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Command List — Timoris.zip ← Back to Overview

;-| Button Remapping |----------------------------------------------------- ; This section lets you remap the player's buttons (to easily change the ; button configuration). The format is: ; old_button = new_button ; If new_button is left blank, the button cannot be pressed. [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] ; Default value for the "time" parameter of a Command. Minimum 1. command.time = 12 ; Default value for the "buffer.time" parameter of a Command. Minimum 1, ; maximum 30. command.buffer.time = 1 ;-| Super Motions |-------------------------------------------------------- ;The following two have the same name, but different motion. ;Either one will be detected by a "command = TripleKFPalm" trigger. ;Time is set to 20 (instead of default of 15) to make the move ;easier to do. [Command] name = "2141236ab" command = ~D, DB, D, DF, F,a+b time = 25 [Command] name = "2141236ab" command = ~D, B, F,a+b time = 25 [Command] name = "2141236b" command = ~D, DB, D, DF, F,b time = 25 [Command] name = "2141236b" command = ~D, B, F,b time = 25 [Command] name = "22a" command = ~D, D, a time = 16 [Command] name = "22b" command = ~D, D, b time = 16 ;-| Special Motions |------------------------------------------------------ [Command] name = "236a" command = ~D, DF, F, a [Command] name = "236b" command = ~D, DF, F, b [Command] name = "236x" command = ~D, DF, F, x [Command] name = "623a" command = ~F, D, DF, a [Command] name = "623b" command = ~F, D, DF, b [Command] name = "623x" command = ~F, D, DF, x [Command] name = "214a" command = ~D, DB, B, a [Command] name = "214b" command = ~D, DB, B, b [Command] name = "214x" command = ~D, DB, B, x [Command] name = "421a" command = ~B, D, DB, a [Command] name = "421b" command = ~B, D, DB, b [Command] name = "421x" command = ~B, D, DB, x [Command] name = "412y" command = ~B, DB, D, y [Command] name = "41236x" command = ~B, D, F, x time = 16 [Command] name = "41236x" command = ~B, DB, DF, F, x time =16 [Command] name = "63214x" command = ~F, D, B, x time = 16 [Command] name = "63214x" command = ~F, DF, DB, B, x time = 16 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "F" ;Required (do not remove) command = F time = 1 [Command] name = "B" ;Required (do not remove) command = B time = 1 [Command] name = "U" ;Required (do not remove) command = U time = 1 [Command] name = "D" ;Required (do not remove) command = D time = 1 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = y time = 1 [Command] name = "bx" command = b+x time = 1 [Command] name = "bx" command = c time = 1 [Command] name = "ab" command = a+b time = 1 [Command] name = "ax" command = a+x time = 1 [Command] name = "xy" command = x+y time = 1 [Command] name = "xy" command = z time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "hx" command = /x time = 1 [Command] name = "ha" command = /a time = 1 [Command] name = "hb" command = /b time = 1 [Command] name = "hc" command = /c time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ============================================================================ [Statedef -1] ;=========================================================================== ;=========================================================================== ;地上受身 [State 5050, 4] type = ChangeState triggerall = Command="recovery" triggerall = alive triggerall = (gethitvar(fall.recovertime)-gethitvar(fall.time)) <= 0 triggerall = gethitvar(fall.recover) = 1 trigger1 = stateno = 5100 || (stateno = 5105 && time < 5) || (stateno = 5101 && vel Y < 0) trigger2 = stateno = 5110 && anim = 5081 && prevstateno != 5081 value = 5200 ;=========================================================================== ;空中復帰 [State -1, Strong Kung Fu Blow] type = ChangeState triggerall = alive triggerall = Command = "recovery"||var(3)>=1 triggerall = stateno != [5100,5110] trigger1 = (gethitvar(fall.recovertime)-gethitvar(fall.time)) <= 0 trigger1 = movetype = H trigger1 = gethitvar(fall) = 1 trigger1 = gethitvar(fall.recover) = 1 trigger1 = statetype = A trigger2 = stateno = 5040 trigger2 = hitover value = 5210 [State -1, Strong Kung Fu Blow];空やられ無敵 type = hitby triggerall = stateno != [5100,5110] trigger1 = (gethitvar(fall.recovertime)-gethitvar(fall.time)) <= 0 trigger1 = movetype = H trigger1 = gethitvar(fall) = 1 trigger1 = gethitvar(fall.recover) = 1 trigger1 = statetype = A trigger2 = stateno = 5040 trigger2 = hitover value = A,AT time = 1 ;=========================================================================== ;復帰リバサ [State -1, Strong Kung Fu Blow] type = changestate triggerall = alive triggerall = var(6)>=100 trigger1 = (statetype=S||statetype=C)&&ctrl=1&&var(35)>0 value = var(6) ;--------------------------------------------------------------------------- ;真狼牙 [State -1, 1000] type = ChangeState value = 500 triggerall = var(59) = 0 triggerall = (command="2141236ab"&&command!="x"&&command!="y")&&(power>=1000||var(16)!=0)||var(5)=500 triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 500 triggerall = var(59) = 0 triggerall = (command="2141236ab"&&command!="x"&&command!="y")&&(power>=1000||var(16)!=0)||var(5)=500 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=206&&anim=340&&(animelem=3,>=0&&animelem=10,<0)&&var(50)!=1 trigger13= stateno=320&&anim=322&&(animelem=1,>=0&&animelem=4,<0)&&var(50)=0 trigger14= stateno=325&&(animelem=4,>=0&&animelem=8,<0)&&var(50)!=1 trigger15= stateno=1033 ;--------------------------------------------------------------------------- ;最終狼牙 [State -1, 1000] type = ChangeState value = 510 triggerall = var(59) = 0 triggerall = (command="2141236b"&&command!="a"&&command!="x"&&command!="y"&&var(50)!=1)&&(power>=1000&&var(16)!=0)||var(5)=510 triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 510 triggerall = var(59) = 0 triggerall = (command="2141236b"&&command!="a"&&command!="x"&&command!="y"&&var(50)!=1)&&(power>=1000&&var(16)!=0)||var(5)=510 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;弱虚空殺 [State -1, 1000] type = ChangeState value = 310 triggerall = var(59) = 0 triggerall = (var(14)>=1&&command="holdup"&&command="a"&&command!="b"&&command!="x"&&command!="y")||var(5)=310 triggerall = statetype!=A trigger1 = ctrl||(stateno = [100,101])||stateno=40||stateno=102 trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 310 triggerall = var(59) = 0 triggerall = (var(14)>=1&&command="holdup"&&command="a"&&command!="b"&&command!="x"&&command!="y")||var(5)=310 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;強虚空殺 [State -1, 1000] type = ChangeState value = 311 triggerall = var(59) = 0 triggerall = (var(14)>=2&&command="holdup"&&command="b"&&command!="a"&&command!="x"&&command!="y")||var(5)=311 triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101])||stateno=40||stateno=102 trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 311 triggerall = var(59) = 0 triggerall = (var(14)>=2&&command="holdup"&&command="b"&&command!="a"&&command!="x"&&command!="y")||var(5)=311 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;狼牙直式 [State -1, 1000] type = ChangeState value = 325 triggerall = var(59) = 0 triggerall = (command="236x"&&command!="a"&&command!="b"&&command!="y")||var(6)=3 triggerall = movecontact|movereversed trigger1 = stateno=320&&anim=322&&(animelem=1,>=0&&animelem=4,<0)&&var(50)=0 trigger2 = stateno=320&&anim=322&&(animelem=1,>=0&&animelem=2,<0)&&var(50)!=0 ;狼牙斜式 [State -1, 1000] type = ChangeState value = 326 triggerall = var(59) = 0 triggerall = (command="214x"&&command!="a"&&command!="b"&&command!="y")||var(6)=4 triggerall = movecontact|movereversed trigger1 = stateno=320&&anim=322&&(animelem=1,>=0&&animelem=2,<0) ;狼牙伏式 [State -1, 1000] type = ChangeState value = 327 triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(6)=331 triggerall = movecontact|movereversed trigger1 = stateno=320&&anim=322&&(animelem=1,>=0&&animelem=2,<0) ;--------------------------------------------------------------------------- ;狼牙 [State -1, 1000] type = ChangeState value = 320 triggerall = var(59) = 0 triggerall = (var(13)>=1&&command="holdfwd"&&command="x")&&command!="a"&&command!="b"&&command!="y" triggerall = statetype!=A&&command!="holdup"&&command!="holddown" trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 320 triggerall = var(59) = 0 triggerall = (var(13)>=1&&command="holdfwd"&&command="x")&&command!="a"&&command!="b"&&command!="y" triggerall = command!="holdup"&&command!="holddown" triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 [State -1, 1000] type = ChangeState value = 320 triggerall = var(59)=0&&var(5)=320 triggerall = statetype!=A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 320 triggerall = var(59)=0&&var(5)=320 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;弱疾空殺 [State -1, 1000] type = ChangeState value = 300 triggerall = var(59) = 0 triggerall = (var(13)>=2&&command="holdfwd"&&command="a")&&command!="b"&&command!="x"&&command!="y" triggerall = statetype!=A&&command!="holdup"&&command!="holddown" trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 300 triggerall = var(59) = 0 triggerall = (var(13)>=2&&command="holdfwd"&&command="a")&&command!="b"&&command!="x"&&command!="y" triggerall = command!="holdup"&&command!="holddown" triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 [State -1, 1000] type = ChangeState value = 300 triggerall = var(59)=0&&var(5)=300 triggerall = statetype!=A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 300 triggerall = var(59)=0&&var(5)=300 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;強疾空殺 [State -1, 1000] type = ChangeState value = 301 triggerall = var(59) = 0 triggerall = (var(13)>=3&&command="holdfwd"&&command="b")&&command!="a"&&command!="x"&&command!="y" triggerall = statetype!=A&&command!="holdup"&&command!="holddown" trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 301 triggerall = var(59) = 0 triggerall = (var(13)>=3&&command="holdfwd"&&command="b")&&command!="a"&&command!="x"&&command!="y" triggerall = command!="holdup"&&command!="holddown" triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 [State -1, 1000] type = ChangeState value = 301 triggerall = var(59)=0&&var(5)=301 triggerall = statetype!=A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 301 triggerall = var(59)=0&&var(5)=301 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;弱俊殺 [State -1, 1000] type = ChangeState value = 330 triggerall = var(59) = 0 triggerall = (command="214a"&&command!="b"&&command!="x"&&command!="y")||var(5)=330 triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 330 triggerall = var(59) = 0 triggerall = (command="214a"&&command!="b"&&command!="x"&&command!="y")||var(5)=330 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;強俊殺 [State -1, 1000] type = ChangeState value = 331 triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(5)=331 triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 331 triggerall = var(59) = 0 triggerall = (command="214b"&&command!="a"&&command!="x"&&command!="y")||var(5)=331 triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;絶狼牙中段 [State -1, 1000] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall = var(50)!=0&&power>=1000 triggerall = command="22a"&&command!="b"&&command!="x"&&command!="y" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 1000 triggerall = var(59) = 0 triggerall = var(50)!=0&&power>=1000 triggerall = command="22a"&&command!="b"&&command!="x"&&command!="y" triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;--------------------------------------------------------------------------- ;絶狼牙下段 [State -1, 1000] type = ChangeState value = 1001 triggerall = var(59) = 0 triggerall = var(50)!=0&&power>=1000 triggerall = command="22b"&&command!="a"&&command!="x"&&command!="y" triggerall = statetype != A trigger1 = ctrl || (stateno = [100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim!=752&&animelemtime(2)>=0 [State -1, 200] type = ChangeState value = 1001 triggerall = var(59) = 0 triggerall = var(50)!=0&&power>=1000 triggerall = command="22b"&&command!="a"&&command!="x"&&command!="y" triggerall = movecontact|movereversed trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger6 = stateno=210&&(animelem=5,>=0&&animelem=7,<0) trigger7 = stateno=211&&(animelem=4,>=0&&animelem=6,<0)&&var(50)!=1 trigger8 = (stateno=220||stateno=224)&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger9 = stateno=221&&(animelem=6,>=0&&animelem=8,<0)&&((var(50)=0&(movehit|movereversed))||var(50)!=0) trigger10= stateno=222&&(animelem=3,>=0&&animelem=5,<0)&&var(50)!=0 trigger11= stateno=223&&(animelem=5,>=0&&animelem=7,<0) trigger12= stateno=1033 ;=========================================================================== ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(59) = 0 triggerall = command = "FF" trigger1 = statetype = S &&ctrl &&stateno != [100,101] trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 triggerall = var(59) = 0 triggerall = command = "BB" trigger1 = statetype = S &&ctrl &&stateno != [100,101] trigger3 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;弾きキャンセルジャンプ [State -1, 40] type = ChangeState value = 40 triggerall = var(59) = 0 triggerall = command = "holdup" trigger1 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;弾きキャンセル歩き [State -1, 40] type = ChangeState value = 20 triggerall = var(59) = 0 triggerall = command = "holdfwd" trigger1 = (stateno=710&&time>11)||(stateno=730&&movecontact) ctrl=1 ;=========================================================================== ;--------------------------------------------------------------------------- ;GC弾き [State -1, 1000] type = ChangeState value = 730 trigger1 = var(59) = 0 trigger1 = power>=1000 trigger1 = command="412y"||var(19)>0 trigger1 = stateno=151||stateno=153 [State -1, 1000] type = varset var(19) = 30 triggerall = var(59) = 0 triggerall = power >= 1000 triggerall = command = "412y" trigger1 = stateno=150||stateno=152 ;--------------------------------------------------------------------------- ;弾き追加攻撃 [State -1, 200] type = ChangeState value = 715 triggerall = var(59) = 0 triggerall = command = "y" trigger1 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;=========================================================================== ;--------------------------------------------------------------------------- ;投げ [State -1, 200] type = ChangeState value = 250 triggerall = var(59) = 0 triggerall = (command="xy"&&command!="a"&&command!="b")||(helper(6000),var(6)>=6&&var(5)=250) triggerall = command!="holdup" triggerall = statetype != A trigger1 = (ctrl&&command!="holddown")||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;特殊攻撃 [State -1, 206] type = ChangeState value = 206+ifelse(var(50)=0,0,1) triggerall = var(59) = 0 triggerall = (command="bx"&&command!="a"&&command!="y")||(helper(6000),var(6)>=6&&var(5)=207) triggerall = statetype != A trigger1 = ctrl||(stateno =[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) trigger3 = stateno=750&&anim=752&&var(50)=0 [State -1, 207] type = ChangeState value = 207 triggerall = var(59) = 0 triggerall = (command="bx"&&command!="a"&&command!="y")||var(6)=207 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0) trigger6 = stateno=220&&(animelem=3,>=0&&animelem=5,<0) trigger7 = stateno=221&&(animelem=6,>=0&&animelem=8,<0) ;--------------------------------------------------------------------------- ;ダッシュ追い討ち [State -1, 225] type = ChangeState value = 208 triggerall = var(59) = 0 triggerall = command="b"&&command!="a"&&command!="x"&&command!="y" triggerall = P2statetype= L triggerall = command="holddown"&&command="holdfwd" trigger1 = (stateno=[100,101])&&var(38)>=14 ;--------------------------------------------------------------------------- ;ダッシュ下段 [State -1, 225] type = ChangeState value = 225 triggerall = var(59) = 0 triggerall = (command ="a"&&command!="b"&&command!="x")||(command!="a"&&command="b")||(command!="a"&&command="x") triggerall = command="holddown"&&command="holdfwd" trigger1 = (stateno=[100,101])&&var(38)>=14 ;--------------------------------------------------------------------------- ;ダッシュ上段 [State -1, 209] type = ChangeState value = 209 triggerall = var(59) = 0 triggerall = (command ="a"&&command!="b")||(command!="a"&&command="b") triggerall = command="holdfwd" trigger1 = (stateno=[100,101])&&var(38)>=14 ;--------------------------------------------------------------------------- ;2A [State -1, 224] type = ChangeState value = 224 triggerall = var(59) = 0 triggerall = (command="a"&&command="holddown")||(helper(6000),var(6)>=6&&var(5)=224) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 220] type = ChangeState value = 220 triggerall = var(59) = 0 triggerall = (command="a"&&command="holddown")||var(6)=224 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) ;--------------------------------------------------------------------------- ;4A [State -1, 200] type = ChangeState value = 200 triggerall = var(59) = 0 triggerall = (command="a"&&command="holdback"&&command!="b"&&command!="holddown")||(helper(6000),var(6)>=6&&var(5)=200) triggerall = statetype!= A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;AA [State -1, 202] type = ChangeState value = 202 triggerall = var(59) = 0 triggerall = (command="a"&&command!="holddown")||var(6)=201 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) ;--------------------------------------------------------------------------- ;A [State -1, 201] type = ChangeState value = 201 triggerall = var(59) = 0 triggerall = (command="a"&&command!="holddown")||(helper(6000),var(6)>=6&&var(5)=201) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 201] type = ChangeState value = 201 triggerall = var(59) = 0 triggerall = (command="a"&&command!="holddown")||var(6)=201 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) ;--------------------------------------------------------------------------- ;追い討ち [State -1, 208] type = ChangeState value = 208 triggerall = var(59) = 0 triggerall = (command="b"&&command!="a"&&command!="x"&&command!="y"&&command="holddown"&&command="holdfwd")||(helper(6000),var(6)>=6&&var(5)=208) triggerall = P2statetype= L triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;2B [State -1, 221] type = ChangeState value = 221 triggerall = var(59) = 0 triggerall = (command="b"&&command!="y"&&command="holddown")||(helper(6000),var(6)>=6&&var(5)=221) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 221] type = ChangeState value = 221 triggerall = var(59) = 0 triggerall = (command="b"&&command!="y"&&command="holddown")||var(6)=221 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=209&&(animelem=3,>=0&&animelem=5,<0) trigger5 = stateno=220&&(animelem=3,>=0&&animelem=5,<0) ;--------------------------------------------------------------------------- ;6B [State -1, 204] type = ChangeState value = 204 triggerall = var(59) = 0 triggerall = (command="b"&&command="holdfwd"&&command!="a"&&command!="x"&&command!="y"&&command!="holddown")||(helper(6000),var(6)>=6&&var(5)=204) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 204] type = ChangeState value = 204 triggerall = var(59) = 0 triggerall = (command="b"&&command="holdfwd"&&command!="a"&&command!="x"&&command!="y"&&command!="holddown")||var(6)=204 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0) trigger6 = stateno=220&&(animelem=3,>=0&&animelem=5,<0) trigger7 = stateno=221&&(animelem=6,>=0&&animelem=8,<0) ;--------------------------------------------------------------------------- ;B [State -1, 203] type = ChangeState value = 203 triggerall = var(59) = 0 triggerall = command="b"||(helper(6000),var(6)>=6&&var(5)=203) triggerall = statetype!= A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 203] type = ChangeState value = 203 triggerall = var(59) = 0 triggerall = command="b"||var(6)=203 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=209&&(animelem=3,>=0&&animelem=5,<0) trigger5 = stateno=220&&(animelem=3,>=0&&animelem=5,<0) ;--------------------------------------------------------------------------- ;3C [State -1, 223] type = ChangeState value = 223 triggerall = var(59) = 0 triggerall = (command="x"&&command="holdfwd"&&command="holddown")||(helper(6000),var(6)>=6&&var(5)=223) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 223] type = ChangeState value = 223 triggerall = var(59) = 0 triggerall = (command="x"&&command="holdfwd"&&command="holddown")||var(6)=223 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0) trigger6 = stateno=220&&(animelem=3,>=0&&animelem=5,<0) trigger7 = stateno=221&&(animelem=6,>=0&&animelem=8,<0) ;--------------------------------------------------------------------------- ;2C [State -1, 222] type = ChangeState value = 222 triggerall = var(59) = 0 triggerall = (command ="x"&&command="holddown")||(helper(6000),var(6)>=6&&var(5)=222) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;6C [State -1, 211] type = ChangeState value = 211 triggerall = var(59) = 0 triggerall = (command="x"&&command="holdfwd")||(helper(6000),var(6)>=6&&var(5)=211) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) [State -1, 211] type = ChangeState value = 211 triggerall = var(59) = 0 triggerall = (command="x"&&command="holdfwd")||var(6)=211 triggerall = (movecontact|movereversed)&&var(50)!=0 trigger1 = stateno=200&&(animelem=3,>=0&&animelem=5,<0) trigger2 = stateno=201&&(animelem=5,>=0&&animelem=9,<0) trigger3 = stateno=202&&(animelem=3,>=0&&animelem=6,<0) trigger4 = stateno=203&&(animelem=5,>=0&&animelem=8,<0) trigger5 = stateno=209&&(animelem=3,>=0&&animelem=5,<0) trigger6 = stateno=220&&(animelem=3,>=0&&animelem=5,<0) trigger7 = stateno=221&&(animelem=6,>=0&&animelem=8,<0) ;--------------------------------------------------------------------------- ;ABC [State -1, 212] type = ChangeState value = 212 triggerall = var(59) = 0 triggerall = command="x"||var(6)=210||var(6)=222 triggerall = (movecontact|movereversed)&&var(50)!=0&&var(31)=2 trigger1 = stateno=203&&(animelem=5,>=0&&animelem=8,<0) ;--------------------------------------------------------------------------- ;C [State -1, 210] type = ChangeState value = 210 triggerall = var(59) = 0 triggerall = (command="x"&&command!="holddown")||(helper(6000),var(6)>=6&&var(5)=210) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;屈弾き [State -1, 701] type = ChangeState value = 701 triggerall = var(59) = 0 triggerall = (command="y"&&command="holddown")||(helper(6000),var(6)>=6&&var(5)=701) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) ;--------------------------------------------------------------------------- ;立弾き [State -1, 700] type = ChangeState value = 700 triggerall = var(59) = 0 triggerall = command="y"||(helper(6000),var(6)>=6&&var(5)=700) triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) ;--------------------------------------------------------------------------- ;JA [State -1, 230] type = ChangeState value = 230 triggerall = var(59) = 0 triggerall = command="a"&&command!="b"&&command!="x" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno=711&&time>=19 trigger3 = stateno=5210 ;--------------------------------------------------------------------------- ;JB [State -1, 231] type = ChangeState value = 231 triggerall = var(59) = 0 triggerall = command="b"&&command!="a"&&command!="x"&&command!="y" triggerall = statetype = A trigger1 = ctrl trigger2 = stateno=711&&time>=19 trigger3 = stateno=5210 ;--------------------------------------------------------------------------- ;JC [State -1, 232] type = ChangeState value = 232 triggerall = var(59) = 0 triggerall = command="x"&&command!="a"&&command!="b"&&command!="y" triggerall = statetype=A trigger1 = ctrl trigger2 = stateno=711&&time>=19 trigger3 = stateno=5210 ;--------------------------------------------------------------------------- ;飛弾き [State -1, 702] type = ChangeState value = 702 triggerall = var(59) = 0 triggerall = command="y"&&command!="a"&command!="b"&command!="x" triggerall = statetype=A trigger1 = ctrl trigger2 = stateno=5210 ;--------------------------------------------------------------------------- ;Taunt ;挑発 [State -1, Taunt] type = ChangeState value = 197 triggerall = var(59) = 0 triggerall = command="start" triggerall = statetype!=A trigger1 = ctrl||(stateno=[100,101]) trigger2 = (stateno=710&&time>11)||(stateno=730&&movecontact) ;--------------------------------------------------------------------------- ;青点滅 [State -1, Taunt] type = palfx trigger1 = movetype != H trigger1 = stateno = [1000,1899] trigger1 = (gametime%4) = 0 add = -256,-256,256 time = 1 ignorehitpause = 1 pausemovetime = 123456789 supermovetime = 123456789 [State 50, 残像] type = AfterImage trigger1 = gametime%6 = 0 trigger1 = movetype != H trigger1 = stateno = [1000,1899] palbright = 30,0,255 palcolor = 0 palcontrast = 1,1,255 paladd = 255,255,255 palmul = 1,1,255 trans = none timegap = 4 framegap = 2 length = 4 time = 6 ignorehitpause=1 [State -1, Taunt] type = nothitby triggerall = roundstate >= 3 trigger1 = var(19) = 0 & gethitvar(hittime) <= 0 trigger2 = statetype = L value = SCA,AA,AT,AP ignorehitpause = 1 [State 200, 5] type = playerpush trigger1 = statetype=A&&movetype!=H&&vel Y<2 trigger2 = stateno=100&&p2statetype=L&&(p2stateno!=[5120,5129]) value = 0
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