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Command List — eharu.zip ← Back to Overview

[Command] name = "FB" command = ~$B,$F,a+b [Command] name = "FB" command = ~$B,$F,a+x [Command] name = "FB" command = ~$B,$F,a+y [Command] name = "FB" command = ~$B,$F,b+x [Command] name = "FB" command = ~$B,$F,b+y [Command] name = "FB" command = ~$B,$F,x+y ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "midare" command = ~D, DF, F, D, DF, F, z time = 18 [Command] name = "metta" command = ~D, DF, F, D, DF, F, b time = 18 [Command] name = "RShiroin" command = ~F, DF, D, DB, B, F, z time = 18 [Command] name = "hiroin" command = ~F, DF, D, DB, B, F, y time = 18 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "full" command = ~F, DF ,D, DB, B, b time = 15 [Command] name = "RSnokku" command = ~D, DB, B, z time = 15 [Command] name = "supin" command = ~F, D, DF, z time = 15 [Command] name = "supin" command = ~F, D, DF, b time = 15 [Command] name = "supin" command = ~F, D, DF, y time = 15 [Command] name = "daburu" command = ~D, DB, B, a time = 15 [Command] name = "pgaesi" command = ~D, DB, B, y time = 15 [Command] name = "nokku" command = ~D, DB, B, x time = 15 [Command] name = "moujudome" command = ~D, DF, F, x time = 15 [Command] name = "tenkyuu" command = ~D, DF, F, z time = 15 [Command] name = "hasiriuti" command = ~D, DF, F, a time = 15 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" command = ~F, F time = 5 [Command] name = "BB" command = ~B, B time = 5 [Command] name = "bbb" command = b, b, b time = 8 ;------------------------------------------------------------------------------ [Command] name = "recovery" command = c time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = x time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "Dy" command = /D,y time = 1 [Command] name = "Fx" command = /$F,x time = 1 [Command] name = "DFa" command = /$DF,a time = 1 [Command] name = "DFy" command = /$DF,y time = 1 [Command] name = "DFb" command = /$DF,b time = 1 [Command] name = "Fa" command = /$F,a time = 1 [Command] name = "Ba" command = /$B,a time = 1 [Command] name = "Fy" command = /$F,y time = 1 [Command] name = "Fb" command = /$F,b time = 1 [Command] name = "Bb" command = /$B,b time = 1 [Command] name = "By" command = /$B,y time = 1 [Command] name = "Ba" command = /$B,a time = 1 [Command] name = "Bx" command = /$B,x time = 1 ;------------------------------------------------------------------------------ [Command] name = "CT" command = a+b+x+y time = 5 [Command] name = "GC" command = /F,a+b time = 5 [Command] name = "GC" command = /F,a+x time = 5 [Command] name = "GC" command = /F,a+y time = 5 [Command] name = "GC" command = /F,b+x time = 5 [Command] name = "GC" command = /F,b+y time = 5 [Command] name = "GC" command = /F,x+y time = 5 [Command] name = "CD" command = /a+b time = 1 [Command] name = "CD" command = /a+x time = 1 [Command] name = "CD" command = /a+y time = 1 [Command] name = "CD" command = /b+x time = 1 [Command] name = "CD" command = /b+y time = 1 [Command] name = "CD" command = /x+y time = 1 [Command] name = "holda" command = /a [Command] name = "holdb" command = /b [Command] name = "holdc" command = /c [Command] name = "holdx" command = /x [Command] name = "holdy" command = /y [Command] name = "holdz" command = /z ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------- [Command] name = "hold_b" command = /b time = 1 [Command] name = "highjump" command = ~D,/$U time = 6 [Command] name = "highjumpC" command = ~$U,$D,/$U time = 6 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdup" command = /$U time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holddown0" command = /D time = 1 [Command] name = "holddown" command = /$D time = 1 ;------------------------------------------------------------------------------ ;-| 空中ジャンプ|----------------------------------------------------- [Command] name = "airjumpfwd" command = UF time = 1 [Command] name = "airjump" command = U time = 1 [Command] name = "airjumpback" command = UB time = 1 [Command] name = "aircombofwd" command = /UF time = 1 [Command] name = "aircombo" command = /U time = 1 [Command] name = "aircomboback" command = /UB time = 1 ;============================================================================== ;------------------------------------------------------------------------------ [Statedef -1] ;============================================================================== ;カオストリガー [State -1,] type = ChangeState value = 770 triggerall = var(25) = 0 triggerall = fvar(3) >= 52.5 triggerall = command = "CT" triggerall = command != "holdback" triggerall = command != "holdfwd" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;フリーダムブラスト [State -1,] type = ChangeState value = ifelse(statetype != A,750,760) triggerall = var(25) = 0 triggerall = command = "c" triggerall = power >= 1000 trigger1 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = [600,700]) || (stateno = [1000,1200]) || (stateno = [3000,3100]) trigger1 = movecontact ;------------------------------------------------------------------------------ ;貫球衝弾乱れ打ち [State -1,] type = ChangeState value = 3020 triggerall = fvar(3) >= 35 triggerall = var(25) = 0 triggerall = command = "midare"|| (NumHelper(60000)&&Helper(60000),Var(0)=3030 && Helper(60000),Var(1)>0) triggerall = power >= 1000 triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = stateno != 441 trigger2 = stateno != 442 trigger2 = movecontact ;めった打ち [State -1,] type = ChangeState value = 3010 triggerall = var(25) = 0 triggerall = command = "metta"|| (NumHelper(60000)&&Helper(60000),Var(0)=3020 && Helper(60000),Var(1)>0) triggerall = power >= 1000 triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = stateno != 441 trigger2 = stateno != 442 trigger2 = movecontact ;RS今日のヒロイン! [State -1,] type = ChangeState value = 3001 triggerall = fvar(3) >= 35 triggerall = var(25) = 0 triggerall = command = "RShiroin"|| (NumHelper(60000)&&Helper(60000),Var(0)=3001 && Helper(60000),Var(1)>0) triggerall = power >= 1000 triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;今日のヒロイン! [State -1,] type = ChangeState value = 3000 triggerall = var(25) = 0 triggerall = command = "hiroin"|| (NumHelper(60000)&&Helper(60000),Var(0)=3000 && Helper(60000),Var(1)>0) triggerall = power >= 1000 triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;------------------------------------------------------------------------------ ;天球打ち [State -1,] type = ChangeState value = 1070 triggerall = power >= 500 triggerall = var(25) = 0 triggerall = command = "tenkyuu"|| (NumHelper(60000)&&Helper(60000),Var(0)=1070 && Helper(60000),Var(1)>0) triggerall = statetype = A triggerall = var(22) = 0 trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;走り打ち [State -1,] type = ChangeState value = 1050 triggerall = command = "hasiriuti"|| (NumHelper(60000)&&Helper(60000),Var(0)=1050 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = 102) スラッシュヒット [State -1,] type = ChangeState value = 1121 triggerall = command = "supin"|| (NumHelper(60000)&&Helper(60000),Var(0)=1121 && Helper(60000),Var(1)>0) triggerall = statetype = A triggerall = var(22) = 0 trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;フルスイング [State -1,] type = ChangeState value = 1060 triggerall = command = "full"|| (NumHelper(60000)&&Helper(60000),Var(0)=1060 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;スピンS [State -1,] type = ChangeState value = 1030 triggerall = command = "supin"|| (NumHelper(60000)&&Helper(60000),Var(0)=1030 && Helper(60000),Var(1)>0) triggerall = command = "y"|| (NumHelper(60000)&&Helper(60000),Var(0)=1030 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;スピンHS [State -1,] type = ChangeState value = 1031 triggerall = command = "supin"|| (NumHelper(60000)&&Helper(60000),Var(0)=1031 && Helper(60000),Var(1)>0) triggerall = command = "b"|| (NumHelper(60000)&&Helper(60000),Var(0)=1031 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;スピンRS [State -1,] type = ChangeState value = 1032 triggerall = power >= 500 triggerall = var(25) = 0 triggerall = command = "supin"|| (NumHelper(60000)&&Helper(60000),Var(0)=1032 && Helper(60000),Var(1)>0) triggerall = command = "z"|| (NumHelper(60000)&&Helper(60000),Var(0)=1032 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;紅蓮のバット [State -1,] type = ChangeState value = 1033 triggerall = power >= 500 triggerall = var(25) = 0 triggerall = command = "RSnokku"|| (NumHelper(60000)&&Helper(60000),Var(0)=1033 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = stateno != 441 trigger2 = stateno != 442 trigger2 = movecontact ;リベンジライナー [State -1,] type = ChangeState value = 1040 triggerall = command = "pgaesi"|| (NumHelper(60000)&&Helper(60000),Var(0)=1040 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;猛獣止め [State -1,] type = ChangeState value = 1130 triggerall = command = "moujudome"|| (NumHelper(60000)&&Helper(60000),Var(0)=1130 && Helper(60000),Var(1)>0) triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = [600,699]) trigger2 = movecontact ;ノック [State -1,] type = ChangeState value = 1000 triggerall = command = "nokku"|| (NumHelper(60000)&&Helper(60000),Var(0)=1000 && Helper(60000),Var(1)>0) triggerall = statetype != A triggerall = var(22) = 0 trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 634) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;ダッシュハイジャンプ [State -1, ] type = ChangeState value = 530 TriggerAll=var(59) = 0 triggerall = statetype != A triggerall = command = "highjump" trigger1 = (stateno = [100,102]) ;ハイジャンプ [State -1, ] type = ChangeState value = 530 TriggerAll=var(59) = 0 triggerall = statetype != A triggerall = command = "highjump"|| (NumHelper(60000)&&Helper(60000),Var(0)=530 && Helper(60000),Var(1)>0) Triggerall = var(26) = [1,6] trigger1 = ctrl trigger2 = (stateno = [200,249]) && movecontact trigger2 = stateno != 200 trigger2 = stateno != 205 trigger2 = stateno != 230 trigger2 = stateno != 237 trigger2 = stateno != 240 trigger2 = stateno != 245 trigger2 = stateno != 247 ;しゃがみ攻撃キャンセルハイジャンプ [State -1, ] type = ChangeState value = 530 TriggerAll=var(59) = 0 Triggerall = var(26) = [1,6] triggerall = command = "highjump" triggerall = statetype = C trigger1 = stateno = 400 && movecontact trigger2 = stateno = 442 && movecontact ;空中前ジャンプ [State -1, ] type = ChangeState value = ifelse(p2dist x < 0,520,510) triggerall = statetype = A TriggerAll=var(59) = 0 TriggerAll=var(24) <= 7 triggerall = var(0) <= 0 triggerall = var(7) = 0 trigger1 = command = "airjumpfwd" trigger1 = Pos Y <= -20 trigger1 = Vel Y >= -5 trigger1 = ctrl && (stateno != [510,520]) || (stateno = [510,520]) && (time >= 10) trigger2 = command = "aircombofwd" && movecontact trigger2 = (stateno = [600,632]) trigger2 = stateno != 630 ;空中FB(CT)前ジャンプ [State -1, ] type = ChangeState value = ifelse(p2dist x < 0,520,510) triggerall = statetype = A TriggerAll=var(59) = 0 triggerall = command = "aircombofwd" trigger1 = Var(25) != 0 && movecontact trigger2 = Var(25) != 0 && stateno = 1004 ;空中垂直ジャンプ [State -1, ] type = ChangeState value = 515 triggerall = statetype = A TriggerAll=var(59) = 0 TriggerAll=var(24) <= 7 triggerall = var(0) <= 0 triggerall = var(7) = 0 trigger1= command = "airjump" trigger1 = Pos Y <= -20 trigger1 = Vel Y >= -5 trigger1 = ctrl && (stateno != [510,520]) || (stateno = [510,520]) && (time >= 10) trigger2= command = "aircombo" && movecontact trigger2 = (stateno = [600,632]) trigger2 = stateno != 630 ;空中FB(CT)垂直ジャンプ [State -1, ] type = ChangeState value = 515 triggerall = statetype = A TriggerAll=var(59) = 0 triggerall = command = "aircombo" trigger1 = Var(25) != 0 && movecontact trigger2 = Var(25) != 0 && stateno = 1004 ;空中後ろジャンプ [State -1, ] type = ChangeState value = ifelse(p2dist x < 0,510,520) triggerall = statetype = A TriggerAll=var(59) = 0 TriggerAll=var(24) <= 7 triggerall = var(0) <= 0 triggerall = var(7) = 0 trigger1 = command = "airjumpback" trigger1 = Pos Y <= -20 trigger1 = Vel Y >= -5 trigger1 = ctrl && (stateno != [510,520]) || (stateno = [510,520]) && (time >= 10) trigger2 = command = "aircomboback" && movecontact trigger2 = (stateno = [600,632]) trigger2 = stateno != 630 ;空中FB(CT)後ろジャンプ [State -1, ] type = ChangeState value = ifelse(p2dist x < 0,510,520) triggerall = statetype = A TriggerAll=var(59) = 0 triggerall = command = "aircomboback" trigger1 = Var(25) != 0 && movecontact trigger2 = Var(25) != 0 && stateno = 1004 ;空中ダッシュ [State -1, Dash] type = ChangeState value = 500 TriggerAll=var(59) = 0 triggerall = var(0) <= 0 triggerall = statetype = A triggerall = ctrl && (stateno != [510,520]) || (stateno = [510,520]) && (time >= 10) triggerall = command != "holdup" trigger1 = command = "FF" trigger1 = Pos Y <= -30 && Vel Y <= 0 trigger2 = command = "FF" trigger2 = Pos Y <= -5 && Vel Y >= 0 ;キャンセル空中ダッシュ [State -1, Dash] type = ChangeState value = 500 TriggerAll=var(59) = 0 triggerall = var(0) <= 0 triggerall = statetype = A triggerall = command != "holdup" triggerall = command = "FF" trigger1 = (stateno = [630,632]) trigger1 = movecontact ;キャンセルFB(CT)空中ダッシュ [State -1, Dash] type = ChangeState value = 500 TriggerAll=var(59) = 0 triggerall = statetype = A triggerall = command != "holdup" triggerall = command = "FF" trigger1 = Var(25) != 0 && movecontact trigger2 = Var(25) != 0 && stateno = 1004 ;空中バクステ [State -1, Dash] type = ChangeState value = 505 TriggerAll=var(59) = 0 triggerall = var(0) <= 0 triggerall = statetype = A triggerall = ctrl && (stateno != [510,520]) || (stateno = [510,520]) && (time >= 10) triggerall = command != "holdup" trigger1 = command = "BB" trigger1 = Pos Y <= -30 && Vel Y <= 0 trigger2 = command = "BB" trigger2 = Pos Y <= -5 && Vel Y >= 0 ;キャンセル空中バクステ [State -1, Dash] type = ChangeState value = 505 TriggerAll=var(59) = 0 triggerall = var(0) <= 0 triggerall = statetype = A triggerall = command != "holdup" triggerall = command = "BB" trigger1 = (stateno = [630,632]) trigger1 = movecontact ;キャンセルFB(CT)空中バクステ [State -1, Dash] type = ChangeState value = 505 TriggerAll=var(59) = 0 triggerall = statetype = A triggerall = command != "holdup" triggerall = command = "BB" trigger1 = Var(25) != 0 && movecontact trigger2 = Var(25) != 0 && stateno = 1004 ;ダッシュ [State -1, Dash] type = ChangeState value = 100 triggerall = command = "FF" triggerall = statetype != A trigger1 = ctrl trigger2 = Var(25) != 0 && movecontact ;バックステップ [State -1, Back Step] type = ChangeState value = 105 triggerall = command = "BB" triggerall = statetype != A trigger1 = ctrl trigger2 = Var(25) != 0 && movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;投げ [State -1, ] type = ChangeState value = 800 triggerall = command = "b" triggerall = command != "a" triggerall = command != "x" triggerall = command != "y" triggerall = statetype = S triggerall = var(22) = 0 triggerall = ctrl || (stateno = [100,102]) triggerall = stateno != 100 triggerall = p2bodydist X < 15 trigger1 = command = "holdfwd" trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;------------------------------------------------------------------------------ ;空中投げ [State -1, ] type = ChangeState value = 830 triggerall = command = "b" triggerall = command != "a" triggerall = command != "x" triggerall = command != "y" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 100 triggerall = p2bodydist X = [0,15] triggerall = p2bodydist Y = [-120,50] trigger1 = command = "holdfwd" trigger1 = (p2statetype = A) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = (p2statetype = A) trigger2 = p2movetype != H ;============================================================================== ;------------------------------------------------------------------------------ ;6P [State -1,] type = ChangeState value = 205 triggerall = command = "Fx" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [446,447]) ;4P [State -1,] type = ChangeState value = 202 triggerall = command = "Bx" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,220]) && movecontact trigger2 = stateno != 205 trigger3 = (stateno = [400,430]) && movecontact trigger4 = (stateno = [446,447]) ;5P [State -1,] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = stateno = 200 && movecontact trigger3 = stateno = 400 && movecontact trigger4 = (stateno = 200) && time >= 6 trigger5 = (stateno = [446,447]) ;4K [State -1,] type = ChangeState value = 212 triggerall = command = "Ba" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,235]) && movecontact trigger2 = stateno != 212 trigger3 = (stateno = [400,430]) && movecontact trigger4 = (stateno = [446,447]) ;6K [State -1,] type = ChangeState value = 215 triggerall = command = "Fa" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,220]) && movecontact trigger3 = (stateno = [400,410]) && movecontact trigger4 = (stateno = [446,447]) ;5K [State -1,] type = ChangeState value = 210 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = [446,447]) ;------------------------------------------------------------------------------ ;4S [State -1,] type = ChangeState value = 237 triggerall = command = "By" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,220]) && movecontact trigger2 = stateno != 205 trigger3 = (stateno = [400,410]) && movecontact trigger4 = (stateno = [446,447]) ;6S [State -1,] type = ChangeState value = 235 triggerall = command = "Fy" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,220]) && movecontact trigger2 = stateno != 205 trigger3 = (stateno = [400,410]) && movecontact trigger4 = (stateno = [446,447]) ;近S [State -1,] type = ChangeState value = 220 triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodydist X = [-40,40] triggerall = p2bodydist Y = [-250,0] trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,210]) && movecontact trigger2 = stateno != 207 trigger3 = (stateno = 410) && movecontact trigger4 = (stateno = [446,447]) ;遠S [State -1,] type = ChangeState value = 230 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,220]) && movecontact trigger2 = stateno != 212 trigger3 = (stateno = [400,410]) && movecontact trigger4 = (stateno = [446,447]) ;ダッシュHS [State -1,] type = ChangeState value = 247 triggerall = command = "Fb" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = stateno = 100 ;6HS [State -1,] type = ChangeState value = 245 triggerall = command = "Fb" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = 102) trigger2 = (stateno = [200,220]) && movecontact trigger2 = stateno != 205 trigger2 = stateno != 212 trigger3 = (stateno = [400,430]) && movecontact trigger4 = (stateno = [446,447]) ;4HS [State -1,] type = ChangeState value = 249 triggerall = command = "Bb" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,220]) && movecontact trigger2 = stateno != 205 trigger2 = stateno != 212 trigger3 = (stateno = [400,430]) && movecontact trigger4 = (stateno = [446,447]) ;5HS [State -1,] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) trigger2 = (stateno = [200,237]) && movecontact trigger2 = stateno != 205 trigger2 = stateno != 230 trigger3 = (stateno = [400,430]) && movecontact trigger4 = (stateno = [446,447]) ;------------------------------------------------------------------------------ ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl || (stateno = [100,102]) ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;2P [State -1,] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 400 && movecontact || (stateno = [100,102]) trigger3 = stateno = 200 && movecontact trigger4 = (stateno = 400) && time >= 6 trigger5 = (stateno = [446,447]) ;2K [State -1,] type = ChangeState value = 410 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,210]) && movecontact || (stateno = [100,102]) trigger2 = stateno != 205 trigger2 = stateno != 212 trigger3 = (stateno = 400) && movecontact trigger4 = (stateno = [446,447]) ;------------------------------------------------------------------------------ ;2S [State -1,] type = ChangeState value = 430 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,220]) && movecontact || (stateno = [100,102]) trigger2 = stateno != 205 trigger2 = stateno != 212 trigger3 = (stateno = [400,410]) && movecontact trigger4 = (stateno = [446,447]) ;3HS [State -1,] type = ChangeState value = ifelse(statetype = C,445,444) triggerall = command = "DFb" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,249]) && movecontact || (stateno = [100,102]) trigger2 = stateno != 205 trigger2 = stateno != 212 trigger2 = stateno != 237 trigger2 = stateno != 247 trigger3 = (stateno = [400,430]) && movecontact ;2HS [State -1,] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,230]) && movecontact || (stateno = [100,102]) trigger2 = stateno != 212 trigger3 = (stateno = [400,430]) && movecontact trigger4 = (stateno = [446,447]) ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;JP [State -1,] type = ChangeState value = 600 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = [605,645]) trigger3 = (stateno != 635) trigger4 = (stateno = 600) && time >= 6 ;J2K [State -1,] type = ChangeState value = 612 triggerall = command = "Fa" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,630])&& movecontact trigger2 = (stateno != 610) trigger2 = (stateno != 612) trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = [605,645]) trigger3 = (stateno != 635) ;JK [State -1,] type = ChangeState value = 610 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = 600)&& movecontact trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = [605,645]) trigger3 = (stateno != 635) ;------------------------------------------------------------------------------ ;J6S [State -1,] type = ChangeState value = 633 triggerall = command = "Fy" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,645]) && movecontact trigger2 = (stateno != 633) trigger2 = (stateno != 634) trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = 630) ;JS [State -1,] type = ChangeState value = 630 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,610]) && movecontact trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = 630) ;J6HS [State -1,] type = ChangeState value = 645 triggerall = command = "Fb" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,632]) && movecontact trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = [640,645]) ;JHS [State -1,] type = ChangeState value = 640 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,630]) && movecontact trigger3 = var(7) != 0 trigger3 = movecontact trigger3 = (stateno = 645) ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------
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