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Command List — Colonel net.zip ← Back to Overview

;------------------------------------------------------------------------------ ;AI発動用コマンド ;------------------------------------------------------------------------------ [Command] name = "AI-000" command = ~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a time = 1 [Command] name = "AI-001" command = ~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b time = 1 [Command] name = "AI-002" command = ~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c time = 1 [Command] name = "AI-003" command = ~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x time = 1 [Command] name = "AI-004" command = ~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y time = 1 [Command] name = "AI-005" command = ~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a time = 1 [Command] name = "AI-006" command = ~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U time = 1 [Command] name = "AI-007" command = ~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F time = 1 [Command] name = "AI-008" command = ~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D time = 1 [Command] name = "AI-009" command = ~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B time = 1 [Command] name = "AI-010" command = ~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B time = 1 [Command] name = "AI-011" command = F,D,F time = 0 [Command] name = "AI-012" command = B,F,B time = 0 [Command] name = "AI-013" command = U,B,U time = 0 [Command] name = "AI-014" command = D,U,D time = 0 [Command] name = "AI-015" command = a,s,a time = 0 [Command] name = "AI-016" command = b,a,b time = 0 [Command] name = "AI-017" command = c,b,c time = 0 [Command] name = "AI-018" command = x,c,x time = 0 [Command] name = "AI-019" command = y,x,y time = 0 [Command] name = "AI-020" command = z,y,z time = 0 [Command] name = "AI-021" command = a,b,x,c time = 0 [Command] name = "AI-022" command = a,b,x,c,a,z,a,z,a,a,a time = 0 [Command] name = "AI-023" command = a,b,x,c,a,z,a,z,a,a time = 0 [Command] name = "AI-024" command = a,b,x,c,a,z,a,z,z time = 0 [Command] name = "AI-025" command = a,b,x,c,a,z,a,z,y time = 0 [Command] name = "AI-026" command = a,b,x,c,a,z,a,z,x time = 0 [Command] name = "AI-027" command = a,b,x,c,a,z,a,z,s time = 0 [Command] name = "AI-028" command = a,b,x,c,a,z,a,z,c time = 0 [Command] name = "AI-029" command = a,b,x,c,a,z,a,z,b time = 0 [Command] name = "AI-030" command = a,b,x,c,a,z,a,z,a time = 0 [Command] name = "AI-031" command = a,b,x,c,a,z,a,z time = 0 [Command] name = "AI-032" command = a,b,x,c,a,z,a,y time = 0 [Command] name = "AI-033" command = a,b,x,c,a,z,a,x time = 1 [Command] name = "AI-034" command = a,b,x,c,a,z,a,c time = 1 [Command] name = "AI-035" command = a,b,x,c,a,z,a,s time = 1 [Command] name = "AI-036" command = a,b,x,c,a,z,a,b,a time = 1 [Command] name = "AI-037" command = a,b,x,c,a,z,a,b time = 1 [Command] name = "AI-038" command = a,b,x,c,a,z,a time = 1 [Command] name = "AI-039" command = a,b,x,c,a,z time = 1 [Command] name = "AI-040" command = a,b,x,c,a time = 1 [Command] name = "AI-041" command = a,b,x,c,y time = 1 [Command] name = "AI-042" command = z,z,z,z,z,z,z,z,y,~F,a,~D,y,~U,c+x,D,b+y,F,z,z,z+a time = 1 [Command] name = "AI-043" command = z,z,z,z,z,z,z,z,y,~F,c,~D,y,~U,c+a,D,b+x,B,z,z,z+b time = 1 [Command] name = "AI-044" command = z,z,z,z,z,z,z,z,y,~F,y,~D,y,~U,c+y,D,b+z,F,z,z,z+c time = 1 [Command] name = "AI-045" command = z,z,z,z,z,z,z,z,y,~F,b,~D,y,~U,c+b,D,b+a,B,z,z,z+x time = 1 [Command] name = "AI-046" command = z,z,z,z,z,z,z,z,y,~F,x,~D,x,~U,c+x,D,b+y,F,z,z,z+y time = 1 [Command] name = "AI-047" command = z,z,z,z,z,z,z,z,y,~F,z,~D,y,~U,c+a,D,b+c,B,z,z,z+a time = 1 [Command] name = "AI-048" command = z,z,z,z,z,z,z,z,y,~D,U,x+y+z,~F,F,b,c,y,B,~B,a+b+c,U time = 1 [Command] name = "AI-049" command = z,z,z,z,z,z,z,z,y,~U,D,x+b+z,~F,F,b,b,x,B,~B,a+y+c,F time = 1 [Command] name = "AI-050" command = z,z,z,z,z,z,z,z,y,~D,U,a+y+c,~F,F,b,a,z,B,~B,x+b+z,D time = 1 [Command] name = "AI-051" command = z,z,z,z,z,z,z,z,y,~U,D,x+b+c,~F,F,b,c,x,B,~B,a+y+z,B time = 1 [Command] name = "AI-052" command = z,z,z,z,z,z,z,z,y,~x,~y,~z,~a,~b,~c,~s,a+b+c,x+y+z,~F,B time = 1 [Command] name = "AI-053" command = z,z,z,z,z,z,z,z,y,F,D,F time = 0 [Command] name = "AI-054" command = z,z,z,z,z,z,z,z,y,B,F,B time = 0 [Command] name = "AI-055" command = z,z,z,z,z,z,z,z,y,U,B,U time = 0 [Command] name = "AI-056" command = z,z,z,z,z,z,z,z,y,D,U,D time = 0 [Command] name = "AI-057" command = z,z,z,z,z,z,z,z,y,a,s,a time = 0 [Command] name = "AI-058" command = z,z,z,z,z,z,z,z,y,b,a,b time = 0 [Command] name = "AI-059" command = z,z,z,z,z,z,z,z,y,c,b,c time = 0 [Command] name = "AI-060" command = z,z,z,z,z,z,z,z,y,x,c,x time = 0 [Command] name = "AI-061" command = z,z,z,z,z,z,z,z,y,y,x,y time = 0 [Command] name = "AI-062" command = z,z,z,z,z,z,z,z,y,z,y,z time = 0 [Command] name = "AI-063" command = z,z,z,z,z,z,z,z,y,a,b,x,c time = 0 [Command] name = "AI-064" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,a,a,a time = 0 [Command] name = "AI-065" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,a,a time = 0 [Command] name = "AI-066" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,z time = 0 [Command] name = "AI-067" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,y time = 0 [Command] name = "AI-068" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,x time = 0 [Command] name = "AI-069" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,s time = 0 [Command] name = "AI-070" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,c time = 0 [Command] name = "AI-071" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,b time = 0 [Command] name = "AI-072" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,a time = 0 [Command] name = "AI-073" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z time = 0 [Command] name = "AI-074" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,y time = 0 [Command] name = "AI-075" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,x time = 1 [Command] name = "AI-076" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,c time = 1 [Command] name = "AI-077" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,s time = 1 [Command] name = "AI-078" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,b,a time = 1 [Command] name = "AI-079" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,b time = 1 [Command] name = "AI-080" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a time = 1 [Command] name = "AI-081" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a,z time = 1 [Command] name = "AI-082" command = z,z,z,z,z,z,z,z,y,a,b,x,c,a time = 1 [Command] name = "AI-083" command = z,z,z,z,z,z,z,z,y,a,b,x,c,y time = 1 [Command] name = "AI-084" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,a,a,a time = 0 [Command] name = "AI-085" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,a,a time = 0 [Command] name = "AI-086" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,z time = 0 [Command] name = "AI-087" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,y time = 0 [Command] name = "AI-088" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,x time = 0 [Command] name = "AI-089" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,s time = 0 [Command] name = "AI-090" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,c time = 0 [Command] name = "AI-091" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,b time = 0 [Command] name = "AI-092" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z,a time = 0 [Command] name = "AI-093" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,z time = 0 [Command] name = "AI-094" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,y time = 0 [Command] name = "AI-095" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,x time = 1 [Command] name = "AI-096" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,c time = 1 [Command] name = "AI-097" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,s time = 1 [Command] name = "AI-098" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,b,a time = 1 [Command] name = "AI-099" command = z,z,z,z,z,z,z,z,y,z,z,z,z,z,z,z,z,y,a,b,x,c,a,z,a,b time = 1 ;------------------------------------------------------------------------------ ;超必殺技 ;------------------------------------------------------------------------------ ;居合い [Command] name = "iai" command = ~D,DF,F,D,DF,F,x time = 20 [Command] name = "iai" command = ~D,DF,F,D,DF,F,y time = 20 ;ツイスター [Command] name = "twister" command = ~B,F,DF,D,DB,B,x time = 20 [Command] name = "twister" command = ~B,F,DF,D,DB,B,y time = 20 ;プレッシャーフライヤー [Command] name = "pressure-fryer" command = ~D,DB,B,D,DB,B,x time = 20 [Command] name = "pressure-fryer" command = ~D,DB,B,D,DB,B,y time = 20 ;カーネル3ダース [Command] name = "colonel-3-dozen" command = ~F,B,DB,D,DF,F,x time = 20 [Command] name = "colonel-3-dozen" command = ~F,B,DB,D,DF,F,y time = 20 ;ホールピース [Command] name = "whole-piece" command = ~D,DB,B,D,DB,B,a time = 20 [Command] name = "whole-piece" command = ~D,DB,B,D,DB,B,b time = 20 ;------------------------------------------------------------------------------ ;必殺技 ;------------------------------------------------------------------------------ ウイング or リブ [Command] name = "wing-or-rib" command = ~F,D,DF,x [Command] name = "wing-or-rib" command = ~F,D,DF,y ;ドラム or サイ [Command] name = "drum-or-thigh" command = ~D,DF,F,x [Command] name = "drum-or-thigh" command = ~D,DF,F,y ;キール [Command] name = "keel" command = ~D,DB,B,x [Command] name = "keel" command = ~D,DB,B,y ;------------------------------------------------------------------------------ ;特殊技 ;------------------------------------------------------------------------------ ;大ジャンプ [Command] name = "super_jump" command = D,$U time = 7 ;------------------------------------------------------------------------------ ;キー2回連続入力 ;------------------------------------------------------------------------------ [Command] name = "FF" ;必須コマンド名 command = F,F time = 10 [Command] name = "BB" ;必須コマンド名 command = B,B time = 10 ;------------------------------------------------------------------------------ ;同時押し ;------------------------------------------------------------------------------ [Command] name = "recovery" ;必須コマンド名 command = a+b time = 1 [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 ;------------------------------------------------------------------------------ ;方向キー+ボタン ;------------------------------------------------------------------------------ ;[Command] ;name = "fwd_a" ;command = /F,a ;------------------------------------------------------------------------------ ;レバガチャ ;------------------------------------------------------------------------------ [Command] name = "gacha" command = x time = 1 [Command] name = "gacha" command = y time = 1 [Command] name = "gacha" command = z time = 1 [Command] name = "gacha" command = a time = 1 [Command] name = "gacha" command = b time = 1 [Command] name = "gacha" command = c time = 1 [Command] name = "gacha" command = F time = 1 [Command] name = "gacha" command = D time = 1 [Command] name = "gacha" command = B time = 1 [Command] name = "gacha" command = U time = 1 ;------------------------------------------------------------------------------ ボタン単発 ;------------------------------------------------------------------------------ [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;方向キー ;------------------------------------------------------------------------------ [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;============================================================================== [Statedef -1] ;============================================================================== ;------------------------------------------------------------------------------ ;超必殺技 ;------------------------------------------------------------------------------ [State -1, 居合い] type = ChangeState triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "iai") triggerall = (Power > 999) triggerall = (NumHelper(2000) = 0) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) trigger3 = (StateNo = 1000) && (MoveContact) value = 3000 [State -1, ツイスター] type = ChangeState triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "twister") triggerall = (Power > 999) trigger1 = (StateType != A) && (Ctrl) value = 3300 [State -1, プレッシャーフライヤー] type = ChangeState triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "pressure-fryer") triggerall = (!NumHelper(3400)) triggerall = (Power > 999) trigger1 = (StateType != A) && (Ctrl) value = 3400 [State -1, カーネル3ダース] type = ChangeState triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "colonel-3-dozen") triggerall = (Power > 1999) trigger1 = (StateType != A) && (Ctrl) value = 3500 [State -1, ホールピース] type = ChangeState triggerall = (var(0) < 6) triggerall = (var(34) <= 0) && (var(35) <= 0) triggerall = (command = "whole-piece") triggerall = (Power > 2999) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 3200 ;------------------------------------------------------------------------------ ;必殺技 ;------------------------------------------------------------------------------ [State -1, ウイング] type = ChangeState triggerall = (command = "wing-or-rib") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) trigger3 = (StateNo = 1000) && (MoveContact) value = 1010 [State -1, ドラム] type = ChangeState triggerall = (command = "drum-or-thigh") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 1000 [State -1, リブ] type = ChangeState triggerall = (command = "wing-or-rib") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,699]) && (MoveContact) trigger3 = (StateNo = 1011) && (Time > 10) value = 1030 [State -1, サイ] type = ChangeState triggerall = (command = "drum-or-thigh") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = [600,699]) && (MoveContact) trigger3 = (StateNo = 1011) && (Time > 10) value = 1020 [State -1, キール] type = ChangeState triggerall = (command = "keel") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) trigger2 = (StateNo = [200,499]) && (MoveContact) value = 1040 ;------------------------------------------------------------------------------ ;特殊技 ;------------------------------------------------------------------------------ [State -1, 投げ] type = ChangeState triggerall = (command = "y") triggerall = (var(0) < 6) triggerall = (StateNo != 100) triggerall = (StateNo != 101) triggerall = (StateNo != 106) trigger1 = (command = "holdfwd") || (command = "holdback") trigger1 = (StateType != A) trigger1 = (Ctrl) trigger1 = (P2BodyDist X < 8) trigger1 = (P2StateType != A) trigger1 = (P2MoveType != H) value = 800 [State -1, 後退] type = ChangeState triggerall = (RoundState = 2) && (Alive) triggerall = (var(0) < 6) trigger1 = (((command = "a") && (command = "x")) || (command = "z")) && (command = "holdback") && (StateType != A) && (Ctrl) value = 710 [State -1, 回り込み] type = ChangeState triggerall = (RoundState = 2) && (Alive) triggerall = (var(0) < 6) trigger1 = (((command = "a") && (command = "x")) || (command = "z")) && (StateType != A) && (Ctrl) value = 700 ;------------------------------------------------------------------------------ ; 移動関連 ;------------------------------------------------------------------------------ [State -1, 走る] type = ChangeState triggerall = (StateNo != 100) triggerall = (var(0) < 6) trigger1 = (command = "FF") && (StateType = S) && (Ctrl) value = 100 [State -1, 後ろに走る] type = ChangeState triggerall = (StateNo != 105) triggerall = (var(0) < 6) trigger1 = (command = "BB") && (StateType = S) && (Ctrl) value = 105 [State -1, スーパージャンプ] type = ChangeState triggerall = (var(0) < 6) trigger1 = (command = "super_jump") && (StateType != A) && (Ctrl) value = 10003 ;------------------------------------------------------------------------------ [State -1, しゃがみ強パンチキャンセルジャンプ] type = ChangeState triggerall = (var(0) < 6) trigger1 = (command = "holdup") && (StateNo = 410) && (MoveContact) value = 10003 ;------------------------------------------------------------------------------ ; 通常攻撃 ;------------------------------------------------------------------------------ [State -1, 立ち弱パンチ] type = ChangeState triggerall = (command = "x") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 200 [State -1, 立ち強パンチ] type = ChangeState triggerall = (command = "y") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) value = 210 [State -1, 立ち弱キック] type = ChangeState triggerall = (command = "a") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 230 [State -1, 立ち強キック] type = ChangeState triggerall = (command = "b") && (command != "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = S) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) trigger6 = (StateNo = [210,229]) && (MoveContact) trigger7 = (StateNo = [410,429]) && (MoveContact) value = 240 ;------------------------------------------------------------------------------ [State -1, しゃがみ弱パンチ] type = ChangeState triggerall = (command = "x") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 400 [State -1, しゃがみ強パンチ] type = ChangeState triggerall = (command = "y") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) value = 410 [State -1, しゃがみ弱キック] type = ChangeState triggerall = (command = "a") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) && (AnimElemTime(3) > 0) trigger3 = (StateNo = 230) && (MoveContact) && (AnimElemTime(3) > 0) trigger4 = (StateNo = 400) && (MoveContact) && (AnimElemTime(3) > 0) trigger5 = (StateNo = 430) && (MoveContact) && (AnimElemTime(3) > 0) value = 430 [State -1, しゃがみ強キック] type = ChangeState triggerall = (command = "b") && (command = "holddown") triggerall = (var(0) < 6) trigger1 = (StateType = C) && (Ctrl) trigger2 = (StateNo = 200) && (MoveContact) trigger3 = (StateNo = 230) && (MoveContact) trigger4 = (StateNo = 400) && (MoveContact) trigger5 = (StateNo = 430) && (MoveContact) trigger6 = (StateNo = [210,229]) && (MoveContact) trigger7 = (StateNo = [410,429]) && (MoveContact) value = 440 ;------------------------------------------------------------------------------ [State -1, ジャンプ弱パンチ] type = ChangeState triggerall = (command = "x") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (var(35) = 1) && (StateNo = 600 || StateNo = 630) && (MoveContact) value = 600 [State -1, ジャンプ強パンチ] type = ChangeState triggerall = (command = "y") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (var(35) = 1) && (StateNo = 640) && (MoveContact) value = 610 [State -1, ジャンプ弱キック] type = ChangeState triggerall = (command = "a") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (var(35) = 1) && (StateNo = 600 || StateNo = 630) && (MoveContact) value = 630 [State -1, ジャンプ強キック] type = ChangeState triggerall = (command = "b") triggerall = (var(0) < 6) trigger1 = (StateType = A) && (Ctrl) trigger2 = (StateNo = 600 || StateNo = 630) && (MoveContact) trigger3 = (var(35) = 1) && (StateNo = 610) && (MoveContact) value = 640 ;------------------------------------------------------------------------------ ;挑発 ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState triggerall = (command = "start") triggerall = (var(0) < 6) trigger1 = (StateType != A) && (Ctrl) value = 10000 ;------------------------------------------------------------------------------
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