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Command List — udonge_mb.zip ← Back to Overview

;------------------------------------------------------------------------------ ; Udonge_MB's Command ;------------------------------------------------------------------------------ ;-| ボタン配置 |------------------------------------------------ [Remap] x = x ;射撃1 y = y ;射撃2 z = z ;シールド a = a ;弱攻撃 b = b ;中攻撃 c = c ;強攻撃 s = s ;スペルカード発動 ;------------------------------------------------------------------------------ ; AI起動コマンド ;------------------------------------------------------------------------------ [Command] name = "CPU01" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU02" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU03" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU04" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU05" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU06" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU07" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU08" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU09" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU10" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU11" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU12" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU13" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU14" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU15" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU16" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU17" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU18" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU19" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU20" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU21" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU22" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU23" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU24" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU25" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU26" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU27" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU28" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU29" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU30" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU31" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU32" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU33" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU34" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU35" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU36" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU37" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU38" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU39" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] name = "CPU40" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_41" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_42" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_43" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_44" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_45" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_46" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_47" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_48" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_49" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 [Command] Name = "AI_50" Command = B, DB, D, DF, F, UF, U, UB, B, a+b+x+y time = 0 ;------------------------------------------------------------------------------ ; 特殊技 ;------------------------------------------------------------------------------ [Command] Name = "D+b" Command = /D, b [Command] Name = "F + c" Command = /F, c [Command] Name = "D+c" Command = /D, c [Command] Name = "3+b" Command = /DF, b [Command] Name = "19" Command = ~DB, UF Time = 12 [Command] Name = "37" Command = ~DF, UB Time = 12 [Command] Name = "28" Command = ~D, U Time = 12 [Command] Name = "236+z" Command = ~D, DF, F, z Time = 20 [Command] Name = "214+z" Command = ~D, DB, B, z Time = 20 [Command] Name = "6+zc" Command = ~F,z+c Time = 20 [Command] Name = "escape" Command = a+z Time = 20 [Command] Name = "BLOOD HEAT" Command = ~D, D, D, z Time = 30 [Command] Name = "a+b+c" Command = a+b+c Time = 10 ;------------------------------------------------------------------------------ ; 必殺技 ;------------------------------------------------------------------------------ [Command] name = "623+a" command = ~F, D, DF, a time = 20 [Command] name = "623+b" command = ~F, D, DF, b time = 20 [Command] name = "623+c" command = ~F, D, DF, c time = 20 [Command] name = "236+a" command = ~D, DF, F, a time = 20 [Command] name = "236+b" command = ~D, DF, F, b time = 20 [Command] name = "236+c" command = ~D, DF, F, c time = 20 [Command] name = "214+a" command = ~D, DB, B, a time = 20 [Command] name = "214+b" command = ~D, DB, B, b time = 20 [Command] name = "214+c" command = ~D, DB, B, c time = 20 [Command] Name = "22+a" Command = ~D, D, a time = 20 [Command] Name = "22+b" Command = ~D, D, b time = 20 [Command] Name = "22+c" Command = ~D, D, c time = 20 [Command] Name = "22+x" Command = ~D, D, x time = 20 [Command] Name = "22+y" Command = ~D, D, y time = 20 [Command] name = "421+a" command = ~B, D, DB, a time = 20 [Command] name = "421+b" command = ~B, D, DB, b time = 20 [Command] name = "421+c" command = ~B, D, DB, c time = 20 [Command] name = "412+a" command = ~B, DB, D, a time = 20 [Command] name = "412+b" command = ~B, DB, D, b time = 20 [Command] name = "412+c" command = ~B, DB, D, c time = 20 [Command] name = "412+cz" command = ~B, DB, D, c+z time = 20 ;------------------------------------------------------------------------------ ; アークドライブ ;------------------------------------------------------------------------------ [Command] name = "41236+c" command = ~B, DB, D, DF, F, c time = 30 [Command] Name = "63214+c" Command = ~F, DF, D, DB, B, c Time = 30 [Command] Name = "222+c" Command = ~D, D, D, c Time = 30 ;------------------------------------------------------------------------------ ; スペルカード ;------------------------------------------------------------------------------ [Command] name = "22+s" command = ~D, D, s time = 15 [Command] Name = "623+s" Command = ~F, D, DF, s Time = 15 [Command] Name = "412+s" Command = ~B, DB, D, s Time = 15 [Command] Name = "236+s" Command = ~D, DF, F, s Time = 15 [Command] Name = "214+s" Command = ~D, DB, B, s Time = 15 ;------------------------------------------------------------------------------ ; デバッグ用 ;------------------------------------------------------------------------------ [Command] Name = "?" Command = ~B, DB, D, DF, F, z Time = 30 ;------------------------------------------------------------------------------ ; 基本システム ;------------------------------------------------------------------------------ [Command] name = "FF" command = F,F time = 10 [Command] name = "BB" command = B,B time = 10 [Command] name = "UU" command = U,U time = 10 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 [Command] name = "start" command = s time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] Name = "ahold" Command = /$a Time = 1 [Command] Name = "bhold" Command = /$b Time = 1 [Command] Name = "chold" Command = /$c Time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "hold_s" command = /$s time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;============================================================================== ;消すと下の記述がパーになるので消さないこと [Statedef -1] ;------------------------------------------------------------------------------ ; AAD「幻朧月睨(ルナティックレッドアイズ)」 ; AAD赤眼「望見円月(ルナティックブラスト)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2060+ifelse((PalNo=[7,12]),570,0) triggerall = command = "41236+c" triggerall = statetype = A Triggerall = Var(33) <= -1 || power>= 5000 TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl =1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 [State -1] type = ChangeState value = 2050+ifelse((PalNo=[7,12]),550,0) triggerall = command = "41236+c" triggerall = statetype != A Triggerall = Var(33) <= -1 || power>= 5000 TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; AD「幻朧月睨(ルナティックレッドアイズ)」 ; AD赤眼「望見円月(ルナティックブラスト)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2030+ifelse((PalNo=[7,12]),570,0) triggerall = command = "41236+c" Triggerall = Var(33) >= 1 || power>= 3000 triggerall = statetype != A TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415 || StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; 喪心「喪心創痍(ディスカーダー)」 ; 長視「赤月下(インフレアドムーン)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2250+ifelse((PalNo=[7,12]),150,0) triggerall = command = "63214+c" triggerall = statetype != A Triggerall = Var(33) <= -1 || power>= 5000 TriggerAll = Var(1) != 1 && (NumHelper(2451)+NumHelper(2401)=0) && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 ;Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 ;Trigger2 = MoveContAct ;Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) ;Trigger3 = MoveContAct ;Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 ;Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 ;Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 ;Trigger6 = StateNo = 260 && StateTime >= 27 ;Trigger7 = StateNo = 265 && StateTime >= 32 ;Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; 弱心「喪心喪意(ディモチヴィエイション)」 ; 長視「赤月下(インフレアドムーン)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2200+ifelse((PalNo=[7,12]),200,0) triggerall = command = "63214+c" Triggerall = Var(33) >= 1 || power>= 3000 triggerall = statetype != A TriggerAll = Var(1) != 1 && (NumHelper(2451)+NumHelper(2401)=0) && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; 生薬「国士無双の薬」 ; 短視「超短脳波(エックスウェイブ)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2150+ifelse((PalNo=[7,12]),350,0) triggerall = command = "222+c" triggerall = statetype != A Triggerall = Var(33) != 0 || power>= 3000 TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; 毒煙幕「瓦斯織物の玉」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2100 triggerall = command = "623+s" triggerall = ((Power >= 1000) || (Var(33) != 0)) triggerall = statetype != A TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 TriggerAll = FVar(34) > 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; ? ;------------------------------------------------------------------------------ [State -1] type = null;ChangeState value = 3200 triggerall = command = "?" triggerall = statetype != A Triggerall = Var(33) <= -1 || power>= 5000 TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415 || StateNo = 420 || StateNo = 421 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; 幻惑「花冠視線(クラウンヴィジョン)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2300 triggerall = command = "214+s" triggerall = ((Power >= 1000) || (Var(33) != 0)) triggerall = statetype != A TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 TriggerAll = FVar(34) > 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; 幻爆「近眼花火(マインドスターマイン)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 2010 triggerall = command = "236+s" triggerall = ((Power >= 1000) || (Var(33) != 0)) triggerall = statetype = A ;TriggerAll = Var(3) >= 6 TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 TriggerAll = FVar(34) > 0 trigger1 = ctrl =1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 [State -1] type = ChangeState value = 2000 triggerall = command = "236+s" triggerall = ((Power >= 1000) || (Var(33) != 0)) triggerall = statetype != A ;TriggerAll = Var(3) >= 6 TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(11) = 0 TriggerAll = FVar(34) > 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415 || StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; フィールドウルトラレッド ; フィールドウルトラバイオレット ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 1200 triggerall = command = "623+a" || command = "623+b" || command = "623+c" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; マインドエクスプロージョン ; 迫符「脅迫幻覚(オプセッショナー)」 ; マインドベンディング ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 1080 triggerall = command = "236+a" || command = "236+b" triggerall = statetype = A TriggerAll = Var(1) != 1 && PalNo = [7,12] TriggerAll = FVar(11) = 0 trigger1 = ctrl =1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 [State -1] type = ChangeState value = 1000+ifelse((PalNo=[7,12]),50,0) triggerall = command = "236+a" || command = "236+b" || command = "236+c" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = NumHelper(1001) = 0 && NumHelper(1021) = 0 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; ディスオーダーアイ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 1530 triggerall = command = "421+a" || command = "421+b"; || command = "421+c" triggerall = statetype = A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl =1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 [State -1] type = ChangeState value = 1500 triggerall = command = "421+a" || command = "421+b"; || command = "421+c" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; アンダーセンスブレイク ; アキュラースペクトル ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 1830 triggerall = command = "412+a" || command = "412+b"; || command = "412+c" triggerall = statetype = A TriggerAll = Var(1) != 1 && (PalNo=[7,12]) TriggerAll = FVar(11) = 0 trigger1 = ctrl =1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 [State -1] type = ChangeState value = 1600+ifelse((PalNo=[7,12]),200,0) triggerall = command = "412+a" || command = "412+b"; || command = "412+c" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; イリュージョナリィブラスト ; アイサイトクリーニング ; リップルヴィジョン ; 惑視「離円花冠(カローラヴィジョン)」 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 1730-ifelse((PalNo=[7,12]),300,0) triggerall = ((PalNo=[1,6])&&(command = "214+a" || command = "214+b")) || ((PalNo=[7,12])&&command = "214+c"&&(power>=1000||Var(33)!=0)) triggerall = statetype = A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl =1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 [State -1] type = ChangeState value = 1100+ifelse((PalNo=[7,12]),300,0) triggerall = command = "214+a" || command = "214+b" || ((PalNo=[7,12])&&command = "214+c"&&(power>=1000||Var(33)!=0)) triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214|| StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = StateNo = 255 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; シールドバンカー ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 730 triggerall = command = "214+z" triggerall = statetype != A trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 400 || StateNo = 410 || StateNo = 421 || StateNo = 214 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; 霊撃 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 961 triggerall = command = "22+c" triggerall = statetype != A triggerall = Fvar(31) >= 1 TriggerAll = Var(1) != 1 Trigger1 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421 Trigger1 = MoveContAct Trigger2 = StateNo = 160 || StateNo = 161 Trigger2 = MoveContAct Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger10 = (StateNo = 1000 || StateNo = 1400) && AnimelemTime(8) >= 1 && Var(24) <= 1 Trigger11 = StateNo = 1600 && NumHelper(1601) Trigger11 = Helper(1601),MoveContact Trigger12 = StateNo = 1600 && NumHelper(1611) Trigger12 = Helper(1611),MoveContact ;------------------------------------------------------------------------------ ; 霊撃 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 960 triggerall = command = "22+c" triggerall = statetype != A triggerall = Fvar(31) >= 1 TriggerAll = Var(1) != 1 trigger1 = ctrl = 1 ;------------------------------------------------------------------------------ ; クラッシュ攻撃1 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 740 triggerall = command = "22+a" triggerall = statetype != A trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 400 || StateNo = 410 || StateNo = 420 || StateNo = 214 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; クラッシュ攻撃2 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 750 triggerall = command = "22+b" triggerall = statetype != A trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 400 || StateNo = 410 || StateNo = 420 || StateNo = 214 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; スペルカード宣言 ;------------------------------------------------------------------------------ [State -1] Type = ChangeState Value = 940 TriggerAll = Command = "22+s" TriggerAll = StateType != A TriggerAll = Var(1) != 1 && Var(37) != [1,1000] ;TriggerAll = Var(3) >= 6 TriggerAll = FVar(34) = 0 && Var(33) = 0 TriggerAll = Power >= 1000 Trigger1 = Ctrl Trigger2 = StateNo = 160 || StateNo = 161 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; ゲージ溜め ;------------------------------------------------------------------------------ [State -1] Type = ChangeState Value = 970 TriggerAll = Var(33) = 0 && Power < PowerMax TriggerAll = Command = "start" TriggerAll = StateType != A TriggerAll = Var(1) = 0 && Var(37) != [1,1000] Trigger1 = Ctrl Trigger2 = StateNo = 160 || StateNo = 161 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; BLOOD HEAT ;------------------------------------------------------------------------------ [State -1] Type = ChangeState Value = 910 TriggerAll = Var(36) = 0 TriggerAll = Var(33) >= 1 || (power >= 3000 && Var(33) >= 0) TriggerAll = Command = "BLOOD HEAT" TriggerAll = StateType != A TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(34) = 0 Trigger1 = Ctrl Trigger2 = StateNo = 160 || StateNo = 161 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; HEAT 強制開放 ;------------------------------------------------------------------------------ [State -1] Type = ChangeState Value = 900 TriggerAll = Var(33) = 0 TriggerAll = Command = "BLOOD HEAT" TriggerAll = Power >= 1000 && power <= 2999 TriggerAll = StateType != A TriggerAll = Var(1) != 1 && Var(37) != [1,1000] TriggerAll = FVar(34) = 0 Trigger1 = Ctrl Trigger2 = StateNo = 160 || StateNo = 161 Trigger2 = MoveContAct Trigger9 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 ;------------------------------------------------------------------------------ ; 緊急回避 ;------------------------------------------------------------------------------ [State -1] type = Null;ChangeState value = 740 TriggerAll = Var(1) != 1 triggerall = command = "escape" triggerall = command != "holdback" trigger1 = statetype != A && (ctrl || stateno = 100) trigger2 = (stateno = 150 || stateno = 151) && power >= 500 [State -1] type = Null;ChangeState value = 741 TriggerAll = Var(1) != 1 triggerall = command = "escape" && command = "holdback" trigger1 = statetype != A && (ctrl || stateno = 100) trigger2 = (stateno = 150 || stateno = 151) && power >= 500 ;------------------------------------------------------------------------------ ; 直前避け ;------------------------------------------------------------------------------ ;[State -1] ;type = ChangeState ;value = 750 ;triggerall = command = "escape2" ;triggerall = roundstate = 2 && statetype != A ;triggerall = PrevStateNo != [700,750] ;triggerall = prevstateno != [150,159] ;triggerall = prevstateno != [5000,5199] ;trigger1 = abs(enemynear,Pos X - Pos X)<= 90 && enemynear,MoveType = A && ctrl ;------------------------------------------------------------------------------ ; 投げ ;------------------------------------------------------------------------------ [State -1] type = Null;ChangeState value = 800 triggerall = command = "b" triggerall = statetype = S TriggerAll = Var(1) != 1 triggerall = ctrl = 1 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 5 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;------------------------------------------------------------------------------ ; 投げ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 810 triggerall = command = "escape" triggerall = statetype = S TriggerAll = Var(1) != 1 triggerall = ctrl = 1 trigger1 = p2bodydist X < 20 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;------------------------------------------------------------------------------ ; 空中投げ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 820 triggerall = command = "escape" triggerall = statetype = A TriggerAll = Var(1) != 1 Triggerall = Var(19)/10000%10 = 0 TriggerAll = P2Statetype = A trigger1 = ctrl trigger1 = p2bodydist X < 20 trigger2 = StateNo = 600 || StateNo = 610 || StateNo = 620 || StateNo = 624 || StateNo = 630 || StateNo = 640 trigger2 = MoveContact ;------------------------------------------------------------------------------ ; 回転攻撃 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 640 TriggerAll = Var(1) != 1 triggerall = command = "c" && command="holdup" triggerall = statetype = A trigger1 = ctrl = 1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 蹴り叩き落し ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 630 TriggerAll = Var(1) != 1 triggerall = command = "D+c" triggerall = statetype = A Triggerall = Var(19)/1000%10 = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 看板攻撃 ;------------------------------------------------------------------------------ [State -1] type = Null;ChangeState value = 430 TriggerAll = Var(1) != 1 triggerall = command = "F + c" triggerall = statetype != A Triggerall = Var(31) != 2 Triggerall = Var(21)/1000%10 = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContact ;------------------------------------------------------------------------------ ; エリアル ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 415 TriggerAll = Var(1) != 1 triggerall = command = "3+b" triggerall = statetype != A trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214 Trigger2 = MoveContact Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContact ;------------------------------------------------------------------------------ ; 立ち シールド ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 160 TriggerAll = Var(1) != 1 triggerall = command = "z" triggerAll = statetype = S trigger1 = ctrl = 1 trigger2 = ((StateNo = [200,420]) && (MoveContact)) ;------------------------------------------------------------------------------ ; 屈 シールド ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 161 TriggerAll = Var(1) != 1 triggerall = command = "z" triggerAll = statetype = C trigger1 = ctrl = 1 trigger2 = ((StateNo = [200,420]) && (MoveContact)) ;------------------------------------------------------------------------------ ; 空 シールド ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 162 TriggerAll = Var(1) != 1 triggerall = command = "z" triggerAll = statetype = A trigger1 = ctrl = 1 trigger2 = ((StateNo = [600,620]) && (MoveContact)) ;------------------------------------------------------------------------------ ; ダッシュ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 100 TriggerAll = Var(1) != 1 triggerAll = command = "FF" triggerAll = statetype = S trigger1 = ctrl =1 ;Trigger2 = StateNo = 160 ;Trigger2 = MoveContact ;------------------------------------------------------------------------------ ; バックステップ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 105 TriggerAll = Var(1) != 1 triggerAll = command = "BB" triggerAll = statetype = S trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 420 Trigger2 = MoveContAct Trigger2 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger2 = MoveContact ;------------------------------------------------------------------------------ ; 高速ジャンプ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 920 triggerAll = command = "19" || command="28" || command="37" triggerAll = statetype != A trigger1 = ctrl = 1 TriggerAll = Var(1) != 1 Trigger2 = StateNo = 250 && Animelemtime(4) >= 1 Trigger3 = StateNo = 255 && Animelemtime(3) >= 1 Trigger4 = StateNo = 450 && Animelemtime(4) >= 1 Trigger5 = StateNo = 455 && Animelemtime(3) >= 1 Trigger6 = StateNo = 260 && StateTime >= 27 Trigger7 = StateNo = 265 && StateTime >= 32 Trigger8 = StateNo = 460 && StateTime >= 16 Trigger9 = StateNo = 1000 && Animelemtime(5) >= 1 && Var(24) <= 1 Trigger10 = StateNo = 1200 && Animelemtime(6) >= 1; && Var(24) = 1 Trigger11 = StateNo = 1300 && Animelemtime(7) >= 1 && Var(24) != 1 Trigger12 = StateNo = 1400 && Animelemtime(5) >= 1 && Var(24) = 1 Trigger13 = StateNo = 1400 && Animelemtime(5) >= 1 && Var(24) = 1 Trigger14 = StateNo = 1600 && Animelemtime(6) >= 1 && Var(24) <= 1 ;------------------------------------------------------------------------------ ; 空中ダッシュ ;------------------------------------------------------------------------------ [State -1, Air Dash] type = ChangeState value = 110 triggerall = command = "FF" triggerall = statetype = A Triggerall = Var(23) = [0,1] TriggerAll = Var(1) != 1 trigger1 = ctrl =1 ;trigger1 = stateno != 110 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger2 = MoveContAct Trigger3 = StateNo = 162 || StateNo = 415 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 ;------------------------------------------------------------------------------ ; 空中バックダッシュ ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 115 triggerall = command = "BB" triggerall = statetype = A Triggerall = Var(23) = [0,1] TriggerAll = Var(1) != 1 ;trigger1 = stateno != 115 trigger1 = ctrl = 1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger2 = MoveContAct Trigger3 = StateNo = 162 || StateNo = 415 Trigger3 = MoveContAct Trigger4 = StateNo = 660 && Animelemtime(4) >= 1 Trigger5 = StateNo = 665 && Animelemtime(3) >= 1 Trigger6 = StateNo = 670 && StateTime >= 27 ;------------------------------------------------------------------------------ ; 弾幕・弾丸 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = ifelse(command="holdfwd",255,250) triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 弾幕・座薬 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 260 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 250 && Animelemtime(4) >= 1 Trigger5 = StateNo = 255 && Animelemtime(3) >= 1 Trigger6 = StateNo = 450 && Animelemtime(4) >= 1 Trigger7 = StateNo = 455 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; 弾幕・弾丸 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 450 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 弾幕・座薬 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 460 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 220 || StateNo = 223 || StateNo = 214 || StateNo = 225 || StateNo = 400 || StateNo = 410 || StateNo = 415|| StateNo = 420 || StateNo = 421 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct Trigger4 = StateNo = 250 && Animelemtime(4) >= 1 Trigger5 = StateNo = 255 && Animelemtime(3) >= 1 Trigger6 = StateNo = 450 && Animelemtime(4) >= 1 Trigger7 = StateNo = 455 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; 弾幕・弾丸 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = ifelse(command="holdfwd",665,660) triggerall = command = "x" TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 triggerAll = statetype = A trigger1 = ctrl = 1 trigger2 = ((StateNo = 600) && (!MoveContact) && (AnimElemTime(3) > 0)) trigger3 = ((StateNo = 600) && (MoveContact)) Trigger4 = StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger4 = MoveContAct Trigger5 = StateNo = 162 Trigger5 = MoveContAct ;------------------------------------------------------------------------------ ; 弾幕・座薬 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 670 triggerall = command = "y" TriggerAll = Var(1) != 1 TriggerAll = FVar(11) = 0 triggerAll = statetype = A trigger1 = ctrl = 1 trigger2 = ((StateNo = 600) && (!MoveContact) && (AnimElemTime(3) > 0)) trigger3 = ((StateNo = 600) && (MoveContact)) Trigger4 = StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger4 = MoveContAct Trigger5 = StateNo = 162 Trigger5 = MoveContAct Trigger6 = StateNo = 660 && Animelemtime(4) >= 1 Trigger7 = StateNo = 665 && Animelemtime(3) >= 1 ;------------------------------------------------------------------------------ ; 立ち 弱 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" TriggerAll = Var(1) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 ;trigger2 = ((StateNo = 200) && (!MoveContact) && (AnimElemTime(6) > 0)) ;trigger3 = ((StateNo = 200) && (MoveContact)) Trigger2 = (StateNo = 210 && PrevStateNo != 200) || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 223 || StateNo = 214 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 立ち 中 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" TriggerAll = Var(1) != 1 Triggerall = Var(21)%10 = 0 TriggerAll = Var(1) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 223 || StateNo = 214 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 立ち 強 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 220 triggerall = command = "c" triggerall = command != "holddown" TriggerAll = Var(1) != 1 Triggerall = Var(19)%10 = 0 TriggerAll = Var(1) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 214 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 屈 弱 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" TriggerAll = Var(1) != 1 trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = ((StateNo = 400) && (!MoveContact) && (AnimElemTime(4) > 0)) trigger3 = ((StateNo = 400) && (MoveContact)) Trigger4 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214 Trigger4 = MoveContAct Trigger5 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger5 = MoveContAct ;------------------------------------------------------------------------------ ; 屈 中 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 410 triggerall = command = "b" triggerall = command = "holddown" TriggerAll = Var(1) != 1 Triggerall = Var(21)/10%10 = 0 TriggerAll = Var(1) != 1 trigger1 = statetype = C trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 220 || StateNo = 223 || StateNo = 214 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 屈 強 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 420 triggerall = command = "c" triggerall = command = "holddown" TriggerAll = Var(1) != 1 Triggerall = Var(19)/10%10 = 0 TriggerAll = Var(1) != 1 trigger1 = statetype = C trigger1 = ctrl = 1 Trigger2 = StateNo = 200 || StateNo = 210 || StateNo = 215 || StateNo = 400 || StateNo = 410 || StateNo = 220 || StateNo = 223 || StateNo = 214 Trigger2 = MoveContAct Trigger3 = StateNo = 160 || StateNo = 161 || (StateNo = [960,962]) Trigger3 = MoveContAct ;------------------------------------------------------------------------------ ; 空 弱 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 600 triggerall = command = "a" TriggerAll = Var(1) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = ((StateNo = 600) && (!MoveContact) && (AnimElemTime(5) > 0)) trigger3 = ((StateNo = 600) && (MoveContact)) Trigger4 = StateNo = 610 || StateNo = 620 || StateNo = 624 Trigger4 = MoveContAct Trigger5 = StateNo = 162 Trigger5 = MoveContAct ;------------------------------------------------------------------------------ ; 空 中 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 610 triggerall = command = "b" Triggerall = Var(21)/100%10 = 0 TriggerAll = Var(1) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 620 || StateNo = 624 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 110 || StateNo = 115 ;------------------------------------------------------------------------------ ; 空 強 ;------------------------------------------------------------------------------ [State -1] type = ChangeState value = 620 triggerall = command = "c" Triggerall = Var(19)/100%10 = 0 TriggerAll = Var(1) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 Trigger2 = StateNo = 600 || StateNo = 605 || StateNo = 610 Trigger2 = MoveContAct Trigger3 = StateNo = 162 Trigger3 = MoveContAct Trigger4 = StateNo = 110 || StateNo = 115 ;------------------------------------------------------------------------------ ; 挑発 ;------------------------------------------------------------------------------ [State -1] type = Null value = 940 triggerall = command = "start" triggerall = statetype = S trigger1 = ctrl = 1 ;------------------------------------------------------------------------------
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