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Command List — ScorpionB.zip ← Back to Overview

;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ; |||||||||||||||||||||||||||||||||||| ; ; || || ; ; || SCORPION CMD || ; ; || || ; ; |||||||||||||||||||||||||||||||||||| ; ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [Command] name = "friendship" command = ~F,B,D,b time = 100 [Command] name = "babality" command = ~F,F,B,b time = 100 [Command] name = "brutality" command = a,b,x,y,a,x time = 100 [Command] name = "animality" command = ~B,D,F,a time = 100 [Command] name = "BlackAxe" command = ~B,D,B, y time = 100 [Command] name = "Toasty" command = ~F, D, F, x time = 100 ;----------| SUPER COMANDOS |----------- [Command] name = "SuperSpear" command = ~D, DF,F,DF,F,x time = 20 ;----------| ESPECIAL COMANDOS |----------- [Command] name = "Spear" command = ~D,DF,F,x time = 20 [Command] name = "SpearDiagonal" command = ~D,DF,F,y time = 20 [Command] name = "TeleportPunch" command = ~D,DB,B,y time = 20 [Command] name = "TeleportPunchAereo" command = ~D,DB,B,y time = 20 ;---------| NORMAL COMANDOS |----------- ; Dir + Button [Command] name = "fwd_x" command = /F,x [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "df_y" command = /DF, y time = 1 [Command] name = "df_a" command = /DF, a time = 1 [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "DU" ;Pulo alto command = D, $U time = 11 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Statedef -1] ;======================================================================= ;----------- Finish Him ------------ [State -1] type = Changestate trigger1 = ctrl trigger1 = P2Life <= 1 trigger1 = NumHelper(9010) = 0 trigger1 = P2StateNo != 003 trigger1 = RoundNo != 1 trigger1 = var(58) >= 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) value = 9000 ;========================================================================= ;------------------------------- ; Fatalitys : ;------------------------------- [State -1,FRIENDSHIP] type = Changestate value = 8700 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "friendship" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 [State -1,BABALITY] type = Changestate value = 8600 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "babality" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 [State -1,BRUTALITY] type = Changestate value = 8500 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "brutality" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 [State -1,ANIMALITY] type = Changestate value = 8400 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "animality" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 [State -1, BLACK AXE] type = Changestate value = 8100 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 triggerall = P2BodyDist X >= 80&&P2BodyDist X <= 120 trigger1 = command = "BlackAxe" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) [State -1, TOASTY] type = Changestate value = 8000 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 triggerall = P2BodyDist X >= 80&&P2BodyDist X <= 120 trigger1 = command = "Toasty" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) ;------------------------------- ; Golpes Supers : ;------------------------------- [State -1, Super Spear] type = ChangeState value = 3000 triggerall = command = "SuperSpear" triggerall = power >= 1000 triggerall = statetype != A trigger1 = numhelper = 0 trigger1 = ctrl trigger2 = stateno =[ 200,440] ;------------------------------- ; Golpes especiais : ;------------------------------- [State -1, SPEAR] type = ChangeState value = 1000 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "Spear"&&P2Stateno !=100000 trigger1 = NumHelper(1000) = 0 trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,440]) && (stateno !=[600,640]) trigger2 = movecontact [State -1, SPEAR DIAGONAL] type = ChangeState value = 1100 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "SpearDiagonal"&&P2Stateno !=100000 trigger1 = NumHelper(1000) = 0&&NumHelper(1100) = 0 trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,440]) && (stateno !=[600,640]) trigger2 = movecontact [State -1, TELEPORT PUNCH] type = ChangeState value = 2000 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "TeleportPunch" trigger1 = NumHelper(1000)= 0&&NumHelper(1100)= 0 trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,440]) && (stateno !=[600,640]) trigger2 = movecontact [State -1, TELEPORT PUNCH AEREO] type = ChangeState value = 2050 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "TeleportPunchAereo" trigger1 = NumHelper(1000)= 0&&NumHelper(1100)= 0 trigger1 = statetype != S trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno =[600,640]) trigger2 = movecontact ;------------------------------- ; Golpes Normais : ;------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall= anim != 6504 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall= anim != 6504 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;Taunt [State -1, Taunt] type = ChangeState value = 199 triggerall= anim != 6504 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------- ;------------------------------- ; Golpes Normais : ;------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall= anim != 6504 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall= anim != 6504 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;Taunt ;[State -1, Taunt] ;type = ChangeState ;value = 195 ;triggerall= anim != 6504 ;triggerall = command = "start" ;trigger1 = statetype != A ;trigger1 = ctrl ;--------------------------------------------------------- [State -1,Sub-Zero Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;Punch in Run [State -1,PR] type = ChangeState value = 200 triggerall= anim != 6504 triggerall = command = "x" && Stateno =100 && p2bodydist X < 50 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = p2bodydist X > 50 || Stateno != 100 triggerall= anim != 6504 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 220) && time > 5 trigger3 = (stateno = 200) && time > 10 ;Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall= anim != 6504 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && time > 5 trigger3 = (stateno = 230) && time > 6 trigger4 = (stateno = 200) && time > 10 ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command != "holdback" triggerall= anim != 6504 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && time > 7 trigger3 = (stateno = 230) && time > 9 trigger4 = (stateno = 200) && time > 10 ;Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command != "holdback" triggerall= anim != 6504 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && time > 2 trigger3 = (stateno = 230) && time > 2 trigger4 = (stateno = 200) && time > 10 ;Rasteira [State -1] type = Changestate value = 250 triggerall = command = "holdback" && command = "b" triggerall= anim != 6504 trigger1 = command = "b" trigger1 = command = "holdback" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = [200, 240]) || (stateno = [400,440]) ;Chut縊 [State -1] type = Changestate value = 260 triggerall = command = "holdback" && command = "a" triggerall= anim != 6504 trigger1 = command = "a" trigger1 = command = "holdback" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = [200, 240]) || (stateno = [400,440]) ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall= anim != 6504 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall= anim != 6504 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [200, 240]) || (stateno = [400,440]) trigger2 = stateno != 410 trigger2 = (time > 9) || (movecontact && time > 5) ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall= anim != 6504 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;Crouching Strong Kick [State -1, Crouching Light Kick] type = ChangeState value = 440 triggerall= anim != 6504 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall= anim != 6504 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall= anim != 6504 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall= anim != 6504 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;Jump Strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall= anim != 6504 triggerall = command = "b" trtiggerall = Vel x != 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;---------------------------------------------------------------------------- [State -1, Launcher] type=ChangeState trigger1=Stateno=650 trigger1=movehit trigger1=Command="holdup" value=40 [State -1, reseta o pulo] type=Varset trigger1=var(20) trigger1=Stateno!=[40,50] trigger1=Statetype!=A var(20)=0 ;---------------------------------------------------------------------------
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