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Command List — Akatsuki_MKT.zip ← Back to Overview

;-| ボタンリマップ(ボタンコンフィグ)|---------------------------------------- 第1部 [Remap] x = x ;Xボタンの入力判定を実際に押すボタンに割り当てる。 y = y ;Yボタン         〃 z = z ;Zボタン         〃 a = a ;Aボタン         〃 b = b ;Bボタン         〃 c = c ;Cボタン         〃 s = s ;スタートボタン      〃 ;------------------------------------------------------------------------------ ; 例えば「本来Xボタンで出す弱パンチをBボタンに変えたい場合」なら、 ; ; x = b ; ; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。 ;------------------------------------------------------------------------------ ;-| デフォルト設定 |----------------------------------------------------------- 第2部 [Defaults] command.time = 20 command.buffer.time = 3 ;============================================================================== 第3部 ; コマンド定義パート(入力キーを設定する) ;============================================================================== ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "A+B+C" command = x+y+z time = 12 [Command] name = "A+B+C" command = c time = 12 [Command] name = "236B+C" command = ~D, DF, F, y+z [Command] name = "236B+C" command = ~D, DF, F, b [Command] name = "214B+C" command = ~D, DB, B, y+z [Command] name = "214B+C" command = ~D, DB, B, b [Command] name = "22B+C" command = ~D, D, y+z time = 15 [Command] name = "22B+C" command = ~D, D, b time = 15 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "236A" command = ~D, DF, F, x [Command] name = "236B" command = ~D, DF, F, y [Command] name = "236C" command = ~D, DF, F, z [Command] name = "214A" command = ~D, DB, B, x [Command] name = "214B" command = ~D, DB, B, y [Command] name = "214C" command = ~D, DB, B, z [Command] name = "22A" command = ~D, D, x time = 15 [Command] name = "22B" command = ~D, D, y time = 15 [Command] name = "22C" command = ~D, D, z time = 15 ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;必須コマンド名 command = F, F time = 10 [Command] name = "BB" ;必須コマンド名 command = B, B time = 10 ;-| 同時押し |----------------------------------------------------------------- [Command] name = "recovery" ;必須コマンド名 command = x+y time = 1 [Command] name = "recovery" ;必須コマンド名 command = y+z time = 1 [Command] name = "recovery" ;必須コマンド名 command = x+z time = 1 [Command] name = "x+y" command = x+y time = 1 [Command] name = "y+z" command = y+z time = 1 [Command] name = "x+y+z" command = x+y+z time = 1 [Command] name = "x+y" command = a time = 1 [Command] name = "y+z" command = b time = 1 [Command] name = "x+y+z" command = c time = 1 [Command] name = "x+z" command = x+z time = 1 ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー |----------------------------------------------------------------- [Command] name = "holdfwd" ;必須コマンド名 command = /$F time = 1 [Command] name = "holdback" ;必須コマンド名 command = /$B time = 1 [Command] name = "holdup" ;必須コマンド名 command = /$U time = 1 [Command] name = "holddown" ;必須コマンド名 command = /$D time = 1 ;============================================================================== 第4部 ; ステートエントリーパート ;============================================================================== [Statedef -1] ;←この行は絶対に消さないでね。必須項目です。 ;============================================================================== ; 超必殺技 ;============================================================================== [State -1, 最終特攻] type = ChangeState value = 3000 triggerall = power >= 3000 triggerall = command = "A+B+C" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 211) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1150]) || (stateno = [1200,1220]) [State -1, 特攻] type = ChangeState value = 2000 triggerall = power >= 1000 triggerall = command = "236B+C" triggerall = var(50) = 0 triggerall = NumHelper(2050) < 8 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 211) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1150]) || (stateno = [1200,1220]) [State -1, 特攻] type = ChangeState value = 2050 triggerall = power >= 1000 triggerall = command = "236B+C" triggerall = var(50) = 0 triggerall = NumHelper(2050) < 8 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) || (stateno = [1050,1070]) || (stateno = [1100,1125]) || (stateno = [1200,1225]) [State -1, 特攻] type = ChangeState value = 2100 triggerall = power >= 1000 triggerall = command = "214B+C" triggerall = statetype != A triggerall = var(50) = 0 trigger1 = ctrl || stateno = 40 trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1150]) || (stateno = [1200,1220]) [State -1, 特攻] type = ChangeState value = 2105 triggerall = power >= 1000 triggerall = command = "214B+C" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) || (stateno = [1050,1070]) || (stateno = [1100,1125]) || (stateno = [1200,1225]) [State -1, 特攻] type = ChangeState value = 2200 triggerall = power >= 1000 triggerall = command = "22B+C" triggerall = statetype != A triggerall = var(50) = 0 trigger1 = ctrl || stateno = 40 trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) || (stateno = [1000,1020]) || (stateno = [1100,1150]) || (stateno = [1200,1220]) ;------------------------------------------------------------------------------ ;必殺技 ;------------------------------------------------------------------------------ [State -1, 236A] type = ChangeState triggerall = command = "236A" triggerall = var(50) = 0 triggerall = statetype != A triggerall = var(4) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1000 [State -1, 236B] type = ChangeState triggerall = command = "236B" triggerall = var(50) = 0 triggerall = statetype != A triggerall = var(4) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1010 [State -1, 236C] type = ChangeState triggerall = command = "236C" triggerall = var(50) = 0 triggerall = statetype != A triggerall = var(4) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1020 [State -1, 236A-Air] type = ChangeState triggerall = command = "236A" triggerall = var(50) = 0 triggerall = statetype = A triggerall = var(5) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) value = 1050 [State -1, 236B-Air] type = ChangeState triggerall = command = "236B" triggerall = var(50) = 0 triggerall = statetype = A triggerall = var(5) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) value = 1060 [State -1, 236C-Air] type = ChangeState triggerall = command = "236C" triggerall = var(50) = 0 triggerall = statetype = A triggerall = var(5) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) value = 1070 [State -1, 214A] type = ChangeState triggerall = command = "214A" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1100 [State -1, 214B] type = ChangeState triggerall = command = "214B" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1110 [State -1, 214C] type = ChangeState triggerall = command = "214C" triggerall = var(50) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1120 [State -1, 236A-Air] type = ChangeState triggerall = command = "214A" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) value = 1105 [State -1, 236B-Air] type = ChangeState triggerall = command = "214B" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) value = 1115 [State -1, 236C-Air] type = ChangeState triggerall = command = "214C" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [600,611]) || (stateno = 923) value = 1125 [State -1, 22A] type = ChangeState triggerall = statetype != A triggerall = command = "22A" triggerall = var(50) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1200 [State -1, 22B] type = ChangeState triggerall = statetype != A triggerall = command = "22B" triggerall = var(50) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1210 [State -1, 22C] type = ChangeState triggerall = statetype != A triggerall = command = "22C" triggerall = var(50) = 0 trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) || (stateno = 903) || (stateno = 913) value = 1220 ;============================================================================== ; 移動関連 ;============================================================================== [State -1, ステップ] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl [State -1, バックステップ] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl [State -1, 地上(原作版)受身] type = ChangeState value = 5201 triggerall = Alive triggerall = stateno = 5050 || stateno = 5071 triggerall = (Vel y > 0) && (Pos y >= 10) triggerall = var(19) = 0 trigger1 = command = "x" || command = "y" || command = "z" trigger2 = command = "a" || command = "b" || command = "c" [State -1, 地上(原作版)受身] type = ChangeState value = 5201 triggerall = Alive triggerall = stateno = 5100 triggerall = Pos y >= 0 triggerall = var(19) = 0 trigger1 = command = "x" || command = "y" || command = "z" trigger2 = command = "a" || command = "b" || command = "c" ;============================================================================== ; 特殊技 ;============================================================================== [State -1, 空中攻性防禦] type = ChangeState triggerall = (command = "y+z") triggerall = (StateType = A) trigger1 = Ctrl value = 920 [State -1, 屈攻性防禦] type = ChangeState triggerall = (command = "y+z") triggerall = (command = "holddown") triggerall = (StateType != A) triggerall = (StateType = C) trigger1 = Ctrl trigger2 = Var(53) != 0 trigger2 = stateno = [150,153] trigger2 = power >= 1000 value = 910 [State -1, 地上攻性防禦] type = ChangeState triggerall = (command = "y+z") triggerall = (command != "holddown") triggerall = (StateType != A) triggerall = (StateType = S) trigger1 = Ctrl trigger2 = Var(53) != 0 trigger2 = stateno = [150,153] trigger2 = power >= 1000 value = 900 [State -1, 投げ];地上投げ type = ChangeState value = 800 triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "x+y" [State -1, 投げ];空中投げ type = ChangeState value = 850 triggerall = statetype = A triggerall = ctrl trigger1 = command = "x+y" [State -1, 兜割リ] type = ChangeState value = 700 triggerall = command = "y" triggerall = command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) [State -1, 顎割リ] type = ChangeState value = 710 triggerall = command = "z" triggerall = command = "holdfwd" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = [200,211]) || (stateno = [400,410]) || (stateno = 221) [State -1, 瓦割リ] type = ChangeState value = 720 triggerall = command = "z" triggerall = command = "holddown" triggerall = command != "holdup" triggerall = command != "holdfwd" triggerall = command != "holdback" triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = stateno = [600,615] [State -1, 原作版挑発] type = ChangeState value = 196 triggerall = command = "x+z" trigger1 = statetype != A trigger1 = ctrl ;============================================================================== ; 通常技 ;============================================================================== [State -1, 立ちA] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" ;triggerall = var(50) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) trigger3 = stateno = 200 || stateno = 400 trigger3 = AnimElemTime(3) >= 0 trigger3 = Var(1) = 0 [State -1, しゃがみA] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" ;triggerall = var(50) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) trigger3 = stateno = 200 || stateno = 400 trigger3 = AnimElemTime(3) >= 0 trigger3 = Var(1) = 0 [State -1, 遠距離立ちB] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" ;triggerall = var(50) = 0 trigger1 = p2bodydist x >= 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = p2bodydist x >= 20 trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) trigger3 = var(1) = 1 trigger3 = (stateno = 211) || (stateno = 410) [State -1, 近距離立ちB] type = ChangeState value = 211 triggerall = command = "y" triggerall = command != "holddown" ;triggerall = var(50) = 0 trigger1 = p2bodydist x < 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = p2bodydist x < 20 trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) [State -1, しゃがみB] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" ;triggerall = var(50) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 200) || (stateno = 400) [State -1, 近距離立ちC] type = ChangeState value = 221 triggerall = command = "z" triggerall = command != "holddown" ;triggerall = var(50) = 0 triggerall = p2bodydist x < 25 trigger1 = statetype = S trigger1 = ctrl [State -1, 遠距離立ちC] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" ;triggerall = var(50) = 0 triggerall = p2bodydist x >= 25 trigger1 = statetype = S trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = (stateno = 210) || (stateno = 410) || (stateno = 211) [State -1, しゃがみC] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" ;triggerall = var(50) = 0 trigger1 = statetype = C trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, 挑発] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ [State -1, ジャンプA] type = ChangeState value = 600 triggerall = command = "x" ;triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl [State -1, ジャンプB] type = ChangeState value = 610 triggerall = command = "y" triggerall = Vel X = 0 ;triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = stateno = 600 [State -1, 斜めジャンプB] type = ChangeState value = 611 triggerall = command = "y" triggerall = Vel X != 0 ;triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = var(1) = 1 trigger2 = stateno = 600 [State -1, ジャンプC] type = ChangeState value = 620 triggerall = command = "z" triggerall = Vel X = 0 ;triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl [State -1, 斜めジャンプC] type = ChangeState value = 621 triggerall = command = "z" triggerall = Vel X != 0 ;triggerall = var(50) = 0 triggerall = statetype = A trigger1 = ctrl
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