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DJB MUGEN & IKEMEN Community

Command List — Uroboros.zip ← Back to Overview

;-------------------------------------------------------------------------- ; AIスイッチコマンド [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;------------------------------ ; 超必殺技コマンド [Command] name = "236236c" command = ~D, DF, F, D, DF, F, c time = 30 [Command] name = "236236c" command = ~D, F, D, F, c time = 30 ;------------------------------ ; 必殺技コマンド [Command] Name = "214A" Command = ~D, DB, B, a Time = 15 [Command] Name = "214B" Command = ~D, DB, B, b Time = 15 [Command] Name = "214C" Command = ~D, DB, B, c Time = 15 [Command] Name = "236A" Command = ~D, DF, F, a Time = 15 [Command] Name = "236B" Command = ~D, DF, F, b Time = 15 [Command] Name = "236C" Command = ~D, DF, F, c Time = 15 [Command] Name = "623A" Command = ~F, D, DF, a Time = 15 [Command] Name = "623B" Command = ~F, D, DF, b Time = 15 [Command] Name = "623C" Command = ~F, D, DF, c Time = 15 [Command] Name = "421A" Command = ~B, D, DB, a Time = 15 [Command] Name = "421B" Command = ~B, D, DB, b Time = 15 [Command] Name = "421C" Command = ~B, D, DB, c Time = 15 [Command] name = "22" command = ~D, D, a time = 20 [Command] name = "22" command = ~D, D, b time = 20 [Command] name = "22" command = ~D, D, y time = 20 [Command] name = "22" command = ~D, D, x time = 20 [Command] name = "22z" command = ~D, D, z time = 20 [Command] name = "22c" command = ~D, D, c time = 20 ;------------------------------ ; ダッシュコマンド [Command] Name = "66" Command = F, F Time = 15 [Command] Name = "44" Command = B, B Time = 15 ;-| 押しっぱなし設定(特殊)------------------------------------------------------- [Command] name = "holdc" command = /c time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;※※※※※※※※※※※※※※※※※※※※ハイジャンプコマンド ;下をちょっと押して上を押す、と言う意味。 [Command] name = "jump" command = ~D,$U time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;前を押しながらA+B、という意味 [Command] name = "away-f" command = /F,x+a time = 10 ;※※※※※※※※※※※※※※※※※※※※前避け ;後を押しながらA+B、という意味 [Command] name = "away-b" command = /B,x+a time = 10 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = a time = 1 [Command] name = "recovery" command = b time = 1 [Command] name = "recovery" command = c time = 1 [Command] name = "recovery" command = x time = 1 [Command] name = "recovery" command = y time = 1 [Command] name = "recovery" command = z time = 1 [Command] name = "recovery" command = x+y time = 1 [Command] name = "yb" command = b+y time = 1 ;------------------------------ ; 移動起き上がり用コマンド [Command] Name = "holda" Command = /$a Time = 1 [Command] Name = "holdb" Command = /$b Time = 1 [Command] Name = "holdc" Command = /$c Time = 1 [Command] Name = "holdx" Command = /$x Time = 1 [Command] Name = "holdy" Command = /$y Time = 1 [Command] Name = "holdz" Command = /$z Time = 1 ;------------------------------ ; 単発コマンド [Command] Name = "2" Command = D Time = 1 ;------------------------------ [Command] Name = "a" Command = a Time = 1 [Command] Name = "b" Command = b Time = 1 [Command] Name = "c" Command = c Time = 1 [Command] Name = "x" Command = x Time = 1 [Command] Name = "y" Command = y Time = 1 [Command] Name = "z" Command = z Time = 1 [Command] Name = "start" Command = s Time = 1 ;------------------------------ [Command] Name = "holdfwd" Command = /$F Time = 1 [Command] Name = "holdback" Command = /$B Time = 1 [Command] Name = "holdup" Command = /$U Time = 1 [Command] Name = "holddown" Command = /$D Time = 1 [Command] Name = "holdb" Command = /$b Time = 1 [Command] Name = "holdy" Command = /$y Time = 1 [Command] Name = "holda" Command = /$a Time = 1 [Command] Name = "holdb" Command = /$b Time = 1 [Command] Name = "holdc" Command = /$c Time = 1 ;============================== [StateDef -1] [State -1] type = ChangeState value = 4000 TriggerAll = var(59)=0 triggerall = statetype != A triggerall = command = "236236c" triggerall = power >= 3000 ;triggerall = enemynear,life <=(Ceil(0.25 * enemy,Const(data.life))) triggerall = var(20) = 1 trigger1 = ctrl ;------------------------------ 屈蹴ショット [State -1, 520] Type = ChangeState Value = 305 triggerall = command = "22" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl trigger4 = (stateno = 220) && (animelemtime(7) > 0) && (animelemtime(9) < 5) [State -1] type = ChangeState value = 1000 TriggerAll = var(59)=0 triggerall = statetype != A triggerall = command = "22z"; || (var(5) != 0) triggerall = numhelper(1003) = 0 trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl trigger4 = (stateno = 1100) && (animelemtime(7) = [3,40]) [State -1] type = ChangeState value = 1010 TriggerAll = var(59)=0 triggerall = statetype != A triggerall = command = "22c"; || (var(5) != 0) triggerall = numhelper(1011) = 0 triggerall = numhelper(1003) = 0 trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1] type = ChangeState value = 1100 TriggerAll = var(59)=0 triggerall = statetype != A triggerall = command = "c"; || (var(5) != 0) triggerall = numhelper(1011) = 0 triggerall = numhelper(1003) = 0 trigger1 = (stateno = 305) && (animelemtime(5) > 2) && (animelemtime(10) < 0) [State -1, 520] Type = ChangeState Value = 201 TriggerAll = Command = "b" TriggerAll = Command = "holdfwd" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A Trigger1 = Ctrl [State -1, 520] Type = ChangeState Value = 1060 TriggerAll = Command = "b" TriggerAll = Command = "holdback" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A triggerall = numhelper(1060) = 0 trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1, 520] Type = ChangeState Value = 1050 TriggerAll = Command = "b" TriggerAll = Command = "holddown" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A triggerall = numhelper(1050) = 0 trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1, 520] Type = ChangeState Value = 1040 TriggerAll = Command = "b" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A triggerall = numhelper(1042) = 0 trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1, 520] Type = ChangeState Value = 1070 TriggerAll = Command = "c" TriggerAll = Command = "holdfwd" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1, 520] Type = ChangeState Value = 307 TriggerAll = Command = "c" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1, 520] Type = ChangeState Value = 1030 TriggerAll = Command = "x" TriggerAll = Command = "holddown" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A Trigger1 = Ctrl trigger1 = helper(360),stateno = 360 [State -1, 210] Type = ChangeState Value = 3010 TriggerAll = Command = "x" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A TriggerAll = power>=1000 Trigger1 = Ctrl trigger1 = helper(360),stateno = 360 [State -1, 520] Type = ChangeState Value = 3000 TriggerAll = Command = "y" TriggerAll = Command = "holddown" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A TriggerAll = power>=3000 Trigger1 = Ctrl trigger1 = helper(360),stateno = 360 [State -1, 210] Type = ChangeState Value = 1080 TriggerAll = Command = "y" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A TriggerAll = power>=2000 triggerall = numhelper(1083) = 0 triggerall = numhelper(1082) = 0 Trigger1 = Ctrl trigger1 = helper(360),stateno = 360 [State -1, 520] Type = ChangeState Value = 1021 TriggerAll = Command = "z" TriggerAll = Command = "holdfwd" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl [State -1, 520] Type = ChangeState Value = 1022 TriggerAll = Command = "z" TriggerAll = Command = "holdback" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = ((stateno = [205,230]) && movecontact) || ((stateno = [300,320]) && movecontact) trigger2 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(4) > 2) trigger3 = ctrl ;------------------------------ 立ち拳 [State -1, 200] Type = ChangeState Value = 230 TriggerAll = Command = "a" TriggerAll = Command = "holdback" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(6) > 1) trigger2 = ctrl [State -1, 200] Type = ChangeState Value = 220 TriggerAll = Command = "a" TriggerAll = Command = "holdfwd" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(6) > 1) trigger2 = ctrl [State -1, 200] Type = ChangeState Value = 200 TriggerAll = Command = "a" TriggerAll = Command != "holddown" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = ctrl trigger2 = (stateno = 200 || stateno = 300) && (movecontact) [State -1, 200] Type = ChangeState Value = 213 TriggerAll = Command = "z" TriggerAll = Command = "holddown" TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A trigger1 = (stateno = 200 || stateno = 300) && (movecontact || animelemtime(6) > 1) trigger2 = ctrl ;------------------------------ ダッシュ [State -1, 100] Type = null;ChangeState Value = 100 TriggerAll = (Command = "66") TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A Trigger1 = Ctrl ;------------------------------ バックダッシュ [State -1, 105] Type = null;ChangeState Value = 105 TriggerAll = (Command = "44") TriggerAll = Var(59) = 0; AI不可 TriggerAll = StateType != A Trigger1 = Ctrl
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