Crouch Y trigger8 = movecontact = 1 trigger9 = stateno = 440 ;Crouch B trigger9 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_Z [State -1] type = ChangeState value = 215 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 400 ;Crouch X trigger6 = movecontact = 1 trigger7 = stateno = 430 ;Crouch A trigger7 = movecontact = 1 trigger8 = stateno = 410 ;Crouch Y trigger8 = movecontact = 1 trigger9 = stateno = 440 ;Crouch B trigger9 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_A [State -1] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 400 ;Crouch X trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_B [State -1] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 400 ;Crouch X trigger5 = movecontact = 1 trigger6 = stateno = 430 ;Crouch A trigger6 = movecontact = 1 trigger7 = stateno = 410 ;Crouch Y trigger7 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_C [State -1] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 trigger3 = stateno = 230 ;Stand A trigger3 = movecontact = 1 trigger4 = stateno = 210 ;Stand Y trigger4 = movecontact = 1 trigger5 = stateno = 240 ;Stand B trigger5 = movecontact = 1 trigger6 = stateno = 215 ;Stand Z trigger6 = movecontact = 1 trigger7 = stateno = 220 ;Stand fwZ trigger7 = movecontact = 1 trigger8 = stateno = 400 ;Crouch X trigger8 = movecontact = 1 trigger9 = stateno = 430 ;Crouch A trigger9 = movecontact = 1 trigger10 = stateno = 410 ;Crouch Y trigger10 = movecontact = 1 trigger11 = stateno = 440 ;Crouch B trigger11 = movecontact = 1 trigger12 = stateno = 420 ;Crouch Z trigger12 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_X [State -1] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 200 ;Stand X trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_Y [State -1] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 ;Crouch X trigger2 = movecontact = 1 trigger3 = stateno = 430 ;Crouch A trigger3 = movecontact = 1 trigger4 = stateno = 200 ;Stand X trigger4 = movecontact = 1 trigger5 = stateno = 230 ;Stand A trigger5 = movecontact = 1 trigger6 = stateno = 210 ;Stand Y trigger6 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_Z [State -1] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 ;Crouch X trigger2 = movecontact = 1 trigger3 = stateno = 430 ;Crouch A trigger3 = movecontact = 1 trigger4 = stateno = 410 ;Crouch Y trigger4 = movecontact = 1 trigger5 = stateno = 440 ;Crouch B trigger5 = movecontact = 1 trigger6 = stateno = 200 ;Stand X trigger6 = movecontact = 1 trigger7 = stateno = 230 ;Stand A trigger7 = movecontact = 1 trigger8 = stateno = 210 ;Stand Y trigger8 = movecontact = 1 trigger9 = stateno = 240 ;Stand B trigger9 = movecontact = 1 trigger10 = stateno = 220 ;Stand Z trigger10 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_A [State -1] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 ;Crouch X trigger2 = movecontact = 1 trigger3 = stateno = 200 ;Stand X trigger3 = movecontact = 1 trigger4 = stateno = 230 ;Stand A trigger4 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_B [State -1] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 ;Crouch X trigger2 = movecontact = 1 trigger3 = stateno = 430 ;Crouch A trigger3 = movecontact = 1 trigger4 = stateno = 410 ;Crouch Y trigger4 = movecontact = 1 trigger5 = stateno = 200 ;Stand X trigger5 = movecontact = 1 trigger6 = stateno = 230 ;Stand A trigger6 = movecontact = 1 trigger7 = stateno = 210 ;Stand Y trigger7 = movecontact = 1 trigger8 = stateno = 240 ;Stand B trigger8 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_C [State -1] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 ;Crouch X trigger2 = movecontact = 1 trigger3 = stateno = 430 ;Crouch A trigger3 = movecontact = 1 trigger4 = stateno = 410 ;Crouch Y trigger4 = movecontact = 1 trigger5 = stateno = 440 ;Crouch B trigger5 = movecontact = 1 trigger6 = stateno = 420 ;Crouch Z trigger6 = movecontact = 1 trigger7 = stateno = 200 ;Stand X trigger7 = movecontact = 1 trigger8 = stateno = 230 ;Stand A trigger8 = movecontact = 1 trigger9 = stateno = 210 ;Stand Y trigger9 = movecontact = 1 trigger10 = stateno = 240 ;Stand B trigger10 = movecontact = 1 trigger11 = stateno = 220 ;Stand Z trigger11 = movecontact = 1 trigger12 = stateno = 250 ;Stand C trigger12 = movecontact = 1 ;--------------------------------------------------------------------------- ;Jump_X [State -1] type = ChangeState value = 620 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 610 ;Jump_down trigger4 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_Y [State -1] type = ChangeState value = 630 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 650 ;Jump_A trigger3 = movecontact = 1 trigger4 = stateno = 610 ;Jump_down trigger5 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_fwd-Z [State -1] type = ChangeState value = 640 triggerall = power >= 200 triggerall = command = "fwd_z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 650 ;Jump_A trigger3 = movecontact = 1 trigger4 = stateno = 630 ;Jump_Y trigger4 = movecontact = 1 trigger5 = stateno = 660 ;Jump_B trigger5 = movecontact = 1 trigger6 = stateno = 610 ;Jump_down trigger7 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_Z [State -1] type = ChangeState value = 635 triggerall = command ="z" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 650 ;Jump_A trigger3 = movecontact = 1 trigger4 = stateno = 630 ;Jump_Y trigger4 = movecontact = 1 trigger5 = stateno = 660 ;Jump_B trigger5 = movecontact = 1 trigger5 = stateno = 640 ;Jump_fwZ trigger5 = movecontact = 1 trigger6 = stateno = 610 ;Jump_down trigger7 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_A [State -1] type = ChangeState value = 650 triggerall = command ="a" triggerall = Pos Y < -40 trigger1 = statetype = A trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 610 ;Jump_down trigger4 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_B [State -1] type = ChangeState value = 660 triggerall = command ="b" triggerall = Pos Y < -40 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 650 ;Jump_A trigger3 = movecontact = 1 trigger4 = stateno = 630 ;Jump_Y trigger4 = movecontact = 1 trigger5 = stateno = 610 ;Jump_down trigger6 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_C [State -1] type = ChangeState value = 670 triggerall = command ="c" triggerall = Pos Y < -40 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 620 ;Jump_X trigger2 = movecontact = 1 trigger3 = stateno = 650 ;Jump_A trigger3 = movecontact = 1 trigger4 = stateno = 630 ;Jump_Y trigger4 = movecontact = 1 trigger5 = stateno = 660 ;Jump_B trigger5 = movecontact = 1 trigger5 = stateno = 635 ;Jump_Z trigger5 = movecontact = 1 trigger6 = stateno = 610 ;Jump_down trigger7 = stateno = 600 ;Jump_up ;--------------------------------------------------------------------------- ;Jump_up [State -1] type = ChangeState value = 600 triggerall = stateno != 620 triggerall = stateno != 630 triggerall = stateno != 635 triggerall = stateno != 640 triggerall = stateno != 650 triggerall = stateno != 660 triggerall = stateno != 670 triggerall = stateno != 3800 triggerall = Vel Y < 0 triggerall = statetype = A triggerall = ctrl = 1 trigger1 = Anim = 41 trigger2 = Anim = 42 trigger3 = Anim = 43 ;--------------------------------------------------------------------------- ;Jump_down [State -1] type = ChangeState value = 610 triggerall = stateno != 620 triggerall = stateno != 630 triggerall = stateno != 635 triggerall = stateno != 640 triggerall = stateno != 650 triggerall = stateno != 660 triggerall = stateno != 670 triggerall = Vel Y > 0 triggerall = statetype = A triggerall = ctrl = 1 trigger1 = Anim = 44 trigger2 = Anim = 45 trigger3 = Anim = 46
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