;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
; |||||||||||||||||||||||||||||||||||| ;
; || || ;
; || SCORPION CMD || ;
; || || ;
; |||||||||||||||||||||||||||||||||||| ;
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[Command]
name = "friendship"
command = ~F,B,D,b
time = 100
[Command]
name = "babality"
command = ~F,F,B,b
time = 100
[Command]
name = "brutality"
command = a,b,x,y,a,x
time = 100
[Command]
name = "animality"
command = ~B,D,F,a
time = 100
[Command]
name = "BlackAxe"
command = ~B,D,B, y
time = 100
[Command]
name = "Toasty"
command = ~F, D, F, x
time = 100
;----------| SUPER COMANDOS |-----------
[Command]
name = "SuperSpear"
command = ~D, DF,F,DF,F,x
time = 20
;----------| ESPECIAL COMANDOS |-----------
[Command]
name = "Spear"
command = ~D,DF,F,x
time = 20
[Command]
name = "SpearDiagonal"
command = ~D,DF,F,y
time = 20
[Command]
name = "TeleportPunch"
command = ~D,DB,B,y
time = 20
[Command]
name = "TeleportPunchAereo"
command = ~D,DB,B,y
time = 20
;---------| NORMAL COMANDOS |-----------
; Dir + Button
[Command]
name = "fwd_x"
command = /F,x
[Command]
name = "fwd_a"
command = /F,a
time = 1
[Command]
name = "df_y"
command = /DF, y
time = 1
[Command]
name = "df_a"
command = /DF, a
time = 1
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
[Command]
name = "DU" ;Pulo alto
command = D, $U
time = 11
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
[Statedef -1]
;=======================================================================
;----------- Finish Him ------------
[State -1]
type = Changestate
trigger1 = ctrl
trigger1 = P2Life <= 1
trigger1 = NumHelper(9010) = 0
trigger1 = P2StateNo != 003
trigger1 = RoundNo != 1
trigger1 = var(58) >= 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
value = 9000
;=========================================================================
;-------------------------------
; Fatalitys :
;-------------------------------
[State -1,FRIENDSHIP]
type = Changestate
value = 8700
triggerall = P2Life = 1
triggerall = NumHelper(9010) = 1
triggerall = enemy(0), stateno = 003
triggerall = RoundNo != 1
triggerall = var(58) >= 1
trigger1 = command = "friendship"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = P2BodyDist X >= 60
trigger1 = p2Dist X <= 300
[State -1,BABALITY]
type = Changestate
value = 8600
triggerall = P2Life = 1
triggerall = NumHelper(9010) = 1
triggerall = enemy(0), stateno = 003
triggerall = RoundNo != 1
triggerall = var(58) >= 1
trigger1 = command = "babality"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = P2BodyDist X >= 60
trigger1 = p2Dist X <= 300
[State -1,BRUTALITY]
type = Changestate
value = 8500
triggerall = P2Life = 1
triggerall = NumHelper(9010) = 1
triggerall = enemy(0), stateno = 003
triggerall = RoundNo != 1
triggerall = var(58) >= 1
trigger1 = command = "brutality"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = P2BodyDist X >= 60
trigger1 = p2Dist X <= 300
[State -1,ANIMALITY]
type = Changestate
value = 8400
triggerall = P2Life = 1
triggerall = NumHelper(9010) = 1
triggerall = enemy(0), stateno = 003
triggerall = RoundNo != 1
triggerall = var(58) >= 1
trigger1 = command = "animality"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = P2BodyDist X >= 60
trigger1 = p2Dist X <= 300
[State -1, BLACK AXE]
type = Changestate
value = 8100
triggerall = P2Life = 1
triggerall = NumHelper(9010) = 1
triggerall = enemy(0), stateno = 003
triggerall = RoundNo != 1
triggerall = var(58) >= 1
triggerall = P2BodyDist X >= 80&&P2BodyDist X <= 120
trigger1 = command = "BlackAxe"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
[State -1, TOASTY]
type = Changestate
value = 8000
triggerall = P2Life = 1
triggerall = NumHelper(9010) = 1
triggerall = enemy(0), stateno = 003
triggerall = RoundNo != 1
triggerall = var(58) >= 1
triggerall = P2BodyDist X >= 80&&P2BodyDist X <= 120
trigger1 = command = "Toasty"
trigger1 = ctrl = 1
trigger1 = statetype = S
trigger1 = (p2statetype = S) || (p2statetype = C)
;-------------------------------
; Golpes Supers :
;-------------------------------
[State -1, Super Spear]
type = ChangeState
value = 3000
triggerall = command = "SuperSpear"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = numhelper = 0
trigger1 = ctrl
trigger2 = stateno =[ 200,440]
;-------------------------------
; Golpes especiais :
;-------------------------------
[State -1, SPEAR]
type = ChangeState
value = 1000
triggerall = P2Stateno != 003&&P2life != 1
triggerall = command = "Spear"&&P2Stateno !=100000
trigger1 = NumHelper(1000) = 0
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,440]) && (stateno !=[600,640])
trigger2 = movecontact
[State -1, SPEAR DIAGONAL]
type = ChangeState
value = 1100
triggerall = P2Stateno != 003&&P2life != 1
triggerall = command = "SpearDiagonal"&&P2Stateno !=100000
trigger1 = NumHelper(1000) = 0&&NumHelper(1100) = 0
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,440]) && (stateno !=[600,640])
trigger2 = movecontact
[State -1, TELEPORT PUNCH]
type = ChangeState
value = 2000
triggerall = P2Stateno != 003&&P2life != 1
triggerall = command = "TeleportPunch"
trigger1 = NumHelper(1000)= 0&&NumHelper(1100)= 0
trigger1 = statetype = S
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,440]) && (stateno !=[600,640])
trigger2 = movecontact
[State -1, TELEPORT PUNCH AEREO]
type = ChangeState
value = 2050
triggerall = P2Stateno != 003&&P2life != 1
triggerall = command = "TeleportPunchAereo"
trigger1 = NumHelper(1000)= 0&&NumHelper(1100)= 0
trigger1 = statetype != S
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno =[600,640])
trigger2 = movecontact
;-------------------------------
; Golpes Normais :
;-------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall= anim != 6504
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerall= anim != 6504
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;Taunt
[State -1, Taunt]
type = ChangeState
value = 199
triggerall= anim != 6504
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------
;-------------------------------
; Golpes Normais :
;-------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall= anim != 6504
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerall= anim != 6504
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;Taunt
;[State -1, Taunt]
;type = ChangeState
;value = 195
;triggerall= anim != 6504
;triggerall = command = "start"
;trigger1 = statetype != A
;trigger1 = ctrl
;---------------------------------------------------------
[State -1,Sub-Zero Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;Punch in Run
[State -1,PR]
type = ChangeState
value = 200
triggerall= anim != 6504
triggerall = command = "x" && Stateno =100 && p2bodydist X < 50
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 210
triggerall = p2bodydist X > 50 || Stateno != 100
triggerall= anim != 6504
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 220) && time > 5
trigger3 = (stateno = 200) && time > 10
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall= anim != 6504
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 210) && time > 5
trigger3 = (stateno = 230) && time > 6
trigger4 = (stateno = 200) && time > 10
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command != "holdback"
triggerall= anim != 6504
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 210) && time > 7
trigger3 = (stateno = 230) && time > 9
trigger4 = (stateno = 200) && time > 10
;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command != "holdback"
triggerall= anim != 6504
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 210) && time > 2
trigger3 = (stateno = 230) && time > 2
trigger4 = (stateno = 200) && time > 10
;Rasteira
[State -1]
type = Changestate
value = 250
triggerall = command = "holdback" && command = "b"
triggerall= anim != 6504
trigger1 = command = "b"
trigger1 = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = (stateno = [200, 240]) || (stateno = [400,440])
;Chut縊
[State -1]
type = Changestate
value = 260
triggerall = command = "holdback" && command = "a"
triggerall= anim != 6504
trigger1 = command = "a"
trigger1 = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = (stateno = [200, 240]) || (stateno = [400,440])
;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall= anim != 6504
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall= anim != 6504
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = [200, 240]) || (stateno = [400,440])
trigger2 = stateno != 410
trigger2 = (time > 9) || (movecontact && time > 5)
;Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall= anim != 6504
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
;Crouching Strong Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 440
triggerall= anim != 6504
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall= anim != 6504
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = statetime >= 7
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall= anim != 6504
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
trigger2 = movecontact
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall= anim != 6504
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
;Jump Strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall= anim != 6504
triggerall = command = "b"
trtiggerall = Vel x != 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
trigger2 = movecontact
;----------------------------------------------------------------------------
[State -1, Launcher]
type=ChangeState
trigger1=Stateno=650
trigger1=movehit
trigger1=Command="holdup"
value=40
[State -1, reseta o pulo]
type=Varset
trigger1=var(20)
trigger1=Stateno!=[40,50]
trigger1=Statetype!=A
var(20)=0
;---------------------------------------------------------------------------