;------------------------------------------------------------------------------
; Udonge_MB's Command
;------------------------------------------------------------------------------
;-| ボタン配置 |------------------------------------------------
[Remap]
x = x ;射撃1
y = y ;射撃2
z = z ;シールド
a = a ;弱攻撃
b = b ;中攻撃
c = c ;強攻撃
s = s ;スペルカード発動
;------------------------------------------------------------------------------
; AI起動コマンド
;------------------------------------------------------------------------------
[Command]
name = "CPU01"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU02"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU03"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU04"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU05"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU06"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU07"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU08"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU09"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU10"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU11"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU12"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU13"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU14"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU15"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU16"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU17"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU18"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU19"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU20"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU21"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU22"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU23"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU24"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU25"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU26"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU27"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU28"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU29"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU30"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU31"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU32"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU33"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU34"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU35"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU36"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU37"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU38"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU39"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
name = "CPU40"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_41"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_42"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_43"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_44"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_45"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_46"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_47"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_48"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_49"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
[Command]
Name = "AI_50"
Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y
time = 0
;------------------------------------------------------------------------------
; 特殊技
;------------------------------------------------------------------------------
[Command]
Name = "D+b"
Command = /D, b
[Command]
Name = "F + c"
Command = /F, c
[Command]
Name = "D+c"
Command = /D, c
[Command]
Name = "3+b"
Command = /DF, b
[Command]
Name = "19"
Command = ~DB, UF
Time = 12
[Command]
Name = "37"
Command = ~DF, UB
Time = 12
[Command]
Name = "28"
Command = ~D, U
Time = 12
[Command]
Name = "236+z"
Command = ~D, DF, F, z
Time = 20
[Command]
Name = "214+z"
Command = ~D, DB, B, z
Time = 20
[Command]
Name = "6+zc"
Command = ~F,z+c
Time = 20
[Command]
Name = "escape"
Command = a+z
Time = 20
[Command]
Name = "BLOOD HEAT"
Command = ~D, D, D, z
Time = 30
[Command]
Name = "a+b+c"
Command = a+b+c
Time = 10
;------------------------------------------------------------------------------
; 必殺技
;------------------------------------------------------------------------------
[Command]
name = "623+a"
command = ~F, D, DF, a
time = 20
[Command]
name = "623+b"
command = ~F, D, DF, b
time = 20
[Command]
name = "623+c"
command = ~F, D, DF, c
time = 20
[Command]
name = "236+a"
command = ~D, DF, F, a
time = 20
[Command]
name = "236+b"
command = ~D, DF, F, b
time = 20
[Command]
name = "236+c"
command = ~D, DF, F, c
time = 20
[Command]
name = "214+a"
command = ~D, DB, B, a
time = 20
[Command]
name = "214+b"
command = ~D, DB, B, b
time = 20
[Command]
name = "214+c"
command = ~D, DB, B, c
time = 20
[Command]
Name = "22+a"
Command = ~D, D, a
time = 20
[Command]
Name = "22+b"
Command = ~D, D, b
time = 20
[Command]
Name = "22+c"
Command = ~D, D, c
time = 20
[Command]
Name = "22+x"
Command = ~D, D, x
time = 20
[Command]
Name = "22+y"
Command = ~D, D, y
time = 20
[Command]
name = "421+a"
command = ~B, D, DB, a
time = 20
[Command]
name = "421+b"
command = ~B, D, DB, b
time = 20
[Command]
name = "421+c"
command = ~B, D, DB, c
time = 20
[Command]
name = "412+a"
command = ~B, DB, D, a
time = 20
[Command]
name = "412+b"
command = ~B, DB, D, b
time = 20
[Command]
name = "412+c"
command = ~B, DB, D, c
time = 20
[Command]
name = "412+cz"
command = ~B, DB, D, c+z
time = 20
;------------------------------------------------------------------------------
; アークドライブ
;------------------------------------------------------------------------------
[Command]
name = "41236+c"
command = ~B, DB, D, DF, F, c
time = 30
[Command]
Name = "63214+c"
Command = ~F, DF, D, DB, B, c
Time = 30
[Command]
Name = "222+c"
Command = ~D, D, D, c
Time = 30
;------------------------------------------------------------------------------
; スペルカード
;------------------------------------------------------------------------------
[Command]
name = "22+s"
command = ~D, D, s
time = 15
[Command]
Name = "623+s"
Command = ~F, D, DF, s
Time = 15
[Command]
Name = "412+s"
Command = ~B, DB, D, s
Time = 15
[Command]
Name = "236+s"
Command = ~D, DF, F, s
Time = 15
[Command]
Name = "214+s"
Command = ~D, DB, B, s
Time = 15
;------------------------------------------------------------------------------
; デバッグ用
;------------------------------------------------------------------------------
[Command]
Name = "?"
Command = ~B, DB, D, DF, F, z
Time = 30
;------------------------------------------------------------------------------
; 基本システム
;------------------------------------------------------------------------------
[Command]
name = "FF"
command = F,F
time = 10
[Command]
name = "BB"
command = B,B
time = 10
[Command]
name = "UU"
command = U,U
time = 10
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
Name = "ahold"
Command = /$a
Time = 1
[Command]
Name = "bhold"
Command = /$b
Time = 1
[Command]
Name = "chold"
Command = /$c
Time = 1
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "hold_s"
command = /$s
time = 1
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;==============================================================================
;消すと下の記述がパーになるので消さないこと
[Statedef -1]
;------------------------------------------------------------------------------
; AAD「幻朧月睨(ルナティックレッドアイズ)」
; AAD赤眼「望見円月(ルナティックブラスト)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2060+ifelse((PalNo=[7,12]),570,0)
triggerall = command = "41236+c"
triggerall = statetype = A
Triggerall = Var(33) <= -1 || power>= 5000
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl =1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
[State -1]
type = ChangeState
value = 2050+ifelse((PalNo=[7,12]),550,0)
triggerall = command = "41236+c"
triggerall = statetype != A
Triggerall = Var(33) <= -1 || power>= 5000
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; AD「幻朧月睨(ルナティックレッドアイズ)」
; AD赤眼「望見円月(ルナティックブラスト)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2030+ifelse((PalNo=[7,12]),570,0)
triggerall = command = "41236+c"
Triggerall = Var(33) >= 1 || power>= 3000
triggerall = statetype != A
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415 || StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; 喪心「喪心創痍(ディスカーダー)」
; 長視「赤月下(インフレアドムーン)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2250+ifelse((PalNo=[7,12]),150,0)
triggerall = command = "63214+c"
triggerall = statetype != A
Triggerall = Var(33) <= -1 || power>= 5000
TriggerAll = Var(1) != 1 && (NumHelper(2451)+NumHelper(2401)=0) && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
;Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
;Trigger2 = MoveContAct
;Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
;Trigger3 = MoveContAct
;Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
;Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
;Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
;Trigger6 = StateNo = 260 && StateTime >= 27
;Trigger7 = StateNo = 265 && StateTime >= 32
;Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; 弱心「喪心喪意(ディモチヴィエイション)」
; 長視「赤月下(インフレアドムーン)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2200+ifelse((PalNo=[7,12]),200,0)
triggerall = command = "63214+c"
Triggerall = Var(33) >= 1 || power>= 3000
triggerall = statetype != A
TriggerAll = Var(1) != 1 && (NumHelper(2451)+NumHelper(2401)=0) && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; 生薬「国士無双の薬」
; 短視「超短脳波(エックスウェイブ)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2150+ifelse((PalNo=[7,12]),350,0)
triggerall = command = "222+c"
triggerall = statetype != A
Triggerall = Var(33) != 0 || power>= 3000
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; 毒煙幕「瓦斯織物の玉」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2100
triggerall = command = "623+s"
triggerall = ((Power >= 1000) || (Var(33) != 0))
triggerall = statetype != A
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
TriggerAll = FVar(34) > 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; ?
;------------------------------------------------------------------------------
[State -1]
type = null;ChangeState
value = 3200
triggerall = command = "?"
triggerall = statetype != A
Triggerall = Var(33) <= -1 || power>= 5000
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415 || StateNo = 420 || StateNo = 421
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; 幻惑「花冠視線(クラウンヴィジョン)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2300
triggerall = command = "214+s"
triggerall = ((Power >= 1000) || (Var(33) != 0))
triggerall = statetype != A
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
TriggerAll = FVar(34) > 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; 幻爆「近眼花火(マインドスターマイン)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2010
triggerall = command = "236+s"
triggerall = ((Power >= 1000) || (Var(33) != 0))
triggerall = statetype = A
;TriggerAll = Var(3) >= 6
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
TriggerAll = FVar(34) > 0
trigger1 = ctrl =1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
[State -1]
type = ChangeState
value = 2000
triggerall = command = "236+s"
triggerall = ((Power >= 1000) || (Var(33) != 0))
triggerall = statetype != A
;TriggerAll = Var(3) >= 6
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(11) = 0
TriggerAll = FVar(34) > 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415 || StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; フィールドウルトラレッド
; フィールドウルトラバイオレット
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1200
triggerall = command = "623+a" || command = "623+b" || command = "623+c"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; マインドエクスプロージョン
; 迫符「脅迫幻覚(オプセッショナー)」
; マインドベンディング
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1080
triggerall = command = "236+a" || command = "236+b"
triggerall = statetype = A
TriggerAll = Var(1) != 1 && PalNo = [7,12]
TriggerAll = FVar(11) = 0
trigger1 = ctrl =1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
[State -1]
type = ChangeState
value = 1000+ifelse((PalNo=[7,12]),50,0)
triggerall = command = "236+a" || command = "236+b" || command = "236+c"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = NumHelper(1001) = 0 && NumHelper(1021) = 0
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; ディスオーダーアイ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1530
triggerall = command = "421+a" || command = "421+b"; || command = "421+c"
triggerall = statetype = A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl =1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
[State -1]
type = ChangeState
value = 1500
triggerall = command = "421+a" || command = "421+b"; || command = "421+c"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; アンダーセンスブレイク
; アキュラースペクトル
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1830
triggerall = command = "412+a" || command = "412+b"; || command = "412+c"
triggerall = statetype = A
TriggerAll = Var(1) != 1 && (PalNo=[7,12])
TriggerAll = FVar(11) = 0
trigger1 = ctrl =1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
[State -1]
type = ChangeState
value = 1600+ifelse((PalNo=[7,12]),200,0)
triggerall = command = "412+a" || command = "412+b"; || command = "412+c"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; イリュージョナリィブラスト
; アイサイトクリーニング
; リップルヴィジョン
; 惑視「離円花冠(カローラヴィジョン)」
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1730-ifelse((PalNo=[7,12]),300,0)
triggerall = ((PalNo=[1,6])&&(command = "214+a" || command = "214+b")) || ((PalNo=[7,12])&&command = "214+c"&&(power>=1000||Var(33)!=0))
triggerall = statetype = A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl =1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
[State -1]
type = ChangeState
value = 1100+ifelse((PalNo=[7,12]),300,0)
triggerall = command = "214+a" || command = "214+b" || ((PalNo=[7,12])&&command = "214+c"&&(power>=1000||Var(33)!=0))
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = StateNo = 255 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; シールドバンカー
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 730
triggerall = command = "214+z"
triggerall = statetype != A
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 400 || StateNo = 410 || StateNo = 421 || StateNo = 214
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; 霊撃
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 961
triggerall = command = "22+c"
triggerall = statetype != A
triggerall = Fvar(31) >= 1
TriggerAll = Var(1) != 1
Trigger1 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421
Trigger1 = MoveContAct
Trigger2 = StateNo = 160 || StateNo = 161
Trigger2 = MoveContAct
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger10 = (StateNo = 1000 || StateNo = 1400) && AnimelemTime(8) >= 1 && Var(24) <= 1
Trigger11 = StateNo = 1600 && NumHelper(1601)
Trigger11 = Helper(1601),MoveContact
Trigger12 = StateNo = 1600 && NumHelper(1611)
Trigger12 = Helper(1611),MoveContact
;------------------------------------------------------------------------------
; 霊撃
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 960
triggerall = command = "22+c"
triggerall = statetype != A
triggerall = Fvar(31) >= 1
TriggerAll = Var(1) != 1
trigger1 = ctrl = 1
;------------------------------------------------------------------------------
; クラッシュ攻撃1
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 740
triggerall = command = "22+a"
triggerall = statetype != A
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 400 || StateNo = 410 || StateNo = 420 || StateNo = 214
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; クラッシュ攻撃2
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 750
triggerall = command = "22+b"
triggerall = statetype != A
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 400 || StateNo = 410 || StateNo = 420 || StateNo = 214
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; スペルカード宣言
;------------------------------------------------------------------------------
[State -1]
Type = ChangeState
Value = 940
TriggerAll = Command = "22+s"
TriggerAll = StateType != A
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
;TriggerAll = Var(3) >= 6
TriggerAll = FVar(34) = 0 && Var(33) = 0
TriggerAll = Power >= 1000
Trigger1 = Ctrl
Trigger2 = StateNo = 160 || StateNo = 161
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; ゲージ溜め
;------------------------------------------------------------------------------
[State -1]
Type = ChangeState
Value = 970
TriggerAll = Var(33) = 0 && Power < PowerMax
TriggerAll = Command = "start"
TriggerAll = StateType != A
TriggerAll = Var(1) = 0 && Var(37) != [1,1000]
Trigger1 = Ctrl
Trigger2 = StateNo = 160 || StateNo = 161
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; BLOOD HEAT
;------------------------------------------------------------------------------
[State -1]
Type = ChangeState
Value = 910
TriggerAll = Var(36) = 0
TriggerAll = Var(33) >= 1 || (power >= 3000 && Var(33) >= 0)
TriggerAll = Command = "BLOOD HEAT"
TriggerAll = StateType != A
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(34) = 0
Trigger1 = Ctrl
Trigger2 = StateNo = 160 || StateNo = 161
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; HEAT 強制開放
;------------------------------------------------------------------------------
[State -1]
Type = ChangeState
Value = 900
TriggerAll = Var(33) = 0
TriggerAll = Command = "BLOOD HEAT"
TriggerAll = Power >= 1000 && power <= 2999
TriggerAll = StateType != A
TriggerAll = Var(1) != 1 && Var(37) != [1,1000]
TriggerAll = FVar(34) = 0
Trigger1 = Ctrl
Trigger2 = StateNo = 160 || StateNo = 161
Trigger2 = MoveContAct
Trigger9 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
;------------------------------------------------------------------------------
; 緊急回避
;------------------------------------------------------------------------------
[State -1]
type = Null;ChangeState
value = 740
TriggerAll = Var(1) != 1
triggerall = command = "escape"
triggerall = command != "holdback"
trigger1 = statetype != A && (ctrl || stateno = 100)
trigger2 = (stateno = 150 || stateno = 151) && power >= 500
[State -1]
type = Null;ChangeState
value = 741
TriggerAll = Var(1) != 1
triggerall = command = "escape" && command = "holdback"
trigger1 = statetype != A && (ctrl || stateno = 100)
trigger2 = (stateno = 150 || stateno = 151) && power >= 500
;------------------------------------------------------------------------------
; 直前避け
;------------------------------------------------------------------------------
;[State -1]
;type = ChangeState
;value = 750
;triggerall = command = "escape2"
;triggerall = roundstate = 2 && statetype != A
;triggerall = PrevStateNo != [700,750]
;triggerall = prevstateno != [150,159]
;triggerall = prevstateno != [5000,5199]
;trigger1 = abs(enemynear,Pos X - Pos X)<= 90 && enemynear,MoveType = A && ctrl
;------------------------------------------------------------------------------
; 投げ
;------------------------------------------------------------------------------
[State -1]
type = Null;ChangeState
value = 800
triggerall = command = "b"
triggerall = statetype = S
TriggerAll = Var(1) != 1
triggerall = ctrl = 1
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;------------------------------------------------------------------------------
; 投げ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 810
triggerall = command = "escape"
triggerall = statetype = S
TriggerAll = Var(1) != 1
triggerall = ctrl = 1
trigger1 = p2bodydist X < 20
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
;------------------------------------------------------------------------------
; 空中投げ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 820
triggerall = command = "escape"
triggerall = statetype = A
TriggerAll = Var(1) != 1
Triggerall = Var(19)/10000%10 = 0
TriggerAll = P2Statetype = A
trigger1 = ctrl
trigger1 = p2bodydist X < 20
trigger2 = StateNo = 600 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640
trigger2 = MoveContact
;------------------------------------------------------------------------------
; 回転攻撃
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 640
TriggerAll = Var(1) != 1
triggerall = command = "c" && command="holdup"
triggerall = statetype = A
trigger1 = ctrl = 1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 蹴り叩き落し
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 630
TriggerAll = Var(1) != 1
triggerall = command = "D+c"
triggerall = statetype = A
Triggerall = Var(19)/1000%10 = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 看板攻撃
;------------------------------------------------------------------------------
[State -1]
type = Null;ChangeState
value = 430
TriggerAll = Var(1) != 1
triggerall = command = "F + c"
triggerall = statetype != A
Triggerall = Var(31) != 2
Triggerall = Var(21)/1000%10 = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContact
;------------------------------------------------------------------------------
; エリアル
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 415
TriggerAll = Var(1) != 1
triggerall = command = "3+b"
triggerall = statetype != A
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214
Trigger2 = MoveContact
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContact
;------------------------------------------------------------------------------
; 立ち シールド
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 160
TriggerAll = Var(1) != 1
triggerall = command = "z"
triggerAll = statetype = S
trigger1 = ctrl = 1
trigger2 = ((StateNo = [200,420]) && (MoveContact))
;------------------------------------------------------------------------------
; 屈 シールド
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 161
TriggerAll = Var(1) != 1
triggerall = command = "z"
triggerAll = statetype = C
trigger1 = ctrl = 1
trigger2 = ((StateNo = [200,420]) && (MoveContact))
;------------------------------------------------------------------------------
; 空 シールド
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 162
TriggerAll = Var(1) != 1
triggerall = command = "z"
triggerAll = statetype = A
trigger1 = ctrl = 1
trigger2 = ((StateNo = [600,620]) && (MoveContact))
;------------------------------------------------------------------------------
; ダッシュ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 100
TriggerAll = Var(1) != 1
triggerAll = command = "FF"
triggerAll = statetype = S
trigger1 = ctrl =1
;Trigger2 = StateNo = 160
;Trigger2 = MoveContact
;------------------------------------------------------------------------------
; バックステップ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 105
TriggerAll = Var(1) != 1
triggerAll = command = "BB"
triggerAll = statetype = S
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 420
Trigger2 = MoveContAct
Trigger2 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger2 = MoveContact
;------------------------------------------------------------------------------
; 高速ジャンプ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 920
triggerAll = command = "19" || command="28" || command="37"
triggerAll = statetype != A
trigger1 = ctrl = 1
TriggerAll = Var(1) != 1
Trigger2 = StateNo = 250 && Animelemtime(4) >= 1
Trigger3 = StateNo = 255 && Animelemtime(3) >= 1
Trigger4 = StateNo = 450 && Animelemtime(4) >= 1
Trigger5 = StateNo = 455 && Animelemtime(3) >= 1
Trigger6 = StateNo = 260 && StateTime >= 27
Trigger7 = StateNo = 265 && StateTime >= 32
Trigger8 = StateNo = 460 && StateTime >= 16
Trigger9 = StateNo = 1000 && Animelemtime(5) >= 1 && Var(24) <= 1
Trigger10 = StateNo = 1200 && Animelemtime(6) >= 1; && Var(24) = 1
Trigger11 = StateNo = 1300 && Animelemtime(7) >= 1 && Var(24) != 1
Trigger12 = StateNo = 1400 && Animelemtime(5) >= 1 && Var(24) = 1
Trigger13 = StateNo = 1400 && Animelemtime(5) >= 1 && Var(24) = 1
Trigger14 = StateNo = 1600 && Animelemtime(6) >= 1 && Var(24) <= 1
;------------------------------------------------------------------------------
; 空中ダッシュ
;------------------------------------------------------------------------------
[State -1, Air Dash]
type = ChangeState
value = 110
triggerall = command = "FF"
triggerall = statetype = A
Triggerall = Var(23) = [0,1]
TriggerAll = Var(1) != 1
trigger1 = ctrl =1
;trigger1 = stateno != 110
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger2 = MoveContAct
Trigger3 = StateNo = 162 || StateNo = 415
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
;------------------------------------------------------------------------------
; 空中バックダッシュ
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 115
triggerall = command = "BB"
triggerall = statetype = A
Triggerall = Var(23) = [0,1]
TriggerAll = Var(1) != 1
;trigger1 = stateno != 115
trigger1 = ctrl = 1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger2 = MoveContAct
Trigger3 = StateNo = 162 || StateNo = 415
Trigger3 = MoveContAct
Trigger4 = StateNo = 660 && Animelemtime(4) >= 1
Trigger5 = StateNo = 665 && Animelemtime(3) >= 1
Trigger6 = StateNo = 670 && StateTime >= 27
;------------------------------------------------------------------------------
; 弾幕・弾丸
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = ifelse(command="holdfwd",255,250)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 弾幕・座薬
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 260
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 250 && Animelemtime(4) >= 1
Trigger5 = StateNo = 255 && Animelemtime(3) >= 1
Trigger6 = StateNo = 450 && Animelemtime(4) >= 1
Trigger7 = StateNo = 455 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; 弾幕・弾丸
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 450
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 弾幕・座薬
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 460
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
Trigger4 = StateNo = 250 && Animelemtime(4) >= 1
Trigger5 = StateNo = 255 && Animelemtime(3) >= 1
Trigger6 = StateNo = 450 && Animelemtime(4) >= 1
Trigger7 = StateNo = 455 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; 弾幕・弾丸
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = ifelse(command="holdfwd",665,660)
triggerall = command = "x"
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
triggerAll = statetype = A
trigger1 = ctrl = 1
trigger2 = ((StateNo = 600) && (!MoveContact) && (AnimElemTime(3) > 0))
trigger3 = ((StateNo = 600) && (MoveContact))
Trigger4 = StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger4 = MoveContAct
Trigger5 = StateNo = 162
Trigger5 = MoveContAct
;------------------------------------------------------------------------------
; 弾幕・座薬
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 670
triggerall = command = "y"
TriggerAll = Var(1) != 1
TriggerAll = FVar(11) = 0
triggerAll = statetype = A
trigger1 = ctrl = 1
trigger2 = ((StateNo = 600) && (!MoveContact) && (AnimElemTime(3) > 0))
trigger3 = ((StateNo = 600) && (MoveContact))
Trigger4 = StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger4 = MoveContAct
Trigger5 = StateNo = 162
Trigger5 = MoveContAct
Trigger6 = StateNo = 660 && Animelemtime(4) >= 1
Trigger7 = StateNo = 665 && Animelemtime(3) >= 1
;------------------------------------------------------------------------------
; 立ち 弱
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 200
triggerall = command = "a"
triggerall = command != "holddown"
TriggerAll = Var(1) != 1
trigger1 = statetype = S
trigger1 = ctrl = 1
;trigger2 = ((StateNo = 200) && (!MoveContact) && (AnimElemTime(6) > 0))
;trigger3 = ((StateNo = 200) && (MoveContact))
Trigger2 = (StateNo = 210 && PrevStateNo != 200) || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 223 || StateNo = 214
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 立ち 中
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = command != "holddown"
TriggerAll = Var(1) != 1
Triggerall = Var(21)%10 = 0
TriggerAll = Var(1) != 1
trigger1 = statetype = S
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 223 || StateNo = 214
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 立ち 強
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 220
triggerall = command = "c"
triggerall = command != "holddown"
TriggerAll = Var(1) != 1
Triggerall = Var(19)%10 = 0
TriggerAll = Var(1) != 1
trigger1 = statetype = S
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 214
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 屈 弱
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = command = "holddown"
TriggerAll = Var(1) != 1
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = ((StateNo = 400) && (!MoveContact) && (AnimElemTime(4) > 0))
trigger3 = ((StateNo = 400) && (MoveContact))
Trigger4 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214
Trigger4 = MoveContAct
Trigger5 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger5 = MoveContAct
;------------------------------------------------------------------------------
; 屈 中
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 410
triggerall = command = "b"
triggerall = command = "holddown"
TriggerAll = Var(1) != 1
Triggerall = Var(21)/10%10 = 0
TriggerAll = Var(1) != 1
trigger1 = statetype = C
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 220 || StateNo = 223 || StateNo = 214
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 屈 強
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 420
triggerall = command = "c"
triggerall = command = "holddown"
TriggerAll = Var(1) != 1
Triggerall = Var(19)/10%10 = 0
TriggerAll = Var(1) != 1
trigger1 = statetype = C
trigger1 = ctrl = 1
Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214
Trigger2 = MoveContAct
Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962])
Trigger3 = MoveContAct
;------------------------------------------------------------------------------
; 空 弱
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 600
triggerall = command = "a"
TriggerAll = Var(1) != 1
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = ((StateNo = 600) && (!MoveContact) && (AnimElemTime(5) > 0))
trigger3 = ((StateNo = 600) && (MoveContact))
Trigger4 = StateNo = 610 || StateNo = 620 || StateNo = 624
Trigger4 = MoveContAct
Trigger5 = StateNo = 162
Trigger5 = MoveContAct
;------------------------------------------------------------------------------
; 空 中
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 610
triggerall = command = "b"
Triggerall = Var(21)/100%10 = 0
TriggerAll = Var(1) != 1
trigger1 = statetype = A
trigger1 = ctrl = 1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 620 || StateNo = 624
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 110 || StateNo = 115
;------------------------------------------------------------------------------
; 空 強
;------------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 620
triggerall = command = "c"
Triggerall = Var(19)/100%10 = 0
TriggerAll = Var(1) != 1
trigger1 = statetype = A
trigger1 = ctrl = 1
Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610
Trigger2 = MoveContAct
Trigger3 = StateNo = 162
Trigger3 = MoveContAct
Trigger4 = StateNo = 110 || StateNo = 115
;------------------------------------------------------------------------------
; 挑発
;------------------------------------------------------------------------------
[State -1]
type = Null
value = 940
triggerall = command = "start"
triggerall = statetype = S
trigger1 = ctrl = 1
;------------------------------------------------------------------------------