Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — D-Mai_Kawasumi.zip ← Back to Overview

;-------------------------------------------------------------------------- [Command] name = "AI01" command = ~D,U,D,U,D,U,D,U,D,U,a time = 1 [Command] name = "AI02" command = ~D,U,D,U,D,U,D,U,D,U,b time = 1 [Command] name = "AI03" command = ~D,U,D,U,D,U,D,U,D,U,c time = 1 [Command] name = "AI04" command = ~D,U,D,U,D,U,D,U,D,U,x time = 1 [Command] name = "AI05" command = ~D,U,D,U,D,U,D,U,D,U,y time = 1 [Command] name = "AI06" command = ~D,U,D,U,D,U,D,U,D,U,z time = 1 [Command] name = "AI07" command = ~U,D,U,D,U,D,U,D,U,D,a time = 1 [Command] name = "AI08" command = ~U,D,U,D,U,D,U,D,U,D,b time = 1 [Command] name = "AI09" command = ~U,D,U,D,U,D,U,D,U,D,c time = 1 [Command] name = "AI10" command = ~U,D,U,D,U,D,U,D,U,D,x time = 1 [Command] name = "AI11" command = ~U,D,U,D,U,D,U,D,U,D,y time = 1 [Command] name = "AI12" command = ~U,D,U,D,U,D,U,D,U,D,z time = 1 [Command] name = "AI13" command = ~B,F,B,F,B,F,B,F,B,F,a time = 1 [Command] name = "AI14" command = ~B,F,B,F,B,F,B,F,B,F,b time = 1 [Command] name = "AI15" command = ~B,F,B,F,B,F,B,F,B,F,c time = 1 [Command] name = "AI16" command = ~B,F,B,F,B,F,B,F,B,F,x time = 1 [Command] name = "AI17" command = ~B,F,B,F,B,F,B,F,B,F,y time = 1 [Command] name = "AI18" command = ~B,F,B,F,B,F,B,F,B,F,z time = 1 [Command] name = "AI19" command = ~F,B,F,B,F,B,F,B,F,B,a time = 1 [Command] name = "AI20" command = ~F,B,F,B,F,B,F,B,F,B,b time = 1 [Command] name = "AI21" command = ~F,B,F,B,F,B,F,B,F,B,c time = 1 [Command] name = "AI22" command = ~F,B,F,B,F,B,F,B,F,B,x time = 1 [Command] name = "AI23" command = ~F,B,F,B,F,B,F,B,F,B,y time = 1 [Command] name = "AI24" command = ~F,B,F,B,F,B,F,B,F,B,z time = 1 ;-------------------------------------------------------------------------- [Command] name = "632141236C" command = ~F,DF,D,DB,B,DB,D,DF,F,c time = 40 [Command] name = "46463214Z" command = ~B,F, B, F, DF,D,DB,B,z time = 40 ;----- [Command] name = "236236A" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "236236B" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "236236C" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "236236Z" command = ~D, DF, F, D, DF, F, z time = 30 ;----- [Command] name = "214214A" command = ~D,DB,B,D,DB,B,a time = 30 [Command] name = "214214B" command = ~D,DB,B,D,DB,B,b time = 30 [Command] name = "214214C" command = ~D,DB,B,D,DB,B,c time = 30 [Command] name = "214214Z" command = ~D,DB,B,D,DB,B,z time = 30 ;----- [Command] name = "641236Z" command = ~F, B, DB, D, DF, F, z time = 30 ;-------------------------------------------------------------------------- [Command] name = "6A" command = /F,a [Command] name = "6B" command = /F,b [Command] name = "6C" command = /F,c [Command] name = "6Z" command = /$F, z ;----- [Command] name = "236Z" command = ~D, DF, F, z ;----- [Command] name = "623A" command = ~F, D, FD, a [Command] name = "623B" command = ~F, D, FD, b [Command] name = "623C" command = ~F, D, FD, c ;----- [Command] name = "263A" command = ~D, F, DF, a [Command] name = "263B" command = ~D, F, DF, b [Command] name = "263C" command = ~D, F, DF, c ;----- [Command] name = "214A" command = ~D, DB, B, a [Command] name = "214B" command = ~D, DB, B, b [Command] name = "214C" command = ~D, DB, B, c [Command] name = "214Z" command = ~D, DB, B, z ;----- [Command] name = "412A" command = ~B, DB, D, a [Command] name = "412B" command = ~B, DB, D, b [Command] name = "412C" command = ~B, DB, D, c ;----- [Command] name = "41236C" command = ~B, DB, D, DF, F, c time = 30 ;----- [Command] name = "22C" command = ~D,D,c [Command] name = "c+z" command = c+z ;----- [Command] name = "623" command = ~F, D, FD [Command] name = "421" command = ~B, D, BD [Command] name = "214214" command = ~D, BD, B, D, BD, B ;--------------------------------------------------------------------------- [Command] name = "66" command = F, F [Command] name = "44" command = B, B ;--------------------------------------------------------------------------- [Command] name = "recovery" command = x+y [Command] name = "recoveryA" command = /F,a [Command] name = "recoveryA" command = /F,b [Command] name = "recoveryA" command = /F,c [Command] name = "recoveryB" command = /B,a [Command] name = "recoveryB" command = /B,b [Command] name = "recoveryB" command = /B,c ;--------------------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holda" command = /$a time = 1 [Command] name = "holdb" command = /$b time = 1 [Command] name = "holdc" command = /$c time = 1 [Statedef -1] ;=========================================================================== ; AI ;=========================================================================== ;----------------------------------------5210 [State -1, AI] type = ChangeState value = 5210 triggerall = Alive triggerall = Var(59) = 1 triggerall = Var(58) = [1,50] triggerall = Vel Y > -1 trigger1 = StateNo = 4901 && Time > 16 trigger2 = StateNo = 4905 && Time > 36 trigger3 = StateNo = 5050 && CanRecover ;----------------------------------------3011 [State -1, AI] type = ChangeState value = 800 triggerall = StateNo = 3011 triggerall = Var(59) = 1 triggerall = Var(40) = [600,1200] triggerall = Var(41) = 1 trigger1 = Time = 3 trigger1 = Var(58) = [1,80] ;----------------------------------------1705 [State -1, AI] type = ChangeState value = 800 triggerall = StateNo = 1705 triggerall = Var(59) = 1 triggerall = Var(40) = [600,1800] triggerall = Var(41) = 1 triggerall = MoveHit triggerall = P2Dist X < 0 triggerall = P2MoveType = H trigger1 = Var(58) = [1,80] ;----------------------------------------2104 [State -1, AI] type = ChangeState value = 2080 triggerall = StateNo = 2104 triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall = Power >= 1000 trigger1 = Time = 32 ;----------------------------------------2080 [State -1, AI] type = ChangeState value = 2200 triggerall = StateNo = 2080 triggerall = PrevStateNo = 2104 triggerall = Var(59) = 1 triggerall = Power >= 1000 trigger1 = Time = 30 ;----------------------------------------2021 [State -1, AI] type = ChangeState value = 2080 triggerall = StateNo = 2021 triggerall = Var(59) = 1 triggerall = Var(40) = [600,1800] triggerall = MoveHit trigger1 = Var(58) = [1,40] ;----------------------------------------2041 [State -1, AI] type = ChangeState value = 2080 triggerall = StateNo = 2041 triggerall = Var(59) = 1 triggerall = Var(40) = [600,1800] triggerall = MoveHit triggerall = HitCount = 10 trigger1 = Var(58) = [1,40] ;----------------------------------------2090 [State -1, AI] type = ChangeState triggerall = StateNo = 2090 triggerall = Var(59) = 1 triggerall = Power >= 1000 trigger1 = Var(58) = [1,60] value = 2200 [State -1, AI] type = ChangeState triggerall = StateNo = 2090 triggerall = Var(59) = 1 triggerall = Power >= 1000 trigger1 = Var(58) = [61,100] value = 2101 [State -1, AI] type = ChangeState triggerall = StateNo = 2090 triggerall = Var(59) = 1 triggerall = Power < 1000 trigger1 = Var(58) = [1,60] value = 2021 [State -1, AI] type = ChangeState triggerall = StateNo = 2090 triggerall = Var(59) = 1 triggerall = Power < 1000 trigger1 = Var(58) = [61,100] value = 2041 ;----------------------------------------800 [State -1, AI] type = ChangeState value = 220 triggerall = StateNo = 800 triggerall = Var(59) = 1 triggerall = PrevStateNo = 1705 trigger1 = AnimTime = 0 trigger1 = Var(58) = [1,60] [State -1, AI] type = ChangeState value = 41 triggerall = StateNo = 800 triggerall = Var(59) = 1 triggerall = PrevStateNo = 1705 trigger1 = AnimTime = 0 trigger1 = Var(58) = [61,100] [State -1, AI] type = ChangeState value = 200 triggerall = StateNo = 800 triggerall = Var(59) = 1 triggerall = PrevStateNo = 3011 trigger1 = AnimTime = 0 trigger1 = Var(58) = [1,20] [State -1, AI] type = ChangeState value = 220 triggerall = StateNo = 800 triggerall = Var(59) = 1 triggerall = PrevStateNo = 3011 trigger1 = AnimTime = 0 trigger1 = Var(58) = [21,60] [State -1, AI] type = ChangeState value = 400 triggerall = StateNo = 800 triggerall = Var(59) = 1 triggerall = PrevStateNo = 3011 trigger1 = AnimTime = 0 trigger1 = Var(58) = [61,100] ;----------------------------------------50 [State -1, AI] type = ChangeState value = 110 triggerall = StateNo = 50 || StateNo = 10050 triggerall = Alive = 1 triggerall = Var(59) = 1 triggerall = var(2) = 0 trigger1 = PrevStateNo = 41 trigger1 = P2MoveType != A trigger1 = Pos Y < -60 ;----------------------------------------200 [State -1, AI] type = ChangeState value = 220 triggerall = StateNo = [200,201] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,60] [State -1, AI] type = ChangeState value = 420 triggerall = StateNo = [200,201] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [61,95] [State -1, AI] type = ChangeState value = 320 triggerall = StateNo = [200,201] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [96,100] ;----------------------------------------220 [State -1, AI] type = ChangeState value = 3100 triggerall = Power >= 3000 triggerall = Var(59) = 1 triggerall = Var(43) = 1 triggerall = (BackEdgeDist)-(P2Dist X) = [0,60] triggerall = P2StateType = S trigger1 = StateNo = 221 trigger1 = MoveHit trigger1 = Var(58) = [1,100] trigger2 = StateNo = 220 trigger2 = MoveHit trigger2 = Var(58) = [1,10] [State -1, AI] type = ChangeState value = 1000 triggerall = StateNo = [220,221] triggerall = Var(59) = 1 trigger1 = P2StateType = A trigger1 = MoveContact trigger1 = Var(58) = [1,100] [State -1, AI] type = ChangeState value = 230 triggerall = StateNo = [220,221] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,100] ;----------------------------------------230 [State -1, AI] type = ChangeState value = 240 triggerall = StateNo = [230,231] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,50] [State -1, AI] type = ChangeState value = 440 triggerall = StateNo = [230,231] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [51,100] ;----------------------------------------240 [State -1, AI] type = ChangeState value = 1000 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall = P2StateType = A trigger1 = MoveContact trigger1 = Var(58) = [1,20] [State -1, AI] type = ChangeState value = 1800 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall = P2StateType = A trigger1 = MoveContact trigger1 = Var(58) = [21,100] [State -1, AI] type = ChangeState value = 1000 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Var(40) < 600 triggerall = P2StateType = A trigger1 = MoveContact trigger1 = Var(58) = [1,100] [State -1, AI] type = ChangeState value = 3010 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [1,30] [State -1, AI] type = ChangeState value = 1100 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [31,40] [State -1, AI] type = ChangeState value = 1415 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [41,45] [State -1, AI] type = ChangeState value = 1620 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [46,50] [State -1, AI] type = ChangeState value = 1800 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [51,65] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [66,75] [State -1, AI] type = ChangeState value = 1200 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [76,85] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [86,100] [State -1, AI] type = ChangeState value = 1001 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [1,10] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [11,30] [State -1, AI] type = ChangeState value = 1200 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [31,50] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [51,70] [State -1, AI] type = ChangeState value = 3010 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [71,100] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [1,15] [State -1, AI] type = ChangeState value = 1100 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [16,30] [State -1, AI] type = ChangeState value = 1200 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [31,40] [State -1, AI] type = ChangeState value = 1415 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [41,55] [State -1, AI] type = ChangeState value = 1620 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [56,65] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [66,80] [State -1, AI] type = ChangeState value = 1800 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [80,100] [State -1, AI] type = ChangeState value = 1001 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [1,15] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [16,40] [State -1, AI] type = ChangeState value = 1200 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [41,65] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [240,241] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 triggerall = P2StateType != A trigger1 = MoveContact trigger1 = Var(58) = [66,100] ;----------------------------------------400 [State -1, AI] type = ChangeState value = 220 triggerall = StateNo = [400,401] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,45] [State -1, AI] type = ChangeState value = 420 triggerall = StateNo = [400,401] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [46,95] [State -1, AI] type = ChangeState value = 320 triggerall = StateNo = [400,401] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [96,100] ;----------------------------------------420 [State -1, AI] type = ChangeState value = 230 triggerall = StateNo = [420,421] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,70] [State -1, AI] type = ChangeState value = 440 triggerall = StateNo = [420,421] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [71,100] ;----------------------------------------440 [State -1, AI] type = ChangeState value = 3100 triggerall = Power >= 3000 triggerall = Var(59) = 1 triggerall = Var(43) = 1 triggerall = (FrontEdgeDist)-(P2Dist X) = [0,30] triggerall = P2StateType = S trigger1 = StateNo = 441 trigger1 = MoveHit trigger1 = Var(58) = [1,100] trigger2 = StateNo = 440 trigger2 = MoveHit trigger2 = Var(58) = [1,10] [State -1, AI] type = ChangeState value = 3010 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [1,30] [State -1, AI] type = ChangeState value = 1100 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [31,40] [State -1, AI] type = ChangeState value = 1415 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [41,55] [State -1, AI] type = ChangeState value = 1620 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [56,65] [State -1, AI] type = ChangeState value = 1001 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [66,70] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [71,80] [State -1, AI] type = ChangeState value = 1201 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [81,90] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [91,100] [State -1, AI] type = ChangeState value = 1001 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [1,10] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [11,30] [State -1, AI] type = ChangeState value = 1201 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [31,50] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [51,70] [State -1, AI] type = ChangeState value = 3010 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [71,100] [State -1, AI] type = ChangeState value = 1001 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [1,5] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [6,20] [State -1, AI] type = ChangeState value = 1100 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [21,30] [State -1, AI] type = ChangeState value = 1201 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [31,45] [State -1, AI] type = ChangeState value = 1415 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [46,75] [State -1, AI] type = ChangeState value = 1620 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [76,85] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) >= 600 trigger1 = MoveContact trigger1 = Var(58) = [86,100] [State -1, AI] type = ChangeState value = 1001 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [1,15] [State -1, AI] type = ChangeState value = 1002 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [16,40] [State -1, AI] type = ChangeState value = 1201 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [41,70] [State -1, AI] type = ChangeState value = 1700 triggerall = StateNo = [440,441] triggerall = Var(59) = 1 triggerall = Power < 1000 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [71,100] ;----------------------------------------600 [State -1, AI] type = ChangeState value = 620 triggerall = StateNo = [600,601] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,49] [State -1, AI] type = ChangeState value = 640 triggerall = StateNo = [600,601] triggerall = Var(59) = 1 trigger1 = MoveContact trigger1 = Var(58) = [50,98] [State -1, AI] type = ChangeState value = 46 triggerall = StateNo = [600,601] triggerall = Var(59) = 1 triggerall = Var(3) = 1 trigger1 = MoveContact trigger1 = Var(58) = [99,100] ;----------------------------------------620 [State -1, AI] type = ChangeState value = 640 triggerall = StateNo = [620,621] triggerall = Var(59) = 1 triggerall = Var(3) = 1 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [1,20] [State -1, AI] type = ChangeState value = 660 triggerall = StateNo = [620,621] triggerall = Var(59) = 1 triggerall = Var(3) = 1 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [21,80] [State -1, AI] type = ChangeState value = 46 triggerall = StateNo = [620,621] triggerall = Var(59) = 1 triggerall = Var(3) = 1 triggerall = Var(40) < 600 trigger1 = MoveContact trigger1 = Var(58) = [81,98] [State -1, AI] type = ChangeState value = 640 triggerall = StateNo = [620,621] triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall = Pos Y > 50 && Vel Y > 0 trigger1 = MoveContact trigger1 = Var(58) = [1,98] [State -1, AI] type = ChangeState value = 640 triggerall = StateNo = [620,621] triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall != (Pos Y > 50 && Vel Y > 0) trigger1 = MoveContact trigger1 = Var(58) = [1,40] [State -1, AI] type = ChangeState value = 1425 triggerall = StateNo = [620,621] triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall != (Pos Y > 50 && Vel Y > 0) trigger1 = MoveContact trigger1 = Var(58) = [41,98] ;----------------------------------------640 [State -1, AI] type = ChangeState value = 1420 triggerall = StateNo = [640,641] triggerall = Var(59) = 1 triggerall = Var(40) < 600 triggerall != (Pos Y > 50 && Vel Y > 0) trigger1 = MoveContact trigger1 = Var(58) = [1,90] [State -1, AI] type = ChangeState value = 1425 triggerall = StateNo = [640,641] triggerall = Var(59) = 1 triggerall = Var(40) >= 600 triggerall != (Pos Y > 50 && Vel Y > 0) trigger1 = MoveContact trigger1 = Var(58) = [1,90] [State -1, AI] type = ChangeState value = 46 triggerall = StateNo = [640,641] triggerall = Var(59) = 1 triggerall = Var(3) = 1 trigger1 = MoveContact trigger1 = Var(58) = [1,98] ;----------------------------------------52 [State -1, AI] type = ChangeState value = 1600 triggerall = StateNo = 52 triggerall = Var(59) = 1 trigger1 = Time = 2 trigger1 = Var(58) = [1,5] [State -1, AI] type = ChangeState value = 1610 triggerall = StateNo = 52 triggerall = Var(59) = 1 trigger1 = Time = 2 trigger1 = Var(58) = [6,10] ;--------------------------------------------------------------------------- [State -1, 3930] type = ChangeState value = 3930 triggerall = NumPartner = 0 triggerall = NumEnemy = 1 triggerall = command = "236236Z" triggerall = Life < 100 triggerall = Power >= 3000 triggerall = Var(41) = 2 trigger1 = StateType != A && Ctrl ;--------------------------------------------------------------------------- [State -1, ChangeState] type = ChangeState value = 2100 triggerall = Command = "214214Z" triggerall = Power >= 1000 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 2040] type = ChangeState value = 2040 triggerall = command = "236Z" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, ChangeState] type = ChangeState value = 2020 triggerall = command = "6Z" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 3500] type = ChangeState value = 3500 triggerall = Var(59) = 0 triggerall = Var(44) >= 1 trigger1 = StateType != A && Ctrl trigger1 = command = "632141236C" ;--------------------------------------------------------------------------- [State -1, 3100] type = ChangeState value = 3100 triggerall = command = "236236C" triggerall = Power >= 3000 triggerall = Var(43) = 1 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 3010] type = ChangeState value = 3010 triggerall = command = "236236A" triggerall = Power >= 1000 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 3020] type = ChangeState value = 3020 triggerall = command = "236236B" || command = "236236C" triggerall = Power >= 2000 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1100] type = ChangeState value = 1100 triggerall = command = "41236C" triggerall = Var(40) >= 600 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1410] type = ChangeState value = 1410 triggerall = command = "623A" || command = "623B" || command = "623C" && Var(40) < 600 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1415] type = ChangeState value = 1415 triggerall = command = "623C" triggerall = Var(40) >= 600 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1420] type = ChangeState value = 1420 triggerall = command = "623A" || command = "623B" || command = "623C" && Var(40) < 600 trigger1 = StateType = A && Ctrl trigger2 = StateNo = [600,659] trigger2 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1425] type = ChangeState value = 1425 triggerall = command = "623C" triggerall = Var(40) >= 600 trigger1 = StateType = A && Ctrl trigger2 = StateNo = [600,659] trigger2 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1700] type = ChangeState value = 1700 triggerall = command = "263A" || command = "263B" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1600] type = ChangeState value = 1600 triggerall = command = "412A" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1610] type = ChangeState value = 1610 triggerall = command = "412B" || command = "412C" && Var(40) < 600 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1620] type = ChangeState value = 1620 triggerall = command = "412C" triggerall = Var(40) >= 600 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1800] type = ChangeState value = 1800 triggerall = command = "263C" triggerall = Var(40) >= 600 trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1200] type = ChangeState value = 1200 triggerall = command = "214A" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1201] type = ChangeState value = 1201 triggerall = command = "214B" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1202] type = ChangeState value = 1202 triggerall = command = "214C" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 260] type = ChangeState value = 260 triggerall = command = "c" triggerall = command = "holdfwd" || command = "holdback" triggerall = P2bodydist X <= 30 trigger1 = StateType = S && ctrl trigger1 = P2StateType != A ;--------------------------------------------------------------------------- [State -1, 660] type = ChangeState value = 660 triggerall = command = "c" triggerall = command = "holdfwd" || command = "holdback" trigger1 = StateType = A && ctrl trigger1 = P2StateType = A ;--------------------------------------------------------------------------- [State -1, 1000] type = ChangeState value = 1000 triggerall = command = "6A" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1001] type = ChangeState value = 1001 triggerall = command = "6B" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 1002] type = ChangeState value = 1002 triggerall = command = "6C" trigger1 = StateType != A && Ctrl trigger2 = StateNo = [200,259] trigger2 = MoveContact trigger3 = StateNo = [400,459] trigger3 = MoveContact ;--------------------------------------------------------------------------- [State -1, 850] type = ChangeState value = 850 triggerall = Var(59) = 0 triggerall = command = "c+z" triggerall = Var(41) = 2 triggerall = Alive = 1 trigger1 = StateNo = [5000, 5101] ;--------------------------------------------------------------------------- [State -1, 855] type = ChangeState value = 855 triggerall = Var(59) = 0 triggerall = command = "c+z" triggerall = Var(41) = 2 triggerall = Alive = 1 trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1, 800] type = ChangeState value = 800 triggerall = Var(59) = 0 triggerall = command = "22C" triggerall = Var(40) >= 600 triggerall = MoveContact trigger1 = StateNo = [200,259] trigger2 = StateNo = [400,459] trigger3 = StateNo = [1000,1002] trigger3 = Time = [6,9] trigger4 = StateNo = 1101 trigger5 = StateNo = 1705 trigger6 = StateNo = 1800 ;--------------------------------------------------------------------------- [State -1, 800] type = ChangeState value = 800 triggerall = Var(59) = 0 triggerall = command = "22C" triggerall = Var(40) >= 600 trigger1 = StateNo = [1200,1202] trigger1 = Time = [12,15] trigger2 = StateNo = 3011 && Time < 4 trigger3 = StateNo = 3021 && Time < 4 trigger4 = StateNo = 261 && Time = [33,36] trigger5 = StateNo = 1705 && Time = [5,8] trigger6 = StateNo = 1605 || StateNo = 1615 trigger6 = Time = [3,6] ;--------------------------------------------------------------------------- [State -1, 805] type = ChangeState value = 805 triggerall = Var(59) = 0 triggerall = command = "22C" triggerall = Var(40) >= 600 triggerall = MoveContact trigger1 = StateNo = 600 && Time < 19 trigger2 = StateNo = 620 && Time < 26 trigger3 = StateNo = 640 && Time < 34 trigger4 = StateNo = 1410 && Time < 25 trigger5 = StateNo = 1415 && Time < 25 trigger6 = StateNo = 1420 && Time < 14 trigger7 = StateNo = 1425 && Time < 14 ;--------------------------------------------------------------------------- [State -1, 805] type = ChangeState value = 805 triggerall = Var(59) = 0 triggerall = command = "22C" triggerall = Var(40) >= 600 trigger1 = StateNo = 661 && Time = [26,29] ;--------------------------------------------------------------------------- [State -1, 2080] type = ChangeState value = 2080 triggerall = Var(59) = 0 triggerall = command = "22C" triggerall = Var(40) >= 600 triggerall = MoveContact trigger1 = StateNo = 2021 && Time < 72 trigger2 = StateNo = 2041 && Time < 98 trigger3 = StateNo = 2150 && Time < 132 ;--------------------------------------------------------------------------- [State -1, 2080] type = ChangeState value = 2080 triggerall = Var(59) = 0 triggerall = command = "22C" triggerall = Var(40) >= 600 trigger1 = StateNo = 2200 && Time = [52,220] trigger2 = StateNo = [2102,2104] trigger2 = Time = [32,121] trigger3 = StateNo = 2251 trigger3 = Time = [70,80] ;--------------------------------------------------------------------------- [State -1, 320] type = ChangeState value = 320 triggerall = command = "b" triggerall = command = "holdback" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 400 && MoveContact ;--------------------------------------------------------------------------- [State -1, 200] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 400 && MoveContact ;--------------------------------------------------------------------------- [State -1, 220] type = ChangeState value = 220 triggerall = command = "b" triggerall = command != "holddown" trigger1 = P2bodydist X < 30 trigger1 = StateType != A && Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 400 && MoveContact ;--------------------------------------------------------------------------- [State -1, 230] type = ChangeState value = 230 triggerall = command = "b" trigger1 = command != "holddown" trigger1 = P2bodydist X >= 30 trigger1 = StateType != A && Ctrl trigger2 = StateNo = 220 && MoveContact trigger3 = StateNo = 420 && MoveContact ;--------------------------------------------------------------------------- [State -1, 240] type = ChangeState value = 240 triggerall = command = "c" triggerall = command != "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 220 && MoveContact trigger4 = StateNo = 230 && MoveContact trigger5 = StateNo = 400 && MoveContact trigger6 = StateNo = 420 && MoveContact ;--------------------------------------------------------------------------- [State -1, 400] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 400 && MoveContact ;--------------------------------------------------------------------------- [State -1, 420] type = ChangeState value = 420 triggerall = command = "b" triggerall = command = "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 400 && MoveContact ;--------------------------------------------------------------------------- [State -1, 440] type = ChangeState value = 440 triggerall = command = "c" triggerall = command = "holddown" trigger1 = StateType != A && Ctrl trigger2 = StateNo = 200 && MoveContact trigger3 = StateNo = 220 && MoveContact trigger4 = StateNo = 230 && MoveContact trigger5 = StateNo = 400 && MoveContact trigger6 = StateNo = 420 && MoveContact ;--------------------------------------------------------------------------- [State -1, 600] type = ChangeState value = 600 triggerall = command = "a" triggerall = command != "holdfwd" triggerall = command != "holdback" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact ;--------------------------------------------------------------------------- [State -1, 620] type = ChangeState value = 620 triggerall = command = "b" triggerall = command != "holdfwd" triggerall = command != "holdback" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact ;--------------------------------------------------------------------------- [State -1, 640] type = ChangeState value = 640 triggerall = command = "c" triggerall = command != "holdfwd" triggerall = command != "holdback" trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 620 && MoveContact ;--------------------------------------------------------------------------- [State -1, 40] type = ChangeState value = 40 triggerall = command = "holdup" trigger1 = StateNo = 200 && MoveContact trigger2 = StateNo = 220 && MoveContact trigger3 = StateNo = 230 && MoveHit trigger4 = StateNo = 400 && MoveContact trigger5 = StateNo = 420 && MoveHit trigger6 = StateNo = 440 && MoveHit trigger7 = StateNo = 1000 && MoveHit trigger8 = StateNo = 1001 && MoveHit trigger9 = StateNo = 1002 && MoveHit ;--------------------------------------------------------------------------- [State -1, 45] type = ChangeState value = 45 triggerall = command = "holdup" triggerall = var(3) = 1 trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 620 && MoveContact trigger4 = StateNo = 640 && MoveContact ;--------------------------------------------------------------------------- [State -1, 100] type = ChangeState value = 100 triggerall = command = "66" triggerall = command != "623" trigger1 = StateType != A && Ctrl ;--------------------------------------------------------------------------- [State -1, 105] type = ChangeState value = 105 triggerall = command = "44" triggerall = command != "421" triggerall = command != "214214" trigger1 = StateType != A && Ctrl ;--------------------------------------------------------------------------- [State -1, 110] type = ChangeState value = 110 triggerall = command = "66" triggerall = command != "623" triggerall = var(2) = 0 trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 620 && MoveContact trigger4 = StateNo = 640 && MoveContact ;--------------------------------------------------------------------------- [State -1, 115] type = ChangeState value = 115 triggerall = command = "44" triggerall = var(2) = 0 trigger1 = StateType = A && Ctrl trigger2 = StateNo = 600 && MoveContact trigger3 = StateNo = 620 && MoveContact trigger4 = StateNo = 640 && MoveContact
Back
Top