Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — 恵曇愁子(ver.2.35).zip ← Back to Overview

;このキャラクターのコマンドファイルです。 ;MUGEN標準では拡張子は.cmdですが、Windowsに命令するコマンドスクリプトと ;関連付けされているため、誤動作を避ける意味でCommandの頭文字と掛けて ;Cプログラムファイル(.c)に変えてあります。 ; ;============================================================================== ;-| ボタン配置 |----------------------------------------------------- ;各ボタンの配置を簡単に変更できます。 ;このキャラクターのボタン配置を変えたいときなどに使います。 ;x = x を x = a に変えれば、xがaに変わります。 [Remap] x = x;弱攻撃 y = y;中攻撃 z = z;強攻撃 a = a;特殊行動、超必殺技 b = b;チャージ c = c;オフェンシブブロック s = s;挑発 ;-| 標準化 |------------------------------------------------------- [Defaults] ; timeを記述しなかった場合、以下の値が参照されます。最小値は1です。 command.time = 15 ; buffer.timeの値です。1~30まで設定できます。 ; 普通は1です。 command.buffer.time = 1 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- ;コマンドの一部が重なる場合、先に書かれたものが優先されるので ;気を付けてください。 [Command] name = "4123646a" command = ~B,DB,D, DF, F,B,F, a time = 30 [Command] name = "4123646a" command = ~B,DB,D, DF, F,B,F, ~a time = 30 [Command] name = "236236a" command = ~D,DF,F,D,DF,F,a time = 25 [Command] name = "236236a" command = ~F,DF,D,DB,B,~a time = 30 [Command] name = "2141236a" command = ~D,DB,B, DB, D, DF, F, a time = 30 [Command] name = "2141236a" command = ~D,DB,B, DB, D, DF, F, ~a time = 25 [Command] name = "41236a" command = ~B, DB, D, DF, F, a time = 25 [Command] name = "41236a" command = ~B, DB, D, DF, F, ~a time = 25 [Command] name = "63214a" command = ~F,DF,D,DB,B,a time = 25 [Command] name = "63214a" command = ~F,DF,D,DB,B,a time = 25 [Command] name = "236a" command = ~D, DF, F, a time = 15 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- ;コマンドの一部が重なる場合、先に書かれたものが優先されるので ;623 → 236の順に登録されています。 ;(注:236等はテンキーでコマンドを表しています) [Command] name = "22x" command = ~D,D,x [Command] name = "623x" command = ~F, D, DF, x [Command] name = "623y" command = ~F, D, DF, y [Command] name = "623z" command = ~F, D, DF, z [Command] name = "236z" command = ~D,DF,F,z [Command] name = "236x" command = ~D, DF, F, x [Command] name = "236y" command = ~D, DF, F, y [Command] name = "214x" command = ~D,DB,B, x [Command] name = "214y" command = ~D,DB,B, y [Command] name = "214z" command = ~D,DB,B, z [Command] name = "FF_ab" command = F, F, a+b [Command] name = "FF_a" command = F, F, a [Command] name = "FF_b" command = F, F, b ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;Common1.cnsに使用されているため、コマンド名を変えるときは注意 command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 同時押し |----------------------------------------------------------------- [Command] name = "a+z" command = a+z time = 1 [Command] name = "a+x" command = a+x time = 1 [Command] name = "a+y" command = a+y time = 1 [Command] name = "x+y+z" command = x+y+z time = 1 [Command] name = "x+y+z" command = b+c time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "front_y" command = /$F,y time = 1 [Command] name = "downf_z" command = /DF,z time = 1 [Command] name = "front_z" command = /$F,z time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "F_c" command = /$F,c time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "recovery" ;Common1.cns command = z time = 1 [Command] name = "recovery" ;Common1.cns command = y time = 1 [Command] name = "recovery" ;Common1.cns command = x time = 1 [Command] name = "Up" command = $U time = 1 [Command] name = "fwd" command = $F time = 1 [Command] name = "back" command = $B time = 1 ;------------------------------------------------------------------------------ ;-| ボタン押しっぱなし |------------------------------------------------------- [Command] name = "hold_x" command = /x [Command] name = "hold_a" command = /a [Command] name = "hold_b" command = /b ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;Common1.cnsで使用されている command = /$F time = 1 [Command] name = "holdback" ;Common1.cns command = /$B time = 1 [Command] name = "holdup" ;Common1.cns command = /$U time = 1 [Command] name = "holddown" ;Common1.cns command = /$D time = 1 ;------------------------------------------------------------------------------ ;============================================================================== [Statedef -1];必須項目 ;============================================================================== [state -3,] type = changestate trigger1 = ishelper(99999) value = 99999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;以下、コマンド成立時の条件記述部 ; ;============================================================================== ;パワーゲージはpowerで表され、1000でLV1となります。 ;一拳落着(レベルマックス) [State -1, Ikkenrakutyaku] type = ChangeState value = 3400 triggerall = command = "4123646a"||Helper(99999),Var(0)=3400 triggerall = power >= 5000 triggerall = var(21) >= 3 triggerall = var(3) = 1 triggerall = stateno != [4500,4530] trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno=[3903,3904] ;trigger2 = movecontact trigger3 = stateno = 1205 ;--------------------------------------------------------------------------------- ;因果桜砲(レベル3) [State -1, Ingaohhou] type = ChangeState value = 4500 triggerall = command = "236236a"||Helper(99999),Var(0)=4500 triggerall = power >= 3000 triggerall = var(21) >= 3 triggerall = var(23) = 1 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != 3200 trigger2 = stateno != 3315 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 240 trigger4 = stateno=3903 ;trigger4 = movecontact trigger5 = stateno=641 trigger6 = stateno=1505&&movehit ;------------------------------------------------------------------------------ ;天地無用(レベル3) [State -1, Tenchimuyou] type = ChangeState value = 3300 triggerall = command = "2141236a"||Helper(99999),Var(0)=3300 triggerall = power >= 3000 triggerall = var(21) >= 3 triggerall = var(23) = 0 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != 3200 trigger2 = stateno != [1022,1023] trigger2 = stateno != 3315 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 240 trigger4 = stateno=3903 ;trigger4 = movecontact trigger5 = stateno=641 trigger6 = stateno=1505&&movehit ;天上天下天地無用(レベル3) [State -1, TenjoutengeTenchimuyou] type = ChangeState value = 4300 triggerall = command = "2141236a"||Helper(99999),Var(0)=4300 triggerall = power >= 3000 triggerall = var(21) >= 3 triggerall = var(23) = 1 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != 3200 trigger2 = stateno != 3315 trigger2 = movecontact trigger3 = stateno = 200 || stateno = 240 trigger4 = stateno=3903 ;trigger4 = movecontact trigger5 = stateno=641 trigger6 = stateno=1505&&movehit ;------------------------------------------------------------------------------; ;鉄拳制裁(レベル2) [State -1, Tekkenseisai] type = ChangeState value = 3200 triggerall = command = "63214a"||Helper(99999),Var(0)=3200 triggerall = power >= 2000 triggerall = var(21) >= 2 triggerall = var(23) = 0 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] triggerall = stateno !=[3300,3315] triggerall = stateno !=[4300,4315] trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != 3200 trigger2 = stateno != [1022,1023] trigger2 = movecontact trigger3 = stateno = 200 || stateno = 240 trigger4 = stateno=3903 ;trigger4 = movecontact trigger5 = stateno = 1205 trigger6 = stateno=641 trigger7 = stateno=1505&&movehit ;超・鉄拳制裁(レベル2) [State -1, tyouTekkenseisai] type = ChangeState value = 4200 triggerall = command = "63214a"||Helper(99999),Var(0)=3200 triggerall = power >= 2000 triggerall = var(21) >= 2 triggerall = var(23) = 1 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] triggerall = stateno !=[3300,3315] triggerall = stateno !=[4300,4315] trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != 3200 trigger2 = stateno != [1022,1023] trigger2 = movecontact trigger3 = stateno = 200 || stateno = 240 trigger4 = stateno=3903 ;trigger4 = movecontact trigger5 = stateno = 1205 trigger6 = stateno=641 trigger7 = stateno=1505&&movehit ;------------------------------------------------------------------------------; ;前人未到(レベル1) ;[State -1, zenjinmitoo] ;type = ChangeState ;value = 3050 ;triggerall = command = "前人未到" ;triggerall = power >= 1000 ;triggerall = statetype != A ;trigger1 = ctrl ;trigger2 = hitdefattr = SC, NA, SA, HA ;trigger2 = stateno != [3050,3100] ;trigger2 = movecontact ;ボツ技 ;--------------------------------------------------------------------------- ;木葉微塵(レベル2) [State -1, Koppamizin] type = ChangeState value = 3010 triggerall = command = "41236a"||Helper(99999),Var(0)=3010 triggerall = power >= 2000 triggerall = var(21) >= 2 triggerall = var(23) = 0 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] triggerall = stateno !=[3300,3315] triggerall = stateno !=[4300,4315] triggerall = stateno != 3012 triggerall = stateno != 4012 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3010,3050] trigger2 = stateno != [1022,1023] trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = stateno = 1205 trigger5 = stateno=641 trigger6 = stateno=1505&&movehit ;裂帛木葉微塵(レベル2) [State -1, ReppakuKoppamizin] type = ChangeState value = 4010 triggerall = command = "41236a"||Helper(99999),Var(0)=4010 triggerall = power >= 2000 triggerall = var(21) >= 2 triggerall = var(23) = 1 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] triggerall = stateno !=[3300,3315] triggerall = stateno !=[4300,4315] trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [4010,4050] trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = stateno = 1205 trigger5 = stateno=641 trigger6 = stateno=1505&&movehit ;報復絶濤(レベル1) [State -1, Houhukuzettoo] type = ChangeState value = 3020 triggerall = command = "41236a"||Helper(99999),Var(0)=3020 triggerall = power >= 1000 triggerall = var(21) = 3 triggerall = var(23) = 0 triggerall = stateno != [4500,4530] trigger1 = stateno = 3012 trigger1 = AnimElemTime(19)>=1 && AnimElemTime(25)<0 trigger1 = movecontact trigger2 = stateno = 4012 trigger2 = AnimElemTime(34)>=1 && AnimElemTime(40)<0 trigger2 = movecontact ;爆裂報復絶濤(レベル1) [State -1, BakuretsuHouhukuzettoo] type = ChangeState value = 4020 triggerall = command = "41236a"||Helper(99999),Var(0)=4020 triggerall = power >= 1000 triggerall = var(21) = 3 triggerall = stateno != [4500,4530] trigger1 = stateno = 4012 trigger1 = AnimElemTime(34)>=1 && AnimElemTime(40)<0 trigger1 = movecontact trigger2 = stateno = 3012 trigger2 = AnimElemTime(19)>=1 && AnimElemTime(25)<0 trigger2 = movecontact ;滅多矢鱈(レベル1) [State -1, Mettayatara] type = ChangeState value = 3000 triggerall = command = "236a"||Helper(99999),Var(0)=3000 triggerall = power >= 1000 triggerall = var(21) >= 1 triggerall = var(23) = 0 triggerall = stateno != [4000,4050] triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] triggerall = stateno !=[3300,3315] triggerall = stateno !=[4300,4315] triggerall = stateno !=3200 triggerall = stateno !=4200 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050] trigger2 = stateno != [1022,1023] trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = stateno=641 trigger5 = stateno=1505&&movehit ;滅法滅多矢鱈(レベル1) [State -1, MeppooMettayatara] type = ChangeState value = 4000 triggerall = command = "236a"||Helper(99999),Var(0)=4000 triggerall = power >= 1000 triggerall = var(21) >= 1 triggerall = var(23) = 1 triggerall = stateno != [4500,4530] triggerall = stateno != [3003,3006] triggerall = stateno != [4003,4006] triggerall = stateno !=[3300,3315] triggerall = stateno !=[4300,4315] triggerall = stateno !=3200 triggerall = stateno !=4200 trigger1 = statetype != A trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [4000,4050] trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = stateno=641 trigger5 = stateno=1505&&movehit ;電光石火(レベル1) [State -1, Denkoosekka] type = ChangeState value = 3003 triggerall = var(21) >= 1 triggerall = power >= 1000 triggerall = command = "236a"||Helper(99999),Var(0)=3003 triggerall = var(23) = 0 trigger1 = stateno = [1005,1015] trigger2 = stateno = 1205 ;疾風迅雷(レベル1) [State -1, Shippuuzinrai] type = ChangeState value = 4003 triggerall = var(21) >= 1 triggerall = power >= 1000 triggerall = command = "236a"||Helper(99999),Var(0)=4003 triggerall = var(23) = 1 trigger1 = stateno = [1005,1015] trigger2 = stateno = 1205 ;=========================================================================== ;--------------------------------------------------------------------------- ;円天下 ;円天下弱 [State -1, 円天下弱] type = ChangeState value = 660 triggerall = var(21) >= 1 triggerall = command = "623x"||Helper(99999),Var(0)=660 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact ;円天下中 [State -1, 円天下中] type = ChangeState value = 670 triggerall = var(21) >= 1 triggerall = command = "623y"||Helper(99999),Var(0)=670 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact ;円天下強 [State -1, 円天下強] type = ChangeState value = 680 triggerall = var(21) >= 1 triggerall = command = "623z"||Helper(99999),Var(0)=680 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact ;--------------------------------------------------------------------------- ;猛打掌 [State -1, 猛打掌] type = ChangeState value = 1000 triggerall = command = "236x"||Helper(99999),Var(0)=1000 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact [State -1, 猛打掌キャンセル弱] type = ChangeState value = 1040 triggerall = command = "z" trigger1 = stateno = 1005 [State -1, 猛打掌キャンセル中] type = ChangeState value = 1041 triggerall = command = "z" trigger1 = stateno = 1010 [State -1, 猛打掌キャンセル強] type = ChangeState value = 1042 triggerall = command = "z" trigger1 = stateno = 1015 [State -1, 猛打掌突進キャンセル弱] type = ChangeState value = 1040 triggerall = command = "z" trigger1 = stateno = 1020 trigger1 = prevstateno = 1005 [State -1, 猛打掌突進キャンセル中] type = ChangeState value = 1041 triggerall = command = "z" trigger1 = stateno = 1020 trigger1 = prevstateno = 1010 [State -1, 猛打掌突進キャンセル強] type = ChangeState value = 1042 triggerall = command = "z" trigger1 = stateno = 1020 trigger1 = prevstateno = 1015 ;心肺掌 [State -1, 心肺掌] type = ChangeState value = 1050 triggerall = command = "236y"||Helper(99999),Var(0)=1050 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330])||(stateno=1021)||(stateno=1025) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = stateno = 1220 trigger4 = movehit trigger5 = stateno = 1240 trigger5 = movecontact [State -1, 心肺掌二段目] type = ChangeState value = 1055 triggerall = command = "236y"||Helper(99999),Var(0)=1055 trigger1 = stateno = 1050 trigger1 = movecontact ;狗狼掌 [State -1, 狗狼掌] type = ChangeState value = 1022 triggerall = var(21) >= 1 triggerall = command = "236y"||Helper(99999),Var(0)=1022 trigger1 = stateno = [1005,1015] trigger2 = stateno = 1205 ;--------------------------------------------------------------------------- ;火噴掌 ;火噴掌待機 [State -1, 火噴掌待機] type = ChangeState value = 1100 triggerall = command = "236z"||Helper(99999),Var(0)=1100 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact [State -1, 火噴掌キャンセル] type = ChangeState value = 1105 triggerall = command = "z"||Helper(99999),Var(0)=1105 triggerall = (stateno=1100) triggerall = stateno != 230 trigger1 = AnimElemTime(8)>=1 && AnimElemTime(9)<0 trigger1 = statetype != A; && ctrl ;会心撃 [State -1,火噴掌吹き飛ばし] type = ChangeState value = 1110 triggerall = (stateno=1100) triggerall = command = "x"||Helper(99999),Var(0)=1110 triggerall = stateno != 230 trigger1 = AnimElemTime(6)>=1 && AnimElemTime(9)<0 trigger1 = statetype != A; && ctrl ;文花砕 [State -1,火噴掌怯ませ] type = ChangeState value = 1120 triggerall = (stateno=1100) triggerall = command = "y"||Helper(99999),Var(0)=1120 triggerall = stateno != 230 trigger1 = AnimElemTime(6)>=1 && AnimElemTime(9)<0 trigger1 = statetype != A; && ctrl ;荒夜砕 [State -1,火噴掌怯ませ派生] type = ChangeState value = 1125 triggerall = (stateno=1120) triggerall = command = "y"||Helper(99999),Var(0)=1125 triggerall = var(21) >= 1 triggerall = stateno != 230 trigger1 = statetype != A; && ctrl trigger1 = movehit ;--------------------------------------------------------------------------- ;一刀掌 [State -1, 一刀掌弱] type = ChangeState value = 1200 triggerall = var(21) >= 1 triggerall = command = "214x"||Helper(99999),Var(0)=1200 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = movecontact trigger4 = (stateno = 1021)||(stateno = 1025) [State -1, 一刀掌中] type = ChangeState value = 1209 triggerall = var(21) >= 1 triggerall = command = "214y"||Helper(99999),Var(0)=1209 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = movecontact trigger4 = (stateno = 1021)||(stateno = 1025) [State -1, 一刀掌強] type = ChangeState value = 1230 triggerall = var(21) >= 1 triggerall = command = "214z"||Helper(99999),Var(0)=1230 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;trigger3 = movecontact trigger4 = movecontact trigger4 = (stateno = 1021)||(stateno = 1025) ;--------------------------------------------------------------------------- ;落下星 ;落下星弱 [State -1, 落下星弱] type = ChangeState value = 1500 triggerall = var(21) >= 2 triggerall = command = "22x"||Helper(99999),Var(0)=1500 triggerall = stateno != 230 trigger1 = statetype != A && ctrl trigger2 = (stateno=[200,240])||(stateno=[300,330]) trigger2 = movecontact trigger3 = stateno=3903 ;--------------------------------------------------------------------------- ;=========================================================================== ;ノーキャンセルオーバーヒート [State -1, Taunt] type = ChangeState value = 3550 triggerall = command = "x+y+z"||Helper(99999),Var(0)=3550 triggerall = var(21) = 3 triggerall = var(22) = 1000 triggerall = var(23) = 0 triggerall = var(3) = 0 triggerall = statetype != A trigger1 = ctrl ;------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;ガードキャンセル [State -1, GCCounter] type = ChangeState value = 2800 triggerall = command = "a+z"||Helper(99999),Var(0)=2800 triggerall = power >= 1000 triggerall = !ishelper triggerall = alive triggerall = HitShakeOver trigger1 = stateno = [150,153] ;--------------------------------------------------------------------------- ;オフェンシブブロック [State -1,オフェンシブブロック] type = ChangeState value = 3900 triggerall = statetype != A triggerall = var(21) >=2 triggerall = !ishelper triggerall = alive trigger1 = command = "holddown" trigger1 = command = "b" trigger1 = ctrl trigger2 = command = "holddown" trigger2 = command = "a+x" trigger2 = ctrl trigger3 = command = "holdfwd" trigger3 = command = "b" trigger3 = ctrl trigger4 = command = "holdfwd" trigger4 = command = "a+x" trigger4 = ctrl trigger5 = command = "holdback" trigger5 = command = "b" trigger5 = ctrl trigger6 = command = "holdback" trigger6 = command = "a+x" trigger6 = ctrl trigger7 = Helper(99999),Var(0)=3900 trigger7 = ctrl ;--------------------------------------------------------------------------- ;チャージ [State -1,チャージ] type = ChangeState value = 4100 triggerall = statetype != A triggerall = var(21) >=1 triggerall = !ishelper triggerall = alive triggerall = power < powermax trigger1 = command = "b" trigger1 = ctrl trigger2 = command = "a+x" trigger2 = ctrl trigger3 = Helper(99999),Var(0)=4100 trigger3 = ctrl ;--------------------------------------------------------------------------- ;リペルバースト [State -1, angry] type = ChangeState value = 2900 triggerall = command = "a+z" triggerall = var(21) = 3 triggerall = !ishelper triggerall = alive triggerall = var(25) = 0 trigger1 = stateno !=[140,155]; [150,153] trigger1 = stateno !=[800,999] trigger1 = stateno !=[180,194] trigger1 = RoundState = 2 trigger1 = HitShakeOver ;--------------------------------------------------------------------------- ;アップザッツ ;地上 [State -1, ABSATE] type = ChangeState value = 2950 triggerall = var(21) >= 1 triggerall = !ishelper triggerall = alive triggerall = var(25) = 0 triggerall = statetype != A triggerall = statetype != L triggerall = movetype != H triggerall = stateno !=[2950,2951] triggerall = stateno !=[3500,3700] triggerall = stateno !=[3900,3904] triggerall = stateno !=[4500,4530] triggerall = !(stateno =3300 && movehit >0) triggerall = !(stateno =4300 && movehit >0) triggerall = stateno !=3310 triggerall = stateno !=4310 triggerall = stateno !=3003 triggerall = stateno !=4003 triggerall = stateno !=3200 trigger1 = var(22) >= 500 trigger1 = movecontact trigger1 = stateno !=[140,155]; [150,153] trigger1 = stateno !=[800,999] trigger1 = stateno !=[180,194] trigger1 = RoundState = 2 trigger1 = command = "a+y" trigger2 = var(22) >= 500 trigger2 = movecontact trigger2 = stateno !=[140,155]; [150,153] trigger2 = stateno !=[800,999] trigger2 = stateno !=[180,194] trigger2 = RoundState = 2 trigger2 = command = "c" trigger3 = var(22) >= 250 trigger3 = movecontact <= 0 trigger3 = stateno !=[140,155]; [150,153] trigger3 = stateno !=[800,999] trigger3 = stateno !=[180,194] trigger3 = stateno !=3004 trigger3 = stateno !=4004 trigger3 = RoundState = 2 trigger3 = command = "a+y" trigger3 = enemy,movetype != H trigger4 = var(22) >= 250 trigger4 = movecontact <= 0 trigger4 = stateno !=[140,155]; [150,153] trigger4 = stateno !=[800,999] trigger4 = stateno !=[180,194] trigger4 = stateno !=3004 trigger4 = stateno !=4004 trigger4 = RoundState = 2 trigger4 = command = "c" trigger4 = enemy,movetype != H ;空中 [State -1, ABSATE] type = ChangeState value = 2951 triggerall = var(21) >= 1 triggerall = !ishelper triggerall = alive triggerall = var(25) = 0 triggerall = statetype = A triggerall = movetype != H triggerall = statetype != L triggerall = stateno !=[2950,2951] triggerall = stateno != 51 triggerall = stateno !=[3500,3700] triggerall = stateno !=[3900,3904] triggerall = !(stateno =3300 && movehit >0) triggerall = !(stateno =4300 && movehit >0) triggerall = stateno !=3310 triggerall = stateno !=4310 trigger1 = var(22) >= 500 trigger1 = movecontact trigger1 = stateno !=[140,155]; [150,153] trigger1 = stateno !=[800,999] trigger1 = stateno !=[180,194] trigger1 = RoundState = 2 trigger1 = command = "a+y" trigger2 = var(22) >= 500 trigger2 = movecontact trigger2 = stateno !=[140,155]; [150,153] trigger2 = stateno !=[800,999] trigger2 = stateno !=[180,194] trigger2 = RoundState = 2 trigger2 = command = "c" trigger3 = var(22) >= 250 trigger3 = movecontact <= 0 trigger3 = stateno !=[140,155]; [150,153] trigger3 = stateno !=[800,999] trigger3 = stateno !=[180,194] trigger3 = RoundState = 2 trigger3 = command = "a+y" trigger4 = var(22) >= 250 trigger4 = movecontact <= 0 trigger4 = stateno !=[140,155]; [150,153] trigger4 = stateno !=[800,999] trigger4 = stateno !=[180,194] trigger4 = RoundState = 2 trigger4 = command = "c" ;--------------------------------------------------------------------------- ジャンプきゃんせる [State -3] Type = ChangeState Value = 40 TriggerAll = StateType != A trigger1 = command = "Up" Trigger1 = StateNo = 1125 Trigger1 = MoveHit ;--------------------------------------------------------------------------- ;ラン [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF"||Helper(99999),Var(0)=100 trigger1 = statetype = S && ctrl ;バックステップ [State -1, Back Step] type = ChangeState value = 105 trigger1 = command = "BB"||Helper(99999),Var(0)=105 trigger1 = statetype = S && ctrl ;三角跳び [State -1, wall kick] type = ChangeState value = 53 triggerall = backedgebodydist < 3 triggerall = command = "fwd" triggerall = var(21) >= 1 triggerall = statetype = A trigger1 = pos y < -12 trigger1 = stateno = 50 trigger2 = stateno = 104 trigger3 = stateno = [106,109] trigger4 = stateno = 51 [State -1, wall kick] type = ChangeState value = 55 triggerall = frontedgebodydist < 3 triggerall = command = "back" triggerall = var(21) >= 1 triggerall = statetype = A trigger1 = pos y < -12 trigger1 = stateno = 50 trigger2 = stateno = 104 trigger3 = stateno = [106,109] trigger4 = stateno = 51 ;空中ダッシュ前 [State -1, air dash f] type = ChangeState value = 104 triggerall = command = "FF" triggerall = var(23) = 1 triggerall = statetype = A triggerall = var(11)<= 1 trigger1 = pos y < -35 trigger1 = stateno = 50 trigger2 = pos y < -35 trigger2 = stateno = 51 trigger3 = pos y < -35 trigger3 = stateno = [600,620] trigger3 = movecontact trigger4 = pos y < -35 trigger4 = stateno = 676 trigger4 = movecontact ;空中ダッシュ後 [State -1, air dash b] type = ChangeState value = 109 triggerall = command = "BB" triggerall = var(23) = 1 triggerall = statetype = A triggerall = var(11) <= 1 trigger1 = pos y < -35 trigger1 = stateno = 50 trigger2 = pos y < -35 trigger2 = stateno = 51 trigger3 = pos y < -35 trigger3 = stateno = [600,620] trigger3 = movecontact trigger4 = pos y < -35 trigger4 = stateno = 676 trigger4 = movecontact ;空中ジャンプ [State -3] Type = ChangeState Value = 107 triggerall = var(23) = 1 triggerall = statetype = A triggerall = var(12) <= 1 triggerall = var(13) = 0 trigger1 = command = "holdup" trigger1 = pos y < -35 trigger1 = stateno = 50 trigger2 = command = "holdup" trigger2 = pos y < -35 trigger2 = stateno = 51 trigger3 = command = "holdup" trigger3 = pos y < -35 trigger3 = stateno = [600,620] trigger3 = movecontact trigger4 = command = "holdup" trigger4 = pos y < -35 trigger4 = stateno = 676 trigger4 = movecontact ;空中ジャンプ [State -2,変数初期化] type = VarSet trigger1 = statetype != A var(12) = 0 ;空中ジャンプ上入力制御 [State -1, Air Jump Not Holdup];一度レバーを上以外にしなければいけない。 Type = varset Trigger1 = Command = "holdup" var(13) = 1 [State -1, Air Jump Num Reset];回数制限リセット Type = varset Trigger1 = StateType != A Trigger2 = StateType = A Trigger2 = Command != "holdup" var(13) = 0 ;--------------------------------------------------------------------------- ;前投げ [State -1, パチキ] type = ChangeState value = 800 triggerall = command = "front_z"||Helper(99999),Var(0)=800 triggerall = statetype = S && ctrl triggerall = stateno != 100 trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;後ろ投げ [State -1, パチキ] type = ChangeState value = 801 triggerall = command = "back_z"||Helper(99999),Var(0)=801 triggerall = statetype = S && ctrl triggerall = stateno != 100 trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;--------------------------------------------------------------------------- ;空中投げ [State -1, ショウダウン] type = ChangeState value = 900 triggerall = statetype = A && ctrl trigger1 = command = "front_z"||Helper(99999),Var(0)=900 trigger1 = p2bodydist X < 40 trigger1 = p2statetype = A trigger1 = p2movetype != H trigger2 = command = "back_z" trigger2 = p2bodydist X < 40 trigger2 = p2statetype = A trigger2 = p2movetype != H ;=========================================================================== ;--------------------------------------------------------------------------- ;立ち弱 [State -1] type = ChangeState value = 200 triggerall = command = "x"||Helper(99999),Var(0)=200 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;立ち中 [State -1] type = ChangeState value = 210 triggerall = command = "y"||Helper(99999),Var(0)=210 triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 300 && movecontact ;--------------------------------------------------------------------------- ;立ち強 [State -1] type = ChangeState value = 220 triggerall = command = "z"||Helper(99999),Var(0)=220 triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 210 && movecontact trigger3 = stateno = 310 && movecontact ;--------------------------------------------------------------------------- ;跳び後ろ廻し蹴り [State -1] type = ChangeState value = 230 triggerall = command != "holddown" triggerall = statetype != A triggerall = Command = "front_y"||Helper(99999),Var(0)=230 trigger1 = ctrl trigger2 = stateno = 200 && movecontact trigger3 = stateno = 210 && movecontact trigger4 = stateno = 300 && movecontact trigger5 = stateno = 310 && movecontact ;--------------------------------------------------------------------------- ;アピール [State -1, Taunt] type = ChangeState value = 205 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ディゾルブ一回目 [State -1, Taunt] type = ChangeState value = 3500 triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = var(21) = 0 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = [1110,1130] trigger3 = movecontact trigger4 = stateno = 810 trigger4 = AnimElemTime(9)>=1 && AnimElemTime(11)<0 trigger5 = stateno = 2810 trigger5 = movecontact ;--------------------------------------------------------------------------- ;ディゾルブ二回目 [State -1, Taunt] type = ChangeState value = 3501 triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = var(21) = 1 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = 686 trigger3 = movecontact trigger4 = stateno = [1110,1130] trigger4 = movecontact trigger5 = stateno = 3001 trigger5 = time > 15 trigger6 = stateno = 1023 trigger6 = movecontact trigger7 = stateno = 810 trigger7 = AnimElemTime(9)>=1 && AnimElemTime(11)<0 trigger8 = stateno = 2810 trigger8 = movecontact ;--------------------------------------------------------------------------- ;ディゾルブ三回目 [State -1, Taunt] type = ChangeState value = 3502 triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = var(21) = 2 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = 686 trigger3 = movecontact trigger4 = stateno = [1110,1130] trigger4 = movecontact trigger5 = stateno = 3001 trigger5 = time > 15 trigger6 = stateno = 3012 trigger6 = movehit&&AnimElemTime(24)>=1 && AnimElemTime(27)<0 trigger7 = stateno = 1023 trigger7 = movecontact trigger8 = stateno = 810 trigger8 = AnimElemTime(9)>=1 && AnimElemTime(11)<0 trigger9 = stateno = 2810 trigger9 = movecontact ;--------------------------------------------------------------------------- ;トレブルディゾルブ [State -1, Taunt] type = ChangeState value = 3660 triggerall = command = "a" triggerall = command = "holdback" triggerall = var(21) = 0 triggerall = var(22) = 1000 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = 686 trigger3 = movecontact trigger4 = stateno = [1110,1130] trigger4 = movecontact trigger5 = stateno = 2810 trigger5 = movecontact ;--------------------------------------------------------------------------- ;デュプルディゾルブ [State -1, Taunt] type = ChangeState value = 3630 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = var(21) < 2 triggerall = var(22) >= 500 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = 686 trigger3 = movecontact trigger4 = stateno = [1110,1130] trigger4 = movecontact trigger5 = stateno = 3001 trigger5 = time > 15 trigger6 = stateno = 1023 trigger6 = movecontact trigger7 = stateno = 810 trigger7 = AnimElemTime(9)>=1 && AnimElemTime(11)<0 trigger8 = stateno = 2810 trigger8 = movecontact ;--------------------------------------------------------------------------- ;ラピッドディゾルブ [State -1, Taunt] type = ChangeState value = 3600 triggerall = command = "a" triggerall = command = "holddown" triggerall = var(21) != 3 triggerall = var(22) >= 250 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = 686 trigger3 = movecontact trigger4 = stateno = [1110,1130] trigger4 = movecontact trigger5 = stateno = 3001 trigger5 = time > 15 trigger6 = stateno = 3012 trigger6 = AnimElemTime(24)>=1 && AnimElemTime(27)<0 trigger7 = stateno = 1023 trigger7 = movecontact trigger8 = stateno = 810 trigger8 = AnimElemTime(9)>=1 && AnimElemTime(11)<0 trigger9 = stateno = 2810 trigger9 = movecontact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;フライングディゾルブ [State -1, Taunt] type = ChangeState value = 3700 triggerall = command = "a" triggerall = var(21) != 3 triggerall = var(22) >= 250 triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 620 trigger2 = movecontact trigger3 = stateno = 910 trigger3 = AnimElemTime(7)>=1 && AnimElemTime(13)<0 trigger4 = stateno = 676 trigger4 = movecontact ;--------------------------------------------------------------------------- ;インテンスヒート [State -1, Taunt] type = ChangeState value = 3503 triggerall = command = "a" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = var(21) = 3 triggerall = var(23) = 0 triggerall = var(3) = 0 triggerall = statetype != A triggerall = stateno != 230 trigger1 = ctrl trigger2 = stateno = 1055 trigger2 = movecontact trigger3 = stateno = 686 trigger3 = movecontact trigger4 = stateno = [1110,1130] trigger4 = movecontact trigger5 = stateno = 3001 trigger5 = time > 15 trigger6 = stateno = 3012 trigger6 = movehit&&AnimElemTime(24)>=1 && AnimElemTime(27)<0 trigger7 = stateno = 1023 trigger7 = movecontact trigger8 = stateno = 810 trigger8 = AnimElemTime(9)>=1 && AnimElemTime(11)<0 trigger9 = stateno = 2810 trigger9 = movecontact ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;屈弱 [State -1, ] type = ChangeState value = 300 triggerall = command = "down_x"||Helper(99999),Var(0)=300 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 300 && movecontact ;--------------------------------------------------------------------------- ;屈中 [State -1, ] type = ChangeState value = 310 triggerall = command = "down_y"||Helper(99999),Var(0)=310 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 300 && movecontact trigger3 = stateno = 200 && movecontact ;--------------------------------------------------------------------------- ;3強 [State -1, ] type = ChangeState value = 320 triggerall = command = "downf_z"||Helper(99999),Var(0)=320 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 310 && movecontact trigger3 = stateno = 210 && movecontact ;--------------------------------------------------------------------------- ;屈強 [State -1, ] type = ChangeState value = 330 triggerall = command = "down_z"||Helper(99999),Var(0)=330 triggerall = statetype != A trigger1 = ctrl trigger2 = stateno = 310 && movecontact trigger3 = stateno = 210 && movecontact ;--------------------------------------------------------------------------- ;空中特殊 ;デェーヤ! [State -1, doxue] type = ChangeState value = 640 triggerall = command = "down_z"||Helper(99999),Var(0)=640 trigger1 = pos y < -60 trigger1 = statetype = A && ctrl trigger2 = stateno = [600,620] trigger2 = movecontact ;trigger3 = statetype = A && ctrl ;--------------------------------------------------------------------------- ;空中弱 [State -1,] type = ChangeState value = 600 triggerall = command = "x"||Helper(99999),Var(0)=600 trigger1 = statetype = A && ctrl ;--------------------------------------------------------------------------- ;空中中 [State -1, ] type = ChangeState value = 610 triggerall = command = "y"||Helper(99999),Var(0)=610 trigger1 = statetype = A && ctrl trigger2 = stateno = 600 ;空中弱からコンボ可能 trigger2 = movecontact ;--------------------------------------------------------------------------- ;空中強 [State -1,] type = ChangeState value = 620 triggerall = command = "z"||Helper(99999),Var(0)=620 trigger1 = statetype = A && ctrl trigger2 = stateno = 600 ;空中弱からコンボ可能 trigger2 = movecontact
Back
Top