;=====================ELEMENT KOF Memorial lv2 Creado por Zelgadis=============;
;===============================Play KOF MENORIAL==============================;
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Deafauls |------------------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1
;_________MAX2ウャアリノア___________
[Command]
name = "2800"
command = ~D,F,D,F,c
time = 25
[Command]
name = "3200"
command = ~D,F,D,B,c
time = 25
[Command]
name = "2300"
command = ~D,B,D,B,c
time = 25
;_________MAXウャアリノア___________
[Command]
name = "3100"
command = ~D,F,D,B,x+y
time = 25
[Command]
name = "2550"
command = ~D,F,D,F,x+y
time = 25
[Command]
name = "2540"
command = ~F,B,D,F,c
time = 25
;_________ウャアリノア___________
[Command]
name = "2500"
command = ~D,B,D,F,x
time = 25
[Command]
name = "2500"
command = ~D,B,D,F,y
time = 25
[Command]
name = "2000"
command = ~D,F,D,B,x
time = 25
[Command]
name = "2050"
command = ~D,F,D,B,y
time = 25
;_________アリノア___________
[Command]
name = "1600"
command = ~D,B,x
time = 10
[Command]
name = "1650"
command = ~D,B,y
time = 10
[Command]
name = "1700"
command = ~D,F,x
time = 10
[Command]
name = "1705"
command = ~D,F,y
time = 10
[Command]
name = "1750"
command = ~F,D,DF,x
time = 18
[Command]
name = "1750"
command = ~F,D,DF,y
time = 18
[Command]
name = "1800"
command = ~D,B,a
time = 10
[Command]
name = "1850"
command = ~D,B,b
time = 10
[Command]
name = "1200"
command = ~D,F,a
time = 10
[Command]
name = "1250"
command = ~D,F,b
time = 10
[Command]
name = "1500"
command = ~F,$D,B,F,x
time = 18
[Command]
name = "1500"
command = ~F,$D,B,F,y
time = 18
[Command]
name = "1400"
command = ~D,D,x
time = 15
[Command]
name = "1450"
command = ~D,D,y
time = 15
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
buffer.time = 3
[Command]
name = "b"
command = b
time = 1
buffer.time = 3
[Command]
name = "c"
command = c
time = 1
buffer.time = 3
[Command]
name = "x"
command = x
time = 1
buffer.time = 3
[Command]
name = "y"
command = y
time = 1
buffer.time = 3
[Command]
name = "z"
command = z
time = 1
buffer.time = 3
[Command]
name = "start"
command = s
time = 1
;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "holdxy"
command = /$x+y
time = 1
[Command]
name = "holdc"
command = /$c
time = 1
[Command]
name = "holdx"
command = /$x
time = 1
[Command]
name = "holdy"
command = /$y
time = 1
[Command]
name = "holda"
command = /$a
time = 1
;-------------------------------------------------------------------------------
;----- AI INTELIGENCIA ARTIFICIAL BY ZELGADIS ----------------------------------
;-------------------------------------------------------------------------------
[Command]
name = "cpu"
command = D, F, U, UF, D, F, x+y
time = 0
[Command]
name = "cpu2"
command = B, F, U, DB, D, F, a+b
time = 0
[Command]
name = "cpu3"
command = B, U, DB, D, F, D, c
time = 0
[Command]
name = "cpu4"
command = F, D, UB, F, B, D, a
time = 0
[Command]
name = "cpu5"
command = F+a, b+c+D, c+x+a+UB
time = 0
[Command]
name = "cpu6"
command = F+b+c, D, UB, c+a, c+x+UF
time = 0
[Command]
name = "cpu7"
command = F, U, B, F, UF, U, B, DF, c+z
time = 0
[Command]
name = "cpu8"
command = F, U, B, F, UF, U, B, DU, c+z
time = 0
[Command]
name = "cpu9"
command = F, U, B, F, UF, U, B, D, D, c+z
time = 0
[Command]
name = "cpu10"
command = F, U, B, F, UF, U, B, c+z+UB
time = 0
[Command]
name = "cpu11"
command = F, U, B, F, UF, U, B, c+z+UD
time = 0
[Command]
name = "cpu12"
command = F, U, B, F, UF, U, B, a+b
time = 0
[Command]
name = "cpu13"
command = F, U, B, F, UF, U, B, c+y
time = 0
[Command]
name = "cpu14"
command = F, U, B, F, UF, U, B, c+x
time = 0
[Command]
name = "cpu15"
command = F, U, B, F, UF, U, B, c+b
time = 0
[Command]
name = "cpu16"
command = F, U, B, F, UF, U, B, c+a
time = 0
[Command]
name = "cpu17"
command = F, U, B, F, UF, U, B, c+z+b
time = 0
[Command]
name = "cpu18"
command = F, U, B, F, UF, U, B, c+z+a
time = 0
[Command]
name = "cpu19"
command = F, U, B, F, UF, U, B, c+z+x
time = 0
[Command]
name = "cpu20"
command = F, U, B, F, UF, U, B, c+z+B
time = 0
[Command]
name = "cpu21"
command = F, U, B, F, UF, U, B, c+z+y
time = 0
[Command]
name = "cpu22"
command = F, U, B, F, UF, U, B, a+b
time = 0
[Command]
name = "cpu23"
command = F, U, B, F, UF, U, B, c+y
time = 0
[Command]
name = "cpu24"
command = F, U, B, F, UF, U, B, c+x
time = 0
[Command]
name = "cpu25"
command = F, U, B, F, UF, U, B, c+b
time = 0
[Command]
name = "cpu26"
command = F, U, B, F, UF, U, B, c+a
time = 0
[Command]
name = "cpu27"
command = F, U, B, F, UF, U, B, c+z+b
time = 0
[Command]
name = "cpu28"
command = F, U, B, F, UF, U, B, c+z+a
time = 0
[Command]
name = "cpu29"
command = F, U, B, F, UF, U, B, c+z+x
time = 0
[Command]
name = "cpu30"
command = F, U, B, F, UF, U, B, c+z+B
time = 0
[Command]
name = "cpu31"
command = F, UD, B, F, UF, U, B, c+z+y
time = 0
[Command]
name = "cpu32"
command = F, U, BD, F, UF, U, B, c+z+y
time = 0
[Command]
name = "cpu33"
command = F, UF, B, F, UF, U, B, c+z+y
time = 0
[Command]
name = "cpu34"
command = D, D, D, D, D, D, D, x
time = 1
[Command]
name = "jump"
command = D, $U
time = 12
;------------------------------------------------------------------------------
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = F, F
time = 10
[Command]
name = "BB" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = B, B
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = x+a
time = 1
[Command]
name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = z
time = 1
[Command]
name = "ふっとばし"
command = y+b
time = 1
[Command]
name = "ふっとばし"
command = c
time = 1
[Command]
name = "a+b"
command = a+b
time = 1
;------------------------------------------------------------------------------
;-| 方向キー+ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$F
time = 1
[Command]
name = "holdback" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$B
time = 1
[Command]
name = "holdup" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$U
time = 1
[Command]
name = "holddown" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$D
time = 1
[Command]
name = "holdupfwd"
command = /UF
time = 1
[Command]
name = "holdx"
command = /$x
time = 1
[Command]
name = "holda"
command = /$a
time = 1
[Command]
name = "holdy"
command = /$y
time = 1
[Command]
name = "holdc"
command = /$c
time = 1
;------------------------------------------------------------------------------
;==============================================================================
;------------------------------------------------------------------------------
[Statedef -1]
[State 0, Eternal light of moon]
type = ChangeState
value = 3200
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "3200"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 2800
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2800"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, KOF Shun Goku Satsu]
type = ChangeState
value = 2300
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2300"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 3100
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "3100"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 2550
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2550"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 2540
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2540"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 2000
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2000"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 2050
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2050"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 2500
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2500"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1750
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1750"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1500
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1500"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1600
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1600"
triggerall = numprojID(1001) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1650
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1650"
triggerall = numprojID(1000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
;[State 0, ChangeState]
;type = ChangeState
;value = 1705
;triggerall = var(50) = 0
;triggerall = roundstate = 2
;triggerall = command = "1700"
;triggerall = statetype != A
;trigger1 = stateno = 1700 && animelemtime(3) >=1 && animelemtime(8) < 0 && movecontact
;trigger2 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1700
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1700"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1705
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1705"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 1700 && animelemtime(3) >=1 && animelemtime(8) < 2
trigger9 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1800
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1800"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1850
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1850"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1200
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1200"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1250
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1250"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1400
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1400"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
[State 0, ChangeState]
type = ChangeState
value = 1450
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1450"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100
;---------------------------------------------------------------------------
;後緊急回避
[State -1, T S]
type = ChangeState
value = 720
triggerall = command = "recovery" && command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]
;---------------------------------------------------------------------------
;前緊急回避
[State -1, T S]
type = ChangeState
value = 710
triggerall = command = "recovery"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]
trigger3 = stateno = 100
;---------------------------------------------------------------------------
;受身
[State -1, UKEMI]
type = ChangeState
value = 52000
triggerall = command = "recovery"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -30
trigger1 = vel y > 0 && vel y < 9
;------------------------------------------------------------------------------
;ふっとばし
[State -1, Throw]
type = ChangeState
value = 750
triggerall = command = "ふっとばし"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]
;------------------------------------------------------------------------------
;空中ふっとばし
[State -1, CD]
type = ChangeState
value = 760
triggerall = command = "ふっとばし"
triggerall = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
;P投げ
[State -1, Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
;------------------------------------------------------------------------------
;K投げ
[State -1, Throw]
type = ChangeState
value = 830
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
;------------------------------------------------------------------------------
;うらなぎ
[State -1, URANAGI]
type = ChangeState
value = 300
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 440 && movecontact
trigger9 = stateno = 300 && movecontact
trigger10 = stateno = 100
[State -1, URANAGI]
type = ChangeState
value = 310
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 440 && movecontact
trigger9 = stateno = 300 && movecontact
trigger10 = stateno = 100
;------------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;==============================================================================
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
;------------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = var(20) = 0
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------
;ジャンプ弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
;ジャンプ強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
;垂直ジャンプ弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
;垂直ジャンプ強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl
;===============================================================================
;AI COMMANDS
;===============================================================================
[State Camondos de AI]
type = VarSet
triggerall = alive
triggerall = stateno < 5500
trigger1 = command = "cpu"
trigger2 = command = "cpu2"
trigger3 = command = "cpu3"
trigger4 = command = "cpu4"
trigger5 = command = "cpu5"
trigger6 = command = "cpu6"
trigger7 = command = "cpu7"
trigger8 = command = "cpu8"
trigger9 = command = "cpu9"
trigger10 = command = "cpu10"
trigger11 = command = "cpu11"
trigger12 = command = "cpu12"
trigger13 = command = "cpu13"
trigger14 = command = "cpu14"
trigger15 = command = "cpu15"
trigger16 = command = "cpu16"
trigger17 = command = "cpu17"
trigger18 = command = "cpu18"
trigger19 = command = "cpu19"
trigger20 = command = "cpu20"
trigger21 = command = "cpu21"
trigger22 = command = "cpu22"
trigger23 = command = "cpu23"
trigger24 = command = "cpu24"
trigger25 = command = "cpu25"
trigger26 = command = "cpu26"
trigger27 = command = "cpu27"
trigger28 = command = "cpu28"
trigger29 = command = "cpu29"
trigger30 = command = "cpu30"
trigger31 = command = "cpu31"
trigger32 = command = "cpu32"
trigger33 = command = "cpu33"
trigger33 = command = "cpu34"
v = 59
value = 1
ignorehitpause = 1
persistent = 1
[State OFF]
type = VarSet
trigger1 = roundstate>2
trigger2 = !alive
trigger3 = stateno = 5500
v = 58
value = 0
ignorehitpause = 1
persistent = 1
;------------------------------------------------------------------------------
[State AI]
type = ChangeState
value = 215
triggerall = var(59) = 1
triggerall = random <= 300
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,15]
triggerall = p2statetype != A
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1850
triggerall = var(59) = 1
triggerall = random <= 200
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [120,300]
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 2540
triggerall = var(59) = 1
triggerall = numhelper(2500) <= 0
triggerall = random <= 90
triggerall = p2stateno != [5050,5121]
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,300]
triggerall = p2statetype != A
triggerall = p2movetype != A
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 2500
triggerall = var(59) = 1
triggerall = numhelper(2000) <= 0
triggerall = random <= 30
triggerall = p2stateno != [5050,5121]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,300]
triggerall = p2statetype != A
triggerall = p2movetype != A
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1650
triggerall = var(59) = 1
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [140,300]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1600
triggerall = var(59) = 1
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [140,300]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 800
triggerall = var(59) = 1
triggerall = random <= 150
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,20]
triggerall = p2statetype != A
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1750
triggerall = var(59) = 1
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 1028
triggerall = p2stateno != [5050,5121]
triggerall = random <= 100
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2bodydist x = [50,350]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 2550
triggerall = var(59) = 1
triggerall = random <= 999
triggerall = power >= 2000
triggerall = p2stateno != 2320
triggerall = p2stateno != [1027,1028]
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [100,300]
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1250
triggerall = var(59) = 1
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [30,150]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1450
triggerall = var(59) = 1
triggerall = numhelper(2500) <= 0
triggerall = random <= 500
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2stateno != [5050,5120]
triggerall = p2statetype != A
triggerall = p2bodydist x = [100,350]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1400
triggerall = var(59) = 1
triggerall = numhelper(2500) <= 0
triggerall = random <= 600
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2stateno != [5050,5120]
triggerall = p2statetype != A
triggerall = p2bodydist x = [100,350]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1200
triggerall = var(59) = 1
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [151,300]
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1700
triggerall = var(59) = 1
triggerall = random <= 170
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [30,100]
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 1705
triggerall = var(59) = 1
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = stateno = 1700
trigger1 = time = 17
[State AI]
type = ChangeState
value = 2400
triggerall = var(59) = 1
triggerall = power >= 2000
triggerall = RoundState = 2
triggerall = random <= 590
triggerall = p2bodydist x = [70,300]
trigger1 = ctrl && enemynear,NumProj && statetype != A && random = [20,300]
trigger2 = inguarddist = [0,120]
trigger2 = ctrl && enemynear,NumProj && statetype != A
[State AI]
type = ChangeState
value = 2800
triggerall = var(59) = 1
triggerall = random <= 400
triggerall = power >= 3000
triggerall = ctrl && statetype != A
triggerall = P2BodyDist X = [-15,39]
triggerall = enemy,hitdefattr = S, NA,SA,HA
trigger1 = ctrl
[State AI]
type = ChangeState
value = 300
triggerall = var(59) = 1
triggerall = p2statetype != A
triggerall = movecontact
trigger1 = stateno = 215
[State AI]
type = ChangeState
value = 305
triggerall = var(59) = 1
triggerall = p2statetype != A
triggerall = movecontact
trigger1 = stateno = 300
[State AI]
type = ChangeState
value = 2300
triggerall = var(59) = 1
triggerall = power >= 3000
triggerall = p2statetype != A
trigger1 = stateno = 305
trigger1 = movehit
[State AI]
type = ChangeState
value = 2550
triggerall = var(59) = 1
triggerall = power >= 2000
triggerall = p2statetype != A
trigger1 = stateno = 305
trigger1 = movehit
[State AI]
type = ChangeState
value = 2050
triggerall = var(59) = 1
triggerall = power >= 1000
triggerall = p2statetype != A
triggerall = movehit
trigger1 = stateno = 305
[State AI]
type = ChangeState
value = 2000
triggerall = var(59) = 1
triggerall = power >= 1000
triggerall = p2statetype != A
triggerall = movehit
trigger1 = stateno = 305
[State AI]
type = ChangeState
value = 1700
triggerall = var(59) = 1
triggerall = p2statetype != A
triggerall = movehit
trigger1 = stateno = 305
[State AI]
type = ChangeState
value = 1650
triggerall = var(59) = 1
triggerall = power <= 999
triggerall = p2statetype != A
triggerall = random <= 100
triggerall = movecontact
trigger1 = stateno = 305
[State AI]
type = ChangeState
value = 1600
triggerall = var(59) = 1
triggerall = power <= 999
triggerall = p2statetype != A
triggerall = random <= 100
triggerall = movecontact
trigger1 = stateno = 305
[State AI]
type = ChangeState
value = 710
triggerall = var(59) = 1
triggerall = p2statetype != L
triggerall = statetype != A
triggerall = InGuardDist = 1
triggerall = ctrl
triggerall = RoundState = 2
triggerall = random <= 70
triggerall = p2bodydist x = [70,300]
trigger1 = ctrl && enemynear,NumProj && statetype != A && random = [20,300]
trigger2 = inguarddist = [0,120]
trigger2 = ctrl && enemynear,NumProj && statetype != A
[State AI]
type = ChangeState
value = 720
triggerall = var(59) = 1
triggerall = p2stateno = [5080,5121]
triggerall = random <= 100
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,150]
triggerall = p2statetype != A
triggerall = statetype = S
trigger1 = ctrl
[State AI]
type = ChangeState
value = 101
triggerall = var(59) = 1
triggerall = p2movetype != A
triggerall = p2bodydist x = [80,300]
triggerall = random <= 80
trigger1 = statetype != A
trigger1 = ctrl
[State AI]
type = ChangeState
value = 710
triggerall = var(59) = 1
triggerall = random <= 500
triggerall = backEdgeBodyDist <= 5
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
trigger1 = ctrl
;------------------------------------------------------------------------------
[State AI]
type = ChangeState
value = 710
triggerall = var(59) = 1
triggerall = roundstate = 2
triggerall = p2bodydist x = [0,70]
trigger1 = (stateno = 150 || stateno = 151) && power >= 1000
trigger1 = random <= 20
;Guardia del char
[State AI]
type = ChangeState
value = 130
triggerall = var(59) = 1
triggerall = p2movetype = A
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != [190,194]
triggerall = p2statetype = S
trigger1 = P2BodyDist X = [40,90]
trigger1 = var(21) = [0,14]
trigger2 = P2BodyDist X = [-15,39]
trigger2 = var(21) = [10,29]
trigger3 = enemy,teammode = simul
trigger3 = P2BodyDist X = [-50,-16]
trigger3 = var(21) = [0,39]
trigger4 = P2BodyDist X = [-15,39]
trigger4 = enemy,hitdefattr = S, NA,SA,HA
trigger4 = Random < 350
trigger5 = P2BodyDist X = [0,300]
trigger5 = enemynear,NumProj = 1
trigger5 = Random < 700
trigger6 = P2BodyDist X = [0,300]
trigger6 = enemynear,ishelper = 1
trigger6 = Random < 750
[State AI]
type = ChangeState
value = 130
triggerall = var(59) = 1
triggerall = p2movetype = A
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != [190,194]
triggerall = p2statetype = A
trigger1 = P2BodyDist X = [40,90]
trigger1 = var(21) = [0,15]
trigger2 = P2BodyDist X = [-40,39]
trigger2 = var(21) = [0,32]
trigger3 = P2BodyDist X = [-40,39]
trigger3 = enemy,hitdefattr = A, NA,SA,HA
trigger3 = Random < 540
trigger4 = P2BodyDist X = [0,300]
trigger4 = enemynear,NumProj = 1
trigger4 = Random < 700
trigger5 = P2BodyDist X = [0,300]
trigger5 = enemynear,ishelper = 1
trigger5 = Random < 750
[State AI]
type = ChangeState
value = 131
triggerall = var(59) = 1
triggerall = p2movetype = A
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != [190,194]
trigger1 = p2statetype = C
trigger1 = P2BodyDist X = [40,85]
trigger1 = var(21) = [0,24]
trigger2 = p2statetype = C
trigger2 = P2BodyDist X = [-20,39]
trigger2 = var(21) = [0,39]
trigger3 = p2statetype = S
trigger3 = P2BodyDist X = [-15,39]
trigger3 = var(21) = [0,9]
trigger4 = p2statetype = C
trigger4 = enemy,teammode = simul
trigger4 = P2BodyDist X = [-50,-16]
trigger4 = var(21) = [0,39]
trigger5 = P2BodyDist X = [-20,39]
trigger5 = enemy,hitdefattr = C, NA,SA,HA
trigger5 = Random < 350
trigger6 = P2BodyDist X = [0,300]
trigger6 = enemynear,NumProj = 1
trigger6 = Random < 700
trigger7 = P2BodyDist X = [0,300]
trigger7 = enemynear,ishelper = 1
trigger7 = Random < 750
[State AI]
type = ChangeState
value = 5201
triggerall = var(9) != 0 && Alive && Vel Y > 0 && Pos Y >= 0 && random <= 999
triggerall = var(58)= 0
trigger1 = StateNo = 5050
trigger2 = StateNo = 5071
[State AI]
type = ChangeState
value = 640
triggerall = var(59) = 1
triggerall = p2bodydist X < 80 && p2bodydist X > -10 && enemy,vel x >= 0
triggerall = p2bodydist Y > -50
triggerall = p2stateno != [5050,5121]
triggerall = ctrl && statetype = A
triggerall = p2statetype = A
trigger1 = ctrl
[State AI]
type = ChangeState
value = 640
triggerall = var(59) = 1
triggerall = p2bodydist X < 50 && p2bodydist X > -10 && enemy,vel y >= 0 && enemy,vel x >= 0
triggerall = p2bodydist Y > -50
triggerall = vel y >= 0
triggerall = p2stateno != [5050,5121]
triggerall = ctrl && statetype = A
triggerall = p2statetype != A
trigger1 = ctrl
;-------------------------------------------------------------------------------
;Run de AI
[Statedef 101]
type = S
movetype = I
physics = S
anim = 100
velset = 0
ctrl = 0
[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)
[State 191,]
type = PlaySnd
triggerall = time = 1
trigger1 = Alive
loop = 1
value = s3,0
channel = 6
[State 100,]
type = StopSnd
trigger1 = command != "holdfwd"
trigger2 = Anim != 100
channel = 6
[State 100, 5.1]
type = ChangeState
triggerall = var(59) = 0
trigger1 = AnimElem = 3, >= 0
trigger1 = command != "holdfwd"
value = 102
[State 100, 5.2]
type = ChangeState
triggerall = var(59) = 1
trigger1 = AnimElem = 3, >= 0
trigger1 = P2bodydist X <= 80
value = 102
;-------------------------------------------------------------------------------
[Statedef 102]
type = S
movetype = I
physics = S
anim = 102
[State 102, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-------------------------------------------------------------------------------
;-------------------------------;AI FIN;----------------------------------------