;--------------------------------------------------------------------------
; {^zu
[Remap]
;-----ftHg-----
a = a
b = b
c = c
x = x
y = y
z = z
s = s
;-----PSRg[[pH-----
;a = z
;b = c
;c = b
;x = x
;y = y
;z = a
;s = s
;--------------------------------------------------------------------------
; AIXCb`R}h
[Command]
Name = "AI01"
Command = ~D,U,D,U,D,U,D,U,D,U,a
Time = 1
[Command]
Name = "AI02"
Command = ~D,U,D,U,D,U,D,U,D,U,b
Time = 1
[Command]
Name = "AI03"
Command = ~D,U,D,U,D,U,D,U,D,U,c
Time = 1
[Command]
Name = "AI04"
Command = ~D,U,D,U,D,U,D,U,D,U,x
Time = 1
[Command]
Name = "AI05"
Command = ~D,U,D,U,D,U,D,U,D,U,y
Time = 1
[Command]
Name = "AI06"
Command = ~D,U,D,U,D,U,D,U,D,U,z
Time = 1
[Command]
Name = "AI07"
Command = ~U,D,U,D,U,D,U,D,U,D,a
Time = 1
[Command]
Name = "AI08"
Command = ~U,D,U,D,U,D,U,D,U,D,b
Time = 1
[Command]
Name = "AI09"
Command = ~U,D,U,D,U,D,U,D,U,D,c
Time = 1
[Command]
Name = "AI10"
Command = ~U,D,U,D,U,D,U,D,U,D,x
Time = 1
[Command]
Name = "AI11"
Command = ~U,D,U,D,U,D,U,D,U,D,y
Time = 1
[Command]
Name = "AI12"
Command = ~U,D,U,D,U,D,U,D,U,D,z
Time = 1
[Command]
Name = "AI13"
Command = ~B,F,B,F,B,F,B,F,B,F,a
Time = 1
[Command]
Name = "AI14"
Command = ~B,F,B,F,B,F,B,F,B,F,b
Time = 1
[Command]
Name = "AI15"
Command = ~B,F,B,F,B,F,B,F,B,F,c
Time = 1
[Command]
Name = "AI16"
Command = ~B,F,B,F,B,F,B,F,B,F,x
Time = 1
[Command]
Name = "AI17"
Command = ~B,F,B,F,B,F,B,F,B,F,y
Time = 1
[Command]
Name = "AI18"
Command = ~B,F,B,F,B,F,B,F,B,F,z
Time = 1
[Command]
Name = "AI19"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI20"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
[Command]
Name = "AI21"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1
[Command]
Name = "AI22"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1
[Command]
Name = "AI23"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1
[Command]
Name = "AI24"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1
;------------------------------
; ´KEZR}h
[Command]
Name = "ÌìºÓȺÐÇ[ÒÚÍòÄêµÄÉÁ¹â]"
Command = ~D,F,D,F,x+y
Time = 50
[Command]
Name = "ÉϹÅÉñ±ø[ÓÀºãÁ÷ÐÇ֮ǹ¡¤¸Ô¸ñÄá¶û]"
Command = ~D,D,D,c+x
Time = 50
[Command]
Name = "ÌìÕÕÓù»ê[˺ÁÑ»ìãçµÄÉñ»÷]"
Command = ~D,D,D,y+z
Time = 50
[Command]
Name = "ÎüѪ¹íÒì±ä[Áé»êÇиî]"
Command = ~D,D,D,a+x
Time = 50
[Command]
Name = "ÉϹÅÉñ±ø[°Ë᪴óÉßÖ®½£¡¤Ìì´ÔÔÆ]"
Command = ~D,D,D,x+z
Time = 50
[Command]
Name = "[Rage Of Scarlet]"
Command = ~D,D,D,c+z
Time = 50
[Command]
Name = "Éîºì[ÎüѪ¹íÖ®Ò¹]"
Command = ~D,D,D,z
Time = 50
[Command]
Name = "ËØÕµÃù×ð[ɲÄÇÕ¶¹íÈÐ]"
Command = ~D,D,D,s
Time = 50
[Command]
Name = "ÉϹÅÉñ±ø[²¼¶¼Óù»ê]"
Command = ~D,F,D,F,x
Time = 50
[Command]
Name = "ÉϹÅÉñ±ø[ÌìÓðÓðÕ¶]"
Command = ~D,B,D,B,s
Time = 50
[Command]
Name = "Ìì·£[»ÃÔá´¦Ð̹Ù-¿Õ]"
Command = ~c
Time = 50
[Command]
Name = "Ìì·£[»ÃÔá´¦Ð̹Ù]"
Command = ~D,F,D,F,s
Time = 15
[Command]
Name = "ÌìÕÕ[·ÆÄá¿Ë˹µÄÉñÑæ]"
Command = ~D,B,D,B,c
Time = 15
[Command]
Name = "Ìì·£[µÂ¹ÅÀµÄÖÆ²Ã]"
Command = ~D,B,D,B,a
Time = 50
[Command]
Name = "ÌìÕÕ´óÉñ[ÄùµÄ²»ËÀÄñ]"
Command = ~D,B,D,B,z
Time = 15
[Command]
Name = "ÌìÃù֮ì[»Ô»ÍÒ«ÊÀ]"
Command = ~D,F,c
Time = 15
[Command]
Name = "ÉóÅÐ[ÌìÃùÖ®¼ý]"
Command = ~D,F,D,F,b
Time = 25
[Command]
Name = "Ìì·£[µÂ¹ÅÀµÄ·ßÅ]"
Command = ~D,F,D,F,a
Time = 15
[Command]
Name = "ѪÆõ[¿ñ±©Ö®×¦]"
Command = ~D,B,c
Time = 15
[Command]
Name = "Éñ¹â[ÌìÕÕ´óÉñ¹ÙÖ®¹â]"
Command = ~D,F,D,F, y
Time = 15
[Command]
Name = "³ÐÚ¯[ÉϹÅÉñ±ø]"
Command = ~D,F,D,F, z
Time = 15
[Command]
Name = "Ìì½£[ǬÀ¤ÐÇÂÖ]"
Command = ~D,F, c
Time = 15
;------------------------------
; KEZR}h
[Command]
Name = "ÍþÒÇ[ÌìÕÕ´óÉñµÄ±Ó»¤]"
Command = ~D,F,x
Time = 15
[Command]
Name = "ÉóÅÐ[ʥħ֮Ѫ]"
Command = ~D,B,z
Time = 15
[Command]
Name = "¾»Ãð[Áé»êËàÇå]"
Command = ~D,B,y
Time = 15
[Command]
Name = "ºçÎü[±ÀÀ£Èñצ]"
Command = ~D,F,a
Time = 15
[Command]
Name = "Ìì·£[°Îµ¶Õ¶]"
Command = ~D,F,b
Time = 15
[Command]
Name = "ÆÆÐ°[ãýÃðÌì·£]"
Command = ~D,B,a
Time = 15
[Command]
Name = "¹â»Ô[ÉñìóµÄ¹â»Ô]"
Command = ~D,F,y
Time = 15
[Command]
Name = "Ìì·£[¼¬Ò¸½Ìå]"
Command = ~D,B,x
Time = 15
[Command]
Name = "ÌøÔ¾-ºó"
Command = ~D,D,b
Time = 15
[Command]
Name = "ÌøÔ¾"
Command = ~D,D,x
Time = 15
;------------------------------
; NbV
R}h
[Command]
Name = "22A"
Command = ~D, D, a
Time = 15
[Command]
Name = "22B"
Command = ~D, D, b
Time = 15
[Command]
Name = "22C"
Command = ~D, D, c
Time = 15
;------------------------------
; _bV
R}h
[Command]
Name = "66"
Command = F, F
Time = 15
[Command]
Name = "44"
Command = B, B
Time = 15
;------------------------------
; AR}h
[Command]
Name = "recovery"
Command = x+y
[Command]
Name = "recoveryA"
Command = /F,a
[Command]
Name = "recoveryA"
Command = /F,b
[Command]
Name = "recoveryA"
Command = /F,c
[Command]
Name = "recoveryB"
Command = /B,a
[Command]
Name = "recoveryB"
Command = /B,b
[Command]
Name = "recoveryB"
Command = /B,c
;------------------------------
; Ú®N«ãªèpR}h
[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1
[Command]
Name = "holdx"
Command = /$x
Time = 1
[Command]
Name = "holdy"
Command = /$y
Time = 1
[Command]
Name = "holdz"
Command = /$z
Time = 1
;------------------------------
; PR}h
[Command]
Name = "2"
Command = D
Time = 1
;------------------------------
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1
[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1
[Command]
name = "start"
command = s
time = 1
[command]
name = "fwd"
command = F
time = 1
[command]
name = "back"
command = B
time = 1
[command]
name = "up"
command = U
time = 1
[command]
name = "down"
command = D
time = 1
;------------------------------
[Command]
Name = "holdfwd"
Command = /$F
Time = 1
[Command]
Name = "holdback"
Command = /$B
Time = 1
[Command]
Name = "holdup"
Command = /$U
Time = 1
[Command]
Name = "holddown"
Command = /$D
Time = 1
[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1
;==============================
[StateDef -1]
[state ]
type =null; tagout
trigger1 = name != "Remilia Scarlet Amaterasu"
ignorehitpause = 1
;-------------------------------------------------------------------------------
;AIÓÃHelper
[State -2, AIÆô¶¯ÓÃHelper]
type = helper
triggerall = var(8) < 6
trigger1 = !NumHelper(200000)
trigger1 = roundstate=2
trigger1 = alive
trigger1 = !var(59)
Trigger1 = (PrevStateNo=[190,199])||PrevStateNo=5900
Trigger1 = ctrl&&stateno = 0
helpertype = normal
stateno = 200000
ID = 200000
pos = 9999,9999
keyctrl = 1
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1
[State -2, Ó²Ö±¼ÆËãÓÃHelper]
type = helper
triggerall = var(8) < 6
trigger1 = !NumHelper(200001)
trigger1 = roundstate=2
trigger1 = alive
trigger1 = var(59)
helpertype = normal
stateno = 200001
ID = 200001
pos = 9999,9999
keyctrl = 0
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1
[State -2, Right]
Type = Helper
triggerall = var(8) < 6
Trigger1 = !NumHelper(210000+id) && !IsHelper && RoundState < 3 && alive
HelperType = Normal
PosType = left
StateNo = 200002
ID = 210000+id
facing = -1
pos = 160,9999
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1
[State -2, Left]
Type = Helper
triggerall = var(8) < 6
Trigger1 = !NumHelper(210005+id) && !IsHelper && RoundState < 3 && alive
HelperType = Normal
PosType = left
StateNo = 200002
ID = 210005+id
pos = 160,9999
pausemovetime = 2147483647
supermovetime = 2147483647
IgnoreHitPause = 1
[State -1,hit1]
Type = ChangeState
Value = 1090
TriggerAll = !var(59)
TriggerAll = Command = "ÌìºÓȺÐÇ[ÒÚÍòÄêµÄÉÁ¹â]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1084
TriggerAll = !var(59)
TriggerAll = Command = "ÉϹÅÉñ±ø[ÓÀºãÁ÷ÐÇ֮ǹ¡¤¸Ô¸ñÄá¶û]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1079
TriggerAll = !var(59)
TriggerAll = Command = "ÌìÕÕÓù»ê[˺ÁÑ»ìãçµÄÉñ»÷]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1076
TriggerAll = !var(59)
TriggerAll = Command = "ÎüѪ¹íÒì±ä[Áé»êÇиî]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1073
TriggerAll = !var(59)
TriggerAll = Command = "ÉϹÅÉñ±ø[°Ë᪴óÉßÖ®½£¡¤Ìì´ÔÔÆ]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1067
TriggerAll = !var(59)
TriggerAll = Command = "[Rage Of Scarlet]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1062
TriggerAll = !var(59)
TriggerAll = Command = "Éîºì[ÎüѪ¹íÖ®Ò¹]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1055
TriggerAll = !var(59)
TriggerAll = Command = "ËØÕµÃù×ð[ɲÄÇÕ¶¹íÈÐ]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 740
TriggerAll = !var(59)
TriggerAll = Command = "¾»Ãð[Áé»êËàÇå]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 1050
TriggerAll = !var(59)
TriggerAll = Command = "ÉϹÅÉñ±ø[²¼¶¼Óù»ê]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 1046
TriggerAll = !var(59)
TriggerAll = Command = "ÉϹÅÉñ±ø[ÌìÓðÓðÕ¶]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 590
TriggerAll = !var(59)
TriggerAll = Command = "ÍþÒÇ[ÌìÕÕ´óÉñµÄ±Ó»¤]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 1044
TriggerAll = !var(59)
TriggerAll = Command = "Ìì·£[»ÃÔá´¦Ð̹Ù-¿Õ]"
TriggerAll = StateType = A
trigger1 = anim = 600 && movehit
[State -1,hit1]
Type = ChangeState
Value = 1040
TriggerAll = !var(59)
TriggerAll = Command = "Ìì·£[»ÃÔá´¦Ð̹Ù]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1034
TriggerAll = !var(59)
TriggerAll = Command = "ÌìÕÕ[·ÆÄá¿Ë˹µÄÉñÑæ]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1030
TriggerAll = !var(59)
TriggerAll = Command = "Ìì·£[µÂ¹ÅÀµÄÖÆ²Ã]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1022
TriggerAll = !var(59)
TriggerAll = Command = "ÌìÕÕ´óÉñ[ÄùµÄ²»ËÀÄñ]"
TriggerAll = StateType != A
Trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 1020
TriggerAll = !var(59)
TriggerAll = Command = "ÌìÃù֮ì[»Ô»ÍÒ«ÊÀ]"
TriggerAll = StateType = A
Trigger1 = stateno = 1019
trigger1 = movehit
[State -1,hit1]
Type = ChangeState
Value = 1017
TriggerAll = !var(59)
TriggerAll = Command = "ÉóÅÐ[ÌìÃùÖ®¼ý]"
Triggerall = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1018
TriggerAll = !var(59)
TriggerAll = Command = "ÉóÅÐ[ÌìÃùÖ®¼ý]"
Triggerall = StateType = A
Trigger1 = stateno = 1011
trigger1 = movehit
[State -1,hit1]
Type = ChangeState
Value = 570
TriggerAll = !var(59)
TriggerAll = Command = "ÉóÅÐ[ʥħ֮Ѫ]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 1013
TriggerAll = !var(59)
TriggerAll = Command = "Ìì·£[µÂ¹ÅÀµÄ·ßÅ]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 500
TriggerAll = !var(59)
TriggerAll = Command = "Ìì·£[¼¬Ò¸½Ìå]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1007
TriggerAll = !var(59)
TriggerAll = Command = "ѪÆõ[¿ñ±©Ö®×¦]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 710
TriggerAll = !var(59)
TriggerAll = Command = "ºçÎü[±ÀÀ£Èñצ]"
TriggerAll = StateType != A
trigger1 = ctrl
trigger2 = anim = 730 && movehit
trigger3 = anim = 240 && movehit
trigger4 = anim = 210 && movehit
trigger5 = anim = 220 && movehit
[State -1,hit1]
Type = ChangeState
Value = 720
TriggerAll = !var(59)
TriggerAll = Command = "ºçÎü[±ÀÀ£Èñצ]"
TriggerAll = StateType != A
trigger1 = anim = 710 && movehit
[State -1,hit1]
Type = ChangeState
Value = 730
TriggerAll = !var(59)
TriggerAll = Command = "ºçÎü[±ÀÀ£Èñצ]"
TriggerAll = StateType != A
trigger1 = anim = 720 && movehit
[State -1,hit1]
Type = ChangeState
Value = 1005
TriggerAll = !var(59)
TriggerAll = Command = "Ìì½£[ǬÀ¤ÐÇÂÖ]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1003
TriggerAll = !var(59)
TriggerAll = Command = "³ÐÚ¯[ÉϹÅÉñ±ø]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 1000
TriggerAll = !var(59)
TriggerAll = Command = "Éñ¹â[ÌìÕÕ´óÉñ¹ÙÖ®¹â]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
Trigger2 = stateno = 230
trigger2 = movehit
[State -1,hit1]
Type = ChangeState
Value = 540
TriggerAll = !var(59)
TriggerAll = Command = "¹â»Ô[ÉñìóµÄ¹â»Ô]"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State -1,hit1]
Type = ChangeState
Value = 550
TriggerAll = !var(59)
TriggerAll = Command = "ÆÆÐ°[ãýÃðÌì·£]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 700
TriggerAll = !var(59)
TriggerAll = Command = "Ìì·£[°Îµ¶Õ¶]"
TriggerAll = StateType != A
trigger1 = ctrl
[State -1]
type = ChangeState
value = 520
TriggerAll = !var(59)
triggerall = statetype != A
triggerall = command = "ÌøÔ¾"
trigger1 = ctrl
[State -1]
type = ChangeState
value = 530
TriggerAll = !var(59)
triggerall = statetype != A
triggerall = command = "ÌøÔ¾-ºó"
trigger1 = ctrl
[State -1,hit1]
Type = ChangeState
Value = 920
triggerall = var(8) > 5
TriggerAll = !var(59)
TriggerAll = Command = "c"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
trigger2 = anim = 910
trigger2 = animelemtime(8) > 0
trigger3 = anim = 900
trigger3 = animelemtime(5) > 0
[State -1,hit1]
Type = ChangeState
Value = 910
triggerall = var(8) > 5
TriggerAll = !var(59)
TriggerAll = Command = "b"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
trigger2 = anim = 920
trigger2 = animelemtime(10) > 0
trigger3 = anim = 900
trigger3 = animelemtime(5) > 0
[State -1,hit1]
Type = ChangeState
Value = 900
triggerall = var(8) > 5
TriggerAll = !var(59)
TriggerAll = Command = "a"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
trigger2 = anim = 910
trigger2 = animelemtime(8) > 0
trigger3 = anim = 920
trigger3 = animelemtime(10) > 0
[State -1,hit1]
Type = ChangeState
Value = 200
triggerall = var(8) < 6
TriggerAll = !var(59)
TriggerAll = Command = "a"
TriggerAll = StateType != A
Trigger1 = ctrl = 1
[State 1000,]
type = ChangeState
value = 220
TriggerAll = !var(59)
TriggerAll = Command = "recoveryA"
TriggerAll = StateType != A
trigger1 = ctrl
trigger2 = anim = 710 && movehit
trigger3 = anim = 720 && movehit
trigger4 = anim = 730 && movehit
[State 1000,212]
type = ChangeState
value = 210
TriggerAll = !var(59)
TriggerAll = Command = "recoveryA"
TriggerAll = StateType != A
trigger1 = anim = 220 && movehit
trigger2 = anim = 710 && movehit
trigger3 = anim = 720 && movehit
trigger4 = anim = 730 && movehit
[State -1,hit1]
Type = ChangeState
Value = 250
TriggerAll = !var(59)
TriggerAll = Command = "y"
TriggerAll = StateType != A
Trigger1 = ctrl
trigger2 = stateno = [120,131]
trigger3 = stateno = [150,153]
[State -1,hit1]
Type = ChangeState
Value = 240
triggerall = var(8) < 6
TriggerAll = !var(59)
TriggerAll = Command = "c"
TriggerAll = StateType != A
Trigger1 = ctrl
trigger2 = anim = 710 && movehit
trigger3 = anim = 720 && movehit
trigger4 = anim = 730 && movehit
[State -1]
type = ChangeState
value = 600
TriggerAll = !var(59)
triggerall = statetype = A
triggerall = command = "a"
trigger1 = ctrl
[statedef 68312365]
type=u
[state ]
type=selfstate
triggerall=ishelper
trigger1=root,name="Remilia Scarlet Amaterasu"
value=1654991
ignorehitpause=1
[state ]
type=destroyself
trigger1=1;root,name != "Remilia Scarlet Amaterasu"
ignorehitpause=1
[state ]
type=screenBound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1