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DJB MUGEN & IKEMEN Community

Command List — Element-KOFM.zip ← Back to Overview

;=====================ELEMENT KOF Memorial lv2 Creado por Zelgadis=============; ;===============================Play KOF MENORIAL==============================; [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Deafauls |------------------------------------------------------------------ [Defaults] command.time = 15 command.buffer.time = 1 ;_________MAX2ウャアリノア___________ [Command] name = "2800" command = ~D,F,D,F,c time = 25 [Command] name = "3200" command = ~D,F,D,B,c time = 25 [Command] name = "2300" command = ~D,B,D,B,c time = 25 ;_________MAXウャアリノア___________ [Command] name = "3100" command = ~D,F,D,B,x+y time = 25 [Command] name = "2550" command = ~D,F,D,F,x+y time = 25 [Command] name = "2540" command = ~F,B,D,F,c time = 25 ;_________ウャアリノア___________ [Command] name = "2500" command = ~D,B,D,F,x time = 25 [Command] name = "2500" command = ~D,B,D,F,y time = 25 [Command] name = "2000" command = ~D,F,D,B,x time = 25 [Command] name = "2050" command = ~D,F,D,B,y time = 25 ;_________アリノア___________ [Command] name = "1600" command = ~D,B,x time = 10 [Command] name = "1650" command = ~D,B,y time = 10 [Command] name = "1700" command = ~D,F,x time = 10 [Command] name = "1705" command = ~D,F,y time = 10 [Command] name = "1750" command = ~F,D,DF,x time = 18 [Command] name = "1750" command = ~F,D,DF,y time = 18 [Command] name = "1800" command = ~D,B,a time = 10 [Command] name = "1850" command = ~D,B,b time = 10 [Command] name = "1200" command = ~D,F,a time = 10 [Command] name = "1250" command = ~D,F,b time = 10 [Command] name = "1500" command = ~F,$D,B,F,x time = 18 [Command] name = "1500" command = ~F,$D,B,F,y time = 18 [Command] name = "1400" command = ~D,D,x time = 15 [Command] name = "1450" command = ~D,D,y time = 15 ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 buffer.time = 3 [Command] name = "b" command = b time = 1 buffer.time = 3 [Command] name = "c" command = c time = 1 buffer.time = 3 [Command] name = "x" command = x time = 1 buffer.time = 3 [Command] name = "y" command = y time = 1 buffer.time = 3 [Command] name = "z" command = z time = 1 buffer.time = 3 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holdxy" command = /$x+y time = 1 [Command] name = "holdc" command = /$c time = 1 [Command] name = "holdx" command = /$x time = 1 [Command] name = "holdy" command = /$y time = 1 [Command] name = "holda" command = /$a time = 1 ;------------------------------------------------------------------------------- ;----- AI INTELIGENCIA ARTIFICIAL BY ZELGADIS ---------------------------------- ;------------------------------------------------------------------------------- [Command] name = "cpu" command = D, F, U, UF, D, F, x+y time = 0 [Command] name = "cpu2" command = B, F, U, DB, D, F, a+b time = 0 [Command] name = "cpu3" command = B, U, DB, D, F, D, c time = 0 [Command] name = "cpu4" command = F, D, UB, F, B, D, a time = 0 [Command] name = "cpu5" command = F+a, b+c+D, c+x+a+UB time = 0 [Command] name = "cpu6" command = F+b+c, D, UB, c+a, c+x+UF time = 0 [Command] name = "cpu7" command = F, U, B, F, UF, U, B, DF, c+z time = 0 [Command] name = "cpu8" command = F, U, B, F, UF, U, B, DU, c+z time = 0 [Command] name = "cpu9" command = F, U, B, F, UF, U, B, D, D, c+z time = 0 [Command] name = "cpu10" command = F, U, B, F, UF, U, B, c+z+UB time = 0 [Command] name = "cpu11" command = F, U, B, F, UF, U, B, c+z+UD time = 0 [Command] name = "cpu12" command = F, U, B, F, UF, U, B, a+b time = 0 [Command] name = "cpu13" command = F, U, B, F, UF, U, B, c+y time = 0 [Command] name = "cpu14" command = F, U, B, F, UF, U, B, c+x time = 0 [Command] name = "cpu15" command = F, U, B, F, UF, U, B, c+b time = 0 [Command] name = "cpu16" command = F, U, B, F, UF, U, B, c+a time = 0 [Command] name = "cpu17" command = F, U, B, F, UF, U, B, c+z+b time = 0 [Command] name = "cpu18" command = F, U, B, F, UF, U, B, c+z+a time = 0 [Command] name = "cpu19" command = F, U, B, F, UF, U, B, c+z+x time = 0 [Command] name = "cpu20" command = F, U, B, F, UF, U, B, c+z+B time = 0 [Command] name = "cpu21" command = F, U, B, F, UF, U, B, c+z+y time = 0 [Command] name = "cpu22" command = F, U, B, F, UF, U, B, a+b time = 0 [Command] name = "cpu23" command = F, U, B, F, UF, U, B, c+y time = 0 [Command] name = "cpu24" command = F, U, B, F, UF, U, B, c+x time = 0 [Command] name = "cpu25" command = F, U, B, F, UF, U, B, c+b time = 0 [Command] name = "cpu26" command = F, U, B, F, UF, U, B, c+a time = 0 [Command] name = "cpu27" command = F, U, B, F, UF, U, B, c+z+b time = 0 [Command] name = "cpu28" command = F, U, B, F, UF, U, B, c+z+a time = 0 [Command] name = "cpu29" command = F, U, B, F, UF, U, B, c+z+x time = 0 [Command] name = "cpu30" command = F, U, B, F, UF, U, B, c+z+B time = 0 [Command] name = "cpu31" command = F, UD, B, F, UF, U, B, c+z+y time = 0 [Command] name = "cpu32" command = F, U, BD, F, UF, U, B, c+z+y time = 0 [Command] name = "cpu33" command = F, UF, B, F, UF, U, B, c+z+y time = 0 [Command] name = "cpu34" command = D, D, D, D, D, D, D, x time = 1 [Command] name = "jump" command = D, $U time = 12 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = F, F time = 10 [Command] name = "BB" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = x+a time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = z time = 1 [Command] name = "ふっとばし" command = y+b time = 1 [Command] name = "ふっとばし" command = c time = 1 [Command] name = "a+b" command = a+b time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$F time = 1 [Command] name = "holdback" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$B time = 1 [Command] name = "holdup" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$U time = 1 [Command] name = "holddown" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$D time = 1 [Command] name = "holdupfwd" command = /UF time = 1 [Command] name = "holdx" command = /$x time = 1 [Command] name = "holda" command = /$a time = 1 [Command] name = "holdy" command = /$y time = 1 [Command] name = "holdc" command = /$c time = 1 ;------------------------------------------------------------------------------ ;============================================================================== ;------------------------------------------------------------------------------ [Statedef -1] [State 0, Eternal light of moon] type = ChangeState value = 3200 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "3200" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 2800 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2800" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, KOF Shun Goku Satsu] type = ChangeState value = 2300 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2300" triggerall = power >= 3000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 3100 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "3100" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 2550 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2550" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 2540 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2540" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 2000 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2000" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 2050 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2050" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 2500 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "2500" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1750 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1750" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1500 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1500" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1600 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1600" triggerall = numprojID(1001) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1650 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1650" triggerall = numprojID(1000) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 ;[State 0, ChangeState] ;type = ChangeState ;value = 1705 ;triggerall = var(50) = 0 ;triggerall = roundstate = 2 ;triggerall = command = "1700" ;triggerall = statetype != A ;trigger1 = stateno = 1700 && animelemtime(3) >=1 && animelemtime(8) < 0 && movecontact ;trigger2 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1700 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1700" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1705 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1705" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 1700 && animelemtime(3) >=1 && animelemtime(8) < 2 trigger9 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1800 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1800" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1850 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1850" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1200 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1200" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1250 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1250" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1400 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1400" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 [State 0, ChangeState] type = ChangeState value = 1450 triggerall = var(50) = 0 triggerall = roundstate = 2 triggerall = command = "1450" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 205 && movecontact trigger4 = stateno = 210 && movecontact trigger5 = stateno = 215 && movecontact trigger6 = stateno = 300 && movecontact trigger7 = stateno = 305 && movecontact trigger8 = stateno = 100 ;--------------------------------------------------------------------------- ;後緊急回避 [State -1, T S] type = ChangeState value = 720 triggerall = command = "recovery" && command = "holdback" trigger1 = statetype = S trigger1 = ctrl trigger2 = power >= 1000 trigger2 = stateno = [150,152] ;--------------------------------------------------------------------------- ;前緊急回避 [State -1, T S] type = ChangeState value = 710 triggerall = command = "recovery" trigger1 = statetype = S trigger1 = ctrl trigger2 = power >= 1000 trigger2 = stateno = [150,152] trigger3 = stateno = 100 ;--------------------------------------------------------------------------- ;受身 [State -1, UKEMI] type = ChangeState value = 52000 triggerall = command = "recovery" triggerall = alive = 1 trigger1 = stateno = 5050 trigger1 = pos y > -30 trigger1 = vel y > 0 && vel y < 9 ;------------------------------------------------------------------------------ ;ふっとばし [State -1, Throw] type = ChangeState value = 750 triggerall = command = "ふっとばし" triggerall = statetype = S triggerall = stateno != 100 trigger1 = ctrl trigger2 = power >= 1000 trigger2 = stateno = [150,152] ;------------------------------------------------------------------------------ ;空中ふっとばし [State -1, CD] type = ChangeState value = 760 triggerall = command = "ふっとばし" triggerall = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;P投げ [State -1, Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype = S triggerall = stateno != 100 trigger1 = p2bodydist X < 15 trigger1 = p2statetype != A && p2movetype != H trigger1 = ctrl ;------------------------------------------------------------------------------ ;K投げ [State -1, Throw] type = ChangeState value = 830 triggerall = command = "b" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype = S triggerall = stateno != 100 trigger1 = p2bodydist X < 15 trigger1 = p2statetype != A && p2movetype != H trigger1 = ctrl ;------------------------------------------------------------------------------ ;うらなぎ [State -1, URANAGI] type = ChangeState value = 300 triggerall = command = "x" triggerall = command = "holdfwd" triggerall = statetype != A triggerall = command != "holddown" trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 215 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 245 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 440 && movecontact trigger9 = stateno = 300 && movecontact trigger10 = stateno = 100 [State -1, URANAGI] type = ChangeState value = 310 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = statetype != A triggerall = command != "holddown" trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 215 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 245 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && movecontact trigger8 = stateno = 440 && movecontact trigger9 = stateno = 300 && movecontact trigger10 = stateno = 100 ;------------------------------------------------------------------------------ ;ダッシュ [State -1, Dash] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;バックステップ [State -1, Back Step] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;============================================================================== ;遠距離立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 100 [State -1, Stand Light Punch] type = ChangeState value = 205 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 100 ;近距離立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 100 ;遠距離立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 100 ;------------------------------------------------------------------------------ ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = var(20) = 0 trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;ジャンプ弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ;ジャンプ強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;垂直ジャンプ弱キック [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ;垂直ジャンプ強キック [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" triggerall = stateno != 105 trigger1 = statetype = A trigger1 = ctrl ;=============================================================================== ;AI COMMANDS ;=============================================================================== [State Camondos de AI] type = VarSet triggerall = alive triggerall = stateno < 5500 trigger1 = command = "cpu" trigger2 = command = "cpu2" trigger3 = command = "cpu3" trigger4 = command = "cpu4" trigger5 = command = "cpu5" trigger6 = command = "cpu6" trigger7 = command = "cpu7" trigger8 = command = "cpu8" trigger9 = command = "cpu9" trigger10 = command = "cpu10" trigger11 = command = "cpu11" trigger12 = command = "cpu12" trigger13 = command = "cpu13" trigger14 = command = "cpu14" trigger15 = command = "cpu15" trigger16 = command = "cpu16" trigger17 = command = "cpu17" trigger18 = command = "cpu18" trigger19 = command = "cpu19" trigger20 = command = "cpu20" trigger21 = command = "cpu21" trigger22 = command = "cpu22" trigger23 = command = "cpu23" trigger24 = command = "cpu24" trigger25 = command = "cpu25" trigger26 = command = "cpu26" trigger27 = command = "cpu27" trigger28 = command = "cpu28" trigger29 = command = "cpu29" trigger30 = command = "cpu30" trigger31 = command = "cpu31" trigger32 = command = "cpu32" trigger33 = command = "cpu33" trigger33 = command = "cpu34" v = 59 value = 1 ignorehitpause = 1 persistent = 1 [State OFF] type = VarSet trigger1 = roundstate>2 trigger2 = !alive trigger3 = stateno = 5500 v = 58 value = 0 ignorehitpause = 1 persistent = 1 ;------------------------------------------------------------------------------ [State AI] type = ChangeState value = 215 triggerall = var(59) = 1 triggerall = random <= 300 triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [0,15] triggerall = p2statetype != A triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 1850 triggerall = var(59) = 1 triggerall = random <= 200 triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [120,300] triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 2540 triggerall = var(59) = 1 triggerall = numhelper(2500) <= 0 triggerall = random <= 90 triggerall = p2stateno != [5050,5121] triggerall = power >= 2000 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [0,300] triggerall = p2statetype != A triggerall = p2movetype != A triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 2500 triggerall = var(59) = 1 triggerall = numhelper(2000) <= 0 triggerall = random <= 30 triggerall = p2stateno != [5050,5121] triggerall = power >= 1000 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [0,300] triggerall = p2statetype != A triggerall = p2movetype != A triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 1650 triggerall = var(59) = 1 triggerall = numprojID(1600) = 0 triggerall = p2stateno != 2620 triggerall = random <= 60 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2statetype != A triggerall = p2bodydist x = [140,300] trigger1 = ctrl [State AI] type = ChangeState value = 1600 triggerall = var(59) = 1 triggerall = numprojID(1600) = 0 triggerall = p2stateno != 2620 triggerall = random <= 60 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2statetype != A triggerall = p2bodydist x = [140,300] trigger1 = ctrl [State AI] type = ChangeState value = 800 triggerall = var(59) = 1 triggerall = random <= 150 triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [0,20] triggerall = p2statetype != A triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 1750 triggerall = var(59) = 1 triggerall = numprojID(1600) = 0 triggerall = p2stateno != 1028 triggerall = p2stateno != [5050,5121] triggerall = random <= 100 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2bodydist x = [50,350] trigger1 = ctrl [State AI] type = ChangeState value = 2550 triggerall = var(59) = 1 triggerall = random <= 999 triggerall = power >= 2000 triggerall = p2stateno != 2320 triggerall = p2stateno != [1027,1028] triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [100,300] triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 1250 triggerall = var(59) = 1 triggerall = numprojID(1600) = 0 triggerall = p2stateno != 2620 triggerall = random <= 60 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2statetype != A triggerall = p2bodydist x = [30,150] trigger1 = ctrl [State AI] type = ChangeState value = 1450 triggerall = var(59) = 1 triggerall = numhelper(2500) <= 0 triggerall = random <= 500 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2stateno != [5050,5120] triggerall = p2statetype != A triggerall = p2bodydist x = [100,350] trigger1 = ctrl [State AI] type = ChangeState value = 1400 triggerall = var(59) = 1 triggerall = numhelper(2500) <= 0 triggerall = random <= 600 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2stateno != [5050,5120] triggerall = p2statetype != A triggerall = p2bodydist x = [100,350] trigger1 = ctrl [State AI] type = ChangeState value = 1200 triggerall = var(59) = 1 triggerall = numprojID(1600) = 0 triggerall = p2stateno != 2620 triggerall = random <= 60 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S triggerall = p2statetype != A triggerall = p2bodydist x = [151,300] trigger1 = ctrl [State AI] type = ChangeState value = 1700 triggerall = var(59) = 1 triggerall = random <= 170 triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [30,100] triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 1705 triggerall = var(59) = 1 triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = statetype != A trigger1 = stateno = 1700 trigger1 = time = 17 [State AI] type = ChangeState value = 2400 triggerall = var(59) = 1 triggerall = power >= 2000 triggerall = RoundState = 2 triggerall = random <= 590 triggerall = p2bodydist x = [70,300] trigger1 = ctrl && enemynear,NumProj && statetype != A && random = [20,300] trigger2 = inguarddist = [0,120] trigger2 = ctrl && enemynear,NumProj && statetype != A [State AI] type = ChangeState value = 2800 triggerall = var(59) = 1 triggerall = random <= 400 triggerall = power >= 3000 triggerall = ctrl && statetype != A triggerall = P2BodyDist X = [-15,39] triggerall = enemy,hitdefattr = S, NA,SA,HA trigger1 = ctrl [State AI] type = ChangeState value = 300 triggerall = var(59) = 1 triggerall = p2statetype != A triggerall = movecontact trigger1 = stateno = 215 [State AI] type = ChangeState value = 305 triggerall = var(59) = 1 triggerall = p2statetype != A triggerall = movecontact trigger1 = stateno = 300 [State AI] type = ChangeState value = 2300 triggerall = var(59) = 1 triggerall = power >= 3000 triggerall = p2statetype != A trigger1 = stateno = 305 trigger1 = movehit [State AI] type = ChangeState value = 2550 triggerall = var(59) = 1 triggerall = power >= 2000 triggerall = p2statetype != A trigger1 = stateno = 305 trigger1 = movehit [State AI] type = ChangeState value = 2050 triggerall = var(59) = 1 triggerall = power >= 1000 triggerall = p2statetype != A triggerall = movehit trigger1 = stateno = 305 [State AI] type = ChangeState value = 2000 triggerall = var(59) = 1 triggerall = power >= 1000 triggerall = p2statetype != A triggerall = movehit trigger1 = stateno = 305 [State AI] type = ChangeState value = 1700 triggerall = var(59) = 1 triggerall = p2statetype != A triggerall = movehit trigger1 = stateno = 305 [State AI] type = ChangeState value = 1650 triggerall = var(59) = 1 triggerall = power <= 999 triggerall = p2statetype != A triggerall = random <= 100 triggerall = movecontact trigger1 = stateno = 305 [State AI] type = ChangeState value = 1600 triggerall = var(59) = 1 triggerall = power <= 999 triggerall = p2statetype != A triggerall = random <= 100 triggerall = movecontact trigger1 = stateno = 305 [State AI] type = ChangeState value = 710 triggerall = var(59) = 1 triggerall = p2statetype != L triggerall = statetype != A triggerall = InGuardDist = 1 triggerall = ctrl triggerall = RoundState = 2 triggerall = random <= 70 triggerall = p2bodydist x = [70,300] trigger1 = ctrl && enemynear,NumProj && statetype != A && random = [20,300] trigger2 = inguarddist = [0,120] trigger2 = ctrl && enemynear,NumProj && statetype != A [State AI] type = ChangeState value = 720 triggerall = var(59) = 1 triggerall = p2stateno = [5080,5121] triggerall = random <= 100 triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = p2bodydist x = [0,150] triggerall = p2statetype != A triggerall = statetype = S trigger1 = ctrl [State AI] type = ChangeState value = 101 triggerall = var(59) = 1 triggerall = p2movetype != A triggerall = p2bodydist x = [80,300] triggerall = random <= 80 trigger1 = statetype != A trigger1 = ctrl [State AI] type = ChangeState value = 710 triggerall = var(59) = 1 triggerall = random <= 500 triggerall = backEdgeBodyDist <= 5 triggerall = p2stateno != [5050,5121] triggerall = roundstate = 2 triggerall = ctrl && statetype != A triggerall = statetype = S trigger1 = ctrl ;------------------------------------------------------------------------------ [State AI] type = ChangeState value = 710 triggerall = var(59) = 1 triggerall = roundstate = 2 triggerall = p2bodydist x = [0,70] trigger1 = (stateno = 150 || stateno = 151) && power >= 1000 trigger1 = random <= 20 ;Guardia del char [State AI] type = ChangeState value = 130 triggerall = var(59) = 1 triggerall = p2movetype = A triggerall = statetype != A triggerall = ctrl triggerall = stateno != [190,194] triggerall = p2statetype = S trigger1 = P2BodyDist X = [40,90] trigger1 = var(21) = [0,14] trigger2 = P2BodyDist X = [-15,39] trigger2 = var(21) = [10,29] trigger3 = enemy,teammode = simul trigger3 = P2BodyDist X = [-50,-16] trigger3 = var(21) = [0,39] trigger4 = P2BodyDist X = [-15,39] trigger4 = enemy,hitdefattr = S, NA,SA,HA trigger4 = Random < 350 trigger5 = P2BodyDist X = [0,300] trigger5 = enemynear,NumProj = 1 trigger5 = Random < 700 trigger6 = P2BodyDist X = [0,300] trigger6 = enemynear,ishelper = 1 trigger6 = Random < 750 [State AI] type = ChangeState value = 130 triggerall = var(59) = 1 triggerall = p2movetype = A triggerall = statetype != A triggerall = ctrl triggerall = stateno != [190,194] triggerall = p2statetype = A trigger1 = P2BodyDist X = [40,90] trigger1 = var(21) = [0,15] trigger2 = P2BodyDist X = [-40,39] trigger2 = var(21) = [0,32] trigger3 = P2BodyDist X = [-40,39] trigger3 = enemy,hitdefattr = A, NA,SA,HA trigger3 = Random < 540 trigger4 = P2BodyDist X = [0,300] trigger4 = enemynear,NumProj = 1 trigger4 = Random < 700 trigger5 = P2BodyDist X = [0,300] trigger5 = enemynear,ishelper = 1 trigger5 = Random < 750 [State AI] type = ChangeState value = 131 triggerall = var(59) = 1 triggerall = p2movetype = A triggerall = statetype != A triggerall = ctrl triggerall = stateno != [190,194] trigger1 = p2statetype = C trigger1 = P2BodyDist X = [40,85] trigger1 = var(21) = [0,24] trigger2 = p2statetype = C trigger2 = P2BodyDist X = [-20,39] trigger2 = var(21) = [0,39] trigger3 = p2statetype = S trigger3 = P2BodyDist X = [-15,39] trigger3 = var(21) = [0,9] trigger4 = p2statetype = C trigger4 = enemy,teammode = simul trigger4 = P2BodyDist X = [-50,-16] trigger4 = var(21) = [0,39] trigger5 = P2BodyDist X = [-20,39] trigger5 = enemy,hitdefattr = C, NA,SA,HA trigger5 = Random < 350 trigger6 = P2BodyDist X = [0,300] trigger6 = enemynear,NumProj = 1 trigger6 = Random < 700 trigger7 = P2BodyDist X = [0,300] trigger7 = enemynear,ishelper = 1 trigger7 = Random < 750 [State AI] type = ChangeState value = 5201 triggerall = var(9) != 0 && Alive && Vel Y > 0 && Pos Y >= 0 && random <= 999 triggerall = var(58)= 0 trigger1 = StateNo = 5050 trigger2 = StateNo = 5071 [State AI] type = ChangeState value = 640 triggerall = var(59) = 1 triggerall = p2bodydist X < 80 && p2bodydist X > -10 && enemy,vel x >= 0 triggerall = p2bodydist Y > -50 triggerall = p2stateno != [5050,5121] triggerall = ctrl && statetype = A triggerall = p2statetype = A trigger1 = ctrl [State AI] type = ChangeState value = 640 triggerall = var(59) = 1 triggerall = p2bodydist X < 50 && p2bodydist X > -10 && enemy,vel y >= 0 && enemy,vel x >= 0 triggerall = p2bodydist Y > -50 triggerall = vel y >= 0 triggerall = p2stateno != [5050,5121] triggerall = ctrl && statetype = A triggerall = p2statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------- ;Run de AI [Statedef 101] type = S movetype = I physics = S anim = 100 velset = 0 ctrl = 0 [State 100, 1] type = VelSet trigger1 = 1 x = const(velocity.run.fwd.x) [State 191,] type = PlaySnd triggerall = time = 1 trigger1 = Alive loop = 1 value = s3,0 channel = 6 [State 100,] type = StopSnd trigger1 = command != "holdfwd" trigger2 = Anim != 100 channel = 6 [State 100, 5.1] type = ChangeState triggerall = var(59) = 0 trigger1 = AnimElem = 3, >= 0 trigger1 = command != "holdfwd" value = 102 [State 100, 5.2] type = ChangeState triggerall = var(59) = 1 trigger1 = AnimElem = 3, >= 0 trigger1 = P2bodydist X <= 80 value = 102 ;------------------------------------------------------------------------------- [Statedef 102] type = S movetype = I physics = S anim = 102 [State 102, 1] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;------------------------------------------------------------------------------- ;-------------------------------;AI FIN;----------------------------------------
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