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DJB MUGEN & IKEMEN Community

Command List — Knuckles.zip ← Back to Overview

;ナックルズのコマンド設定 ;============================================================================== ;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;-| デフォルト設定 |----------------------------------------------------------- [Defaults] command.time = 30 ;標準のコマンド入力受付時間。 ;各コマンドで省略している場合に有効。 ;このパラメータを消した場合、デフォルトは1フレームになる。 ;( M.U.G.E.Nでの1フレーム = 1/60秒 ) command.buffer.time = 3 ;標準のコマンド入力記憶時間。 ;入力した直後にコマンドを記憶し、 ;指を離してもコマンドが成功している状態を ;ここで設定した時間の分維持する。 ;1〜30フレームまでの間で設定可能。 ;デフォルトは1フレーム。 ;-| AIセット |----------------------------------------------------------------- [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "heat" command = ~F,DF,D,DB,B,c time = 35 [Command] name = "misogi" command = ~D,DF,F,D,DF,F,c time = 35 [Command] name = "combination" command = ~B,DB,D,DF,F,b time = 35 [Command] name = "volcano" command = ~D,DF,F,D,DF,F,b time = 35 [Command] name = "gokuraku" command = ~D,DF,F,D,DF,F,a time = 35 [Command] name = "fire" command = ~B,DB,D,DF,F,a time = 35 [Command] name = "hammer" command = ~F,DF,D,DB,B,a time = 35 ;------------------------------------------------------------------------------ ;-| 必殺技 |----------------------------------------------------------------- [Command] name = "summer a" command = ~F,D,DF,a time = 15 [Command] name = "summer b" command = ~F,D,DF,b time = 15 [Command] name = "summer c" command = ~F,D,DF,c time = 15 [Command] name = "impact a" command = ~D,DB,B,a time = 15 [Command] name = "impact b" command = ~D,DB,B,b time = 15 [Command] name = "impact c" command = ~D,DB,B,c time = 15 [Command] name = "cracker a" command = ~D,D,a time = 15 [Command] name = "cracker b" command = ~D,D,b time = 15 [Command] name = "cracker c" command = ~D,D,c time = 15 [Command] name = "iwa a" command = ~D,DF,F,a time = 15 [Command] name = "iwa b" command = ~D,DF,F,b time = 15 [Command] name = "iwa c" command = ~D,DF,F,c time = 15 [Command] name = "blow a" command = ~B,DB,D,a time = 15 [Command] name = "blow b" command = ~B,DB,D,b time = 15 [Command] name = "blow c" command = ~B,DB,D,c time = 15 [Command] name = "nightmare a" command = ~F,DF,D,a time = 15 [Command] name = "nightmare b" command = ~F,DF,D,b time = 15 [Command] name = "nightmare c" command = ~F,DF,D,c time = 15 ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "a+x" command = a+x time = 1 [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" ;必須コマンド名 command = a+b time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name= "fwd_a" command=/$F,a time=1 [Command] name="fwd_x" command=/$F,x time=1 [Command] name= "back_a" command=/$B,a time=1 [Command] name="back_x" command=/$B,x time=1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;--------------------------- [Command] name = "hold_a" command = /a [Command] name = "hold_c" command = /c [Command] name = "hold_y" command = /y [Command] name = "hold_x" command = /x ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;------------------------------------------------------------------------------ ;-| 空中ジャンプ|----------------------------------------------------- [Command] name = "airjumpfwd" command = UF time = 1 [Command] name = "airjump" command = U time = 1 [Command] name = "airjumpback" command = UB time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;判定用[Command] [Command] name = "F" command = $F time = 1 [Command] name = "B" command = $B time = 1 [Command] name = "U" command = $U time = 1 [Command] name = "D" command = $D time = 1 ;人操作フラグ用[Command]:ラベルは同一で問題ない。 [Command] name = "AI" command = a time = 1 [Command] name = "AI" command = b time = 1 [Command] name = "AI" command = c time = 1 [Command] name = "AI" command = x time = 1 [Command] name = "AI" command = y time = 1 [Command] name = "AI" command = z time = 1 [Command] name = "AI" command = s time = 1 [Command] name = "AI" command = $F time = 1 [Command] name = "AI" command = $B time = 1 [Command] name = "AI" command = $U time = 1 [Command] name = "AI" command = $D time = 1 ;AI判定用[Command]:ラベルは同一で問題ない。 [Command] name = "/command" command = /a time = 1 [Command] name = "/command" command = /b time = 1 [Command] name = "/command" command = /c time = 1 [Command] name = "/command" command = /x time = 1 [Command] name = "/command" command = /y time = 1 [Command] name = "/command" command = /z time = 1 [Command] name = "/command" command = /s time = 1 [Command] name = "/command" command = /$F time = 1 [Command] name = "/command" command = /$B time = 1 [Command] name = "/command" command = /$U time = 1 [Command] name = "/command" command = /$D time = 1 ; ステートエントリーパート ;============================================================================== ;------------------------------------------------------------------------------ [Statedef -1] ;========================================================= ;裏モード ;========================================================= ;超必殺技 ;--------------------------------------------------------- ;--------------------------------------------------------- [State -1, ハルマゲドン] type = ChangeState value = 4500 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "heat" triggerall = power >= 3000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, 禊] type = ChangeState value = 4400 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "misogi" triggerall = power >= 3000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, タイランレイブ] type = ChangeState value = 4300 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "combination" triggerall = power >= 2000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, 天手力男投げ] type = ChangeState value = 4200 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "volcano" triggerall = power >= 2000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, パワーゲイザー] type = ChangeState value = 4100 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "fire" triggerall = power >= 1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, 地獄極楽落とし] type = ChangeState value = 4000 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "gokuraku" triggerall = power >= 1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;========================================================= ;必殺技 ;--------------------------------------------------------- [State -1, くじくだいちA] type = ChangeState value = 3400 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "cracker a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, くじくだいちB] type = ChangeState value = 3410 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "cracker b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, くじくだいちC] type = ChangeState value = 3420 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "cracker c" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, ナイトメアーA] type = ChangeState value = 3300 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "nightmare a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ナイトメアーB] type = ChangeState value = 3310 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "nightmare b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ナイトメアーC] type = ChangeState value = 3320 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "nightmare c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, ビーストブローA] type = ChangeState value = 3200 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "blow a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ビーストブローB] type = ChangeState value = 3210 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "blow b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ビーストブローC] type = ChangeState value = 3220 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "blow c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, タイガーアッパーカットA] type = ChangeState value = 3100 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "summer a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, タイガーアッパーカットB] type = ChangeState value = 3110 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "summer b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, タイガーアッパーカットC] type = ChangeState value = 3120 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "summer c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, タイガーショットA] type = ChangeState value = 3000 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "iwa a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, タイガーショットB] type = ChangeState value = 3010 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "iwa b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, タイガーショットC] type = ChangeState value = 3020 TriggerAll = Var(59) = 0 triggerall = var(58) = 1 triggerall = statetype != A triggerall = command = "iwa c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;========================================================= ;表モード ;========================================================= ;超必殺技 ;--------------------------------------------------------- [State -1, マキシマムヒートナックル] type = ChangeState value = 2400 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "heat" triggerall = power >= 3000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, ナックルズコンビネーション] type = ChangeState value = 2200 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "combination" triggerall = power >= 2000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, ボルカニックダンク] type = ChangeState value = 2300 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "volcano" triggerall = power >= 2000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, ファイアーダンク] type = ChangeState value = 2100 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "fire" triggerall = power >= 1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ファイアーダンク(空中)] type = ChangeState value = 2150 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "fire" triggerall = power >= 1000 trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct ;---------------------------------------------------------- [State -1, ハンマーパンチ] type = ChangeState value = 2000 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command = "hammer" triggerall = power >= 1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;========================================================= ;必殺技 ;--------------------------------------------------------- [State -1, スパイラルアッパーA] type = ChangeState value = 1000 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "summer a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, スパイラルアッパーB] type = ChangeState value = 1010 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "summer b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, スパイラルアッパーC] type = ChangeState value = 1020 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "summer c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, メテオクラッシュA] type = ChangeState value = 1700 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "iwa a" triggerall = numhelper(1700) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct [State -1, メテオクラッシュB] type = ChangeState value = 1710 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "iwa b" triggerall = Numhelper(1710) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct [State -1, メテオクラッシュC] type = ChangeState value = 1720 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "iwa c" triggerall = power>=1000 trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct ;--------------------------------------------------------- [State -1, ガンセキオトシA] type = ChangeState value = 1600 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "iwa a" triggerall = Numhelper(1600) = 0 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ガンセキオトシB] type = ChangeState value = 1610 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "iwa b" triggerall = Numhelper(1610) = 0 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ガンセキオトシC] type = ChangeState value = 1620 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "iwa c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, エアモグラバクダンA] type = ChangeState value = 1500 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "cracker a" trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct [State -1, エアモグラバクダンB] type = ChangeState value = 1510 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "cracker b" trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct [State -1, エアモグラバクダンC] type = ChangeState value = 1520 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype = A triggerall = command = "cracker c" trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct ;--------------------------------------------------------- [State -1, モグラバクダンA] type = ChangeState value = 1400 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "cracker a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, モグラバクダンB] type = ChangeState value = 1410 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "cracker b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, モグラバクダンC] type = ChangeState value = 1420 TriggerAll = Var(59) = 0 triggerall = var(58) = 0 triggerall = statetype != A triggerall = command = "cracker c" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;--------------------------------------------------------- [State -1, ダイフンカA] type = ChangeState value = 1300 TriggerAll = Var(59) = 0 triggerall = statetype = A triggerall = command = "impact a" trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct [State -1, ダイフンカB] type = ChangeState value = 1310 TriggerAll = Var(59) = 0 triggerall = statetype = A triggerall = command = "impact b" trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct [State -1, ダイフンカC] type = ChangeState value = 1320 TriggerAll = Var(59) = 0 triggerall = statetype = A triggerall = command = "impact c" triggerall = power>=1000 trigger1 = ctrl = 1 trigger2 = stateno = 600 trigger3 = stateno = 1301 trigger3 = MoveContAct trigger4 = stateno = 620 trigger4 = MoveContAct trigger5 = stateno = 610 trigger5 = MoveContAct ;--------------------------------------------------------- [State -1, ディープインパクトA] type = ChangeState value = 1200 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command = "impact a" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ディープインパクトB] type = ChangeState value = 1210 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command = "impact b" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct [State -1, ディープインパクトC] type = ChangeState value = 1220 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command = "impact c" triggerall = power>=1000 trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = (stateno=[400,402])||(stateno=220) trigger3 = MoveContAct ;========================================================= ;通常攻撃 [state -1, ダブルパンチ] type = ChangeState value = 205 TriggerAll = Var(59) = 0 triggerall = stateno = 100 trigger1 = command = "a" trigger2 = command = "b" trigger3 = command = "c" [State -1,投げ] Type = changestate triggerall = var(59) = 0 ;triggerall = statetype != A triggerall = ctrl triggerall = p2bodydist x < 10 Trigger1 = Command = "a+x" trigger1 = command = "holdback" || command = "holdfwd" Trigger2 = Command = "z" trigger2 = command = "holdback" || command = "holdfwd" trigger2 = command != "holddown" value = ifelse(statetype = A,850,800) [State -1, ジャブ] type = ChangeState value = 400 TriggerAll = Var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = movecontact [State -1, ストレート] type = ChangeState value = 401 TriggerAll = Var(59) = 0 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = movecontact [State -1, ローフック] type = ChangeState value = 402 TriggerAll = Var(59) = 0 triggerall = command = "c" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [400,401] trigger2 = movecontact [State -1, メテオパンチ] type = ChangeState value = 695 TriggerAll = Var(59) = 0 triggerall = command = "a" triggerall = statetype = A trigger1 = stateno = 90 [State -1, チャブダイガエシ] type = ChangeState value = 230 TriggerAll = Var(59) = 0 triggerall = command = "back_a" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = stateno = [400,402] trigger3 = MoveContAct [State -1,1・2パンチ] Type = changestate value = 220 triggerall = var(59) = 0 triggerall = statetype != A Triggerall = Command = "c" triggerall = command = "holdfwd" trigger1 = ctrl trigger2 = stateno = [200,202] trigger2 = (time >= 21) || MoveContAct trigger3 = stateno = [400,402] trigger3 = MoveContAct [State -1, メガトンフック] type = ChangeState value = 210 TriggerAll = Var(59) = 0 triggerall = statetype != A trigger1 = command = "fwd_a" trigger1 = ctrl||((stateno=[400,402])&&movecontact) trigger2 = command = "a" trigger2 = stateno = 202 trigger2 = (time >= 21) || MoveContAct trigger3 = command = "fwd_a" trigger3 = stateno = [200,202] trigger3 = (time >= 21) || MoveContAct [State -1, メガトンフック(ガードキャンセル版)] type = ChangeState value = 211 TriggerAll = Var(59) = 0 triggerall = statetype != A trigger1 = command = "a" trigger1 = power>=1000 trigger1 = stateno = [150,154] [State -1, ナックルズストレート] type = ChangeState value = 200 TriggerAll = Var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl||(stateno=400&&movecontact) [State -1, ナックルズチョップ] type = ChangeState value = 201 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command != "holddown" trigger1 = command = "b" trigger1 = ctrl||((stateno=[400,401])&&movecontact) trigger2 = (command = "a") || (command = "b") trigger2 = stateno = 200 trigger2 = (time >= 21) || MoveContAct [State -1, ナックルズアッパー] type = ChangeState value = 202 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command != "holddown" trigger1 = command = "c" trigger1 = ctrl||((stateno=[400,402])&&movecontact) trigger2 = (command = "a") || (command = "c") trigger2 = stateno = 201 || stateno = 200 trigger2 = (time >= 21) || MoveContAct ;------------------------------------------------------------- [State -1, ダッシュ滑空] type = ChangeState value = 630 TriggerAll = Var(59) = 0 triggerall = command = "fwd_a" triggerall = statetype = A trigger1 = ctrl||stateno=600 trigger2 = stateno = [610,620] trigger2 = MoveContAct [State -1, メテオパンチ(通常)] type = ChangeState value = 620 TriggerAll = Var(59) = 0 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl||stateno=600 trigger2 = stateno = 610 trigger2 = MoveContAct [State -1, ナックルズエアフック] type = ChangeState value = 610 TriggerAll = Var(59) = 0 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 [State -1, スピンジャンプ] type = ChangeState value = 600 TriggerAll = Var(59) = 0 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl = 1 ;========================================================== ;攻撃以外の動作 [state -1, ヒーリング] type = ChangeState value = 700 TriggerAll = Var(59) = 0 triggerall = command = "hold_y" triggerall = statetype != A trigger1 = ctrl = 1 [State -1,緊急回避] type = changestate value = 910 triggerall = var(59) <= 0 triggerall = command = "x" triggerall = command = "holdback" trigger1 = statetype != A trigger1 = ctrl [State -1,緊急回避] type = changestate value = 900 triggerall = var(59) <= 0 triggerall = command = "x" trigger1 = statetype != A trigger1 = ctrl [state -1, 追撃] type = ChangeState value = 90 TriggerAll = Var(59) = 0 triggerall = statetype != A triggerall = command = "holdfwd" triggerall = p2movetype = H triggerall = P2stateno = 218 trigger1 = stateno = [210,211] trigger1 = time >= 48 trigger2 = stateno = 205 trigger2 = time >= 36 trigger3 = stateno = 1200 trigger3 = time >= 60 trigger4 = stateno = 1220 trigger4 = time >= 80 [State -1, ダッシュ] type = ChangeState value = 100 TriggerAll = Var(59) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl trigger1 = stateno != 101 [State -1, バックステップ] type = ChangeState value = 105 TriggerAll = Var(59) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl [State -1, 滑空] type = ChangeState value = 110 TriggerAll = Var(59) = 0 triggerall = command = "FF" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 635 [State -1, 滑空(後ろ)] type = ChangeState value = 115 TriggerAll = Var(59) = 0 triggerall = command = "BB" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 635 ;挑発 [state -1,taunt] type = changestate value = 195 triggerall = var(59) <= 0 triggerall = statetype = S triggerall = ctrl trigger1 = command = "start"
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