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DJB MUGEN & IKEMEN Community

Command List — SUPER MUGEN.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- [Command] name = "KungFuBarrage" command = ~D, DF, F, D, DF, x time = 32 [Command] name = "KungFuBarrage" command = ~D, DF, F, D, DF, ~x time = 32 [Command] name = "KungFuBarrage" command = ~D, DF, F, D, DF, y time = 32 [Command] name = "KungFuBarrage" command = ~D, DF, F, D, DF, ~y time = 32 [Command] name = "KungFuBarrage" command = ~D, DF, F, D, DF, z time = 32 [Command] name = "KungFuBarrage" command = ~D, DF, F, D, DF, ~z time = 32 [Command] name = "KungFuBarrageMax" command = ~D, DF, F, D, DF, x+y time = 32 [Command] name = "KungFuBarrageMax" command = ~D, DF, F, D, DF, y+z time = 32 [Command] name = "KungFuBarrageMax" command = ~D, DF, F, D, DF, x+z time = 32 [Command] name = "GrandKFUpper" command = ~D, DB, B, D, DB, x+y time = 32 [Command] name = "GrandKFUpper" command = ~D, DB, B, D, DB, y+z time = 32 [Command] name = "GrandKFUpper" command = ~D, DB, B, D, DB, x+z time = 32 ;-| Special Motions |------------------------------------------------------ [Command] name = "KF Palm" command = ~D, DF, F, x time = 15 [Command] name = "KF Palm" command = ~D, DF, F, ~x time = 15 [Command] name = "KF Palm2" command = ~D, DF, F, y time = 15 [Command] name = "KF Palm2" command = ~D, DF, F, ~y time = 15 [Command] name = "KF Palm3" command = ~D, DF, F, z time = 15 [Command] name = "KF Palm3" command = ~D, DF, F, ~z time = 15 [Command] name = "EX KF Palm" command = ~D, DF, F, x+y time = 15 [Command] name = "EX KF Palm" command = ~D, DF, F, y+z time = 15 [Command] name = "EX KF Palm" command = ~D, DF, F, x+z time = 15 [Command] name = "KF Upper" command = ~F, D, DF, x time = 16 [Command] name = "KF Upper" command = ~F, D, DF, ~x time = 16 [Command] name = "KF Upper" command = ~F, D, DF, y time = 16 [Command] name = "KF Upper" command = ~F, D, DF, ~y time = 16 [Command] name = "KF Upper2" command = ~F, D, DF, z time = 16 [Command] name = "KF Upper2" command = ~F, D, DF, ~z time = 16 [Command] name = "EX KF Upper" command = ~F, D, DF, x+y time = 16 [Command] name = "EX KF Upper" command = ~F, D, DF, y+z time = 16 [Command] name = "EX KF Upper" command = ~F, D, DF, x+z time = 16 [Command] name = "KF Blow" command = ~D, DB, B, x time = 15 [Command] name = "KF Blow" command = ~D, DB, B, ~x time = 15 [Command] name = "KF Blow" command = ~D, DB, B, y time = 15 [Command] name = "KF Blow" command = ~D, DB, B, ~y time = 15 [Command] name = "KF Blow2" command = ~D, DB, B, z time = 15 [Command] name = "KF Blow2" command = ~D, DB, B, ~z time = 15 [Command] name = "EX KF Blow" command = ~D, DB, B, x+y time = 15 [Command] name = "EX KF Blow" command = ~D, DB, B, y+z time = 15 [Command] name = "EX KF Blow" command = ~D, DB, B, x+z time = 15 [Command] name = "KF Knee" command = ~F, F, a time = 15 [Command] name = "KF Knee" command = ~F, F, ~a time = 15 [Command] name = "KF Knee2" command = ~F, F, b time = 15 [Command] name = "KF Knee2" command = ~F, F, ~b time = 15 [Command] name = "KF Knee3" command = ~F, F, c time = 15 [Command] name = "KF Knee3" command = ~F, F, ~c time = 15 [Command] name = "EX KF Knee" command = ~F, F, a+b time = 15 [Command] name = "EX KF Knee" command = ~F, F, b+c time = 15 [Command] name = "EX KF Knee" command = ~F, F, a+c time = 15 [Command] name = "KF Zankou" command = ~D, DF, F, a time = 15 [Command] name = "KF Zankou" command = ~D, DF, F, ~a time = 15 [Command] name = "KF Zankou2" command = ~D, DF, F, b time = 15 [Command] name = "KF Zankou2" command = ~D, DF, F, ~b time = 15 [Command] name = "KF Zankou3" command = ~D, DF, F, c time = 15 [Command] name = "KF Zankou3" command = ~D, DF, F, ~c time = 15 [Command] name = "EX KF Zankou" command = ~D, DF, F, a+b time = 15 [Command] name = "EX KF Zankou" command = ~D, DF, F, b+c time = 15 [Command] name = "EX KF Zankou" command = ~D, DF, F, a+c time = 15 [Command] name = "412p" ;Zero Counter command = ~B, DB, D, x time = 16 [Command] name = "412p" ;Zero Counter command = ~B, DB, D, y time = 16 [Command] name = "412p" ;Zero Counter command = ~B, DB, D, z time = 16 [Command] name = "412p" ;Zero Counter command = ~B, DB, D, ~x time = 16 [Command] name = "412p" ;Zero Counter command = ~B, DB, D, ~y time = 16 [Command] name = "412p" ;Zero Counter command = ~B, DB, D, ~z time = 16 [Command] name = "412k" ;Zero Counter command = ~B, DB, D, a time = 16 [Command] name = "412k" ;Zero Counter command = ~B, DB, D, b time = 16 [Command] name= "412k" ;Zero Counter command = ~B, DB, D, c time = 16 [Command] name = "412k" ;Zero Counter command = ~B, DB, D, ~a time = 16 [Command] name = "412k" ;Zero Counter command = ~B, DB, D, ~b time = 16 [Command] name = "412k" ;Zero Counter command = ~B, DB, D, ~c time = 16 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+x time = 1 [Command] name = "pp" command = x+y time = 1 [Command] name = "pp" command = x+z time = 1 [Command] name = "pp" command = y+z time = 1 [Command] name = "kk" command = a+b time = 1 [Command] name = "kk" command = a+c time = 1 [Command] name = "kk" command = b+c time = 1 [Command] name = "a+x" command = a+x time=1 [Command] name = "b+y" command = b+y time = 1 [Command] name = "c+z" command = c+z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 ;-| Single Dir |------------------------------------------------------------ [Command] name = "fwd" ;Required (do not remove) command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" ;Required (do not remove) command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" ;Required (do not remove) command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" ;Required (do not remove) command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 ;--------------------------------------------------------------------------- ;Release Direction [Command] name = "rlsfwd" command = ~$F time = 1 [Command] name = "rlsback" command = ~$B time = 1 [Command] name = "rlsup" command = ~$U time = 1 [Command] name = "rlsdown" command = ~$D time = 1 ;-------------------------------------------------------------------------- ;Release Button [Command] name = "rlsx" command = ~x time = 1 [Command] name = "rlsy" command = ~y time = 1 [Command] name = "rlsz" command = ~z time = 1 [Command] name = "rlsa" command = ~a time = 1 [Command] name = "rlsb" command = ~b time = 1 [Command] name = "rlsc" command = ~c time = 1 ;--------------------------------------------------------------------------- ;Other [Command] name = "highjump" command = $D, $U time = 15 ;--------------------------------------------------------------------------- [Statedef -1] [State -1, Tick Fix] type = CtrlSet triggerall = !ctrl trigger1 = (StateNo = 52 || StateNo = 101 || StateNo = 5120) && !AnimTime trigger2 = (StateNo = [200,499]) && !AnimTime trigger3 = (StateNo = [760,762]) && !AnimTime trigger4 = StateNo = 810 && !AnimTime trigger5 = (StateNo = 5001 || StateNo = 5011 || StateNo = 151 || StateNo = 153) && HitOver trigger6 = (StateNo = [700,715]) && !AnimTime value = 1 [State -1, CtrlSet For Helpers];special thanks to 20S type = CtrlSet trigger1 = IsHelper value = 0 [State -1, Hit Count For Helpers];special thanks to 20S type = ParentVarAdd trigger1 = IsHelper trigger1 = MoveHit = 1 trigger1 = !HitPauseTime trigger1 = !(HitDefAttr = SCA, AT) var(13) = 1 [State -1, Juggle Count For Helpers];special thanks to 20S type = ParentVarAdd trigger1 = IsHelper trigger1 = MoveHit = 1 trigger1 = !HitPauseTime trigger1 = !(HitDefAttr = SCA, AT) var(15) = 1 ;[State -1, ProjContact];special thanks to 20S ;type = VarSet ;trigger1 = IsHelper ;trigger1 = MoveContact = 1 && NumTarget ;var(18) = 1 ;[State -1, Root ProjContact];special thanks to 20S ;type = ParentVarSet ;trigger1 = IsHelper ;trigger1 = MoveContact = 1 && NumTarget ;var(18) = 1 [State -1, Grand KF Upper] type = ChangeState value = 3100 triggerall = command = "GrandKFUpper" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 3000, power >= 1000) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(6) [State -1, Kung Fu Barrage Max] type = ChangeState value = 3050 triggerall = command = "KungFuBarrageMax" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 2000, power >= 1000) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(6) || var(7) [State -1, Kung Fu Barrage] type = ChangeState value = 3000 triggerall = command = "KungFuBarrage" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 1000, power >= 0) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(6) [State -1, EX KF Upper] type = ChangeState value = 1120 triggerall = command = "EX KF Upper" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 500, power >= 0) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, EX KF Blow] type = ChangeState value = 1220 triggerall = command = "EX KF Blow" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 500, power >= 0) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, EX KF Zankou] type = ChangeState value = 1430 triggerall = command = "EX KF Zankou" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 500, power >= 0) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, EX KF Palm] type = ChangeState value = 1030 triggerall = command = "EX KF Palm" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 500, power >= 0) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, EX KF Knee] type = ChangeState value = 1330 triggerall = command = "EX KF Knee" triggerall = RoundState = 2 && StateType != A triggerall = ifelse(var(20) <= 0, power >= 500, power >= 0) trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Strong KF Upper] type = ChangeState value = 1110 triggerall = command = "KF Upper2" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Light+Medium KF Upper] type = ChangeState value = 1100 triggerall = command = "KF Upper" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Strong KF Blow] type = ChangeState value = 1210 triggerall = command = "KF Blow2" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Light+Medium KF Blow] type = ChangeState value = 1200 triggerall = command = "KF Blow" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Strong KF Zankou] type = ChangeState value = 1420 triggerall = command = "KF Zankou3" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Medium KF Zankou] type = ChangeState value = 1410 triggerall = command = "KF Zankou2" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Light KF Zankou] type = ChangeState value = 1400 triggerall = command = "KF Zankou" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Strong KF Palm] type = ChangeState value = 1020 triggerall = command = "KF Palm3" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Medium KF Palm] type = ChangeState value = 1010 triggerall = command = "KF Palm2" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Light KF Palm] type = ChangeState value = 1000 triggerall = command = "KF Palm" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Strong KF Knee] type = ChangeState value = 1320 triggerall = command = "KF Knee3" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Medium KF Knee] type = ChangeState value = 1310 triggerall = command = "KF Knee2" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Light KF Knee] type = ChangeState value = 1300 triggerall = command = "KF Knee" triggerall = RoundState = 2 && StateType != A trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101]) trigger2 = var(5) [State -1, Zero Counter] type = ChangeState value = 750 trigger1 = StateNo = 150 || StateNo = 152 trigger1 = command = "412p" || command = "412k" trigger1 = RoundState = 2 && StateType != A trigger1 = power >= 1000 && !var(20) [State -1, Throw] type = ChangeState value = 800 trigger1 = (command = "holdfwd" || command = "holdback") && command = "pp" trigger1 = RoundState = 2 && StateType = S trigger1 = ctrl [State -1, Roll Forward] type = ChangeState value = 710 triggerall = command = "a+x" triggerall = RoundState = 2 && StateType != A trigger1 = (ctrl || (StateNo = [100,101])) && command = "holdfwd" [State -1, Roll Back] type = ChangeState value = 715 triggerall = command = "a+x" triggerall = RoundState = 2 && StateType != A trigger1 = (ctrl || (StateNo = [100,101])) && command = "holdback" [State -1, Power Charge] type = ChangeState value = 730 trigger1 = command = "hold_b" && command = "hold_y" trigger1 = RoundState = 2 && StateType != A trigger1 = power < const(data.power) && power < PowerMax && !var(20) trigger1 = ctrl || (StateNo = [100,101]) [State -1, MAX Mode] type = ChangeState value = 770 triggerall = command = "c+z" triggerall = RoundState = 2 && StateType != A triggerall = var(20) <= 0 && Power >= 1000 trigger1 = ctrl || (Stateno = [100,101]) [State -1, Dodge] type = ChangeState value = 700 triggerall = command = "a+x" triggerall = RoundState = 2 && StateType != A trigger1 = (ctrl || (StateNo = [100,101])) [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;-------------------------------------------------------------------------- [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype != A trigger1= ctrl || (stateno=[100,101]) trigger2= (StateNo = 200 || StateNo = 400 || StateNo = 430) && Time >=5 [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" triggerall = StateType != A trigger1 = ctrl || (StateNo = [100,101]) [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" triggerall = StateType != A trigger1 = ctrl || (StateNo = [100,101]) [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype != A trigger1= ctrl || (stateno=[100,101]) [State -1, Stand Medium Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype != A trigger1= ctrl || (stateno=[100,101]) [State -1, Standing Strong Kick] type = ChangeState value = 250 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype != A trigger1= ctrl || (stateno=[100,101]) [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerAll = command = "holddown" && command = "x" triggerAll = StateType != A trigger1 = ctrl || (StateNo = [100,101]) trigger2= (StateNo = 200 || StateNo = 400 || StateNo = 430) && Time >=5 [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerAll = command = "holddown" && command = "y" triggerAll = StateType != A trigger1 = ctrl || (StateNo = [100,101]) [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerAll = command = "holddown" && command = "z" triggerAll = StateType != A trigger1 = ctrl || (StateNo = [100,101]) [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerAll = command = "holddown" && command = "a" triggerAll = StateType != A trigger1 = ctrl || (StateNo = [100,101]) trigger2= (StateNo = 200 || StateNo = 400 || StateNo = 430) && Time >=5 [State -1, Crouching Medium Kick] type = ChangeState value = 440 triggerAll = command = "holddown" && command = "b" triggerAll = StateType != A trigger1 = ctrl || (StateNo = [100,101]) [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerAll = command = "holddown" && command = "c" triggerAll = StateType != A trigger1 = ctrl || (StateNo = [100,101]) [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Medium Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" triggerall = StateType != A triggerall = StateNo != [200,699] trigger1 = ctrl || (StateNo = [100,101]) trigger2 = var(5)
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