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Command List — Smachu_AI.zip ← Back to Overview

;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ ; [Command] name = "AI49" command = x,B time = 0 [Command] name = "AI48" command = D,U,B time = 0 [Command] name = "AI47" command = a,s,U time = 0 [Command] name = "AI46" command = F,x,DB,U time = 0 [Command] name = "AI45" command = DF,a,x,s time = 0 [Command] name = "AI44" command = D,DF,s,a time = 0 [Command] name = "AI43" command = D,c,B,U time = 0 [Command] name = "AI42" command = F,DF time = 0 [Command] name = "AI41" command = F,z time = 0 [Command] name = "AI40" command = D,DB,a,B time = 0 [Command] name = "AI39" command = F,y time = 0 [Command] name = "AI38" command = b,c time = 0 [Command] name = "AI37" command = x,s,c,DF time = 0 [Command] name = "AI36" command = x,a,y,DB time = 0 [Command] name = "AI35" command = x,U time = 0 [Command] name = "AI34" command = x,F,c,y,z time = 0 [Command] name = "AI33" command = D,a,z,DF time = 0 [Command] name = "AI32" command = D,y,c,F,x time = 0 [Command] name = "AI31" command = b,D,a,z,U time = 0 [Command] name = "AI30" command = y,c,B time = 0 [Command] name = "AI29" command = a,c,x time = 0 [Command] name = "AI28" command = y,x time = 0 [Command] name = "AI27" command = z,U time = 0 [Command] name = "AI26" command = a,c,a,DF,B time = 0 [Command] name = "AI25" command = U,B time = 0 [Command] name = "AI24" command = y,x,s,DF,b time = 0 [Command] name = "AI23" command = x,F time = 0 [Command] name = "AI22" command = c,F,B,DB time = 0 [Command] name = "AI21" command = DF,B,x,U,a time = 0 [Command] name = "AI20" command = z,B,s,F time = 0 [Command] name = "AI19" command = s,a,y time = 0 [Command] name = "AI18" command = x,D,F,c time = 0 [Command] name = "AI17" command = y,B,s,DF time = 0 [Command] name = "AI16" command = s,a,F time = 0 [Command] name = "AI15" command = a,x,B,DF time = 0 [Command] name = "AI14" command = DF,a,z time = 0 [Command] name = "AI13" command = B,a time = 0 [Command] name = "AI12" command = DF,U time = 0 [Command] name = "AI11" command = a,b time = 0 [Command] name = "AI10" command = DB,z,DF,x time = 0 [Command] name = "AI9" command = x,a,U,b,DF time = 0 [Command] name = "AI8" command = DB,s time = 0 [Command] name = "AI7" command = s,D time = 0 [Command] name = "AI6" command = DF,a,B,D,a time = 0 [Command] name = "AI5" command = DB,y,DF,s time = 0 [Command] name = "AI4" command = b,y,D,a,B time = 0 [Command] name = "AI3" command = DB,s time = 0 [Command] name = "AI2" command = c,DF time = 0 [Command] name = "AI1" command = DF,U,a time = 0 [Command] name = "AI0" command = z,U,F,DB,y time = 0 [Command] name = "down" command = D time = 1 [Command] name = "back" command = B time = 1 [Command] name = "fwd" command = F time = 1 [Command] name = "up" command = U time = 1 [Command] name = "iai" command = ~D,DF,F,D,DF,F,x time = 20 [Command] name = "iai" command = ~D,DF,F,D,DF,F,y time = 20 ; [Command] name = "twister" command = ~B,F,DF,D,DB,B,x time = 20 [Command] name = "twister" command = ~B,F,DF,D,DB,B,y time = 20 ; [Command] name = "pressure-fryer" command = ~D,DB,B,D,DB,B,x time = 20 [Command] name = "pressure-fryer" command = ~D,DB,B,D,DB,B,y time = 20 ; [Command] name = "colonel-3-dozen" command = ~F,B,DB,D,DF,F,x time = 20 [Command] name = "colonel-3-dozen" command = ~F,B,DB,D,DF,F,y time = 20 ; [Command] name = "whole-piece" command = ~D,DB,B,D,DB,B,a time = 20 [Command] name = "whole-piece" command = ~D,DB,B,D,DB,B,b time = 20 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ or [Command] name = "wing-or-rib" command = ~F,D,DF,x [Command] name = "wing-or-rib" command = ~F,D,DF,y ; or [Command] name = "drum-or-thigh" command = ~D,DF,F,x [Command] name = "drum-or-thigh" command = ~D,DF,F,y ; [Command] name = "keel" command = ~D,DB,B,x [Command] name = "keel" command = ~D,DB,B,y ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ ; [Command] name = "super_jump" command = D,$U time = 7 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [Command] name = "FF" ; command = F,F time = 10 [Command] name = "BB" ; command = B,B time = 10 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [Command] name = "recovery" ; command = a+b time = 1 [Command] name = "recovery" ; command = x+y time = 1 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ ;[Command] ;name = "fwd_a" ;command = /F,a ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [Command] name = "gacha" command = x time = 1 [Command] name = "gacha" command = y time = 1 [Command] name = "gacha" command = z time = 1 [Command] name = "gacha" command = a time = 1 [Command] name = "gacha" command = b time = 1 [Command] name = "gacha" command = c time = 1 [Command] name = "gacha" command = F time = 1 [Command] name = "gacha" command = D time = 1 [Command] name = "gacha" command = B time = 1 [Command] name = "gacha" command = U time = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [Command] name = "holdfwd" ; command = /$F time = 1 [Command] name = "holdback" ; command = /$B time = 1 [Command] name = "holdup" ; command = /$U time = 1 [Command] name = "holddown" ; command = /$D time = 1 ;============================================================================== [Statedef -1] ;============================================================================== ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "iai") triggerall = (Power > 999) triggerall = (NumHelper(2000) = 0) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) trigger3 = (StateNo = 1000) && (MoveContact) value = 3000 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "twister") triggerall = (Power > 999) trigger1 = (StateType != A) && (Ctrl) value = 3300 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "pressure-fryer") triggerall = (!NumHelper(3400)) triggerall = (Power > 999) trigger1 = (StateType != A) && (Ctrl) value = 3400 [State -1, 3] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "colonel-3-dozen") triggerall = (Power > 1999) trigger1 = (StateType != A) && (Ctrl) value = 3500 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "whole-piece") triggerall = (Power > 2999) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 3200 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "wing-or-rib") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) trigger3 = (StateNo = 1000) && (MoveContact) value = 1010 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "drum-or-thigh") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 1000 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "wing-or-rib") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,699]) && (MoveContact) trigger3 = (StateNo = 1011) && (Time > 10) value = 1030 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "drum-or-thigh") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,699]) && (MoveContact) trigger3 = (StateNo = 1011) && (Time > 10) value = 1020 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "keel") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 1040 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "y") triggerall = (var(0) < 6) triggerall = (StateNo != 100) triggerall = (StateNo != 101) triggerall = (StateNo != 106) trigger1 = (command = "holdfwd") || (command = "holdback") trigger1 = (StateType != A) trigger1 = (Ctrl) trigger1 = (P2BodyDist X < 8) trigger1 = (P2StateType != A) trigger1 = (P2MoveType != H) value = 800 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (RoundState = 2) && (Alive) triggerall = (var(0) < 6) trigger1 = (((command = "a") && (command = "x")) || (command = "z")) && (command = "holdback") && (StateType != A) && (Ctrl) value = 710 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (RoundState = 2) && (Alive) triggerall = (var(0) < 6) trigger1 = (((command = "a") && (command = "x")) || (command = "z")) && (StateType != A) && (Ctrl) value = 700 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (StateNo != 100) triggerall = (var(0) < 6) trigger1 = (command = "FF") && (StateType = S) && (Ctrl) value = 100 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (StateNo != 105) triggerall = (var(0) < 6) trigger1 = (command = "BB") && (StateType = S) && (Ctrl) value = 105 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) trigger1 = (command = "super_jump") && (StateType != A) && (Ctrl) value = 10003 ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (var(0) < 6) trigger1 = (command = "holdup") && (StateNo = 410) && (MoveContact) value = 10003 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "x") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 200 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "y") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) value = 210 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "a") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 230 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "b") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) trigger6 = (StateNo = [210,229]) && (MoveContact) trigger7 = (StateNo = [410,429]) && (MoveContact) value = 240 ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "x") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 400 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "y") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) value = 410 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "a") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 430 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "b") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) trigger6 = (StateNo = [210,229]) && (MoveContact) trigger7 = (StateNo = [410,429]) && (MoveContact) value = 440 ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "x") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (var(35) = 1) && (StateNo = 600 || StateNo = 630) && (MoveContact) value = 600 [State -1, ] type = ChangeState triggerall = var(59) <= 0 triggerall = (command = "y") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (var(35) = 1) && (StateNo = 640) && (MoveContact) value = 610 [State -1, ] type = ChangeState triggerall = (command = "a") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (var(35) = 1) && (StateNo = 600 || StateNo = 630) && (MoveContact) value = 630 [State -1, ] type = ChangeState triggerall = (command = "b") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (var(35) = 1) && (StateNo = 610) && (MoveContact) value = 640 ;------------------------------------------------------------------------------ ; ;------------------------------------------------------------------------------ [State -1, ] type = ChangeState triggerall = (command = "start") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) value = 10000 ;------------------------------------------------------------------------------
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