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DJB MUGEN & IKEMEN Community

Command List — 00fuwa.zip ← Back to Overview

;-| Super Motions |-------------------------------------------------------- [Command] name = "当身" command = ~F,B,D,F,x time = 30 [Command] name = "当身" command = ~F,B,D,F,y time = 30 [Command] name = "真空波動x" command = ~D,F,D,F,x time = 30 [Command] name = "真空波動y" command = ~D,F,D,F,y time = 30 [Command] name = "超斬首刀x" command = ~D,B,D,B,x time = 30 [Command] name = "超斬首刀y" command = ~D,B,D,B,y time = 30 [Command] name = "闘陣翔" command = ~D,D,y time = 15 [Command] name = "追い討ち" command = ~D,U,a time = 15 [Command] name = "追い討ち" command = ~D,U,b time = 15 ;-| Special Motions |------------------------------------------------------ [Command] name = "忍隠れ" command = ~D,B,DB,a time = 18 [Command] name = "忍隠れ" command = ~D,B,DB,b time = 18 [Command] name = "龍影陣x" command = ~D,DF,F,x time = 15 [Command] name = "龍影陣y" command = ~D,DF,F,y time = 15 [Command] name = "斬首刀" command = ~D,DB,B,x time = 15 [Command] name = "斬首刀" command = ~D,DB,B,y time = 15 [Command] name = "竜巻a" command = ~D,DB,B,a time = 15 [Command] name = "竜巻b" command = ~D,DB,B,b time = 15 [Command] name = "中足" command = /DF,a time = 1 [Command] name = "中手" command = /DF,x time = 1 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "溜め" command = x+a+y time = 1 [Command] name = "開脚" command = x+a time = 1 [Command] name = "投げ" command = y+b time = 1 [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery";Required (do not remove) command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "holdc" command = /c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Statedef -1] ;=========================================================================== [State -1] type = null;Helper triggerall=(Stateno=[190,194])||(Stateno=5900) trigger1=NumHelper(5999)=0 trigger1=Var(10)=0 name="AI" id=5999 helpertype=normal pos=0,-9999 postype=p1 stateno=5999 keyctrl=1 ;>>>>>>| アレンジ |>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ;不破流人民技回転肘落とし [State -1] type = changestate value = 13200 triggerall = command = "闘陣翔" triggerall = power >= 1000 trigger1 = stateno =10440 && movehit ;=========================================================================== ;腹部及び頭部への打撃 [State -1] type = changestate value = 13100 triggerall = command = "真空波動x" || command = "真空波動y" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [11200,11210]) || stateno = 11100 trigger2 = Power >= 2000 trigger2 = movecontact trigger3 = Movecontact trigger3 = animelem = 5,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10200 trigger4 = Movecontact trigger4 = animelem = 6,>= 0 && animelem = 8,< 0 trigger4 = stateno = 10400 ;=========================================================================== ;超斬首刀 [State -1] type = changestate value = ifelse(command = "超斬首刀x" ,3300,3305) triggerall = command = "超斬首刀x" || command = "超斬首刀y" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [11200,11210]) || stateno = 11100 trigger2 = Power >= 2000 trigger2 = movecontact trigger3 = Movecontact trigger3 = animelem = 5,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10200 trigger4 = Movecontact trigger4 = animelem = 6,>= 0 && animelem = 8,< 0 trigger4 = stateno = 10400 ;闘陣翔 [State -1] type = changestate value = 13000 triggerall = command = "闘陣翔" triggerall = power >= 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [11200,11210]) || stateno = 11100 trigger2 = Power >= 3000 trigger2 = movecontact trigger3 = Movecontact trigger3 = animelem = 5,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10200 trigger4 = Movecontact trigger4 = animelem = 6,>= 0 && animelem = 8,< 0 trigger4 = stateno = 10400 ;=========================================================================== ;追い討ち [State -1] type = changestate value = 1600 triggerall = command = "追い討ち" triggerall=enemy,stateno=[5030,5110] triggerall=enemy,movetype=H||enemy,statetype=L trigger1 = ctrl trigger1 = statetype != A trigger2=Stateno=40||(stateno=[10,12])||Stateno=53 ;当身 [State -1] type = ChangeState value = 1500 triggerall = command = "当身" trigger1 = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;=========================================================================== ;忍隠れ [State -1] type = changestate value = 1300 triggerall = command = "忍隠れ" triggerall = var(25) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;真空斬首刀其の弐 [State -1] type = ChangeState value = 11100 triggerall = command = "斬首刀" triggerall = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;不破流 頭突き其の弐 [State -1] type = ChangeState value = ifelse(command = "x",11200,11210) triggerall = command = "x" || command = "y" triggerall = statetype != A trigger1 = stateno = 100 trigger1 = AnimElem = 4,<= 0 ;転身弾 [State -1] type = ChangeState value = ifelse(command = "a",10250,10255) triggerall = command = "a" || command = "b" triggerall = statetype != A trigger1 = stateno = 100 trigger1 = AnimElem = 4,<= 0 ;不破流 開脚 [State -1] type = ChangeState value = 11300;ifelse(command = "竜巻a",11200,11210) triggerall = command = "投げ" || command = "z" triggerall = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;GC攻撃 [State -1] type = ChangeState value = 700 triggerall=Power>=1000 triggerall = stateno=150||stateno=152 triggerall=Statetype!=A trigger1 = command = "投げ" trigger2 = command = "z" ;=========================================================================== ;龍影陣 [State -1] type = changestate value = 1000 triggerall = command = "龍影陣x" || command = "龍影陣y" triggerall = numhelper(1000) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;=========================================================================== ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = changestate value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back ;後退ダッシュ [State -1, Run Back] type = changestate value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;挑発 [State -1] type = changestate value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;投げ [State -1] type = changestate value = 800 triggerall = command = "開脚" triggerall = command != "holddown" ;triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl ;レバーいれパンチ [State -1] type = ChangeState value = 10700 triggerall = command = "x" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;レバーいれキック [State -1] type = ChangeState value = 10800 triggerall = command = "a" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;側転 [State -1] type = changestate value = ifelse(command = "holdfwd",240,241) triggerall = command = "b" triggerall = command != "holddown" triggerall = command = "holdfwd" || command = "holdback" triggerall = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = (stateno = [10200,10235]) trigger2 = stateno != 10210 trigger3 = Movecontact trigger3 = stateno = 10710 ;立ち途中P [State -1] type = ChangeState value = 10300 triggerall = command = "x"; || command = "y" trigger1 = stateno = 12 && command != "holdfwd" && command != "holdback" trigger1 = ctrl ;立ち途中K [State -1] type = ChangeState value = 10330 triggerall = command = "a"; || command = "b" trigger1 = stateno = 12 && command != "holdfwd" && command != "holdback" trigger1 = ctrl ;溜め [State -1] type = changestate value = 300 triggerall = command = "c" triggerall = power < 3000 trigger1 = statetype != A trigger1 = ctrl ;立ち小パンチ [State -1] type = ChangeState value = 10200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;立ち大パンチ [State -1] type = ChangeState value = 10210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;立ち小キック [State -1] type = ChangeState value = 10230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;立ち大キック [State -1] type = ChangeState value = 10240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;しゃがみ小パンチ [State -1] type = ChangeState value = 10400 triggerall = command = "x" trigger1 = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;しゃがみ大パンチ [State -1] type = ChangeState value = 10410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;しゃがみ小キック [State -1] type = ChangeState value = 10430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;しゃがみ大キック [State -1] type = ChangeState value = 10440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = Movecontact trigger2 = animelem = 5,>= 0 && animelem = 8,< 0 trigger2 = stateno = 10200 trigger3 = Movecontact trigger3 = animelem = 6,>= 0 && animelem = 8,< 0 trigger3 = stateno = 10400 ;ジャンプ小パンチ [State -1] type = ChangeState value = 10600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;ジャンプ大パンチ [State -1] type = ChangeState value = 10610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl ;ジャンプ小キック [State -1] type = ChangeState value = 10630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;ジャンプ大キック [State -1] type = ChangeState value = 10640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl ;/////////////////////////// [State -1,A] type = null;changestate value = 260 triggerall = PalNo < 7 triggerall=Power>=1000 triggerall = stateno=150||stateno=152 triggerall=Statetype!=A trigger1 = command = "y" trigger2=var(1)&&var(3)&&random<=22 trigger2=p2bodydist X=[0,25] ;以下旧版使用しない ;=========================================================================== ;闘陣翔 [State -1] type = null;changestate value = 3000 triggerall = command = "闘陣翔" triggerall = power >= 1000 triggerall = life <= 250 trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;超斬首刀 [State -1] type = null;changestate value = 3300 triggerall = command = "超斬首刀x" triggerall = power >= 1000 trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;当身 [State -1] type = null;changestate value = 1500 triggerall = command = "当身" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;追い討ち [State -1] type = null;changestate value = 1600 triggerall = command = "追い討ち" triggerall=enemy,stateno=[5030,5110] triggerall=enemy,movetype=H||enemy,statetype=L trigger1 = ctrl trigger1 = statetype != A trigger2=Stateno=40||(stateno=[10,12])||Stateno=53 ;=========================================================================== ;忍隠れ [State -1] type = null;changestate value = 1300 triggerall = command = "忍隠れ" triggerall = var(25) = 0 trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;龍影陣 [State -1] type = null;changestate value = 1000 triggerall = command = "龍影陣x" triggerall = numhelper(1000) = 0 trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;真空斬首刀 [State -1] type = null;changestate value = 1100 triggerall = command = "斬首刀" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;開脚 [State -1] type = null;changestate value = 350 triggerall = command = "開脚" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------ ;中段殴り [State -1] type = null;changestate value = 370 triggerall = command = "中手" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------ ;立ちキック [State -1] type = null;changestate value = 235 triggerall = command = "中足" trigger1 = statetype != A trigger1 = ctrl ;=========================================================================== ;Run Fwd ;ダッシュ [State -1, Run Fwd] type = null;changestate value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Back ;後退ダッシュ [State -1, Run Back] type = null;changestate value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;挑発 [State -1] type = null;changestate value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------ ;溜め [State -1] type = null;changestate value = 300 triggerall = command = "b" triggerall = power < 3000 trigger1 = statetype != A trigger1 = ctrl ;============---レバーいれ=========================== ;投げ [State -1] type = null;changestate value = 800 triggerall = command = "y" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl ;立ちパンチ [State -1] type = null;changestate value = 210 triggerall = command = "x" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl ;立ちパンチ [State -1] type = null;changestate value = 220 triggerall = command = "x" triggerall = command != "holddown" triggerall = command = "holdback" trigger1 = statetype = S trigger1 = ctrl ;側転 [State -1] type = null;changestate value = 240 triggerall = command = "a" triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = (stateno = [200,235]) || stateno = 260 trigger2 = stateno != 215 && stateno != 226 ;側転 [State -1] type = null;changestate value = 241 triggerall = command = "a" triggerall = command != "holddown" triggerall = command = "holdback" triggerall = statetype != A trigger1 = ctrl trigger2 = Movecontact trigger2 = (stateno = [200,235]) || stateno = 260 trigger2 = stateno != 215 && stateno != 226 ;さばき [State -1] type = null;changestate value = 310 triggerall = command = "y" triggerall = command != "holddown" triggerall = command = "holdback" trigger1 = statetype != A trigger1 = ctrl ;============---レバー無し=========================== ;立ちパンチ [State -1] type = null;changestate value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;------------------------------------------------------ ;立ちキック [State -1] type = null;changestate value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;ハードブロウ [State -1] type = null;changestate value = 215 triggerall = command = "y" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみパンチ [State -1] type = null;changestate value = 400 triggerall = command = "x" triggerall = command = "holddown" triggerall = stateno != 10 trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみキック [State -1] type = null;changestate value = 430 triggerall = command = "a" triggerall = command = "holddown" triggerall = stateno != 10 trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中パンチ [State -1] type = null;changestate value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中パンチ [State -1] type = null;changestate value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;空中Hard [State -1] type = null;changestate value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl
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