;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
;
[Command]
name = "AI49"
command = x,B
time = 0
[Command]
name = "AI48"
command = D,U,B
time = 0
[Command]
name = "AI47"
command = a,s,U
time = 0
[Command]
name = "AI46"
command = F,x,DB,U
time = 0
[Command]
name = "AI45"
command = DF,a,x,s
time = 0
[Command]
name = "AI44"
command = D,DF,s,a
time = 0
[Command]
name = "AI43"
command = D,c,B,U
time = 0
[Command]
name = "AI42"
command = F,DF
time = 0
[Command]
name = "AI41"
command = F,z
time = 0
[Command]
name = "AI40"
command = D,DB,a,B
time = 0
[Command]
name = "AI39"
command = F,y
time = 0
[Command]
name = "AI38"
command = b,c
time = 0
[Command]
name = "AI37"
command = x,s,c,DF
time = 0
[Command]
name = "AI36"
command = x,a,y,DB
time = 0
[Command]
name = "AI35"
command = x,U
time = 0
[Command]
name = "AI34"
command = x,F,c,y,z
time = 0
[Command]
name = "AI33"
command = D,a,z,DF
time = 0
[Command]
name = "AI32"
command = D,y,c,F,x
time = 0
[Command]
name = "AI31"
command = b,D,a,z,U
time = 0
[Command]
name = "AI30"
command = y,c,B
time = 0
[Command]
name = "AI29"
command = a,c,x
time = 0
[Command]
name = "AI28"
command = y,x
time = 0
[Command]
name = "AI27"
command = z,U
time = 0
[Command]
name = "AI26"
command = a,c,a,DF,B
time = 0
[Command]
name = "AI25"
command = U,B
time = 0
[Command]
name = "AI24"
command = y,x,s,DF,b
time = 0
[Command]
name = "AI23"
command = x,F
time = 0
[Command]
name = "AI22"
command = c,F,B,DB
time = 0
[Command]
name = "AI21"
command = DF,B,x,U,a
time = 0
[Command]
name = "AI20"
command = z,B,s,F
time = 0
[Command]
name = "AI19"
command = s,a,y
time = 0
[Command]
name = "AI18"
command = x,D,F,c
time = 0
[Command]
name = "AI17"
command = y,B,s,DF
time = 0
[Command]
name = "AI16"
command = s,a,F
time = 0
[Command]
name = "AI15"
command = a,x,B,DF
time = 0
[Command]
name = "AI14"
command = DF,a,z
time = 0
[Command]
name = "AI13"
command = B,a
time = 0
[Command]
name = "AI12"
command = DF,U
time = 0
[Command]
name = "AI11"
command = a,b
time = 0
[Command]
name = "AI10"
command = DB,z,DF,x
time = 0
[Command]
name = "AI9"
command = x,a,U,b,DF
time = 0
[Command]
name = "AI8"
command = DB,s
time = 0
[Command]
name = "AI7"
command = s,D
time = 0
[Command]
name = "AI6"
command = DF,a,B,D,a
time = 0
[Command]
name = "AI5"
command = DB,y,DF,s
time = 0
[Command]
name = "AI4"
command = b,y,D,a,B
time = 0
[Command]
name = "AI3"
command = DB,s
time = 0
[Command]
name = "AI2"
command = c,DF
time = 0
[Command]
name = "AI1"
command = DF,U,a
time = 0
[Command]
name = "AI0"
command = z,U,F,DB,y
time = 0
[Command]
name = "down"
command = D
time = 1
[Command]
name = "back"
command = B
time = 1
[Command]
name = "fwd"
command = F
time = 1
[Command]
name = "up"
command = U
time = 1
[Command]
name = "iai"
command = ~D,DF,F,D,DF,F,x
time = 20
[Command]
name = "iai"
command = ~D,DF,F,D,DF,F,y
time = 20
;
[Command]
name = "twister"
command = ~B,F,DF,D,DB,B,x
time = 20
[Command]
name = "twister"
command = ~B,F,DF,D,DB,B,y
time = 20
;
[Command]
name = "pressure-fryer"
command = ~D,DB,B,D,DB,B,x
time = 20
[Command]
name = "pressure-fryer"
command = ~D,DB,B,D,DB,B,y
time = 20
;
[Command]
name = "colonel-3-dozen"
command = ~F,B,DB,D,DF,F,x
time = 20
[Command]
name = "colonel-3-dozen"
command = ~F,B,DB,D,DF,F,y
time = 20
;
[Command]
name = "whole-piece"
command = ~D,DB,B,D,DB,B,a
time = 20
[Command]
name = "whole-piece"
command = ~D,DB,B,D,DB,B,b
time = 20
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
or
[Command]
name = "wing-or-rib"
command = ~F,D,DF,x
[Command]
name = "wing-or-rib"
command = ~F,D,DF,y
; or
[Command]
name = "drum-or-thigh"
command = ~D,DF,F,x
[Command]
name = "drum-or-thigh"
command = ~D,DF,F,y
;
[Command]
name = "keel"
command = ~D,DB,B,x
[Command]
name = "keel"
command = ~D,DB,B,y
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
;
[Command]
name = "super_jump"
command = D,$U
time = 7
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[Command]
name = "FF" ;
command = F,F
time = 10
[Command]
name = "BB" ;
command = B,B
time = 10
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[Command]
name = "recovery" ;
command = a+b
time = 1
[Command]
name = "recovery" ;
command = x+y
time = 1
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
;[Command]
;name = "fwd_a"
;command = /F,a
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[Command]
name = "gacha"
command = x
time = 1
[Command]
name = "gacha"
command = y
time = 1
[Command]
name = "gacha"
command = z
time = 1
[Command]
name = "gacha"
command = a
time = 1
[Command]
name = "gacha"
command = b
time = 1
[Command]
name = "gacha"
command = c
time = 1
[Command]
name = "gacha"
command = F
time = 1
[Command]
name = "gacha"
command = D
time = 1
[Command]
name = "gacha"
command = B
time = 1
[Command]
name = "gacha"
command = U
time = 1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[Command]
name = "holdfwd" ;
command = /$F
time = 1
[Command]
name = "holdback" ;
command = /$B
time = 1
[Command]
name = "holdup" ;
command = /$U
time = 1
[Command]
name = "holddown" ;
command = /$D
time = 1
;==============================================================================
[Statedef -1]
;==============================================================================
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
triggerall = (var(34) <= 0) && (var(35) <= 0)
triggerall = (command = "iai")
triggerall = (Power > 999)
triggerall = (NumHelper(2000) = 0)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
trigger3 = (StateNo = 1000) && (MoveContact)
value = 3000
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
triggerall = (var(34) <= 0) && (var(35) <= 0)
triggerall = (command = "twister")
triggerall = (Power > 999)
trigger1 = (StateType != A) && (Ctrl)
value = 3300
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
triggerall = (var(34) <= 0) && (var(35) <= 0)
triggerall = (command = "pressure-fryer")
triggerall = (!NumHelper(3400))
triggerall = (Power > 999)
trigger1 = (StateType != A) && (Ctrl)
value = 3400
[State -1, 3]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
triggerall = (var(34) <= 0) && (var(35) <= 0)
triggerall = (command = "colonel-3-dozen")
triggerall = (Power > 1999)
trigger1 = (StateType != A) && (Ctrl)
value = 3500
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
triggerall = (var(34) <= 0) && (var(35) <= 0)
triggerall = (command = "whole-piece")
triggerall = (Power > 2999)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
value = 3200
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "wing-or-rib")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
trigger3 = (StateNo = 1000) && (MoveContact)
value = 1010
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "drum-or-thigh")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
value = 1000
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "wing-or-rib")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = [600,699]) && (MoveContact)
trigger3 = (StateNo = 1011) && (Time > 10)
value = 1030
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "drum-or-thigh")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = [600,699]) && (MoveContact)
trigger3 = (StateNo = 1011) && (Time > 10)
value = 1020
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "keel")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
trigger2 = (StateNo = [200,499]) && (MoveContact)
value = 1040
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "y")
triggerall = (var(0) < 6)
triggerall = (StateNo != 100)
triggerall = (StateNo != 101)
triggerall = (StateNo != 106)
trigger1 = (command = "holdfwd") || (command = "holdback")
trigger1 = (StateType != A)
trigger1 = (Ctrl)
trigger1 = (P2BodyDist X < 8)
trigger1 = (P2StateType != A)
trigger1 = (P2MoveType != H)
value = 800
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (RoundState = 2) && (Alive)
triggerall = (var(0) < 6)
trigger1 = (((command = "a") && (command = "x")) || (command = "z")) && (command = "holdback") && (StateType != A) && (Ctrl)
value = 710
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (RoundState = 2) && (Alive)
triggerall = (var(0) < 6)
trigger1 = (((command = "a") && (command = "x")) || (command = "z")) && (StateType != A) && (Ctrl)
value = 700
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (StateNo != 100)
triggerall = (var(0) < 6)
trigger1 = (command = "FF") && (StateType = S) && (Ctrl)
value = 100
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (StateNo != 105)
triggerall = (var(0) < 6)
trigger1 = (command = "BB") && (StateType = S) && (Ctrl)
value = 105
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
trigger1 = (command = "super_jump") && (StateType != A) && (Ctrl)
value = 10003
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (var(0) < 6)
trigger1 = (command = "holdup") && (StateNo = 410) && (MoveContact)
value = 10003
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "x") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 200
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "y") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
value = 210
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "a") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 230
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "b") && (command != "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = S) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (StateNo = [210,229]) && (MoveContact)
trigger7 = (StateNo = [410,429]) && (MoveContact)
value = 240
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "x") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 400
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "y") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
value = 410
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "a") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0)
trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0)
trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0)
trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0)
value = 430
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "b") && (command = "holddown")
triggerall = (var(0) < 6)
trigger1 = (StateType = C) && (Ctrl)
trigger2 = (StateNo = 200) && (MoveContact)
trigger3 = (StateNo = 230) && (MoveContact)
trigger4 = (StateNo = 400) && (MoveContact)
trigger5 = (StateNo = 430) && (MoveContact)
trigger6 = (StateNo = [210,229]) && (MoveContact)
trigger7 = (StateNo = [410,429]) && (MoveContact)
value = 440
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "x")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (var(35) = 1) && (StateNo = 600 || StateNo = 630) && (MoveContact)
value = 600
[State -1, ]
type = ChangeState
triggerall = var(59) <= 0
triggerall = (command = "y")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (var(35) = 1) && (StateNo = 640) && (MoveContact)
value = 610
[State -1, ]
type = ChangeState
triggerall = (command = "a")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (var(35) = 1) && (StateNo = 600 || StateNo = 630) && (MoveContact)
value = 630
[State -1, ]
type = ChangeState
triggerall = (command = "b")
triggerall = (var(0) < 6)
trigger1 = (StateType = A) && (Ctrl)
trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact)
trigger3 = (var(35) = 1) && (StateNo = 610) && (MoveContact)
value = 640
;------------------------------------------------------------------------------
;
;------------------------------------------------------------------------------
[State -1, ]
type = ChangeState
triggerall = (command = "start")
triggerall = (var(0) < 6)
trigger1 = (StateType != A) && (Ctrl)
value = 10000
;------------------------------------------------------------------------------