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Captain Caveman

Characters Captain Caveman 2026-06-08

"CAPTAIN CAVEMAAAAN!!!!!!"


Original by DDR:


V 1.5 to V 1.65:


Change Default Palette (Thanks to N1000sh for advice)
Removed Bee Hive Throw because players can get the same effect by comboing Boulder Toss into Terra Toss
Fixed Bug that happens if you hold two conflicting direction buttons while using a certain attack. (x+y)
Fixed more infinites related to comboing into air dashes.


V 1.4 to V 1.5:
Made temporary workaround for a stupid bug with Captain Quake and Mastadon.
Made it so you can still Super Jump while the infinite prevention system is active
Return of Terraflame (Now with new properties)


V 1.1 to 1.4:
Fixed infinites involving Captain Quake and Stonerang
Fixed a few infinites related to comboing into air dashes.
Modified Frame Data of Crouching Medium Kick
Reduced power gain on Captain Twirl
Fixed bug where he freezes up on pushblock
Increased juggle points taken by launcher
Fixed bug that allowed him to go from hard punch to hard kick without the move hitting


V 0.9 to 1.1:
Modified Priority of a few moves
Fixed infinite priority on several attacks
Removed Ability to Air Recover from Unga Flame
Made Crouching Light Punch not OTG
Fixed Cornerpush on crouching attacks
Made AI not attack before round starts
Modified Frame Data of Crouching Light Kick


V Original to 0.9:


Removed Captain Ram because Fat Albert pulled off a similar move better.


Removed Terraflame due to being useless in battle


Massive improvements to overall character stability and other adjustments have been made to enhance the user experience


I hope you gamers really enjoy my creations, because there are not a lot of good cartoon characters out there. All of my DDR edits will become part of a full game some day.

M.U.G.E.N Diagnostics

• Filename: CaptCave.zip
• Sprite Engine: SFF v1.00 (Legacy)
• Configuration (.def): Indexed
• Move List (.cmd): Indexed
• Sprites: 0
Author
R0Cky4rest
Downloads
155
Views
155
First release
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