;===========================================================================
; CMD file for BK
;===========================================================================
[Command]
Name = "AI_00"
Command = a, a, a
Time = 0
[Command]
Name = "AI_01"
Command = a, a, b
Time = 0
[Command]
Name = "AI_02"
Command = a, a, c
Time = 0
[Command]
Name = "AI_03"
Command = a, a, x
Time = 0
[Command]
Name = "AI_04"
Command = a, a, y
Time = 0
[Command]
Name = "AI_05"
Command = a, a, z
Time = 0
[Command]
Name = "AI_06"
Command = a, a, s
Time = 0
[Command]
Name = "AI_07"
Command = a, b, a
Time = 0
[Command]
Name = "AI_08"
Command = a, b, b
Time = 0
[Command]
Name = "AI_09"
Command = a, b, c
Time = 0
[Command]
Name = "AI_10"
Command = a, b, x
Time = 0
[Command]
Name = "AI_11"
Command = a, b, y
Time = 0
[Command]
Name = "AI_12"
Command = a, b, z
Time = 0
[Command]
Name = "AI_13"
Command = a, b, s
Time = 0
[Command]
Name = "AI_14"
Command = a, c, a
Time = 0
[Command]
Name = "AI_15"
Command = a, c, b
Time = 0
[Command]
Name = "AI_16"
Command = a, c, c
Time = 0
[Command]
Name = "AI_17"
Command = a, c, x
Time = 0
[Command]
Name = "AI_18"
Command = a, c, y
Time = 0
[Command]
Name = "AI_19"
Command = a, c, z
Time = 0
[Command]
Name = "AI_20"
Command = a, c, s
Time = 0
[Command]
Name = "AI_21"
Command = a, x, a
Time = 0
[Command]
Name = "AI_22"
Command = a, x, b
Time = 0
[Command]
Name = "AI_23"
Command = a, x, c
Time = 0
[Command]
Name = "AI_24"
Command = a, x, x
Time = 0
[Command]
Name = "AI_25"
Command = a, x, y
Time = 0
[Command]
Name = "AI_26"
Command = a, x, z
Time = 0
[Command]
Name = "AI_27"
Command = a, x, s
Time = 0
[Command]
Name = "AI_28"
Command = a, y, a
Time = 0
[Command]
Name = "AI_29"
Command = a, y, b
Time = 0
[Command]
Name = "AI_30"
Command = a, y, c
Time = 0
[Command]
Name = "AI_31"
Command = a, y, x
Time = 0
[Command]
Name = "AI_32"
Command = a, y, y
Time = 0
[Command]
Name = "AI_33"
Command = a, y, z
Time = 0
[Command]
Name = "AI_34"
Command = a, y, s
Time = 0
[Command]
Name = "AI_35"
Command = a, s, a
Time = 0
[Command]
Name = "AI_36"
Command = a, s, b
Time = 0
[Command]
Name = "AI_37"
Command = a, s, c
Time = 0
[Command]
Name = "AI_38"
Command = a, s, x
Time = 0
[Command]
Name = "AI_39"
Command = a, s, y
Time = 0
[Command]
Name = "AI_40"
Command = a, s, z
Time = 0
[Command]
Name = "AI_41"
Command = a, s, s
Time = 0
[Command]
Name = "AI_42"
Command = a, U, U
Time = 0
[Command]
Name = "AI_43"
Command = a, U, F
Time = 0
[Command]
Name = "AI_44"
Command = a, U, D
Time = 0
[Command]
Name = "AI_45"
Command = a, U, B
Time = 0
[Command]
Name = "AI_46"
Command = a, F, U
Time = 0
[Command]
Name = "AI_47"
Command = a, F, F
Time = 0
[Command]
Name = "AI_48"
Command = a, F, D
Time = 0
[Command]
Name = "AI_49"
Command = a, F, B
Time = 0
[Command]
Name = "AI_50"
Command = b, a, a
Time = 0
;-| Super Motions |---------------------------------------------------------
[Command]
name = "heven"
command = ~D, F, D, F, a
time = 20
[Command]
name = "heven"
command = ~D, DF, F, D,DF, F, a
time = 20
[Command]
name = "heven"
command = ~D, F, D, F, b
time = 20
[Command]
name = "heven"
command = ~D, DF, F, D,DF, F, b
time = 20
[Command]
name = "hd"
command = ~D, F, D, F, x
time = 20
[Command]
name = "hd"
command = ~D, F, DF, F, x
time = 20
[Command]
name = "hd"
command = ~D, DF, F, D,DF, F, x
time = 20
[Command]
name = "hd2"
command = ~D, F, D, F, y
time = 20
[Command]
name = "hd2"
command = ~D, F, DF, F, y
time = 20
[Command]
name = "hd2"
command = ~D, DF, F, D,DF, F, y
time = 20
[Command]
name = "mi"
command = ~D, B, D, B, a
time = 20
[Command]
name = "mi"
command = ~D, DB, B, D,DB, B, a
time = 35
[Command]
name = "mi"
command = ~D, B, D, B, b
time = 35
[Command]
name = "mi"
command = ~D, DB, B, D,DB, B, b
time = 20
[Command]
name = "gi"
command = ~D, B, D, B, x
time = 20
[Command]
name = "gi"
command = ~D, B, DB, B, x
time = 20
[Command]
name = "gi"
command = ~D, DB, B, D,DB, B, x
time = 20
[Command]
name = "gi"
command = ~D, B, D, B, y
time = 20
[Command]
name = "gi"
command = ~D, B, DB, B, y
time = 20
[Command]
name = "gi"
command = ~D, DB, B, D,DB, B, y
time = 20
[Command]
name = "BLACK"
command = ~D, F, D, B, x
time = 35
[Command]
name = "BLACK"
command = ~D, F, D, B, y
time = 35
[Command]
name = "BLACK"
command = ~D, DF, F, DF,D,DB,B, y
time = 35
[Command]
name = "BLACK"
command = ~D, DF, F, DF,D,DB,B, x
[Command]
name = "BLACK2"
command = ~D, F, D, B, a
time = 35
[Command]
name = "BLACK2"
command = ~D, F, D, B, b
time = 35
[Command]
name = "BLACK2"
command = ~D, DF, F, DF,D,DB,B, a
time = 35
[Command]
name = "BLACK2"
command = ~D, DF, F, DF,D,DB,B, b
time = 35
[Command]
name = "BLACK3"
command = ~D, F, D, B, z
time = 35
[Command]
name = "BLACK3"
command = ~D, DF, F, DF,D,DB,B, z
time = 35
[Command]
name = "tikaraga"
command = ~D, F, D, F, z
time = 20
[Command]
name = "tikaraga"
command = ~D, DF, F,D, DF, F,z
time = 20
[Command]
name = "nagi"
command = ~F, D, B,x
time = 20
[Command]
name = "nagi"
command = ~F, FD, D,DB,B,x
time = 20
[Command]
name = "nagi2"
command = ~F, D, B,y
time = 20
[Command]
name = "nagi2"
command = ~F, FD, D,DB,B,y
time = 20
;-| Special Motions |-------------------------------------------------------
[Command]
name = "kai_a"
command = ~F, D, DF, a
time = 20
[Command]
name = "kai_b"
command = ~F, D, DF, b
time = 20
[Command]
name = "atti_x"
command = ~D, DF, F, x
time = 20
[Command]
name = "atti_x"
command = ~DF, F, x
time = 20
[Command]
name = "atti_x"
command = ~D, F, x
time = 20
[Command]
name = "atti_y"
command = ~D, DF, F, y
time = 20
[Command]
name = "atti_y"
command = ~DF, F, y
time = 20
[Command]
name = "atti_y"
command = ~D, F, y
time = 20
[Command]
name = "warero_x"
command = ~F, D, DF, x
time = 20
[Command]
name = "warero_x"
command = ~F, DF, DF, x
time = 20
[Command]
name = "warero_x"
command = ~DF, DF, x
time = 20
[Command]
name = "warero_y"
command = ~F, D, DF, y
time = 20
[Command]
name = "warero_y"
command = ~F, DF, DF, y
time = 20
[Command]
name = "warero_y"
command = ~DF, DF, y
time = 20
[Command]
name = "warero_x"
command = ~F, D, F, x
time = 20
[Command]
name = "warero_y"
command = ~F, D, F, y
time = 20
[Command]
name = "kudakero_a"
command = ~D, DB, B, a
time = 20
[Command]
name = "kudakero_b"
command = ~D, DB, B, b
time = 20
[Command]
name = "kudakero_b"
command = ~D, DB, B, b
time = 20
[Command]
name = "kudakero_ex"
command = ~D, DB, B, z
time = 20
[Command]
name = "break_x"
command = ~D, DB, B, x
time = 20
[Command]
name = "break_y"
command = ~D, DB, B, y
time = 20
[Command]
name = "gaki_a"
command = ~D, DF, F, a
time = 20
[Command]
name = "gaki_b"
command = ~D, DF, F, b
time = 20
[Command]
name = "gaki_ex"
command = ~D, DF, F, z
time = 20
;---------------------------------------------------------------------------
[Command]
name = "kiero_x"
command = ~D, DF, F, x
time = 20
[Command]
name = "kiero_y"
command = ~D, DF, F, y
time = 20
[Command]
name = "kiero_a"
command = ~D, DF, F, a
time = 20
[Command]
name = "kiero_b"
command = ~D, DF, F, b
time = 20
[Command]
name = "meirei_x"
command = ~D, DB, B, x
time = 20
[Command]
name = "meirei_y"
command = ~D, DB, B, y
time = 20
[Command]
name = "itee"
command = ~B, D, F, a
time = 20
[Command]
name = "itee"
command = ~B, D, F, b
time = 20
;-| Button Combination |----------------------------------------------------
[Command]
name = "by"
command = b+y
time = 1
[Command]
name = "ax"
command = a+x
time = 1
[Command]
name = "abc"
command = a+b+c
time = 1
[Command]
name = "xyz"
command = x+y+z
time = 1
[Command]
name = "nage"
command = x+y
time = 1
[Command]
name = "bnage"
command = B,x+y
time = 1
;-| Dir + Button |----------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "fwd_b"
command = /F,b
time = 1
[Command]
name = "fwd_x"
command = /F,x
time = 1
[Command]
name = "fwd_y"
command = /F,y
time = 1
[Command]
name = "back_b"
command = /B,b
time = 1
[Command]
name = "back_y"
command = /B,y
time = 1
[Command]
name = "downfwd_a"
command = /DF,a
time = 1
[Command]
name = "downfwd_y"
command = /DF,y
time = 1
[Command]
name = "downfwd_b"
command = /DF,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Do not remove! |--------------------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "recovery"
command = y+z
time = 1
[Command]
name = "recovery"
command = x+z
time = 1
[Command]
name = "recovery"
command = a+b
time = 1
[Command]
name = "recovery"
command = b+c
time = 1
[Command]
name = "recovery"
command = a+c
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
;-------------------------------------------------
[Command]
name = "holdx"
command = /$x
time = 1
[Command]
name = "holda"
command = /$a
time = 1
[Command]
name = "holdy"
command = /$y
time = 1
[Command]
name = "holdb"
command = /$b
time = 1
;===========================================================================
[Statedef -1]
;リミッター解除ギガ・イグナイト
[State -1]
type = ChangeState
value = 7201
TriggerAll = Var(59) = 0
triggerall = command = "gi"
triggerall = Life <= 300
triggerall = (power >= 2000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;ギガ・イグナイト
[State -1]
type = ChangeState
value = 7200
TriggerAll = Var(59) = 0
triggerall = command = "gi"
triggerall = (power >= 2000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;神速連撃・爆砕
;[State -1]
;type = ChangeState
;value = 2000
;TriggerAll = Var(59) = 0
;triggerall = command = "BLACK3"
;triggerall = (power >= 3000 || (Var(7) = [2,4])) && Var(7) != 1
;;triggerall = Life <= 300
;trigger1 = ctrl && statetype != A
;trigger2 = stateno = 100
;trigger3 = movecontact
;trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
;trigger4 = movecontact
;trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
;trigger5 = Var(7) = 4
;trigger5 = (stateno = [200,235]) || (stateno = [400,430])
;trigger6 = movecontact
;trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
;trigger7 = movecontact
;trigger7 = stateno = 221 || stateno = 222 || stateno = 223
;trigger8 = movecontact
;trigger8 = stateno = 226 || stateno = 227 || stateno = 228
;trigger9 = movecontact
;trigger9 = stateno = 350 || stateno = 351
;trigger10 = movecontact
;trigger10 = stateno = 2202
;trigger11 = movecontact
;trigger11 = stateno = 410
;神速連撃
;[State -1]
;type = ChangeState
;value = 5750
;TriggerAll = Var(59) = 0
;triggerall = command = "BLACK"
;triggerall = (power >= 2000 || (Var(7) = [2,4])) && Var(7) != 1
;trigger1 = ctrl && statetype != A
;trigger2 = stateno = 100
;trigger3 = movecontact
;trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
;trigger4 = movecontact
;trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
;trigger5 = Var(7) = 4
;trigger5 = (stateno = [200,235]) || (stateno = [400,430])
;trigger6 = movecontact
;trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
;trigger7 = movecontact
;trigger7 = stateno = 221 || stateno = 222 || stateno = 223
;trigger8 = movecontact
;trigger8 = stateno = 226 || stateno = 227 || stateno = 228
;trigger9 = movecontact
;trigger9 = stateno = 350 || stateno = 351
;trigger10 = movecontact
;trigger10 = stateno = 2202
;trigger11 = movecontact
;trigger11 = stateno = 410
;リミッター解除
[State -1]
type = ChangeState
value = 3123
TriggerAll = Var(59) = 0
triggerall = command = "tikaraga"
triggerall = (power >= 3000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;;リミッター解除ギガ・ファイア
[State -1]
type = ChangeState
value = 3001
TriggerAll = Var(59) = 0
triggerall = command = "hd"
triggerall = Life <= 300
triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;;リミッター解除ギガ・ファイア
[State -1]
type = ChangeState
value = 3001
TriggerAll = Var(59) = 0
triggerall = command = "hd2"
triggerall = Life <= 300
triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;ギガ・ファイア
[State -1]
type = ChangeState
value = 3000
TriggerAll = Var(59) = 0
triggerall = command = "hd"
triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;ギガ・ファイア
[State -1]
type = ChangeState
value = 3000
TriggerAll = Var(59) = 0
triggerall = command = "hd2"
triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;リミッター解除
[State -1]
type = ChangeState
value = 3123
TriggerAll = Var(59) = 0
triggerall = command = "tikaraga"
triggerall = (power >= 3000 || (Var(7) = [2,4])) && Var(7) != 1
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;---------------------------------------------------------------------------
; イグナイト(ラストチャンス)
[State -1]
type = ChangeState
value = 1011
triggerall = command = "warero_x" && !var(1)
triggerall = Life <= 300
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = Var(7) = 4
trigger5 = (stateno = [200,235]) || (stateno = [400,430])
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
trigger12 = (stateno = [200,215])
;---------------------------------------------------------------------------
; イグナイト(ラストチャンス)
[State -1]
type = ChangeState
value = 1016
triggerall = command = "warero_y" && !var(1)
triggerall = Life <= 300
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = Var(7) = 4
trigger5 = (stateno = [200,235]) || (stateno = [400,430])
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
;---------------------------------------------------------------------------
; イグナイト弱
[State -1]
type = ChangeState
value = 1010
triggerall = command = "warero_x" && !var(1)
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = Var(7) = 4
trigger5 = (stateno = [200,235]) || (stateno = [400,430])
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
trigger12 = (stateno = [200,215])
;---------------------------------------------------------------------------
;イグナイト強
[State -1]
type = ChangeState
value = 1015
triggerall = command = "warero_y" && !var(1)
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = Var(7) = 4
trigger5 = (stateno = [200,235]) || (stateno = [400,430])
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
;ファイア・ラストチャンス1・2
[State -1]
type = ChangeState
value = 1001
TriggerAll = Var(59) = 0
triggerall = Life <= 300
triggerall = command = "atti_x" && !var(1)
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = movecontact
trigger5 = stateno = 410
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
[State -1]
type = ChangeState
value = 1006
TriggerAll = Var(59) = 0
triggerall = Life <= 300
triggerall = command = "atti_y" && !var(1)
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = Var(7) = 4
trigger5 = (stateno = [200,235]) || (stateno = [400,430])
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
;ファイア1・2
[State -1]
type = ChangeState
value = 1000
TriggerAll = Var(59) = 0
triggerall = command = "atti_x" && !var(1)
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = movecontact
trigger5 = stateno = 410
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
[State -1]
type = ChangeState
value = 1005
TriggerAll = Var(59) = 0
triggerall = command = "atti_y" && !var(1)
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
trigger3 = movecontact
trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300
trigger4 = movecontact
trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200
trigger5 = Var(7) = 4
trigger5 = (stateno = [200,235]) || (stateno = [400,430])
trigger6 = movecontact
trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331
trigger7 = movecontact
trigger7 = stateno = 221 || stateno = 222 || stateno = 223
trigger8 = movecontact
trigger8 = stateno = 226 || stateno = 227 || stateno = 228
trigger9 = movecontact
trigger9 = stateno = 350 || stateno = 351|| stateno = 238
trigger10 = movecontact
trigger10 = stateno = 2202
trigger11 = movecontact
trigger11 = stateno = 410
;---------------------------------------------------------------------------
; 緊急回避
[State -1]
type = ChangeState
value = ifelse(command = "holdback",815,810)
TriggerAll = Var(59) = 0
triggerall = command = "ax" || command = "z"
trigger1 = ctrl && statetype != A
trigger2 = stateno = 100
;---------------------------------------------------------------------------
; ふっとばし攻撃
[State -1]
type = ChangeState
value = ifelse(statetype != A,300,310)
TriggerAll = Var(59) = 0
triggerall = command = "by" || command = "c"
trigger1 = ctrl
trigger2 = stateno = 100
;---------------------------------------------------------------------------
; ガードキャンセル緊急回避
[State -1]
type = ChangeState
value = ifelse(command != "holdback",830,835)
TriggerAll = Var(59) = 0
triggerall = command = "ax" || command = "z"
triggerall = power >= 1000
trigger1 = stateno = [150,153]
;---------------------------------------------------------------------------
; ガードキャンセルふっとばし攻撃
[State -1]
type = ChangeState
value = 820
TriggerAll = Var(59) = 0
triggerall = command = "by" || command = "c"
triggerall = power >= 1000
trigger1 = stateno = [150,153]
;---------------------------------------------------------------------------
; アッパー
[State -1]
type = ChangeState
value = 900
TriggerAll = Var(59) = 0
triggerall = command = "nage"
trigger1 = ctrl && statetype != A
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; アッパー
[State -1]
type = ChangeState
value = 900
TriggerAll = Var(59) = 0
triggerall = command = "bnage"
trigger1 = ctrl && statetype != A
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; ヘルショック
[State -1]
type = ChangeState
value = 238
TriggerAll = Var(59) = 0
triggerall = command = "fwd_y"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
;---------------------------------------------------------------------------
; 立ち弱P
[State -1]
type = ChangeState
value = ifelse(P2BodyDist X > 20,200,205)
TriggerAll = Var(59) = 0
triggerall = command = "x" && command != "holddown"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
trigger3 = (stateno = [200,205]) && animelem = 2,>=0
;---------------------------------------------------------------------------
; 立ち強P
[State -1]
type = ChangeState
value = ifelse(P2BodyDist X > 10,210,215)
TriggerAll = Var(59) = 0
triggerall = command = "y" && command != "holddown"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
trigger3 = (stateno = [200,205]) && animelem = 2,>=0
;---------------------------------------------------------------------------
; 立ち弱K
[State -1]
type = ChangeState
value = ifelse(P2BodyDist X > 30,220,225)
TriggerAll = Var(59) = 0
triggerall = command = "a" && command != "holddown"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
trigger3 = stateno =225 && animelem = 3,>=1
;---------------------------------------------------------------------------
; 立ち強K
[State -1]
type = ChangeState
value = 230
TriggerAll = Var(59) = 0
triggerall = command = "b" && command != "holddown"
trigger1 = statetype = S && ctrl
trigger2 = stateno = 100
;---------------------------------------------------------------------------
; 屈み弱P
[State -1]
type = ChangeState
value = 400
TriggerAll = Var(59) = 0
triggerall = command = "x" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 100
trigger3 = (stateno = [200,205]) && AnimElem = 4,> 0
trigger4 = stateno = 225 && AnimElem = 4,> 0
trigger5 = stateno = 400 && AnimElem = 2,> 0
trigger6 = stateno = 420 && AnimElem = 2,> 0
trigger7 = MoveContact && (Var(20) = 1 || Var(21) = 1)
trigger7 = (stateno = [200,205]) || stateno = 400
trigger8 = Var(7) = 4 && MoveContact
trigger8 = (stateno = [200,235]) || (stateno = [400,430])
trigger9 = Var(7) = 4 && movecontact
trigger9 = stateno = 330 || stateno = [1000,3000)
;---------------------------------------------------------------------------
; 屈み強P
[State -1]
type = ChangeState
value = 410
TriggerAll = Var(59) = 0
triggerall = command = "y" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 100
trigger3 = MoveContact && (Var(20) = 1 || Var(21) = 1)
trigger3 = (stateno = [200,205]) || stateno = 225 || stateno = 400 || stateno = 420
trigger4 = Var(7) = 4 && MoveContact
trigger4 = (stateno = [200,235]) || (stateno = [400,430])
trigger5 = Var(7) = 4 && movecontact
trigger5 = stateno = 330 || stateno = [1000,3000)
trigger6 = movecontact
trigger6 = stateno = 400
;---------------------------------------------------------------------------
; 屈み弱K
[State -1]
type = ChangeState
value = 420
TriggerAll = Var(59) = 0
triggerall = command = "a" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 100
trigger3 = (stateno = [200,205]) && AnimElem = 4,> 0
trigger4 = stateno = 225 && AnimElem = 4,> 0
trigger5 = stateno = 400 && AnimElem = 2,> 0
trigger6 = stateno = 420 && AnimElem = 2,> 0
trigger7 = MoveContact && (Var(20) = 1 || Var(21) = 1)
trigger7 = (stateno = [200,205]) || stateno = 225 || stateno = 400 || stateno = 420
trigger8 = Var(7) = 4 && MoveContact
trigger8 = (stateno = [200,235]) || (stateno = [400,430])
trigger9 = Var(7) = 4 && movecontact
trigger9 = stateno = 330 || stateno = [1000,3000)
;---------------------------------------------------------------------------
; 屈み強K
[State -1]
type = ChangeState
value = 430
TriggerAll = Var(59) = 0
triggerall = command = "b" && command = "holddown"
trigger1 = statetype = C && ctrl
trigger2 = stateno = 100
;---------------------------------------------------------------------------
; ジャンプ弱P
[State -1]
type = ChangeState
value = 600
TriggerAll = Var(59) = 0
triggerall = command = "x"
trigger1 = statetype = A && ctrl
trigger2 = Var(7) = 4 && MoveContact
trigger2 = (stateno = [600,630]) || stateno = 310
;---------------------------------------------------------------------------
; ジャンプ強P
[State -1]
type = ChangeState
value = 610
TriggerAll = Var(59) = 0
triggerall = command = "y"
trigger1 = statetype = A && ctrl
trigger2 = Var(7) = 4 && MoveContact
trigger2 = (stateno = [600,630]) || stateno = 310
;---------------------------------------------------------------------------
; ジャンプ弱K
[State -1]
type = ChangeState
value = 620
TriggerAll = Var(59) = 0
triggerall = command = "a"
trigger1 = statetype = A && (ctrl || stateno = 105)
trigger2 = Var(7) = 4 && MoveContact
trigger2 = (stateno = [600,630]) || stateno = 310
;---------------------------------------------------------------------------
; ジャンプ強K
[State -1]
type = ChangeState
value = 630
TriggerAll = Var(59) = 0
triggerall = command = "b"
trigger1 = statetype = A && ctrl
trigger2 = Var(7) = 4 && MoveContact
trigger2 = (stateno = [600,630]) || stateno = 310
;---------------------------------------------------------------------------
; ダッシュ
[State -1]
type = ChangeState
value = 100
TriggerAll = Var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S && ctrl
;---------------------------------------------------------------------------
; バックステップ
[State -1]
type = ChangeState
value = 105
TriggerAll = Var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S && ctrl
;---------------------------------------------------------------------------
; 挑発
[State -1]
type = ChangeState
value = 195
TriggerAll = Var(59) = 0
triggerall = command = "start"
trigger1 = statetype != A && ctrl
trigger2 = stateno = 100