- Images
According to OP:
https://github.com/mredraith/CVSR2
You can download a bunch of stages I like to use too:https://github.com/mredraith/CVSR2-StagesThis is my patched/updated version of the Mugen game Capcom vs SNK Evolution Rev 2. It's more of a passion project/hobby than a real game, due to it already having a current release (even if I thnk it's very oddly balanced) and due to me having next to no knowledge on Mugen systems.Some of the listed changes made are;
https://github.com/mredraith/CVSR2
- Complete port to Ikemen GO
- New characters, "The Claw" and Dee Jay
- New screenpack, a little bit buggy
- Netplay via Ikemen GO's built-in connection system
- Normalizing life/power values across the entire cast (1000 health, 3000 power)
- Normalizing fastest attack speed at 3f startup
- Fixing bugs and glitches such as:
- Fireballs disappearing right at the edge of the screen
- Some stages crashing in arcade mode (got rid of all of them lol)
- Half circle motions not being consistent
- Throws now have proper okizeme, and all charactes get up faster (15f liedown time compared to 60f)
- Shin Akuma and God Rugal now have very funny divekicks that can combo into itself
- Evil Ryu now has an overpowered dumb joke version called Funny Ryu with long legs
- Some characters that didn't have hyper hops now have functioning hyper hops
- Motion inputs truncated whenever possible
- Half circles > quarter circles
- 360s > half circles
- Mash inputs > quarter circles
- Alpha Counter is now forward + 2 punches/kicks