;--------------------------------------------------------------------------
; AIスイッチコマンド
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;------------------------------
; 超必殺技コマンド
[Command]
name = "236236c"
command = ~D, DF, F, D, DF, F, c
time = 30
[Command]
name = "236236c"
command = ~D, F, D, F, c
time = 30
;------------------------------
; 必殺技コマンド
[Command]
Name = "214A"
Command = ~D, DB, B, a
Time = 15
[Command]
Name = "214B"
Command = ~D, DB, B, b
Time = 15
[Command]
Name = "214C"
Command = ~D, DB, B, c
Time = 15
[Command]
Name = "236A"
Command = ~D, DF, F, a
Time = 15
[Command]
Name = "236B"
Command = ~D, DF, F, b
Time = 15
[Command]
Name = "236C"
Command = ~D, DF, F, c
Time = 15
[Command]
Name = "623A"
Command = ~F, D, DF, a
Time = 15
[Command]
Name = "623B"
Command = ~F, D, DF, b
Time = 15
[Command]
Name = "623C"
Command = ~F, D, DF, c
Time = 15
[Command]
Name = "421A"
Command = ~B, D, DB, a
Time = 15
[Command]
Name = "421B"
Command = ~B, D, DB, b
Time = 15
[Command]
Name = "421C"
Command = ~B, D, DB, c
Time = 15
[Command]
name = "22"
command = ~D, D, a
time = 20
[Command]
name = "22"
command = ~D, D, b
time = 20
[Command]
name = "22"
command = ~D, D, y
time = 20
[Command]
name = "22"
command = ~D, D, x
time = 20
[Command]
name = "22z"
command = ~D, D, z
time = 20
[Command]
name = "22c"
command = ~D, D, c
time = 20
;------------------------------
; ダッシュコマンド
[Command]
Name = "66"
Command = F, F
Time = 15
[Command]
Name = "44"
Command = B, B
Time = 15
;-| 押しっぱなし設定(特殊)-------------------------------------------------------
[Command]
name = "holdc"
command = /c
time = 1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
;※※※※※※※※※※※※※※※※※※※※ハイジャンプコマンド
;下をちょっと押して上を押す、と言う意味。
[Command]
name = "jump"
command = ~D,$U
time = 10
;※※※※※※※※※※※※※※※※※※※※前避け
;前を押しながらA+B、という意味
[Command]
name = "away-f"
command = /F,x+a
time = 10
;※※※※※※※※※※※※※※※※※※※※前避け
;後を押しながらA+B、という意味
[Command]
name = "away-b"
command = /B,x+a
time = 10
;-| 2回押し技 |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| 2・3個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = a
time = 1
[Command]
name = "recovery"
command = b
time = 1
[Command]
name = "recovery"
command = c
time = 1
[Command]
name = "recovery"
command = x
time = 1
[Command]
name = "recovery"
command = y
time = 1
[Command]
name = "recovery"
command = z
time = 1
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "yb"
command = b+y
time = 1
;------------------------------
; 移動起き上がり用コマンド
[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1
[Command]
Name = "holdx"
Command = /$x
Time = 1
[Command]
Name = "holdy"
Command = /$y
Time = 1
[Command]
Name = "holdz"
Command = /$z
Time = 1
;------------------------------
; 単発コマンド
[Command]
Name = "2"
Command = D
Time = 1
;------------------------------
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1
[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1
[Command]
Name = "start"
Command = s
Time = 1
;------------------------------
[Command]
Name = "holdfwd"
Command = /$F
Time = 1
[Command]
Name = "holdback"
Command = /$B
Time = 1
[Command]
Name = "holdup"
Command = /$U
Time = 1
[Command]
Name = "holddown"
Command = /$D
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdy"
Command = /$y
Time = 1
[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1
;==============================
[StateDef -1]
[State -1]
type = ChangeState
value = 4000
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "236236c"
triggerall = power >= 3000
;triggerall = enemynear,life <=(Ceil(0.25 * enemy,Const(data.life)))
triggerall = var(20) = 1
trigger1 = ctrl
;------------------------------ 屈蹴ショット
[State -1, 520]
Type = ChangeState
Value = 305
triggerall = command = "22"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
trigger4 = (stateno = 220) && (animelemtime(7) > 0) && (animelemtime(9) < 5)
[State -1]
type = ChangeState
value = 1000
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "22z"; || (var(5) != 0)
triggerall = numhelper(1003) = 0
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
trigger4 = (stateno = 1100) && (animelemtime(7) = [3,40])
[State -1]
type = ChangeState
value = 1010
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "22c"; || (var(5) != 0)
triggerall = numhelper(1011) = 0
triggerall = numhelper(1003) = 0
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1]
type = ChangeState
value = 1100
TriggerAll = var(59)=0
triggerall = statetype != A
triggerall = command = "c"; || (var(5) != 0)
triggerall = numhelper(1011) = 0
triggerall = numhelper(1003) = 0
trigger1 = (stateno = 305) && (animelemtime(5) > 2) && (animelemtime(10) < 0)
[State -1, 520]
Type = ChangeState
Value = 201
TriggerAll = Command = "b"
TriggerAll = Command = "holdfwd"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
Trigger1 = Ctrl
[State -1, 520]
Type = ChangeState
Value = 1060
TriggerAll = Command = "b"
TriggerAll = Command = "holdback"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
triggerall = numhelper(1060) = 0
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1, 520]
Type = ChangeState
Value = 1050
TriggerAll = Command = "b"
TriggerAll = Command = "holddown"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
triggerall = numhelper(1050) = 0
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1, 520]
Type = ChangeState
Value = 1040
TriggerAll = Command = "b"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
triggerall = numhelper(1042) = 0
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1, 520]
Type = ChangeState
Value = 1070
TriggerAll = Command = "c"
TriggerAll = Command = "holdfwd"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1, 520]
Type = ChangeState
Value = 307
TriggerAll = Command = "c"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1, 520]
Type = ChangeState
Value = 1030
TriggerAll = Command = "x"
TriggerAll = Command = "holddown"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
Trigger1 = Ctrl
trigger1 = helper(360),stateno = 360
[State -1, 210]
Type = ChangeState
Value = 3010
TriggerAll = Command = "x"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
TriggerAll = power>=1000
Trigger1 = Ctrl
trigger1 = helper(360),stateno = 360
[State -1, 520]
Type = ChangeState
Value = 3000
TriggerAll = Command = "y"
TriggerAll = Command = "holddown"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
TriggerAll = power>=3000
Trigger1 = Ctrl
trigger1 = helper(360),stateno = 360
[State -1, 210]
Type = ChangeState
Value = 1080
TriggerAll = Command = "y"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
TriggerAll = power>=2000
triggerall = numhelper(1083) = 0
triggerall = numhelper(1082) = 0
Trigger1 = Ctrl
trigger1 = helper(360),stateno = 360
[State -1, 520]
Type = ChangeState
Value = 1021
TriggerAll = Command = "z"
TriggerAll = Command = "holdfwd"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
[State -1, 520]
Type = ChangeState
Value = 1022
TriggerAll = Command = "z"
TriggerAll = Command = "holdback"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact)
trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2)
trigger3 = ctrl
;------------------------------ 立ち拳
[State -1, 200]
Type = ChangeState
Value = 230
TriggerAll = Command = "a"
TriggerAll = Command = "holdback"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(6) > 1)
trigger2 = ctrl
[State -1, 200]
Type = ChangeState
Value = 220
TriggerAll = Command = "a"
TriggerAll = Command = "holdfwd"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(6) > 1)
trigger2 = ctrl
[State -1, 200]
Type = ChangeState
Value = 200
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 300) && (movecontact)
[State -1, 200]
Type = ChangeState
Value = 213
TriggerAll = Command = "z"
TriggerAll = Command = "holddown"
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
trigger1 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(6) > 1)
trigger2 = ctrl
;------------------------------ ダッシュ
[State -1, 100]
Type = null;ChangeState
Value = 100
TriggerAll = (Command = "66")
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
Trigger1 = Ctrl
;------------------------------ バックダッシュ
[State -1, 105]
Type = null;ChangeState
Value = 105
TriggerAll = (Command = "44")
TriggerAll = Var(59) = 0; AI不可
TriggerAll = StateType != A
Trigger1 = Ctrl