TL;DR: Drop one
.lua file into external/mods/ and character selectgets paging, live search (by name/author/tag), and on-the-fly tile
resizing. No engine edits, no bundled assets, no screenpack rebuild.
IKEMEN GO nightly only - confirmed broken on stable v0.99.0.
---
## What it does
Character select in IKEMEN GO/MUGEN is usually a static grid: what you see
is what you get, and once a roster gets big, scrolling a giant page of
tiny portraits looking for one character gets old fast. selectplus adds
the things a large or actively-updated roster actually needs - paging,
search, and resizing - without the roster/screenpack maker having to
touch any code or rebuild anything. It reads the screenpack's own grid
layout automatically, so it works with whatever screenpack you're
already playing.
Every feature below can be turned off individually, so if a roster maker
only wants search and not paging, that's one line to change.
## Features
Pages - Adds next/prev page browsing when a roster has more
characters than fit on one screen.
Edge Paging - Push Right off the last character on the screen to
advance a page. Push Left off the first one to go back a page.
Tile Scaling - Resize the character grid on the fly. Portraits, cell
boxes, and the cursor all resize together, so nothing gets misaligned.
Fine control via keyboard (F5/F6), or cycle through preset sizes with a
controller shoulder-button combo.
Search - Type a character's name to filter the roster live. The
closest match is prioritized, so typing "ken" finds Ken before it finds
"Broken Warrior."
Author Search - Prefix your query with
@ to search by characterauthor instead of name, e.g.
@pots finds every character credited toP.O.T.S.
Tag/Category Search - Prefix your query with
# to filter byfranchise or category, e.g.
#sf shows every Street Fighter character,#kof shows King of Fighters. This only works if the roster/pack you'replaying has tags set up for it - see the creator section below for how
that's done.
On-Screen Keyboard - A controller-navigable key grid so search works
without a hardware keyboard.
Styling - The screenpack/roster maker can control how all of this
looks and where it sits on screen, matching their own theme instead of
whatever selectplus defaults to. By default it just uses the
screenpack's own font, so it looks right without anyone having to touch
anything.
## Install
Copy
selectplus.lua into your build's external/mods/ folder andlaunch. The console prints
selectplus <version> loaded. To uninstall,delete the file. That's the whole install process.
## Controls
Keyboard:
PageUp/PageDown = prev/next page, Arrow keys = movecursor (edge paging can trigger at grid edges),
F3 = open/close search,F5/F6 = shrink/grow tiles.Controller: tap L1/L2 = prev/next page, Right on the last cell / Left
on the first cell = page forward/back, L1+L2 together = cycle tile size
preset, START = open/close on-screen keyboard search, D-pad+A =
navigate/type, B = backspace.
Default logical tokens: L1 =
d, L2 = w, START = s, A = a, B = b.These, and everything else, can be remapped by whoever set up the build
you're playing.
## Requirements
IKEMEN GO nightly only. Confirmed broken on stable v0.99.0 - the game
crashes on reaching character select regardless of screenpack. If your
build crashes going into character select, it's likely running on a
stable release instead of nightly.
---
## For screenpack and roster creators
Everything below is configuration - none of it is needed for someone who
just wants to play. Full reference for all of this is in the README:
<https://github.com/scristopher/Ikemen-selectplus>
Every feature has an on/off switch and its own settings, all in one
config block at the top of the file:
selectplus.PageScrolling = {
enabled = true,
edgePaging = true,
}
selectplus.Search = {
enabled = true,
openKey = 'F3',
}
selectplus.IconResize = {
enabled = true,
scaleMin = 0.5,
scaleMax = 2.0,
presets = {0.7, 1.0, 1.3, 1.6, 2.0},
}
#category search) come from either an inline param on acharacter's line in
select.def:Ryu, stages/sf.def, sptag = sf|capcom
selectplus_tags.txt) next to thebuild, which lets you tag a whole roster in bulk without editing
select.def at all:[sf]
ryu
ken
akuma
morrigan = ds|capcom
in either place, or both. Multiple tags on one character are separated
with
|.Styling lets you show/hide, reposition, and re-font any text
selectplus draws (page readout, search prompt, on-screen keyboard),
including individual on-screen-keyboard letters. Everything defaults to
your screenpack's own font, so a fresh install already matches your
theme. When you do want to customize an element, it supports:
font- point at any font file from your screenpack.bank- palette bank, for bitmap-style fonts.color- color override, mainly needed for TrueType fonts.align/scale- alignment and text size.
screenpacks - a stock IKEMEN GO motif, a wide 3x21-grid pack, and a
bitmap-font motif using palette banks - so it holds up across a range of
layouts and font setups, not just one.
Common setup issues:
- A custom font renders invisible - TrueType fonts need an explicit
color set; bitmap-style fonts need the right bank instead.-
@ or # shows as a box - the font you picked for that elementdoesn't have those characters. Pick a different font.
- Text lands somewhere odd on screen - adjust that element's position in
the config.
## License
Free to use as-is in any free build, roster, or collection - no credit
required, redistribute the unmodified file freely. This mod must remain
free: no selling it, no paywalls, no bundling into paid products. If you
modify the file or reuse the code, you must credit the original author
and can't present the work as your own. Full terms are in the file's
header.
## Links
GitHub (source, full config/styling reference):
<https://github.com/scristopher/Ikemen-selectplus>
Bugs and feature requests welcome - drop them here or on GitHub.
