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DJB MUGEN & IKEMEN Community

Command List — agni_black2.zip ← Back to Overview

;=========================================================================== ; CMD file for BK ;=========================================================================== [Command] Name = "AI_00" Command = a, a, a Time = 0 [Command] Name = "AI_01" Command = a, a, b Time = 0 [Command] Name = "AI_02" Command = a, a, c Time = 0 [Command] Name = "AI_03" Command = a, a, x Time = 0 [Command] Name = "AI_04" Command = a, a, y Time = 0 [Command] Name = "AI_05" Command = a, a, z Time = 0 [Command] Name = "AI_06" Command = a, a, s Time = 0 [Command] Name = "AI_07" Command = a, b, a Time = 0 [Command] Name = "AI_08" Command = a, b, b Time = 0 [Command] Name = "AI_09" Command = a, b, c Time = 0 [Command] Name = "AI_10" Command = a, b, x Time = 0 [Command] Name = "AI_11" Command = a, b, y Time = 0 [Command] Name = "AI_12" Command = a, b, z Time = 0 [Command] Name = "AI_13" Command = a, b, s Time = 0 [Command] Name = "AI_14" Command = a, c, a Time = 0 [Command] Name = "AI_15" Command = a, c, b Time = 0 [Command] Name = "AI_16" Command = a, c, c Time = 0 [Command] Name = "AI_17" Command = a, c, x Time = 0 [Command] Name = "AI_18" Command = a, c, y Time = 0 [Command] Name = "AI_19" Command = a, c, z Time = 0 [Command] Name = "AI_20" Command = a, c, s Time = 0 [Command] Name = "AI_21" Command = a, x, a Time = 0 [Command] Name = "AI_22" Command = a, x, b Time = 0 [Command] Name = "AI_23" Command = a, x, c Time = 0 [Command] Name = "AI_24" Command = a, x, x Time = 0 [Command] Name = "AI_25" Command = a, x, y Time = 0 [Command] Name = "AI_26" Command = a, x, z Time = 0 [Command] Name = "AI_27" Command = a, x, s Time = 0 [Command] Name = "AI_28" Command = a, y, a Time = 0 [Command] Name = "AI_29" Command = a, y, b Time = 0 [Command] Name = "AI_30" Command = a, y, c Time = 0 [Command] Name = "AI_31" Command = a, y, x Time = 0 [Command] Name = "AI_32" Command = a, y, y Time = 0 [Command] Name = "AI_33" Command = a, y, z Time = 0 [Command] Name = "AI_34" Command = a, y, s Time = 0 [Command] Name = "AI_35" Command = a, s, a Time = 0 [Command] Name = "AI_36" Command = a, s, b Time = 0 [Command] Name = "AI_37" Command = a, s, c Time = 0 [Command] Name = "AI_38" Command = a, s, x Time = 0 [Command] Name = "AI_39" Command = a, s, y Time = 0 [Command] Name = "AI_40" Command = a, s, z Time = 0 [Command] Name = "AI_41" Command = a, s, s Time = 0 [Command] Name = "AI_42" Command = a, U, U Time = 0 [Command] Name = "AI_43" Command = a, U, F Time = 0 [Command] Name = "AI_44" Command = a, U, D Time = 0 [Command] Name = "AI_45" Command = a, U, B Time = 0 [Command] Name = "AI_46" Command = a, F, U Time = 0 [Command] Name = "AI_47" Command = a, F, F Time = 0 [Command] Name = "AI_48" Command = a, F, D Time = 0 [Command] Name = "AI_49" Command = a, F, B Time = 0 [Command] Name = "AI_50" Command = b, a, a Time = 0 ;-| Super Motions |--------------------------------------------------------- [Command] name = "heven" command = ~D, F, D, F, a time = 20 [Command] name = "heven" command = ~D, DF, F, D,DF, F, a time = 20 [Command] name = "heven" command = ~D, F, D, F, b time = 20 [Command] name = "heven" command = ~D, DF, F, D,DF, F, b time = 20 [Command] name = "hd" command = ~D, F, D, F, x time = 20 [Command] name = "hd" command = ~D, F, DF, F, x time = 20 [Command] name = "hd" command = ~D, DF, F, D,DF, F, x time = 20 [Command] name = "hd2" command = ~D, F, D, F, y time = 20 [Command] name = "hd2" command = ~D, F, DF, F, y time = 20 [Command] name = "hd2" command = ~D, DF, F, D,DF, F, y time = 20 [Command] name = "mi" command = ~D, B, D, B, a time = 20 [Command] name = "mi" command = ~D, DB, B, D,DB, B, a time = 35 [Command] name = "mi" command = ~D, B, D, B, b time = 35 [Command] name = "mi" command = ~D, DB, B, D,DB, B, b time = 20 [Command] name = "gi" command = ~D, B, D, B, x time = 20 [Command] name = "gi" command = ~D, B, DB, B, x time = 20 [Command] name = "gi" command = ~D, DB, B, D,DB, B, x time = 20 [Command] name = "gi" command = ~D, B, D, B, y time = 20 [Command] name = "gi" command = ~D, B, DB, B, y time = 20 [Command] name = "gi" command = ~D, DB, B, D,DB, B, y time = 20 [Command] name = "BLACK" command = ~D, F, D, B, x time = 35 [Command] name = "BLACK" command = ~D, F, D, B, y time = 35 [Command] name = "BLACK" command = ~D, DF, F, DF,D,DB,B, y time = 35 [Command] name = "BLACK" command = ~D, DF, F, DF,D,DB,B, x [Command] name = "BLACK2" command = ~D, F, D, B, a time = 35 [Command] name = "BLACK2" command = ~D, F, D, B, b time = 35 [Command] name = "BLACK2" command = ~D, DF, F, DF,D,DB,B, a time = 35 [Command] name = "BLACK2" command = ~D, DF, F, DF,D,DB,B, b time = 35 [Command] name = "BLACK3" command = ~D, F, D, B, z time = 35 [Command] name = "BLACK3" command = ~D, DF, F, DF,D,DB,B, z time = 35 [Command] name = "tikaraga" command = ~D, F, D, F, z time = 20 [Command] name = "tikaraga" command = ~D, DF, F,D, DF, F,z time = 20 [Command] name = "nagi" command = ~F, D, B,x time = 20 [Command] name = "nagi" command = ~F, FD, D,DB,B,x time = 20 [Command] name = "nagi2" command = ~F, D, B,y time = 20 [Command] name = "nagi2" command = ~F, FD, D,DB,B,y time = 20 ;-| Special Motions |------------------------------------------------------- [Command] name = "kai_a" command = ~F, D, DF, a time = 20 [Command] name = "kai_b" command = ~F, D, DF, b time = 20 [Command] name = "atti_x" command = ~D, DF, F, x time = 20 [Command] name = "atti_x" command = ~DF, F, x time = 20 [Command] name = "atti_x" command = ~D, F, x time = 20 [Command] name = "atti_y" command = ~D, DF, F, y time = 20 [Command] name = "atti_y" command = ~DF, F, y time = 20 [Command] name = "atti_y" command = ~D, F, y time = 20 [Command] name = "warero_x" command = ~F, D, DF, x time = 20 [Command] name = "warero_x" command = ~F, DF, DF, x time = 20 [Command] name = "warero_x" command = ~DF, DF, x time = 20 [Command] name = "warero_y" command = ~F, D, DF, y time = 20 [Command] name = "warero_y" command = ~F, DF, DF, y time = 20 [Command] name = "warero_y" command = ~DF, DF, y time = 20 [Command] name = "warero_x" command = ~F, D, F, x time = 20 [Command] name = "warero_y" command = ~F, D, F, y time = 20 [Command] name = "kudakero_a" command = ~D, DB, B, a time = 20 [Command] name = "kudakero_b" command = ~D, DB, B, b time = 20 [Command] name = "kudakero_b" command = ~D, DB, B, b time = 20 [Command] name = "kudakero_ex" command = ~D, DB, B, z time = 20 [Command] name = "break_x" command = ~D, DB, B, x time = 20 [Command] name = "break_y" command = ~D, DB, B, y time = 20 [Command] name = "gaki_a" command = ~D, DF, F, a time = 20 [Command] name = "gaki_b" command = ~D, DF, F, b time = 20 [Command] name = "gaki_ex" command = ~D, DF, F, z time = 20 ;--------------------------------------------------------------------------- [Command] name = "kiero_x" command = ~D, DF, F, x time = 20 [Command] name = "kiero_y" command = ~D, DF, F, y time = 20 [Command] name = "kiero_a" command = ~D, DF, F, a time = 20 [Command] name = "kiero_b" command = ~D, DF, F, b time = 20 [Command] name = "meirei_x" command = ~D, DB, B, x time = 20 [Command] name = "meirei_y" command = ~D, DB, B, y time = 20 [Command] name = "itee" command = ~B, D, F, a time = 20 [Command] name = "itee" command = ~B, D, F, b time = 20 ;-| Button Combination |---------------------------------------------------- [Command] name = "by" command = b+y time = 1 [Command] name = "ax" command = a+x time = 1 [Command] name = "abc" command = a+b+c time = 1 [Command] name = "xyz" command = x+y+z time = 1 [Command] name = "nage" command = x+y time = 1 [Command] name = "bnage" command = B,x+y time = 1 ;-| Dir + Button |---------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_y" command = /B,y time = 1 [Command] name = "downfwd_a" command = /DF,a time = 1 [Command] name = "downfwd_y" command = /DF,y time = 1 [Command] name = "downfwd_b" command = /DF,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Do not remove! |-------------------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ;------------------------------------------------- [Command] name = "holdx" command = /$x time = 1 [Command] name = "holda" command = /$a time = 1 [Command] name = "holdy" command = /$y time = 1 [Command] name = "holdb" command = /$b time = 1 ;=========================================================================== [Statedef -1] ;リミッター解除ギガ・イグナイト [State -1] type = ChangeState value = 7201 TriggerAll = Var(59) = 0 triggerall = command = "gi" triggerall = Life <= 300 triggerall = (power >= 2000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;ギガ・イグナイト [State -1] type = ChangeState value = 7200 TriggerAll = Var(59) = 0 triggerall = command = "gi" triggerall = (power >= 2000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;神速連撃・爆砕 ;[State -1] ;type = ChangeState ;value = 2000 ;TriggerAll = Var(59) = 0 ;triggerall = command = "BLACK3" ;triggerall = (power >= 3000 || (Var(7) = [2,4])) && Var(7) != 1 ;;triggerall = Life <= 300 ;trigger1 = ctrl && statetype != A ;trigger2 = stateno = 100 ;trigger3 = movecontact ;trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 ;trigger4 = movecontact ;trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 ;trigger5 = Var(7) = 4 ;trigger5 = (stateno = [200,235]) || (stateno = [400,430]) ;trigger6 = movecontact ;trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 ;trigger7 = movecontact ;trigger7 = stateno = 221 || stateno = 222 || stateno = 223 ;trigger8 = movecontact ;trigger8 = stateno = 226 || stateno = 227 || stateno = 228 ;trigger9 = movecontact ;trigger9 = stateno = 350 || stateno = 351 ;trigger10 = movecontact ;trigger10 = stateno = 2202 ;trigger11 = movecontact ;trigger11 = stateno = 410 ;神速連撃 ;[State -1] ;type = ChangeState ;value = 5750 ;TriggerAll = Var(59) = 0 ;triggerall = command = "BLACK" ;triggerall = (power >= 2000 || (Var(7) = [2,4])) && Var(7) != 1 ;trigger1 = ctrl && statetype != A ;trigger2 = stateno = 100 ;trigger3 = movecontact ;trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 ;trigger4 = movecontact ;trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 ;trigger5 = Var(7) = 4 ;trigger5 = (stateno = [200,235]) || (stateno = [400,430]) ;trigger6 = movecontact ;trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 ;trigger7 = movecontact ;trigger7 = stateno = 221 || stateno = 222 || stateno = 223 ;trigger8 = movecontact ;trigger8 = stateno = 226 || stateno = 227 || stateno = 228 ;trigger9 = movecontact ;trigger9 = stateno = 350 || stateno = 351 ;trigger10 = movecontact ;trigger10 = stateno = 2202 ;trigger11 = movecontact ;trigger11 = stateno = 410 ;リミッター解除 [State -1] type = ChangeState value = 3123 TriggerAll = Var(59) = 0 triggerall = command = "tikaraga" triggerall = (power >= 3000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;;リミッター解除ギガ・ファイア [State -1] type = ChangeState value = 3001 TriggerAll = Var(59) = 0 triggerall = command = "hd" triggerall = Life <= 300 triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;;リミッター解除ギガ・ファイア [State -1] type = ChangeState value = 3001 TriggerAll = Var(59) = 0 triggerall = command = "hd2" triggerall = Life <= 300 triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;ギガ・ファイア [State -1] type = ChangeState value = 3000 TriggerAll = Var(59) = 0 triggerall = command = "hd" triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;ギガ・ファイア [State -1] type = ChangeState value = 3000 TriggerAll = Var(59) = 0 triggerall = command = "hd2" triggerall = (power >= 1000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;リミッター解除 [State -1] type = ChangeState value = 3123 TriggerAll = Var(59) = 0 triggerall = command = "tikaraga" triggerall = (power >= 3000 || (Var(7) = [2,4])) && Var(7) != 1 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ; イグナイト(ラストチャンス) [State -1] type = ChangeState value = 1011 triggerall = command = "warero_x" && !var(1) triggerall = Life <= 300 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = Var(7) = 4 trigger5 = (stateno = [200,235]) || (stateno = [400,430]) trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 trigger12 = (stateno = [200,215]) ;--------------------------------------------------------------------------- ; イグナイト(ラストチャンス) [State -1] type = ChangeState value = 1016 triggerall = command = "warero_y" && !var(1) triggerall = Life <= 300 trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = Var(7) = 4 trigger5 = (stateno = [200,235]) || (stateno = [400,430]) trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 ;--------------------------------------------------------------------------- ; イグナイト弱 [State -1] type = ChangeState value = 1010 triggerall = command = "warero_x" && !var(1) trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = Var(7) = 4 trigger5 = (stateno = [200,235]) || (stateno = [400,430]) trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 trigger12 = (stateno = [200,215]) ;--------------------------------------------------------------------------- ;イグナイト強 [State -1] type = ChangeState value = 1015 triggerall = command = "warero_y" && !var(1) trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = Var(7) = 4 trigger5 = (stateno = [200,235]) || (stateno = [400,430]) trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 ;ファイア・ラストチャンス1・2 [State -1] type = ChangeState value = 1001 TriggerAll = Var(59) = 0 triggerall = Life <= 300 triggerall = command = "atti_x" && !var(1) trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = movecontact trigger5 = stateno = 410 trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 [State -1] type = ChangeState value = 1006 TriggerAll = Var(59) = 0 triggerall = Life <= 300 triggerall = command = "atti_y" && !var(1) trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = Var(7) = 4 trigger5 = (stateno = [200,235]) || (stateno = [400,430]) trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 ;ファイア1・2 [State -1] type = ChangeState value = 1000 TriggerAll = Var(59) = 0 triggerall = command = "atti_x" && !var(1) trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = movecontact trigger5 = stateno = 410 trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 [State -1] type = ChangeState value = 1005 TriggerAll = Var(59) = 0 triggerall = command = "atti_y" && !var(1) trigger1 = ctrl && statetype != A trigger2 = stateno = 100 trigger3 = movecontact trigger3 = stateno = 205 || stateno = 215 || stateno = 225 || stateno = 300 trigger4 = movecontact trigger4 = stateno = 400 || stateno = 420|| stateno = 235|| stateno = 200 trigger5 = Var(7) = 4 trigger5 = (stateno = [200,235]) || (stateno = [400,430]) trigger6 = movecontact trigger6 = stateno = 240 || stateno = 245 || stateno = 330 || stateno = 331 trigger7 = movecontact trigger7 = stateno = 221 || stateno = 222 || stateno = 223 trigger8 = movecontact trigger8 = stateno = 226 || stateno = 227 || stateno = 228 trigger9 = movecontact trigger9 = stateno = 350 || stateno = 351|| stateno = 238 trigger10 = movecontact trigger10 = stateno = 2202 trigger11 = movecontact trigger11 = stateno = 410 ;--------------------------------------------------------------------------- ; 緊急回避 [State -1] type = ChangeState value = ifelse(command = "holdback",815,810) TriggerAll = Var(59) = 0 triggerall = command = "ax" || command = "z" trigger1 = ctrl && statetype != A trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ; ふっとばし攻撃 [State -1] type = ChangeState value = ifelse(statetype != A,300,310) TriggerAll = Var(59) = 0 triggerall = command = "by" || command = "c" trigger1 = ctrl trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ; ガードキャンセル緊急回避 [State -1] type = ChangeState value = ifelse(command != "holdback",830,835) TriggerAll = Var(59) = 0 triggerall = command = "ax" || command = "z" triggerall = power >= 1000 trigger1 = stateno = [150,153] ;--------------------------------------------------------------------------- ; ガードキャンセルふっとばし攻撃 [State -1] type = ChangeState value = 820 TriggerAll = Var(59) = 0 triggerall = command = "by" || command = "c" triggerall = power >= 1000 trigger1 = stateno = [150,153] ;--------------------------------------------------------------------------- ; アッパー [State -1] type = ChangeState value = 900 TriggerAll = Var(59) = 0 triggerall = command = "nage" trigger1 = ctrl && statetype != A ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; アッパー [State -1] type = ChangeState value = 900 TriggerAll = Var(59) = 0 triggerall = command = "bnage" trigger1 = ctrl && statetype != A ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; ヘルショック [State -1] type = ChangeState value = 238 TriggerAll = Var(59) = 0 triggerall = command = "fwd_y" trigger1 = statetype = S && ctrl trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ; 立ち弱P [State -1] type = ChangeState value = ifelse(P2BodyDist X > 20,200,205) TriggerAll = Var(59) = 0 triggerall = command = "x" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 100 trigger3 = (stateno = [200,205]) && animelem = 2,>=0 ;--------------------------------------------------------------------------- ; 立ち強P [State -1] type = ChangeState value = ifelse(P2BodyDist X > 10,210,215) TriggerAll = Var(59) = 0 triggerall = command = "y" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 100 trigger3 = (stateno = [200,205]) && animelem = 2,>=0 ;--------------------------------------------------------------------------- ; 立ち弱K [State -1] type = ChangeState value = ifelse(P2BodyDist X > 30,220,225) TriggerAll = Var(59) = 0 triggerall = command = "a" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 100 trigger3 = stateno =225 && animelem = 3,>=1 ;--------------------------------------------------------------------------- ; 立ち強K [State -1] type = ChangeState value = 230 TriggerAll = Var(59) = 0 triggerall = command = "b" && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ; 屈み弱P [State -1] type = ChangeState value = 400 TriggerAll = Var(59) = 0 triggerall = command = "x" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 100 trigger3 = (stateno = [200,205]) && AnimElem = 4,> 0 trigger4 = stateno = 225 && AnimElem = 4,> 0 trigger5 = stateno = 400 && AnimElem = 2,> 0 trigger6 = stateno = 420 && AnimElem = 2,> 0 trigger7 = MoveContact && (Var(20) = 1 || Var(21) = 1) trigger7 = (stateno = [200,205]) || stateno = 400 trigger8 = Var(7) = 4 && MoveContact trigger8 = (stateno = [200,235]) || (stateno = [400,430]) trigger9 = Var(7) = 4 && movecontact trigger9 = stateno = 330 || stateno = [1000,3000) ;--------------------------------------------------------------------------- ; 屈み強P [State -1] type = ChangeState value = 410 TriggerAll = Var(59) = 0 triggerall = command = "y" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 100 trigger3 = MoveContact && (Var(20) = 1 || Var(21) = 1) trigger3 = (stateno = [200,205]) || stateno = 225 || stateno = 400 || stateno = 420 trigger4 = Var(7) = 4 && MoveContact trigger4 = (stateno = [200,235]) || (stateno = [400,430]) trigger5 = Var(7) = 4 && movecontact trigger5 = stateno = 330 || stateno = [1000,3000) trigger6 = movecontact trigger6 = stateno = 400 ;--------------------------------------------------------------------------- ; 屈み弱K [State -1] type = ChangeState value = 420 TriggerAll = Var(59) = 0 triggerall = command = "a" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 100 trigger3 = (stateno = [200,205]) && AnimElem = 4,> 0 trigger4 = stateno = 225 && AnimElem = 4,> 0 trigger5 = stateno = 400 && AnimElem = 2,> 0 trigger6 = stateno = 420 && AnimElem = 2,> 0 trigger7 = MoveContact && (Var(20) = 1 || Var(21) = 1) trigger7 = (stateno = [200,205]) || stateno = 225 || stateno = 400 || stateno = 420 trigger8 = Var(7) = 4 && MoveContact trigger8 = (stateno = [200,235]) || (stateno = [400,430]) trigger9 = Var(7) = 4 && movecontact trigger9 = stateno = 330 || stateno = [1000,3000) ;--------------------------------------------------------------------------- ; 屈み強K [State -1] type = ChangeState value = 430 TriggerAll = Var(59) = 0 triggerall = command = "b" && command = "holddown" trigger1 = statetype = C && ctrl trigger2 = stateno = 100 ;--------------------------------------------------------------------------- ; ジャンプ弱P [State -1] type = ChangeState value = 600 TriggerAll = Var(59) = 0 triggerall = command = "x" trigger1 = statetype = A && ctrl trigger2 = Var(7) = 4 && MoveContact trigger2 = (stateno = [600,630]) || stateno = 310 ;--------------------------------------------------------------------------- ; ジャンプ強P [State -1] type = ChangeState value = 610 TriggerAll = Var(59) = 0 triggerall = command = "y" trigger1 = statetype = A && ctrl trigger2 = Var(7) = 4 && MoveContact trigger2 = (stateno = [600,630]) || stateno = 310 ;--------------------------------------------------------------------------- ; ジャンプ弱K [State -1] type = ChangeState value = 620 TriggerAll = Var(59) = 0 triggerall = command = "a" trigger1 = statetype = A && (ctrl || stateno = 105) trigger2 = Var(7) = 4 && MoveContact trigger2 = (stateno = [600,630]) || stateno = 310 ;--------------------------------------------------------------------------- ; ジャンプ強K [State -1] type = ChangeState value = 630 TriggerAll = Var(59) = 0 triggerall = command = "b" trigger1 = statetype = A && ctrl trigger2 = Var(7) = 4 && MoveContact trigger2 = (stateno = [600,630]) || stateno = 310 ;--------------------------------------------------------------------------- ; ダッシュ [State -1] type = ChangeState value = 100 TriggerAll = Var(59) = 0 trigger1 = command = "FF" trigger1 = statetype = S && ctrl ;--------------------------------------------------------------------------- ; バックステップ [State -1] type = ChangeState value = 105 TriggerAll = Var(59) = 0 trigger1 = command = "BB" trigger1 = statetype = S && ctrl ;--------------------------------------------------------------------------- ; 挑発 [State -1] type = ChangeState value = 195 TriggerAll = Var(59) = 0 triggerall = command = "start" trigger1 = statetype != A && ctrl trigger2 = stateno = 100
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