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Command List — Crash_Bandicoot.zip ← Back to Overview

[Remap] x = x y = y z = z a = a b = b c = c s = s [Defaults] command.time = 30 command.buffer.time = 1 [Command] name = "AI24" command = F,D,U,b,x,s,DB,a time = 0 [Command] name = "AI23" command = UF,c,U,B,s,x,UB,F,y time = 0 [Command] name = "AI22" command = DF,F,B,UB,UF,y,x,a,z,U,s,b,DB time = 0 [Command] name = "AI21" command = UB,DB,F,x,s,U,DF,b,z,B,c,y time = 0 [Command] name = "AI20" command = U,DB,DF,D,s,x,a,c time = 0 [Command] name = "AI19" command = c,UF,D,a,s,z,UB time = 0 [Command] name = "AI18" command = B,DF,a,D,z,F,b,x,y,UB,U,c,UF,s,DB time = 0 [Command] name = "AI17" command = b,UB,UF,DB,y,x,a,B,DF,F,z,s,U,c,D time = 0 [Command] name = "AI16" command = z,s,UF,F,y,c,B,DB,D,b time = 0 [Command] name = "AI15" command = c,a,b,D,U,UF,x,s,UB time = 0 [Command] name = "AI14" command = U,y,UB,x,B,s,DF time = 0 [Command] name = "AI13" command = a,s,U,UB,DB,y,F,c,B time = 0 [Command] name = "AI12" command = b,y,c,D,a,s,F,B,DF,DB,UF time = 0 [Command] name = "AI11" command = D,DB,F,DF,x,B,s,c time = 0 [Command] name = "AI10" command = D,B,a,y,z,s,UF,DB,UB time = 0 [Command] name = "AI9" command = UF,s,F,a,UB,y,B,x,c time = 0 [Command] name = "AI8" command = F,UB,B,DF,D,c,UF,z,s,x,U time = 0 [Command] name = "AI7" command = z,B,DB,UB,F,y,s,DF,b,a time = 0 [Command] name = "AI6" command = b,UB,DF,DB,y,x,s,D,UF,a,U,z,F,c time = 0 [Command] name = "AI5" command = U,a,UB,DF,c,b,D time = 0 [Command] name = "AI4" command = z,UB,b,s,a,x,DB time = 0 [Command] name = "AI3" command = B,DB,U,z,DF,c,a,x time = 0 [Command] name = "AI2" command = c,F,DF,y,UF,D,U,UB,s,B,b,z,DB,x time = 0 [Command] name = "AI1" command = x,DF,z,y,DB,c,F,s time = 0 [Command] name = "AI0" command = DF,UB,UF,B,DB,z,b,y,D,s time = 0 [Command] name = "start2" command = start time = 1 [Command] name = "up2" command = $U time = 1 [Command] name = "back2" command = $B time = 1 [Command] name = "down2" command = $D time = 1 [Command] name = "fwd2" command = $F time = 1 [Command] name = "z2" command = z time = 1 [Command] name = "y2" command = y time = 1 [Command] name = "x2" command = x time = 1 [Command] name = "c2" command = c time = 1 [Command] name = "b2" command = b time = 1 [Command] name = "a2" command = a time = 1 [Command] name = "start" command = start time = 1 [Command] name = "Riding Polar" command = ~D, DF, F, x+y time = 40 [Command] name = "Copter" command = ~D, DB, B, x+y time = 40 [Command] name = "Nitro Kart" command = ~D, DF, F, y+z time = 40 [Command] name = "Carpet" command = ~D, DB, B, y+z time = 40 [Command] name = "Super Body Slam 1" command = ~D, DF, F, y+z time = 40 [Command] name = "Super Body Slam 2" command = ~D, DF, F, x+y time = 40 [Command] name = "Slide 1" command = ~D, DF, F, x [Command] name = "Slide 2" command = ~D, DF, F, y [Command] name = "Slide EX" command = ~D, DF, F, z [Command] name = "Pogo Stick 1" command = ~D, DB, B, x [Command] name = "Pogo Stick 2" command = ~D, DB, B, y [Command] name = "Pogo Stick EX" command = ~D, DB, B, z [Command] name = "Bazooka 1" command = ~D, DB, B, D, DF, F, x time = 40 [Command] name = "Bazooka 2" command = ~D, DB, B, D, DF, F, y [Command] name = "Bazooka EX" command = ~B, DB, D, DF, F, z [Command] name = "Super Jump" command = D, U time = 10 [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "recovery" command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery" command = x+z time = 1 [Command] name = "recovery" command = a+b time = 1 [Command] name = "recovery" command = b+c time = 1 [Command] name = "recovery" command = a+c time = 1 [Command] name = "back_x" command = /$B,x time = 1 [Command] name = "back_y" command = /$B,y time = 1 [Command] name = "back_z" command = /$B,z time = 1 [Command] name = "down_x" command = /$D,x time = 1 [Command] name = "down_y" command = /$D,y time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_x" command = /$F,x time = 1 [Command] name = "fwd_y" command = /$F,y time = 1 [Command] name = "fwd_z" command = /$F,z time = 1 [Command] name = "up_x" command = /$U,x time = 1 [Command] name = "up_y" command = /$U,y time = 1 [Command] name = "up_z" command = /$U,z time = 1 [Command] name = "back_a" command = /$B,a time = 1 [Command] name = "back_b" command = /$B,b time = 1 [Command] name = "back_c" command = /$B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "fwd_a" command = /$F,a time = 1 [Command] name = "fwd_b" command = /$F,b time = 1 [Command] name = "fwd_c" command = /$F,c time = 1 [Command] name = "up_a" command = /$U,a time = 1 [Command] name = "up_b" command = /$U,b time = 1 [Command] name = "up_c" command = /$U,c time = 1 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "fwd" command = $F time = 1 [Command] name = "downfwd" command = $DF time = 1 [Command] name = "down" command = $D time = 1 [Command] name = "downback" command = $DB time = 1 [Command] name = "back" command = $B time = 1 [Command] name = "upback" command = $UB time = 1 [Command] name = "up" command = $U time = 1 [Command] name = "upfwd" command = $UF time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "hold_s" command = /s time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holddownfwd" command = /$DF time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holddownback" command = /$DB time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdupback" command = /$UB time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holdupfwd" command = /$UF time = 1 [Statedef -1] [State -1, Riding Polar] type = ChangeState value = 1300 triggerall = var(59) <= 0 triggerall = command = "Riding Polar" triggerall = Power > 1000 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Copter] type = ChangeState value = 1400 triggerall = command = "Copter" triggerall = Power > 2000 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Nitro Kart] type = ChangeState value = 1500 triggerall = command = "Nitro Kart" triggerall = Power > 1000 trigger1 = statetype != A trigger1 = ctrl [State -1, Carpet] type = ChangeState value = 1600 triggerall = command = "Carpet" triggerall = Power > 2000 trigger1 = statetype != A trigger1 = ctrl [State -1, Super Body Slam] type = ChangeState value = 1700 triggerall = var(59) <= 0 triggerall = command = "Super Body Slam 1" || command = "Super Body Slam 2" triggerall = Power > 1000 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno=[600,620]) && movecontact [State -1, Bazooka 1] type = ChangeState value = 1200 triggerall = var(59) <= 0 triggerall = command = "Bazooka 1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Bazooka 2] type = ChangeState value = 1210 triggerall = var(59) <= 0 triggerall = command = "Bazooka 2" || command = "Bazooka EX" && Power < 500 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Bazooka EX] type = ChangeState value = 1220 triggerall = var(59) <= 0 triggerall = command = "Bazooka EX" triggerall = Power > 500 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Slide 1] type = ChangeState value = 1000 triggerall = var(59) <= 0 triggerall = command = "Slide 1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Slide 2] type = ChangeState value = 1010 triggerall = var(59) <= 0 triggerall = command = "Slide 2" || command = "Slide EX" && Power < 500 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Slide EX] type = ChangeState value = 1020 triggerall = var(59) <= 0 triggerall = command = "Slide EX" triggerall = Power > 500 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Pogo Stick 1] type = ChangeState value = 1100 triggerall = var(59) <= 0 triggerall = command = "Pogo Stick 1" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Pogo Stick 2] type = ChangeState value = 1110 triggerall = var(59) <= 0 triggerall = command = "Pogo Stick 2" || command = "Pogo Stick EX" && Power < 500 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Pogo Stick EX] type = ChangeState value = 1120 triggerall = var(59) <= 0 triggerall = command = "Pogo Stick EX" triggerall = Power > 500 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno=[200,220])||(stateno=[400,420]) && movecontact [State -1, Run Fwd] type = ChangeState value = 100 triggerall = var(59) <= 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, Run Back] type = ChangeState value = 105 triggerall = var(59) <= 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl [State -1, Throw] type = Null value = 800 triggerall = command = "y" || command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "s" trigger1 = statetype != A trigger1 = ctrl [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(59) <= 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno=200 && movecontact [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = var(59) <= 0 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno=200 && movecontact [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = var(59) <= 0 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno=200||stateno=210) && movecontact [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(59) <= 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno=400||stateno=200) && movecontact [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = var(59) <= 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno=400||stateno=410||stateno=200) && movecontact [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = var(59) <= 0 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno=400||stateno=410||stateno=200||stateno=210) && movecontact [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = var(59) <= 0 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno=600 && movecontact trigger2 = time >= 5 [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = var(59) <= 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno=600 && movecontact trigger2 = time >= 7 [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = var(59) <= 0 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno=600||stateno=610) && movecontact [State -1] type = ChangeState value = 700 triggerall = command = "b" triggerall = command != "holdback" triggerall = command != "holdfwd" trigger1 = statetype = s trigger1 = ctrl [State -1] type = ChangeState value = 710 triggerall = command = "fwd_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 [State -1] type = ChangeState value = 720 triggerall = command = "back_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Super Jump [State -1, Super Jump] type = ChangeState value = 60 triggerall = command = "Super Jump" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Crawling Fowards [State -1, Jump Strong Kick] type = ChangeState value = 13 triggerall = command = "holdfwd" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1
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