;==========================================================================
;ƒRƒ}ƒ“ƒhŠÖ˜Aƒtƒ@ƒCƒ‹
;==========================================================================
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10
[Command]
name = "DFDF";Required (do not remove)
command = DF, ~DF,DF
time = 10
[Command]
name = "UFF";Required (do not remove)
command = ~U,UF, F
time = 30
[Command]
name = "UBB";Required (do not remove)
command = ~U,UB, B
time = 30
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x
time = 1
name = "recovery";Required (do not remove)
command = y
time = 1
name = "recovery";Required (do not remove)
command = z
time = 1
[Command]
name = "ab"
command = a+b
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "downfwd_a"
command = /DF,a
time = 1
[Command]
name = "downfwd_b"
command = /DF,b
time = 1
[Command]
name = "back_a"
command = /B,a
time = 1
[Command]
name = "back_b"
command = /B,b
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "down_c"
command = /$D,c
time = 1
[Command]
name = "down_z"
command = /$D,z
time = 1
[Command]
name = "fwd_ab"
command = /F, a+b
time = 1
[Command]
name = "back_ab"
command = /B, a+b
time = 1
;-| UŒ‚ƒ{ƒ^ƒ“‰Ÿ‚µ‚Á‚ςȂµ |-----------------------------------------------
[Command]
name = "hold_a"
command = /b
time = 1
[Command]
name = "hold_a"
command = /a
time = 1
[Command]
name = "hold_x"
command = /x
time = 1
[Command]
name = "hold_y"
command = /y
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "s"
command = s
time = 1
[Command]
name = "u"
command = $U
time = 1
[Command]
name = "uu"
command = /$U
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "downfwd"
command = /DF
time = 1
[Command]
name = "downback"
command = /DB
time = 1
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Command]
name = "f_a"
command = F, a
time = 15
[Command]
name = "f_b"
command = F, b
time = 15
[Command]
name = "f_c"
command = F, c
time = 15
[Command]
name = "f_x"
command = /$F, x
time = 10
[Command]
name = "f_y"
command = /$F, y
time = 10
[Command]
name = "f_z"
command = /$F, z
time = 10
[Command]
name = "gyakuyoga"
command = F,D, B, x
time = 30
[Command]
name = "gyakuyoga"
command = F,D, B, y
time = 30
[Command]
name = "gyakuyoga"
command = F,D,B, z
time = 30
[Command]
name = "hado_x"
command = ~D, DF, F, x
time = 15
[Command]
name = "hado_y"
command = ~D, DF, F, y
time = 15
[Command]
name = "hado_z"
command = ~D, DF, F, z
time = 15
[Command]
name = "hado_xy"
command = ~D, DF, F, x+y
time = 15
[Command]
name = "gyakuhado_x"
command = ~D, DB, B, x
time = 15
[Command]
name = "gyakuhado_y"
command = ~D, DB, B, y
time = 15
[Command]
name = "gyakuhado_z"
command = ~D, DB, B, z
time = 15
[Command]
name = "gyakuhado"
command = ~D, DB, B, x
time = 15
[Command]
name = "gyakuhado"
command = ~D, DB, B, y
time = 15
[Command]
name = "gyakuhado"
command = ~D, DB, B, z
time = 15
[Command]
name = "gyakuhadoxy"
command = ~D, DB, B, x+y
time = 15
[Command]
name = "F_x"
command = F, x
time = 15
[Command]
name = "F_y"
command = F, y
time = 15
[Command]
name = "F_z"
command = F, z
time = 15
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;==============================================================================
; ’´•KŽE‹Z
;==============================================================================
;------------------------------------------------------------------------------
[State -1, ƒGƒNƒXƒLƒ…[ƒVƒ‡ƒ“];ƒQ[ƒWƒŒƒxƒ‹‚P
type = ChangeState
value = 3000
triggerall = command = "gyakuhadoxy"
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3500]
trigger2 = movecontact
trigger3 = (StateNo = 1251) && (Time = [52,120])
trigger4 = stateno = [600,1500]
trigger4 = movecontact
trigger5 =stateno = [1000,1020]
trigger6 = (StateNo = 1261) && (Time = [52,120])
trigger7 = (StateNo = 753)
trigger8 = stateno=102
trigger9 =stateno = [1330,1350]
[State -1, ƒOƒ‰ƒEƒRƒX‡UEƒtƒ‹ƒo[ƒXƒg];ƒQ[ƒWƒŒƒxƒ‹‚P
type = ChangeState
value = 3100
triggerall = command = "hado_xy"
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3500]
trigger2 = movecontact
trigger3 = (StateNo = 1251) && (Time = [52,120])
trigger4 = stateno = [600,1500]
trigger4 = movecontact
trigger5 =stateno = [1000,1020]
trigger6 = stateno = 1242
trigger7 = (StateNo = 1261) && (Time = [52,120])
trigger8 = (StateNo = 753)
trigger9 =stateno = [1330,1350]
[State -1, ƒXƒ[ƒ^[EƒAƒ[];ƒQ[ƒWƒŒƒxƒ‹3
type = ChangeState
value = 3200
triggerall = command = "c"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3500]
trigger2 = movecontact
trigger3 = (StateNo = 1251) && (Time = [52,120])
trigger4 = stateno = [600,1500]
trigger4 = movecontact
trigger5 =stateno = [1000,1020]
trigger6 = (StateNo = 1261) && (Time = [52,120])
trigger7 = (StateNo = 753)
trigger8 = stateno=102
[State -1, ƒAƒOƒŒƒbƒVƒ”ƒlƒX];ƒQ[ƒWƒŒƒxƒ‹3
type = ChangeState
value = 3300
triggerall = command = "b"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3500]
trigger2 = movecontact
trigger3 = (StateNo = 1251) && (Time = [52,120])
trigger4 = stateno = [600,1500]
trigger4 = movecontact
trigger5 =stateno = [1000,1020]
trigger6 = (StateNo = 1261) && (Time = [52,120])
trigger7 = (StateNo = 753)
trigger8 = stateno=102
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;==============================================================================
; •KŽE‹Z
;==============================================================================
;------------------------------------------------------------------------------
[State -1];•KŽE‹Z‚Ì”¶ðŒƒŠƒZƒbƒg
type = VarSet
trigger1 = 1
var(1) = 0
[State -1];•KŽE‹Z‚Ì”¶ðŒ‚ðƒ`ƒFƒbƒN
type = VarSet
trigger1 = ctrl
trigger1 = statetype != A
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 450
trigger2 = movecontact
var(1) = 1
;------------------------------------------------------------------------------
[State -1, ƒtƒFƒAƒEƒFƒ‹]
type = ChangeState
value = 1250
triggerall = command = "gyakuyoga"
trigger1 = statetype != A
trigger1 = var(1)
[State -1, ƒOƒ‰ƒEƒRƒX2(ŠÑ’Ê)]
type = ChangeState
value = 1020
triggerall = command = "hado_z"
triggerall = numProjID(1002)=0
trigger1 = statetype != A
trigger1 = var(1)
[State -1, ƒOƒ‰ƒEƒRƒX2(—§‚¿)]
type = ChangeState
value = 1000
triggerall = command = "hado_x"
triggerall = numProjID(1002)=0
trigger1 = statetype != A
trigger1 = var(1)
[State -1, ƒOƒ‰ƒEƒRƒX2(‚µ‚Ⴊ‚Ý)]
type = ChangeState
value = 1010
triggerall = command = "hado_y"
triggerall = numProjID(1002)=0
trigger1 = statetype != A
trigger1 = var(1)
trigger2 = stateno = 102
[State -1, ƒhƒ‰ƒbƒMƒ“ƒOƒXƒpƒCƒN]
type = ChangeState
value = 1230
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = (stateno = 1200) && time > 16
trigger1 = statetype != A
[State -1, ƒAƒTƒ‹ƒgƒXƒpƒCƒN]
type = ChangeState
value = 1220
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = (stateno = 1200) && time > 16
trigger1 = statetype != A
[State -1, ƒWƒƒƒOƒ‰[]
type = ChangeState
value = 1240
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = (stateno = 1200) && time > 16
trigger1 = statetype != A
[State -1, ƒOƒ‰ƒ“ƒhƒVƒFƒCƒJ[]
type = ChangeState
value = 1200
triggerall = command = "gyakuhado"
trigger1 = var(1)
trigger1 = statetype != A
trigger2 = (stateno = 52)
[State -1, ƒCƒ“ƒpƒNƒgƒuƒŒƒCƒN‚à‚Ç‚«]
type = ChangeState
value = 700
triggerall = command = "back_a"
trigger1 = var(1)
trigger1 = statetype != A
trigger2 = (stateno = 52)
[State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«2]
type = ChangeState
value = 740
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = var(1)
trigger1 = statetype != A
trigger2 = (stateno = 52)
[State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«2]
type = ChangeState
value = 740
triggerall = command = "a"
trigger1 = stateno=102
[State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«]
type = ChangeState
value = 730
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = var(1)
trigger1 = statetype != A
trigger2 = (stateno = 52)
;------------------------------------------------------------------------------
; ‹ó’†•KŽE‹Z
[State -1];•KŽE‹Z‚Ì”¶ðŒƒŠƒZƒbƒg
type = VarSet
trigger1 = 1
var(1) = 0
[State -1];•KŽE‹Z‚Ì”¶ðŒ‚ðƒ`ƒFƒbƒN
type = VarSet
trigger1 = ctrl
trigger1 = statetype = A
trigger2 = (stateno = [600,699])
trigger2 = stateno != 450
trigger2 = movecontact
var(1) = 1
;------------------------------------------------------------------------------
[State -1, ƒ}ƒhƒŠƒ“ƒOƒXƒ‹[]
type = ChangeState
value = 1300
triggerall = command = "gyakuhado_x"
trigger1 = var(1)
trigger1 = statetype = A
[State -1, ”h¶ƒyƒlƒgƒŒ[ƒVƒ‡ƒ“]
type = ChangeState
value = 1311
triggerall = command = "y"
trigger1 = stateno = 1300 && movecontact>5
trigger1 = statetype = A
trigger2 = stateno = 740 && movecontact>5
trigger2 = statetype = A
[State -1, ƒyƒlƒgƒŒ[ƒVƒ‡ƒ“]
type = ChangeState
value = 1310
triggerall = command = "gyakuhado_y"
trigger1 = var(1)
trigger1 = statetype = A
trigger2 = stateno = 1242
[State -1, ”h¶ƒ‹ƒ~ƒlƒZƒ“ƒX]
type = ChangeState
value = 1320
triggerall = command = "z"
trigger1 = stateno = 1300 && movecontact>5
trigger1 = statetype = A
trigger2 = stateno = 740 && movecontact>5
trigger2 = statetype = A
[State -1, ƒ‹ƒ~ƒlƒZƒ“ƒX]
type = ChangeState
value = 1320
triggerall = command = "gyakuhado_z"
trigger1 = var(1)
trigger1 = statetype = A
trigger2 = stateno = 1300 && movecontact
[State -1, ƒ‹ƒ~ƒlƒZƒ“ƒX’ÇŒ‚]
type = ChangeState
value = 1321
triggerall = command = "z"
trigger1 = stateno = 1320 && movehit
trigger1 = statetype = A
trigger1 = time> 28
[State -1, ”h¶ƒAƒ‹ƒoƒŒƒXƒg]
type = ChangeState
value = 1340
triggerall = command = "x"
trigger1 = stateno = 740 && movecontact>5
trigger1 = statetype = A
[State -1, ”h¶ƒAƒ‹ƒoƒŒƒXƒg]
type = ChangeState
value = 1350
triggerall = command = "x"
trigger1 = stateno = 1300 && movecontact>5
trigger1 = statetype = A
[State -1, ƒAƒ‹ƒoƒŒƒXƒg]
type = ChangeState
value = 1330
triggerall = command = "hado_x"
trigger1 = var(1)
trigger1 = statetype = A
[State -1, ƒAƒ‹ƒoƒŒƒXƒg]
type = ChangeState
value = 1340
triggerall = command = "hado_y"
trigger1 = var(1)
trigger1 = statetype = A
[State -1, ƒAƒ‹ƒoƒŒƒXƒg]
type = ChangeState
value = 1350
triggerall = command = "hado_z"
trigger1 = var(1)
trigger1 = statetype = A
[State -1, ƒCƒ“ƒpƒNƒgƒXƒLƒ‹‚à‚Ç‚«]
type = ChangeState
value = 750
triggerall = command = "a"
trigger1 = var(1)
trigger1 = statetype = A
;===========================================================================
;ƒRƒ}ƒ“ƒhŽÀs•”•ªi—D懈ʂª‚‚¢‚à‚Ì‚ðæ‚É•\‹Lj
;===========================================================================
;---------------------------------------------------------------------------
;‘O•ûƒ_ƒbƒVƒ…
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;ƒoƒbƒNƒXƒeƒbƒv
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚݃_ƒbƒVƒ…
[State -1]
type = ChangeState
value = 102
triggerall = command = "DFDF"
trigger1 = statetype =C
trigger1 = stateno != 102
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚݃_ƒbƒVƒ…
[State -1]
type = ChangeState
value = 102
triggerall = command = "DFDF"
trigger1 = statetype =S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1, airrun]
type = ChangeState
value = 110
triggerall = command = "UFF"
triggerall = statetype = A
triggerall = var(11) <=1
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 =(stateno != [600,699])
trigger2 = stateno = 115 && time >=50
[State -1, airrun]
type = ChangeState
value = 110
triggerall = command = "FF"
triggerall = statetype = A
triggerall = var(11) <=1
trigger1 = ctrl
trigger1 = stateno != 110
trigger1 =(stateno != [600,699])
trigger2 = stateno = 115 && time >=50
;---------------------------------------------------------------------------
[State -1, airrun]
type = ChangeState
value = 115
triggerall = command = "UBB"
triggerall = statetype = A
triggerall = var(11) <=1
trigger1 = ctrl
trigger1 = stateno != 115
trigger1 =(stateno != [600,699])
trigger1 = stateno != 110
[State -1, airrun]
type = ChangeState
value = 115
triggerall = command = "BB"
triggerall = statetype = A
triggerall = var(11) <=1
trigger1 = ctrl
trigger1 = stateno != 115
trigger1 =(stateno != [600,699])
trigger1 = stateno != 110
;---------------------------------------------------------------------------
; ƒGƒŠƒAƒ‹ƒWƒƒƒ“ƒv
[State -1]
type = ChangeState
value = 40
triggerall = (command = "u") || (command = "uu")
triggerall = var(11) <=1
;triggerall = command = "holddown"
trigger1 = Movehit && time > 8
trigger1 = stateno = 1222
[State -1]
type = ChangeState
value = 45
triggerall = (command = "u") || (command = "uu")
triggerall = var(11) <=1
;triggerall = command = "holddown"
trigger1 = Movehit && time > 6
trigger1 = stateno = 630 || stateno = 640 || stateno = 650 || (stateno = 651 && (time > 30) )
trigger2 = time > 42
trigger2 = stateno = 821
;===========================================================================
;@’Êí‹Z
;===========================================================================
;;-------------------------------------------------------------
[State -1, ‘O“Š‚°‹Z]
type = ChangeState
value = 800
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
[State -1, Œã‚듊‚°‹Z]
type = ChangeState
value = 810
triggerall = command = "z"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdback"
trigger1 = p2bodydist X < 13
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
[State -1, ‹ó’†“Š‚°‹Z]
type = ChangeState
value = 820
triggerall = command = "z"
triggerall = statetype = A
triggerall = ctrl
triggerall = stateno != 110
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 13
trigger1 = (p2statetype = A)
trigger1 = p2movetype != H
[State -1, ‹ó’†Œã‚듊‚°‹Z]
type = ChangeState
value = 824
triggerall = command = "z"
triggerall = statetype = A
triggerall = ctrl
triggerall = stateno != 110
trigger1 = command = "holdback"
trigger1 = p2bodydist X < 13
trigger1 = (p2statetype = A)
trigger1 = p2movetype != H
;-------------------------------------------------------------
[State -1, —§‚¿Žã]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 6
trigger3 = (stateno = 52) || (stateno = 430) && (movecontact)
trigger4 = (stateno = 1230) && (moveHIT && time > 20)
[State -1, ŽãƒRƒ“1]
type = ChangeState
value = 201
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = (stateno = 200)
trigger1 = movecontact
[State -1, ŽãƒRƒ“2]
type = ChangeState
value = 203
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = (stateno = 201)
trigger1 = movecontact
trigger1 = time > 18
[State -1, ŽãƒRƒ“3]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = (stateno = 203)
trigger1 = movecontact
trigger1 = time > 12
[State -1, ŽãƒRƒ“4]
type = ChangeState
value = 1260
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = (stateno = 205)
trigger1 = movecontact
trigger1 = time > 15
[State -1, ŽãƒRƒ“5]
type = ChangeState
value = 3000
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = power >= 1000
trigger1 = (stateno = 1261)
trigger1 = time > 44
[State -1, —§‚¿’†]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 52) ||(stateno = 200) && time > 5 || (stateno = 440) && time > 22
trigger3 = (stateno = 230) && time > 6 || ((stateno = 201) && (movecontact && time > 20) )|| ((stateno = 203) && (movecontact && time > 15) )
[State -1, —§‚¿’†2]
type = ChangeState
value = 211
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = (stateno = 210)
trigger1 = movehit && time > 14
trigger2 = (stateno = 210)
trigger2 = moveguarded && time > 17
[State -1, —§‚¿‹]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 =(stateno = 52) || ((stateno = 210) &&(movecontact && time > 5)) || ((stateno = 430) && (movecontact && time > 1) )
trigger3 = (stateno = 230) && time > 6
trigger4 = ((stateno = 211) &&(movecontact && time > 11))
[State -1, —§‚¿‹2]
type = ChangeState
value = 221
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = (stateno = 220)
trigger1 = movehit
trigger2 = (stateno = 220)
trigger2 = moveguarded && time > 13
;------------------------------------------------------------------------------
[State -1, ’§”]
type = ChangeState
value = 195
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, ‚µ‚Ⴊ‚ÝŽã]
type = ChangeState
value = 430
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 200)
trigger2 = (time > 9) || (movecontact && time > 5)
trigger3 = (stateno = 430) && (movecontact && time > 6)
;---------------------------------------------------------------------------
[State -1, ‚µ‚Ⴊ‚Ý’†]
type = ChangeState
value = 440
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 200) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
trigger3 = (stateno = 210) && (movecontact && time > 6)
;---------------------------------------------------------------------------
[State -1, ‚µ‚Ⴊ‚Ý‹]
type = ChangeState
value = 450
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
trigger3 = (stateno = 440)
trigger3 = ( movecontact && time > 22)
;---------------------------------------------------------------------------
[State -1, ‚µ‚Ⴊ‚݃_ƒbƒVƒ…Žã]
type = ChangeState
value = 430
triggerall = command = "x"
trigger1 = statetype = C
trigger1 = stateno=102
;---------------------------------------------------------------------------
[State -1, ‚µ‚Ⴊ‚݃_ƒbƒVƒ…’†]
type = ChangeState
value = 440
triggerall = command = "y"
trigger1 = statetype = C
trigger1 = stateno=102
;---------------------------------------------------------------------------
[State -1, ‚µ‚Ⴊ‚݃_ƒbƒVƒ…‹]
type = ChangeState
value = 450
triggerall = command = "z"
trigger1 = statetype = C
trigger1 = stateno=102
;------------------------------------------------------------------------------
[State -1, ƒWƒƒƒ“ƒvŽã2]
type = ChangeState
value = 631
triggerall = command = "f_x"
triggerall =stateno != 1211
triggerall = var(11) <=1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 630
trigger2 = movecontact
[State -1, ƒWƒƒƒ“ƒvŽã]
type = ChangeState
value = 630
triggerall = command = "x"
triggerall =stateno != 1211
triggerall = var(11) <=1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 630
trigger2 = (time > 7)
[State -1, ƒWƒƒƒ“ƒv’†]
type = ChangeState
value = 640
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno = 630 || (stateno = 631 && (time > 20))
trigger1 = movecontact
[State -1, ƒWƒƒƒ“ƒv‹]
type = ChangeState
value = 650
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno = 640 || stateno = 630 || (stateno = 641 && (time > 30))
trigger1 = movehit
;------------------------------------------------------------------------------
[State -1, ƒWƒƒƒ“ƒv’†2]
type = ChangeState
value = 641
triggerall = command = "f_y"
triggerall =stateno != 1211
triggerall = var(11) <=1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 640
trigger2 = movehit
;-----------------------------------------------------------------------------
[State -1, ƒWƒƒƒ“ƒv’†]
type = ChangeState
value = 640
triggerall = command = "y"
triggerall = var(11) <=1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 630 || (stateno = 631 && (time > 20))
trigger2 = movecontact
;------------------------------------------------------------------------------
[State -1, ƒWƒƒƒ“ƒv‹2]
type = ChangeState
value = 651
triggerall = command = "f_z"
triggerall = var(11) <=1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 650
trigger2 = movehit
;------------------------------------------------------------------------------
[State -1, ƒWƒƒƒ“ƒv‹]
type = ChangeState
value = 650
triggerall = command = "z"
triggerall = var(11) <=1
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 640 || stateno = 630
trigger2 = movehit
trigger3 = (stateno = 641 && (time >= 40))
trigger3 = movehit
;------------------------------------------------------------------------------