Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — DBZ Goku.zip ← Back to Overview

;-| Default Values |------------------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 2 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------------------------------------------------------- ;Single direction [Command] name = "Up" command = U time = 5 [Command] name = "Forward" command = F time = 5 [Command] name = "Down" command = D time = 5 [Command] name = "Back" command = B time = 1 ;--------------------------------------------------------------- ;relase direction [Command] name="rlsfwd" command=~$F time=1 [Command] name="rlsback" command=~$B time=1 [Command] name="rlsup" command=~$U time=1 [Command] name="rlsdown" command=~$D time=1 ;----------------------------------------------------------------------- ;relase button [Command] name="rlsx" command=~x time=1 [Command] name="rlsy" command=~y time=1 [Command] name="rlsz" command=~z time=1 [Command] name="rlsa" command=~a time=1 [Command] name="rlsb" command=~b time=1 [Command] name="rlsc" command=~c time=1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ;-| Hold Button |---------------------------------------------------------- [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holdstart" command = /s time = 1 [Command] name = "holdp" command = /x time = 1 [Command] name = "holdp" command = /y time = 1 [Command] name = "holdp" command = /z time = 1 ;---------------------------------------------------------------------------- ;============================ ADD COMMANDS FROM HERE ON ===================== ;---------------------------------------------------------------------------- ;-| System Motions |-------------------------------------------------------- ;Throw [Command] name = "throw" command = x+a time = 1 ;Throw [Command] name = "x+a" command = x+a time = 1 ;V-Skill [Command] name = "y+b" command = y+b time = 1 ;V-Trigger [Command] name = "z+c" command = z+c time = 1 ;-| Super Motions |-------------------------------------------------------- ;---------------------------------Ground supers-------------------------- [Command] name = "SGS" command = x, x, F, a, z time=45 [Command] name = "SGS" command = x, x, F, a, ~z time=45 [Command] name = "SGS" command = x, x, /F, a, ~z time = 48 [Command] name = "SGS" command = x, x, F, a+z time = 40 [Command] name = "SGS" command = x, x, F+a+z time = 32 ;----------------------Shinkuu hadouken------------------------ [Command] name = "QCFx2P" command = ~D, DF, F, D, DF, F, x time = 25 [Command] name = "QCFx2P" command = ~D, DF, F, D, DF, F, y time = 25 [Command] name = "QCFx2P" command = ~D, DF, F, D, DF, F, z time = 25 [Command] name = "QCFx2P" command = ~D, DF, F, D, DF, F, ~x time = 25 [Command] name = "QCFx2P" command = ~D, DF, F, D, DF, F, ~y time = 25 [Command] name = "QCFx2P" command = ~D, DF, F, D, DF, F, ~z time = 25 ;------ EX ------ [Command] name = "EXShinkuHadouken" command = ~D, DF, F, D, DF, F, x+y time = 25 [Command] name = "EXShinkuHadouken" command = ~D, DF, F, D, DF, F, y+z time = 25 [Command] name = "EXShinkuHadouken" command = ~D, DF, F, D, DF, F, z+x time = 25 ;-------------------------------------------------------------------------- [Command] name = "QCF2PP" command = ~D, DF, F, D, DF, F, x+y time = 20 [Command] name = "QCF2PP" command = ~D, DF, F, D, DF, F, y+z time = 20 [Command] name = "QCF2PP" command = ~D, DF, F, D, DF, F, z+x time = 20 ;---------------------------- SHIN SHORYUUKEN ------------------------------- [Command] name = "ShinShoryuuken" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "ShinShoryuuken" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "ShinShoryuuken" command = ~D, DF, F, D, DF, F, c time = 20 [Command] name = "ShinShoryuuken" command = ~D, DF, F, D, DF, F, ~a time = 20 [Command] name = "ShinShoryuuken" command = ~D, DF, F, D, DF, F, ~b time = 20 [Command] name = "ShinShoryuuken" command = ~D, DF, F, D, DF, F, ~c time = 20 ;------- EX ------ [Command] name = "QCF2KK" command = ~D, DF, F, D, DF, F, a+b time = 20 [Command] name = "QCF2KK" command = ~D, DF, F, D, DF, F, a+c time = 20 [Command] name = "QCF2KK" command = ~D, DF, F, D, DF, F, a+b time = 20 [Command] name = "QCF2KK" command = ~D, DF, F, D, DF, F, c+b time = 20 ;----------------------- SHINKUU TATZUMAKI ----------------------------------- [Command] name = "ShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, a time = 20 [Command] name = "ShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, b time = 20 [Command] name = "ShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, c time = 20 [Command] name = "ShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, ~a time = 20 [Command] name = "ShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, ~b time = 20 [Command] name = "ShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, ~c time = 20 ;--------- EX ---------------- [Command] name = "EXShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, a+b time = 20 [Command] name = "EXShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, a+c time = 20 [Command] name = "EXShinkuuTatzumaki" command = ~D, DB, B, D, DB, B, c+b time = 20 ;-------------------------------- JET HADOU COMBO --------------------------- [Command] name = "QCB2_P" command = ~D, DB, B, D, DB, B, x time = 20 [Command] name = "QCB2_P" command = ~D, DB, B, D, DB, B, y time = 20 [Command] name = "QCB2_P" command = ~D, DB, B, D, DB, B, z time = 20 [Command] name = "QCB2_P" command = ~D, DB, B, D, DB, B, ~x time = 20 [Command] name = "QCB2_P" command = ~D, DB, B, D, DB, B, ~y time = 20 [Command] name = "QCB2_P" command = ~D, DB, B, D, DB, B, ~z time = 20 ;---------------------------------Air supers------------------------------ ;--------------------------------------------------------------------- [Command] name = "ShinFallingKick" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "ShinFallingKick" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "ShinFallingKick" command = ~D, DF, F, D, DF, F, c time = 20 ;----------------------Ex-Moves-------------------------------- ;--------------------EX Electric Hadouken------------- [Command] name = "HCF_pp" command = ~B, D, F, x+y [Command] name = "HCF_pp" command = ~B, D, F, x+z [Command] name = "HCF_pp" command = ~B, D, F, y+z ;----------------Ex-Hadouken------------------------ [Command] name = "QCF_pp" command = ~D, DF, F, x+y [Command] name = "QCF_pp" command = ~D, DF, F, x+z [Command] name = "QCF_pp" command = ~D, DF, F, y+z ;----------------Ex-Gou Hadouken----------------------- [Command] name = "QCB_pp" command = ~D, DB, B, x+y [Command] name = "QCB_pp" command = ~D, DB, B, x+z [Command] name = "QCB_pp" command = ~D, DB, B, y+z ;----------------Ex-Shoryuuken----------------------- [Command] name = "DP_pp" command = ~F, D, DF, x+y [Command] name = "DP_pp" command = ~F, D, DF, x+z [Command] name = "DP_pp" command = ~F, D, DF, y+z ;----------------Ex-Tatzumaki------------------------ [Command] name = "QCB_kk" command = ~D, DB, B, a+b [Command] name = "QCB_kk" command = ~D, DB, B, b+c [Command] name = "QCB_kk" command = ~D, DB, B, a+c ;----------------Ex-Joudan------------------------ [Command] name = "QCF_kk" command = ~D, DF, F, a+b [Command] name = "QCF_kk" command = ~D, DF, F, b+c [Command] name = "QCF_kk" command = ~D, DF, F, a+c ;-| Special Motions |------------------------------------------------------ ;------------------------Dragon Punch Kick------------------- [Command] name = "DP_a" command = ~F, D, DF, a [Command] name = "DP_b" command = ~F, D, DF, b [Command] name = "DP_c" command = ~F, D, DF, c [Command] name = "DP_a" command = ~F, D, DF, ~a [Command] name = "DP_b" command = ~F, D, DF, ~b [Command] name = "DP_c" command = ~F, D, DF, ~c ;------------------------Shoryuuken------------------- [Command] name = "DP_x" command = ~F, D, DF, x [Command] name = "DP_y" command = ~F, D, DF, y [Command] name = "DP_z" command = ~F, D, DF, z [Command] name = "DP_x" command = ~F, D, DF, ~x [Command] name = "DP_y" command = ~F, D, DF, ~y [Command] name = "DP_z" command = ~F, D, DF, ~z ;----------------Ashura Senkuu----------------------- [Command] name = "DP_ppp" command = ~F, D, DF, x+y+z [Command] name = "DP_kkk" command = ~F, D, DF, a+b+c [Command] name = "DPB_ppp" command = ~B, D, DB, x+y+z [Command] name = "DPB_kkk" command = ~B, D, DB, a+b+c ;----------------Ex-Tatzumaki------------------------ [Command] name = "QCB_kk" command = ~D, DB, B, a+b [Command] name = "QCB_kk" command = ~D, DB, B, b+c [Command] name = "QCB_kk" command = ~D, DB, B, a+c ;------------------------Hadouken--------------------- [Command] name = "QCF_x" command = ~D, DF, F, x time = 20 [Command] name = "QCF_y" command = ~D, DF, F, y time = 20 [Command] name = "QCF_z" command = ~D, DF, F, z time = 20 [Command] name = "QCF_x" command = ~D, DF, F, ~x time = 20 [Command] name = "QCF_y" command = ~D, DF, F, ~y time = 20 [Command] name = "QCF_z" command = ~D, DF, F, ~z time = 20 ;------------------------Shakunetsu Hadoken--------------------- [Command] name = "QCB_x" command = ~D, DB, B, x time = 20 [Command] name = "QCB_y" command = ~D, DB, B, y time = 20 [Command] name = "QCB_z" command = ~D, DB, B, z time = 20 [Command] name = "QCB_x" command = ~D, DB, B, ~x time = 20 [Command] name = "QCB_y" command = ~D, DB, B, ~y time = 20 [Command] name = "QCB_z" command = ~D, DB, B, ~z time = 20 ;------------------------Thrust kick------------------- [Command] name = "QCF_a" command = ~D, DF, F, a time = 20 [Command] name = "QCF_b" command = ~D, DF, F, b time = 20 [Command] name = "QCF_c" command = ~D, DF, F, c time = 20 [Command] name = "QCF_a" command = ~D, DF, F, ~a time = 20 [Command] name = "QCF_b" command = ~D, DF, F, ~b time = 20 [Command] name = "QCF_c" command = ~D, DF, F, ~c time = 20 ;---------------------Hadou combo------------ [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z ;------------------Tatzumaki------------------------ [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_c" command = ~D, DB, B, c [Command] name = "QCB_a" command = ~D, DB, B, ~a [Command] name = "QCB_b" command = ~D, DB, B, ~b [Command] name = "QCB_c" command = ~D, DB, B, ~c ;-----------------Float tatzumaki------- [Command] name = "HCB_a" command = ~F, D, B, a [Command] name = "HCB_b" command = ~F, D, B, b [Command] name = "HCB_c" command = ~F, D, B, c [Command] name = "HCB_a" command = ~F, D, B, ~a [Command] name = "HCB_b" command = ~F, D, B, ~b [Command] name = "HCB_c" command = ~F, D, B, ~c ;--------------------Fire Hadouken------------- [Command] name = "HCF_x" command = ~B, D, F, x [Command] name = "HCF_y" command = ~B, D, F, y [Command] name = "HCF_z" command = ~B, D, F, z [Command] name = "HCF_x" command = ~B, D, F, ~x [Command] name = "HCF_y" command = ~B, D, F, ~y [Command] name = "HCF_z" command = ~B, D, F, ~z ;--------------------Electric Hadouken------------- [Command] name = "HCB_x" command = ~F, D, B, x [Command] name = "HCB_y" command = ~F, D, B, y [Command] name = "HCB_z" command = ~F, D, B, z [Command] name = "HCB_x" command = ~F, D, B, ~x [Command] name = "HCF_y" command = ~F, D, B, ~y [Command] name = "HCF_z" command = ~F, D, B, ~z ;-------------------------Teleport----------------------- [Command] name = "DP_xyz" command = ~F, D, DF, x+y+z [Command] name = "DPB_xyz" command = ~B, D, DB, x+y+z [Command] name = "DP_abc" command = ~F, D, DF, a+b+c [Command] name = "DPB_abc" command = ~B, D, DB, a+b+c ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| Double Tap |----------------------------------------------------------- [Command] name = "recoverf" ;Required (do not remove) command = F, F time = 20 [Command] name = "recoverb" ;Required (do not remove) command = B, B time = 20 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" ;Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 ;------------------------------------------------- [Command] name = "chargex" command = /x time = 1 [Command] name = "chargey" command = /y time = 1 [Command] name = "chargez" command = /z time = 1 ;------------------------------------------------- [Command] name = "chargey" command = /y time = 1 [Command] name = "chargeb" command = /b time = 1 [Command] name = "chargec" command = /c time = 1 ;Super Jump [Command] name = "superjump" command = $D, $U [Command] name = "superjump" command = ~D, U ;------------------------------------------------- [Command] name = "chargepunch" command = /x time = 1 [Command] name = "chargepunch" command = /y time = 1 [Command] name = "chargepunch" command = /z time = 1 ;------------------------------------------------- [Command] name = "guardpush" command = x+y time = 5 [Command] name = "guardpush" command = x+z time = 5 [Command] name = "guardpush" command = y+z time = 5 ;========================================================================= ;========================================================================= [Statedef -1] ;-------------------------------- JUMP ---------------------------- ;[State -1, Jump] ;type = changestate ;value = 40 ;triggerall = !AIlevel ;triggerall = command = "Up" || command = "holdup" ;trigger1 = (stateno=[200,210]) && movecontact ;trigger2 = (stateno=[400,410]) && movecontact ;ignorehitpause = 0 ;-------------------------------- DASH ---------------------------- [State -1, Dash] type = changestate value = ifelse(command = "FF", 102, 105) triggerall = !AIlevel triggerall = command = "FF" || command = "BB" trigger1 = roundstate = 2 && (stateno != [100, 106]) && statetype = S && ctrl ;-------------------------------- AIR DASH ---------------------------- [State -1, Air Dash] type = changestate value = ifelse(command = "FF", 112, 115) triggerall = !AIlevel triggerall = command = "FF" || command = "BB" trigger1 = roundstate = 2 && (stateno != [110, 116]) && statetype =A && ctrl ;--------------------------------------------------------------------------- ;Throw [State -1, Throw] type = changestate value = 800 triggerall = !AIlevel triggerall = roundstate = 2 && ctrl && statetype = S && stateno != 100 trigger1 = (command = "throw") trigger2 = (command = "throw") && command = "holdback";(command = "holdfwd" || command = "holdback") ;--------------------------------------------------------------------------- ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = !AIlevel triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- [State -1,V-Skill Instant Transmission] type = changestate value = 4000 triggerall = !AIlevel triggerall = power >=500 triggerall = command = "y+b" trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact trigger3=(stateno=[600,699]) && movecontact ;trigger4=(stateno=[1100,1999]) && movecontact ;trigger5=(stateno=[1000,1999]) && (numhelper(1090)) ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, V-Reversal] type = ChangeState value = 4100 triggerall = !AIlevel triggerall = p2bodydist x <100 triggerall = command = "guardpush" ;&& statetype != A triggerall = power >= 500 trigger1 = stateno = [150,153] ;--------------------------------------------------------------------------- [State -1, V-Trigger Kaioken] type = changestate value = 4200 triggerall = !AIlevel triggerall = Statetype != A triggerall = command = "z+c" triggerall = power >= 1000 trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact trigger3=(stateno=[600,699]) && movecontact trigger4=(stateno=[1100,1999]) && movecontact trigger5=(stateno=[1000,1999]) && (numhelper(1090)) ;=========================================================================== ;-----------------------------Super Attacks------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- [State -1, God Meteor Smash] type = ChangeState value = 3200 triggerall = !AIlevel triggerall = Statetype != A triggerall = command = "DP_pp" triggerall = (power >=3000) trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact trigger3=(stateno=[1100,1999]) && movecontact trigger4=(stateno=[1000,1999]) && (numhelper(1090)) trigger4= helper(1090),var(3) ;trigger5=(stateno=[2100,2999]) && movecontact && stateno != 2100 ;trigger6=(stateno=[2000,2999]) && (numhelper(2090)) ;trigger6= helper(2090),var(3) ;--------------------------------------------------------------------------- [State -1, Air Super Kamehameha x10] type = ChangeState value = 3005;2000;3000 triggerall = !AIlevel triggerall = Statetype = A triggerall = command = "QCF_pp" triggerall = power >=1000 ;triggerall = numhelper(2090) = 0 trigger1 = ctrl trigger2=(stateno=[600,699]) && movecontact trigger3=(stateno=[1100,1999]) && movecontact trigger4 = (stateno=[1000,1061]) && (numhelper(1090)) trigger4 = helper(1090),var(5) ;trigger4= helper(1090),var(3) ;trigger5=(stateno=[2100,2999]) && movecontact && stateno != 2100 ;trigger6=(stateno=[2000,2999]) && (numhelper(2090)) ;trigger6= helper(2090),var(3) ;--------------------------------------------------------------------------- [State -1, Super Kamehameha x10] type = ChangeState value = 3000;2000;3000 triggerall = !AIlevel triggerall = Statetype != A triggerall = command = "QCF_pp" triggerall = power >=1000 triggerall = numhelper(2090) = 0 trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact trigger3=(stateno=[1100,1999]) && movecontact trigger4 = (stateno=[1000,1061]) && (numhelper(1090)) ;&& (time > 25) trigger4 = helper(1090),var(5) ;--------------------------------------------------------------------------- [State -1, Super Spirit Bomb] type = ChangeState value = 3100 triggerall = !AIlevel triggerall = command = "QCB_pp" triggerall = power >=2000 triggerall = numhelper(3190) = 0 trigger1 = ctrl trigger2 = (stateno=[200,250]) && movecontact trigger3 = (stateno=[400,420]) && movecontact trigger4 = (stateno=[600,640]) && movecontact trigger5 = (stateno=[1100,1300]) && movecontact trigger6 = (stateno=[1000,1061]) && (numhelper(1090)) trigger6 = helper(1090),var(5) trigger7 = (stateno=1400) && movecontact && (animelemtime(6)>=3) ;trigger6=(stateno=[2000,2999]) && (numhelper(2090)) ;trigger6= helper(2090),var(3) ;=========================================================================== ;-----------------------------X Attacks------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;[State -1, X-Electric Hadouken] ;type = ChangeState ;value = 2020 ;triggerall = !AIlevel ;triggerall = numhelper(1090) = 0 ;triggerall = numhelper(2090) = 0 ;triggerall = Statetype != A ;triggerall = command = "HCF_pp" ;triggerall=power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[200,449]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Hadou Combo] ;type = ChangeState ;value = 2500 ;triggerall = !AIlevel ;triggerall = Statetype != A ;triggerall = command = "QCB_pp" ;triggerall=power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[200,449]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Shoryuuken] ;type = ChangeState ;value = 2100 ;triggerall = !AIlevel ;triggerall = Statetype != A ;triggerall = command = "DP_pp" ;triggerall=power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[200,449]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Hadouken] ;type = ChangeState ;value = 2000 ;triggerall = !AIlevel ;triggerall = Statetype != A ;triggerall = numhelper(1090) = 0 ;triggerall = numhelper(2090) = 0 ;triggerall = command = "QCF_pp" ;triggerall = power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[200,449]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Air Hadouken] ;type = ChangeState ;value = 2005 ;triggerall = !AIlevel ;triggerall = Statetype = A ;triggerall = numhelper(1090) = 0 ;triggerall = numhelper(2090) = 0 ;triggerall = command = "QCF_pp" ;triggerall = power>=500 ;triggerall = var(20) <=0 ;trigger1 = ctrl ;trigger2=(stateno=[600,699]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Air Tatzumaki] ;type = ChangeState ;value = 2210 ;triggerall = !AIlevel ;triggerall = Statetype = A ;triggerall = command = "QCB_kk" ;triggerall=power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[600,699]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Tatzumaki] ;type = ChangeState ;value = 2200 ;triggerall = !AIlevel ;triggerall = Statetype != A ;triggerall = command = "QCB_kk" ;triggerall=power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[200,449]) && movecontact ;--------------------------------------------------------------------------- ;[State -1, X-Axe Kick] ;type = ChangeState ;value = 2300 ;triggerall = !AIlevel ;triggerall = Statetype != A ;triggerall = command = "QCF_kk" ;triggerall=power>=500 ;trigger1 = ctrl ;trigger2=(stateno=[200,449]) && movecontact ;=========================================================================== ;-----------------------------Special Attacks------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ;[State -1, Air Flurry Kicks] ;type = ChangeState ;value = 1210 ;triggerall = !AIlevel ;triggerall = Statetype = A ;triggerall = command = "DP_x" || command = "DP_y" || command = "DP_z" ;trigger1 = ctrl ;trigger2 = stateno = 220 && movecontact ;trigger3 = stateno = 230 && movecontact ;trigger4 = stateno = 630 && movecontact ;trigger5 = stateno = 240 && movecontact ;trigger6 = stateno = 640 && movecontact ;trigger7 = (stateno=[600,620]) && movecontact ;ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, Dragon Punch] type = ChangeState value = 1400 triggerall = !AIlevel triggerall = Statetype != A triggerall = command = "DP_x" || command = "DP_y" || command = "DP_z" trigger1 = ctrl trigger2=(stateno=[200,220]) && movecontact trigger3=(stateno=[400,420]) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, Air Kamehameha] type = ChangeState value = 1060 triggerall = !AIlevel triggerall = Statetype = A triggerall = command = "QCF_x"||command = "QCF_y"||command = "QCF_z" trigger1 = ctrl trigger2 = stateno = 220 && movecontact trigger3 = stateno = 230 && movecontact trigger4 = stateno = 630 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 640 && movecontact trigger7 = (stateno=[600,620]) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, Kamehameha] type = ChangeState value = 1000 triggerall = !AIlevel triggerall = Statetype != A triggerall = command = "QCF_x"||command = "QCF_y"||command = "QCF_z" trigger1 = ctrl trigger2=(stateno=[200,220]) && movecontact trigger3=(stateno=[400,420]) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, Dive Kick] type = ChangeState value = 1300 triggerall = !AIlevel triggerall = Statetype = A triggerall = command = "QCB_x" ||command = "QCB_y" ||command = "QCB_z" trigger1 = ctrl trigger2 = stateno = 220 && movecontact trigger3 = stateno = 230 && movecontact trigger4 = stateno = 630 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 640 && movecontact trigger7 = (stateno=[600,620]) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- [State -1, Elbow] type = ChangeState value = 1100 triggerall = !AIlevel triggerall = Statetype != A triggerall = command = "QCB_x" || command = "QCB_y" || command = "QCB_z" trigger1 = ctrl trigger2=(stateno=[200,220]) && movecontact trigger3=(stateno=[400,420]) && movecontact ignorehitpause = 0 ;=========================================================================== ;-----------------------------Normal Attacks------------------------------- ;=========================================================================== ;--------------------------------------------------------------------------- ; Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = !AIlevel triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 52 ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Stand Medium Punch [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = !AIlevel triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 52 trigger2=(stateno=200) && movecontact trigger3=(stateno=400) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = !AIlevel triggerall = command = "z" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 52 trigger2=(stateno=200) && movecontact trigger3=(stateno=400) && movecontact trigger4=(stateno=210) && movecontact trigger5=(stateno=410) && movecontact trigger6=(stateno=210) && movecontact trigger7=(stateno=410) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Ground Launcher [State -1, Ground Launcher] type = ChangeState value = 230 triggerall = !AIlevel triggerall = command = "a" triggerall = statetype != A trigger1 = (ctrl || stateno = 52) && command = "a" trigger2 = (stateno=[200, 210]) && movecontact trigger3 = (stateno=[400, 420]) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Standing Medium Kick [State -1, Ground Chase] type = ChangeState value = 240 triggerall = !AIlevel triggerall = command = "b" triggerall = stateno != 241;[1400, 420] ;triggerall = statetype != A trigger1 = (ctrl || stateno = 52) && statetype != A trigger2 = stateno = 230 && movecontact trigger3 = (stateno=[200, 220]) && movecontact trigger4 = (stateno=[400, 420]) && movecontact trigger5 = (stateno = 801) && (animelemtime(3) > 5) ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Power Charge [State -1, Power Charge] type = ChangeState value = 700 triggerall = !AIlevel triggerall = command = "c" triggerall = statetype != A ;triggerall = power < powermax trigger1 = ctrl || stateno = 52 ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = !AIlevel triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 52 ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = !AIlevel triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 52 trigger2=(stateno=200) && movecontact trigger3=(stateno=400) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = !AIlevel triggerall = command = "z" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || stateno = 52 trigger2=(stateno=200) && movecontact trigger3=(stateno=400) && movecontact trigger4=(stateno=210) && movecontact trigger5=(stateno=410) && movecontact trigger6=(stateno=210) && movecontact trigger7=(stateno=410) && movecontact ignorehitpause = 0 ;--------------------------------------------------------------------------- ; Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = !AIlevel triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = 240) && movecontact trigger3 = (stateno = 640) && movecontact ;trigger4 = (stateno = 600) && movecontact && (animelemtime(5) >= 0) ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = !AIlevel triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = 240) && movecontact trigger3 = (stateno = 640) && movecontact trigger4 = (stateno = 600) && movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = !AIlevel triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = 240) && movecontact trigger3 = (stateno = 640) && movecontact trigger4 = (stateno = 600) && movecontact trigger5 = (stateno = 610) && movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Jump Light Kick [State -1, Jump Launcher] type = ChangeState value = 630 triggerall = !AIlevel triggerall = command = "a" triggerall = statetype = A ;trigger1 = ctrl trigger1 = (stateno=[220, 220]) && movecontact ;trigger3 = (stateno=[400, 420]) && movecontact ;trigger2 = (stateno=[600, 620]) && movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Jump Light Kick [State -1, Air Spike] type = ChangeState value = 631 triggerall = !AIlevel triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl ;trigger2 = (stateno=[200, 220]) && movecontact ;trigger3 = (stateno=[400, 420]) && movecontact trigger2 = (stateno=[600, 620]) && movecontact ignorehitpause = 1 ;--------------------------------------------------------------------------- ; Standing Medium Kick [State -1, Air Chase] type = ChangeState value = 640 triggerall = !AIlevel triggerall = command = "b" triggerall = statetype = A triggerall = stateno != 241;[1400, 420] trigger1 = ctrl trigger2 = stateno = 630 && movecontact trigger3 = stateno = 220 && movecontact ignorehitpause = 0
Back
Top