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Command List — SeiyadePegasoV3.zip ← Back to Overview

;***************************************************************************************** ; * * ;Seiya de Pegasus V3 Autor Grafica : Arsene Lupin (base general de sprit * ; Claudio Ricci(MIM) , David Bazbar y Tecla2000) * * ; Programacion : Tecla2000 * ; * * ;***************************************************************************************** ;------------------------- ;------------------------- ; Reasignar botones ;------------------------- ;------------------------- ; Esta sección lo deja reasignar los botones del jugador (para cambiar fácilmente la Configuración) ; El formato es: ; boton predeterminado en mugen = nuevo boton que ponemos ; recuerden que deben mantener las mismas letras, lo que pueden hacer es cambiar el orden x=a o y=b [Remap] x = x y = y z = z a = a b = b c = c s = s ;--------------------------- ;--------------------------- ; Valores de incumplimiento ;--------------------------- ;--------------------------- [Defaults] command.time = 15 ; Valor de incumplimiento para el parámetro de "Tiempo" de un comando. Mínimo 1. command.buffer.time = 1 ; Valor de incumplimiento para el parámetro de "Buffer.time" de un comando. ; 1 mínimo, 30 máximo. ;------------------------- ;------------------------- ; AI Command ;------------------------- ;------------------------- [Command] name = "AI1" command = a, a, a time = 1 [Command] name = "AI2" command = b, b, b time = 1 [Command] name = "AI3" command = c, c, c time = 1 [Command] name = "AI4" command = x, x, x time = 1 [Command] name = "AI5" command = y, y, y time = 1 [Command] name = "AI6" command = z, z, z time = 1 [Command] name = "AI7" command = a, b, c time = 1 [Command] name = "AI8" command = a, c, b time = 1 [Command] name = "AI9" command = b, a, c time = 1 [Command] name = "AI10" command = b, c, a time = 1 [Command] name = "AI11" command = c, b, a time = 1 [Command] name = "AI12" command = c, a, b time = 1 [Command] name = "AI13" command = x, y, z time = 1 [Command] name = "AI14" command = x, z, y time = 1 [Command] name = "AI15" command = y, z, x time = 1 [Command] name = "AI16" command = y, x, z time = 1 [Command] name = "AI17" command = z, y, x time = 1 [Command] name = "AI18" command = z, x, y time = 1 [Command] name = "AI19" command = a, b, a time = 1 [Command] name = "AI20" command = a, c, a time = 1 [Command] name = "AI21" command = b, a, b time = 1 [Command] name = "AI22" command = b, c, b time = 1 [Command] name = "AI23" command = c, a, c time = 1 [Command] name = "AI24" command = c, b, c time = 1 [Command] name = "AI25" command = x, y, x time = 1 [Command] name = "AI26" command = x, z, x time = 1 [Command] name = "AI27" command = y, x, y time = 1 [Command] name = "AI28" command = y, z, y time = 1 [Command] name = "AI29" command = z, x, z time = 1 [Command] name = "AI30" command = z, y, z time = 1 [Command] name = "AI31" command = D, DF, F ,a, a, a time = 1 [Command] name = "AI32" command = D, DF, F ,b, b, b time = 1 [Command] name = "AI33" command = D, DF, F ,c, c, c time = 1 [Command] name = "AI34" command = D, DF, F ,x, x, x time = 1 [Command] name = "AI35" command = D, DF, F ,y, y, y time = 1 [Command] name = "AI36" command = D, DF, F ,z, z, z time = 1 [Command] name = "AI37" command = D, DF, F ,a, b, c time = 1 [Command] name = "AI38" command = D, DF, F ,a, c, b time = 1 [Command] name = "AI39" command = D, DF, F ,b, a, c time = 1 [Command] name = "AI40" command = D, DF, F ,b, c, a time = 1 [Command] name = "AI41" command = D, DF, F ,c, b, a time = 1 [Command] name = "AI42" command = D, DF, F ,c, a, b time = 1 [Command] name = "AI43" command = D, DF, F ,x, y, z time = 1 [Command] name = "AI44" command = D, DF, F ,x, z, y time = 1 [Command] name = "AI45" command = D, DF, F ,y, z, x time = 1 [Command] name = "AI46" command = D, DF, F ,y, x, z time = 1 [Command] name = "AI47" command = D, DF, F ,z, y, x time = 1 [Command] name = "AI48" command = D, DF, F ,z, x, y time = 1 [Command] name = "AI49" command = D, DF, F ,a, b, a time = 1 [Command] name = "AI50" command = D, DF, F ,a, c, a time = 1 [Command] name = "AI51" command = D, DF, F ,b, a, b time = 1 [Command] name = "AI52" command = D, DF, F ,b, c, b time = 1 [Command] name = "AI53" command = D, DF, F ,c, a, c time = 1 [Command] name = "AI54" command = D, DF, F ,c, b, c time = 1 [Command] name = "AI55" command = D, DF, F ,x, y, x time = 1 [Command] name = "AI56" command = D, DF, F ,x, z, x time = 1 [Command] name = "AI57" command = D, DF, F ,y, x, y time = 1 [Command] name = "AI58" command = D, DF, F ,y, z, y time = 1 [Command] name = "AI59" command = D, DF, F ,z, x, z time = 1 [Command] name = "AI60" command = D, DF, F ,z, y, z time = 1 [Command] name = "AI61" command = F, DF, D ,a, b, c time = 1 [Command] name = "AI62" command = F, DF, D ,a, c, b time = 1 ;------------------------- ;------------------------- ; Super Ataques ;------------------------- ;------------------------- ;------------ ; Level 1 - ;------------ ;Cometa Pegaso Aereo (Pegasus Suiseken air) [Command] name = "Cometa pegaso aereo" command = F, DF, D, DB, B, a time = 35 [Command] name = "Cometa pegaso aereo" command = F, DF, D, DB, B, b time = 35 [Command] name = "Cometa pegaso aereo" command = F, DF, D, DB, B, c time = 35 ;Meteoros de Pagaso, en movimiento (Pegasus ryuseiken Ken) [Command] name = "ryuseiken_LV1" command = B, DB, D, DF, F, a time = 35 ;Impacto Rodante de Pagaso (Pegasus Rolling Crush) [Command] name = "spirale" command = B, DB, D, DF, F, x time = 35 ;------------ ; Level 2 - ;------------ ;Meteoros de Pagaso, Aereo (Pegasus ryuseiken air) (aire) [Command] name = "ryuseiken_Air_LV2" command = F, DF, D, DB, B, x time = 35 ;Meteoros de Pagaso, Aereo (Pegasus ryuseiken air) (aire) [Command] name = "ryuseiken_Air_LV2" command = F, DF, D, DB, B, y time = 35 ;Meteoros de Pagaso, Aereo (Pegasus ryuseiken air) (aire) [Command] name = "ryuseiken_Air_LV2" command = F, DF, D, DB, B, z time = 35 ;Meteoros de Pagaso, Aereo (Pegasus ryuseiken air) (suelo) [Command] name = "ryuseiken_Air_LV2s" command = F, DF, D, DB, B, y time = 35 ;Meteoros de Pagaso, en el mismo lugar (Pegasus ryuseiken Ken) [Command] name = "ryuseiken" command = B, DB, D, DF, F, b time = 35 ;------------ ; Level 3 - ;------------ ;Cometa Pegaso (Pegasus Suiseken) [Command] name = "Suiseken" command = B, DB, D, DF, F, c time = 35 ;Meteoros de Pagaso dorado (Golden Pegasus ryuseiken Ken) [Command] name = "ryuseiken_golden" command = B, DB, D, DF, F, z time = 35 ;--------------------------- ; Movimineto Desesperado - ;--------------------------- ;Golpe desesperado Seika [Command] name = "combo_desesperado" command = F, DF, D, DB, B, z time = 35 ;------------ ; Fatality - ;------------ ;Golpe Armadura Divina [Command] name = "armadura_divina" command = F, DF, D, DB, B, c time = 35 ;Flecha Dorada de Sagitario [Command] name = "flecha_dorada" command = F, DF, D, DB, B, a time = 35 ;------------------------- ;------------------------- ; Combos y Poderes ;------------------------- ;------------------------- ;Poderes en el aire ;Meteoros Aereo Puño [Command] name = "Meteorosair3" command = D, DF, F, a time = 35 [Command] name = "Meteorosair2" command = D, DF, F, b time = 35 [Command] name = "Meteorosair" command = D, DF, F, c time = 35 ;patada voladora descendente vertical [Command] name = "patada_vertical" command = D, DB, B, x time = 25 [Command] name = "patada_vertical" command = D, DB, B, y time = 25 [Command] name = "patada_vertical" command = D, DB, B, z time = 25 ;patada voladora alada [Command] name = "patada_alada" command = D, DF, F, x time = 25 [Command] name = "patada_alada" command = D, DF, F, y time = 25 [Command] name = "patada_alada" command = D, DF, F, z time = 25 ; Poderes en el suelo ;Mini meteoros multiple agachado [Command] name = "agachado_meteoro" command = D, DB, B, a time = 25 ;Mini meteoros multiple 1 [Command] name = "parado_meteoro1" command = D, DF, F, a time = 25 ;Mini meteoros multiple parado [Command] name = "parado_meteoro2" command = D, DF, F, b time = 25 ;mini cometa pegasus [Command] name = "mini_cometa" command = D, DF, F, c time = 25 ;Codazo [Command] name = "codazo2" command = D, DB, B, c time = 25 [Command] name = "codazo1" command = D, DB, B, b time = 25 ;Golpe y barrida [Command] name = "Golpe_Barrida" command = D, DF, F, y time = 25 ;barrida [Command] name = "Barrida" command = D, DF, F, x time = 25 ;Combo Patada [Command] name = "Combo_Patada" command = D, DF, F, z time = 25 ;gancho - uppercup [Command] name = "uppercupX" command = F, D, a time = 25 [Command] name = "uppercupY" command = F, D, b time = 25 [Command] name = "uppercupZ" command = F, D, c time = 25 ;Pegaso Kick [Command] name = "Pegaso Kick 1" command = D, DB, B, x time = 25 [Command] name = "Pegaso Kick 2" command = D, DB, B, y time = 25 ;combo multiple [Command] name = "combo_multiple" command = D, DB, B, z time = 25 ;------------------------- ;------------------------- ; Double Tap ;------------------------- ;------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;------------------------- ;------------------------- ; Button combination ;------------------------- ;------------------------- ;Carga de cosmo [Command] name = "charge" command = /b time= 1 [Command] name = "charge 1" command= /c time= 1 ;Septimo Sentido [Command] name = "recover" command = a+x time = 20 ; Megablock y incrementar cosmo [Command] name = "mega_block" command = c time = 10 ;------------------------- ;------------------------- ; Dir + Button ;------------------------- ;------------------------- ;puño adicional devil [Command] name = "fwd_a" command = /F,a time = 1 ;Remate puño [Command] name = "fwd_c" command = /F,c time = 1 ;patada adicional devil [Command] name = "fwd_x" command = /F,x time = 1 ;patada adicional media [Command] name = "fwd_y" command = /F,y time = 1 ;REmate patada [Command] name = "fwd_z" command = /F,z time = 1 ;agarre puño [Command] name = "throw_1" command = /F, b time = 10 ;------------------------- ;------------------------- ; Single button ;------------------------- ;------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------- ;------------------------- ; Hold Dir ;------------------------- ;------------------------- [Command] name = "holdfwd" ;Required (do not remove) command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 [command] name = "holdx" command = /$x time = 1 [command] name = "holdy" command = /$y time = 1 [command] name = "holdz" command = /$z time = 1 [command] name = "holda" command = /$a time = 1 [command] name = "holdb" command = /$b time = 1 [command] name = "holdc" command = /$c time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;------------------------- ;------------------------- ; Super Ataques ;------------------------- ;------------------------- ;Poderes en el Aire ;Cometa Pegaso Aereo (Pegasus Suiseken air) [State -1] type = ChangeState value = 3100 triggerall = command = "Cometa pegaso aereo" triggerall = power >= 1000 triggerall = statetype = A trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 600) && (MoveContact) trigger3 = (stateno = 610) && (MoveContact) trigger4 = (stateno = 620) && (MoveContact) trigger5 = (stateno = 630) && (MoveContact) trigger6 = (stateno = 640) && (MoveContact) trigger7 = (stateno = 650) && (MoveContact) trigger8 = (stateno = 660) && (MoveContact) trigger9 = (stateno = 670) && (MoveContact) ;Meteoros de Pagaso, Aereo (Pegasus ryuseiken air) (aire) [State -1, desde el aire] type = ChangeState value = 3300 triggerall = command = "ryuseiken_Air_LV2" triggerall = power >= 2000 triggerall = statetype = A trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 600) && (MoveContact) trigger3 = (stateno = 610) && (MoveContact) trigger4 = (stateno = 620) && (MoveContact) trigger5 = (stateno = 630) && (MoveContact) trigger6 = (stateno = 640) && (MoveContact) trigger7 = (stateno = 650) && (MoveContact) trigger8 = (stateno = 660) && (MoveContact) trigger9 = (stateno = 670) && (MoveContact) ;Meteoros de Pagaso, Aereo (Pegasus ryuseiken air) (suelo) [State -1, desde el suelo] type = ChangeState value = 3390 triggerall = command = "ryuseiken_Air_LV2s" triggerall = power >= 2000 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) ;Poderes en el suelo ;Meteoros de Pagaso, en movimiento (Pegasus ryuseiken Ken) [State -1] type = ChangeState value = 3000 triggerall = command = "ryuseiken_LV1" triggerall = power >= 1000 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Meteoros de Pagaso, en el mismo lugar (Pegasus ryuseiken Ken) [State -1] type = ChangeState value = 3200 triggerall = command = "ryuseiken" triggerall = power >= 2000 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Cometa Pegaso (Pegasus Suiseken) [State -1] type = ChangeState value = 3400 triggerall = command = "Suiseken" triggerall = power >= 3000 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Impacto Rodante de Pagaso (Pegasus Rolling Crush) V1 [State -1] type = ChangeState value = 3600 triggerall = Command = "spirale" triggerall = power >= 1000 triggerall = p2statetype != L triggerall = p2bodydist X < 40 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Impacto Rodante de Pagaso (Pegasus Rolling Crush) V2 [State -1] type = ChangeState value = 3691 triggerall = Command = "spirale" triggerall = power >= 1000 triggerall = p2statetype != L triggerall = p2bodydist X >= 40 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Meteoros de Pagaso dorado (Golden Pegasus ryuseiken Ken) [State -1] type = ChangeState value = 3900 triggerall = command = "ryuseiken_golden" triggerall = power >= 3000 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;podres con poca energia ;Golpe desesperado Seika [State -1] type = ChangeState value = 3800 triggerall = command = "combo_desesperado" triggerall = power >= 3000 triggerall = p2statetype != L triggerall = life <= 250 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Golpe Armadura Divina [State -1] type = ChangeState value = 4000 triggerall = command = "armadura_divina" triggerall = power >= 3000 triggerall = p2statetype != L triggerall = p2statetype != A triggerall = p2life <= 250 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Flecha Dorada de Sagitario [State -1] type = ChangeState value = 3700 triggerall = command = "flecha_dorada" triggerall = P2name != "Athena" triggerall = p4name != "Athena" triggerall = power >= 3000 triggerall = p2statetype != L triggerall = p2statetype != A triggerall = p2life <= 250 triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;=========================================================================== ;------------------------- ;------------------------- ; Combos y Poderes ;------------------------- ;------------------------- ; Poderes en el aire [State -1, Meteoro Air] type = ChangeState value = 1080 triggerall = command = "Meteorosair" trigger1 = statetype = A trigger1 = ctrl [State -1, Meteoro Air] type = ChangeState value = 1085 triggerall = command = "Meteorosair2" trigger1 = statetype = A trigger1 = ctrl [State -1, Meteoro Air] type = ChangeState value = 1086 triggerall = command = "Meteorosair3" trigger1 = statetype = A trigger1 = ctrl ;Patada Voladora Alada [State -1] type = ChangeState value = 700 triggerall = command = "patada_alada" trigger1 = statetype = A trigger1 = ctrl = 1 ;Patada voladora misil vertical [State -1] type = ChangeState value = 1100 triggerall = command = "patada_vertical" trigger1 = statetype = A trigger1 = ctrl = 1 ; Poderes an el Suelo ;Mini meteoros multiple agachado [State -1] type = ChangeState value = 1040 triggerall = (stateNo != 1040) triggerall = (stateNo != [1920,1932]) triggerall = command = "agachado_meteoro" triggerall = statetype != A trigger1 = statetype != A trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = (stateno = 1000) && (MoveContact) trigger12 = (stateno = 1010) && (MoveContact) trigger13 = hitdefattr = SC, NA, SA trigger13 = movecontact ;Mini meteoros multiple 1 [State -1] type = ChangeState value = 1000 triggerall = (StateNo != 1000) triggerall = command = "parado_meteoro1" triggerall = statetype != A triggerall = (stateNo != [1920,1932]) trigger1 = statetype != A trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = (stateno = 1040) && (MoveContact) trigger12 = (stateno = 1010) && (MoveContact) trigger13 = hitdefattr = SC, NA, SA trigger13 = movecontact ;Mini meteoros multiple 2 [State -1] type = ChangeState value = 1010 triggerall = (StateNo != 1010) triggerall = command = "parado_meteoro2" triggerall = statetype != A triggerall = (stateNo != [1920,1932]) ;triggerall = P2BodyDist X < 190 trigger1 = statetype != A trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = (stateno = 1000) && (MoveContact) trigger12 = (stateno = 1040) && (MoveContact) trigger13 = hitdefattr = SC, NA, SA trigger13 = movecontact ;mini cometa de Pegaso [State -1] type = ChangeState value = 1020 triggerall = (StateNo != 1020) triggerall = (stateNo != [1920,1932]) triggerall = command = "mini_cometa" triggerall = statetype != A trigger1 = statetype != A triggerall = power >= 250 trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = (stateno = 1000) && (MoveContact) trigger12 = (stateno = 1010) && (MoveContact) trigger13 = (stateno = 1040) && (MoveContact) trigger14 = hitdefattr = SC, NA, SA trigger14 = movecontact ;codazo [State -1] type = ChangeState value = 1201 triggerall = (StateNo != 1201) triggerall = (stateNo != [1920,1932]) triggerall = command = "codazo1" triggerall = statetype != A trigger1 = statetype != C trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact [State -1] type = ChangeState value = 1200 triggerall = (StateNo != 1200) triggerall = (stateNo != [1920,1932]) triggerall = command = "codazo2" triggerall = statetype != A trigger1 = statetype != C trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Golpe y barrida [State -1] type = ChangeState value = 1550 triggerall = (stateNo != 1550) triggerall = (stateNo != [1920,1932]) triggerall = command = "Golpe_Barrida" triggerall = statetype != A trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Barrida [State -1] type = ChangeState value = 1500 triggerall = (stateNo != 1500) triggerall = (stateNo != [1920,1932]) triggerall = command = "Barrida" triggerall = statetype != A trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Combo Patada [State -1] type = ChangeState value = 1600 triggerall = (stateNo != 1600) triggerall = (stateNo != [1920,1932]) triggerall = command = "Combo_Patada" triggerall = statetype != A trigger1 = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Gancho Devil - uppercup [State -1] type = ChangeState value = 1800 triggerall = (stateNo != 1800) triggerall = (stateNo != [1920,1932]) triggerall = statetype != A triggerall = command = "uppercupX" trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Gancho Medio - uppercup [State -1] type = ChangeState value = 1810 triggerall = (stateNo != 1810) triggerall = (stateNo != [1920,1932]) triggerall = statetype != A triggerall = command = "uppercupY" trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Gancho Fuerte - uppercup [State -1] type = ChangeState value = 1820 triggerall = (stateNo != 1820) triggerall = (stateNo != [1920,1932]) triggerall = statetype != A triggerall = command = "uppercupZ" trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Pegaso Kick [State -1] type = ChangeState value = 1710 triggerall = (stateNo != 1710) triggerall = (stateNo != [1920,1932]) triggerall = command = "Pegaso Kick 1" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;Pegaso Kick [State -1] type = ChangeState value = 1700 triggerall = (stateNo != 1700) triggerall = (stateNo != [1920,1932]) triggerall = command = "Pegaso Kick 2" triggerall = statetype != A trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;combo multiple puño [State -1] type = ChangeState value = 1900 triggerall = (stateNo != [1900,1943]) triggerall = command = "combo_multiple" triggerall = statetype != A trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 210) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) trigger5 = (stateno = 230) && (MoveContact) trigger6 = (stateno = 240) && (MoveContact) trigger7 = (stateno = 250) && (MoveContact) trigger8 = (stateno = 260) && (MoveContact) trigger9 = (stateno = 285) && (MoveContact) trigger10 = (stateno = 280) && (MoveContact) trigger11 = hitdefattr = SC, NA, SA trigger11 = movecontact ;=========================================================================== ;------------------------- ;------------------------- ; Button combination ;------------------------- ;------------------------- ;Recarga de cosmo [State -1] type = ChangeState value = 730000 triggerall = statetype = S triggerall = Power < 3000 triggerall = ctrl = 1 trigger1 = command = "charge" trigger1 = command = "charge 1" ; Megablock [State -1] type = ChangeState value = 1400 triggerall = command = "mega_block" triggerall = command = "holdback" triggerall = P2StateType = S trigger1 = StateType = S trigger1 = ctrl = 1 ;Septimo Sentido [State -1] type = ChangeState value = 2000 triggerall = var(8) = 0 triggerall = command = "recover" triggerall = power >= 3000 ;triggerall = life <= 250 trigger1 = statetype != A trigger1 = ctrl = 1 ;=========================================================================== ;------------------------- ;------------------------- ; Double Tap ;------------------------- ;------------------------- ; Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ; Run Back [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;=========================================================================== ;------------------------- ;------------------------- ; Dir + Button ;------------------------- ;------------------------- ;puño Alternativa devil [State -1] type = ChangeState value = 260 triggerall = command = "fwd_a" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && (MoveContact) trigger3 = (stateno = 200) && (MoveContact) trigger4 = (stateno = 285) && (MoveContact) ;patada Alternativa devil [State -1] type = ChangeState value = 285 triggerall = command = "fwd_x" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && (MoveContact) trigger3 = (stateno = 200) && (MoveContact) trigger4 = (stateno = 260) && (MoveContact) ;Alternativa patada media [State -1] type = ChangeState value = 280 triggerall = command = "fwd_y" triggerall = command != "holddown" triggerall = command = "holdfwd" triggerall = P2bodydist X > 29 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && (MoveContact) trigger3 = (stateno = 200) && (MoveContact) trigger4 = (stateno = 260) && (MoveContact) trigger5 = (stateno = 240) && (MoveContact) ;Remate puño [State -1] type = ChangeState value = 270 triggerall = command = "fwd_c" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 260) && (MoveContact) trigger4 = (stateno = 220) && (MoveContact) ;Remate patada [State -1] type = ChangeState value = 295 triggerall = P2bodydist X > 15 triggerall = command = "fwd_z" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && (MoveContact) trigger3 = (stateno = 250) && (MoveContact) ;Remate patada [State -1] type = ChangeState value = 290 triggerall = P2bodydist X <= 15 triggerall = command = "z" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 250) && (MoveContact) ;agarre 1 [State -1] type = ChangeState value = 800 triggerall = statetype = S triggerall = ctrl = 1 triggerall = stateno != 100 ;Not running triggerall = p2bodydist X < 40 trigger1 = command = "throw_1" && p2statetype = S && p2movetype != H trigger2 = command = "throw_1" && p2statetype = C && p2movetype != H ;agarre 2 [State -1]] type = ChangeState value = 900 triggerall = roundstate = 2 triggerall = (command = "holdfwd" || command = "holdback") && (command = "y") triggerall = P2bodydist X = [-const(size.ground.front),22] triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = p2statetype = S || p2statetype = C trigger1 = p2movetype != H || var(16) ;=========================================================================== ;------------------------- ;------------------------- ; Hold Dir ;------------------------- ;------------------------- ; golpe gancho puño (defensa al lebantarse) [State -1,] type = ChangeState value = 950 triggerall = statetype = L triggerall = Pos Y = 0 triggerall = life >= 1 trigger1 = command = "holda" trigger2 = command = "holdb" trigger3 = command = "holdc" ; golpe deslizandose patada (defensa al lebantarse) [State -1,] type = ChangeState value = 960 triggerall = statetype = L triggerall = Pos Y = 0 triggerall = life >= 1 trigger1 = command = "holdx" trigger2 = command = "holdy" trigger3 = command = "holdz" ;=========================================================================== ;------------------------- ;------------------------- ; Single button ;------------------------- ;------------------------- ; Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------- ; Puños ;------------------------- ;-------------- ; Parado puño devil [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 230) && (MoveContact) trigger4 = (stateno = 260) && (MoveContact) ; Parado puño medio [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 230) && (MoveContact) trigger4 = (stateno = 240) && (MoveContact) trigger5 = (stateno = 260) && (MoveContact) trigger6 = (stateno = 285) && (MoveContact) ; Parado puño fuerte [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && (MoveContact) trigger3 = (stateno = 240) && (MoveContact) trigger4 = (stateno = 280) && (MoveContact) ;-------------- ; Agachado puño devil [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && (MoveContact) trigger3 = (stateno = 430) && (MoveContact) ; Agachado puño medio [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && (MoveContact) trigger3 = (stateno = 430) && (MoveContact) ; Agachado puño fuerte [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 410) && (MoveContact) trigger3 = (stateno = 440) && (MoveContact) ;-------------- ; aire puño devil [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = Vel X != 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ; aire puño medio [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = Vel X != 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600) && (MoveContact) ; aire puño fuerte [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = Vel X != 0 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 610) && (MoveContact) ;-------------- ; aire puño salto neutro [State -1] type = ChangeState value = 660 triggerall = command = "a" triggerall = Vel X = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 670) && (MoveContact) ; aire puño salto neutro [State -1] type = ChangeState value = 660 triggerall = command = "b" triggerall = Vel X = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 670) && (MoveContact) ; aire puño salto neutro [State -1] type = ChangeState value = 660 triggerall = command = "c" triggerall = Vel X = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 670) && (MoveContact) ;-------------- ;------------------------- ; Patadas ;------------------------- ;-------------- ; Parado patada devil [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 230) && (MoveContact) trigger4 = (stateno = 260) && (MoveContact) trigger5 = (stateno = 285) && (MoveContact) ; Parado patada medio [State -1, Standing Medium Kick] type = ChangeState value = 240 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && (MoveContact) trigger3 = (stateno = 230) && (MoveContact) trigger4 = (stateno = 210) && (MoveContact) trigger5 = (stateno = 280) && (MoveContact) trigger6 = (stateno = 285) && (MoveContact) ; Parado patada fuerte [State -1, Standing Strong Kick] type = ChangeState value = 250 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && (MoveContact) trigger3 = (stateno = 240) && (MoveContact) trigger4 = (stateno = 280) && (MoveContact) ;-------------- ; Agachado patada devil [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && (MoveContact) ; Agachado patada medio [State -1, Crouching Medium Kick] type = ChangeState value = 440 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) && (MoveContact) trigger3 = (stateno = 430) && (MoveContact) ; Agachado patada fuerte [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 410) && (MoveContact) trigger3 = (stateno = 440) && (MoveContact) trigger4 = (stateno = 432) && (MoveContact) ;-------------- ; Aire patada devil [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "x" triggerall = Vel X != 0 trigger1 = statetype = A trigger1 = ctrl ; Aire patada medio [State -1, Jump Medium Kick] type = ChangeState value = 640 triggerall = command = "y" triggerall = Vel X != 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 630) && (MoveContact) ; Aire patada fuerte [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = command = "z" triggerall = Vel X != 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 640) && (MoveContact) ;-------------- ; aire patada salto neutro [State -1] type = ChangeState value = 670 triggerall = command = "x" triggerall = Vel X = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 660) && (MoveContact) ; aire puño salto neutro [State -1] type = ChangeState value = 670 triggerall = command = "y" triggerall = Vel X = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 660) && (MoveContact) ; aire puño salto neutro [State -1] type = ChangeState value = 670 triggerall = command = "z" triggerall = Vel X = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 660) && (MoveContact) ;-------------- ;=========================================================================== ;----------------------------------------------------------------------- ;**** **** ;**** AI Inteligencia Artificial **** ;**** **** ;----------------------------------------------------------------------- [State -1, AI] type = Varset trigger1 = command = "AI1" trigger2 = command = "AI2" trigger3 = command = "AI3" trigger4 = command = "AI4" trigger5 = command = "AI5" trigger6 = command = "AI6" trigger7 = command = "AI7" trigger8 = command = "AI8" trigger9 = command = "AI9" trigger10 = command = "AI10" trigger11 = command = "AI11" trigger12 = command = "AI12" trigger13 = command = "AI13" trigger14 = command = "AI14" trigger15 = command = "AI15" trigger16 = command = "AI16" trigger17 = command = "AI17" trigger18 = command = "AI18" trigger19 = command = "AI19" trigger20 = command = "AI20" trigger21 = command = "AI21" trigger22 = command = "AI22" trigger23 = command = "AI23" trigger24 = command = "AI24" trigger25 = command = "AI25" trigger26 = command = "AI26" trigger27 = command = "AI27" trigger28 = command = "AI28" trigger29 = command = "AI29" trigger30 = command = "AI30" trigger31 = command = "AI31" trigger32 = command = "AI32" trigger33 = command = "AI33" trigger34 = command = "AI34" trigger35 = command = "AI35" trigger36 = command = "AI36" trigger37 = command = "AI37" trigger38 = command = "AI38" trigger39 = command = "AI39" trigger40 = command = "AI40" trigger41 = command = "AI41" trigger42 = command = "AI42" trigger43 = command = "AI43" trigger44 = command = "AI44" trigger45 = command = "AI45" trigger46 = command = "AI46" trigger47 = command = "AI47" trigger48 = command = "AI48" trigger49 = command = "AI49" trigger50 = command = "AI50" trigger51 = command = "AI51" trigger52 = command = "AI52" trigger53 = command = "AI53" trigger54 = command = "AI54" trigger55 = command = "AI55" trigger56 = command = "AI56" trigger57 = command = "AI57" trigger58 = command = "AI58" trigger59 = command = "AI59" trigger60 = command = "AI60" trigger61 = command = "AI61" trigger62 = command = "AI62" v = 59 value = 1 ;----------------------------------- ; ------ AI Standing Guard --------- ;----------------------------------- [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = Statetype != A triggerall = P2statetype != C triggerall = Statetype = S triggerall = P2Movetype = A triggerall = Pos Y != [-1,-999] triggerall = ctrl = 1 trigger1 = random = [401, 999] value = 130 [State -1] type = ChangeState triggerall = (Var(30) = 59) && (StateType = S) && (Pos Y = 0) && (P2BodyDist Y <= 0) triggerall = (P2BodyDist Y = -120) && (P2StateType != C) && (P2MoveType = A) trigger1 = (P2BodyDist X <= 120) && (Random = [401, 999]) && (Ctrl) trigger2 = (StateNo = [140, 155]) || (StateNo = [100, 105]) value = 130 ;----------------------------------- ; ------ AI Megablock --------- ;----------------------------------- [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = Statetype != A triggerall = P2statetype != C triggerall = Statetype = S triggerall = P2Movetype = A triggerall = Pos Y != [-1,-999] triggerall = ctrl = 1 trigger1 = random = [0, 400] value = 1419 [State -1] type = ChangeState triggerall = (Var(30) = 59) && (StateType = S) && (Pos Y = 0) && (P2BodyDist Y <= 0) triggerall = (P2BodyDist Y = -120) && (P2StateType != C) && (P2MoveType = A) trigger1 = (P2BodyDist X <= 120) && (Random = [0, 400]) && (Ctrl) trigger2 = (StateNo = [140, 155]) || (StateNo = [100, 105]) value = 1419 ;----------------------------------- ; ------ AI Standing Guard --------- ;----------------------------------- ; AI Stand to Crouch Guard Transition [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = StateType != A triggerall = P2statetype = C triggerall = P2Movetype = A triggerall = Pos Y != [-1,-999] trigger1 = stateno = 150 trigger1 = 1 value = 152 ; AI Crouching Guard [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = StateType != A triggerall = P2statetype = C triggerall = P2Movetype = A triggerall = Pos Y != [-1,-999] triggerall = ctrl = 1 trigger1 = random <= 999 value = 131 [State -1] type = ChangeState triggerall = (Var(30) = 59) && (StateType != A) && (Pos Y = 0) && (P2BodyDist Y <= 0) triggerall = (P2BodyDist Y = -50) && (P2StateType = C) && (P2MoveType = A) trigger1 = (P2BodyDist X <= 120) && (Random <= 799) && (Ctrl) trigger2 = (StateNo = [140, 155]) || (StateNo = [100, 105]) value = 131 ;----------------------------------- ; ------- AI Aerial Guard --------- ;----------------------------------- ; AI Crouch to Stand Guard Transition [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = Statetype != A triggerall = P2statetype != C triggerall = P2Movetype = A trigger1 = 1 trigger1 = stateno = 152 value = 150 ;AI Aerial Guard [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = Statetype = A triggerall = P2Movetype = A triggerall = ctrl = 1 trigger1 = random <= 999 value = 132 [State -1] type = ChangeState triggerall = (Var(30) = 59) && (StateType = A) && (Pos Y = 0) && (P2BodyDist Y = -120) triggerall = (StateType = A) && (P2MoveType = A) trigger1 = ((P2BodyDist X <= 120) && (Ctrl)) || (StateNo = [140, 155]) value = 132
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