Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🔧 Login & Sign-Up Fixed!
    The recent login and sign-up issues have been successfully resolved by @DoomJoshuaBoy. Fresh logins are now working normally, so feel free to log in without any trouble! if you do run into trouble please let us know!

DJB MUGEN & IKEMEN Community

Command List — Amaterasu Remilia(Ver1.65).zip ← Back to Overview

;-------------------------------------------------------------------------- ; ƒ{ƒ^ƒ“”z’u [Remap] ;-----ƒfƒtƒHƒ‹ƒg----- a = a b = b c = c x = x y = y z = z s = s ;-----PSƒRƒ“ƒgƒ[ƒ‰[—pH----- ;a = z ;b = c ;c = b ;x = x ;y = y ;z = a ;s = s ;-------------------------------------------------------------------------- ; AIƒXƒCƒbƒ`ƒRƒ}ƒ“ƒh [Command] Name = "AI01" Command = ~D,U,D,U,D,U,D,U,D,U,a Time = 1 [Command] Name = "AI02" Command = ~D,U,D,U,D,U,D,U,D,U,b Time = 1 [Command] Name = "AI03" Command = ~D,U,D,U,D,U,D,U,D,U,c Time = 1 [Command] Name = "AI04" Command = ~D,U,D,U,D,U,D,U,D,U,x Time = 1 [Command] Name = "AI05" Command = ~D,U,D,U,D,U,D,U,D,U,y Time = 1 [Command] Name = "AI06" Command = ~D,U,D,U,D,U,D,U,D,U,z Time = 1 [Command] Name = "AI07" Command = ~U,D,U,D,U,D,U,D,U,D,a Time = 1 [Command] Name = "AI08" Command = ~U,D,U,D,U,D,U,D,U,D,b Time = 1 [Command] Name = "AI09" Command = ~U,D,U,D,U,D,U,D,U,D,c Time = 1 [Command] Name = "AI10" Command = ~U,D,U,D,U,D,U,D,U,D,x Time = 1 [Command] Name = "AI11" Command = ~U,D,U,D,U,D,U,D,U,D,y Time = 1 [Command] Name = "AI12" Command = ~U,D,U,D,U,D,U,D,U,D,z Time = 1 [Command] Name = "AI13" Command = ~B,F,B,F,B,F,B,F,B,F,a Time = 1 [Command] Name = "AI14" Command = ~B,F,B,F,B,F,B,F,B,F,b Time = 1 [Command] Name = "AI15" Command = ~B,F,B,F,B,F,B,F,B,F,c Time = 1 [Command] Name = "AI16" Command = ~B,F,B,F,B,F,B,F,B,F,x Time = 1 [Command] Name = "AI17" Command = ~B,F,B,F,B,F,B,F,B,F,y Time = 1 [Command] Name = "AI18" Command = ~B,F,B,F,B,F,B,F,B,F,z Time = 1 [Command] Name = "AI19" Command = ~F,B,F,B,F,B,F,B,F,B,a Time = 1 [Command] Name = "AI20" Command = ~F,B,F,B,F,B,F,B,F,B,b Time = 1 [Command] Name = "AI21" Command = ~F,B,F,B,F,B,F,B,F,B,c Time = 1 [Command] Name = "AI22" Command = ~F,B,F,B,F,B,F,B,F,B,x Time = 1 [Command] Name = "AI23" Command = ~F,B,F,B,F,B,F,B,F,B,y Time = 1 [Command] Name = "AI24" Command = ~F,B,F,B,F,B,F,B,F,B,z Time = 1 ;------------------------------ ; ’´•KŽE‹ZƒRƒ}ƒ“ƒh [Command] Name = "ÌìºÓȺÐÇ[ÒÚÍòÄêµÄÉÁ¹â]" Command = ~D,F,D,F,x+y Time = 50 [Command] Name = "ÉϹÅÉñ±ø[ÓÀºãÁ÷ÐÇ֮ǹ¡¤¸Ô¸ñÄá¶û]" Command = ~D,D,D,c+x Time = 50 [Command] Name = "ÌìÕÕÓù»ê[˺ÁÑ»ìãçµÄÉñ»÷]" Command = ~D,D,D,y+z Time = 50 [Command] Name = "ÎüѪ¹íÒì±ä[Áé»êÇиî]" Command = ~D,D,D,a+x Time = 50 [Command] Name = "ÉϹÅÉñ±ø[°Ë᪴óÉßÖ®½£¡¤Ìì´ÔÔÆ]" Command = ~D,D,D,x+z Time = 50 [Command] Name = "[Rage Of Scarlet]" Command = ~D,D,D,c+z Time = 50 [Command] Name = "Éîºì[ÎüѪ¹íÖ®Ò¹]" Command = ~D,D,D,z Time = 50 [Command] Name = "ËØÕµÃù×ð[ɲÄÇÕ¶¹íÈÐ]" Command = ~D,D,D,s Time = 50 [Command] Name = "ÉϹÅÉñ±ø[²¼¶¼Óù»ê]" Command = ~D,F,D,F,x Time = 50 [Command] Name = "ÉϹÅÉñ±ø[ÌìÓðÓðÕ¶]" Command = ~D,B,D,B,s Time = 50 [Command] Name = "Ìì·£[»ÃÔá´¦Ð̹Ù-¿Õ]" Command = ~c Time = 50 [Command] Name = "Ìì·£[»ÃÔá´¦Ð̹Ù]" Command = ~D,F,D,F,s Time = 15 [Command] Name = "ÌìÕÕ[·ÆÄá¿Ë˹µÄÉñÑæ]" Command = ~D,B,D,B,c Time = 15 [Command] Name = "Ìì·£[µÂ¹ÅÀ­µÄÖÆ²Ã]" Command = ~D,B,D,B,a Time = 50 [Command] Name = "ÌìÕÕ´óÉñ[Äù˜„µÄ²»ËÀÄñ]" Command = ~D,B,D,B,z Time = 15 [Command] Name = "ÌìÃù֮ì[»Ô»ÍÒ«ÊÀ]" Command = ~D,F,c Time = 15 [Command] Name = "ÉóÅÐ[ÌìÃùÖ®¼ý]" Command = ~D,F,D,F,b Time = 25 [Command] Name = "Ìì·£[µÂ¹ÅÀ­µÄ·ßÅ­]" Command = ~D,F,D,F,a Time = 15 [Command] Name = "ѪÆõ[¿ñ±©Ö®×¦]" Command = ~D,B,c Time = 15 [Command] Name = "Éñ¹â[ÌìÕÕ´óÉñ¹ÙÖ®¹â]" Command = ~D,F,D,F, y Time = 15 [Command] Name = "³ÐÚ¯[ÉϹÅÉñ±ø]" Command = ~D,F,D,F, z Time = 15 [Command] Name = "Ìì½£[ǬÀ¤ÐÇÂÖ]" Command = ~D,F, c Time = 15 ;------------------------------ ; •KŽE‹ZƒRƒ}ƒ“ƒh [Command] Name = "ÍþÒÇ[ÌìÕÕ´óÉñµÄ±Ó»¤]" Command = ~D,F,x Time = 15 [Command] Name = "ÉóÅÐ[ʥħ֮Ѫ]" Command = ~D,B,z Time = 15 [Command] Name = "¾»Ãð[Áé»êËàÇå]" Command = ~D,B,y Time = 15 [Command] Name = "ºçÎü[±ÀÀ£Èñצ]" Command = ~D,F,a Time = 15 [Command] Name = "Ìì·£[°Îµ¶Õ¶]" Command = ~D,F,b Time = 15 [Command] Name = "ÆÆÐ°[ãýÃðÌì·£]" Command = ~D,B,a Time = 15 [Command] Name = "¹â»Ô[ÉñìóµÄ¹â»Ô]" Command = ~D,F,y Time = 15 [Command] Name = "Ìì·£[¼¬Ò¸½Ìå]" Command = ~D,B,x Time = 15 [Command] Name = "ÌøÔ¾-ºó" Command = ~D,D,b Time = 15 [Command] Name = "ÌøÔ¾" Command = ~D,D,x Time = 15 ;------------------------------ ; ƒNƒ‰ƒbƒVƒ…ƒRƒ}ƒ“ƒh [Command] Name = "22A" Command = ~D, D, a Time = 15 [Command] Name = "22B" Command = ~D, D, b Time = 15 [Command] Name = "22C" Command = ~D, D, c Time = 15 ;------------------------------ ; ƒ_ƒbƒVƒ…ƒRƒ}ƒ“ƒh [Command] Name = "66" Command = F, F Time = 15 [Command] Name = "44" Command = B, B Time = 15 ;------------------------------ ; •œ‹AƒRƒ}ƒ“ƒh [Command] Name = "recovery" Command = x+y [Command] Name = "recoveryA" Command = /F,a [Command] Name = "recoveryA" Command = /F,b [Command] Name = "recoveryA" Command = /F,c [Command] Name = "recoveryB" Command = /B,a [Command] Name = "recoveryB" Command = /B,b [Command] Name = "recoveryB" Command = /B,c ;------------------------------ ; ˆÚ“®‹N‚«ã‚ª‚è—pƒRƒ}ƒ“ƒh [Command] Name = "holda" Command = /$a Time = 1 [Command] Name = "holdb" Command = /$b Time = 1 [Command] Name = "holdc" Command = /$c Time = 1 [Command] Name = "holdx" Command = /$x Time = 1 [Command] Name = "holdy" Command = /$y Time = 1 [Command] Name = "holdz" Command = /$z Time = 1 ;------------------------------ ; ’P”­ƒRƒ}ƒ“ƒh [Command] Name = "2" Command = D Time = 1 ;------------------------------ [Command] Name = "a" Command = a Time = 1 [Command] Name = "b" Command = b Time = 1 [Command] Name = "c" Command = c Time = 1 [Command] Name = "x" Command = x Time = 1 [Command] Name = "y" Command = y Time = 1 [Command] Name = "z" Command = z Time = 1 [Command] name = "start" command = s time = 1 [command] name = "fwd" command = F time = 1 [command] name = "back" command = B time = 1 [command] name = "up" command = U time = 1 [command] name = "down" command = D time = 1 ;------------------------------ [Command] Name = "holdfwd" Command = /$F Time = 1 [Command] Name = "holdback" Command = /$B Time = 1 [Command] Name = "holdup" Command = /$U Time = 1 [Command] Name = "holddown" Command = /$D Time = 1 [Command] Name = "holda" Command = /$a Time = 1 [Command] Name = "holdb" Command = /$b Time = 1 [Command] Name = "holdc" Command = /$c Time = 1 ;============================== [StateDef -1] [state ] type =null; tagout trigger1 = name != "Remilia Scarlet Amaterasu" ignorehitpause = 1 ;------------------------------------------------------------------------------- ;AIÓÃHelper [State -2, AIÆô¶¯ÓÃHelper] type = helper triggerall = var(8) < 6 trigger1 = !NumHelper(200000) trigger1 = roundstate=2 trigger1 = alive trigger1 = !var(59) Trigger1 = (PrevStateNo=[190,199])||PrevStateNo=5900 Trigger1 = ctrl&&stateno = 0 helpertype = normal stateno = 200000 ID = 200000 pos = 9999,9999 keyctrl = 1 pausemovetime = 2147483647 supermovetime = 2147483647 IgnoreHitPause = 1 [State -2, Ó²Ö±¼ÆËãÓÃHelper] type = helper triggerall = var(8) < 6 trigger1 = !NumHelper(200001) trigger1 = roundstate=2 trigger1 = alive trigger1 = var(59) helpertype = normal stateno = 200001 ID = 200001 pos = 9999,9999 keyctrl = 0 pausemovetime = 2147483647 supermovetime = 2147483647 IgnoreHitPause = 1 [State -2, Right] Type = Helper triggerall = var(8) < 6 Trigger1 = !NumHelper(210000+id) && !IsHelper && RoundState < 3 && alive HelperType = Normal PosType = left StateNo = 200002 ID = 210000+id facing = -1 pos = 160,9999 pausemovetime = 2147483647 supermovetime = 2147483647 IgnoreHitPause = 1 [State -2, Left] Type = Helper triggerall = var(8) < 6 Trigger1 = !NumHelper(210005+id) && !IsHelper && RoundState < 3 && alive HelperType = Normal PosType = left StateNo = 200002 ID = 210005+id pos = 160,9999 pausemovetime = 2147483647 supermovetime = 2147483647 IgnoreHitPause = 1 [State -1,hit1] Type = ChangeState Value = 1090 TriggerAll = !var(59) TriggerAll = Command = "ÌìºÓȺÐÇ[ÒÚÍòÄêµÄÉÁ¹â]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1084 TriggerAll = !var(59) TriggerAll = Command = "ÉϹÅÉñ±ø[ÓÀºãÁ÷ÐÇ֮ǹ¡¤¸Ô¸ñÄá¶û]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1079 TriggerAll = !var(59) TriggerAll = Command = "ÌìÕÕÓù»ê[˺ÁÑ»ìãçµÄÉñ»÷]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1076 TriggerAll = !var(59) TriggerAll = Command = "ÎüѪ¹íÒì±ä[Áé»êÇиî]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1073 TriggerAll = !var(59) TriggerAll = Command = "ÉϹÅÉñ±ø[°Ë᪴óÉßÖ®½£¡¤Ìì´ÔÔÆ]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1067 TriggerAll = !var(59) TriggerAll = Command = "[Rage Of Scarlet]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1062 TriggerAll = !var(59) TriggerAll = Command = "Éîºì[ÎüѪ¹íÖ®Ò¹]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1055 TriggerAll = !var(59) TriggerAll = Command = "ËØÕµÃù×ð[ɲÄÇÕ¶¹íÈÐ]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 740 TriggerAll = !var(59) TriggerAll = Command = "¾»Ãð[Áé»êËàÇå]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 1050 TriggerAll = !var(59) TriggerAll = Command = "ÉϹÅÉñ±ø[²¼¶¼Óù»ê]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 1046 TriggerAll = !var(59) TriggerAll = Command = "ÉϹÅÉñ±ø[ÌìÓðÓðÕ¶]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 590 TriggerAll = !var(59) TriggerAll = Command = "ÍþÒÇ[ÌìÕÕ´óÉñµÄ±Ó»¤]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 1044 TriggerAll = !var(59) TriggerAll = Command = "Ìì·£[»ÃÔá´¦Ð̹Ù-¿Õ]" TriggerAll = StateType = A trigger1 = anim = 600 && movehit [State -1,hit1] Type = ChangeState Value = 1040 TriggerAll = !var(59) TriggerAll = Command = "Ìì·£[»ÃÔá´¦Ð̹Ù]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1034 TriggerAll = !var(59) TriggerAll = Command = "ÌìÕÕ[·ÆÄá¿Ë˹µÄÉñÑæ]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1030 TriggerAll = !var(59) TriggerAll = Command = "Ìì·£[µÂ¹ÅÀ­µÄÖÆ²Ã]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1022 TriggerAll = !var(59) TriggerAll = Command = "ÌìÕÕ´óÉñ[Äù˜„µÄ²»ËÀÄñ]" TriggerAll = StateType != A Trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 1020 TriggerAll = !var(59) TriggerAll = Command = "ÌìÃù֮ì[»Ô»ÍÒ«ÊÀ]" TriggerAll = StateType = A Trigger1 = stateno = 1019 trigger1 = movehit [State -1,hit1] Type = ChangeState Value = 1017 TriggerAll = !var(59) TriggerAll = Command = "ÉóÅÐ[ÌìÃùÖ®¼ý]" Triggerall = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1018 TriggerAll = !var(59) TriggerAll = Command = "ÉóÅÐ[ÌìÃùÖ®¼ý]" Triggerall = StateType = A Trigger1 = stateno = 1011 trigger1 = movehit [State -1,hit1] Type = ChangeState Value = 570 TriggerAll = !var(59) TriggerAll = Command = "ÉóÅÐ[ʥħ֮Ѫ]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 1013 TriggerAll = !var(59) TriggerAll = Command = "Ìì·£[µÂ¹ÅÀ­µÄ·ßÅ­]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 500 TriggerAll = !var(59) TriggerAll = Command = "Ìì·£[¼¬Ò¸½Ìå]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1007 TriggerAll = !var(59) TriggerAll = Command = "ѪÆõ[¿ñ±©Ö®×¦]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 710 TriggerAll = !var(59) TriggerAll = Command = "ºçÎü[±ÀÀ£Èñצ]" TriggerAll = StateType != A trigger1 = ctrl trigger2 = anim = 730 && movehit trigger3 = anim = 240 && movehit trigger4 = anim = 210 && movehit trigger5 = anim = 220 && movehit [State -1,hit1] Type = ChangeState Value = 720 TriggerAll = !var(59) TriggerAll = Command = "ºçÎü[±ÀÀ£Èñצ]" TriggerAll = StateType != A trigger1 = anim = 710 && movehit [State -1,hit1] Type = ChangeState Value = 730 TriggerAll = !var(59) TriggerAll = Command = "ºçÎü[±ÀÀ£Èñצ]" TriggerAll = StateType != A trigger1 = anim = 720 && movehit [State -1,hit1] Type = ChangeState Value = 1005 TriggerAll = !var(59) TriggerAll = Command = "Ìì½£[ǬÀ¤ÐÇÂÖ]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1003 TriggerAll = !var(59) TriggerAll = Command = "³ÐÚ¯[ÉϹÅÉñ±ø]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 1000 TriggerAll = !var(59) TriggerAll = Command = "Éñ¹â[ÌìÕÕ´óÉñ¹ÙÖ®¹â]" TriggerAll = StateType != A Trigger1 = ctrl = 1 Trigger2 = stateno = 230 trigger2 = movehit [State -1,hit1] Type = ChangeState Value = 540 TriggerAll = !var(59) TriggerAll = Command = "¹â»Ô[ÉñìóµÄ¹â»Ô]" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State -1,hit1] Type = ChangeState Value = 550 TriggerAll = !var(59) TriggerAll = Command = "ÆÆÐ°[ãýÃðÌì·£]" TriggerAll = StateType != A trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 700 TriggerAll = !var(59) TriggerAll = Command = "Ìì·£[°Îµ¶Õ¶]" TriggerAll = StateType != A trigger1 = ctrl [State -1] type = ChangeState value = 520 TriggerAll = !var(59) triggerall = statetype != A triggerall = command = "ÌøÔ¾" trigger1 = ctrl [State -1] type = ChangeState value = 530 TriggerAll = !var(59) triggerall = statetype != A triggerall = command = "ÌøÔ¾-ºó" trigger1 = ctrl [State -1,hit1] Type = ChangeState Value = 920 triggerall = var(8) > 5 TriggerAll = !var(59) TriggerAll = Command = "c" TriggerAll = StateType != A Trigger1 = ctrl = 1 trigger2 = anim = 910 trigger2 = animelemtime(8) > 0 trigger3 = anim = 900 trigger3 = animelemtime(5) > 0 [State -1,hit1] Type = ChangeState Value = 910 triggerall = var(8) > 5 TriggerAll = !var(59) TriggerAll = Command = "b" TriggerAll = StateType != A Trigger1 = ctrl = 1 trigger2 = anim = 920 trigger2 = animelemtime(10) > 0 trigger3 = anim = 900 trigger3 = animelemtime(5) > 0 [State -1,hit1] Type = ChangeState Value = 900 triggerall = var(8) > 5 TriggerAll = !var(59) TriggerAll = Command = "a" TriggerAll = StateType != A Trigger1 = ctrl = 1 trigger2 = anim = 910 trigger2 = animelemtime(8) > 0 trigger3 = anim = 920 trigger3 = animelemtime(10) > 0 [State -1,hit1] Type = ChangeState Value = 200 triggerall = var(8) < 6 TriggerAll = !var(59) TriggerAll = Command = "a" TriggerAll = StateType != A Trigger1 = ctrl = 1 [State 1000,] type = ChangeState value = 220 TriggerAll = !var(59) TriggerAll = Command = "recoveryA" TriggerAll = StateType != A trigger1 = ctrl trigger2 = anim = 710 && movehit trigger3 = anim = 720 && movehit trigger4 = anim = 730 && movehit [State 1000,212] type = ChangeState value = 210 TriggerAll = !var(59) TriggerAll = Command = "recoveryA" TriggerAll = StateType != A trigger1 = anim = 220 && movehit trigger2 = anim = 710 && movehit trigger3 = anim = 720 && movehit trigger4 = anim = 730 && movehit [State -1,hit1] Type = ChangeState Value = 250 TriggerAll = !var(59) TriggerAll = Command = "y" TriggerAll = StateType != A Trigger1 = ctrl trigger2 = stateno = [120,131] trigger3 = stateno = [150,153] [State -1,hit1] Type = ChangeState Value = 240 triggerall = var(8) < 6 TriggerAll = !var(59) TriggerAll = Command = "c" TriggerAll = StateType != A Trigger1 = ctrl trigger2 = anim = 710 && movehit trigger3 = anim = 720 && movehit trigger4 = anim = 730 && movehit [State -1] type = ChangeState value = 600 TriggerAll = !var(59) triggerall = statetype = A triggerall = command = "a" trigger1 = ctrl [statedef 68312365] type=u [state ] type=selfstate triggerall=ishelper trigger1=root,name="Remilia Scarlet Amaterasu" value=1654991 ignorehitpause=1 [state ] type=destroyself trigger1=1;root,name != "Remilia Scarlet Amaterasu" ignorehitpause=1 [state ] type=screenBound trigger1=1 value=1 movecamera=0,0 ignorehitpause=1 [state ] type=assertspecial trigger1=1 flag=invisible flag2=noshadow ignorehitpause=1
Back
Top