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Command List — evilryu.zip ← Back to Overview

;------------------------------------------------------------- ;Evil Ryu, by Reu ;------------------------------------------------------------- [Command] name = "CPU1" command = D, D, U, U, D, U time = 1 [Command] name = "CPU2" command = D, U, U, D, D, U time = 1 [Command] name = "CPU3" command = D, D, D, U, U, U time = 1 [Command] name = "CPU4" command = U, D, D, U, U, U time = 1 [Command] name = "CPU5" command = D, D, U, U, D, D time = 1 [Command] name = "CPU6" command = U, D, D, D, D, U time = 1 [Command] name = "CPU7" command = U, U, U, U, U, D time = 1 [Command] name = "CPU8" command = U, U, U, U, D, U time = 1 [Command] name = "CPU9" command = U, U, U, D, U, U time = 1 [Command] name = "CPU10" command = U, U, D, U, U, U time = 1 [Command] name = "CPU11" command = U, D, U, U, U, U time = 1 [Command] name = "CPU12" command = D, U, D, U, D, U time = 1 [Command] name = "CPU13" command = U, U, D, U, U, U, U time = 1 [Command] name = "CPU14" command = U, D, D, U, U, U, U time = 1 [Command] name = "CPU15" command = D, U, D, U, U, U, D time = 1 [Command] name = "CPU16" command = D, D, D, U, U, U, U time = 1 [Command] name = "CPU17" command = U, U, D, U, U, D, D time = 1 [Command] name = "CPU18" command = D, D, D, U, D, D, D time = 1 [Command] name = "CPU19" command = U, D, D, U, D, U, D time = 1 [Command] name = "CPU20" command = D, D, D, U, U, U, D time = 1 [Command] name = "CPU21" command = U, D, U, D, U, U, U time = 1 [Command] name = "CPU22" command = U, U, U, U, U, U, U time = 1 [Command] name = "CPU23" command = D, D, D, D, D, D, D time = 1 [Command] name = "CPU24" command = D, D, D, D, D, D, U time = 1 [Command] name = "CPU25" command = D, D, D, D, D, U, D time = 1 [Command] name = "CPU" command = a time = 1 [Command] name = "CPU" command = b time = 1 [Command] name = "CPU" command = c time = 1 [Command] name = "CPU" command = x time = 1 [Command] name = "CPU" command = y time = 1 [Command] name = "CPU" command = z time = 1 [Command] name = "CPU" command = s time = 1 [Command] name = "CPU" command = F time = 1 [Command] name = "CPU" command = B time = 1 [Command] name = "CPU" command = U time = 1 [Command] name = "CPU" command = D time = 1 [Command] name = "QCF2_a" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "QCF2_a" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "QCF2_a" command = ~D, DF, F, D, DF, F, c time = 20 [Command] name = "QCF2_x" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "QCF2_x" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "QCF2_x" command = ~D, DF, F, D, DF, F, z time = 20 [Command] name = "QCB2_a" command = ~D, DB, B, D, DB, B, a time = 20 [Command] name = "QCB2_a" command = ~D, DB, B, D, DB, B, b time = 20 [Command] name = "QCB2_a" command = ~D, DB, B, D, DB, B, c time = 20 [Command] name = "QCB2_x" command = ~D, DF, F, DF, D, DB, B, x time = 30 [Command] name = "QCB2_x" command = ~D, DF, F, DF, D, DB, B, y time = 30 [Command] name = "QCB2_x" command = ~D, DF, F, DF, D, DB, B, z time = 30 [Command] name = "HCF_x" command = ~D, DB, B, D, DB, B, x time = 20 [Command] name = "HCF_x" command = ~D, DB, B, D, DB, B, y time = 20 [Command] name = "HCF_x" command = ~D, DB, B, D, DB, B, z time = 20 [Command] name = "sshinshun" command = x, x, F, a, z time = 35 [Command] name = "Bust1" command = B, DB, D, DF, F, x+y time = 30 [Command] name = "Bust2" command = B, DB, D, DF, F, y+z time = 30 [Command] name = "Bust3" command = B, DB, D, DF, F, x+z time = 30 [Command] name = "gousho1" command = B, DB, D, DF, F, a+b time = 30 [Command] name = "gousho2" command = B, DB, D, DF, F, b+c time = 30 [Command] name = "gousho3" command = B, DB, D, DF, F, a+c time = 30 [Command] name = "hBust1" command = x, y F, a, b time = 50 [Command] name = "hBust2" command = F, DF, D, DB, B, y+z time = 30 [Command] name = "hBust3" command = F, DF, D, DB, B, x+z time = 30 [Command] name = "d3a" command = D, D, D, a time = 25 [Command] name = "d3a" command = D, D, D, b time = 25 [Command] name = "d3a" command = D, D, D, c time = 25 [Command] name = "d3x" command = D, D, D, x time = 25 [Command] name = "d3x" command = D, D, D, y time = 25 [Command] name = "d3x" command = D, D, D, z time = 25 [Command] name = "asuraf_a" command = ~F, D, DF, a+b [Command] name = "asuraf_b" command = ~F, D, DF, b+c [Command] name = "asuraf_c" command = ~F, D, DF, a+c [Command] name = "asuraf_x" command = ~F, D, DF, x+y [Command] name = "asuraf_y" command = ~F, D, DF, y+z [Command] name = "asuraf_z" command = ~F, D, DF, x+z [Command] name = "asurab_a" command = ~B, D, DB, a+b [Command] name = "asurab_b" command = ~B, D, DB, b+c [Command] name = "asurab_c" command = ~B, D, DB, a+c [Command] name = "asurab_x" command = ~B, D, DB, x+y [Command] name = "asurab_y" command = ~B, D, DB, y+z [Command] name = "asurab_z" command = ~B, D, DB, x+z [Command] name = "QCF_x" command = ~D, DF, F, x [Command] name = "QCF_y" command = ~D, DF, F, y [Command] name = "QCF_z" command = ~D, DF, F, z [Command] name = "RDP_a" command = ~D, DF, F, a [Command] name = "RDP_b" command = ~D, DF, F, b [Command] name = "RDP_c" command = ~D, DF, F, c [Command] name = "CF_x" command = ~B, DB, D, DF, F, x [Command] name = "CF_y" command = ~B, DB, D, DF, F, y [Command] name = "CF_z" command = ~B, DB, D, DF, F, z [Command] name = "DP_x" command = ~F, D, DF, x [Command] name = "DP_y" command = ~F, D, DF, y [Command] name = "DP_z" command = ~F, D, DF, z [Command] name = "HCB_a" command = ~D, DB, B, a [Command] name = "HCB_b" command = ~D, DB, B, b [Command] name = "HCB_c" command = ~D, DB, B, c [Command] name = "QCB_a" command = ~F, DF, D, DB, B, a [Command] name = "QCB_b" command = ~F, DF, D, DB, B, b [Command] name = "QCB_c" command = ~F, DF, D, DB, B, c [Command] name = "QCB_x" command = ~D, DB, B, x [Command] name = "QCB_y" command = ~D, DB, B, y [Command] name = "QCB_z" command = ~D, DB, B, z [Command] name = "BQCD_a" command = ~B, DB, D, a time = 10 [Command] name = "BQCD_b" command = ~B, DB, D, b time = 10 [Command] name = "BQCD_c" command = ~B, DB, D, c time = 10 [Command] name = "BQCD_x" command = ~B, DB, D, x [Command] name = "BQCD_y" command = ~B, DB, D, y [Command] name = "BQCD_z" command = ~B, DB, D, z [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "DDs" command = D, D, s time = 30 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = x+y time = 1 [Command] name = "ab" command = a+b time = 1 [Command] name = "bc" command = b+c time = 1 [Command] name = "xy" command = x+y time = 1 [Command] name = "yz" command = y+z time = 1 [Command] name = "ax" command = a+x time = 1 [Command] name = "by" command = b+y time = 1 [Command] name = "cz" command = c+z time = 1 [Command] name = "up_a" command = /U, a time = 1 [Command] name = "up_b" command = /U, b time = 1 [Command] name = "up_c" command = /U, c time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "fwd_xy" command = /F, x+y time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_s" command = /s time = 1 [Command] name = "holdfwd2" command = ~D,$F time = 5 [Command] name = "holdback2" command = ~D,$B time = 5 [Command] name = "holdup2" command = ~D,$U time = 5 [Statedef -1] [State -1, AI alternate activate] type = VarSet trigger1 = command = "CPU1" trigger2 = command = "CPU2" trigger3 = command = "CPU3" trigger4 = command = "CPU4" trigger5 = command = "CPU5" trigger6 = command = "CPU6" trigger7 = command = "CPU7" trigger8 = command = "CPU8" trigger9 = command = "CPU9" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" trigger16 = command = "CPU16" trigger17 = command = "CPU17" trigger18 = command = "CPU18" trigger19 = command = "CPU19" trigger20 = command = "CPU20" trigger21 = command = "CPU21" trigger22 = command = "CPU22" trigger23 = command = "CPU23" trigger24 = command = "CPU24" trigger25 = command = "CPU25" v = 30 value = 59 [State -1] type = ChangeState value = 0 triggerall = Var(30) = 59 triggerall = Win = 1 trigger1 = statetype != A trigger1 = ctrl [State -1, random taunt] type = changestate value = 196 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = S triggerall = statetype != A triggerall = ctrl triggerall = P2BodyDist X = [50,300] triggerall = random <= 900 triggerall = Var(44) = 0 trigger1 = p2stateno = 5050 trigger2 = p2stateno = 5100 trigger3 = p2stateno = 5101 trigger4 = p2stateno = 5110 trigger5 = p2stateno = 5020 trigger6 = p2stateno = 5030 [State -1, random backdash] type = changestate value = 105 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && ctrl = 1 triggerall = statetype != A triggerall = backedgebodydist > 80 trigger1 = p2movetype != A trigger1 = P2BodyDist X = [20,200] trigger1 = stateno = 0 && random <= 800 [State -1, random forwarddash] type = changestate value = 100 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && ctrl = 1 triggerall = statetype != A triggerall = frontedgebodydist > 80 trigger1 = p2movetype != A trigger1 = P2BodyDist X = [20,400] trigger1 = stateno = 0 && random <= 800 trigger2 = NumHelper(3) = 1 || numhelper(7) = 1 trigger2 = P2BodyDist X = [20,400] trigger2 = stateno = 0 && random <= 400 [State -1, cpu hadoken barrage1] type = changestate value = 1002 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = S triggerall = statetype != A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = ctrl triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = NumProjID(4) = 0 triggerall = NumProjID(10) = 0 triggerall = Var(16) < 3 triggerall = P2movetype != A trigger1 = P2BodyDist X = [200,999] trigger1 = P2BodyDist Y = [-10,0] trigger1 = random <= 300 [State -1, cpu hadoken barrage1] type = changestate value = 10002 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = S triggerall = statetype != A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = ctrl triggerall = p2stateno != 5050 triggerall = p2stateno != 5100 triggerall = p2stateno != 5101 triggerall = p2stateno != 5110 triggerall = p2stateno != 5020 triggerall = p2stateno != 5030 triggerall = NumProjID(4) = 0 triggerall = NumProjID(10) = 0 triggerall = Var(16) < 3 triggerall = P2movetype != A trigger1 = P2BodyDist X = [200,999] trigger1 = P2BodyDist Y = [-10,0] trigger1 = random <= 300 [State -1, cpu hadoken barrage] type = changestate value = 1000 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = S triggerall = statetype != A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = ctrl triggerall = NumProjID(4) = 0 triggerall = NumProjID(10) = 0 triggerall = P2movetype != A trigger1 = P2BodyDist X > 250 && P2BodyDist Y > -10 trigger1 = random <= 999 [State -1, cpu warp counter close range] type = changestate value = 3970 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype != A triggerall = ctrl triggerall = P2BodyDist X = [20,100] trigger1 = random <= 50 trigger1 = p2movetype = A trigger2 = ProjGuardedTime(0) != -1 && ProjGuardedTime(0) < 30 && random <= 50 trigger3 = prevstateno = 1000 && random <= 50 trigger4 = enemy, Numproj > 0 && random <= 100 [State -1, cpu warp counter close range] type = changestate value = 3990 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype != A triggerall = ctrl triggerall = backedgedist > 50 triggerall = P2BodyDist X = [20,100] trigger1 = p2movetype = A trigger1 = random <= 50 trigger2 = ProjGuardedTime(0) != -1 && ProjGuardedTime(0) < 30&& random <= 50 trigger3 = prevstateno = 1000 && random <= 100 [State -1, cpu warp counter medium range] type = changestate value = 3960 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype != A triggerall = ctrl triggerall = P2BodyDist X = [100,200] trigger1 = p2movetype = A trigger1 = random <= 50 trigger2 = ProjGuardedTime(0) != -1 && ProjGuardedTime(0) < 30&& random <= 50 trigger3 = prevstateno = 1000 && random <= 50 trigger4 = enemy, Numproj > 0 && random <= 100 [State -1, cpu warp counter far range] type = changestate value = 3960 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype != A triggerall = ctrl triggerall = P2BodyDist X > 200 trigger1 = p2movetype = A trigger1 = random <= 50 trigger2 = prevstateno = 1000 && random <= 50 trigger3 = enemy, Numproj > 0 && random <= 10 [State -1, cpu warp] type = changestate value = 3960 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = S triggerall = statetype != A triggerall = ctrl triggerall = numhelper(4) = 1 triggerall = helper(4), movecontact = 0 triggerall = Frontedgebodydist > 150 trigger1 = P2BodyDist X = [50,200] trigger1 = random <= 50 [State -1, cpu warp] type = changestate value = 3980 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = S triggerall = statetype != A triggerall = ctrl triggerall = numhelper(4) = 1 triggerall = helper(4), movecontact = 0 triggerall = Backedgedist > 50 trigger1 = P2BodyDist X = [50,200] trigger1 = random <= 50 [State -1, random hadouken] type = changestate value = 1002 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 5 triggerall = NumProjID(4) = 0 triggerall = NumProjID(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = Var(16) < 3 triggerall = P2movetype != A trigger1 = statetype = S trigger1 = P2BodyDist X > 60 trigger1 = P2BodyDist Y > -30 trigger1 = random <= 200 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 425 trigger2 = moveguarded trigger3 = stateno = 220 trigger3 = moveguarded trigger4 = stateno = 420 trigger4 = moveguarded [State -1, random hadouken] type = changestate value = 10002 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 5 triggerall = NumProjID(4) = 0 triggerall = NumProjID(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = Var(16) < 3 triggerall = P2movetype != A trigger1 = statetype = S trigger1 = P2BodyDist X > 60 trigger1 = P2BodyDist Y > -30 trigger1 = random <= 500 trigger1 = statetype != A trigger1 = ctrl [State -1] type = ChangeState value = 41 triggerall = var(30) = 59 && random <= 400 triggerall = statetype != A && stateno != 100 triggerall = p2movetype = I trigger1 = ctrl = 1 && random <= 600 trigger1 = P2BodyDist X = [200,999] [State -1, Jump in hk] type = changestate value = 620 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = A && var(40) < 50 triggerall = (P2BodyDist X = [30,70]) && (P2Bodydist Y = [40,80]) triggerall = vel X > 0 && Vel Y > 0 trigger1 = stateno = 50 [State -1] type = ChangeState value = 42 triggerall = var(30) = 59 && random <= 400 triggerall = statetype != A triggerall = p2movetype != A && stateno != 100 trigger1 = ctrl = 1 trigger1 = P2BodyDist X = [90,200] [State -1] type = ChangeState value = 22 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = var(30) = 59 && random <= 900 triggerall = statetype != A triggerall = p2movetype != A && stateno != 100 trigger1 = ctrl = 1 trigger1 = P2BodyDist X = [50,150] trigger1 = backedgedist > 50 [State -1, Air hadou trap2] type = changestate value = 1868 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = A triggerall = P2BodyDist X > 50 triggerall = Pos Y = [-50,-30] triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 50 && vel Y > 0 [State -1, Air hadou trap2] type = changestate value = 1868 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = A triggerall = P2BodyDist X = [50,110] triggerall = P2BodyDist Y = [0,160] triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 50 && vel Y > 0 && time = 40 [State -1] type = ChangeState value = 0 triggerall = Var(30) = 59 triggerall = statetype != A trigger1 = stateno = 40 || stateno = 20 || stateno = 10 [State -1] type = ChangeState value = 21 triggerall = var(30) = 59 triggerall = statetype != A triggerall = p2movetype != A trigger1 = ctrl = 1 trigger1 = P2BodyDist X = [50,999] [State -1] type = ChangeState value = 1865 triggerall = Var(30) = 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = random < 400 && var(10) = 0 trigger1 = stateno = 50 && time = 15 trigger1 = vel X < 0 trigger1 = statetype = A trigger1 = P2BodyDist X != [-30,30] [State -1, Air hadou extra] type = changestate value = 1550 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype = A trigger1 = stateno = 1865 && time = 17 [State -1] type = ChangeState value = 1862 triggerall = Var(30) = 59 && var(40) > 50 && p2movetype != H triggerall = Var(10) = 0 && stateno != 1862 && stateno != 1861 trigger1 = ctrl = 1 && stateno = 50 trigger1 = P2bodydist X = [40,80] trigger1 = P2Bodydist Y = [40,100] trigger1 = p2movetype != A && random <= 200 trigger2 = ctrl = 1 && stateno = 50 trigger2 = P2bodydist X = [30,70] trigger2 = P2Bodydist Y = [30,90] trigger2 = p2movetype != A && random <= 200 trigger3 = ctrl = 1 && stateno = 50 trigger3 = P2bodydist X = [20,60] trigger3 = P2Bodydist Y = [20,80] trigger3 = p2movetype != A && random <= 200 trigger4 = ctrl = 1 && stateno = 50 trigger4 = P2bodydist X = [10,50] trigger4 = P2Bodydist Y = [10,70] trigger4 = p2movetype != A && random <= 200 trigger5 = ctrl = 1 && stateno = 50 trigger5 = P2bodydist X = [50,90] trigger5 = P2Bodydist Y = [50,110] trigger5 = p2movetype != A && random <= 200 trigger6 = ctrl = 1 && stateno = 50 trigger6 = P2bodydist X = [60,100] trigger6 = P2Bodydist Y = [60,120] trigger6 = p2movetype != A && random <= 200 trigger7 = stateno = 1863 && time > 20 trigger7 = P2bodydist X = [40,80] trigger7 = P2Bodydist Y = [40,110] trigger7 = p2movetype != A && random <= 800 trigger8 = stateno = 1863 && time > 20 trigger8 = P2bodydist X = [30,70] trigger8 = P2Bodydist Y = [30,100] trigger8 = p2movetype != A && random <= 800 trigger9 = stateno = 1863 && time > 20 trigger9 = P2bodydist X = [20,60] trigger9 = P2Bodydist Y = [20,90] trigger9 = p2movetype != A && random <= 800 trigger10 = stateno = 1863 && time > 20 trigger10 = P2bodydist X = [10,50] trigger10 = P2Bodydist Y = [10,80] trigger10 = p2movetype != A && random <= 800 trigger11 = stateno = 1863 && time > 20 trigger11 = P2bodydist X = [50,90] trigger11 = P2Bodydist Y = [50,110] trigger11 = p2movetype != A && random <= 200 trigger12 = stateno = 1863 && time > 20 trigger12 = P2bodydist X = [60,100] trigger12 = P2Bodydist Y = [60,120] trigger12 = p2movetype != A && random <= 200 [State -1] type = ChangeState value = 1861 triggerall = Var(30) = 59 && var(40) > 50 && p2movetype != H triggerall = Var(10) = 0 && stateno != 1862 && stateno != 1861 triggerall = frontedgedist > 100 triggerall = enemynear, backedgedist > 30 trigger1 = ctrl = 1 && stateno = 50 trigger1 = P2bodydist X = [40,80] trigger1 = P2Bodydist Y = [40,100] trigger1 = p2movetype != A && random <= 200 trigger2 = ctrl = 1 && stateno = 50 trigger2 = P2bodydist X = [30,70] trigger2 = P2Bodydist Y = [30,90] trigger2 = p2movetype != A && random <= 200 trigger3 = ctrl = 1 && stateno = 50 trigger3 = P2bodydist X = [20,60] trigger3 = P2Bodydist Y = [20,80] trigger3 = p2movetype != A && random <= 200 trigger4 = ctrl = 1 && stateno = 50 trigger4 = P2bodydist X = [10,50] trigger4 = P2Bodydist Y = [10,70] trigger4 = p2movetype != A && random <= 200 trigger5 = ctrl = 1 && stateno = 50 trigger5 = P2bodydist X = [50,90] trigger5 = P2Bodydist Y = [50,110] trigger5 = p2movetype != A && random <= 200 trigger6 = ctrl = 1 && stateno = 50 trigger6 = P2bodydist X = [60,100] trigger6 = P2Bodydist Y = [60,120] trigger6 = p2movetype != A && random <= 200 trigger7 = stateno = 1863 && time > 20 trigger7 = P2bodydist X = [40,80] trigger7 = P2Bodydist Y = [40,110] trigger7 = p2movetype != A && random <= 800 trigger8 = stateno = 1863 && time > 20 trigger8 = P2bodydist X = [30,70] trigger8 = P2Bodydist Y = [30,100] trigger8 = p2movetype != A && random <= 800 trigger9 = stateno = 1863 && time > 20 trigger9 = P2bodydist X = [20,60] trigger9 = P2Bodydist Y = [20,90] trigger9 = p2movetype != A && random <= 800 trigger10 = stateno = 1863 && time > 20 trigger10 = P2bodydist X = [10,50] trigger10 = P2Bodydist Y = [10,80] trigger10 = p2movetype != A && random <= 800 trigger11 = stateno = 1863 && time > 20 trigger11 = P2bodydist X = [50,90] trigger11 = P2Bodydist Y = [50,110] trigger11 = p2movetype != A && random <= 200 trigger12 = stateno = 1863 && time > 20 trigger12 = P2bodydist X = [60,100] trigger12 = P2Bodydist Y = [60,120] trigger12 = p2movetype != A && random <= 200 [State -1] type = ChangeState value = 1865 triggerall = Var(30) = 59 && var(40) > 50 && p2movetype != H triggerall = Var(10) = 0 && stateno != 1862 && stateno != 1861 triggerall = Vel Y < 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 && stateno = 50 trigger1 = P2bodydist X = [40,80] trigger1 = P2Bodydist Y = [40,100] trigger1 = p2movetype != A && random <= 200 trigger2 = ctrl = 1 && stateno = 50 trigger2 = P2bodydist X = [30,70] trigger2 = P2Bodydist Y = [30,90] trigger2 = p2movetype != A && random <= 200 trigger3 = ctrl = 1 && stateno = 50 trigger3 = P2bodydist X = [20,60] trigger3 = P2Bodydist Y = [20,80] trigger3 = p2movetype != A && random <= 200 trigger4 = ctrl = 1 && stateno = 50 trigger4 = P2bodydist X = [10,50] trigger4 = P2Bodydist Y = [10,70] trigger4 = p2movetype != A && random <= 200 trigger5 = ctrl = 1 && stateno = 50 trigger5 = P2bodydist X = [50,90] trigger5 = P2Bodydist Y = [50,110] trigger5 = p2movetype != A && random <= 200 trigger6 = ctrl = 1 && stateno = 50 trigger6 = P2bodydist X = [60,100] trigger6 = P2Bodydist Y = [60,120] trigger6 = p2movetype != A && random <= 200 trigger7 = stateno = 1863 && time > 20 trigger7 = P2bodydist X = [40,80] trigger7 = P2Bodydist Y = [40,110] trigger7 = p2movetype != A && random <= 800 trigger8 = stateno = 1863 && time > 20 trigger8 = P2bodydist X = [30,70] trigger8 = P2Bodydist Y = [30,100] trigger8 = p2movetype != A && random <= 800 trigger9 = stateno = 1863 && time > 20 trigger9 = P2bodydist X = [20,60] trigger9 = P2Bodydist Y = [20,90] trigger9 = p2movetype != A && random <= 800 trigger10 = stateno = 1863 && time > 20 trigger10 = P2bodydist X = [10,50] trigger10 = P2Bodydist Y = [10,80] trigger10 = p2movetype != A && random <= 800 trigger11 = stateno = 1863 && time > 20 trigger11 = P2bodydist X = [50,90] trigger11 = P2Bodydist Y = [50,110] trigger11 = p2movetype != A && random <= 200 trigger12 = stateno = 1863 && time > 20 trigger12 = P2bodydist X = [60,100] trigger12 = P2Bodydist Y = [60,120] trigger12 = p2movetype != A && random <= 200 [State -1, CVS dodge] type = changestate value = 1200 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = statetype != A trigger1 = stateno = 405 && movecontact = 0 && animtime = 0 trigger2 = stateno = 400 && movecontact = 0 && animtime = 0 trigger3 = stateno = 206 && movecontact = 0 && animtime = 0 [State -1, random roll] type = changestate value = 1200 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = ctrl triggerall = P2BodyDist X = [0,25] triggerall = P2BodyDist Y = [-90,0] trigger1 = p2movetype = A && random <= 249 [State -1, counter dragon punch! l] type = changestate value = 1500 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = ctrl triggerall = P2BodyDist X = [0,25] triggerall = P2BodyDist Y = [-90,0] trigger1 = p2movetype = A [State -1, starter] type = ChangeState value = 420 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype != A && p2life > 0 triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype = H trigger1 = stateno = 1520 && time = 3 && random < 500 trigger1 = statetype != A trigger1 = P2BodyDist X = [-10,60] trigger1 = P2BodyDist Y = [-110,10] [State -1, upperjab followup] type = changestate value = 230 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A && random >= 500 triggerall = P2BodyDist X = [-10,60] triggerall = P2BodyDist Y = [-110,0] triggerall = (p2movetype = H) && (p2stateno != [130,155]) triggerall = P2statetype = A trigger1 = stateno = 52 && animtime = 0 trigger2 = stateno = 1520 && time = 3 [State -1, Hurricane kick followup] type = changestate value = 1800 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [-10,60] triggerall = P2BodyDist Y = [-110,0] triggerall = p2movetype = H trigger1 = stateno = 1520 && time = 3 [State -1, Air hadou trap] type = changestate value = 1867 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = P2BodyDist X = [20,40] triggerall = P2BodyDist Y = [0,160] triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 50 && time = 20 && ctrl = 1 [State -1, jump pursuit] type = changestate value = 42 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [0,40] triggerall = P2BodyDist Y = [-115,-60] triggerall = p2movetype = H trigger1 = stateno = 52 && animtime = 0 && power < 3000 trigger2 = stateno = 52 && animtime = 0 && power >= 3000 && random <= 300 [State -1, jump neutral] type = changestate value = 43 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [0,40] triggerall = P2BodyDist Y = [-115,-60] triggerall = p2movetype = H trigger1 = stateno = 52 && animtime = 0 && power < 3000 trigger2 = stateno = 52 && animtime = 0 && power >= 3000 && random <= 300 [State -1, jump backward] type = changestate value = 44 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [-40,40] triggerall = P2BodyDist Y = [-115,-60] triggerall = p2movetype = H trigger1 = stateno = 52 && animtime = 0 && power < 3000 trigger2 = stateno = 52 && animtime = 0 && power >= 3000 && random <= 300 trigger3 = stateno = 420 && movehit [State -1, jump backward] type = changestate value = 44 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 && power >= 3000 triggerall = statetype != A triggerall = p2movetype = H && backedgedist > 20 trigger1 = stateno = 420 && movehit [State -1, jump forward] type = changestate value = 41 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A trigger1 = stateno = 420 && moveguarded && var(40) <= 50 trigger2 = stateno = 206 && moveguarded && var(40) > 50 [State -1, warp backward] type = changestate value = 3980 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A && backedgedist > 50 trigger1 = stateno = 420 && moveguarded && var(40) > 50 trigger2 = stateno = 206 && moveguarded && var(40) > 50 [State -1, warp forward] type = changestate value = 3960 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A && backedgedist > 50 trigger1 = stateno = 420 && moveguarded && var(40) < 50 trigger2 = stateno = 206 && moveguarded && var(40) > 50 [State -1, hadou followup] type = changestate value = 1000 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = P2BodyDist X = [30,300] triggerall = p2movetype = H trigger1 = stateno = 1864 && time = 3 && p2statetype = A [State -1, dive kick followup] type = changestate value = 1861 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A && frontedgedist > 66 triggerall = p2movetype = H triggerall = enemynear, backedgedist > 30 trigger1 = stateno = 615 && movehit && random <= 200 [State -1, Air hurricane kick followup] type = changestate value = 1852 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = p2movetype = H && vel X >= 0 trigger1 = stateno = 615 && movehit [State -1, Air hurricane kick followup] type = changestate value = 1952 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = p2movetype = H && vel X = 0 trigger1 = stateno = 615 && movehit [State -1, reversing air hadouken followup] type = changestate value = 1867 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = p2movetype = H && vel X < 0 trigger1 = stateno = 615 && movehit [State -1, cornertrap dive kick evade] type = changestate value = 1861 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = P2BodyDist X = [-60,-20] triggerall = P2BodyDist Y = [0,50] triggerall = enemynear, backedgedist > 30 trigger1 = stateno = 1863 && time > 30 [State -1, Air hadou trap] type = changestate value = 1867 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = P2BodyDist X = [20,40] triggerall = P2BodyDist Y = [0,160] triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 1863 && time = 30 && random <= 500 [State -1, Air hadou extra] type = changestate value = 1750 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A trigger1 = stateno = 1867 && time = 17 [State -1, Air hadou trap2] type = changestate value = 1870 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = P2BodyDist X = [50,110] triggerall = P2BodyDist Y = [0,160] triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 1863 && time = 50 [State -1] type = ChangeState value = 1200 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype != A && p2life > 0 triggerall = P2BodyDist Y = [-10,10] triggerall = p2stateno != 5110 && p2stateno != 5120 trigger1 = P2statetype = S trigger1 = P2Movetype != A trigger1 = ctrl = 1 trigger1 = statetype != A trigger1 = P2BodyDist X = [-10,50] trigger1 = random < 249 [State -1] type = ChangeState value = 206 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype != A && p2life > 0 && power >= 3000 triggerall = P2BodyDist Y = [-10,10] triggerall = p2stateno != 5110 && p2stateno != 5120 trigger1 = P2statetype = S trigger1 = P2Movetype != A trigger1 = ctrl = 1 trigger1 = statetype != A trigger1 = P2BodyDist X = [-10,50] trigger1 = random < 400 trigger2 = (p2movetype = H) && var(40) < 50 trigger2 = p2stateno = [130,155] trigger2 = stateno = 52 && animtime = 0 [State -1] type = ChangeState value = 240 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2statetype = S trigger1 = stateno = 206 trigger1 = movecontact && time > 9 [State -1] type = ChangeState value = 225 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2statetype = S trigger1 = stateno = 240 trigger1 = movecontact && time > 10 [State -1] type = ChangeState value = 1002 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2statetype != A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 225 trigger1 = moveguarded [State -1] type = ChangeState value = 3845 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2statetype != A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 225 && power >= 3000 trigger1 = movehit [State -1, crossup] type = ChangeState value = 1200 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && random > 800 triggerall = P2statetype != A && p2life > 0 triggerall = P2BodyDist Y = [-10,10] triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 triggerall = NumHelper(3) = 1 && numhelper(7) = 1 trigger1 = (p2movetype = H) trigger1 = p2stateno = [130,155] trigger1 = stateno = 52 && animtime = 0 [State -1, starter] type = ChangeState value = 400 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype != A && p2life > 0 triggerall = P2BodyDist Y = [-10,10] triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype != A trigger1 = ctrl = 1 trigger1 = statetype != A trigger1 = P2BodyDist X = [-10,50] trigger1 = random < 800 trigger2 = (p2movetype = H) && var(40) > 50 trigger2 = p2stateno = [130,155] trigger2 = stateno = 52 && animtime = 0 [State -1] type = ChangeState value = 420 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype != A && p2life > 0 triggerall = P2BodyDist Y = [-10,10] triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype != A trigger1 = ctrl = 1 trigger1 = statetype != A trigger1 = P2BodyDist X = [65,75] trigger1 = random < 800 [State -1] type = ChangeState value = 420 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2statetype != A trigger1 = stateno = 400 trigger1 = movecontact && time > 9 [State -1, Joudan Geri] type = changestate value = 4480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [0,120] triggerall = P2BodyDist Y = [-44,0] triggerall = enemynear, backedgedist <= 30 triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 420 && movehit trigger2 = stateno = 2820 && movehit [State -1, Joudan Geri] type = changestate value = 4480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = enemynear, backedgedist <= 30 triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 230 && movehit && animelem = 2 [State -1] type = ChangeState value = 1800 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2BodyDist X = [0,63] trigger1 = stateno = 420 trigger1 = movehit [State -1] type = ChangeState value = 1820 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = P2BodyDist X > 63 trigger1 = stateno = 420 trigger1 = movehit [State -1, upperjab followup] type = changestate value = 425 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A && random >= 500 triggerall = P2BodyDist X = [-20,30] triggerall = P2BodyDist Y = [-60,0] triggerall = (p2movetype = H) && (p2stateno != [130,155]) triggerall = P2statetype = A trigger1 = stateno = 52 && animtime = 0 [State -1, shoryuken kick followup] type = changestate value = 1500 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A triggerall = P2BodyDist X = [-20,30] triggerall = P2BodyDist Y = [-60,0] triggerall = (p2movetype = H) && (p2stateno != [130,155]) trigger1 = stateno = 52 && animtime = 0 && p2statetype = A [State -1, Seoi hadouken followup] type = ChangeState value = 10002 triggerall = roundstate = 2 triggerall = Var(30) = 59 && p2life > 0 trigger1 = stateno = 230 trigger1 = movecontact [State -1, jump forward] type = changestate value = 91 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype != A trigger1 = stateno = 10010 && animtime = 0 trigger2 = stateno = 425 && movecontact [State -1, punch air juggle] type = changestate value = 615 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A triggerall = P2BodyDist X = [-40,40] triggerall = P2BodyDist Y = [-105,0] triggerall = p2movetype = H trigger1 = stateno = 50 && ctrl = 1 [State 40, 6, hurricane kick] type = ChangeState triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A && vel X > 0 trigger1 = time = [3,9] trigger1 = p2bodydist X = [-10,60] trigger1 = p2bodydist Y = [15,35] trigger1 = p2statetype = A && p2movetype = H trigger1 = stateno = 50 trigger2 = stateno = 616 && movehit && time > 10 value = 1952 ctrl = 0 [State -1, Air hadouken] type = changestate value = 1870 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A && frontedgedist <= 66 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = stateno = 615 && movehit [State -1] type = ChangeState value = 4050 triggerall = Var(30) = 59 && power >= 3000 triggerall = Var(10) = 0 && stateno != 1862 && stateno != 1861 triggerall = p2movetype = H && vel X <= -5 trigger1 = ctrl = 1 && stateno = 50 trigger1 = P2bodydist X = [120,140] trigger1 = P2Bodydist Y = [85,95] trigger1 = p2movetype != A trigger2 = ctrl = 1 && stateno = 50 trigger2 = P2bodydist X = [100,110] trigger2 = P2Bodydist Y = [75,85] trigger2 = p2movetype != A [State -1, starter] type = ChangeState value = 420 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype != A && p2life > 0 triggerall = P2BodyDist Y = [-10,10] triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype != A trigger1 = ctrl = 1 trigger1 = statetype != A trigger1 = P2BodyDist X = [0,75] trigger1 = random < 800 trigger1 = enemynear, backedgedist < 30 [State -1, starter] type = ChangeState value = 230 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype = A && p2life > 0 triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype = H trigger1 = ctrl = 1 && statetype != A triggerall = P2BodyDist X = [-10,60] triggerall = P2BodyDist Y = [-110,0] trigger1 = random < 800 [State -1, starter] type = ChangeState value = 1820 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype = A && p2life > 0 triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype = H trigger1 = ctrl = 1 && statetype != A triggerall = P2BodyDist X = [-10,90] triggerall = P2BodyDist Y = [-210,-111] trigger1 = random < 800 [State -1, starter] type = ChangeState value = 1862 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = P2statetype = A && p2life > 0 triggerall = p2stateno != 5110 && p2stateno != 5120 && p2stateno != 5100 && p2stateno != 5101 trigger1 = P2Movetype = H trigger1 = ctrl = 1 trigger1 = stateno = 50 trigger1 = P2BodyDist X = [30,80] trigger1 = P2BodyDist Y = [10,40] trigger1 = random < 800 [State -1, hurr kick] type = changestate value = 1952 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = statetype = A trigger1 = stateno = 1862 && movecontact && p2statetype = A [State -1, joudan] type = changestate value = 2820 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = p2statetype = A triggerall = P2BodyDist X = [-5,120] triggerall = P2BodyDist Y = [-60,0] triggerall = p2movetype = H trigger1 = stateno = 1864 && time >= 3 [State -1, shoryuken] type = changestate value = 1700 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = p2statetype = A triggerall = P2BodyDist X = [-5,50] triggerall = P2BodyDist Y = [-130,0] triggerall = p2movetype = H trigger1 = stateno = 1864 && time >= 3 [State -1, shoryuken] type = changestate value = 1700 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = p2statetype = A triggerall = p2movetype = H trigger1 = stateno = 230 && movehit && animelem = 2 [State -1, shoryuken] type = changestate value = 43 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = p2statetype = A triggerall = P2BodyDist X = [20,50] triggerall = P2BodyDist Y = [-200,-100] triggerall = p2movetype = H trigger1 = stateno = 1520 && time >= 2 [State -1, shoryuken] type = changestate value = 1865 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 && p2life > 0 triggerall = p2statetype = A triggerall = P2BodyDist X = [30,60] triggerall = P2BodyDist Y = [-30,-10] triggerall = p2movetype = H trigger1 = stateno = 50 [State -1, denjin backstab] type = changestate value = 1002 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power < 3000 triggerall = P2BodyDist X = [70,640] triggerall = P2BodyDist Y = [-60,0] triggerall = p2movetype != H triggerall = statetype != A triggerall = roundstate = 2 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = var(10) = 0 trigger1 = ctrl trigger1 = facing = (enemy,facing) && p2stateno != 5110 && p2stateno != 5120 [State -1, Shinkuu Hadouken] type = changestate value = 3885 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = P2BodyDist Y = [-60,0] triggerall = p2movetype != H triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = ctrl trigger1 = facing = (enemy,facing) && p2stateno != 5110 && p2stateno != 5120 [State -1, shinkuu hadouken] type = ChangeState value = 3885 triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = numhelper(3) = 1 && time > 10 && helper(3), movehit trigger1 = stateno = 1002 || stateno = 1001 || stateno = 1000 || stateno = 10000 || stateno = 10001 || stateno = 10002 || stateno = 10010 trigger2 = numhelper(3) = 1 trigger2 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger2 = random <= 700 && p2movetype = H && helper(3), movehit [State -1, Joudan Geri] type = changestate value = 4480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [0,120] triggerall = P2BodyDist Y = [-44,0] triggerall = enemynear, backedgedist <= 30 triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 52 && animtime = 0 && p2movetype = H && random <= 500 trigger2 = stateno = 1520 && time = 3 && p2movetype = H && random <= 500 [State -1, Shin Shoryuken counter & initialize] type = changestate value = 3480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = P2BodyDist X = [-20,40] triggerall = P2BodyDist Y = [-60,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger1 = p2movetype = A && random <= 10 && (p2bodydist X = [-10,40]) && var(6) = 0 trigger2 = stateno = 52 && animtime = 0 && p2movetype = H && random <= 600 trigger3 = stateno = 1520 && time = 3 && p2movetype = H && random <= 600 [State -1, Shinkuu Tatsumaki Senpuu Kyaku initialize] type = changestate value = 3800 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = P2BodyDist X = [-60,90] triggerall = P2BodyDist Y = [-160,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 52 && animtime = 0 && p2movetype = H && random <= 300 trigger2 = stateno = 1520 && time = 3 && p2movetype = H && random <= 300 [State -1, misogi initialize] type = changestate value = 3930 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = P2BodyDist X = [-60,90] triggerall = P2BodyDist Y = [-360,-200] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 52 && animtime = 0 && p2movetype = H && random <= 300 trigger2 = stateno = 1520 && time = 3 && p2movetype = H && random <= 300 [State -1, KKZ initialize] type = changestate value = 4800 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = P2BodyDist X = [-60,90] triggerall = P2BodyDist Y = [-360,-200] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 52 && animtime = 0 && p2movetype = H && random <= 300 trigger2 = stateno = 1520 && time = 3 && p2movetype = H && random <= 300 [State -1, Metsu Hadouken!] type = changestate value = 3875 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 3000 triggerall = P2BodyDist X = [-60,90] triggerall = P2BodyDist Y = [-260,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 52 && animtime = 0 && p2movetype = H trigger2 = stateno = 1520 && time = 3 && p2movetype = H [State -1, Joudan Geri] type = changestate value = 4480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [0,120] triggerall = P2BodyDist Y = [-44,0] triggerall = enemynear, backedgedist <= 30 triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 trigger1 = stateno = 52 && animtime = 0 && p2movetype = H && random <= 500 trigger2 = stateno = 1520 && time = 3 && p2movetype = H && random <= 500 trigger3 = stateno = 420 && movecontact [State -1] type = ChangeState value = 4030 triggerall = Var(30) = 59 triggerall = Var(10) = 0 triggerall = roundstate = 2 triggerall = power >= 1000 triggerall = var(46) < 90 trigger1 = stateno = 3481 && movehit && time = 45 && p2bodydist X > 50 trigger2 = stateno = 3910 && movehit && time > 50 && p2bodydist X > 0 && pos Y >= -100 && random <= 300 trigger3 = stateno = 4060 && pos Y > -100 && p2movetype = H && time = 70 && random <= 300 [State -1] type = ChangeState value = 4060 triggerall = Var(30) = 59 triggerall = Var(10) = 0 triggerall = roundstate = 2 triggerall = power >= 1000 triggerall = var(46) < 90 trigger1 = stateno = 3910 && movehit && time > 50 && random <= 300 trigger2 = numhelper(3) = 1 trigger2 = stateno = 4030 && (helper(3), movehit) && time > 30 trigger3 = stateno = 3860 && movecontact && time >= 40 && random <= 300 && var(6) = 0 [State -1] type = ChangeState value = 4050 triggerall = Var(30) = 59 triggerall = Var(10) = 0 triggerall = roundstate = 2 triggerall = power >= 1000 triggerall = var(46) < 90 trigger1 = stateno = 3910 && movehit && time > 50 && p2bodydist X > 0 trigger2 = stateno = 3860 && movecontact && time >= 40 && random <= 300 && var(6) = 0 trigger3 = stateno = 4060 && pos Y > -100 && p2movetype = H && time = 70 [State -1] type = ChangeState value = 3900 triggerall = Var(30) = 59 triggerall = Var(10) = 0 triggerall = roundstate = 2 triggerall = power >= 1000 triggerall = var(46) < 90 trigger1 = stateno = 3481 && movehit && time = 45 && p2bodydist X <= 50 [State -1, Messatsu Joudan Geri] type = changestate value = 4480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [-20,40] triggerall = P2BodyDist Y = [-70,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(46) < 90 triggerall = var(10) = 0 trigger1 = stateno = 4044 && p2movetype = H && random <= 200 trigger2 = stateno = 3932 && time > 10 && random <= 549 [State -1, Misogi Drop] type = changestate value = 3930 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(46) < 90 triggerall = var(10) = 0 trigger1 = stateno = 4044 && p2movetype = H && random <= 200 trigger2 = numhelper(3) = 1 trigger2 = stateno = 3885 && numhelper(3) = 1 && helper(3), movehit && random <= 200 trigger3 = stateno= 4800 && helper(8), movehit && time > 60 [State -1, Shinkuu Hadouken] type = changestate value = 3885 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [-20,40] triggerall = P2BodyDist Y = [-70,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(46) < 90 triggerall = var(10) = 0 trigger1 = stateno = 4044 && p2movetype = H && random <= 200 trigger2 = stateno = 3932 && time > 10 && random <= 449 [State -1, Shin Shoryuken] type = changestate value = 3480 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [-20,40] triggerall = P2BodyDist Y = [-70,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(46) < 90 triggerall = var(10) = 0 trigger1 = stateno = 4044 && p2movetype = H && random <= 700 trigger2 = stateno = 3932 && time > 10 && random <= 449 [State -1, Shinkuu Tatsumaki Senpuu Kyaku initialize] type = changestate value = 3800 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [-90,90] triggerall = P2BodyDist Y = [-160,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 triggerall = var(46) < 90 trigger1 = stateno = 4044 && p2movetype = H && random <= 100 trigger2 = stateno = 3932 && time > 10 && random <= 109 [State -1, KKGRZ] type = changestate value = 4800 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = power >= 1000 triggerall = P2BodyDist X = [-120,120] triggerall = P2BodyDist Y = [-330,0] triggerall = statetype != A triggerall = roundstate = 2 triggerall = var(10) = 0 triggerall = var(46) < 90 trigger1 = stateno = 4044 && p2movetype = H && random <= 300 trigger2 = stateno = 3932 && time > 10 && random <= 709 [State -1, Forward Ground Rec] type = ChangeState value = 2010 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = alive = 1 && canrecover = 1 && pos y >= -5 trigger1 = stateno = 5100 || stateno = 5101 trigger1 = random <= 999 [State -1, Jab Ground Rec] type = ChangeState value = 2003 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = alive = 1 && canrecover = 1 && pos y > -5 trigger1 = stateno = 5050 || stateno = 5071 trigger1 = random <= 499 [State -1, Strong Ground Rec] type = ChangeState value = 2002 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = alive = 1 && canrecover = 1 && pos y > -5 trigger1 = stateno = 5050 || stateno = 5071 trigger1 = random <= 499 [State -1, Fierce Ground Rec] type = ChangeState value = 2001 triggerall = (roundstate != [0,1]) || (roundstate != [3,4]) triggerall = Var(30) = 59 triggerall = alive = 1 && canrecover && pos y > -5 trigger1 = stateno = 5050 || stateno = 5071 trigger1 = random <= 499 [State -1] type = ChangeState value = 5210 triggerall = canrecover = 1 triggerall = Var(30) = 59 triggerall = random < 999 triggerall = life > 0 trigger1 = time > 30 trigger1 = stateno = 5050 [State -1] type = ChangeState value = 5201 triggerall = canrecover = 1 triggerall = Var(30) = 59 triggerall = random < 999 triggerall = life > 0 trigger1 = stateno = 5100 trigger1 = Pos Y < -20 persistent = 0 [State -1] type = ChangeState value = 130 triggerall = Var(30) = 59 && var(10) = 0 triggerall = random < 999 triggerall = P2movetype = A triggerall = statetype != A triggerall = P2statetype != C trigger1 = ctrl trigger2 = stateno = 52 [State -1] type = ChangeState value = 131 triggerall = Var(30) = 59 && var(10) = 0 triggerall = random < 999 triggerall = P2movetype = A triggerall = statetype != A triggerall = P2statetype = C trigger1 = ctrl trigger2 = stateno = 52 [State -1] type = ChangeState value = 132 triggerall = Var(30) = 59 && var(10) = 0 triggerall = random < 999 triggerall = P2movetype = A triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = 5210 [State -1] type = ChangeState value = 152 triggerall = var(30) = 59 triggerall = Statetype != A triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = stateno = 150 trigger2 = stateno = 151 [State -1] type = ChangeState value = 150 triggerall = var(30) = 59 triggerall = Statetype != A triggerall = P2statetype != C triggerall = P2Movetype = A trigger1 = stateno = 152 trigger2 = stateno = 153 [State -1] type = ChangeState value = 150 triggerall = var(30) = 59 triggerall = Statetype != A triggerall = Pos Y > -1 triggerall = P2statetype != C triggerall = P2Movetype = A trigger1 = stateno = 154 trigger2 = stateno = 155 [State -1] type = ChangeState value = 152 triggerall = var(30) = 59 triggerall = Statetype != A triggerall = Pos Y > -1 triggerall = P2statetype = C triggerall = P2Movetype = A trigger1 = stateno = 154 trigger2 = stateno = 155 [State -1, Forward Ground Rec] type = ChangeState value = 2010 triggerall = command = "ab" triggerall = alive = 1 && canrecover = 1 && pos y >= -5 trigger1 = stateno = 5100 || stateno = 5101 [State -1, Jab Ground Rec] type = ChangeState value = 2001 triggerall = command = "BQCD_x" triggerall = alive = 1 && canrecover = 1 && pos y > -5 trigger1 = stateno = 5050 || stateno = 5071 [State -1, Strong Ground Rec] type = ChangeState value = 2002 triggerall = command = "BQCD_y" || command = "ab" || command = "bc" triggerall = alive = 1 && canrecover = 1 && pos y > -5 trigger1 = stateno = 5050 || stateno = 5071 [State -1, Fierce Ground Rec] type = ChangeState value = 2003 triggerall = command = "BQCD_z" triggerall = alive = 1 && canrecover && pos y > -5 trigger1 = stateno = 5050 || stateno = 5071 [State -1, Fierce Shoryureppa] type = ChangeState value = 4480 triggerall = var(30) != 59 triggerall = command = "gousho1" || command = "gousho2" || command = "gousho3" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 14 trigger5 = stateno = 3700 || stateno = 3800 || stateno = 3820 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3885 || stateno = 3845 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 || stateno = 750 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 3885 trigger10 = p2movetype = H && time > 7 trigger11 = stateno = 60051 trigger11 = numhelper(7) = 1 trigger11 = helper(7), movecontact trigger11 = time > 50 trigger12 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger12 = p2movetype = H && time > 15 trigger13 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 trigger13 = movecontact trigger14 = stateno = 4044 && p2movetype = H trigger15 = stateno = 3932 trigger16 = stateno = 10010 && p2movetype = H trigger17 = stateno = 4800 && p2movetype = H && time > 22 [State -1, Fierce Shoryureppa] type = ChangeState value = 4800 triggerall = var(30) != 59 triggerall = command = "d3x" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 14 trigger5 = stateno = 3700 || stateno = 3800 || stateno = 3820 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3885 || stateno = 3845 || stateno = 4480 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 || stateno = 750 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 3885 trigger10 = p2movetype = H && time > 7 trigger11 = stateno = 60051 trigger11 = numhelper(7) = 1 trigger11 = helper(7), movecontact trigger11 = time > 50 trigger12 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger12 = p2movetype = H && time > 15 trigger13 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 trigger13 = movecontact trigger14 = stateno = 4044 && p2movetype = H trigger15 = stateno = 3932 trigger16 = stateno = 10010 && p2movetype = H [State -1, Fierce Shoryureppa] type = ChangeState value = 3480 triggerall = var(30) != 59 triggerall = command = "QCF2_a" || command = "QCF2_a" || command = "QCF2_a" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 14 trigger5 = stateno = 3700 || stateno = 3800 || stateno = 3820 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3885 || stateno = 3845 || stateno = 2800 || stateno = 2810 || stateno = 2820 || stateno = 4480 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 || stateno = 4480 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 || stateno = 750 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 3885 trigger10 = p2movetype = H && time > 7 trigger11 = stateno = 60051 trigger11 = numhelper(7) = 1 trigger11 = helper(7), movecontact trigger11 = time > 50 trigger12 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger12 = p2movetype = H && time > 15 trigger13 = stateno = 3450 || stateno = 3455 || stateno = 3460 || stateno = 3700 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger13 = movecontact trigger14 = stateno = 4044 && p2movetype = H trigger15 = stateno = 3932 trigger16 = stateno = 10010 && p2movetype = H trigger17 = stateno = 4800 && p2movetype = H && time > 22 [State -1, Shippu Jinrai Kyaku] type = ChangeState value = 3800 triggerall = var(30) != 59 triggerall = command = "QCB2_a" || command = "QCB2_a" || command = "QCB2_a" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype != A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 15 trigger5 = stateno = 3450 || stateno = 3455 || stateno = 3460 || stateno = 3700 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3885 || stateno = 3845 || stateno = 4480 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 750 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 3885 trigger10 = p2movetype = H && time > 7 trigger11 = stateno = 60051 trigger11 = numhelper(7) = 1 trigger11 = helper(7), movecontact trigger11 = time > 50 trigger12 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger12 = p2movetype = H && time > 15 trigger13 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 || stateno = 4480 trigger13 = movecontact trigger14 = stateno = 4044 && p2movetype = H trigger15 = stateno = 3932 trigger16 = stateno = 10010 && p2movetype = H trigger17 = stateno = 4800 && p2movetype = H && time > 22 [State -1, Shin Hadouken] type = ChangeState value = 3885 triggerall = var(30) != 59 triggerall = command = "QCF2_x" || command = "QCF2_x" || command = "QCF2_x" triggerall = power >= 1000 || var(10) > 1 triggerall = numproj = 0 trigger1 = statetype != A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 15 trigger5 = stateno = 3450 || stateno = 3455 || stateno = 3460 || stateno = 3700 || stateno = 3800 || stateno = 3820 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3845 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 || stateno = 4480 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 750 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 60051 trigger10 = numhelper(7) = 1 trigger10 = helper(7), movecontact trigger10 = time > 50 trigger11 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger11 = p2movetype = H && time > 15 trigger12 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 || stateno = 4480 trigger12 = movecontact trigger13 = stateno = 4044 && p2movetype = H trigger14 = stateno = 3932 trigger15 = stateno = 10010 && p2movetype = H trigger16 = stateno = 4800 && p2movetype = H && time > 22 [State -1, Shin Hadouken] type = ChangeState value = 3875 triggerall = var(30) != 59 triggerall = command = "HCF_x" || command = "HCF_x" || command = "HCF_x" triggerall = power >= 3000 triggerall = numproj = 0 trigger1 = statetype != A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 15 trigger5 = stateno = 3450 || stateno = 3455 || stateno = 3460 || stateno = 3700 || stateno = 3800 || stateno = 3820 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3845 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 || stateno = 4480 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 750 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 60051 trigger10 = numhelper(7) = 1 trigger10 = helper(7), movecontact trigger10 = time > 50 trigger11 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger11 = p2movetype = H && time > 15 trigger12 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 || stateno = 4480 trigger12 = movecontact trigger13 = stateno = 4044 && p2movetype = H trigger14 = stateno = 3932 trigger15 = stateno = 10010 && p2movetype = H trigger16 = stateno = 4800 && p2movetype = H && time > 22 [State -1, Shin Hadouken] type = ChangeState value = 3845 triggerall = var(30) != 59 triggerall = command = "Bust1" || command = "Bust2" || command = "Bust3" triggerall = power >= 3000 triggerall = numproj = 0 trigger1 = statetype != A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 15 trigger5 = stateno = 3450 || stateno = 3455 || stateno = 3460 || stateno = 3700 || stateno = 3800 || stateno = 3820 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 4480 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 750 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 3885 trigger10 = p2movetype = H && time > 7 trigger11 = stateno = 60051 trigger11 = numhelper(7) = 1 trigger11 = helper(7), movecontact trigger11 = time > 50 trigger12 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger12 = p2movetype = H && time > 15 trigger13 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 || stateno = 4480 trigger13 = movecontact trigger14 = stateno = 4044 && p2movetype = H trigger15 = stateno = 3932 trigger16 = stateno = 10010 && p2movetype = H trigger17 = stateno = 4800 && p2movetype = H && time > 22 [State -1] type = ChangeState value = 3930 triggerall = var(30) != 59 triggerall = command = "d3a" || command = "d3a" || command = "d3a" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype != A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 210 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 1500 || stateno = 1600 || stateno = 1700 trigger3 = movecontact trigger4 = stateno = 1000 || stateno = 1001 || stateno = 1002 trigger4 = p2movetype = H && time > 15 trigger5 = stateno = 3450 || stateno = 3455 || stateno = 3460 || stateno = 3700 || stateno = 3865 || stateno = 3866 || stateno = 3867 || stateno = 3871 || stateno = 3875 || stateno = 3900 trigger5 = movecontact trigger6 = stateno = 2150 || stateno = 2200 || stateno = 3885 || stateno = 3845 trigger6 = movecontact trigger7 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 || stateno = 3800 trigger7 = movecontact trigger8 = stateno = 3961 || stateno = 3971 || stateno = 3981 || stateno = 3991 trigger9 = movecontact trigger9 = stateno = 1550 || stateno = 1650 || stateno = 1750 || stateno = 4052 || stateno = 750 || stateno = 275 || stateno = 270 || stateno = 280 || stateno = 281 trigger10 = stateno = 3885 trigger10 = p2movetype = H && time > 7 trigger11 = stateno = 60051 trigger11 = numhelper(7) = 1 trigger11 = helper(7), movecontact trigger11 = time > 50 trigger12 = stateno = 1003 || stateno = 1004 || stateno = 1005 trigger12 = p2movetype = H && time > 15 trigger13 = stateno = 3480 || stateno = 2800 || stateno = 2810 || stateno = 2820 || stateno = 4480 trigger13 = movecontact trigger14 = stateno = 4044 && p2movetype = H trigger15 = stateno = 10010 && p2movetype = H trigger16 = stateno = 4800 && p2movetype = H && time > 22 [State -1, 16] type = ChangeState value = 4050 triggerall = var(30) != 59 triggerall = command = "QCF2_a" || command = "QCF2_a" || command = "QCF2_a" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype = A && ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 trigger2 = movecontact trigger3 = stateno = 721 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1853 || stateno = 271 || stateno = 282 trigger4 = movecontact trigger5 = stateno = 1854 trigger5 = movecontact trigger6 = stateno = 1855 trigger6 = movecontact trigger7 = stateno = 1510 trigger7 = movecontact trigger8 = stateno = 1610 trigger8 = movecontact trigger9 = stateno = 1710 trigger9 = movecontact trigger10 = stateno = 1800 trigger10 = movecontact trigger11 = stateno = 1802 trigger11 = movecontact trigger12 = stateno = 1810 trigger12 = movecontact trigger13 = stateno = 1812 trigger13 = movecontact trigger14 = stateno = 1820 trigger14 = movecontact trigger15 = stateno = 1822 trigger15 = movecontact trigger16 = stateno = 1830 trigger16 = movecontact trigger17 = stateno = 1832 trigger17 = movecontact trigger18 = stateno = 1834 trigger18 = movecontact trigger19 = stateno = 1835 trigger19 = movecontact trigger20 = stateno = 1832 trigger20 = movecontact trigger21 = stateno = 1840 trigger21 = movecontact trigger22= stateno = 1842 trigger22 = movecontact trigger23 = stateno = 1850 trigger23 = movecontact trigger24 = stateno = 1851 trigger24 = movecontact trigger25 = stateno = 1852 ||stateno = 1950 || stateno = 1951 || stateno = 1952 trigger25 = movecontact trigger26 = stateno = 4030 trigger26 = p2movetype = H && time > 10 trigger27 = stateno = 3454 || stateno = 3451 || stateno = 3470 || stateno = 3710 || stateno = 3840 || stateno = 3869 || stateno = 3873 || stateno = 3880 || stateno = 3860 trigger27 = movecontact trigger28 = stateno = 4040 trigger28 = movecontact trigger29 = stateno = 4041 || stateno = 4021 trigger30 = movecontact trigger30 = stateno = 1560 || stateno = 1660 || stateno = 1760 trigger31 = stateno = 1860 || stateno = 1861 || stateno = 1862 || stateno = 271 trigger31 = movecontact trigger32 = stateno = 1863 trigger33 = stateno = 4060 trigger33 = p2movetype = H && time > 81 trigger34 = stateno = 1865 || stateno = 1866 || stateno = 1867 || stateno = 1550 || stateno = 1650 || stateno = 1750 trigger34 = p2movetype = H && time > 15 trigger35 = stateno = 4043 && movecontact trigger36 = stateno = 4020 && movecontact trigger37 = stateno = 1839 trigger38 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger38 = p2movetype = H && time > 15 trigger39 = stateno = 4022 trigger40 = stateno = 3840 || stateno = 3860 || stateno = 3910 || stateno = 3911 || stateno = 3454 || stateno = 3451 || stateno = 3470 trigger40 = movecontact trigger41 = stateno = 4060 trigger41 = numhelper(11) = 1 trigger41 = helper(11), movecontact trigger42 = stateno = 4061 trigger42 = P2movetype = H trigger43 = stateno = 3490 || stateno = 3481 trigger43 = movecontact [State -1, 16] type = ChangeState value = 4060 triggerall = var(30) != 59 triggerall = command = "HCF_x" || command = "HCF_x" || command = "HCF_x" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype = A && ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 trigger2 = movecontact trigger3 = stateno = 721 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1853 trigger4 = movecontact trigger5 = stateno = 1854 || stateno = 271 || stateno = 282 trigger5 = movecontact trigger6 = stateno = 1855 trigger6 = movecontact trigger7 = stateno = 1510 trigger7 = movecontact trigger8 = stateno = 1610 trigger8 = movecontact trigger9 = stateno = 1710 trigger9 = movecontact trigger10 = stateno = 1800 trigger10 = movecontact trigger11 = stateno = 1802 trigger11 = movecontact trigger12 = stateno = 1810 trigger12 = movecontact trigger13 = stateno = 1812 trigger13 = movecontact trigger14 = stateno = 1820 trigger14 = movecontact trigger15 = stateno = 1822 trigger15 = movecontact trigger16 = stateno = 1830 trigger16 = movecontact trigger17 = stateno = 1832 trigger17 = movecontact trigger18 = stateno = 1834 trigger18 = movecontact trigger19 = stateno = 1835 trigger19 = movecontact trigger20 = stateno = 1832 trigger20 = movecontact trigger21 = stateno = 1840 trigger21 = movecontact trigger22= stateno = 1842 trigger22 = movecontact trigger23 = stateno = 1850 trigger23 = movecontact trigger24 = stateno = 1851 trigger24 = movecontact trigger25 = stateno = 1852 ||stateno = 1950 || stateno = 1951 || stateno = 1952 trigger25 = movecontact trigger26 = stateno = 4021 trigger26 = projcontact2000 = 1, < 20 trigger27 = stateno = 4020 trigger27 = movecontact trigger28 = stateno = 3454 || stateno = 3451 || stateno = 3470 || stateno = 3710 || stateno = 3840 || stateno = 3869 || stateno = 3873 || stateno = 3880 || stateno = 3860 trigger28 = movecontact trigger29 = stateno = 4040 trigger29 = movecontact trigger30 = stateno = 4041 || stateno = 4021 trigger31 = movecontact trigger31 = stateno = 1560 || stateno = 1660 || stateno = 1760 trigger32 = stateno = 1860 || stateno = 1861 || stateno = 1862 || stateno = 4050 || stateno = 4053 || stateno = 271 trigger32 = movecontact trigger33 = stateno = 1863 trigger34 = stateno = 1865 || stateno = 1866 || stateno = 1867 || stateno = 1550 || stateno = 1650 || stateno = 1750 trigger34 = p2movetype = H && time > 15 trigger35 = stateno = 4043 && movecontact trigger36 = stateno = 4020 && movecontact trigger37 = stateno = 1839 trigger38 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger38 = p2movetype = H && time > 15 trigger39 = stateno = 4022 trigger40 = stateno = 4030 && p2movetype = H && time > 10 trigger41 = stateno = 3840 || stateno = 3860 || stateno = 3910 || stateno = 3911 || stateno = 4050 || stateno = 3454 || stateno = 3451 || stateno = 3470 trigger41 = movecontact trigger42 = stateno = 3490 || stateno = 3481 trigger42 = movecontact [State -1, 16] type = ChangeState value = 3900 triggerall = var(30) != 59 triggerall = command = "QCB2_a" || command = "QCB2_a" || command = "QCB2_a" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype = A && ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 trigger2 = movecontact trigger3 = stateno = 721 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1853 trigger4 = movecontact trigger5 = stateno = 1854 || stateno = 271 || stateno = 282 trigger5 = movecontact trigger6 = stateno = 1855 trigger6 = movecontact trigger7 = stateno = 1510 trigger7 = movecontact trigger8 = stateno = 1610 trigger8 = movecontact trigger9 = stateno = 1710 trigger9 = movecontact trigger10 = stateno = 1800 trigger10 = movecontact trigger11 = stateno = 1802 trigger11 = movecontact trigger12 = stateno = 1810 trigger12 = movecontact trigger13 = stateno = 1812 trigger13 = movecontact trigger14 = stateno = 1820 trigger14 = movecontact trigger15 = stateno = 1822 trigger15 = movecontact trigger16 = stateno = 1830 trigger16 = movecontact trigger17 = stateno = 1832 trigger17 = movecontact trigger18 = stateno = 1834 trigger18 = movecontact trigger19 = stateno = 1835 trigger19 = movecontact trigger20 = stateno = 1832 trigger20 = movecontact trigger21 = stateno = 1840 trigger21 = movecontact trigger22= stateno = 1842 trigger22 = movecontact trigger23 = stateno = 1850 trigger23 = movecontact trigger24 = stateno = 1851 trigger24 = movecontact trigger25 = stateno = 1852 ||stateno = 1950 || stateno = 1951 || stateno = 1952 trigger25 = movecontact trigger26 = stateno = 4021 trigger26 = projcontact2000 = 1, < 20 trigger27 = stateno = 4020 trigger27 = movecontact trigger28 = stateno = 3454 || stateno = 3451 || stateno = 3470 || stateno = 3710 || stateno = 3840 || stateno = 3869 || stateno = 3873 || stateno = 3880 || stateno = 3860 trigger28 = movecontact trigger29 = stateno = 4040 trigger29 = movecontact trigger30 = stateno = 4041 || stateno = 4021 trigger31 = movecontact trigger31 = stateno = 1560 || stateno = 1660 || stateno = 1760 trigger32 = stateno = 1860 || stateno = 1861 || stateno = 1862 || stateno = 4050 || stateno = 4053 || stateno = 271 trigger32 = movecontact trigger33 = stateno = 1863 trigger34 = stateno = 1865 || stateno = 1866 || stateno = 1867 || stateno = 1550 || stateno = 1650 || stateno = 1750 trigger34 = p2movetype = H && time > 15 trigger35 = stateno = 4043 && movecontact trigger36 = stateno = 4020 && movecontact trigger37 = stateno = 1839 trigger38 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger38 = p2movetype = H && time > 15 trigger39 = stateno = 4022 trigger40 = stateno = 4030 && p2movetype = H && time > 10 trigger41 = stateno = 3840 || stateno = 3860 || stateno = 4050 || stateno = 3454 || stateno = 3451 || stateno = 3470 trigger41 = movecontact trigger42 = stateno = 4060 || stateno = 4061 trigger42 = numhelper(11) = 1 trigger42 = helper(11), movecontact trigger43 = stateno = 4060 trigger43 = p2movetype = H && time > 81 trigger44 = stateno = 3490 || stateno = 3481 trigger44 = movecontact [State -1, 16] type = ChangeState value = 4030 triggerall = var(30) != 59 triggerall = command = "QCF2_x" || command = "QCF2_x" || command = "QCF2_x" triggerall = power >= 1000 || var(10) > 1 trigger1 = statetype = A && ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 trigger2 = movecontact trigger3 = stateno = 721 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1853 trigger4 = movecontact trigger5 = stateno = 1854 || stateno = 271 || stateno = 282 trigger5 = movecontact trigger6 = stateno = 1855 trigger6 = movecontact trigger7 = stateno = 1510 trigger7 = movecontact trigger8 = stateno = 1610 trigger8 = movecontact trigger9 = stateno = 1710 trigger9 = movecontact trigger10 = stateno = 1800 trigger10 = movecontact trigger11 = stateno = 1802 trigger11 = movecontact trigger12 = stateno = 1810 trigger12 = movecontact trigger13 = stateno = 1812 trigger13 = movecontact trigger14 = stateno = 1820 trigger14 = movecontact trigger15 = stateno = 1822 trigger15 = movecontact trigger16 = stateno = 1830 trigger16 = movecontact trigger17 = stateno = 1832 trigger17 = movecontact trigger18 = stateno = 1834 trigger18 = movecontact trigger19 = stateno = 1835 trigger19 = movecontact trigger20 = stateno = 1832 trigger20 = movecontact trigger21 = stateno = 1840 trigger21 = movecontact trigger22= stateno = 1842 trigger22 = movecontact trigger23 = stateno = 1850 trigger23 = movecontact trigger24 = stateno = 1851 trigger24 = movecontact trigger25 = stateno = 1852 ||stateno = 1950 || stateno = 1951 || stateno = 1952 trigger25 = movecontact trigger26 = stateno = 4021 trigger26 = projcontact2000 = 1, < 20 trigger27 = stateno = 4020 trigger27 = movecontact trigger28 = stateno = 3454 || stateno = 3451 || stateno = 3470 || stateno = 3710 || stateno = 3840 || stateno = 3869 || stateno = 3873 || stateno = 3880 || stateno = 3860 trigger28 = movecontact trigger29 = stateno = 4040 trigger29 = movecontact trigger30 = stateno = 4041 || stateno = 4021 trigger31 = movecontact trigger31 = stateno = 1560 || stateno = 1660 || stateno = 1760 trigger32 = stateno = 1860 || stateno = 1861 || stateno = 1862 || stateno = 4050 || stateno = 4053 || stateno = 271 trigger32 = movecontact trigger33 = stateno = 1863 trigger34 = stateno = 1865 || stateno = 1866 || stateno = 1867 || stateno = 1550 || stateno = 1650 || stateno = 1750 trigger34 = p2movetype = H && time > 15 trigger35 = stateno = 4043 && movecontact trigger36 = stateno = 4020 && movecontact trigger37 = stateno = 1839 trigger38 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger38 = p2movetype = H && time > 15 trigger39 = stateno = 4022 trigger40 = stateno = 3840 || stateno = 3860 || stateno = 3910 || stateno = 3911 || stateno = 4050 || stateno = 3454 || stateno = 3451 || stateno = 3470 trigger40 = movecontact trigger41 = stateno = 4060 trigger41 = numhelper(11) = 1 trigger41 = helper(11), movecontact trigger42 = stateno = 4061 trigger42 = P2movetype = H trigger43 = stateno = 4060 trigger43 = p2movetype = H && time > 81 trigger44 = stateno = 3490 || stateno = 3481 trigger44 = movecontact [State -1] type = ChangeState value = 3920 triggerall = var(30) != 59 triggerall = power >= 3000 triggerall = command = "cz" triggerall = var(10) = 0 trigger1 = statetype != A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact [State -1] type = ChangeState value = 3921 triggerall = var(30) != 59 triggerall = power >= 3000 triggerall = command = "cz" triggerall = var(10) = 0 trigger1 = statetype = A && ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact [State -1] type = ChangeState value = 3960 triggerall = var(30) != 59 triggerall = command = "asuraf_x" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 [State -1] type = ChangeState value = 3960 triggerall = var(30) != 59 triggerall = command = "asuraf_y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 [State -1] type = ChangeState value = 3960 triggerall = var(30) != 59 triggerall = command = "asuraf_z" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3970 triggerall = var(30) != 59 triggerall = command = "asuraf_a" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3970 triggerall = var(30) != 59 triggerall = command = "asuraf_b" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3970 triggerall = var(30) != 59 triggerall = command = "asuraf_c" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3980 triggerall = var(30) != 59 triggerall = command = "asurab_x" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3980 triggerall = var(30) != 59 triggerall = command = "asurab_y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3980 triggerall = var(30) != 59 triggerall = command = "asurab_z" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3990 triggerall = var(30) != 59 triggerall = command = "asurab_a" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3990 triggerall = var(30) != 59 triggerall = command = "asurab_b" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 3990 triggerall = var(30) != 59 triggerall = command = "asurab_c" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 trigger3 = stateno = 100 [State -1] type = ChangeState value = 41 triggerall = var(30) != 59 triggerall = command = "holdup2" trigger1 = StateType != A trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 210 trigger3 = movecontact trigger4 = stateno = 220 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 420 trigger7 = movecontact trigger8 = stateno = 710 trigger8 = movecontact trigger9 = stateno = 720 trigger9 = movecontact trigger10 = stateno = 100 trigger11 = stateno = 105 trigger12 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 || stateno = 270 trigger12 = movecontact [State -1, Punch Alpha] type = ChangeState value = 2100 triggerall = var(30) != 59 triggerall = power >= 1000 triggerall = stateno >= 150 && stateno <= 153 trigger1 = command = "BQCD_x" || command = "BQCD_y" || command = "BQCD_z" trigger2 = command = "holdfwd" && command = "cz" trigger2 = p2statetype = A [State -1, Kick Alpha] type = ChangeState value = 2200 triggerall = var(30) != 59 triggerall = power >= 1000 triggerall = stateno >= 150 && stateno <= 153 trigger1 = command = "BQCD_a" || command = "BQCD_b" || command = "BQCD_c" trigger2 = command = "holdfwd" && command = "cz" trigger2 = p2statetype != A [State -1, Kick Alpha] type = ChangeState value = 2211 triggerall = var(30) != 59 triggerall = power >= 1000 triggerall = stateno >= 154 && stateno <= 155 trigger1 = command = "BQCD_x" || command = "BQCD_y" || command = "BQCD_z" trigger2 = command = "holdfwd" && command = "cz" trigger2 = p2statetype = A [State -1, Kick Alpha] type = ChangeState value = 2210 triggerall = var(30) != 59 triggerall = power >= 1000 triggerall = stateno >= 154 && stateno <= 155 trigger1 = command = "BQCD_a" || command = "BQCD_b" || command = "BQCD_c" trigger2 = command = "holdfwd" && command = "cz" trigger2 = p2statetype = A [State -1, Stand Punch Throw] type = ChangeState value = 900 triggerall = statetype = S triggerall = ctrl = 1 triggerall = var(30) != 59 triggerall = var(10) = 0 trigger1 = (command = "holdfwd" || command = "holdback") && command = "xy" trigger2 = (command = "holdfwd" || command = "holdback") && command = "yz" [State -1, Stand Kick Throw] type = ChangeState value = 905 triggerall = var(30) != 59 triggerall = statetype = S triggerall = ctrl = 1 triggerall = var(10) = 0 trigger1 = (command = "holdfwd" || command = "holdback") && command = "ab" trigger2 = (command = "holdfwd" || command = "holdback") && command = "bc" [State -1] type = changestate value = 1050 triggerall = var(30) != 59 && var(10) = 0 triggerall = power < 3000 trigger1 = command = "by" trigger1 = statetype = s trigger1 = ctrl = 1 [State -1, Jab DP] type = ChangeState value = 1500 triggerall = command = "DP_x" triggerall = statetype != A triggerall = var(30) != 59 triggerall = var(34) = 0 trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 1900 && movecontact trigger6 = stateno = 210 || stateno = 750 trigger6 = movecontact trigger7 = ((stateno = [3875,3878]) && movecontact) trigger7 = var(28) >= 2 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger9 = var(10) > 0 trigger9 = statetype !=A trigger9 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger10 = var(10) > 0 trigger10 = statetype !=A && time > 30 trigger10 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Strong DP] type = ChangeState value = 1600 triggerall = command = "DP_y" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = var(34) = 0 trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 1900 && movecontact trigger6 = stateno = 210 || stateno = 750 trigger6 = movecontact trigger7 = ((stateno = [3875,3878]) && movecontact) trigger7 = var(28) >= 2 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger9 = var(10) > 0 trigger9 = statetype !=A trigger9 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger10 = var(10) > 0 trigger10 = statetype !=A && time > 30 trigger10 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Fierce DP] type = ChangeState value = 1700 triggerall = command = "DP_z" triggerall = var(30) != 59 triggerall = statetype != A triggerall = var(34) = 0 trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 1900 && movecontact trigger6 = stateno = 210 || stateno = 750 trigger6 = movecontact trigger7 = ((stateno = [3875,3878]) && movecontact) trigger7 = var(28) >= 2 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger9 = var(10) > 0 trigger9 = statetype !=A trigger9 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger10 = var(10) > 0 trigger10 = statetype !=A && time > 30 trigger10 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Short HK] type = ChangeState value = 1800 triggerall = command = "HCB_a" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 200 || stateno = 205 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220|| stateno = 201 || stateno = 206 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger9= var(10) > 0 trigger9 = statetype !=A && time > 30 trigger9 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Forward HK] type = ChangeState value = 1810 triggerall = command = "HCB_b" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 200 || stateno = 205 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220|| stateno = 201 || stateno = 206 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger9= var(10) > 0 trigger9 = statetype !=A && time > 30 trigger9 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Roundhouse HK] type = ChangeState value = 1820 triggerall = command = "HCB_c" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 200 || stateno = 205 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 || stateno = 201 || stateno = 206 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger9= var(10) > 0 trigger9 = statetype !=A && time > 30 trigger9 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Short HK] type = ChangeState value = 2800 triggerall = command = "RDP_a" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 200 || stateno = 205 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220|| stateno = 201 || stateno = 206 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger9= var(10) > 0 trigger9 = statetype !=A && time > 30 trigger9 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Forward HK] type = ChangeState value = 2810 triggerall = command = "RDP_b" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 200 || stateno = 205 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220|| stateno = 201 || stateno = 206 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger9= var(10) > 0 trigger9 = statetype !=A && time > 30 trigger9 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Roundhouse HK] type = ChangeState value = 2820 triggerall = command = "RDP_c" triggerall = var(30) != 59 triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 200 || stateno = 205 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 || stateno = 201 || stateno = 206 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger8 = var(10) > 0 trigger8 = statetype !=A trigger8 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger9= var(10) > 0 trigger9 = statetype !=A && time > 30 trigger9 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Short A.HK] type = ChangeState value = 1850 triggerall = command = "QCB_a" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1950 triggerall = command = "HCB_a" triggerall = var(30) != 59 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1853 triggerall = command = "QCB_a" triggerall = Var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Forward A.HK] type = ChangeState value = 1851 triggerall = command = "QCB_b" triggerall = var(10) = 0 triggerall = statetype = A triggerall = var(30) != 59 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Forward A.HK] type = ChangeState value = 1951 triggerall = command = "HCB_b" triggerall = statetype = A triggerall = var(30) != 59 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Forward A.HK] type = ChangeState value = 1854 triggerall = command = "QCB_b" triggerall = var(30) != 59 triggerall = var(10) > 1 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Roundhouse A.HK] type = ChangeState value = 1852 triggerall = command = "QCB_c" triggerall = var(30) != 59 triggerall = var(10) = 0 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Roundhouse A.HK] type = ChangeState value = 1952 triggerall = command = "HCB_c" triggerall = var(30) != 59 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Roundhouse A.HK] type = ChangeState value = 1855 triggerall = command = "QCB_c" triggerall = var(30) != 59 triggerall = var(10) > 1 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1860 triggerall = command = "RDP_a" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = ctrl = 1 && vel Y >= 0 trigger2 = ctrl = 1 && vel Y < 0 && pos Y < -70 trigger3 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1863 trigger4 = time > 15 trigger5 = stateno = 1865 && time > 31 trigger6 = stateno = 1866 && time > 31 trigger7 = stateno = 1867 && time > 31 trigger8 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1860 triggerall = command = "RDP_a" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1861 triggerall = command = "RDP_b" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A triggerall = (vel Y <= 0) || ((Vel Y > 0) && (pos Y < -70)) trigger1 = ctrl = 1 && vel Y >= 0 trigger2 = ctrl = 1 && vel Y < 0 && pos Y < -70 trigger3 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1863 trigger4 = time > 15 trigger5 = stateno = 1865 && time > 31 trigger6 = stateno = 1866 && time > 31 trigger7 = stateno = 1867 && time > 31 trigger8 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1861 triggerall = command = "RDP_b" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1862 triggerall = command = "RDP_c" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A triggerall = (vel Y <= 0) || ((Vel Y > 0) && (pos Y < -70)) trigger1 = ctrl = 1 && vel Y >= 0 trigger2 = ctrl = 1 && vel Y < 0 && pos Y < -70 trigger3 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger3 = movecontact trigger4 = stateno = 1863 trigger4 = time > 15 trigger5 = stateno = 1865 && time > 31 trigger6 = stateno = 1866 && time > 31 trigger7 = stateno = 1867 && time > 31 trigger8 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1862 triggerall = command = "RDP_c" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1865 triggerall = command = "QCB_x" triggerall = var(30) != 59 triggerall = statetype = A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 && var(10) > 1 trigger5 = stateno = 1866 && time > 31 && var(10) > 1 trigger6 = stateno = 1867 && time > 31 && var(10) > 1 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1550 triggerall = command = "QCB_x" triggerall = var(30) != 59 triggerall = statetype = A && time = [16,30] trigger1 = stateno = 1865 || stateno = 1866 || stateno = 1867 [State -1, Short A.HK] type = ChangeState value = 1650 triggerall = command = "QCB_y" triggerall = var(30) != 59 triggerall = statetype = A && time = [16,30] trigger1 = stateno = 1865 || stateno = 1866 || stateno = 1867 [State -1, Short A.HK] type = ChangeState value = 1750 triggerall = command = "QCB_z" triggerall = var(30) != 59 triggerall = statetype = A && time = [16,30] trigger1 = stateno = 1865 || stateno = 1866 || stateno = 1867 [State -1, Short A.HK] type = ChangeState value = 1865 triggerall = command = "QCB_x" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1866 triggerall = command = "QCB_y" triggerall = var(30) != 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 && var(10) > 1 trigger5 = stateno = 1866 && time > 31 && var(10) > 1 trigger6 = stateno = 1867 && time > 31 && var(10) > 1 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1866 triggerall = command = "QCB_y" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1867 triggerall = command = "QCB_z" triggerall = var(30) != 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = statetype = A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 && var(10) > 1 trigger5 = stateno = 1866 && time > 31 && var(10) > 1 trigger6 = stateno = 1867 && time > 31 && var(10) > 1 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1867 triggerall = command = "QCB_z" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1868 triggerall = command = "QCF_x" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1868 triggerall = command = "QCF_x" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = p2movetype = H && time > 15 && time > 17 trigger6 = stateno = 1839 || ctrl = 1 trigger7 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1869 triggerall = command = "QCF_y" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1869 triggerall = command = "QCF_y" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = p2movetype = H && time > 15 && time > 17 trigger6 = stateno = 1839 || ctrl = 1 trigger7 = stateno = 1863 [State -1, Short A.HK] type = ChangeState value = 1870 triggerall = command = "QCF_z" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 || stateno = 616 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 1870 triggerall = command = "QCF_z" triggerall = var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = p2movetype = H && time > 15 && time > 17 trigger6 = stateno = 1839 || ctrl = 1 trigger7 = stateno = 1863 [State -1, Jab FB] type = ChangeState value = 10000 triggerall = command = "CF_x" triggerall = var(30) != 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = statetype != A triggerall = Var(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 persistent = 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 210 && movecontact && time < 8 trigger4 = hitdefattr = C, NA && movecontact trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 [State -1, Jab FB] type = ChangeState value = 1000 triggerall = command = "QCF_x" triggerall = var(30) != 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = statetype != A triggerall = Var(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 persistent = 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 210 && movecontact && time < 8 trigger4 = hitdefattr = C, NA && movecontact trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 [State -1, Jab FB] type = ChangeState value = 1003 triggerall = command = "QCF_x" triggerall = var(30) != 59 triggerall = statetype != A triggerall = Var(10) > 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = stateno = 210 || stateno = 750 || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Strong FB] type = ChangeState value = 10001 triggerall = command = "CF_y" triggerall = var(30) != 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = statetype != A triggerall = Var(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 210 && movecontact && time < 8 trigger4 = hitdefattr = C, NA && movecontact trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 [State -1, Strong FB] type = ChangeState value = 1001 triggerall = command = "QCF_y" triggerall = var(30) != 59 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = statetype != A triggerall = Var(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 210 && movecontact && time < 8 trigger4 = hitdefattr = C, NA && movecontact trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 [State -1, Strong FB] type = ChangeState value = 1004 triggerall = command = "QCF_y" triggerall = statetype != A triggerall = var(30) != 59 triggerall = Var(10) > 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = stateno = 210 || stateno = 750 || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Fierce FB] type = ChangeState value = 10002 triggerall = command = "CF_z" triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = var(30) != 59 triggerall = statetype != A triggerall = Var(10) = 0 triggerall = NumHelper(3) = 0 && numhelper(7) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 210 && movecontact && time < 8 trigger4 = hitdefattr = C, NA && movecontact trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 [State -1, Fierce FB] type = ChangeState value = 1002 triggerall = command = "QCF_z" triggerall = NumHelper(3) = 0 && numhelper(7) = 0 triggerall = var(30) != 59 triggerall = statetype != A triggerall = Var(10) = 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger2 = movecontact trigger3 = stateno = 210 && movecontact && time < 8 trigger4 = hitdefattr = C, NA && movecontact trigger5 = stateno = 210 || stateno = 750 trigger5 = movecontact trigger6 = ((stateno = [3875,3878]) && movecontact) trigger6 = var(28) >= 2 [State -1, Fierce FB] type = ChangeState value = 1005 triggerall = command = "QCF_z" triggerall = var(30) != 59 triggerall = statetype != A triggerall = Var(10) > 0 trigger1 = ctrl = 1 trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = stateno = 210 || stateno = 750 || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Jab Roll] type = ChangeState value = 1200 triggerall = command = "ax" triggerall = var(30) != 59 triggerall = Statetype != A trigger1 = ctrl = 1 trigger2 = hitdefattr = C, NA && movecontact trigger3 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = movecontact trigger4 = stateno = 210 && movecontact && time < 8 trigger5 = stateno = 1900 && movecontact trigger6 = var(10) > 0 trigger6 = statetype !=A trigger6 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger7 = var(10) > 0 trigger7 = statetype !=A trigger7 = stateno = 210 || stateno = 750 || movecontact || stateno = 405 || stateno = 400 || stateno = 415 || stateno = 410 || stateno = 425 || stateno = 420 trigger8 = var(10) > 0 trigger8 = statetype !=A && time > 30 trigger8 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1] type = ChangeState value = 100 triggerall = var(30) != 59 triggerall = statetype != A triggerall = var(23) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] type = ChangeState value = 105 triggerall = var(30) != 59 triggerall = statetype != A triggerall = command = "BB" triggerall = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200,400] trigger2 = movecontact [State -1, Taunt] type = ChangeState value = 196 triggerall = var(30) != 59 triggerall = command = "s" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = statetype !=A trigger2 = stateno = 201 || stateno = 206 || stateno = 209 || stateno = 215 || stateno = 230 || stateno = 240 || stateno = 225 || stateno = 250 || stateno = 220 trigger3 = var(10) > 0 trigger3 = statetype !=A trigger3 = stateno = 210 || stateno = 750 [State -1, Taunt] type = ChangeState value = 11050 triggerall = var(30) != 59 && power >= 3000 triggerall = command = "DDs" triggerall = statetype != A trigger1 = ctrl = 1 [State -1, S.Short] type = ChangeState value = 201 triggerall = var(30) != 59 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 100 trigger3 = var(10) > 0 trigger3 = statetype = S trigger3 = movecontact trigger4 = var(10) > 0 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, S.Jab] type = ChangeState value = 206 triggerall = var(30) != 59 triggerall = command != "holddown" triggerall = command = "x" trigger1 = statetype = S && ctrl = 1 trigger2 = stateno = 100 trigger3 = var(10) > 0 trigger3 = statetype = S trigger3 = movecontact trigger4 = var(10) > 0 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, S.Forward] type = ChangeState value = 209 triggerall = var(30) != 59 triggerall = command = "b" triggerall = command != "holddown" triggerall = command = "holdback" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact&& time > 14 trigger2 = stateno = 201 trigger3 = stateno = 100 trigger4 = var(10) > 0 trigger4 = statetype = S trigger4 = movecontact trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, S.Forward] type = ChangeState value = 209 triggerall = var(30) != 59 triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = P2bodydist X < 27 triggerall = statetype = S trigger1 = ctrl = 1 [State -1, New Forward Kick] type = ChangeState value = 210 triggerall = var(30) != 59 triggerall = command = "b" triggerall = command != "holddown" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact&& time > 14 trigger2 = stateno = 201 trigger3 = stateno = 100 trigger4 = var(10) > 0 trigger4 = statetype = S trigger4 = movecontact trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, S.Forward] type = ChangeState value = 720 triggerall = var(30) != 59 triggerall = command = "b" triggerall = command != "holddown" triggerall = command = "holdfwd" trigger1 = Statetype = S trigger1 = ctrl = 1 trigger2 = movecontact&& time > 14 trigger2 = stateno = 201 trigger3 = stateno = 100 trigger4 = var(10) > 0 trigger4 = statetype = S trigger4 = movecontact trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Close S.Strong] type = ChangeState value = 215 triggerall = var(30) != 59 triggerall = command = "y" triggerall = command != "holddown" triggerall = command = "holdback" triggerall = statetype = S trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact&& time > 9 trigger2 = stateno = 206 [State -1, Close S.Strong] type = ChangeState value = 215 triggerall = var(30) != 59 triggerall = command = "y" triggerall = statetype = S triggerall = P2bodydist X < 27 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1, S.Strong] type = ChangeState value = 240 triggerall = var(30) != 59 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S && ctrl = 1 trigger2 = movecontact&& time > 9 trigger2 = stateno = 206 trigger3 = stateno = 100 trigger4 = var(10) > 0 trigger4 = statetype = S trigger4 = movecontact trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Guard Crusher] type = ChangeState value = 250 triggerall = var(30) != 59 triggerall = command = "holdback" && command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact&& time > 11 trigger2 = stateno = 210 trigger3 = movecontact&& time > 14 trigger3 = stateno = 201 trigger4 = movecontact&& time > 9 trigger4 = stateno = 209 [State -1, Guard Crusher] type = ChangeState value = 250 triggerall = var(30) != 59 triggerall = P2bodydist X < 27 && command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1, S.Rounhouse] type = ChangeState value = 220 triggerall = var(30) != 59 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S && ctrl = 1 trigger2 = movecontact&& time > 11 trigger2 = stateno = 210 trigger3 = movecontact&& time > 14 trigger3 = stateno = 201 trigger4 = movecontact&& time > 9 trigger4 = stateno = 209 trigger5 = stateno = 100 trigger6 = var(10) > 0 trigger6 = statetype = S trigger6 = movecontact trigger7 = movecontact trigger7 = stateno = 209 trigger8 = var(10) > 0 trigger8 = statetype !=A && time > 30 trigger8 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, Close S.Fierce] type = ChangeState value = 230 triggerall = var(30) != 59 triggerall = command = "holdback" && command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = movecontact&& time > 9 trigger2 = stateno = 206 trigger3 = movecontact&& time > 10 trigger3 = stateno = 240 trigger4 = movecontact&& time > 12 trigger4 = stateno = 215 [State -1, Close S.Fierce] type = ChangeState value = 230 triggerall = var(30) != 59 triggerall = p2bodydist X < 27 && command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1, S.Fierce] type = ChangeState value = 225 triggerall = var(30) != 59 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S && ctrl = 1 trigger2 = movecontact&& time > 9 trigger2 = stateno = 206 trigger3 = movecontact&& time > 10 trigger3 = stateno = 240 trigger4 = movecontact&& time > 12 trigger4 = stateno = 215 trigger5 = var(10) > 0 trigger5 = statetype = S trigger5 = movecontact trigger6 = var(10) > 0 trigger6 = statetype !=A && time > 30 trigger6 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1] type = ChangeState value = 40 triggerall = var(30) != 59 triggerall = command = "holdup" trigger1 = movecontact trigger1 = stateno = 425 trigger2 = stateno = 250 || stateno = 209 || stateno = 220 || stateno = 230 || stateno = 225 || stateno = 420 || stateno = 425 || stateno = 270 trigger2 = movecontact [State -1, C.Short] type = ChangeState value = 400 triggerall = var(30) != 59 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 100 trigger3 = var(10) > 0 trigger3 = movecontact trigger3 = statetype != A trigger4 = var(10) > 0 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, C.Jab] type = ChangeState value = 405 triggerall = var(30) != 59 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 100 trigger3 = var(10) > 0 trigger3 = movecontact trigger3 = statetype != A trigger4 = var(10) > 0 trigger4 = statetype !=A && time > 30 trigger4 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, C.Forward] type = ChangeState value = 410 triggerall = command = "b" triggerall = var(30) != 59 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact && time > 9 trigger2 = stateno = 400 trigger3 = stateno = 100 trigger4 = var(10) > 0 trigger4 = movecontact trigger4 = statetype != A trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, C.Strong] type = ChangeState value = 415 triggerall = command = "y" triggerall = var(30) != 59 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact && time > 8 trigger2 = stateno = 405 trigger3 = stateno = 100 trigger4 = var(10) > 0 trigger4 = movecontact trigger4 = statetype != A trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, C.Roundhouse] type = ChangeState value = 420 triggerall = command = "c" triggerall = var(30) != 59 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact && time > 9 trigger2 = stateno = 400 trigger3 = movecontact&& time > 12 trigger3 = stateno = 410 trigger4 = stateno = 100 trigger5 = var(10) > 0 trigger5 = movecontact trigger5 = statetype != A trigger6 = var(10) > 0 trigger6 = statetype !=A && time > 30 trigger6 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, C.Fierce] type = ChangeState value = 425 triggerall = command = "z" triggerall = var(30) != 59 triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = movecontact && time > 8 trigger2 = stateno = 405 trigger3 = movecontact && time > 11 trigger3 = stateno = 415 trigger4 = var(10) > 0 trigger4 = movecontact trigger4 = statetype != A trigger5 = var(10) > 0 trigger5 = statetype !=A && time > 30 trigger5 = stateno = 1003 || stateno = 1004 || stateno = 1005 [State -1, J.Short NN] type = ChangeState value = 600 triggerall = var(30) != 59 triggerall = Vel X != 0 triggerall = statetype = A triggerall = command = "a" trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Short] type = ChangeState value = 603 triggerall = var(30) != 59 triggerall = command = "a" triggerall = Statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Jab] type = ChangeState value = 605 triggerall = var(30) != 59 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, Forced J.Forward N] type = ChangeState value = 613 triggerall = var(30) != 59 triggerall = command = "up_b" && (command != "holdfwd" || command != "holdback") triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Forward] type = ChangeState value = 610 triggerall = var(30) != 59 triggerall = Vel X != 0 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Forward N] type = ChangeState value = 613 triggerall = var(30) != 59 triggerall = command = "b" && Vel X = 0 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, Short A.HK] type = ChangeState value = 616 triggerall = command = "y" && command = "holdup" triggerall = var(10) = 0 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 603 || stateno = 605 || stateno = 610 || stateno = 613 || stateno = 615 || stateno = 623 || stateno = 620 || stateno = 625 trigger2 = movecontact trigger3 = stateno = 1863 trigger4 = stateno = 1865 && time > 31 trigger5 = stateno = 1866 && time > 31 trigger6 = stateno = 1867 && time > 31 trigger7 = stateno = 3869 || stateno = 3872 || stateno = 3873 || stateno = 3881 [State -1, Short A.HK] type = ChangeState value = 616 triggerall = command = "y" && command = "holdup" triggerall = Var(10) > 1 triggerall = var(30) != 59 triggerall = statetype = A trigger1 = stateno = 605 || stateno = 603 || stateno = 615 || stateno = 613 || stateno = 625 || stateno = 623 || stateno = 620 || stateno = 721 || stateno = 275 || stateno = 270 || stateno = 600 || movecontact trigger2 = stateno = 1865 && time > 25 && var(10) > 1 trigger3 = stateno = 1866 && time > 25 && var(10) > 1 trigger4 = stateno = 1867 && time > 25 && var(10) > 1 trigger5 = stateno = 1868 || stateno = 1869 || stateno = 1870 trigger6 = p2movetype = H && time > 15 && time > 17 trigger7 = stateno = 1839 || ctrl = 1 trigger8 = stateno = 1863 [State -1, J.Strong] type = ChangeState value = 615 triggerall = var(30) != 59 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, Forced J.Rounhouse] type = ChangeState value = 623 triggerall = var(30) != 59 triggerall = command = "up_c" && (command != "holdfwd" || command != "holdback") triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Roundhouse NN] type = ChangeState value = 620 triggerall = var(30) != 59 triggerall = Vel X != 0 triggerall = command = "c" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Rounhouse] type = ChangeState value = 623 triggerall = var(30) != 59 triggerall = command = "c" && Vel X = 0 triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact [State -1, J.Fierce] type = ChangeState value = 625 triggerall = var(30) != 59 triggerall = command = "z" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = var(10) > 0 trigger2 = movecontact
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