Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🎉 WE ARE BACK ONLINE! 🎉

    After few days of alot of maintenance and work. We are back online again.

    So you might be wondering what happened?

    After the moving with the servers its been good past few weeks until the day I woke up a week ago the server has been freezing/timing out

    So I ask a Server provider what's happening they were quick to respond and told me one of the SSD have BAD sectors and needs replacing.

    I have been waiting for the past 1 -3 days as they tried to get into the live cd to let me back up all my things but not working, had to do some maintance again to do a memory tests it took a long time, booting into the system I backed up everything and then the next few days was a nightmare fixing and gathering the things I needed and now its back up and running again.

    Thank you to everyone for your support and waiting patiently to get it up and running. Sorry for the inconvenience

    - DoomJoshuaBoy

Crow (Original)

Characters Crow (Original) 2026-06-29

According to OP:
Hey guys, first post I've made on any MUGEN forum, so I apologize if anything is missing. As a fighting game enthusiast, I've always wanted to make a character, and I've made several starts on this project that have been waylaid by broken hard drives and other data loss since ~2006.

About a year ago I finally buckled down and really committed myself to the project, and I'm finally at a point where I feel like I can release the character as something I'm happy with as a sub 1.0 version. I'm sure he has some bugs or messy interactions in specific scenarios, but playing him on game nights with friends there seems to be no glaring immediate issues. He has all the essential sprites, though there is obviously more I'd like to add in the future.

He was built using KFM720 as a base, and I use alot of special effects pulled from other characters. His gameplay systems is somewhere between Darkstalkers and Guilty Gear, though without most of the defensive mechanics.

Basics
6 Button Fighter (3P3K)
Chain Combo system, Special Cancels accessible
Air Dash F/B, Double Jump
5 Special Moves
-Projectile
-Anti-Air/Reversal/Projectile Bypass
-Dashing Attack with varied Follow-ups
-Slide attack with follow-ups determined by subsequent input. (D/U/F)
-Divekick (Air)
3 Supers
-Dashing Super LVL1
-Projectile Super LVL2 (Changes when struck by projectile)
-Anti-Air Super LVL3

To-do List
-Adjust hitstun values, especially midair. AI often flips out of combos at unintended points.
-Add combo damage scaling, character is built for long combos reminiscent of light anime fighters.
-Command normals: standing overhead axekick, and maybe a plus on block short range knee with high startup.
-Air Projectile
-Air Supers
-Additional win animations/Any other flair animations.
-Fix any character issues I haven't run into in testing.
Back
Top