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DJB MUGEN & IKEMEN Community

Command List — sm_ness.zip ← Back to Overview

;Ness [Remap] x = x y = y z = z a = a b = b c = c s = s ;-| Default Values |------------------------------------------------------- [Defaults] command.time = 15 command.buffer.time = 1 ; [Command] name = "Starstorm" command = ~D, DB, B, a+b time = 20 [Command] name = "Starstorm" command = ~D, B, a+b time = 20 [Command] name = "StarstormAir" command = ~D, DB, B, a+b time = 20 [Command] name = "StarstormAir" command = ~D, B, a+b time = 20 [Command] name = "PKFlash" command = ~D, DF, F, x+y time = 20 [Command] name = "PKFlash" command = ~D, F, x+y time = 20 [Command] name = "PKFlashAir" command = ~D, DF, F, x+y time = 20 [Command] name = "PKFlashAir" command = ~D, F, x+y time = 20 [Command] name = "PKRockin" command = ~D, DF, F, a+b time = 20 [Command] name = "PKRockin" command = ~D, F, a+b time = 20 ;-| Special Motions |------------------------------------------------------ [Command] name = "QCB_b" command = ~D, DB, B, b [Command] name = "QCB_a" command = ~D, DB, B, a [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~D, U time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~D, UF time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~D, UB time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~DF, U time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~DF, UF time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~DF, UB time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~DB, U time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~DB, UF time = 10 [Command] name = "Super Jump" ;Required (do not remove) command = ~DB, UB time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "back" ;Required (do not remove) command = B time = 10 [Command] name = "fwd" ;Required (do not remove) command = F time = 10 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_b" command = /b time = 1 [Statedef -1] [State -1, PK Rockin'] type = ChangeState value = 3200 triggerall = command = "PKRockin" triggerall = power >= 3000 triggerall = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact trigger10 = stateno != [3000,3050) trigger10 = movecontact [State -1, PK Starstorm (Air)] type = ChangeState value = 3050 triggerall = command = "StarstormAir" triggerall = power >= 2000 triggerall = statetype = A triggerall = statetype != S triggerall = ctrl trigger1 = stateno = 600 && movecontact trigger2 = stateno = 610 && movecontact trigger3 = stateno = 630 && movecontact trigger4 = stateno = 640 && movecontact trigger5 = stateno != [3000,3050) trigger6 = movecontact [State -1, PK Starstorm] type = ChangeState value = 3000 triggerall = command = "Starstorm" triggerall = power >= 2000 triggerall = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact trigger10 = stateno != [3000,3050) trigger10 = movecontact [State -1, PK Flash (Air)] type = ChangeState value = 3150 triggerall = command = "PKFlashAir" triggerall = ifelse(!var(4),!numhelper(3101),command="PKFlash") triggerall = power >= 1000 triggerall = statetype = A triggerall = statetype != S trigger1 = ctrl trigger2 = stateno != [3050,3150) trigger2 = movecontact trigger3 = stateno = 600 && movecontact trigger4 = stateno = 610 && movecontact trigger5 = stateno = 630 && movecontact trigger6 = stateno = 640 && movecontact [State -1, PK Flash] type = ChangeState value = 3100 triggerall = command = "PKFlash" triggerall = ifelse(!var(4),!numhelper(3101),command="PKFlash") triggerall = power >= 1000 triggerall = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact trigger10 = stateno != [3000,3050) trigger10 = movecontact [State -1, Strong PK Thunder (Air)] type = ChangeState value = 1160 triggerall = command = "QCB_b" triggerall = ifelse(!var(4),!numhelper(1101),command="QCB_b") triggerall = ifelse(!var(4),!numhelper(1111),command="QCB_b") trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 630 && movecontact trigger5 = stateno = 640 && movecontact [State -1, Light PK Thunder (Air)] type = ChangeState value = 1150 triggerall = command = "QCB_a" triggerall = ifelse(!var(4),!numhelper(1101),command="QCB_a") triggerall = ifelse(!var(4),!numhelper(1111),command="QCB_a") trigger1 = ctrl trigger1 = statetype = A trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 630 && movecontact trigger5 = stateno = 640 && movecontact [State -1, PSI Magnet] type = ChangeState value = 300 triggerall = command = "z" trigger1 = ctrl || stateno = [100,105] trigger1 = statetype = A [State -1, PSI Magnet] type = ChangeState value = 300 triggerall = command = "z" trigger1 = ctrl || stateno = [100,105] trigger1 = statetype = S [State -1, Strong PK Thunder] type = ChangeState value = 1110 triggerall = command = "QCB_b" triggerall = ifelse(!var(4),!numhelper(1101),command="QCB_b") triggerall = ifelse(!var(4),!numhelper(1111),command="QCB_b") trigger1 = ctrl || stateno = [100,105] trigger1 = statetype != A trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact [State -1, Light PK Thunder] type = ChangeState value = 1100 triggerall = command = "QCB_a" triggerall = ifelse(!var(4),!numhelper(1101),command="QCB_a") triggerall = ifelse(!var(4),!numhelper(1111),command="QCB_a") trigger1 = ctrl || stateno = [100,105] trigger1 = statetype != A trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact [State -1, Strong PK Fire] type = ChangeState value = 1015 triggerall = command = "QCF_y" triggerall = ifelse(!var(4),!numhelper(1001),command="QCF_y") triggerall = ifelse(!var(4),!numhelper(1011),command="QCF_y") trigger1 = ctrl || stateno = [100,105] trigger1 = statetype = A trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 630 && movecontact trigger5 = stateno = 640 && movecontact [State -1, Strong PK Fire] type = ChangeState value = 1010 triggerall = command = "QCF_y" triggerall = ifelse(!var(4),!numhelper(1001),command="QCF_y") triggerall = ifelse(!var(4),!numhelper(1011),command="QCF_y") trigger1 = ctrl || stateno = [100,105] trigger1 = statetype != A trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact [State -1, Light PK Fire] type = ChangeState value = 1003 triggerall = command = "QCF_x" triggerall = ifelse(!var(4),!numhelper(1001),command="QCF_x") triggerall = ifelse(!var(4),!numhelper(1011),command="QCF_x") trigger1 = ctrl || stateno = [100,105] trigger1 = statetype = A trigger2 = stateno = 600 && movecontact trigger3 = stateno = 610 && movecontact trigger4 = stateno = 630 && movecontact trigger5 = stateno = 640 && movecontact [State -1, Light PK Fire] type = ChangeState value = 1000 triggerall = command = "QCF_x" triggerall = ifelse(!var(4),!numhelper(1001),command="QCF_x") triggerall = ifelse(!var(4),!numhelper(1011),command="QCF_x") trigger1 = ctrl || stateno = [100,105] trigger1 = statetype != A trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 230 && movecontact trigger5 = stateno = 240 && movecontact trigger6 = stateno = 400 && movecontact trigger7 = stateno = 410 && (movecontact && time > 6) trigger8 = stateno = 430 && movecontact trigger9 = stateno = 440 && movecontact [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" || (command = "x" && command = "y" && command = "holdback") && command != "holddown" trigger1 = statetype !=A trigger1 = ctrl [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" || (command = "x" && command = "y") && command != "holddown" trigger1 = statetype !=A trigger1 = ctrl [State -1, Super Jump] type = ChangeState value = 45 trigger1 = command = "Super Jump" || (command = "a" && command = "b") trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = command = "holdup" || (command = "a" && command = "b") trigger2 = stateno = 410 trigger2 = movehit && time > 16 [State -1, Back Throw] type = ChangeState value = 830 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdback" trigger1 = p2bodydist X < 17 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H [State -1, Down Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H [State -1, SGuardpush] type = ChangeState value = 1500 triggerall=command="x"&&command="y" triggerall=statetype = S trigger1=stateno=150||stateno=151 [State -1, CGuardpush] type = ChangeState value = 1501 triggerall=command="x"&&command="y" triggerall = statetype = C trigger1 = stateno = 152 || stateno = 153 [State -1, AGuardpush] type = ChangeState value = 1502 triggerall=command="x"&&command="y" triggerall = statetype = A trigger1 = stateno = 154 || stateno = 155 [State -1, dodge] type = ChangeState value = ifelse(command="holdback",352,ifelse(command="holdfwd",351,350)) triggerall = command = "c" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] [State -1, Stand Light Punch 2] type = ChangeState value = 201 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = 200 trigger2 = movecontact [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = [200,201] trigger2 = movecontact trigger3 = stateno = 230 && movecontact [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = [200,201] trigger2 = movecontact [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = [200,201] trigger2 = movecontact trigger3 = stateno = 230 && movecontact [State -1, Down Taunt] type = ChangeState value = 197 triggerall = command = "start" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl [State -1, Side Taunt] type = ChangeState value = 196 triggerall = command = "start" triggerall = command = "holdfwd" || command = "holdback" trigger1 = statetype != A trigger1 = ctrl [State -1, Up Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = [200,201] trigger2 = movecontact [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = 400 && movecontact trigger3 = stateno = 430 && movecontact trigger4 = stateno = [200,201] trigger4 = movecontact trigger5 = stateno = 230 && movecontact [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = [200,201] trigger2 = movecontact trigger3 = stateno = 230 && movecontact trigger4 = stateno = 400 && movecontact trigger5 = stateno = 430 && (movecontact && time > 6) [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl || stateno = [100,105] trigger2 = stateno = 400 && movecontact trigger3 = stateno = 430 && movecontact trigger4 = stateno = [200,201] trigger4 = movecontact trigger5 = stateno = 230 && movecontact [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 630 && movecontact [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 && movecontact trigger3 = stateno = 630 && movecontact trigger4 = stateno = 610 && movecontact
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