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Command List — wonder_woman.zip ← Back to Overview

;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ; WONDER WOMAN RELOADED - Version 2.0 02/01/2007 ; Edits & Codes by Loganir ; Loganir@gmail.com ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Button Remapping |----------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Default Values |------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 15 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Single Button |--------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Hold Dir |-------------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Super Motions |-------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command];the fly :P name = "bonovox" command = ~D, DB, B, a+b time = 20 [Command] name = "bonovox" command = ~D, DB, B, a+c time = 20 [Command] name = "bonovox" command = ~D, DB, B, b+c time = 20 [Command] name = "raging_paladin_eagle" command = ~F, DF, F, x+y time = 20 [Command] name = "raging_paladin_eagle" command = ~F, DF, F, y+z time = 20 [Command] name = "raging_paladin_eagle" command = ~F, DF, F, x+z time = 20 [Command] name = "royal_thrust" command = ~D, DB, B, x+y time = 20 [Command] name = "royal_thrust" command = ~D, DB, B, y+z time = 20 [Command] name = "royal_thrust" command = ~D, DB, B, x+z time = 20 [Command] name = "themyscira_break" command = ~D, DF, F, a+c time = 20 [Command] name = "themyscira_break" command = ~D, DF, F, a+b time = 20 [Command] name = "themyscira_break" command = ~D, DF, F, b+c time = 20 [Command] name = "hyper_lasso" command = ~D, DF, F, x+y time = 20 [Command] name = "hyper_lasso" command = ~D, DF, F, y+z time = 20 [Command] name = "hyper_lasso" command = ~D, DF, F, x+z time = 20 [Command] name = "w_o_t" command =~D,B, a+x time = 20 [Command] name = "w_o_t" command =~D,B, b+y time = 20 [Command] name = "w_o_t" command =~D, B, c+z time = 20 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Special Motions |------------------------------------------------------ ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "warriorsheart_x" command = ~F, D, F, x [Command] name = "warriorsheart_x" command = ~F, D, F,~x [Command] name = "warriorsheart_y" command = ~F, D, F, y [Command] name = "warriorsheart_y" command = ~F, D, F,~y [Command] name = "warriorsheart_z" command = ~F, D, F, z [Command] name = "warriorsheart_z" command = ~F, D, F,~z [Command] name = "lasso" command = ~D, DF, F, x [Command] name = "lasso" command = ~D, DF, F,~x [Command] name = "lasso" command = ~D, DF, F, y [Command] name = "lasso" command = ~D, DF, F,~y [Command] name = "lasso" command = ~D, DF, F, z [Command] name = "lasso" command = ~D, DF, F,~z [Command] name = "bracelet" command = ~D,B, x [Command] name = "bracelet" command = ~D,B,~x [Command] name = "bracelet" command = ~D,B, y [Command] name = "bracelet" command = ~D,B,~y [Command] name = "bracelet" command = ~D,B, z [Command] name = "bracelet" command = ~D,B,~z [Command] name = "fierce1" command = ~D, DF, F, a [Command] name = "fierce1" command = ~D, DF, F,~a [Command] name = "fierce2" command = ~D, DF, F, b [Command] name = "fierce2" command = ~D, DF, F,~b [Command] name = "fierce3" command = ~D, DF, F, c [Command] name = "fierce3" command = ~D, DF, F,~c [Command] name = "counter" command = ~B, DB, D, x [Command] name = "counter" command = ~B, DB, D,~x [Command] name = "counter" command = ~B, DB, D, y [Command] name = "counter" command = ~B, DB, D,~y [Command] name = "counter" command = ~B, DB, D, z [Command] name = "counter" command = ~B, DB, D,~z [Command] name = "recovery_roll" command = ~B, DB, D, a [Command] name = "recovery_roll" command = ~B, DB, D, ~a [Command] name = "recovery_roll" command = ~B, DB, D, b [Command] name = "recovery_roll" command = ~B, DB, D,~b [Command] name = "recovery_roll" command = ~B, DB, D,c [Command] name = "recovery_roll" command = ~B, DB, D,~c [Command] name = "themysciradive1" command = ~D, DB, B, a [Command] name = "themysciradive1" command = ~D, DB, B,~a [Command] name = "themysciradive2" command = ~D, DB, B,b [Command] name = "themysciradive2" command = ~D, DB, B,~b [Command] name = "themysciradive3" command = ~D, DB, B, c [Command] name = "themysciradive3" command = ~D, DB, B,~c ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Double Tap |----------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| 2/3 Button Combination |----------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "superj3press" command = a+b+c time = 1 [Command] name = "guardpush" command = x+y time = 5 [Command] name = "guardpush" command = x+z time = 5 [Command] name = "guardpush" command = y+z time = 5 [Command] name = "dash2press" command = x+y+z time = 8 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-| Dir + Button |--------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "punch_fwd" command = /$F,z time = 1 [Command] name = "kick_fwd" command = /$F,c time = 1 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;-|hold Button |--------------------------------------------------------- ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [Command] name = "lassospin" command = /x time = 5 [Command] name = "lassospin" command = /y time = 5 [Command] name = "lassospin" command = /z time = 5 [Command] name = "hold_c" command = /c time = 5 [Command] name = "superjump" command = $D, $U time = 10 [Statedef -1] ;WWWWWWWWWWWWWWWWWWWWWWWWW WONDER WOMAN A.I. WWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, AI Helper Check] type = ChangeState trigger1 = IsHelper(9741) value = 9741 [State -1, AI Helper Check 2] type = ChangeState trigger1 = IsHelper(9742) value = 9742 ;----------------------------- Amazon AEGIS "beta" A.I. projectile detection [State -1, bracelet] type = ChangeState triggerall = Var(59)>=1 && (StateType != A) && (inguarddist) && !(enemynear,hitdefattr = SCA,HA);&& !(enemynear,hitdefattr = SCA,HA) triggerall = stateno!=1401 && stateno!=1400 && stateno!=1402 trigger1 = (enemynear, vel x=0) && (P2MoveType = A)&& (enemynear,time=[0,4]) && (enemynear, NumHelper > 0) && (ctrl) ;&& (P2bodydist X >= 80) trigger2 = (ctrl) && (p2movetype!=A) trigger3 = (p2movetype!=A) && (stateno = 100) ;cancel trigger4 = (p2movetype!=A) && (stateno = [200,450]);cancel value = 1400 ignorehitpause = 1 [State -1, bracelet2] type = ChangeState triggerall = Var(59)>=1 && (enemynear, numproj != 0) && (StateType != A) triggerall = stateno!=1402 && stateno!=1401 && stateno!=1400 trigger1 = ctrl ;&& inguarddist trigger2 =(stateno = [200,450]);cancel trigger3 = stateno = 100 value = 1400 ignorehitpause = 1 [State -1, changestate] type = ChangeState triggerall = var(59)>=1 && ctrl && (stateno !=[120,155]) && (enemynear,hitdefattr =SCA,AA,AP) trigger1 = inguarddist;(StateType != A) && inguarddist value = 120 ;-------------------guardpush [State -1,ChangeState] type = ChangeState triggerall = Var(59)>=1 && StateType = S && life > 10 ;&& (enemynear, numproj = 0) trigger1 = random <= 60 && (stateno = [150,153]) value = 6300 [State -1,ChangeState] type = ChangeState triggerall = Var(59)>=1&& StateType = C && life > 10 ;&& (enemynear, numproj = 0) trigger1 = random <= 60 && (stateno = [150,153]) value = 6310 [State -1,ChangeState] type = ChangeState triggerall = Var(59)>=1&& StateType = A && life > 10 ;&& (enemynear, numproj = 0) trigger1 = random <= 60 && (stateno = [150,155]) value = 6320 [State -1,ChangeState];rroll type = ChangeState triggerall = alive triggerall = Var(59)>=1&& stateno = 5100 trigger1 = random <= 100 value = 6500 ;--------- airecover [State -1, changestate] type = changestate triggerall = var(59)>=1 && stateno = 5050 && alive trigger1 = vel y > 0 && canrecover && random <= 100 value = 5200 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;WWWWWWWWW------- HYPERS ----------- WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;Raging paladin eagle [State -1, RPE] type = ChangeState triggerall =command = "raging_paladin_eagle" && power >= 1000 && statetype !=A trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 3100 ;Themyscira break [State -1, TB] type = ChangeState triggerall = command = "themyscira_break" && power >= 1000 trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 3200 ;Royal thrust [State -1, RPE] type = ChangeState triggerall = command = "royal_thrust" && power >= 1000 && statetype !=A trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 3300 ;Gift of gods - Hyper Lasso [State -1, HL] type = ChangeState triggerall = command = "hyper_lasso" && power >= 1000 && statetype !=A trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 3000 ;Warriors Themyscira level link hyper [State -1, WOT] type = ChangeState triggerall = !Numpartner triggerall = command = "w_o_t" && power >= 1000 && statetype !=A trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 3500 ;Warriors Themyscira level link hyper team mode level 3 hyper [State -1, WOTTM] type = ChangeState triggerall = Numpartner=1 triggerall = command = "w_o_t" && power >= 3000 && statetype !=A trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 3700 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ;Flying mode [State -1, fly]; the fly :P type = ChangeState trigger1 = (command = "bonovox") && (stateno !=12001) && (ctrl) value = 12000 [State -1, fly] type = ChangeState trigger1 = (command = "bonovox") && (stateno =12001) value = 50 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;WWWWWWWW-------- SPECIALS-----------WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww [State -1, bracelet] ;type = ChangeState ;triggerall = Var(59) <= 0 && statetype !=A && ctrl ;triggerall = command = "x" || command = "y" || command = "z" ;trigger1 = enemy, numproj != 0 && P2MoveType = A ;&& (enemy, HitDefAttr!=SCA,HP) ;;trigger2 = (enemy, vel x=0)&& (P2MoveType = A) && (p2stateno = [1000,2999]);&& (enemy, vel x=0);numenemy>=2 ;;trigger2 = enemy, NumHelper > 1 ;enemy, ishelper && enemy,HitDefAttr=SCA,NP,SP;NumHelper > 1 ;&& ishelper ;trigger2 = enemy, HitDefAttr=(SCA,NP,SP) ;;;trigger3 = enemy, numproj != 0 && P2MoveType = A ;&& (enemy, HitDefAttr!=SCA,HP) ;;;trigger3 =(stateno = [200,250]) ;;;;trigger4 = (enemy, vel x=0)&& (P2MoveType = A) && (p2stateno = [1000,2999]);&& (enemy, vel x=0);numenemy>=2 ;;;;trigger4 = enemy, NumHelper > 1 ;;;;trigger4 =(stateno = [200,250]) ;value = 1400 ;inguarddist && p2movetype!=A ;trigger2 = enemynear, vel x=0 && P2MoveType = A ;&& numenemy>=2 ;trigger2 = enemy, NumHelper > 1 ;triggerall = Var(59)>=1&& StateType != A && Ctrl ;&& Random <= 300 ;trigger1 = enemynear, numproj != 0 ;trigger2 = enemy, numhelper >0 ;trigger3= enemy, numhelper >0 && (stateno = [200,250]) || (stateno = [400,450]) ;trigger4= enemy, numhelper >0 && stateno = 100 ; BRACELET ;[State -1, bracelet] type = ChangeState triggerall = Var(59) <= 0 && statetype !=A && command = "bracelet" trigger1= (stateno = [200,250]) || (stateno = [400,450]) trigger2= stateno = 100 trigger3 = ctrl value = 1400 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ;Recovery Roll [State -1, Fall] type = VarSet triggerall = alive trigger1 = command = "recovery_roll" trigger1 = stateno = 5050 || stateno = 5071 || stateno = 5100 v = 20 value = 1 [State -1, roll] type = ChangeState triggerall = alive trigger1 = Var(20) = 1 trigger1 = (Pos Y >= 0) && (Vel Y > 0) value = 6500 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ;guard push [State -1, Guard Push stand] type = ChangeState value = 6300 triggerall = command = "guardpush" && statetype = S trigger1 = stateno = [150,153] [State -1, Guard Push crouch] type = ChangeState value = 6310 triggerall = command = "guardpush" && statetype = C trigger1 = stateno = [150,153] [State -1, Guard Push aerial] type = ChangeState value = 6320 triggerall = command = "guardpush" && statetype = A trigger1 = stateno = [154,155] ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww [State -1, wh1];warriors heart weak type = ChangeState triggerall = statetype !=A && command = "warriorsheart_x" trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 1300 [State -1, wh2];warriors heart med type = ChangeState triggerall = statetype !=A && command = "warriorsheart_y" trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 1310 [State -1, wh3];warriors heart strong type = ChangeState triggerall = statetype !=A && command = "warriorsheart_z" trigger1 = ctrl trigger2 =(stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 1320 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ; Fierce amazon [State -1, fierce1] type = ChangeState triggerall =command = "fierce3"&& stateno!=51 trigger1 = ctrl trigger2 = (stateno = [200,250]) || (stateno = [400,450]);2in1 trigger2 = movecontact trigger3 = (stateno = [600,650]) || (stateno = [12600,12650]) trigger3 = movecontact trigger4 = stateno = 12001 value = 1500 [State -1, fierce2] type = ChangeState triggerall = command = "fierce2"&& stateno!=51 trigger1 = ctrl trigger2 = (stateno = [200,250]) || (stateno = [400,450]);2in1 trigger2 = movecontact trigger3 = (stateno = [600,650]) || (stateno = [12600,12650]) trigger3 = movecontact trigger4 = stateno = 12001 value = 1501 [State -1, fierce3] type = ChangeState triggerall = Var(59) <= 0 && statetype !=A && command = "fierce1"&& stateno!=51 trigger1 = ctrl trigger2 = (stateno = [200,250]) || (stateno = [400,450]);2in1 trigger2 = movecontact value = 1502 [State -1, fierce4];aerial type = ChangeState triggerall = Var(59) <= 0 && statetype =A && command = "fierce1"&& stateno!=51 trigger1 = ctrl trigger2 = (stateno = [600,650]) || (stateno = [12600,12650]) trigger2 = movecontact trigger4 = stateno = 12001 value = 1503 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ;Themyscira Dives [State -1, themysciradive1];CLOSE type = ChangeState triggerall = statetype =A && command = "themysciradive1" trigger1 = ctrl trigger2 = (stateno = [600,650]) || (stateno = [12600,12650]) trigger2 = movecontact trigger3 = stateno = 12001 value = 12200 [State -1, themysciradive2];MID type = ChangeState triggerall = statetype =A && command = "themysciradive2" trigger1 = ctrl trigger2 = (stateno = [600,650]) || (stateno = [12600,12650]) trigger2 = movecontact trigger3 = stateno = 12001 value = 12201 [State -1, themysciradive2];FAR type = ChangeState triggerall = statetype =A && command = "themysciradive3" trigger1 = ctrl trigger2 = (stateno = [600,650]) || (stateno = [12600,12650]) trigger2 = movecontact trigger3 = stateno = 12001 value = 12202 [State -1, themysciradive1];STAND CLOSE type = ChangeState triggerall = statetype =S && command = "themysciradive1" trigger1 = ctrl trigger2 = (stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 12150 [State -1, themysciradive1];STAND MID type = ChangeState triggerall =statetype =S && command = "themysciradive2" trigger1 = ctrl trigger2 = (stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 12151 [State -1, themysciradive1];STAND FAR type = ChangeState triggerall = statetype =S && command = "themysciradive3" trigger1 = ctrl trigger2 = (stateno = [200,250]) || (stateno = [400,450]) trigger2 = movecontact value = 12152 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww [State -1, Super Jump] type = ChangeState triggerall = statetype != A && ctrl trigger1 = command = "superjump" trigger2 = command = "superj3press" value = 2999 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww ; lasso [State -1, lasso] type = ChangeState triggerall = statetype !=A && command = "lasso" trigger1 = ctrl value = 1009 ; LASSO 2in1 cancel [State -1, lasso2in1] type = ChangeState triggerall = statetype !=A && command = "lasso" trigger1 = (stateno = [200,250]) || (stateno = [400,450]) trigger1 = movecontact value = 1000 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ;WWWWWWWWWW------------ BASIC STUFF------------WWWWWWWWWWWWWWWWWWW ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Taunt] type = ChangeState triggerall = ctrl && statetype != A trigger1 = command = "start" value = 195 ;wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww [State -1, Run Fwd] type = ChangeState triggerall = Var(59) <= 0 && statetype = S && ctrl && stateno != 52 trigger1 = command = "FF" trigger2 = command = "dash2press" value = 100 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Run Back] type = ChangeState triggerall = Var(59) <= 0 && statetype = S && ctrl && stateno != 105 trigger1 = command = "BB" value = 105 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Run Flying] type = ChangeState triggerall = Var(59) <= 0 && statetype = A && prevStateNo != 106 && stateno != 2999 trigger1 = command = "FF" && ctrl value = 106 [State -1, Throw] type = ChangeState triggerall = command = "z" && statetype = S && ctrl && p2bodydist X <= 15 trigger1 = command = "holdfwd" && p2movetype != H trigger1 = (p2statetype = S) || (p2statetype = C) value = 850 [State -1, Throw] type = ChangeState triggerall = command = "c" && statetype = S && ctrl && p2bodydist X <= 15 trigger1 = command = "holdfwd" && p2movetype != H trigger1 = (p2statetype = S) || (p2statetype = C) value = 800 ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command != "holddown" && command = "x" trigger1 = statetype = S && ctrl ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Stand medium Punch] type = ChangeState value = 210 triggerall = command != "holddown" && command = "y" trigger1 = ctrl && statetype = S trigger2 = stateno = 200 || stateno = 230 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 430 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Stand Strong punch foward];launcher type = ChangeState value = 215 triggerall = command = "punch_fwd" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command != "holddown" && command = "z" trigger1 = statetype = S && ctrl trigger2 = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command != "holddown" && command = "a" trigger1 = statetype = S && ctrl trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Standing medium Kick] type = ChangeState value = 240 triggerall = command != "holddown" && command = "b" trigger1 = ctrl && statetype = S trigger2 = stateno = 200 || stateno = 230 || stateno = 210 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 430 || stateno = 410 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Stand Strong Kick foward] type = ChangeState value = 245 triggerall = command = "kick_fwd" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Standing Strong Kick] type = ChangeState value = 250 triggerall = command != "holddown" && command = "c" trigger1 = statetype = S && ctrl trigger2 = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 trigger2 = movecontact trigger3 = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "holddown" && command = "x" trigger1 = statetype = C && ctrl ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Crouching medium Punch] type = ChangeState value = 410 triggerall = command = "holddown" && command = "y" trigger1 = statetype = C && ctrl trigger2 = stateno = 400 || stateno = 430 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 230 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = command = "holddown" && command = "z" trigger1 = statetype = C && ctrl trigger2 = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "holddown" && command = "a" trigger1 = statetype = C && ctrl trigger2 = stateno = 200 || stateno = 400 trigger2 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Crouching medium Kick] type = ChangeState value = 440 triggerall = command = "holddown" && command = "b" trigger1 = statetype = C && ctrl trigger2 = stateno = 400 || stateno = 430 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 230 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerall = command = "holddown" && command = "c" trigger1 = statetype = C && ctrl trigger2 = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 trigger3 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = statetype = A && command = "x" trigger1 = ctrl ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Jump medium Punch] type = ChangeState value = 610 triggerall = statetype = A && command = "y" trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 trigger2 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = statetype = A && command = "z" trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 || stateno = 610 || stateno = 640 trigger2 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = statetype = A && command = "a" trigger1 = ctrl trigger2 = stateno = 600 && movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Jump medium Kick] type = ChangeState value = 640 triggerall = statetype = A && command = "b" trigger1 = ctrl trigger2 = stateno = 600 || stateno = 610 || stateno = 630 trigger2 = movecontact ;WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = statetype = A && command = "c" trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 || stateno = 610 || stateno = 640 trigger2 = movecontact
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