; ドナルドのコマンド設定
;------------------------------------------------------------------------------
;==============================================================================
; 入力キーの設定パート
;==============================================================================
;------------------------------------------------------------------------------
;■設定はこの形が決まり事です。詳細は以下参照。
;
;[Command]
;name = "***"
;command = ###
;time = &&&
;
;■コマンドの名前:「name = "***"」という風に入れます。***に文字を入れてください。
; アルファベットは大文字と小文字でも区別されます。日本語も可能です。
;
;■指定方法:「command = ###」という風に入れます。
; ###に下記のキーを組み合わせ入力するコマンドを設定してください。
;
; 方向キー: B, DB, D, DF, F, UF, U, UB (全て大文字で)
; B=Back(後)・D=Down(下)・F=Forward(前)・U=Up(上)になっています。
;
; ボタン : a, b, c, x, y, z, s (全て小文字で)
;
; ※特殊文字
;
; スラッシュ( / ):ボタンを押しっぱなしにする場合はこれを入れます。
; 例:command = /F (前キーを押したままにする)
; command = /B,y (後キーを押したままYボタンを入力)
;
; チルダ ( ~ ):ボタンが離される事を認識させる場合はこれを入れます。
; 例:command = ~c (Cボタンを離す)
; command = ~DB,DF,x(斜め後下を離して斜め前下=>Xボタンの順番に入力)
;
; ※数値を追加する事で、ボタンを離すまでの時間、いわゆる『溜め』を設定出来ます。
; 例:command = ~20z (Zボタンを押したままにし、20フレーム後に離す)
; command = ~40B,F,b(後キーを押したままにし、40フレーム後に離して前キー=>Bボタンの順番に入力)
;
; ドル ( $ ):複数の方向キー要素を入力出来るようにする場合はこれを入れます。
; 例:command = $U (上・斜め前上・斜め後上のどれからで始めても良い)
; command = $DF (下・斜め前下・前のどれからで始めても良い)
;
; プラス ( + ):ボタンを同時押しする場合はこれを入れます。
; 例:command = a+b (AボタンとBボタンを同時押しします)
; command = x+y+z (XボタンとYボタンとZボタンを同時押しします)
; command = F+c (前キーとCボタンを同時押しします)
;
; ※これらの特殊文字は、組み合わせて使用する事も可能です。
; 例:command = ~30$D,a+b
; (下要素を30フレーム溜めて離した後にAボタンとBボタンを同時押しします)
;
;■入力コマンド受付時間:「time = &&&」という風に入れます。オプションなので省略可能。
; &&&にコマンドを入力出来る時間を入れてください。時間はフレーム数です(1フレーム=1/60秒)。
; 例:time = 24 (入力受付時間を24フレーム(0.4秒)に設定)
;
; 後は実際に登録されているものを参照してください。
;-| AI |--------------------------------------------------------
[Command]
name = "AI_00"
command = U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,yU,F,D,B,a,x,y,a,a,a,a,c
time = 1
[Command]
name = "AI_01"
command = U,F,D,B,z,y,y,y,y,z,y,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 1
[Command]
name = "AI_02"
command = B,B,D,F,z,c,c,c,z,z,c,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 2
[Command]
name = "AI_03"
command = x,y,z,z,z,y,a,b,a,y,a,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 3
[Command]
name = "AI_04"
command = y,y,y,U,x,x,a,a,a,x,y,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 4
[Command]
name = "AI_05"
command = z,z,z,D,a,b,b,b,y,y,x,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 5
[Command]
name = "AI_06"
command = s,s,s,D,y,z,z,y,a,y,z,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 6
[Command]
name = "AI_07"
command = F,F,B,F,y,y,z,x,z,x,y,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 7
[Command]
name = "AI_08"
command = D,D,B,D,y,a,z,c,y,x,z,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 8
[Command]
name = "AI_09"
command = B,B,B,U,z,x,b,c,z,y,z,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 9
[Command]
name = "AI_10"
command = U,U,U,U,y,x,z,y,c,a,b,c,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 10
[Command]
name = "AI_11"
command = a,a,a,D,y,x,z,y,y,y,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 11
[Command]
name = "AI_12"
command = c,c,c,U,x,z,y,x,c,a,c,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 12
[Command]
name = "AI_13"
command = x,c,x,x,b,a,y,z,c,x,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 13
[Command]
name = "AI_14"
command = y,y,y,B,a,z,y,x,c,b,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 14
[Command]
name = "AI_15"
command = a,c,c,c,y,y,z,x,c,b,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 15
[Command]
name = "AI_16"
command = U,D,D,D,y,y,x,z,c,a,c,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 16
[Command]
name = "AI_17"
command = a,B,c,x,y,y,z,y,y,y,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 17
[Command]
name = "AI_18"
command = F,F,F,F,B,y,c,c,c,c,a,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 18
[Command]
name = "AI_19"
command = D,D,U,D,y,y,y,c,c,b,a,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 19
[Command]
name = "AI_20"
command = B,U,B,B,y,c,b,b,z,c,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 20
[Command]
name = "AI_21"
command = U,B,U,U,a,b,c,z,b,z,y,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 21
[Command]
name = "AI_22"
command = F,U,F,F,a,y,z,y,a,b,b,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 22
[Command]
name = "AI_23"
command = a,a,a,a,U,y,y,y,z,a,b,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 23
[Command]
name = "AI_24"
command = a,a,b,b,c,y,y,x,c,c,a,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 24
[Command]
name = "AI_25"
command = x,x,x,x,z,y,y,z,a,b,a,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 25
[Command]
name = "AI_26"
command = z,z,z,z,a,a,x,y,y,z,y,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 26
[Command]
name = "AI_27"
command = U,b,b,D,a,b,b,c,z,z,x,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 27
[Command]
name = "AI_28"
command = B,c,c,c,B,z,y,c,a,b,c,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 28
[Command]
name = "AI_29"
command = y,y,y,z,y,y,y,a,a,b,z,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 29
[Command]
name = "AI_30"
command = D,D,U,F,z,y,y,a,y,c,b,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 30
[Command]
name = "AI_31"
command = U,D,B,B,a,b,c,z,x,x,x,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 31
[Command]
name = "AI_32"
command = y,U,U,B,x,x,z,a,a,z,x,a,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 32
[Command]
name = "AI_33"
command = z,U,U,B,b,b,c,y,y,z,y,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 33
[Command]
name = "AI_34"
command = x,U,U,U,a,a,a,b,c,z,x,y,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 34
[Command]
name = "AI_35"
command = a,U,U,U,y,y,a,b,c,c,c,b,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 35
[Command]
name = "AI_36"
command = b,U,U,U,y,y,z,c,b,b,c,z,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 36
[Command]
name = "AI_37"
command = c,U,U,U,y,y,y,a,x,x,x,x,U,F,D,B,a,x,y,a,a,a,a,c,U,F,D,B,z,y,y,y,y,z,y,b,B,B,D,F,z,c,c,c,z,z,c,a,B,B,D,F,z,c,c,c,z,z,c,a,x,y,z,z,z,y,a,b,a,y,a,y,y,y,y,U,x,x,a,a,a,x,y,z,z,z,z,D,a,b,b,b,y,y,x,y
time = 37
[Command]
name = "AI_38"
command = z,z,a,a,a,z,x,x,z,x,z,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 38
[Command]
name = "AI_39"
command = z,z,z,b,a,b,c,c,c,z,z,y,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 39
[Command]
name = "AI_40"
command = z,z,B,c,y,c,c,z,a,z,a,z,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 40
[Command]
name = "AI_41"
command = z,z,z,a,U,x,y,x,y,x,y,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 41
[Command]
name = "AI_42"
command = z,z,z,U,F,F,b,b,a,b,a,c,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 42
[Command]
name = "AI_43"
command = z,z,z,B,B,B,D,y,y,c,a,b,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 43
[Command]
name = "AI_44"
command = B,B,B,U,a,b,c,b,z,y,y,z,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 44
[Command]
name = "AI_45"
command = z,y,y,y,y,c,F,z,b,c,c,b,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 45
[Command]
name = "AI_46"
command = z,U,B,D,D,c,D,y,a,z,y,a,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 46
[Command]
name = "AI_47"
command = a,U,D,b,c,y,c,z,a,x,x,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 47
[Command]
name = "AI_48"
command = y,y,b,c,U,U,D,x,x,a,y,x,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 48
[Command]
name = "AI_49"
command = y,y,y,c,D,F,F,c,c,a,b,c,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 49
[Command]
name = "AI_50"
command = U,a,D,y,F,z,b,B,a,c,x,y,a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 50
[Command]
Name = "AI_51"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 51
[Command]
Name = "AI_52"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time = 52
[Command]
Name = "AI_53"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 53
[Command]
Name = "AI_54"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 54
[Command]
Name = "AI_55"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 55
[Command]
Name = "AI_56"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 56
[Command]
Name = "AI_57"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 57
[Command]
Name = "AI_58"
Command = a,b,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,a,b,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
Time = 58
[Command]
Name = "AI_59"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time = 59
[Command]
Name = "AI_60"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time = 60
[Command]
Name = "AI_61"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time = 61
[Command]
Name = "AI_62"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time = 62
[Command]
Name = "AI_63"
Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
Time = 63
[Command]
Name = "AI_64"
Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
Time = 64
[Command]
Name = "AI_65"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
Time = 65
[Command]
Name = "AI_66"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
Time = 66
[Command]
Name = "AI_67"
Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
Time = 67
[Command]
Name = "AI_68"
Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
Time = 68
[Command]
Name = "AI_69"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 69
;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------
[Command]
name = "unhappyset"
command = ~D, F, D, F, b
time = 30
[Command]
name = "korekurai"
command = ~D, F, D, F, y
time = 30
[Command]
name = "dance"
command = ~D, F, D, F, x
time = 30
[Command]
name = "donaldmagic"
command = ~D, F, D, F, a
time = 30
[command]
name = "mega laser"
command = ~D, F, D, F, z
time = 30
[Command]
name = "donaldgirlrush"
command = ~D, B, D, B, x
time = 30
[Command]
name = "Potatoz"
command = ~D, B, D, B, a
time = 30
[Command]
name = "Shakez"
command = ~D, B, D, B, b
time = 30
[Command]
name = "Applez"
command = ~D, B, D, B, y
time = 30
[Command]
name = "hanva-ga-da"
command = ~D, D, D, z
time = 30
[Command]
name = "aurabomb"
command = ~D, B, F, b
time = 30
[Command]
name = "chaos beam"
command = ~D, B, F, a
time = 30
[Command]
name = "superbomb"
command = ~D, D, D, y
time = 30
[command]
name = "whole"
command = ~D, F, D, F, y
time = 20
[command]
name = "Mc Satsu"
command = ~x, x, D, a, z
time = 30
[command]
name = "world"
command = ~F, D, B, s
time = 30
[Command]
name = "wtf"
command = ~B,F,B,F,B,F,/D,s
time = 50
;------------------------------------------------------------------------------
;-| 超必殺技=2button |-----------------------------------------------------------------
[Command]
name = "hanva-ga-da"
command = ~D, B, z+c
time = 30
[Command]
name = "unhappyset"
command = ~D, F, z+b
time = 30
[Command]
name = "korekurai"
command = ~D, F, z+y
time = 30
[Command]
name = "dance"
command = ~D, F, z+x
time = 30
[Command]
name = "donaldmagic"
command = ~D, F, z+a
time = 30
[command]
name = "mega laser"
command = D, F, z+c
time = 30
[Command]
name = "donaldgirlrush"
command = ~D, B, z+x
time = 30
[Command]
name = "Potatoz"
command = ~D, B, z+a
time = 30
[Command]
name = "Shakez"
command = ~D, B, z+b
time = 30
[Command]
name = "Applez"
command = ~D, B, z+y
time = 30
[command]
name = "whole"
command = ~D, F, z+y
time = 100
;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "hanva-ga-4kobun_b"
command = ~B, D, F, b
[Command]
name = "GO ACTIVE_y"
command = ~D, F, y
[Command]
name = "donasidecutter_a"
command = ~F, D, F, a
[Command]
name = "siphon"
command = ~F,/$B, y
[Command]
name = "shakebomb"
command = ~D, B, b
[Command]
name = "deathbomb"
command = ~D, D, a
[Command]
name = "poteto_a"
command = ~D, B, a
[command]
name = "Dark Turbo"
command = ~B, D, B, a
[Command]
name = "donaldgirl_x"
command = ~D, B, x
[Command]
name = "apple bom_y"
command = ~D, B, y
[Command]
name = "Cheeze trap"
command = ~D, D, b
[Command]
name = "GO ACTIVE_x"
command = ~D, F, x
[Command]
name = "hanva-ga-_a"
command = ~D, F, a
[command]
name = "burst"
command = /$z,a
[command]
name = "burst"
command = /$z,b
[command]
name = "burst"
command = /$z,c
[command]
name = "burst"
command = /$z,x
[command]
name = "burst"
command = /$z,y
;------------------------------------------------------------------------------
;-| キー2回連続入力 |---------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
;-| Hold Button |-----------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "airjumpfwd"
command = UF
time = 1
[Command]
name = "airjump"
command = U
time = 1
[Command]
name = "airjumpback"
command = UB
time = 1
[Command]
name = "aircombofwd"
command = /UF
time = 1
[Command]
name = "aircombo"
command = /U
time = 1
[Command]
name = "aircomboback"
command = /UB
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
;------------------------------------------------------------------------------
;==============================================================================
; 技を実行するための条件の設定(ステートエントリーパート)
;==============================================================================
;------------------------------------------------------------------------------
; ここから下は「どのコマンドでどの番号のステートをどういう条件で出せるか」を設定する場所です。
;(ステートに関してはCNSファイルを参照)
;
;■設定は基本的にこの形になります。
;
; [State -1, Label] ;「Label」の部分はただのラベルです。何でも良いです。それ以外は変更不可。
; type = ChangeState ;「別のステートに変更する」という意味のステートコントローラ
; value = new_state_number ;出したい技のステート番号を入れます
; trigger1 = command = command_name ;入力キー設定パートで登録したコマンドの名前をどれか入れます
; . . . (any additional triggers) ;trigger(条件を指定するトリガー)を追加出来ます
;
;■triggerに使える基本的な条件(通常は「トリガー」と呼ばれています)
;
; - StateType - キャラクターがどの状態の時にそのステートを出せるかどうかを決められます。
; S=立った状態・C=座った状態・A=空中にいる状態・L=横に倒れた状態、の4つが決まり事です。
; CNSのStatedefの下にある「Type = *」の項目が状態の意味なので、これをこのトリガーで判断します。
;
; - Ctrl - コントロールが可能か不可能かどちらかの時にそのステートを出せるかどうかを決められます。
; 0=コントロール不可能状態・1=コントロール可能状態、ですが通常は Ctrl = 1 ( = 1 省略可能)が基本。
;
; - StateNo - 別の番号のステートから出せる事が可能になります。
; これを応用してスーパーキャンセルも可能です。
;
; - MoveContact - 物理攻撃が相手に当たった時(攻撃がヒットした時、もしくはガードされた時)に、
; そのステートを出せるかどうかを決められます。2種類4パターンあります。
; MoveContact or MoveContact = 1 (攻撃が当たった時)
; !MoveContact or MoveContact = 0 (攻撃が当たってない時)
; これを応用してスーパーキャンセルも可能です。
;
; ※上の4つ以外にもありますが、他のトリガーはM.U.G.E.N本体docsフォルダの中の
; CNSドキュメンテーションを参照してください。
;
;■ステートエントリーの順序
;
; ChangeStateの登録の順番は重要です。上に来れば来るほどコマンド入力の優先度が高くなります。
;
; 引用になりますが、例えば「波動拳コマンドのChangeState(↓\→+パンチ)」を
;「昇龍拳コマンドのChangeState(→↓\+パンチ)」よりも上に登録した場合、
; ゲーム中では昇龍拳を出そうとしても波動拳が誤って暴発しやすくなってしまいます。
; 防止するためには、「波動拳のChangeState」を「昇龍拳のChangeState」よりも下に登録しなくてはなりません。
;「レバーを前に入れて出す特殊技」と「投げ技」の関係なども同様です。
;
; 順番をよく考えて登録しましょう。
;
;■[Statedef -1]とは?
;
; この部分はCNSプログラミングの拡張部分の、常時監視ステートになります。
; どのいかなる状態でも設定した記述が常に有効になるステートです(CNSの[Statedef -2]と似たような部分)。
;
; 必要な記述と行なので、絶対に消さないでください。
;
;==============================================================================
;------------------------------------------------------------------------------
; 次の行は絶対に消さないでください。必須の項目です。
[Statedef -1]
;==============================================================================
;------------------------------------------------------------------------------
;Shun Mc Satsu
;"You can change/edit it if you can't use the Shun Mc Satsu or something"
[State -1,];Shun Mc Satsu
type = ChangeState
value = 6997
triggerall = !ishelper ;Helper/Clone can't used this skill
TriggerAll = RoundState = 2 ;when the round is only at battle mode
triggerall = Stateno != [6995,6999] ;when ronald is not attacking with Shun Mc Satsu
triggerall = Stateno != [800,899]
triggerall = Stateno != [10800,10899]
triggerall = Stateno != [3100,3999]
triggerall = Stateno != [32005,32135]
triggerall = Var(15) != 1 ;when THE WORLD is not activate
triggerall = Var(20) = 0 ;Not in AI mode
triggerall = command = "Mc Satsu" ;Command of Shun Mc Satsu
triggerall = power >= 3000 ;Power is 3000 or higher
triggerall = life <= 300||var(28)>=1;Life is 300 or lower||when pinch-state is on
triggerall = statetype != L ;Not in the air
trigger1 = ctrl || (stateno = 200) || (stateno = 230) || (stateno = 430) || (Stateno = [10,12])
trigger1 = !MoveContact
trigger2 = movetype != H
trigger2 = statetype != L
trigger2 = !MoveContact
trigger3 = statetype != L
trigger3 = !MoveContact
trigger3 = power >= 4000
;------------------------------------------------------------------------------
[State -1,]
type = ChangeState
value = 6997
triggerall = !ishelper || ishelper(666)
TriggerAll = RoundState = 2
triggerall = Stateno != [6995,6999]
triggerall = Stateno != [800,899]
triggerall = Stateno != [10800,10899]
triggerall = Stateno != [3100,3999]
triggerall = Stateno != [32005,32135]
triggerall = Var(15) != 1
triggerall = ctrl
triggerall = random <= 10 || command = "Mc Satsu"
triggerall = statetype != A || command = "Mc Satsu" && statetype != L
;triggerall = POS Y >= -1
trigger1 = enemy(0),Name = "Tendril" || enemy(1),Name = "Tendril"
trigger2 = enemy(0),Name = "SLIME" || enemy(1),Name = "SLIME"
trigger3 = enemy(0),Name = "YajyuImouto" || enemy(1),Name = "YajyuImouto"
trigger4 = enemy(0),Name = "GNHKN" || enemy(1),Name = "GNHKN"
trigger5 = enemy(0),Name = "ripps" || enemy(1),Name = "ripps"
trigger6 = enemy(0),Name = "kuromaru" || enemy(1),Name = "kuromaru"
trigger7 = enemy(0),Name = "YarimusiHIVE" || enemy(1),Name = "YarimusiHIVE"
trigger8 = enemy(0),Name = "Slime" || enemy(1),Name = "Slime"
trigger9 = enemy(0),name = "I-No" && enemy(0),Authorname = "MEKA" || enemy(1),name = "I-No" && enemy(1),Authorname = "MEKA"
trigger10 = enemy(0),Name = "gurospooo" || enemy(1),Name = "gurospooo"
trigger11 = enemy(0),Name = "chanpuru" || enemy(1),Name = "chanpuru"
trigger12 = enemy(0),Name = "D4miku" || enemy(1),Name = "D4miku"
trigger13 = enemy(0),Name = "Minotaur" || enemy(1),Name = "Minotaur"
trigger14 = enemy(0),Name = "Rugal_TLE" || enemy(1),Name = "Rugal_TLE"
trigger15 = enemy(0),Name = "RugalTLE" || enemy(1),Name = "RugalTLE"
trigger16 = enemy(0),Name = "Segalow" || enemy(1),Name = "Segalow"
trigger17 = enemy(0),Name = "Timote95" || enemy(1),Name = "Timote95"
trigger18 = enemy(0),Name = "Timote" || enemy(1),Name = "Timote"
trigger19 = enemy(0),Name = "Crash Bandicoot by StefanBandicoot" || enemy(1),Name = "Crash Bandicoot by StefanBandicoot"
trigger20 = enemy(0),Name = "CotT Crash" || enemy(1),Name = "CotT Crash"
trigger21 = enemy(0),Name = "Crash Bandicoot" || enemy(1),Name = "Crash Bandicoot"
trigger22 = enemy(0),Name = "Donald Duck" || enemy(1),Name = "Donald Duck"
trigger23 = enemy(0),Name = "roper" || enemy(1),Name = "roper"
trigger24 = enemy(0),Name = "Kuromaru/Strike" || enemy(1),Name = "Kuromaru/Strike"
trigger25 = enemy(0),Name = "SLIME" || enemy(1),Name = "SLIME"
trigger26 = enemy(0),Name = "Dirty Kung Fu Ma" || enemy(1),Name = "Dirty Kung Fu Ma"
trigger27 = enemy(0),Name = "Dirty Kung Fu M" || enemy(1),Name = "Dirty Kung Fu M"
trigger28 = enemy(0),Name = "DKFM" || enemy(1),Name = "DKFM"
trigger29 = enemy(0),Name = "Dirty Kung Fu Man" || enemy(1),Name = "Dirty Kung Fu Man"
trigger30 = enemy(0),authorName = "Garionfeld" || enemy(1),authorName = "Garionfeld"
trigger31 = enemy(0),authorName = "GarionFeld" || enemy(1),authorName = "GarionFeld"
trigger32 = enemy(0),authorName = "garionFeld" || enemy(1),authorName = "garionFeld"
trigger33 = enemy(0),authorName = "garionfeld" || enemy(1),authorName = "garionfeld"
trigger34 = enemy(0),authorName = "SanoTohno" || enemy(1),authorName = "SanoTohno"
trigger35 = enemy(0),authorName = "Sanotohno" || enemy(1),authorName = "Sanotohno"
trigger36 = enemy(0),authorName = "sanoTohno" || enemy(1),authorName = "sanoTohno"
trigger37 = enemy(0),authorName = "sanotohno" || enemy(1),authorName = "sanotohno"
trigger38 = enemy(0),authorName = "Sano Tohno" || enemy(1),authorName = "Sano Tohno"
trigger39 = enemy(0),authorName = "Sano tohno" || enemy(1),authorName = "Sano tohno"
trigger40 = enemy(0),authorName = "sano Tohno" || enemy(1),authorName = "sano Tohno"
trigger41 = enemy(0),authorName = "sano tohno" || enemy(1),authorName = "sano tohno"
trigger42 = enemy(0),authorName = "Garion feld" || enemy(1),authorName = "Garion feld"
trigger43 = enemy(0),authorName = "Garion Feld" || enemy(1),authorName = "Garion Feld"
trigger44 = enemy(0),authorName = "garion Feld" || enemy(1),authorName = "garion Feld"
trigger45 = enemy(0),authorName = "garion feld" || enemy(1),authorName = "garion feld"
trigger46 = enemy(0),authorName = "RabitGentlean" || enemy(1),authorName = "RabitGentlean"
trigger47 = enemy(0),authorName = "Rabitgentlean" || enemy(1),authorName = "Rabitgentlean"
trigger48 = enemy(0),authorName = "rabitGentlean" || enemy(1),authorName = "rabitGentlean"
trigger49 = enemy(0),authorName = "rabitgentlean" || enemy(1),authorName = "rabitgentlean"
trigger50 = enemy(0),authorName = "Rabit Gentlean" || enemy(1),authorName = "Rabit Gentlean"
trigger51 = enemy(0),authorName = "Rabit gentlean" || enemy(1),authorName = "Rabit gentlean"
trigger52 = enemy(0),authorName = "rabit Gentlean" || enemy(1),authorName = "rabit Gentlean"
trigger53 = enemy(0),authorName = "rabit gentlean" || enemy(1),authorName = "rabit gentlean"
trigger54 = enemy(0),authorName = "RabbitGentleman" || enemy(1),authorName = "RabbitGentleman"
trigger55 = enemy(0),authorName = "Rabbitgentleman" || enemy(1),authorName = "Rabbitgentleman"
trigger56 = enemy(0),authorName = "rabbitGentleman" || enemy(1),authorName = "rabbitGentleman"
trigger57 = enemy(0),authorName = "rabbitgentleman" || enemy(1),authorName = "rabbitgentleman"
trigger58 = enemy(0),authorName = "Most Mysterious + Garionfeld" || enemy(1),authorName = "Most Mysterious + Garionfeld"
trigger59 = enemy(0),name = "KitanaiNinjya" || enemy(1),name = "KitanaiNinjya"
trigger60 = enemy(0),name = "KitanaiNinjya-T" || enemy(1),name = "KitanaiNinjya-T"
trigger61 = enemy(0),name = "Scrooge McDuck" || enemy(1),name = "Scrooge McDuck"
trigger62 = enemy(0),name = "Mickey Mouse" || enemy(1),name = "Mickey Mouse"
trigger63 = enemy(0),name = "Mickey" || enemy(1),name = "Mickey"
trigger64 = enemy(0),name = "Ryuji Yamazaki" || enemy(1),name = "Ryuji Yamazaki"
;------------------------------------------------------------------------------
;ザ・ワールド
[State -1,];THE WORLD
type = ChangeState
value = 31665
triggerall = !ishelper
TriggerAll = RoundState = 2
triggerall = Var(20) = 0
triggerall = Var(15) != 1
triggerall = command = "world"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;フール・バーガー
[State -1,];Whole Burger
type = ChangeState
value = 32105
TriggerAll = RoundState = 2
triggerall = Var(20) = 0
triggerall = Var(15) != 1
triggerall = command = "whole"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;ドナハンマー
[State -1, ]; Dona Hammer
type = ChangeState
value = 3950
triggerall = Var(20) = 0
triggerall = power >= 3000
triggerall = statetype != A
triggerall = command = "holdback"
triggerall = command = "a"
triggerall = command = "x"
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;超大爆発
[State -1,];Super Loud Explosion
type = ChangeState
value = 4120
triggerall = Var(20) = 0
triggerall = Var(15) != 1
triggerall = command = "superbomb"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;犯ヴァーガーだッ!!(ゲージレベル3)
[State -1,];Hamva-ga-DAH!!!
type = ChangeState
value = 3100
triggerall = Var(20) = 0
triggerall = command = "hanva-ga-da"
triggerall = power >= 3000
triggerall = statetype != L
triggerall = NumHelper(3500) = 0
trigger1 = ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3050,3350]
trigger2 = movecontact
;エレメントマスター(ゲージレベル3)
[State -1,];Element Master
type = ChangeState
value = 17000
triggerall = Var(20) = 0
triggerall = Var(15) != 1
triggerall = command = "a"
triggerall = command = "b"
triggerall = command = "c"
triggerall = power >= 3000
triggerall = statetype != L
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1,]
type = ChangeState
value = 12340
triggerall = Var(20) = 0
triggerall = command = "wtf"
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = ctrl
;------------------------------------------------------------------------------
;アンハッピーセット(ゲージレベル3)
[State -1, ];Happy Meal!
type = ChangeState
value = 3300
triggerall = Var(20) = 0
triggerall = Stateno != [6995,6999]
triggerall = Stateno != 195
triggerall = Var(15) != 1
triggerall = command = "unhappyset"
triggerall = power >= 3000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = Stateno != [3300,3305]
;------------------------------------------------------------------------------
;リビング・ドール(ゲージレベル3)
[State -1, ];A Living Doll
type = ChangeState
value = 2121
triggerall = Var(20) = 0
triggerall = numhelper(2122) = 0
triggerall = command = "Applez"
triggerall = power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
;------------------------------------------------------------------------------
;ドナルドガールラッシュ(ゲージレベル2)
[State -1,];Ronald Girl Rush
type = ChangeState
value = 3050
triggerall = Var(20) = 0
triggerall = command = "donaldgirlrush"
triggerall = power >= 2000
triggerall = statetype != A
triggerall = NumHelper(2100) = 0
triggerall = NumHelper(2200) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;ドナルドマジック(ゲージレベル2)
[State -1, ];Ronald MAGIC
type = ChangeState
value = 3200
triggerall = Var(20) = 0
triggerall = command = "donaldmagic"
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;マックレーザー(ゲージレベル3)
[State -1, ];Mc lazer
type = ChangeState
value = 3204
triggerall = Var(20) = 0
triggerall = command = "mega laser"
triggerall = numhelper(21900) = 0
triggerall = power >= 3000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;ドナルドマジック(ゲージレベル2)
[State -1, ];Nigth of Potato
type = ChangeState
value = 3700
triggerall = Var(20) = 0
triggerall = command = "Potatoz"
triggerall = numhelper(1790) != 4
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;ポテトジェネレーター
[State -1, ];Potato Generator
type = ChangeState
value = 7250
triggerall = Var(20) = 0
triggerall = command = "holddown"
triggerall = command = "b"
triggerall = command = "y"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3050]
trigger2 = movecontact
;------------------------------------------------------------------------------
;リンゴエレム
[State -1, ];Elem Apple bomb
type = ChangeState
value = 3800
triggerall = Var(20) = 0
triggerall = command = "Applez"
triggerall = power >= 2000
triggerall = NumHelper(1810) = 0
triggerall = NumHelper(1890) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;シェイクヘル
[State -1, ];Hell Shake bomb
type = ChangeState
value = 3900
triggerall = Var(20) = 0
triggerall = command = "Shakez"
triggerall = power >= 2000
triggerall = NumHelper(1910) = 0
triggerall = NumHelper(1980) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;ヘルオーラ爆弾
[State -1, ];Hell Aura bomb
type = ChangeState
value = 3905
triggerall = Var(20) = 0
triggerall = command = "aurabomb"
triggerall = power >= 2000
triggerall = NumHelper(1905) = 0
triggerall = NumHelper(1985) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;迫り来るポテト(ゲージレベル2)
[State -1, ];Potato Wall
type = ChangeState
value = 3110
triggerall = Var(20) = 0
triggerall = command = "c"
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = Power >= 2000
triggerall = NumProjID(3100) < 5
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3050]
trigger2 = movecontact
;------------------------------------------------------------------------------
;犯ヴァーガーがぁこれくらい(ゲージレベル1)
[State -1,];A lot of hamva-ga
type = ChangeState
value = 3400
triggerall = Var(20) = 0
triggerall = command = "korekurai"
triggerall = power >= 1000
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = (stateno = [600,699])
trigger2 = movecontact
;------------------------------------------------------------------------------
;ダンスに夢中なんだ(ゲージレベル1)
[State -1, ];crazy about Dancing
type = ChangeState
value = 3000
triggerall = Var(20) = 0
triggerall = command = "dance"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3350]
trigger2 = movecontact
;------------------------------------------------------------------------------
;ザ・カオスビーム(ゲージレベル1)
[State -1, ];The Chaos Beam
type = ChangeState
value = 25050
triggerall = Var(20) = 0
triggerall = command = "chaos beam"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3050]
trigger2 = movecontact
;-------------------------------------------------------------------------------
;===============================================================================
;-------------------------------------------------------------------------------
;エクスチェンジ
[State -1,];Blood exchange
type = ChangeState
value = 1234
triggerall = !ishelper
triggerall = Var(20) = 0
triggerall = Var(13) = 0
triggerall = statetype != L
triggerall = movehit != 1
triggerall = movetype != H
triggerall = command = "c"
triggerall = power<powermax
triggerall = life >= 50
triggerall = Alive = 1
triggerall = roundstate = 2
trigger1 = ctrl
ignorehitpause = 1
;エクスチェンジAI?
[State -1,];Blood exchange/AI
type = ChangeState
value = 1234
triggerall = !ishelper
triggerall = Var(20) != 0
triggerall = Var(13) = 0
triggerall = statetype != L
triggerall = movehit != 1
triggerall = movetype != H
triggerall = command = "c"
triggerall = power <= 2999
triggerall = life >= 500
triggerall = Alive = 1
triggerall = roundstate = 2
trigger1 = ctrl
ignorehitpause = 1
;------------------------------------------------------------------------------
;バースト
[State -1,];BURST
type = ChangeState
value = 1300
triggerall = Var(20) = 0
triggerall = movetype = H
triggerall = numexplod(8123) = 0
triggerall = Var(15) != 1
triggerall = command = "burst"
triggerall = power >= 4000
triggerall = Alive = 1
triggerall = stateno != 1300
trigger1 = roundstate = 2
ignorehitpause = 1
;------------------------------------------------------------------------------
;ソウル・スピリット
[State -1,];Soul Wisp
type = ChangeState
value = 1400
triggerall = Var(20) = 0
triggerall = Var(49) != 2
triggerall = Var(49) != 4
triggerall = command = "holdfwd" && command = "z"
triggerall = NumHelper(1400) = 0
trigger1 = statetype != A
trigger1 = statetype != L
trigger1 = ctrl
;------------------------------------------------------------------------------
;ソウル罠
[State -1,];Soul trap
type = ChangeState
value = 1450
triggerall = Var(20) = 0
triggerall = Var(49) != 3
triggerall = Var(49) != 4
triggerall = command = "holdback" && command = "z"
triggerall = NumHelper(1455) = 0
trigger1 = statetype != A
trigger1 = statetype != L
trigger1 = ctrl
;------------------------------------------------------------------------------
;モードックのバリア?
[State -1,];MODOK barrier
type = ChangeState
value = 1460
triggerall = Var(20) = 0
triggerall = Var(49) != 1
triggerall = Var(49) != 4
triggerall = NumHelper(1426) = 0
triggerall = command = "holddown" && command = "z"
trigger1 = statetype != A
trigger1 = statetype != L
trigger1 = ctrl
;------------------------------------------------------------------------------
;空中ドナサイドカッター
[State -1,airdonaside cutter]
type = ChangeState
value = 1053
triggerall = Var(20) = 0
triggerall = command = "donasidecutter_a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,699])
trigger2 = movecontact
ignorehitpause = 1
;ドナサイドカッター
[State -1,donaside cutter]
type = ChangeState
value = 1050
triggerall = Var(20) = 0
triggerall = command = "donasidecutter_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;ドナルドガール呼び出し
[State -1, Donald girl]
type = ChangeState
value = 1060
triggerall = Var(20) = 0
triggerall = Var(45) = 0
triggerall = command = "donaldgirl_x"
triggerall = NumHelper(2100) = 0
triggerall = NumHelper(2200) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;GO ACTIVE(強)
[State -1, GO ACTIVE]
type = ChangeState
value = 1020
triggerall = Var(20) = 0
triggerall = command = "GO ACTIVE_y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;GO ACTIVE(弱)
[State -1, GO HAPPY]
type = ChangeState
value = 1000
triggerall = Var(20) = 0
triggerall = command = "GO ACTIVE_x"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;ダークターボ
[State -1, dark turbo]
type = ChangeState
value = 1250
triggerall = Var(20) = 0
triggerall = command = "Dark Turbo"
triggerall = NUmhelper(4250) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;リンゴ爆弾
[State -1, apple bomb]
type = ChangeState
value = 1800
triggerall = Var(20) = 0
triggerall = command = "apple bom_y"
triggerall = NumHelper(1810) = 0
triggerall = NumHelper(1890) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;リンゴ爆弾
[State -1, apple bomb air]
type = ChangeState
value = 1880
triggerall = Var(20) = 0
triggerall = command = "apple bom_y"
triggerall = NumHelper(1810) = 0
triggerall = NumHelper(1890) = 0
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = (stateno = [600,699])
trigger2 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;チーズトラップ
[State -1, Cheeze trap]
type = ChangeState
value = 1850
triggerall = Var(20) = 0
triggerall = command = "Cheeze trap"
triggerall = NumHelper(1850) <= 2
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;==============================================================================
;------------------------------------------------------------------------------
;シェイク爆弾
[State -1, Shake bomb]
type = ChangeState
value = 1900
triggerall = Var(20) = 0
triggerall = command = "shakebomb"
triggerall = NumHelper(1910) = 0
triggerall = NumHelper(1980) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;リンゴ爆弾
[State -1, shake bomb12]
type = ChangeState
value = 1900
triggerall = Var(20) = 0
triggerall = command = "shakebomb"
triggerall = 1;palno = [11,12]
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;デス爆弾
[State -1, Death bomb]
type = ChangeState
value = 1905
triggerall = Var(20) = 0
triggerall = command = "deathbomb"
triggerall = NumHelper(1905) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;==============================================================================
;------------------------------------------------------------------------------
;ぶちまけポテト
[State -1, hanva-ga-]
type = ChangeState
value = 1600
triggerall = Var(20) = 0
triggerall = command = "poteto_a"
triggerall = NumHelper(1600) = 0
triggerall = NumProjID(1600) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;==============================================================================
;------------------------------------------------------------------------------
;犯ヴァーガー4個分
[State -1, hanva-ga-4]
type = ChangeState
value = 1205
triggerall = Var(20) = 0
triggerall = command = "hanva-ga-4kobun_b"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;犯ヴァーガー
[State -1, hanva-ga-]
type = ChangeState
value = 1200
triggerall = Var(20) = 0
triggerall = command = "hanva-ga-_a"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
ignorehitpause = 1
;==============================================================================
;------------------------------------------------------------------------------
;空中犯ヴァーガー4個分
[State -1, hanva-ga-4]
type = ChangeState
value = 1100
triggerall = Var(20) = 0
triggerall = command = "hanva-ga-4kobun_b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = (stateno = [600,699])
trigger2 = movecontact
ignorehitpause = 1
;空中犯ヴァーガー
[State -1, hanva-ga-]
type = ChangeState
value = 1110
triggerall = Var(20) = 0
triggerall = command = "hanva-ga-_a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = (stateno = [600,699])
trigger2 = movecontact
ignorehitpause = 1
;==============================================================================
;------------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 100
triggerall = Var(20) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 1
;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = Var(20) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 1
;--------------------------
;------------------------------------------------------------------------------
;投げ
[State -1,]
type = ChangeState
value = 800
triggerall = Var(15) != 1
triggerall = Var(20) = 0
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 15
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 15
ignorehitpause = 0
;バッシャー
[State -1,]
type = ChangeState
value = 835
triggerall = Var(15) != 1
triggerall = Var(20) = 0
triggerall = command = "x"
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 10
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 10
;投げ
[State -1,]
type = ChangeState
value = 880
triggerall = Var(15) != 1
triggerall = Var(20) = 0
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "siphon"
trigger1 = p2bodydist X < 40
ignorehitpause = 0
;==============================================================================
;------------------------------------------------------------------------------
;空中投げ
[State -1,]
type = ChangeState
value = 850
triggerall = Var(15) != 1
triggerall = Var(20) = 0
triggerall = command = "b"
triggerall = statetype = A
triggerall = stateno != 105
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 15
trigger1 = p2statetype = A
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 35
trigger2 = p2statetype = A
ignorehitpause = 1
[State -1,]
type = ChangeState
value = 860
triggerall = Var(15) != 1
triggerall = Var(20) = 0
triggerall = command = "x"
triggerall = command = "y"
triggerall = statetype = A
triggerall = ctrl
triggerall = stateno != 100
triggerall = p2bodydist Y =[-30,30]
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 10
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 10
;==============================================================================
;------------------------------------------------------------------------------
;挑発
[State -1,]
type = ChangeState
value = 195
triggerall = Var(20) = 0
triggerall = command = "start"
trigger1 = statetype = S || statetype = C
trigger1 = ctrl
;------------------------------------------------------------------------------
;DIO殴り
[State -1,]
type = ChangeState
value = 260
triggerall = Var(20) = 0
triggerall = command = "holdfwd"
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230
trigger2 = movecontact
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 430
trigger7 = movecontact
trigger8 = stateno = 440
trigger8 = movecontact
trigger9 = stateno = 240
trigger9 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;立ち弱
[State -1,]
type = ChangeState
value = 200
triggerall = Var(20) = 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6
ignorehitpause = 1
;------------------------------------------------------------------------------
;立ち中
[State -1,]
type = ChangeState
value = 210
triggerall = Var(20) = 0
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;立ち強1
[State -1,]
type = ChangeState
value = 230
triggerall = Var(20) = 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 400
trigger4 = movecontact
trigger5 = stateno = 410
trigger5 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;前強攻撃
[State -1,]
type = ChangeState
value = 250
triggerall = Var(20) = 0
triggerall = command = "holdfwd"
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230
trigger2 = movecontact
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 430
trigger7 = movecontact
trigger8 = stateno = 440
trigger8 = movecontact
trigger9 = stateno = 240
trigger9 = movecontact
trigger10 = stateno = 260
trigger10 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;立ち強2
[State -1,]
type = ChangeState
value = 240
triggerall = Var(20) = 0
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230
trigger2 = movecontact
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 210
trigger4 = movecontact
trigger5 = stateno = 400
trigger5 = movecontact
trigger6 = stateno = 410
trigger6 = movecontact
trigger7 = stateno = 430
trigger7 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;しゃがみ弱
[State -1,]
type = ChangeState
value = 400
triggerall = Var(20) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = time > 3
ignorehitpause = 1
;------------------------------------------------------------------------------
;しゃがみ中
[State -1,]
type = ChangeState
value = 410
triggerall = Var(20) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 200
trigger3 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;しゃがみ強1
[State -1,]
type = ChangeState
value = 430
triggerall = Var(20) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 200
trigger4 = movecontact
trigger5 = stateno = 210
trigger5 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;しゃがみ強2
[State -1,]
type = ChangeState
value = 440
triggerall = Var(20) = 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 200
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;空中弱
[State -1,]
type = ChangeState
value = 601
triggerall = Var(20) = 0
triggerall = command = "x" && command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 601
trigger2 = animelemtime(6) >= 0
trigger3 = stateno = 600
trigger3 = time >= 7
ignorehitpause = 1
;空中弱
[State -1,]
type = ChangeState
value = 600
triggerall = Var(20) = 0
triggerall = command = "x" && command != "holddown"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 601
trigger2 = animelemtime(6) >= 0
trigger3 = stateno = 600
trigger3 = time >= 7
ignorehitpause = 1
;------------------------------------------------------------------------------
;空中中
[State -1,]
type = ChangeState
value = 610
triggerall = Var(20) = 0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 601
trigger3 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;空中強1
[State -1,]
type = ChangeState
value = 630
triggerall = Var(20) = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 601
trigger4 = movecontact
ignorehitpause = 1
;------------------------------------------------------------------------------
;空中強2
[State -1,]
type = ChangeState
value = 640
triggerall = Var(20) = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 610
trigger3 = movecontact
trigger4 = stateno = 630
trigger4 = movecontact
trigger5 = stateno = 601
trigger5 = movecontact
ignorehitpause = 1
;---------------------------------------------------------------------------
;------------------------------------------------------------------------------
;空中ダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 110
triggerall = Var(20) = 0
triggerall = numexplod(11) = 0
triggerall = command = "FF"
triggerall = statetype = A
triggerall = stateno != 110
triggerall = stateno != 115
trigger1 = ctrl
ignorehitpause = 1
;---------------------------------------------------------------------------
;空中バックダッシュ(air)
[State -1, Dash]
type = ChangeState
value = 115
triggerall = Var(20) = 0
triggerall = numexplod(11) = 0
triggerall = command = "BB"
triggerall = statetype = A
triggerall = stateno != 110
triggerall = stateno != 115
trigger1 = ctrl
ignorehitpause = 1
;-------------------------------------------------------------------------------------------------------------------
[State -1,AI]
type = VarSet
triggerall = ((Var(20) = 0) && (RoundState != 3))
Trigger1 = Command = "AI_00" || Command = "AI_01" || Command = "AI_02" || Command = "AI_03" || Command = "AI_04"
Trigger2 = Command = "AI_05" || Command = "AI_06" || Command = "AI_07" || Command = "AI_08" || Command = "AI_09"
Trigger3 = Command = "AI_10" || Command = "AI_11" || Command = "AI_12" || Command = "AI_13" || Command = "AI_14"
Trigger4 = Command = "AI_15" || Command = "AI_16" || Command = "AI_17" || Command = "AI_18" || Command = "AI_19"
Trigger5 = Command = "AI_20" || Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24"
Trigger6 = Command = "AI_25" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28" || Command = "AI_29"
Trigger7 = Command = "AI_30" || Command = "AI_31" || Command = "AI_32" || Command = "AI_33" || Command = "AI_34"
Trigger8 = Command = "AI_35" || Command = "AI_36" || Command = "AI_37" || Command = "AI_38" || Command = "AI_39"
Trigger9 = Command = "AI_40" || Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44"
Trigger10 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48" || Command = "AI_49"
Trigger11 = Command = "AI_50" || Command = "AI_51" || Command = "AI_52" || Command = "AI_53" || Command = "AI_54"
Trigger12 = Command = "AI_55" || Command = "AI_56" || Command = "AI_57" || Command = "AI_58" || Command = "AI_59"
Trigger13 = Command = "AI_60" || Command = "AI_61" || Command = "AI_62" || Command = "AI_63" || Command = "AI_64"
Trigger14 = Command = "AI_65" || Command = "AI_66" || Command = "AI_67" || Command = "AI_68" || Command = "AI_69"
trigger15 = NumHelper(20000)
trigger15 = Helper(20000),var(20)!=0
V = 20
Value = 2
ignorehitpause = 1
;-------------------------------------------------------------
;=============================================================
;OTHER/SYSTEM/ETC
;=============================================================
;-------------------------------------------------------------
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,var(2) = [0,8]
triggerall = enemynear,statetime = 111
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19385
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2
triggerall = enemynear,var(2) = [0,8]
triggerall = enemynear,statetime = 111
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19386
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 0
triggerall = !numexplod(19380)
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = [0,8]
trigger1 = enemynear,statetime = 111 || enemynear,statetime = 296
trigger2 = enemynear,var(2) = [10,18]
trigger2 = enemynear,statetime = 181
anim = 19380
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,var(2) = 9 && enemynear,statetime = 116
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19387
ID = 19380
postype = left
pos = 56,205
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 0
triggerall = enemynear,fvar(31) != [1,2]
triggerall = numexplod(19380) <=1
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = 9 && (enemynear,statetime = 116 || enemynear,statetime = 121 || enemynear,statetime = 306)
trigger2 = enemynear,var(2) = 19 && (enemynear,statetime = 186 || enemynear,statetime = 191)
anim = 19380
ID = 19380
postype = left
pos = 56,205
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,fvar(31) != [1,2]
triggerall = !numexplod(19380)
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = [0,8]
trigger1 = enemynear,statetime = 296
trigger2 = enemynear,var(2) = 9 && enemynear,statetime = 306
anim = 19388
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2
triggerall = enemynear,fvar(31) != [1,2]
triggerall = !numexplod(19380)
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = [0,8]
trigger1 = enemynear,statetime = 296
trigger2 = enemynear,var(2) = 9 && enemynear,statetime = 306
anim = 19389
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1
triggerall = !numexplod(19380)
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = [0,8]
trigger1 = enemynear,fvar(31) = 1
trigger1 = enemynear,statetime = 142
trigger2 = enemynear,var(2) = 9 && enemynear,fvar(31) = 1
trigger2 = enemynear,statetime = 152
trigger3 = enemynear,var(2) = [0,8]
trigger3 = enemynear,fvar(31) = 2
trigger3 = enemynear,statetime = 212
trigger4 = enemynear,var(2) = 9 && enemynear,fvar(31) = 2
trigger4 = enemynear,statetime = 222
trigger5 = enemynear,var(2) = [0,8]
trigger5 = enemynear,fvar(31) = 3
trigger5 = enemynear,statetime = 327
trigger6 = enemynear,var(2) = 9 && enemynear,fvar(31) = 3
trigger6 = enemynear,statetime = 337
trigger7 = enemynear,var(2) = [10,19]
trigger7 = enemynear,fvar(31) = 1
trigger7 = enemynear,statetime = 147
trigger8 = enemynear,var(2) = [10,18]
trigger8 = enemynear,fvar(31) = 2
trigger8 = enemynear,statetime = 212
trigger9 = enemynear,var(2) = 19 && enemynear,fvar(31) = 2
trigger9 = enemynear,statetime = 222
trigger10 = enemynear,var(2) = [10,18]
trigger10 = enemynear,fvar(31) = 3
trigger10 = enemynear,statetime = 287
trigger11 = enemynear,var(2) = 19 && enemynear,fvar(31) = 3
trigger11 = enemynear,statetime = 297
trigger12 = enemynear,var(2) = [20,29]
trigger12 = enemynear,fvar(31) = 1
trigger12 = enemynear,statetime = 122
trigger13 = enemynear,var(2) = [20,29]
trigger13 = enemynear,fvar(31) = 2
trigger13 = enemynear,statetime = 166
trigger14 = enemynear,var(2) = [20,27]
trigger14 = enemynear,fvar(31) = 3
trigger14 = enemynear,statetime = 206
trigger15 = enemynear,var(2) = 28 && enemynear,fvar(31) = 3
trigger15 = enemynear,statetime = 242
trigger16 = enemynear,var(2) = 29 && enemynear,fvar(31) = 3
trigger16 = enemynear,statetime = 277
anim = 19381
ID = 19380
postype = left
pos = 56,173
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(31) != 1
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,var(2) = [10,18]
triggerall = enemynear,statetime = 181
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19390
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(31) != 1
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 2
triggerall = enemynear,var(2) = [10,18]
triggerall = enemynear,statetime = 181
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19391
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(31) != 1
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,var(2) = 19 && enemynear,statetime = 186
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19392
ID = 19380
postype = left
pos = 56,205
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,fvar(31) != [1,2]
triggerall = !numexplod(19380)
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = [10,18]
trigger1 = enemynear,statetime = 246
trigger2 = enemynear,var(2) = 19 && enemynear,statetime = 256
anim = 19382
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) != 1
triggerall = enemynear,fvar(31) != [1,2]
triggerall = !numexplod(19380)
triggerall = TeamMode = single || TeamMode = turns
trigger1 = enemynear,var(2) = [10,18]
trigger1 = enemynear,statetime = 246
trigger2 = enemynear,var(2) = 19 && enemynear,statetime = 256
trigger3 = enemynear,var(2) = 28 && enemynear,statetime = 201
trigger4 = enemynear,var(2) = 29 && enemynear,statetime = 236
anim = 19383
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State -2]
type = Explod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno = 3204
triggerall = enemynear,fvar(31) != [1,2]
triggerall = enemynear,fvar(3) = 1 && enemynear,fvar(1) = 1
triggerall = enemynear,var(2) = 29 && enemynear,statetime = 236
triggerall = !numexplod(19380)
trigger1 = TeamMode = single || TeamMode = turns
anim = 19384
ID = 19380
postype = left
pos = 56,189
ownpal = 1
ontop = 1
bindtime = -1
[State 3100, 1]
type = RemoveExplod
triggerall = numenemy
triggerall = enemynear,name = "HATSUNE MIKU" && enemynear,Authorname = "YU-TOHARU"
triggerall = enemynear,stateno != 3204
trigger1 = TeamMode = single || TeamMode = turns
ID = 19380
;------------------------------------------------
;------------------------------------------------------------------------------
;-------------------------------------------------
;-------------------------
[State -3,ランダム]
type = varrandom
triggerall = var(15) != 1
triggerall = var(17) = 0
triggerall = var(30) = 0
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = Life < 0.3*LifeMax
trigger1 = PalNo != 12
v = 28
range = 1,36
ignorehitpause = 1
[State -3, Dangerous!]
type = VarSet
triggerall = var(15) != 1
triggerall = var(17) = 0
triggerall = var(30) = 0
triggerall = var(50) >= 1
trigger1 = Life < 0.3*LifeMax
trigger1 = PalNo = 12
var(28) = 28
ignorehitpause = 1
[State -3, Dangerous!]
type = VarSet
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = var(17) = 0
trigger1 = Life < 0.3*LifeMax
var(30) = 1
ignorehitpause = 1
[State -3, Dangerous!]
type = VarSet
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = Life > 0.3*LifeMax
var(30) = 0
ignorehitpause = 1
[State -3, Danger Sound]
type = PlaySnd
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = var(17) = 0
trigger1 = var(28) != [24,26]
trigger1 = Life < 0.3*LifeMax
value = 20,0
abspan = 0
volume = 999
ignorehitpause = 1
[State -3, Danger Sound]
type = PlaySnd
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = var(17) = 0
trigger1 = var(28) != [24,28]
trigger1 = Life < 0.3*LifeMax
value = 20,5+(Random % 2)
abspan = 0
volume = 999
ignorehitpause = 1
[State -3, Danger Sound]
type = PlaySnd
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = var(17) = 0
trigger1 = var(28) = [24,26]
trigger1 = Life < 0.3*LifeMax
value = 23,7
abspan = 0
volume = 9999999999
ignorehitpause = 1
[State -3, Danger Sound]
type = PlaySnd
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = var(17) = 0
trigger1 = var(28) = 27
trigger1 = Life < 0.3*LifeMax
value = 24,7
abspan = 0
volume = 999
ignorehitpause = 1
[State -3, Danger Sound]
type = PlaySnd
triggerall = var(15) != 1
triggerall = var(50) >= 1
trigger1 = !ishelper(211)
trigger1 = var(17) = 0
trigger1 = var(28) = 28
trigger1 = Life < 0.3*LifeMax
value = 25,7
abspan = 0
volume = 99999999999999
ignorehitpause = 1
;-------------------------------
[State -3,ランダム]
type = varrandom
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(28) != 18
triggerall = var(15) != 1
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
v = 31
range = 1,6
ignorehitpause = 1
[State -3,ランダム]
type = varrandom
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(28) = 18
triggerall = var(15) != 1
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
v = 31
range = 5
ignorehitpause = 1
[State -3, 黒ドナルドゲージ回復]
type = powerset
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(31) = 1
triggerall = var(15) != 1
triggerall = var(28) != [23,27]
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
value = 1000
[State -3, 黒ドナルドゲージ回復]
type = powerset
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(31) = 2
triggerall = var(15) != 1
triggerall = var(28) != [23,27]
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
value = 2000
[State -3, 黒ドナルドゲージ回復]
type = powerset
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(31) = 3
triggerall = var(15) != 1
triggerall = var(28) != [23,27]
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
value = 3000
[State -3, 黒ドナルドゲージ回復]
type = powerset
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(31) = 4
triggerall = var(15) != 1
triggerall = var(28) != [23,27]
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
value = 4000
[State -3, 黒ドナルドゲージ回復]
type = poweradd
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(31) = 5
triggerall = var(15) != 1
triggerall = Life < 0.3*LifeMax
triggerall = var(28) != 27
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
value = -1000
[State -3, 黒ドナルドゲージ回復]
type = poweradd
triggerall = var(50) >= 1
triggerall = var(17) = 0
triggerall = var(31) = 6
triggerall = var(15) != 1
triggerall = var(28) != [23,27]
triggerall = Life < 0.3*LifeMax
Trigger1 = Win != 1
Trigger2 = Lose != 1
Trigger3 = DrawGame != 1
Trigger4 = RoundState != 4
Trigger5 = RoundState != [0,1]
value = 0
[State -3,ボイスランダム]
type = varrandom
triggerall = var(50) >= 1
triggerall = var(17) = 1
trigger1 = Life > 0.3*LifeMax
trigger2 = RoundState = 2
Trigger3 = Win = 1
Trigger4 = Lose = 1
Trigger5 = DrawGame = 1
Trigger6 = RoundState = 4
Trigger7 = RoundState = [0,1]
v = 31
range = 0
ignorehitpause = 1
[State -3];チーム戦ゲージ位置ずらし
type = VarSet
triggerall = NumPartner
trigger1 = p3name = "Donald" && (partner,Authorname = "kishio&Donalddesu")
trigger1 = teamside = 1
trigger1 = ID > Partner,ID
trigger2 = p3name = "Donald" && (partner,Authorname = "kishio&Donalddesu")
trigger2 = teamside = 2
trigger2 = ID < Partner,ID
fvar(35) = 1
ignorehitpause = 1
;-------------------------------
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 1
trigger1 = Life < 0.3*LifeMax
type = Explod
ownpal = 1
anim = 8000
ID = 8000
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 1
trigger1 = Life < 0.3*LifeMax
type = Explod
ownpal = 1
anim = 8000
ID = 8000
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 2
trigger1 = Life < 0.3*LifeMax
type = Explod
ownpal = 1
anim = 8001
ID = 8001
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 2
trigger1 = Life < 0.3*LifeMax
type = Explod
ownpal = 1
anim = 8001
ID = 8001
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 3
trigger1 = Life < 0.3*LifeMax
type = Explod
ownpal = 1
anim = 8002
ID = 8002
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 3
trigger1 = Life < 0.3*LifeMax
type = Explod
ownpal = 1
anim = 8002
ID = 8002
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 4
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8003
ID = 8003
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 4
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8003
ID = 8003
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 5
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8004
ID = 8004
postype = left
pos = 0+(ifelse(fvar(35),25,0)), 215
supermovetime = 999999999
pausemovetime = 999999999
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 5
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8004
ID = 8004
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 6
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8005
ID = 8005
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 6
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8005
ID = 8005
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 7
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8006
ID = 8006
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 7
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8006
ID = 8006
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
type=NotHitBy
trigger1=Const(Data.Life)<=999
trigger2=Const(Data.attack)<=89
trigger3=Const(Data.defence)<=99
trigger4=Const(Data.power)<=3999
value=SCA
time=10
[State -3, Danger Left]
triggerall=numexplod(89765)=0
trigger1=Const(Data.Life)<=999
trigger2=Const(Data.attack)<=89
trigger3=Const(Data.defence)<=99
trigger4=Const(Data.power)<=3999
type = Explod
ownpal = 1
anim = 8993
ID = 89765
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0,0
ontop = 1
bindtime = -1
ignorehitpause = 1
removetime = -1
sprpriority = 999999999999
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 8
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8007
ID = 8007
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 8
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8007
ID = 8007
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 9
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8008
ID = 8008
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 9
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8008
ID = 8008
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 10
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8009
ID = 8009
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 10
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8009
ID = 8009
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 11
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8010
ID = 8010
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 11
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8010
ID = 8010
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 12
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8011
ID = 8011
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 12
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8011
ID = 8011
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 13
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8012
ID = 8012
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 13
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8012
ID = 8012
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 14
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8013
ID = 8013
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 14
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8013
ID = 8013
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 15
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8014
ID = 8014
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 15
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8014
ID = 8014
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 16
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8015
ID = 8015
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 16
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8015
ID = 8015
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 17
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8016
ID = 8016
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 17
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8016
ID = 8016
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 18
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8017
ID = 8017
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 18
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8017
ID = 8017
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 19
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8018
ID = 8018
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 19
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8018
ID = 8018
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 20
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8019
ID = 8019
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 20
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8019
ID = 8019
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 21
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8020
ID = 8020
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 21
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8020
ID = 8020
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 22
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8021
ID = 8021
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 22
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8021
ID = 8021
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 23
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8022
ID = 8022
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = 0+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 23
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8022
ID = 8022
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 24
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8023
ID = 8023
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 24
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8023
ID = 8023
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 25
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8024
ID = 8024
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 25
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8024
ID = 8024
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 26
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8025
ID = 8025
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 26
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8025
ID = 8025
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 27
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8026
ID = 8026
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 27
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8026
ID = 8026
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 28
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8027
ID = 8027
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 28
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8027
ID = 8027
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
;
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 29
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8028
ID = 8028
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 29
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8028
ID = 8028
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 30
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8029
ID = 8029
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 30
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8029
ID = 8029
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 31
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8030
ID = 8030
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 31
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8030
ID = 8030
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 32
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8031
ID = 8031
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 32
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8031
ID = 8031
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 33
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8032
ID = 8032
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 33
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8032
ID = 8032
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 34
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8033
ID = 8033
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 34
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8033
ID = 8033
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 35
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8034
ID = 8034
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 35
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8034
ID = 8034
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Left]
triggerall = teamside = 1
triggerall = var(17) = 0
triggerall = var(28) = 36
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8035
ID = 8035
postype = left
supermovetime = 999999999
pausemovetime = 999999999
pos = -1+(ifelse(fvar(35),25,0)), 215
ontop = 1
bindtime = -1
scale = 0.5, 0.5
ignorehitpause = 1
[State -3, Danger Right]
triggerall = teamside = 2
triggerall = var(17) = 0
triggerall = var(28) = 36
triggerall = Life < 0.3*LifeMax
trigger1 = RoundState = 2
Trigger2 = Win != 1
Trigger3 = Lose != 1
Trigger4 = DrawGame != 1
Trigger5 = RoundState != 4
Trigger6 = RoundState != [0,1]
type = Explod
ownpal = 1
anim = 8035
ID = 8035
ontop = 1
postype = right
supermovetime = 999999999
pausemovetime = 999999999
pos = 0-(ifelse(fvar(35),25,0)), 215
bindtime = -1
facing = -1
scale = 0.5, 0.5
ignorehitpause = 1
;======================
[State -3]
type = DefenceMulSet
trigger1 = var(28) = 1 || var(28) = 28
value = .25
ignorehitpause = 1
[State -3]
type = attackmulset
trigger1 = var(28) = 1
value = 1.3
ignorehitpause = 1
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = alive = 1
triggerall = (GameTime%6) = 0
trigger1 = var(28) = 1 || var(28) = 28
value = 1
[State -3, 黒ドナルドゲージ回復]
type = poweradd
trigger1 = var(28) = 1 || var(28) = 28
trigger1 = var(15) != 1
value = 3
[State -3]
type = DefenceMulSet
trigger1 = var(28) = 2
value = .35
ignorehitpause = 1
[State -3, 黒ドナルドゲージ回復]
type = poweradd
trigger1 = var(28) = 2 || var(28) = 28
trigger1 = var(15) != 1
value = 1
[State -2, ステート変更]
type = ChangeState
TriggerAll = RoundState = 2
trigger1 = var(17) = 0
trigger1 = var(28) = 3
trigger1 = Alive = 1
trigger1 = movetype = H
;trigger1 = statetype != L
;trigger1 = Pos y >= -5
Trigger1 = (PrevStateNo=[5000,5999])
trigger1 = stateno != [120,159]
trigger1 = stateno != [800,899]
value = 809
ctrl = 1
ignorehitpause = 1
[State -3]
type = attackmulset
triggerall = 1
trigger1 = var(28) = 4
value = 1.2
ignorehitpause = 1
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = alive = 1
trigger1 = var(28) = 5 || var(28) = 28
trigger1 = var(15) != 1
value = 4
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = alive = 1
triggerall = (GameTime%4) = 0
trigger1 = var(28) = 6 || var(28) = 28
value = 1
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = alive = 1
trigger1 = var(28) = 7 || var(28) = 28
trigger1 = var(15) != 1
value = PowerMax
[State -3, ヘルパーを出す]
type = Helper
trigger1 = var(17) = 0
trigger1 = var(28) = 8 || var(28) = 28
trigger1 = Life < 0.3*LifeMax
trigger1 = Alive = 1
trigger1 = numhelper(211) = 0
name = "clone"
stateno = 211
ID = 211
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.2
size.yscale = 0.2
helpertype = Player
ignorehitpause = 1
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = var(28) = 9 || var(28) = 28
triggerall = alive = 1
triggerall = (GameTime%3) = 0
trigger1 = statetype = A
value = 1
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = alive = 1
triggerall = var(28) = 9 || var(28) = 28
trigger1 = var(15) != 1
trigger1 = statetype = A
value = 1
[State -2, ステート変更]
type = ChangeState
trigger1 = var(17) = 0
trigger1 = fvar(24) = 0
trigger1 = var(28) = 10 || var(28) = 28
trigger1 = Life < 0.3*LifeMax
trigger1 = Alive = 1
value = 999
ctrl = 1
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = alive = 1
triggerall = movetype = H
triggerall = (GameTime%2) = 0
trigger1 = var(28) = 11 || var(28) = 28
trigger2 = palno = 12
value = 1
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = movetype = H
trigger1 = var(28) = 11 || var(28) = 28
trigger2 = palno = 12
value = 5
[State -3]
type = Helper
triggerall = Alive = 1
triggerall = numhelper(1275) = 0
triggerall = movetype = H
trigger1 = var(28) = 13 || var(28) = 28
name = "shield"
ID = 1275
postype = p1
pos = 45, 0
stateno = 1275
size.xscale = 1
size.yscale = 1
keyctrl = 0
ownpal = 1
ontop = 1
ignorehitpause = 1
[State -3, 黒ドナルドゲージ回復]
type = poweradd
trigger1 = var(28) = 13 || PalNo = 10 || var(28) = 28
trigger1 = var(15) != 1
trigger1 = numhelper(1275) = 0
value = 4
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = numhelper(1275) = 1
trigger1 = var(28) = 13 || PalNo = 10 || var(28) = 28
trigger1 = var(15) != 1
value = 8
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = alive = 1
triggerall = (GameTime%3) = 0
triggerall = numhelper(1275) = 1
trigger1 = var(28) = 13 || PalNo = 10 || var(28) = 28
value = 1
[State -3]
type = DefenceMulSet
trigger1 = numhelper(1275) = 1
trigger1 = var(28) = 13 || PalNo = 10
value = .55
ignorehitpause = 1
[State -3]
type = VelSet
trigger1 = var(25) = 2
trigger1 = statetype != A
trigger1 = numhelper(1275) = 1
trigger1 = helper(1275),movecontact
x = -8
[State -2, ステート変更]
type = changestate
triggerall = FrontEdgeDist <= 140
trigger1 = helper(1275),movecontact
trigger1 = enemynear,movetype = H
trigger1 = movetype != H
trigger1 = var(25) = 2
trigger1 = numhelper(1275) = 1
trigger1 = statetype != A
value = 0
ctrl = 1
[State -3]
type = varset
trigger1 = var(25) = 2
v = 25
value = 0
[State -3]
type = varset
trigger1 = var(28) = 29 || var(28) = 28
v = 24
value = 10
[State -2, ステート変更]
type = ChangeState
TriggerAll = RoundState = 2
trigger1 = movetype = H
trigger1 = var(17) = 0
trigger1 = var(28) = 14 || var(28) = 28
trigger1 = fvar(23) = 0
;trigger1 = Life < 0.3*LifeMax
trigger1 = Alive = 1
value = 3100
ctrl = 1
[State -3]
type = DefenceMulSet
trigger1 = var(28) = 16
value = .50
ignorehitpause = 1
[State -3]
type = attackmulset
trigger1 = var(28) = 17
value = 1.2
ignorehitpause = 1
[State -3]
type = DefenceMulSet
triggerall = NumProjID(1600) >= 1
trigger1 = var(28) = 19 || var(28) = 28
value = 0.0
ignorehitpause = 1
[State -3, 黒ドナルドゲージ回復]
type = poweradd
triggerall = var(15) != 1
trigger1 = NumProjID(1600) >= 1
trigger1 = var(28) = 19 || var(28) = 28
value = 4
[state -2]
type = helper
trigger1 = var(28) = 27 || var(28) = 28
trigger1 = !numhelper(168436)
trigger1 = roundstate = 2
trigger1 = Life < 0.3*LifeMax
trigger1 = Alive = 1
helpertype = normal
pos = 30, -100
postype = p1
stateno = 168436
id = 168436
name = "SearchPotato"
size.xscale = 0.3
size.yscale = 0.3
[State -3, 黒ドナルドライフ回復]
type = poweradd
trigger1 = var(28) = 28
value = 1
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = var(28) = 29 || var(28) = 28
triggerall = alive = 1
triggerall = (GameTime%3) = 0
trigger1 = statetype = S
trigger2 = statetype = C
value = 1
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = alive = 1
triggerall = var(28) = 29 || var(28) = 28
triggerall = var(15) != 1
trigger1 = statetype = S
trigger2 = statetype = C
value = 1
[State -3, ヘルパーを出す]
type = Helper
trigger1 = var(17) = 0
trigger1 = var(28) = 30 || var(28) = 28
trigger1 = Life < 0.3*LifeMax
trigger1 = Alive = 1
trigger1 = numhelper(2845) = 0
name = "Bounce"
stateno = 2845
ID = 2845
pos = 0,-10
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
helpertype = normal
ignorehitpause = 1
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = alive = 1
triggerall = (GameTime%3) = 0
trigger1 = var(28) = 31 || var(28) = 28
trigger1 = movetype = A
value = 1
ignorehitpause = 1
[State -2, 黒ドナルドライフ回復]
type = poweradd
triggerall = movetype = A
trigger1 = var(28) = 31 || var(28) = 28
value = 5
[State -3]
type = DefenceMulSet
triggerall = var(28) = 35
Trigger1 = TeamMode = simul
value = .50
ignorehitpause = 1
[State -3]
type = attackmulset
triggerall = var(28) = 35
Trigger1 = TeamMode = simul
value = 1.2
ignorehitpause = 1
[State -3, 黒ドナルドライフ回復]
type = lifeadd
triggerall = var(28) = 35 || var(28) = 28
triggerall = (GameTime%4) = 0
Trigger1 = TeamMode = single
Trigger2 = TeamMode = turns
value = 1
[State -3, 黒ドナルドライフ回復]
type = poweradd
triggerall = var(28) = 35 || var(28) = 28
Trigger1 = TeamMode = single
Trigger2 = TeamMode = turns
value = 1
[State -3]
type = DefenceMulSet
trigger1 = var(28) = 36
trigger1 = random = [500,999]
value = ifelse(random<500,-0.2,-0.5)
ignorehitpause = 1
[State -3]
type = DefenceMulSet
trigger1 = var(28) = 36
trigger1 = random <= 500
value = ifelse(random<500,0,ifelse(random<500,1,1.5))
ignorehitpause = 1
[State -3]
type = attackmulset
trigger1 = var(28) = 36
trigger1 = random = [500,999]
value = ifelse(random<500,1.5,2.5)
ignorehitpause = 1
[State -3]
type = attackmulset
trigger1 = var(28) = 36
trigger1 = random <= 500
value = ifelse(random<500,3,ifelse(random<500,0.1,-0.2))
ignorehitpause = 1
[State -3, Dangerous!]
type = VarSet
triggerall = var(50) >= 1
trigger1 = var(15) = 0
trigger1 = Life < 0.3*LifeMax
var(17) = 1
ignorehitpause = 1
;------------------------------------------------------------------------------
; タイム関係
[State -2, Time1]
type = poweradd
triggerall = var(15) = 1
trigger1 = stateno != 31665
trigger1 = stateno != 13400
trigger1 = stateno != [13200,1333]
trigger1 = stateno != [3000,4000]
trigger2 = stateno = [3100,3106]
value = -8
ignorehitpause = 1
[State -2, Time1]
type = powerset
triggerall = var(15) = 1
triggerall = stateno != [3100,3106]
trigger1 = stateno = 31665
trigger2 = stateno = 13400
trigger3 = stateno = [13200,1333]
trigger4 = stateno = [3000,4000]
value = (power)
ignorehitpause = 1
[State -3,黒ドナルドゲージ回復]
type = targetpoweradd
trigger1 = numexplod(89765) >= 1
value = -1000
ignorehitpause = 1
[State -3,黒ドナルドゲージ回復]
type = playsnd
trigger1 = var(15) = 0
trigger1 = prevstateno = 31665
trigger1 = movetype = H
trigger1 = time = 1
value = 5555,15
volume = 255
channel = 4
ignorehitpause = 1
[State -3,黒ドナルドゲージ回復]
type = playsnd
trigger1 = var(15) = 0
trigger1 = prevstateno = 31665
trigger1 = movetype = H
trigger1 = time = 1
value = 100,0
volume = -255
channel = 5
ignorehitpause = 1
[State 背景の色]
type = BGPalFx
trigger1 = var(15) = 1
trigger1 = p1name = "Donald"
trigger2 = numexplod(89765)
invertall = 1
mul = 212,212,220
ignorehitpause = 1
time = 4
persistent = 999999999999
pausemovetime = 999999999
supermovetime = 999999999
[State -3, Time2]
type = AssertSpecial
triggerall = 1
triggerall = var(15) = 1
trigger1 = p1name = "Donald"
trigger2 = movetype = A
flag = nomusic
flag2 = unguardable
flag3 = timerfreeze
ignorehitpause = 1
persistent = 999999999999
pausemovetime = 999999999
supermovetime = 999999999
[State 1980, ぶつかり判定]
type = PlayerPush
triggerall = var(15) = 1
trigger1 = power = 0
trigger1 = 1
value = 0
[State -3, Time2]
type = AssertSpecial
trigger1 = p1name = "Donald"
trigger2 = movetype = A
flag = nojugglecheck
ignorehitpause = 1
persistent = 999999999999
[State -3, Time2]
type = AssertSpecial
trigger1 = var(15) = 1
trigger1 = p1name = "Donald"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1
persistent = 999999999999
[State of THE WORLD]
type = SuperPause
trigger1 = var(15) = 1 && P1Name = "Donald"
ignorehitpause = 1
persistent = 999999999999
movetime = 4
time = 4
anim = -1
darken = 0
p2defmul = 1
unhittable = 1
anim = -1
pausemovetime = 999999999
supermovetime = 999999999
[State 1000, 時を止める]
type = Pause
trigger1 = var(15) = 1
trigger1 = p1name = "Donald"
ignorehitpause = 1
persistent = 999999999999
movetime = 4
time = 4
p2defmul = 1
anim = -1
pausemovetime = 999999999
supermovetime = 999999999
[State 1000, 攻撃力上昇]
type = AttackMulSet
triggerall = P1Name = "Donald"
triggerall = palno != 12
trigger1 = var(15) = 1
value = 0.7
ignorehitpause = 1
[State that ensures mightyness]
type = NotHitBy
trigger1 = var(15) = 1
trigger1 = p1name = "Donald"
value = SCA
time = 15
ignorehitpause = 1
[State -3, Time3]
type = changestate
trigger1 = var(15) = 1
trigger1 = power = 0
trigger1 = pos y >= 0
trigger1 = movetype != H
trigger1 = statetype != L
trigger1 = movetype != A || movetype = A && anim = [200,699]
trigger1 = stateno != 32220
trigger1 = stateno != 5050
trigger1 = stateno != 3105
trigger1 = stateno != [3000,3050]
trigger1 = stateno != 11205
trigger1 = anim != 5222
value = 32220
ignorehitpause = 1
[State -3, Time3]
type = ctrlset
triggerall = var(15) = 1
trigger1 = power = 0
value = 0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999
[state that Prevent The World from activating in KO]
type = Varset
triggerall = var(15) = 1
trigger1 = winko = 1
trigger2 = alive = 0
v = 15
value = 0
ignorehitpause = 1
;---------------------------------------------
;----------------------
[State -2, フランを守るのは、この俺だ!!]
type = Helper
triggerall = numhelper(15222) = 0
triggerall = (p2name = "Haruhi Suzumiya") || (p4name = "Haruhi Suzumiya")
triggerall = (teammode = simul)
trigger1 = (partner,stateno = 15211) || (partner,stateno = 15212)
trigger2 = (partner,stateno = 1520) || (partner,stateno = 1521)
name = "Ore Da!!"
stateno = 15222
ID = 15222
keyctrl = 0
size.xscale = 0.5
size.yscale = 0.5
helpertype = normal
ignorehitpause = 1
;----------------------
[state -2, displayb];
type = displaytoclipboard
trigger1 = 1
text = "posX=%f,posY=%f,velX=%f,velY=%f,f=%d\n"
params =pos x,pos y,vel x,vel y,var(24)
ignorehitpause = 1
[state -2, displayb]
type = appendtoclipboard
trigger1 = 1
text = "P2D_X=%f,P2DB_X=%f,P2D_Y=%f,P2BD_Y=%f,V24=%d"
params = p2dist x,p2bodydist x,p2dist y ,p2bodydist y, var(24)
ignorehitpause = 1
;---------------------------------------------
[State -3, ヘルパーを出す]
type = Helper
triggerall = NumHelper(6) = 0
trigger1 = PalNo = 11
name = "Donald6"
stateno = 3
ID = 6
pos = 65,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.2
size.yscale = 0.2
helpertype = Player
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
triggerall = NumHelper(0) = 0
trigger1 = PalNo = 11
name = "Donald0"
stateno = 3
ID = 0
pos = 230
postype = p1
facing = -1
keyctrl = 1
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5
helpertype = Player
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
triggerall = NumHelper(1) = 0
trigger1 = PalNo = 11
name = "Donald1"
stateno = 3
ID = 1
pos = 200
postype = p1
facing = -1
keyctrl = 1
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5
helpertype = Player
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
triggerall = NumHelper(2) = 0
trigger1 = PalNo = 11
name = "Donald2"
stateno = 3
ID = 2
pos = -30
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5
helpertype = Player
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
triggerall = NumHelper(3) = 0
trigger1 = PalNo = 11
name = "Donald3"
stateno = 3
ID = 3
pos = -60
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5
helpertype = Player
ignorehitpause = 1
[State -2, ヘルパーを出す]
type = Helper
triggerall = NumHelper(4) = 0
trigger1 = PalNo = 11
name = "Donald4"
stateno = 3
ID = 4
pos = 140
postype = p1
facing = -1
keyctrl = 1
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5
helpertype = Player
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
triggerall = NumHelper(5) = 0
trigger1 = PalNo = 11
name = "Donald5"
stateno = 3
ID = 5
pos = 170
postype = p1
facing = -1
keyctrl = 1
ownpal = 1
size.xscale = 0.5
size.yscale = 0.5
helpertype = Player
ignorehitpause = 1
[State -3, ]
type = targetlifeadd
trigger1 = 1
trigger1 = stateno != [6997,6998]
trigger1 = var(28) = 23 || var(28) = 28
value = ifelse(random<500,0,-1)
ignorehitpause = 1
kill = 0
[State -3, ]
type = targetPoweradd
trigger1 = movehit = 1 || projhit = 1
trigger1 = var(28) = 22 || var(28) = 28
value = -10
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
trigger1 = PalNo = 12
trigger1 = movetype = H
trigger1 = Alive = 1
trigger1 = numhelper(211) = 0
name = "clone"
stateno = 211
ID = 211
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.2
size.yscale = 0.2
helpertype = Player
ignorehitpause = 1
[State -3, ヘルパーを出す]
type = Helper
trigger1 = PalNo = 12
trigger1 = movetype = H
trigger1 = Alive = 1
trigger1 = numhelper(2845) = 0
name = "Bounce"
stateno = 2845
ID = 2845
pos = 0,-10
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 0.3
size.yscale = 0.3
helpertype = normal
ignorehitpause = 1
[State -3, 空中ジャンプ回数リセット]
type = VarSet
triggerall = 1
trigger1 = statetype != A
trigger2 = stateno = 5040
v = 7
value = 0
ignorehitpause = 1
[State -3]
type = Width
trigger1 = !alive
trigger1 = statetype = L
value = 40,40
[State -3]
type = DestroySelf
triggerall = ishelper(4000)
trigger1 = movetype = H
trigger2 = anim != [4300,4400]
trigger3 = stateno = [5000,5999]
ignorehitpause = 1
;--------------------------