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Command List — D-Ronald.zip ← Back to Overview

; ドナルドのコマンド設定 ;------------------------------------------------------------------------------ ;============================================================================== ; 入力キーの設定パート ;============================================================================== ;------------------------------------------------------------------------------ ;■設定はこの形が決まり事です。詳細は以下参照。 ; ;[Command] ;name = "***" ;command = ### ;time = &&& ; ;■コマンドの名前:「name = "***"」という風に入れます。***に文字を入れてください。 ;         アルファベットは大文字と小文字でも区別されます。日本語も可能です。 ; ;■指定方法:「command = ###」という風に入れます。 ;      ###に下記のキーを組み合わせ入力するコマンドを設定してください。 ; ;  方向キー: B, DB, D, DF, F, UF, U, UB (全て大文字で) ;        B=Back(後)・D=Down(下)・F=Forward(前)・U=Up(上)になっています。 ; ;  ボタン : a, b, c, x, y, z, s     (全て小文字で) ; ; ※特殊文字 ; ;  スラッシュ( / ):ボタンを押しっぱなしにする場合はこれを入れます。 ;        例:command = /F   (前キーを押したままにする) ;          command = /B,y  (後キーを押したままYボタンを入力) ; ;  チルダ  ( ~ ):ボタンが離される事を認識させる場合はこれを入れます。 ;        例:command = ~c   (Cボタンを離す) ;          command = ~DB,DF,x(斜め後下を離して斜め前下=>Xボタンの順番に入力) ; ;        ※数値を追加する事で、ボタンを離すまでの時間、いわゆる『溜め』を設定出来ます。 ;        例:command = ~20z  (Zボタンを押したままにし、20フレーム後に離す) ;          command = ~40B,F,b(後キーを押したままにし、40フレーム後に離して前キー=>Bボタンの順番に入力) ; ;  ドル   ( $ ):複数の方向キー要素を入力出来るようにする場合はこれを入れます。 ;        例:command = $U   (上・斜め前上・斜め後上のどれからで始めても良い) ;          command = $DF   (下・斜め前下・前のどれからで始めても良い) ; ;  プラス  ( + ):ボタンを同時押しする場合はこれを入れます。 ;        例:command = a+b   (AボタンとBボタンを同時押しします) ;          command = x+y+z  (XボタンとYボタンとZボタンを同時押しします) ;          command = F+c   (前キーとCボタンを同時押しします) ; ; ※これらの特殊文字は、組み合わせて使用する事も可能です。 ;        例:command = ~30$D,a+b ;             (下要素を30フレーム溜めて離した後にAボタンとBボタンを同時押しします) ; ;■入力コマンド受付時間:「time = &&&」という風に入れます。オプションなので省略可能。 ;            &&&にコマンドを入力出来る時間を入れてください。時間はフレーム数です(1フレーム=1/60秒)。 ;        例:time = 24 (入力受付時間を24フレーム(0.4秒)に設定) ; ; 後は実際に登録されているものを参照してください。 ;-| AI |-------------------------------------------------------- [Command] name = "AI_00" command = U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,yU,F,D,B,a,x,y,a,a,a,a,c time = 1 [Command] name = "AI_01" command = U,F,D,B,z,y,y,y,y,z,y,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 1 [Command] name = "AI_02" command = B,B,D,F,z,c,c,c,z,z,c,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 2 [Command] name = "AI_03" command = x,y,z,z,z,y,a,b,a,y,a,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 3 [Command] name = "AI_04" command = y,y,y,U,x,x,a,a,a,x,y,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 4 [Command] name = "AI_05" command = z,z,z,D,a,b,b,b,y,y,x,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 5 [Command] name = "AI_06" command = s,s,s,D,y,z,z,y,a,y,z,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 6 [Command] name = "AI_07" command = F,F,B,F,y,y,z,x,z,x,y,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 7 [Command] name = "AI_08" command = D,D,B,D,y,a,z,c,y,x,z,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 8 [Command] name = "AI_09" command = B,B,B,U,z,x,b,c,z,y,z,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 9 [Command] name = "AI_10" command = U,U,U,U,y,x,z,y,c,a,b,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 10 [Command] name = "AI_11" command = a,a,a,D,y,x,z,y,y,y,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 11 [Command] name = "AI_12" command = c,c,c,U,x,z,y,x,c,a,c,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 12 [Command] name = "AI_13" command = x,c,x,x,b,a,y,z,c,x,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 13 [Command] name = "AI_14" command = y,y,y,B,a,z,y,x,c,b,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 14 [Command] name = "AI_15" command = a,c,c,c,y,y,z,x,c,b,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 15 [Command] name = "AI_16" command = U,D,D,D,y,y,x,z,c,a,c,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 16 [Command] name = "AI_17" command = a,B,c,x,y,y,z,y,y,y,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 17 [Command] name = "AI_18" command = F,F,F,F,B,y,c,c,c,c,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 18 [Command] name = "AI_19" command = D,D,U,D,y,y,y,c,c,b,a,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 19 [Command] name = "AI_20" command = B,U,B,B,y,c,b,b,z,c,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 20 [Command] name = "AI_21" command = U,B,U,U,a,b,c,z,b,z,y,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 21 [Command] name = "AI_22" command = F,U,F,F,a,y,z,y,a,b,b,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 22 [Command] name = "AI_23" command = a,a,a,a,U,y,y,y,z,a,b,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 23 [Command] name = "AI_24" command = a,a,b,b,c,y,y,x,c,c,a,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 24 [Command] name = "AI_25" command = x,x,x,x,z,y,y,z,a,b,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 25 [Command] name = "AI_26" command = z,z,z,z,a,a,x,y,y,z,y,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 26 [Command] name = "AI_27" command = U,b,b,D,a,b,b,c,z,z,x,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 27 [Command] name = "AI_28" command = B,c,c,c,B,z,y,c,a,b,c,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 28 [Command] name = "AI_29" command = y,y,y,z,y,y,y,a,a,b,z,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 29 [Command] name = "AI_30" command = D,D,U,F,z,y,y,a,y,c,b,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 30 [Command] name = "AI_31" command = U,D,B,B,a,b,c,z,x,x,x,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 31 [Command] name = "AI_32" command = y,U,U,B,x,x,z,a,a,z,x,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 32 [Command] name = "AI_33" command = z,U,U,B,b,b,c,y,y,z,y,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 33 [Command] name = "AI_34" command = x,U,U,U,a,a,a,b,c,z,x,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 34 [Command] name = "AI_35" command = a,U,U,U,y,y,a,b,c,c,c,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 35 [Command] name = "AI_36" command = b,U,U,U,y,y,z,c,b,b,c,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 36 [Command] name = "AI_37" command = c,U,U,U,y,y,y,a,x,x,x,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y time = 37 [Command] name = "AI_38" command = z,z,a,a,a,z,x,x,z,x,z,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 38 [Command] name = "AI_39" command = z,z,z,b,a,b,c,c,c,z,z,y,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 39 [Command] name = "AI_40" command = z,z,B,c,y,c,c,z,a,z,a,z,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 40 [Command] name = "AI_41" command = z,z,z,a,U,x,y,x,y,x,y,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 41 [Command] name = "AI_42" command = z,z,z,U,F,F,b,b,a,b,a,c,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 42 [Command] name = "AI_43" command = z,z,z,B,B,B,D,y,y,c,a,b,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 43 [Command] name = "AI_44" command = B,B,B,U,a,b,c,b,z,y,y,z,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 44 [Command] name = "AI_45" command = z,y,y,y,y,c,F,z,b,c,c,b,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 45 [Command] name = "AI_46" command = z,U,B,D,D,c,D,y,a,z,y,a,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 46 [Command] name = "AI_47" command = a,U,D,b,c,y,c,z,a,x,x,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 47 [Command] name = "AI_48" command = y,y,b,c,U,U,D,x,x,a,y,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 48 [Command] name = "AI_49" command = y,y,y,c,D,F,F,c,c,a,b,c,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 49 [Command] name = "AI_50" command = U,a,D,y,F,z,b,B,a,c,x,y,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 50 [Command] Name = "AI_51" Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a Time = 51 [Command] Name = "AI_52" Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b Time = 52 [Command] Name = "AI_53" Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c Time = 53 [Command] Name = "AI_54" Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x Time = 54 [Command] Name = "AI_55" Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y Time = 55 [Command] Name = "AI_56" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z Time = 56 [Command] Name = "AI_57" Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s Time = 57 [Command] Name = "AI_58" Command = a,b,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,a,b,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s Time = 58 [Command] Name = "AI_59" Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F Time = 59 [Command] Name = "AI_60" Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D Time = 60 [Command] Name = "AI_61" Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B Time = 61 [Command] Name = "AI_62" Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Time = 62 [Command] Name = "AI_63" Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z Time = 63 [Command] Name = "AI_64" Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z Time = 64 [Command] Name = "AI_65" Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z Time = 65 [Command] Name = "AI_66" Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z Time = 66 [Command] Name = "AI_67" Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z Time = 67 [Command] Name = "AI_68" Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z Time = 68 [Command] Name = "AI_69" Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z Time = 69 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "unhappyset" command = ~D, F, D, F, b time = 30 [Command] name = "korekurai" command = ~D, F, D, F, y time = 30 [Command] name = "dance" command = ~D, F, D, F, x time = 30 [Command] name = "donaldmagic" command = ~D, F, D, F, a time = 30 [command] name = "mega laser" command = ~D, F, D, F, z time = 30 [Command] name = "donaldgirlrush" command = ~D, B, D, B, x time = 30 [Command] name = "Potatoz" command = ~D, B, D, B, a time = 30 [Command] name = "Shakez" command = ~D, B, D, B, b time = 30 [Command] name = "Applez" command = ~D, B, D, B, y time = 30 [Command] name = "hanva-ga-da" command = ~D, D, D, z time = 30 [Command] name = "aurabomb" command = ~D, B, F, b time = 30 [Command] name = "chaos beam" command = ~D, B, F, a time = 30 [Command] name = "superbomb" command = ~D, D, D, y time = 30 [command] name = "whole" command = ~D, F, D, F, y time = 20 [command] name = "Mc Satsu" command = ~x, x, D, a, z time = 30 [command] name = "world" command = ~F, D, B, s time = 30 [Command] name = "wtf" command = ~B,F,B,F,B,F,/D,s time = 50 ;------------------------------------------------------------------------------ ;-| 超必殺技=2button |----------------------------------------------------------------- [Command] name = "hanva-ga-da" command = ~D, B, z+c time = 30 [Command] name = "unhappyset" command = ~D, F, z+b time = 30 [Command] name = "korekurai" command = ~D, F, z+y time = 30 [Command] name = "dance" command = ~D, F, z+x time = 30 [Command] name = "donaldmagic" command = ~D, F, z+a time = 30 [command] name = "mega laser" command = D, F, z+c time = 30 [Command] name = "donaldgirlrush" command = ~D, B, z+x time = 30 [Command] name = "Potatoz" command = ~D, B, z+a time = 30 [Command] name = "Shakez" command = ~D, B, z+b time = 30 [Command] name = "Applez" command = ~D, B, z+y time = 30 [command] name = "whole" command = ~D, F, z+y time = 100 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "hanva-ga-4kobun_b" command = ~B, D, F, b [Command] name = "GO ACTIVE_y" command = ~D, F, y [Command] name = "donasidecutter_a" command = ~F, D, F, a [Command] name = "siphon" command = ~F,/$B, y [Command] name = "shakebomb" command = ~D, B, b [Command] name = "deathbomb" command = ~D, D, a [Command] name = "poteto_a" command = ~D, B, a [command] name = "Dark Turbo" command = ~B, D, B, a [Command] name = "donaldgirl_x" command = ~D, B, x [Command] name = "apple bom_y" command = ~D, B, y [Command] name = "Cheeze trap" command = ~D, D, b [Command] name = "GO ACTIVE_x" command = ~D, F, x [Command] name = "hanva-ga-_a" command = ~D, F, a [command] name = "burst" command = /$z,a [command] name = "burst" command = /$z,b [command] name = "burst" command = /$z,c [command] name = "burst" command = /$z,x [command] name = "burst" command = /$z,y ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = a+b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- ;-| Hold Button |----------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "airjumpfwd" command = UF time = 1 [Command] name = "airjump" command = U time = 1 [Command] name = "airjumpback" command = UB time = 1 [Command] name = "aircombofwd" command = /UF time = 1 [Command] name = "aircombo" command = /U time = 1 [Command] name = "aircomboback" command = /UB time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;------------------------------------------------------------------------------ ;============================================================================== ; 技を実行するための条件の設定(ステートエントリーパート) ;============================================================================== ;------------------------------------------------------------------------------ ; ここから下は「どのコマンドでどの番号のステートをどういう条件で出せるか」を設定する場所です。 ;(ステートに関してはCNSファイルを参照) ; ;■設定は基本的にこの形になります。 ; ; [State -1, Label] ;「Label」の部分はただのラベルです。何でも良いです。それ以外は変更不可。 ; type = ChangeState ;「別のステートに変更する」という意味のステートコントローラ ; value = new_state_number ;出したい技のステート番号を入れます ; trigger1 = command = command_name ;入力キー設定パートで登録したコマンドの名前をどれか入れます ; . . . (any additional triggers) ;trigger(条件を指定するトリガー)を追加出来ます ; ;■triggerに使える基本的な条件(通常は「トリガー」と呼ばれています) ; ; - StateType - キャラクターがどの状態の時にそのステートを出せるかどうかを決められます。 ; S=立った状態・C=座った状態・A=空中にいる状態・L=横に倒れた状態、の4つが決まり事です。 ; CNSのStatedefの下にある「Type = *」の項目が状態の意味なので、これをこのトリガーで判断します。 ; ; - Ctrl - コントロールが可能か不可能かどちらかの時にそのステートを出せるかどうかを決められます。 ; 0=コントロール不可能状態・1=コントロール可能状態、ですが通常は Ctrl = 1 ( = 1 省略可能)が基本。 ; ; - StateNo - 別の番号のステートから出せる事が可能になります。 ; これを応用してスーパーキャンセルも可能です。 ; ; - MoveContact - 物理攻撃が相手に当たった時(攻撃がヒットした時、もしくはガードされた時)に、 ; そのステートを出せるかどうかを決められます。2種類4パターンあります。 ; MoveContact or MoveContact = 1 (攻撃が当たった時) ; !MoveContact or MoveContact = 0 (攻撃が当たってない時) ; これを応用してスーパーキャンセルも可能です。 ; ; ※上の4つ以外にもありますが、他のトリガーはM.U.G.E.N本体docsフォルダの中の ;  CNSドキュメンテーションを参照してください。 ; ;■ステートエントリーの順序 ; ; ChangeStateの登録の順番は重要です。上に来れば来るほどコマンド入力の優先度が高くなります。 ; ; 引用になりますが、例えば「波動拳コマンドのChangeState(↓\→+パンチ)」を ;「昇龍拳コマンドのChangeState(→↓\+パンチ)」よりも上に登録した場合、 ; ゲーム中では昇龍拳を出そうとしても波動拳が誤って暴発しやすくなってしまいます。 ; 防止するためには、「波動拳のChangeState」を「昇龍拳のChangeState」よりも下に登録しなくてはなりません。 ;「レバーを前に入れて出す特殊技」と「投げ技」の関係なども同様です。 ; ; 順番をよく考えて登録しましょう。 ; ;■[Statedef -1]とは? ; ; この部分はCNSプログラミングの拡張部分の、常時監視ステートになります。 ; どのいかなる状態でも設定した記述が常に有効になるステートです(CNSの[Statedef -2]と似たような部分)。 ; ; 必要な記述と行なので、絶対に消さないでください。 ; ;============================================================================== ;------------------------------------------------------------------------------ ; 次の行は絶対に消さないでください。必須の項目です。 [Statedef -1] ;============================================================================== ;------------------------------------------------------------------------------ ;Shun Mc Satsu ;"You can change/edit it if you can't use the Shun Mc Satsu or something" [State -1,];Shun Mc Satsu type = ChangeState value = 6997 triggerall = !ishelper ;Helper/Clone can't used this skill TriggerAll = RoundState = 2 ;when the round is only at battle mode triggerall = Stateno != [6995,6999] ;when ronald is not attacking with Shun Mc Satsu triggerall = Stateno != [800,899] triggerall = Stateno != [10800,10899] triggerall = Stateno != [3100,3999] triggerall = Stateno != [32005,32135] triggerall = Var(15) != 1 ;when THE WORLD is not activate triggerall = Var(20) = 0 ;Not in AI mode triggerall = command = "Mc Satsu" ;Command of Shun Mc Satsu triggerall = power >= 3000 ;Power is 3000 or higher triggerall = life <= 300||var(28)>=1;Life is 300 or lower||when pinch-state is on triggerall = statetype != L ;Not in the air trigger1 = ctrl || (stateno = 200) || (stateno = 230) || (stateno = 430) || (Stateno = [10,12]) trigger1 = !MoveContact trigger2 = movetype != H trigger2 = statetype != L trigger2 = !MoveContact trigger3 = statetype != L trigger3 = !MoveContact trigger3 = power >= 4000 ;------------------------------------------------------------------------------ [State -1,] type = ChangeState value = 6997 triggerall = !ishelper || ishelper(666) TriggerAll = RoundState = 2 triggerall = Stateno != [6995,6999] triggerall = Stateno != [800,899] triggerall = Stateno != [10800,10899] triggerall = Stateno != [3100,3999] triggerall = Stateno != [32005,32135] triggerall = Var(15) != 1 triggerall = ctrl triggerall = random <= 10 || command = "Mc Satsu" triggerall = statetype != A || command = "Mc Satsu" && statetype != L ;triggerall = POS Y >= -1 trigger1 = enemy(0),Name = "Tendril" || enemy(1),Name = "Tendril" trigger2 = enemy(0),Name = "SLIME" || enemy(1),Name = "SLIME" trigger3 = enemy(0),Name = "YajyuImouto" || enemy(1),Name = "YajyuImouto" trigger4 = enemy(0),Name = "GNHKN" || enemy(1),Name = "GNHKN" trigger5 = enemy(0),Name = "ripps" || enemy(1),Name = "ripps" trigger6 = enemy(0),Name = "kuromaru" || enemy(1),Name = "kuromaru" trigger7 = enemy(0),Name = "YarimusiHIVE" || enemy(1),Name = "YarimusiHIVE" trigger8 = enemy(0),Name = "Slime" || enemy(1),Name = "Slime" trigger9 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" || enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA" trigger10 = enemy(0),Name = "gurospooo" || enemy(1),Name = "gurospooo" trigger11 = enemy(0),Name = "chanpuru" || enemy(1),Name = "chanpuru" trigger12 = enemy(0),Name = "D4miku" || enemy(1),Name = "D4miku" trigger13 = enemy(0),Name = "Minotaur" || enemy(1),Name = "Minotaur" trigger14 = enemy(0),Name = "Rugal_TLE" || enemy(1),Name = "Rugal_TLE" trigger15 = enemy(0),Name = "RugalTLE" || enemy(1),Name = "RugalTLE" trigger16 = enemy(0),Name = "Segalow" || enemy(1),Name = "Segalow" trigger17 = enemy(0),Name = "Timote95" || enemy(1),Name = "Timote95" trigger18 = enemy(0),Name = "Timote" || enemy(1),Name = "Timote" trigger19 = enemy(0),Name = "Crash Bandicoot by StefanBandicoot" || enemy(1),Name = "Crash Bandicoot by StefanBandicoot" trigger20 = enemy(0),Name = "CotT Crash" || enemy(1),Name = "CotT Crash" trigger21 = enemy(0),Name = "Crash Bandicoot" || enemy(1),Name = "Crash Bandicoot" trigger22 = enemy(0),Name = "Donald Duck" || enemy(1),Name = "Donald Duck" trigger23 = enemy(0),Name = "roper" || enemy(1),Name = "roper" trigger24 = enemy(0),Name = "Kuromaru/Strike" || enemy(1),Name = "Kuromaru/Strike" trigger25 = enemy(0),Name = "SLIME" || enemy(1),Name = "SLIME" trigger26 = enemy(0),Name = "Dirty Kung Fu Ma" || enemy(1),Name = "Dirty Kung Fu Ma" trigger27 = enemy(0),Name = "Dirty Kung Fu M" || enemy(1),Name = "Dirty Kung Fu M" trigger28 = enemy(0),Name = "DKFM" || enemy(1),Name = "DKFM" trigger29 = enemy(0),Name = "Dirty Kung Fu Man" || enemy(1),Name = "Dirty Kung Fu Man" trigger30 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld" trigger31 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld" trigger32 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld" trigger33 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld" trigger34 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno" trigger35 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno" trigger36 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno" trigger37 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno" trigger38 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno" trigger39 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno" trigger40 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno" trigger41 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno" trigger42 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld" trigger43 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld" trigger44 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld" trigger45 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld" trigger46 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean" trigger47 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean" trigger48 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean" trigger49 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean" trigger50 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean" trigger51 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean" trigger52 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean" trigger53 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean" trigger54 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman" trigger55 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman" trigger56 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman" trigger57 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman" trigger58 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld" trigger59 = enemy(0),name = "KitanaiNinjya" || enemy(1),name = "KitanaiNinjya" trigger60 = enemy(0),name = "KitanaiNinjya-T" || enemy(1),name = "KitanaiNinjya-T" trigger61 = enemy(0),name = "Scrooge McDuck" || enemy(1),name = "Scrooge McDuck" trigger62 = enemy(0),name = "Mickey Mouse" || enemy(1),name = "Mickey Mouse" trigger63 = enemy(0),name = "Mickey" || enemy(1),name = "Mickey" trigger64 = enemy(0),name = "Ryuji Yamazaki" || enemy(1),name = "Ryuji Yamazaki" ;------------------------------------------------------------------------------ ;ザ・ワールド [State -1,];THE WORLD type = ChangeState value = 31665 triggerall = !ishelper TriggerAll = RoundState = 2 triggerall = Var(20) = 0 triggerall = Var(15) != 1 triggerall = command = "world" triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;フール・バーガー [State -1,];Whole Burger type = ChangeState value = 32105 TriggerAll = RoundState = 2 triggerall = Var(20) = 0 triggerall = Var(15) != 1 triggerall = command = "whole" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ドナハンマー [State -1, ]; Dona Hammer type = ChangeState value = 3950 triggerall = Var(20) = 0 triggerall = power >= 3000 triggerall = statetype != A triggerall = command = "holdback" triggerall = command = "a" triggerall = command = "x" trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;超大爆発 [State -1,];Super Loud Explosion type = ChangeState value = 4120 triggerall = Var(20) = 0 triggerall = Var(15) != 1 triggerall = command = "superbomb" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;犯ヴァーガーだッ!!(ゲージレベル3) [State -1,];Hamva-ga-DAH!!! type = ChangeState value = 3100 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-da" triggerall = power >= 3000 triggerall = statetype != L triggerall = NumHelper(3500) = 0 trigger1 = ctrl = 1 trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3050,3350] trigger2 = movecontact ;エレメントマスター(ゲージレベル3) [State -1,];Element Master type = ChangeState value = 17000 triggerall = Var(20) = 0 triggerall = Var(15) != 1 triggerall = command = "a" triggerall = command = "b" triggerall = command = "c" triggerall = power >= 3000 triggerall = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1,] type = ChangeState value = 12340 triggerall = Var(20) = 0 triggerall = command = "wtf" triggerall = statetype != A triggerall = roundstate = 2 trigger1 = ctrl ;------------------------------------------------------------------------------ ;アンハッピーセット(ゲージレベル3) [State -1, ];Happy Meal! type = ChangeState value = 3300 triggerall = Var(20) = 0 triggerall = Stateno != [6995,6999] triggerall = Stateno != 195 triggerall = Var(15) != 1 triggerall = command = "unhappyset" triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = Stateno != [3300,3305] ;------------------------------------------------------------------------------ ;リビング・ドール(ゲージレベル3) [State -1, ];A Living Doll type = ChangeState value = 2121 triggerall = Var(20) = 0 triggerall = numhelper(2122) = 0 triggerall = command = "Applez" triggerall = power >= 3000 trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;ドナルドガールラッシュ(ゲージレベル2) [State -1,];Ronald Girl Rush type = ChangeState value = 3050 triggerall = Var(20) = 0 triggerall = command = "donaldgirlrush" triggerall = power >= 2000 triggerall = statetype != A triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ドナルドマジック(ゲージレベル2) [State -1, ];Ronald MAGIC type = ChangeState value = 3200 triggerall = Var(20) = 0 triggerall = command = "donaldmagic" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;マックレーザー(ゲージレベル3) [State -1, ];Mc lazer type = ChangeState value = 3204 triggerall = Var(20) = 0 triggerall = command = "mega laser" triggerall = numhelper(21900) = 0 triggerall = power >= 3000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ドナルドマジック(ゲージレベル2) [State -1, ];Nigth of Potato type = ChangeState value = 3700 triggerall = Var(20) = 0 triggerall = command = "Potatoz" triggerall = numhelper(1790) != 4 triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ポテトジェネレーター [State -1, ];Potato Generator type = ChangeState value = 7250 triggerall = Var(20) = 0 triggerall = command = "holddown" triggerall = command = "b" triggerall = command = "y" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050] trigger2 = movecontact ;------------------------------------------------------------------------------ ;リンゴエレム [State -1, ];Elem Apple bomb type = ChangeState value = 3800 triggerall = Var(20) = 0 triggerall = command = "Applez" triggerall = power >= 2000 triggerall = NumHelper(1810) = 0 triggerall = NumHelper(1890) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;シェイクヘル [State -1, ];Hell Shake bomb type = ChangeState value = 3900 triggerall = Var(20) = 0 triggerall = command = "Shakez" triggerall = power >= 2000 triggerall = NumHelper(1910) = 0 triggerall = NumHelper(1980) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;ヘルオーラ爆弾 [State -1, ];Hell Aura bomb type = ChangeState value = 3905 triggerall = Var(20) = 0 triggerall = command = "aurabomb" triggerall = power >= 2000 triggerall = NumHelper(1905) = 0 triggerall = NumHelper(1985) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;迫り来るポテト(ゲージレベル2) [State -1, ];Potato Wall type = ChangeState value = 3110 triggerall = Var(20) = 0 triggerall = command = "c" triggerall = command = "x" triggerall = command = "holddown" triggerall = Power >= 2000 triggerall = NumProjID(3100) < 5 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050] trigger2 = movecontact ;------------------------------------------------------------------------------ ;犯ヴァーガーがぁこれくらい(ゲージレベル1) [State -1,];A lot of hamva-ga type = ChangeState value = 3400 triggerall = Var(20) = 0 triggerall = command = "korekurai" triggerall = power >= 1000 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;ダンスに夢中なんだ(ゲージレベル1) [State -1, ];crazy about Dancing type = ChangeState value = 3000 triggerall = Var(20) = 0 triggerall = command = "dance" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3350] trigger2 = movecontact ;------------------------------------------------------------------------------ ;ザ・カオスビーム(ゲージレベル1) [State -1, ];The Chaos Beam type = ChangeState value = 25050 triggerall = Var(20) = 0 triggerall = command = "chaos beam" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050] trigger2 = movecontact ;------------------------------------------------------------------------------- ;=============================================================================== ;------------------------------------------------------------------------------- ;エクスチェンジ [State -1,];Blood exchange type = ChangeState value = 1234 triggerall = !ishelper triggerall = Var(20) = 0 triggerall = Var(13) = 0 triggerall = statetype != L triggerall = movehit != 1 triggerall = movetype != H triggerall = command = "c" triggerall = power<powermax triggerall = life >= 50 triggerall = Alive = 1 triggerall = roundstate = 2 trigger1 = ctrl ignorehitpause = 1 ;エクスチェンジAI? [State -1,];Blood exchange/AI type = ChangeState value = 1234 triggerall = !ishelper triggerall = Var(20) != 0 triggerall = Var(13) = 0 triggerall = statetype != L triggerall = movehit != 1 triggerall = movetype != H triggerall = command = "c" triggerall = power <= 2999 triggerall = life >= 500 triggerall = Alive = 1 triggerall = roundstate = 2 trigger1 = ctrl ignorehitpause = 1 ;------------------------------------------------------------------------------ ;バースト [State -1,];BURST type = ChangeState value = 1300 triggerall = Var(20) = 0 triggerall = movetype = H triggerall = numexplod(8123) = 0 triggerall = Var(15) != 1 triggerall = command = "burst" triggerall = power >= 4000 triggerall = Alive = 1 triggerall = stateno != 1300 trigger1 = roundstate = 2 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ソウル・スピリット [State -1,];Soul Wisp type = ChangeState value = 1400 triggerall = Var(20) = 0 triggerall = Var(49) != 2 triggerall = Var(49) != 4 triggerall = command = "holdfwd" && command = "z" triggerall = NumHelper(1400) = 0 trigger1 = statetype != A trigger1 = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ ;ソウル罠 [State -1,];Soul trap type = ChangeState value = 1450 triggerall = Var(20) = 0 triggerall = Var(49) != 3 triggerall = Var(49) != 4 triggerall = command = "holdback" && command = "z" triggerall = NumHelper(1455) = 0 trigger1 = statetype != A trigger1 = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ ;モードックのバリア? [State -1,];MODOK barrier type = ChangeState value = 1460 triggerall = Var(20) = 0 triggerall = Var(49) != 1 triggerall = Var(49) != 4 triggerall = NumHelper(1426) = 0 triggerall = command = "holddown" && command = "z" trigger1 = statetype != A trigger1 = statetype != L trigger1 = ctrl ;------------------------------------------------------------------------------ ;空中ドナサイドカッター [State -1,airdonaside cutter] type = ChangeState value = 1053 triggerall = Var(20) = 0 triggerall = command = "donasidecutter_a" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;ドナサイドカッター [State -1,donaside cutter] type = ChangeState value = 1050 triggerall = Var(20) = 0 triggerall = command = "donasidecutter_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ドナルドガール呼び出し [State -1, Donald girl] type = ChangeState value = 1060 triggerall = Var(20) = 0 triggerall = Var(45) = 0 triggerall = command = "donaldgirl_x" triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;GO ACTIVE(強) [State -1, GO ACTIVE] type = ChangeState value = 1020 triggerall = Var(20) = 0 triggerall = command = "GO ACTIVE_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;GO ACTIVE(弱) [State -1, GO HAPPY] type = ChangeState value = 1000 triggerall = Var(20) = 0 triggerall = command = "GO ACTIVE_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ダークターボ [State -1, dark turbo] type = ChangeState value = 1250 triggerall = Var(20) = 0 triggerall = command = "Dark Turbo" triggerall = NUmhelper(4250) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;リンゴ爆弾 [State -1, apple bomb] type = ChangeState value = 1800 triggerall = Var(20) = 0 triggerall = command = "apple bom_y" triggerall = NumHelper(1810) = 0 triggerall = NumHelper(1890) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;リンゴ爆弾 [State -1, apple bomb air] type = ChangeState value = 1880 triggerall = Var(20) = 0 triggerall = command = "apple bom_y" triggerall = NumHelper(1810) = 0 triggerall = NumHelper(1890) = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;チーズトラップ [State -1, Cheeze trap] type = ChangeState value = 1850 triggerall = Var(20) = 0 triggerall = command = "Cheeze trap" triggerall = NumHelper(1850) <= 2 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;シェイク爆弾 [State -1, Shake bomb] type = ChangeState value = 1900 triggerall = Var(20) = 0 triggerall = command = "shakebomb" triggerall = NumHelper(1910) = 0 triggerall = NumHelper(1980) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;リンゴ爆弾 [State -1, shake bomb12] type = ChangeState value = 1900 triggerall = Var(20) = 0 triggerall = command = "shakebomb" triggerall = 1;palno = [11,12] trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;デス爆弾 [State -1, Death bomb] type = ChangeState value = 1905 triggerall = Var(20) = 0 triggerall = command = "deathbomb" triggerall = NumHelper(1905) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;ぶちまけポテト [State -1, hanva-ga-] type = ChangeState value = 1600 triggerall = Var(20) = 0 triggerall = command = "poteto_a" triggerall = NumHelper(1600) = 0 triggerall = NumProjID(1600) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;犯ヴァーガー4個分 [State -1, hanva-ga-4] type = ChangeState value = 1205 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-4kobun_b" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;犯ヴァーガー [State -1, hanva-ga-] type = ChangeState value = 1200 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-_a" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;空中犯ヴァーガー4個分 [State -1, hanva-ga-4] type = ChangeState value = 1100 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-4kobun_b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;空中犯ヴァーガー [State -1, hanva-ga-] type = ChangeState value = 1110 triggerall = Var(20) = 0 triggerall = command = "hanva-ga-_a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ignorehitpause = 1 ;============================================================================== ;------------------------------------------------------------------------------ ;ダッシュ [State -1, Dash] type = ChangeState value = 100 triggerall = Var(20) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;バックステップ [State -1, Back Step] type = ChangeState value = 105 triggerall = Var(20) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ignorehitpause = 1 ;-------------------------- ;------------------------------------------------------------------------------ ;投げ [State -1,] type = ChangeState value = 800 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 15 trigger2 = command = "holdback" trigger2 = p2bodydist X < 15 ignorehitpause = 0 ;バッシャー [State -1,] type = ChangeState value = 835 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "x" triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 ;投げ [State -1,] type = ChangeState value = 880 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "siphon" trigger1 = p2bodydist X < 40 ignorehitpause = 0 ;============================================================================== ;------------------------------------------------------------------------------ ;空中投げ [State -1,] type = ChangeState value = 850 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = statetype = A triggerall = stateno != 105 triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 15 trigger1 = p2statetype = A trigger2 = command = "holdback" trigger2 = p2bodydist X < 35 trigger2 = p2statetype = A ignorehitpause = 1 [State -1,] type = ChangeState value = 860 triggerall = Var(15) != 1 triggerall = Var(20) = 0 triggerall = command = "x" triggerall = command = "y" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 100 triggerall = p2bodydist Y =[-30,30] trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 ;============================================================================== ;------------------------------------------------------------------------------ ;挑発 [State -1,] type = ChangeState value = 195 triggerall = Var(20) = 0 triggerall = command = "start" trigger1 = statetype = S || statetype = C trigger1 = ctrl ;------------------------------------------------------------------------------ ;DIO殴り [State -1,] type = ChangeState value = 260 triggerall = Var(20) = 0 triggerall = command = "holdfwd" triggerall = command = "y" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact trigger8 = stateno = 440 trigger8 = movecontact trigger9 = stateno = 240 trigger9 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;立ち弱 [State -1,] type = ChangeState value = 200 triggerall = Var(20) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;立ち中 [State -1,] type = ChangeState value = 210 triggerall = Var(20) = 0 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;立ち強1 [State -1,] type = ChangeState value = 230 triggerall = Var(20) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;前強攻撃 [State -1,] type = ChangeState value = 250 triggerall = Var(20) = 0 triggerall = command = "holdfwd" triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact trigger8 = stateno = 440 trigger8 = movecontact trigger9 = stateno = 240 trigger9 = movecontact trigger10 = stateno = 260 trigger10 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;立ち強2 [State -1,] type = ChangeState value = 240 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;しゃがみ弱 [State -1,] type = ChangeState value = 400 triggerall = Var(20) = 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = time > 3 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;しゃがみ中 [State -1,] type = ChangeState value = 410 triggerall = Var(20) = 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;しゃがみ強1 [State -1,] type = ChangeState value = 430 triggerall = Var(20) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 200 trigger4 = movecontact trigger5 = stateno = 210 trigger5 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;しゃがみ強2 [State -1,] type = ChangeState value = 440 triggerall = Var(20) = 0 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 430 trigger4 = movecontact trigger5 = stateno = 200 trigger5 = movecontact trigger6 = stateno = 210 trigger6 = movecontact trigger7 = stateno = 230 trigger7 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;空中弱 [State -1,] type = ChangeState value = 601 triggerall = Var(20) = 0 triggerall = command = "x" && command = "holddown" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 601 trigger2 = animelemtime(6) >= 0 trigger3 = stateno = 600 trigger3 = time >= 7 ignorehitpause = 1 ;空中弱 [State -1,] type = ChangeState value = 600 triggerall = Var(20) = 0 triggerall = command = "x" && command != "holddown" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 601 trigger2 = animelemtime(6) >= 0 trigger3 = stateno = 600 trigger3 = time >= 7 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;空中中 [State -1,] type = ChangeState value = 610 triggerall = Var(20) = 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 601 trigger3 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;空中強1 [State -1,] type = ChangeState value = 630 triggerall = Var(20) = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact trigger4 = stateno = 601 trigger4 = movecontact ignorehitpause = 1 ;------------------------------------------------------------------------------ ;空中強2 [State -1,] type = ChangeState value = 640 triggerall = Var(20) = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact trigger4 = stateno = 630 trigger4 = movecontact trigger5 = stateno = 601 trigger5 = movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;空中ダッシュ(air) [State -1, Dash] type = ChangeState value = 110 triggerall = Var(20) = 0 triggerall = numexplod(11) = 0 triggerall = command = "FF" triggerall = statetype = A triggerall = stateno != 110 triggerall = stateno != 115 trigger1 = ctrl ignorehitpause = 1 ;--------------------------------------------------------------------------- ;空中バックダッシュ(air) [State -1, Dash] type = ChangeState value = 115 triggerall = Var(20) = 0 triggerall = numexplod(11) = 0 triggerall = command = "BB" triggerall = statetype = A triggerall = stateno != 110 triggerall = stateno != 115 trigger1 = ctrl ignorehitpause = 1 ;------------------------------------------------------------------------------------------------------------------- [State -1,AI] type = VarSet triggerall = ((Var(20) = 0) && (RoundState != 3)) Trigger1 = Command = "AI_00" || Command = "AI_01" || Command = "AI_02" || Command = "AI_03" || Command = "AI_04" Trigger2 = Command = "AI_05" || Command = "AI_06" || Command = "AI_07" || Command = "AI_08" || Command = "AI_09" Trigger3 = Command = "AI_10" || Command = "AI_11" || Command = "AI_12" || Command = "AI_13" || Command = "AI_14" Trigger4 = Command = "AI_15" || Command = "AI_16" || Command = "AI_17" || Command = "AI_18" || Command = "AI_19" Trigger5 = Command = "AI_20" || Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24" Trigger6 = Command = "AI_25" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28" || Command = "AI_29" Trigger7 = Command = "AI_30" || Command = "AI_31" || Command = "AI_32" || Command = "AI_33" || Command = "AI_34" Trigger8 = Command = "AI_35" || Command = "AI_36" || Command = "AI_37" || Command = "AI_38" || Command = "AI_39" Trigger9 = Command = "AI_40" || Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44" Trigger10 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48" || Command = "AI_49" Trigger11 = Command = "AI_50" || Command = "AI_51" || Command = "AI_52" || Command = "AI_53" || Command = "AI_54" Trigger12 = Command = "AI_55" || Command = "AI_56" || Command = "AI_57" || Command = "AI_58" || Command = "AI_59" Trigger13 = Command = "AI_60" || Command = "AI_61" || Command = "AI_62" || Command = "AI_63" || Command = "AI_64" Trigger14 = Command = "AI_65" || Command = "AI_66" || Command = "AI_67" || Command = "AI_68" || Command = "AI_69" trigger15 = NumHelper(20000) trigger15 = Helper(20000),var(20)!=0 V = 20 Value = 2 ignorehitpause = 1 ;------------------------------------------------------------- ;============================================================= ;OTHER/SYSTEM/ETC ;============================================================= ;------------------------------------------------------------- [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = [0,8] triggerall = enemynear,statetime = 111 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19385 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2 triggerall = enemynear,var(2) = [0,8] triggerall = enemynear,statetime = 111 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19386 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 0 triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,statetime = 111 || enemynear,statetime = 296 trigger2 = enemynear,var(2) = [10,18] trigger2 = enemynear,statetime = 181 anim = 19380 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = 9 && enemynear,statetime = 116 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19387 ID = 19380 postype = left pos = 56,205 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 0 triggerall = enemynear,fvar(31) != [1,2] triggerall = numexplod(19380) <=1 triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = 9 && (enemynear,statetime = 116 || enemynear,statetime = 121 || enemynear,statetime = 306) trigger2 = enemynear,var(2) = 19 && (enemynear,statetime = 186 || enemynear,statetime = 191) anim = 19380 ID = 19380 postype = left pos = 56,205 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,statetime = 296 trigger2 = enemynear,var(2) = 9 && enemynear,statetime = 306 anim = 19388 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,statetime = 296 trigger2 = enemynear,var(2) = 9 && enemynear,statetime = 306 anim = 19389 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [0,8] trigger1 = enemynear,fvar(31) = 1 trigger1 = enemynear,statetime = 142 trigger2 = enemynear,var(2) = 9 && enemynear,fvar(31) = 1 trigger2 = enemynear,statetime = 152 trigger3 = enemynear,var(2) = [0,8] trigger3 = enemynear,fvar(31) = 2 trigger3 = enemynear,statetime = 212 trigger4 = enemynear,var(2) = 9 && enemynear,fvar(31) = 2 trigger4 = enemynear,statetime = 222 trigger5 = enemynear,var(2) = [0,8] trigger5 = enemynear,fvar(31) = 3 trigger5 = enemynear,statetime = 327 trigger6 = enemynear,var(2) = 9 && enemynear,fvar(31) = 3 trigger6 = enemynear,statetime = 337 trigger7 = enemynear,var(2) = [10,19] trigger7 = enemynear,fvar(31) = 1 trigger7 = enemynear,statetime = 147 trigger8 = enemynear,var(2) = [10,18] trigger8 = enemynear,fvar(31) = 2 trigger8 = enemynear,statetime = 212 trigger9 = enemynear,var(2) = 19 && enemynear,fvar(31) = 2 trigger9 = enemynear,statetime = 222 trigger10 = enemynear,var(2) = [10,18] trigger10 = enemynear,fvar(31) = 3 trigger10 = enemynear,statetime = 287 trigger11 = enemynear,var(2) = 19 && enemynear,fvar(31) = 3 trigger11 = enemynear,statetime = 297 trigger12 = enemynear,var(2) = [20,29] trigger12 = enemynear,fvar(31) = 1 trigger12 = enemynear,statetime = 122 trigger13 = enemynear,var(2) = [20,29] trigger13 = enemynear,fvar(31) = 2 trigger13 = enemynear,statetime = 166 trigger14 = enemynear,var(2) = [20,27] trigger14 = enemynear,fvar(31) = 3 trigger14 = enemynear,statetime = 206 trigger15 = enemynear,var(2) = 28 && enemynear,fvar(31) = 3 trigger15 = enemynear,statetime = 242 trigger16 = enemynear,var(2) = 29 && enemynear,fvar(31) = 3 trigger16 = enemynear,statetime = 277 anim = 19381 ID = 19380 postype = left pos = 56,173 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != 1 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = [10,18] triggerall = enemynear,statetime = 181 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19390 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != 1 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2 triggerall = enemynear,var(2) = [10,18] triggerall = enemynear,statetime = 181 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19391 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != 1 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = 19 && enemynear,statetime = 186 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19392 ID = 19380 postype = left pos = 56,205 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [10,18] trigger1 = enemynear,statetime = 246 trigger2 = enemynear,var(2) = 19 && enemynear,statetime = 256 anim = 19382 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) != 1 triggerall = enemynear,fvar(31) != [1,2] triggerall = !numexplod(19380) triggerall = TeamMode = single || TeamMode = turns trigger1 = enemynear,var(2) = [10,18] trigger1 = enemynear,statetime = 246 trigger2 = enemynear,var(2) = 19 && enemynear,statetime = 256 trigger3 = enemynear,var(2) = 28 && enemynear,statetime = 201 trigger4 = enemynear,var(2) = 29 && enemynear,statetime = 236 anim = 19383 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State -2] type = Explod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno = 3204 triggerall = enemynear,fvar(31) != [1,2] triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1 triggerall = enemynear,var(2) = 29 && enemynear,statetime = 236 triggerall = !numexplod(19380) trigger1 = TeamMode = single || TeamMode = turns anim = 19384 ID = 19380 postype = left pos = 56,189 ownpal = 1 ontop = 1 bindtime = -1 [State 3100, 1] type = RemoveExplod triggerall = numenemy triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU" triggerall = enemynear,stateno != 3204 trigger1 = TeamMode = single || TeamMode = turns ID = 19380 ;------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------- ;------------------------- [State -3,ランダム] type = varrandom triggerall = var(15) != 1 triggerall = var(17) = 0 triggerall = var(30) = 0 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = Life < 0.3*LifeMax trigger1 = PalNo != 12 v = 28 range = 1,36 ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(15) != 1 triggerall = var(17) = 0 triggerall = var(30) = 0 triggerall = var(50) >= 1 trigger1 = Life < 0.3*LifeMax trigger1 = PalNo = 12 var(28) = 28 ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = Life < 0.3*LifeMax var(30) = 1 ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = Life > 0.3*LifeMax var(30) = 0 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) != [24,26] trigger1 = Life < 0.3*LifeMax value = 20,0 abspan = 0 volume = 999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) != [24,28] trigger1 = Life < 0.3*LifeMax value = 20,5+(Random % 2) abspan = 0 volume = 999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) = [24,26] trigger1 = Life < 0.3*LifeMax value = 23,7 abspan = 0 volume = 9999999999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) = 27 trigger1 = Life < 0.3*LifeMax value = 24,7 abspan = 0 volume = 999 ignorehitpause = 1 [State -3, Danger Sound] type = PlaySnd triggerall = var(15) != 1 triggerall = var(50) >= 1 trigger1 = !ishelper(211) trigger1 = var(17) = 0 trigger1 = var(28) = 28 trigger1 = Life < 0.3*LifeMax value = 25,7 abspan = 0 volume = 99999999999999 ignorehitpause = 1 ;------------------------------- [State -3,ランダム] type = varrandom triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(28) != 18 triggerall = var(15) != 1 triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] v = 31 range = 1,6 ignorehitpause = 1 [State -3,ランダム] type = varrandom triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(28) = 18 triggerall = var(15) != 1 triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] v = 31 range = 5 ignorehitpause = 1 [State -3, 黒ドナルドゲージ回復] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 1 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 1000 [State -3, 黒ドナルドゲージ回復] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 2 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 2000 [State -3, 黒ドナルドゲージ回復] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 3 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 3000 [State -3, 黒ドナルドゲージ回復] type = powerset triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 4 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 4000 [State -3, 黒ドナルドゲージ回復] type = poweradd triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 5 triggerall = var(15) != 1 triggerall = Life < 0.3*LifeMax triggerall = var(28) != 27 Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = -1000 [State -3, 黒ドナルドゲージ回復] type = poweradd triggerall = var(50) >= 1 triggerall = var(17) = 0 triggerall = var(31) = 6 triggerall = var(15) != 1 triggerall = var(28) != [23,27] triggerall = Life < 0.3*LifeMax Trigger1 = Win != 1 Trigger2 = Lose != 1 Trigger3 = DrawGame != 1 Trigger4 = RoundState != 4 Trigger5 = RoundState != [0,1] value = 0 [State -3,ボイスランダム] type = varrandom triggerall = var(50) >= 1 triggerall = var(17) = 1 trigger1 = Life > 0.3*LifeMax trigger2 = RoundState = 2 Trigger3 = Win = 1 Trigger4 = Lose = 1 Trigger5 = DrawGame = 1 Trigger6 = RoundState = 4 Trigger7 = RoundState = [0,1] v = 31 range = 0 ignorehitpause = 1 [State -3];チーム戦ゲージ位置ずらし type = VarSet triggerall = NumPartner trigger1 = p3name = "Donald" && (partner,Authorname = "kishio&Donalddesu") trigger1 = teamside = 1 trigger1 = ID > Partner,ID trigger2 = p3name = "Donald" && (partner,Authorname = "kishio&Donalddesu") trigger2 = teamside = 2 trigger2 = ID < Partner,ID fvar(35) = 1 ignorehitpause = 1 ;------------------------------- [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 1 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8000 ID = 8000 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 1 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8000 ID = 8000 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 2 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8001 ID = 8001 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 2 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8001 ID = 8001 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 3 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8002 ID = 8002 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 3 trigger1 = Life < 0.3*LifeMax type = Explod ownpal = 1 anim = 8002 ID = 8002 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 4 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8003 ID = 8003 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 4 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8003 ID = 8003 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 5 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8004 ID = 8004 postype = left pos = 0+(ifelse(fvar(35),25,0)), 215 supermovetime = 999999999 pausemovetime = 999999999 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 5 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8004 ID = 8004 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 6 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8005 ID = 8005 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 6 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8005 ID = 8005 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 7 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8006 ID = 8006 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 7 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8006 ID = 8006 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] type=NotHitBy trigger1=Const(Data.Life)<=999 trigger2=Const(Data.attack)<=89 trigger3=Const(Data.defence)<=99 trigger4=Const(Data.power)<=3999 value=SCA time=10 [State -3, Danger Left] triggerall=numexplod(89765)=0 trigger1=Const(Data.Life)<=999 trigger2=Const(Data.attack)<=89 trigger3=Const(Data.defence)<=99 trigger4=Const(Data.power)<=3999 type = Explod ownpal = 1 anim = 8993 ID = 89765 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0,0 ontop = 1 bindtime = -1 ignorehitpause = 1 removetime = -1 sprpriority = 999999999999 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 8 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8007 ID = 8007 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 8 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8007 ID = 8007 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 9 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8008 ID = 8008 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 9 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8008 ID = 8008 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 10 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8009 ID = 8009 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 10 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8009 ID = 8009 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 11 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8010 ID = 8010 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 11 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8010 ID = 8010 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 12 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8011 ID = 8011 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 12 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8011 ID = 8011 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 13 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8012 ID = 8012 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 13 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8012 ID = 8012 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 14 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8013 ID = 8013 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 14 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8013 ID = 8013 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 15 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8014 ID = 8014 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 15 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8014 ID = 8014 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 16 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8015 ID = 8015 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 16 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8015 ID = 8015 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 17 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8016 ID = 8016 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 17 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8016 ID = 8016 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 18 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8017 ID = 8017 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 18 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8017 ID = 8017 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 19 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8018 ID = 8018 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 19 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8018 ID = 8018 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 20 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8019 ID = 8019 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 20 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8019 ID = 8019 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 21 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8020 ID = 8020 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 21 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8020 ID = 8020 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 22 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8021 ID = 8021 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 22 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8021 ID = 8021 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 23 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8022 ID = 8022 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = 0+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 23 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8022 ID = 8022 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 24 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8023 ID = 8023 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 24 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8023 ID = 8023 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 25 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8024 ID = 8024 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 25 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8024 ID = 8024 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 26 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8025 ID = 8025 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 26 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8025 ID = 8025 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 27 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8026 ID = 8026 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 27 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8026 ID = 8026 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 28 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8027 ID = 8027 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 28 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8027 ID = 8027 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 ; [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 29 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8028 ID = 8028 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 29 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8028 ID = 8028 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 30 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8029 ID = 8029 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 30 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8029 ID = 8029 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 31 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8030 ID = 8030 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 31 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8030 ID = 8030 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 32 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8031 ID = 8031 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 32 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8031 ID = 8031 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 33 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8032 ID = 8032 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 33 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8032 ID = 8032 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 34 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8033 ID = 8033 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 34 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8033 ID = 8033 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 35 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8034 ID = 8034 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 35 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8034 ID = 8034 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Left] triggerall = teamside = 1 triggerall = var(17) = 0 triggerall = var(28) = 36 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8035 ID = 8035 postype = left supermovetime = 999999999 pausemovetime = 999999999 pos = -1+(ifelse(fvar(35),25,0)), 215 ontop = 1 bindtime = -1 scale = 0.5, 0.5 ignorehitpause = 1 [State -3, Danger Right] triggerall = teamside = 2 triggerall = var(17) = 0 triggerall = var(28) = 36 triggerall = Life < 0.3*LifeMax trigger1 = RoundState = 2 Trigger2 = Win != 1 Trigger3 = Lose != 1 Trigger4 = DrawGame != 1 Trigger5 = RoundState != 4 Trigger6 = RoundState != [0,1] type = Explod ownpal = 1 anim = 8035 ID = 8035 ontop = 1 postype = right supermovetime = 999999999 pausemovetime = 999999999 pos = 0-(ifelse(fvar(35),25,0)), 215 bindtime = -1 facing = -1 scale = 0.5, 0.5 ignorehitpause = 1 ;====================== [State -3] type = DefenceMulSet trigger1 = var(28) = 1 || var(28) = 28 value = .25 ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 1 value = 1.3 ignorehitpause = 1 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%6) = 0 trigger1 = var(28) = 1 || var(28) = 28 value = 1 [State -3, 黒ドナルドゲージ回復] type = poweradd trigger1 = var(28) = 1 || var(28) = 28 trigger1 = var(15) != 1 value = 3 [State -3] type = DefenceMulSet trigger1 = var(28) = 2 value = .35 ignorehitpause = 1 [State -3, 黒ドナルドゲージ回復] type = poweradd trigger1 = var(28) = 2 || var(28) = 28 trigger1 = var(15) != 1 value = 1 [State -2, ステート変更] type = ChangeState TriggerAll = RoundState = 2 trigger1 = var(17) = 0 trigger1 = var(28) = 3 trigger1 = Alive = 1 trigger1 = movetype = H ;trigger1 = statetype != L ;trigger1 = Pos y >= -5 Trigger1 = (PrevStateNo=[5000,5999]) trigger1 = stateno != [120,159] trigger1 = stateno != [800,899] value = 809 ctrl = 1 ignorehitpause = 1 [State -3] type = attackmulset triggerall = 1 trigger1 = var(28) = 4 value = 1.2 ignorehitpause = 1 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = alive = 1 trigger1 = var(28) = 5 || var(28) = 28 trigger1 = var(15) != 1 value = 4 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%4) = 0 trigger1 = var(28) = 6 || var(28) = 28 value = 1 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = alive = 1 trigger1 = var(28) = 7 || var(28) = 28 trigger1 = var(15) != 1 value = PowerMax [State -3, ヘルパーを出す] type = Helper trigger1 = var(17) = 0 trigger1 = var(28) = 8 || var(28) = 28 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 trigger1 = numhelper(211) = 0 name = "clone" stateno = 211 ID = 211 pos = 0,0 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.2 size.yscale = 0.2 helpertype = Player ignorehitpause = 1 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = var(28) = 9 || var(28) = 28 triggerall = alive = 1 triggerall = (GameTime%3) = 0 trigger1 = statetype = A value = 1 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = alive = 1 triggerall = var(28) = 9 || var(28) = 28 trigger1 = var(15) != 1 trigger1 = statetype = A value = 1 [State -2, ステート変更] type = ChangeState trigger1 = var(17) = 0 trigger1 = fvar(24) = 0 trigger1 = var(28) = 10 || var(28) = 28 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 value = 999 ctrl = 1 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = alive = 1 triggerall = movetype = H triggerall = (GameTime%2) = 0 trigger1 = var(28) = 11 || var(28) = 28 trigger2 = palno = 12 value = 1 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = movetype = H trigger1 = var(28) = 11 || var(28) = 28 trigger2 = palno = 12 value = 5 [State -3] type = Helper triggerall = Alive = 1 triggerall = numhelper(1275) = 0 triggerall = movetype = H trigger1 = var(28) = 13 || var(28) = 28 name = "shield" ID = 1275 postype = p1 pos = 45, 0 stateno = 1275 size.xscale = 1 size.yscale = 1 keyctrl = 0 ownpal = 1 ontop = 1 ignorehitpause = 1 [State -3, 黒ドナルドゲージ回復] type = poweradd trigger1 = var(28) = 13 || PalNo = 10 || var(28) = 28 trigger1 = var(15) != 1 trigger1 = numhelper(1275) = 0 value = 4 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = numhelper(1275) = 1 trigger1 = var(28) = 13 || PalNo = 10 || var(28) = 28 trigger1 = var(15) != 1 value = 8 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%3) = 0 triggerall = numhelper(1275) = 1 trigger1 = var(28) = 13 || PalNo = 10 || var(28) = 28 value = 1 [State -3] type = DefenceMulSet trigger1 = numhelper(1275) = 1 trigger1 = var(28) = 13 || PalNo = 10 value = .55 ignorehitpause = 1 [State -3] type = VelSet trigger1 = var(25) = 2 trigger1 = statetype != A trigger1 = numhelper(1275) = 1 trigger1 = helper(1275),movecontact x = -8 [State -2, ステート変更] type = changestate triggerall = FrontEdgeDist <= 140 trigger1 = helper(1275),movecontact trigger1 = enemynear,movetype = H trigger1 = movetype != H trigger1 = var(25) = 2 trigger1 = numhelper(1275) = 1 trigger1 = statetype != A value = 0 ctrl = 1 [State -3] type = varset trigger1 = var(25) = 2 v = 25 value = 0 [State -3] type = varset trigger1 = var(28) = 29 || var(28) = 28 v = 24 value = 10 [State -2, ステート変更] type = ChangeState TriggerAll = RoundState = 2 trigger1 = movetype = H trigger1 = var(17) = 0 trigger1 = var(28) = 14 || var(28) = 28 trigger1 = fvar(23) = 0 ;trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 value = 3100 ctrl = 1 [State -3] type = DefenceMulSet trigger1 = var(28) = 16 value = .50 ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 17 value = 1.2 ignorehitpause = 1 [State -3] type = DefenceMulSet triggerall = NumProjID(1600) >= 1 trigger1 = var(28) = 19 || var(28) = 28 value = 0.0 ignorehitpause = 1 [State -3, 黒ドナルドゲージ回復] type = poweradd triggerall = var(15) != 1 trigger1 = NumProjID(1600) >= 1 trigger1 = var(28) = 19 || var(28) = 28 value = 4 [state -2] type = helper trigger1 = var(28) = 27 || var(28) = 28 trigger1 = !numhelper(168436) trigger1 = roundstate = 2 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 helpertype = normal pos = 30, -100 postype = p1 stateno = 168436 id = 168436 name = "SearchPotato" size.xscale = 0.3 size.yscale = 0.3 [State -3, 黒ドナルドライフ回復] type = poweradd trigger1 = var(28) = 28 value = 1 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = var(28) = 29 || var(28) = 28 triggerall = alive = 1 triggerall = (GameTime%3) = 0 trigger1 = statetype = S trigger2 = statetype = C value = 1 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = alive = 1 triggerall = var(28) = 29 || var(28) = 28 triggerall = var(15) != 1 trigger1 = statetype = S trigger2 = statetype = C value = 1 [State -3, ヘルパーを出す] type = Helper trigger1 = var(17) = 0 trigger1 = var(28) = 30 || var(28) = 28 trigger1 = Life < 0.3*LifeMax trigger1 = Alive = 1 trigger1 = numhelper(2845) = 0 name = "Bounce" stateno = 2845 ID = 2845 pos = 0,-10 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.3 size.yscale = 0.3 helpertype = normal ignorehitpause = 1 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = alive = 1 triggerall = (GameTime%3) = 0 trigger1 = var(28) = 31 || var(28) = 28 trigger1 = movetype = A value = 1 ignorehitpause = 1 [State -2, 黒ドナルドライフ回復] type = poweradd triggerall = movetype = A trigger1 = var(28) = 31 || var(28) = 28 value = 5 [State -3] type = DefenceMulSet triggerall = var(28) = 35 Trigger1 = TeamMode = simul value = .50 ignorehitpause = 1 [State -3] type = attackmulset triggerall = var(28) = 35 Trigger1 = TeamMode = simul value = 1.2 ignorehitpause = 1 [State -3, 黒ドナルドライフ回復] type = lifeadd triggerall = var(28) = 35 || var(28) = 28 triggerall = (GameTime%4) = 0 Trigger1 = TeamMode = single Trigger2 = TeamMode = turns value = 1 [State -3, 黒ドナルドライフ回復] type = poweradd triggerall = var(28) = 35 || var(28) = 28 Trigger1 = TeamMode = single Trigger2 = TeamMode = turns value = 1 [State -3] type = DefenceMulSet trigger1 = var(28) = 36 trigger1 = random = [500,999] value = ifelse(random<500,-0.2,-0.5) ignorehitpause = 1 [State -3] type = DefenceMulSet trigger1 = var(28) = 36 trigger1 = random <= 500 value = ifelse(random<500,0,ifelse(random<500,1,1.5)) ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 36 trigger1 = random = [500,999] value = ifelse(random<500,1.5,2.5) ignorehitpause = 1 [State -3] type = attackmulset trigger1 = var(28) = 36 trigger1 = random <= 500 value = ifelse(random<500,3,ifelse(random<500,0.1,-0.2)) ignorehitpause = 1 [State -3, Dangerous!] type = VarSet triggerall = var(50) >= 1 trigger1 = var(15) = 0 trigger1 = Life < 0.3*LifeMax var(17) = 1 ignorehitpause = 1 ;------------------------------------------------------------------------------ ; タイム関係 [State -2, Time1] type = poweradd triggerall = var(15) = 1 trigger1 = stateno != 31665 trigger1 = stateno != 13400 trigger1 = stateno != [13200,1333] trigger1 = stateno != [3000,4000] trigger2 = stateno = [3100,3106] value = -8 ignorehitpause = 1 [State -2, Time1] type = powerset triggerall = var(15) = 1 triggerall = stateno != [3100,3106] trigger1 = stateno = 31665 trigger2 = stateno = 13400 trigger3 = stateno = [13200,1333] trigger4 = stateno = [3000,4000] value = (power) ignorehitpause = 1 [State -3,黒ドナルドゲージ回復] type = targetpoweradd trigger1 = numexplod(89765) >= 1 value = -1000 ignorehitpause = 1 [State -3,黒ドナルドゲージ回復] type = playsnd trigger1 = var(15) = 0 trigger1 = prevstateno = 31665 trigger1 = movetype = H trigger1 = time = 1 value = 5555,15 volume = 255 channel = 4 ignorehitpause = 1 [State -3,黒ドナルドゲージ回復] type = playsnd trigger1 = var(15) = 0 trigger1 = prevstateno = 31665 trigger1 = movetype = H trigger1 = time = 1 value = 100,0 volume = -255 channel = 5 ignorehitpause = 1 [State 背景の色] type = BGPalFx trigger1 = var(15) = 1 trigger1 = p1name = "Donald" trigger2 = numexplod(89765) invertall = 1 mul = 212,212,220 ignorehitpause = 1 time = 4 persistent = 999999999999 pausemovetime = 999999999 supermovetime = 999999999 [State -3, Time2] type = AssertSpecial triggerall = 1 triggerall = var(15) = 1 trigger1 = p1name = "Donald" trigger2 = movetype = A flag = nomusic flag2 = unguardable flag3 = timerfreeze ignorehitpause = 1 persistent = 999999999999 pausemovetime = 999999999 supermovetime = 999999999 [State 1980, ぶつかり判定] type = PlayerPush triggerall = var(15) = 1 trigger1 = power = 0 trigger1 = 1 value = 0 [State -3, Time2] type = AssertSpecial trigger1 = p1name = "Donald" trigger2 = movetype = A flag = nojugglecheck ignorehitpause = 1 persistent = 999999999999 [State -3, Time2] type = AssertSpecial trigger1 = var(15) = 1 trigger1 = p1name = "Donald" flag = nostandguard flag2 = nocrouchguard flag3 = noairguard ignorehitpause = 1 persistent = 999999999999 [State of THE WORLD] type = SuperPause trigger1 = var(15) = 1 && P1Name = "Donald" ignorehitpause = 1 persistent = 999999999999 movetime = 4 time = 4 anim = -1 darken = 0 p2defmul = 1 unhittable = 1 anim = -1 pausemovetime = 999999999 supermovetime = 999999999 [State 1000, 時を止める] type = Pause trigger1 = var(15) = 1 trigger1 = p1name = "Donald" ignorehitpause = 1 persistent = 999999999999 movetime = 4 time = 4 p2defmul = 1 anim = -1 pausemovetime = 999999999 supermovetime = 999999999 [State 1000, 攻撃力上昇] type = AttackMulSet triggerall = P1Name = "Donald" triggerall = palno != 12 trigger1 = var(15) = 1 value = 0.7 ignorehitpause = 1 [State that ensures mightyness] type = NotHitBy trigger1 = var(15) = 1 trigger1 = p1name = "Donald" value = SCA time = 15 ignorehitpause = 1 [State -3, Time3] type = changestate trigger1 = var(15) = 1 trigger1 = power = 0 trigger1 = pos y >= 0 trigger1 = movetype != H trigger1 = statetype != L trigger1 = movetype != A || movetype = A && anim = [200,699] trigger1 = stateno != 32220 trigger1 = stateno != 5050 trigger1 = stateno != 3105 trigger1 = stateno != [3000,3050] trigger1 = stateno != 11205 trigger1 = anim != 5222 value = 32220 ignorehitpause = 1 [State -3, Time3] type = ctrlset triggerall = var(15) = 1 trigger1 = power = 0 value = 0 ignorehitpause = 1 pausemovetime = 999999999 supermovetime = 999999999 [state that Prevent The World from activating in KO] type = Varset triggerall = var(15) = 1 trigger1 = winko = 1 trigger2 = alive = 0 v = 15 value = 0 ignorehitpause = 1 ;--------------------------------------------- ;---------------------- [State -2, フランを守るのは、この俺だ!!] type = Helper triggerall = numhelper(15222) = 0 triggerall = (p2name = "Haruhi Suzumiya") || (p4name = "Haruhi Suzumiya") triggerall = (teammode = simul) trigger1 = (partner,stateno = 15211) || (partner,stateno = 15212) trigger2 = (partner,stateno = 1520) || (partner,stateno = 1521) name = "Ore Da!!" stateno = 15222 ID = 15222 keyctrl = 0 size.xscale = 0.5 size.yscale = 0.5 helpertype = normal ignorehitpause = 1 ;---------------------- [state -2, displayb]; type = displaytoclipboard trigger1 = 1 text = "posX=%f,posY=%f,velX=%f,velY=%f,f=%d\n" params =pos x,pos y,vel x,vel y,var(24) ignorehitpause = 1 [state -2, displayb] type = appendtoclipboard trigger1 = 1 text = "P2D_X=%f,P2DB_X=%f,P2D_Y=%f,P2BD_Y=%f,V24=%d" params = p2dist x,p2bodydist x,p2dist y ,p2bodydist y, var(24) ignorehitpause = 1 ;--------------------------------------------- [State -3, ヘルパーを出す] type = Helper triggerall = NumHelper(6) = 0 trigger1 = PalNo = 11 name = "Donald6" stateno = 3 ID = 6 pos = 65,0 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.2 size.yscale = 0.2 helpertype = Player ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper triggerall = NumHelper(0) = 0 trigger1 = PalNo = 11 name = "Donald0" stateno = 3 ID = 0 pos = 230 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper triggerall = NumHelper(1) = 0 trigger1 = PalNo = 11 name = "Donald1" stateno = 3 ID = 1 pos = 200 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper triggerall = NumHelper(2) = 0 trigger1 = PalNo = 11 name = "Donald2" stateno = 3 ID = 2 pos = -30 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper triggerall = NumHelper(3) = 0 trigger1 = PalNo = 11 name = "Donald3" stateno = 3 ID = 3 pos = -60 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -2, ヘルパーを出す] type = Helper triggerall = NumHelper(4) = 0 trigger1 = PalNo = 11 name = "Donald4" stateno = 3 ID = 4 pos = 140 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper triggerall = NumHelper(5) = 0 trigger1 = PalNo = 11 name = "Donald5" stateno = 3 ID = 5 pos = 170 postype = p1 facing = -1 keyctrl = 1 ownpal = 1 size.xscale = 0.5 size.yscale = 0.5 helpertype = Player ignorehitpause = 1 [State -3, ] type = targetlifeadd trigger1 = 1 trigger1 = stateno != [6997,6998] trigger1 = var(28) = 23 || var(28) = 28 value = ifelse(random<500,0,-1) ignorehitpause = 1 kill = 0 [State -3, ] type = targetPoweradd trigger1 = movehit = 1 || projhit = 1 trigger1 = var(28) = 22 || var(28) = 28 value = -10 ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper trigger1 = PalNo = 12 trigger1 = movetype = H trigger1 = Alive = 1 trigger1 = numhelper(211) = 0 name = "clone" stateno = 211 ID = 211 pos = 0,0 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.2 size.yscale = 0.2 helpertype = Player ignorehitpause = 1 [State -3, ヘルパーを出す] type = Helper trigger1 = PalNo = 12 trigger1 = movetype = H trigger1 = Alive = 1 trigger1 = numhelper(2845) = 0 name = "Bounce" stateno = 2845 ID = 2845 pos = 0,-10 postype = p1 keyctrl = 1 ownpal = 1 size.xscale = 0.3 size.yscale = 0.3 helpertype = normal ignorehitpause = 1 [State -3, 空中ジャンプ回数リセット] type = VarSet triggerall = 1 trigger1 = statetype != A trigger2 = stateno = 5040 v = 7 value = 0 ignorehitpause = 1 [State -3] type = Width trigger1 = !alive trigger1 = statetype = L value = 40,40 [State -3] type = DestroySelf triggerall = ishelper(4000) trigger1 = movetype = H trigger2 = anim != [4300,4400] trigger3 = stateno = [5000,5999] ignorehitpause = 1 ;--------------------------
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